I don't understand how scoreboards are related to the commands you showed at the beginning Why do you need to use scoreboards in order to do certain things?
How do I make this work? I want that when something comes close to the armor stand named "Test" with an id different from his, it takes damage, but it's not working execute at @e[type=!item] as @e[type=!item] unless score @s[r=2] id = @e[name=Test,r=2] id run damage @s[r=2] 5 fire
I'm a little confused at what you're going for but maybe try this one: execute as @e[type=!item] at @s unless score @s[r=2] id matches @e[name=Test,r=2] id run damage @s[r=2] 5 fire If this doesn't help let me know and we can get in touch.
Without more context I’m not sure how to help you. When I tried the command, it ran with no errors. Are you running this from a command block? Perhaps you used an incorrect selector. You may try / execute as @p if score @s wep1 matches 0..-1000 run scoreboard players set @s wep1 0 Or /execute if score @p wep1 matches 0..-1000 run scoreboard players set @p wep1 0 If this doesn’t help, you could provide more info or ask the commandsHelp subreddit, they are pretty useful.
Exactly what I wanted to know, thanks for the comprehensive tutorial
Glad I could help :)
Here before this blows up, (which it will def cus you are the best at explaining this type of stuff)
Thank you, just wanna spread the knowledge 🙏
Great video, rly helpfull.
Thanks! I hope this helps you make some cool stuff.
I can easily use execute and all other commands and even some datapack but when i hear "scoreboard" i die
It’s so scary looking but learning how to use it might have been the best decision I ever made.
I don't understand how scoreboards are related to the commands you showed at the beginning
Why do you need to use scoreboards in order to do certain things?
Many things could probably be achieved without the scoreboard command but it is the best way to create custom variables or create true randomness.
How do I make this work? I want that when something comes close to the armor stand named "Test" with an id different from his, it takes damage, but it's not working
execute at @e[type=!item] as @e[type=!item] unless score @s[r=2] id = @e[name=Test,r=2] id run damage @s[r=2] 5 fire
I'm a little confused at what you're going for but maybe try this one:
execute as @e[type=!item] at @s unless score @s[r=2] id matches @e[name=Test,r=2] id run damage @s[r=2] 5 fire
If this doesn't help let me know and we can get in touch.
/execute if score @p wep1 matches 0..-1000 run scoreboard players set @s wep1 0 Do you know why this isn't working?
Without more context I’m not sure how to help you. When I tried the command, it ran with no errors. Are you running this from a command block?
Perhaps you used an incorrect selector.
You may try
/ execute as @p if score @s wep1 matches 0..-1000 run scoreboard players set @s wep1 0
Or
/execute if score @p wep1 matches 0..-1000 run scoreboard players set @p wep1 0
If this doesn’t help, you could provide more info or ask the commandsHelp subreddit, they are pretty useful.
@@TheCommandsMan Its alright, I fixed it
@@glingusjimbo8705glad to hear! Good luck :)
No the best command is /execute
Edit: and /camera
I don't see the leaderboard
What do you mean?