I once played an evil warlock in a non evil campaign who lived in a constant state of shame and humiliation because her patron was actually a unnaturally powerful flumph who would instruct her to do good deeds and bring him shiny objects. And since she told the whole party she was actually serving an eldritch horror, she'd always panic whenever the flumph manifested itself.
1. Trust a flumph. 2. Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life. 3. Sometimes a chest is just a chest, but don’t bet on it. 4. No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open. 5. Don’t poke skeletons. Bludgeoning works best. 6. Keep a few gems in your pocket. A hungry Xorn is a helpful Xorn. 7. Before opening a sarcophagus, light a torch. 8. Traps mean someone wanted to keep you out. If a trap still works, that means there’s still plunder on the other side. 9. Some wards don’t follow their object. Don’t open interesting plunder until at least 100 feet away from ornate pedestals. 10. Do not trust attractive men and women in dungeons. 11. Glowing things that don’t do anything when poked with a pole, still might when poked with a finger. 12. Always wear gloves when handling strange objects. 13. Consider all objects removed from dungeons strange until proven otherwise (thoroughly) 14. Always ask permission to walk past a statue. It never hurts to be polite and it might save your life. 15. Do not kill a lich. They’ll just come back angrier. 16. You’d be surprised at how much in a dungeon is actually edible. That doesn’t make it a good idea to put anything in your mouth besides what you brought in with you. 17. Never interrupt anything willing to tell you a story. 18. Runic circles can be very good, very bad, or very boring. Unfortunately, it usually takes an intelligent being to determine this. Try to make sure your friend goes first. 19. Make offerings at any dais or altar you find and cannot identify. Unless you’re a paladin and your god is watching. 20. Always check behind tapestries and drapes. Similarly, always check beneath rugs. Do this with a 10-foot pole, in case you actually find something. 21. A spear or quarterstaff is not a proper substitute for a 10-foot pole. 22. Don’t mess with fungus. Yes, some can be eaten and most is harmless. Others eject spores that can kill you in less than a day. 23. Every adventurer should have a large towel. 24. If you find something powerful intentionally imprisoned in a dungeon, there’s probably something worse that put it there. If that thing isn’t gone, you should be.
"The Adventurer's Guide". I will certainly take these rules into consideration. If I could add one, it would be: Never piss off a fae. Anyone have any other tips to offer?
@@pabloantoniomendozamartine6046 I have an idea, but it's something I came up with, so take it with a pinch of salt. my rule goes: just because some creatures and being are naturally good or evil does not mean there all the same. some may be a exception, but never bet your life on it.
Was also in a magic school campaign; we were House Flumph, but it was secretly House Mindflayer. Ironically our special strength was charm and mind control.
I wonder how Flumphs would react if they met a player character with psionics. Like, imagine a single flumph just decides to stick with them because he can finally feed off of someone not evil while the character gets no downside from it.
@@justanaverageferretGem Dragons are Neutral So while Gem Dragons probably doesnt want Flumphs nearby, Flumphs will probably learn how to make people able to become Psychics without Ilithids or Aboleths Hell, they would make the Gem Dragon god happy since the guy wants to see more Psychers be born
...DDO has sacred fist as a subclass of paladin with DDO paladins only being capable of being Lawful Good. Sacred fists are also implied to be kalashtar in the lore which are psionic hybrids of quori creatures and another species fused into a gestalt. So that could be transplanted in as the flumphs' bestest friends. Then there's bards who are supposed to be psionic, vicious mockery is even described as a psionic attack. So a bard could have a flumph spouse or simply be friends with one or even be the messengers and spies for the Harpers or something. Maybe a bard raised by flumphs?
Never realized how horrifyingly morbid the one wild magic barbarian effect was until now. On a side note, have to add “soulknife rogue, raised by flumphs” to my list of stupid character concepts
"Flumph mating rituals" is actually a reccurring gag in various dnd books and games, there's a false book in one of the dungeons in waterdeep dragon heist that on the shelf looks like "flumph mating rituals" but thats a false cover for the actual book hidden inside.
We didn't run across that in my dragon heist game, but considering how much monster porn we *did* find, I feel confident that it wouldn't have been a false cover for us.
@@Tabbyclaw Party: "Alright, we've found a massive library with all its contents still amazingly there. Let's see what magical secrets lie withi-aaaaand it's all monster porn. Again. Why do so many of these liches have monster porn libraries?" Lich: "That's how and why the libraries remain unplundered. And it's called culture."
The smell of a Flumph's gas will attract other Flumphs, as it's assumed a fellow flumph is in danger if they were forced to use it. When they fall on their heads, they'll secrete this gas in hopes of a nearby Flumph coming to their aid.
I've actually had this happen once in front of one of my Kobold PCs, the smell was indescribable but hinted of desperation and stress according to the DM. I couldn't leave that poor farting bastard like that so I had my Kobold flip it back upright.
It's kind of funny that when any D&D player is first introduced to flumphs, usually it's in some kind of "top 10 list of D&D's dumbest monsters" article mocking their strange appearance, unusual alignment and utter harmlessness, but almost always after they've spent some more time in the hobby do a complete 180 and are like "Yeah, they look ridiculous, can't fight for squat and have the alignment for squares and obnoxious paladins, THAT'S WHAT MAKES THEM AWESOME!" It's why they've stuck around through so many editions of the game and they've finally been given the mascot status they deserve!
I always hate when people rag on lawful good. You don't have to be an uptight twat to be lawful good. Is just YOU have core beliefs and ideologies that YOU follow.
@@azathoththe3rdI would personally label someone like Robin Hood as lawful good instead of chaotic good. Doesn’t follow the law but has a code he follows with his merry men.
@@easy-tu9fp it's like an three armed elemental creature with a mouth and one eye on the torso but no head and basically they dig underground and they like to eat gems
Flumphs are the type of beings you never want to turn evil, because if they do, your suddenly getting a magic and pionic enemy whe can dox you any time you try anything to go against them. Killed a random bandit? Well the flumph just doxed you to the new villain who sent his little brother to a safer area to bandit in.
I feel like this is the character GMs invoke when they are beyond fed up with the players going off on a wild goose chase for months' worth of gaming sessions and is their last ditch effort to steer the party back toward the actual main threat; by having this cloister of flying spaghetti monsters appear and just spell out everything they've been missing this whole time. Sprinkle in a little added pathos of the flumphs revealing that they will die having revealed this information and being totally cool with that if it means the party can finally GET TO THE BIG BOSS ALREADY!
That's actually the catalyst for my campaign I've been running! New god born worshipped by good-aligned aberrations. Llyrne, God of psychics, shadows, and redemption. Most other gods don't trust him, and some evil gods want him dead. Campaign is a rising God war his existence is causing and the players needing to pick a side
As said in my comment, I like Flumphs so much (they're my favorite monster) that one time, I created an entire pantheon for them. Flumphs deserve a pantheon as well-developed as the dwarves and elves, because of the above
I love the idea of a benevolent eldritch horror. Where other Outer Gods care not for the devastation they bring mortals with their actions, the Flumph God treasures all life and teaches Flumphs to be helpful and kind to any in need.
@@DracoMagnius That's basically the idea of Lumphalos, the chief deity of my homebrew flumph pantheon. He is Lawful Good and his portfolio is knowledge, law and order, and benevolence. He does exactly as you said the flumph god does, as shown in his title Inspiration to All Flumphs
I made one of those for a game actually~ 'That Which Chimes On The Edge Of Dreaming' or 'Bell' for short was a sweet natured, dumb as bricks, multiplanar/dimensional comic horror that got recruited by the local Moon deity and their star army when they stopped it from accidentally devouring the planet, and upon realizing it had almost hurt an untold amount of beings Bell then decided to dedicate the entirety of it's massive nonlinear existence to the protection of others... Has an 'avatar' in the form of a tiny blue butterfly which psionically 'chimes' and blinks in and out of the current plane with each wing flap, is 'technically' dead after getting ripped to pieces (though a good number of it's shards were able to latch onto hosts it either ate if it really didn't like them -usually takes a lot of murder and/or sadism to get that reaction- or symbiotically granted them GOO/Celestial warlock and/or Twilight Cleric powers if it did), communicates almost entirely via dreams and visions using the memories of the target/a nearby host, and occasionally will tear open a portal and let trusted adventurers/followers into it's impossibly huge true body to clear out various 'pests' that have taken up residence (usually bloodthirst abberations acting as 'wall eating' parasites or folks Bell 'rescued' from idk falling in between planes/suffocating in space via 'swallowing them' and need escorting out of the endless black, smooth 'forest' of chaotic physics, darkness all can somehow see through, and the 'trees, walls, floors and ceiling' that bleed acid coated, life devouring 'butterflies' and psionically scream when dug or cut into...) I really like Bell~ Haven't really gotten to use them outside of the one or two oneshots I DMed and some cute flavor text so far but thanks to them being so dim/eldritch and 'wounded' its easy to justify them being completely on a party's side and actively trying to help the heroes without, you know, taking over and making things easy (Bell's fav forms of 'help' being 'hi lemmie beam you some very confusing dreams/nightmares while you're in the middle of shopping =D', decorating/gifting the party otherwise completely mundane gear with glow in the dark blue butterfly symbols because mortals love pretty things, and maybe manifesting their 'avatar' to flap around a distressed host for a minute or so and maybe push a nice memory to the forefront of their mind in an attempt to provide emotional support), and I think they'd make a good deity for Flumphs... If only because the Flumphs are the ones who'd ultimately end up calling the shots because Bell is basically going 'Yeah YEAH those ideas sound great! You do that! =D' at it's followers 90% of the time and keeps getting caught off guard every time it's non Flumph followers aren't quuuite as truly good and kindness inclined as the Flumphs are (it believes in redemption very much though so it may send such pesky worshipers/hosts over to such Flumph followers for possibly education... Which might be one heck of a quest since Bell's not too great with the whole 'physical distance/time' thing XD)
So basically, you're telling me that Flumphs are, at once, some of the most wholesome creatures in the DND Multiverse... and *also* some of the pettiest, because I don't know how else to describe the willingness to literally *go hungry and starve* just to ensure that those dudes over there get wacked. And actually, precisely because of who 'the other dudes' happen to be in this equation, neither the pettiness nor the wholesomeness are actually in conflict. God I love Flumphs.
Pretty sure _literally sacrificing oneself to slow starvation in order to prevent evil creatures from enacting their horrendous plans on innocents_ doesn't qualify as "petty." 😅
4:01 Flumphs can intercept telepathic communication? Hold on while I write the words “Flumph telepathic phone operators” Ok now we can continue. Edit: and they feed on psychic energy! Flumphs would create a multi dimensional communication system and they wouldn’t even charge because feeding off the communications would be payment enough!
@@asveses5730 Breaking news! Local ElderBrain is secretly crushing on the Beholder next door! How will its Mindflayer minions react when they find out? More at 7!
I like to imagine feeding on the psionic energy makes the message quieter. So in order for you message to get through you have to yell it as loud as you can
As they're aberrations I've always assumed they come from the Far Realms, which is were most aberrations come from. They just happen to be the only nice thing from there.
According to the lore with Amethyst dragongs they are so u right. As a thing from the Far Realm their feeding method would actually be really strong, since there's basically infinite amounts of psychic things there!
Before the eye-catch image loaded I read the tile and thought: "If this is about anyone other then Flumphs I might flip a table." Glad we're on the same page.
I can honestly say that i've never had a farting jellyfish seek out my players before. Usually, i use them as comic relief on adventures in the underdark.
Flumphs are like an equal opposite to beholders almost. Tons of knowledge, hyper psyonic, floating ball of tentacles and eyes. Just replace the paranoia with trust, and unimaginable destructive power with kindness.
the pathfinder version of them is even more wholesome, where their eldritch horror abominations from the darkest reaches of space, but their also still entirely chill and just actively want to help mortals against the OTHER eldritch horrors, including the actual cthuluh mythos, this farting pancake is out here fighting actual literal Nyarlthotep for you as a cr1 creature
Honestly. If a Flumph comes to your party to warn you about this evil creature they were feeding on, and one of your party members is any of the psionic subclasses (Psi Warrior Fighter, Soulknife Rogue, Aberrant Mind Sorcerer, or The Great Old One Warlock) or one of the psionic races, you are legally required to adopt that Flumph.
They made my true neutral cleric so happy I didn't know what to do, they were beacons to evil and I was gonna serve them some justice. They literally inspired hope in my character.
Hm...this makes me suddenly fantasize about obtaining psionic abilities just so I can have a cloister of Flumph friends follow me around in a campaign XD
I know theres a big debate of inherent alignments for some monsters, but I kind of want an evil flumph who chains up a bunch of mindflayers and becomes an obese aboleth
I too felt betrayed by Larian when I found out the flumph mating rituals book was real. They can't stop talking about how EVERYTHING ELSE fucks. But as soon as it comes to the topic of wholesome flumph courtship they deny us.
The only time I’ve ever encountered a Flumph was in some guy’s home game I played in in 2022. A flumph approached us and wanted to trade sentimental items and memories we had for magic items. We all got +1 items or equivalent for memories or mementos. The next morning, all the items disappeared and were apparently illusions. We got scammed and the DM said “don’t trust strangers in the underdark”. Needless to say, that was my first and last session with that guy.
Since the first rule is “Trust a Flumph”, an unscrupulous wizard could polymorph himself into a flumph and start spreading lies/ nasty rumors … and rely on people’s tendency to trust them.
Maybe Wurd can get some for Paula. I'm sure that'll make her happy and even more willing to work for you and the party. Well that's if the party has time to go back to the Sandy Shores Inn. Glad you guys are still recording more of Heart of Elynthi. Love Boss Wurd ~ Thanks for the video too, I'll have my D&D players meet some of these jelly boys.
My old dnd party met a Flumph in the first dungeon we went into, we adopted it for the whole five minutes before it promptly got eaten by a basilisk U.U
I assume they can also skim off some adventurers. Aberrant Minds, Soulknives, Psi Warriors, Diviners, Enchanters, most Bards (a lot of their offensive spells deal Psychic damage), anyone with the Telepathic/Telekinetic feats...
Flumphs are great ways to give the players hints in a dungeon or dangerous area. Hell, you could even have one follow the players and give hints like Navi.
One of my players had a backstory of being stranded on a strange alien world and was aided by a local population of Flumphs. His wild magic powers actually summoned some to the game at one point and he roleplayed speaking to them in a fart language.
One of my characters was an Aberrant Soul sorcerer who was raised by flumphs. She was a drow who was abandoned as a baby due to being born weak, but some flumphs found her and brought her up as best they could for a humanoid. Now she's a grown adventurer who still prefers to talk telepathically and shows emotions by using Presdigitation to change skin/eye/hair colors.
We had a wild mage that accidently got a few flumphs spray her after her wild magic went off and was stinky for one hour and when she walked by, both my character and one of our two kobolds passed our from the smell.
What do you mean they have no haters... Gith literally despise Flumphs pretty much as much as they hate mind flayers to the point they will attack them on sight..
Im currently running campain with mindflayer playing big part in the story. My players just arrieved in port city sorta Ank-Morpork, so now they will meet Flumph- detective npc Thanks for tbe video :)
Flumphs are my favorite Dungeons and Dragons creature. I even made a homebrew pantheon for them. In fact, I was brushing up on the Monster Manual, came across the Flump entry and thought, "It would be cool if Runesmith made a video about Flumphs." Sure enough, that happened today
I love things like this, basically a supernatural animal that just exists as any other thing does Reminds me of the weird jelly fish UFO sightings seen lately around the web
Totally going to use a flumph as a quest giver for a heist-style adventure. If the players are low level, give them a perfectly laid out, step-by-step plan of how to make this work, then watch the plan fall apart as the dice and player instinct kick in and throw it all into chaos. Hopefully they all survive.
I love playing Flumphs, but I hate that I butcher there gimmick. I was running a spell jamming campaign and the party had one. His name was Flumpy and he was a reoccurring character from an old campaign. The few players that knew him forgot that he was killed by undead at one point and was resurrected so when he ignored one of our party members who is a dhampir. It was meant to be a cute playful thing, but everyone just assumed Flumphs hated elves despite there being multiple elves that he was fine with and honestly that’s one of my biggest regrets as a DM. I’m sorry I ruined these wholesome creatures.
I really needed a theme for the next dungeon I'd run my players through, now they get to encounter an NPC they needed to save who is instead surrounded by flumphs that kept him safe and will warn the players of psionic threats ahead should they dare delve deeper into the ruins. Thanks Runesmith!
I'm so very happy that I found this video. One of my favorite campaigns that we completed involved my beastmaster ranger and his adopted zoo. One of these lovely npc adopted family members was a flumph named "Jelly". This lovable lawful good friend-o became an essential memeber of the team and a loved npc every player at that table would burn the world before letting harm come to our friend. He was also the ultimate "vibe checker" and a bane to the DM. Their telepathy being passive and ability to sense and read intent/emotion made insite checks a joke. New NPC? Jelly vibe check? Oh he's a Djinn and lying? Thanks friend-o! You saved us! *Pat pat*
Barbarians backstory Mom gave me a small trident to fight these things called vegetables and dad said he was called a formal fighting against the veg so they said make sure you eat all your veg on your plates
Idea, flumph cloister that live in an underground prison for mindflayers and the like, acting as good floaty boys that keep the guards company and makes sure that the psyonic energy of the prisoners stays in check
So, what I learned from this is that if I ever play an Aberrant Mind Sorceror, a Soulknife Rogue, a Psi Warrior Fighter, any race with Psionics, any race with Telepathy and/or Telekinesis, or any character with the Telekinesis and/or Telepathy Feat- a Flumph is my new bestest buddy. Yay!
Once my party summoned three flumps on an elevator because of our wild magic sorcerer and they had a gore battle between who could annihilate the flumps in the rawest way possible. The tabaxi just started mauling one to death, the PALADIN, yes, the paladin, threw a spear at the wall piercing one of them, meanwhile the sorcerer put the other in a bag and started cooking it on a slow cooker he had. (they were sort of stuck in the elevator, so they had time). Meanwhile the druid and other sorcerer (not wild magic) watched in horror trying to stop the boys from doing what they were doing but failed miserably and ended up watching the whole situation tied up.
I have a head cannon (cannon in all my games) that flumphs team up with deep gnomes a lot, and that they will work with deep gnomes to find psionic oozes to contain, feed like a pet, and then feed off of in a safe, sustainable manner. Deep gnomes will even pay for the safe capture of psionic oozes for this reason, as Flumps will, in turn, inform deep gnomes of threats and plots.
Fun campaign ideas: If Flumphs feed on the emanations of Mind Flayers and Aboleths what would you expect to find in any town infestated by Flumphs? Expect torches, pitchforks and purges when your neighbors see Flumphs floating in. There's a lot of other fun twists you could include: 1) There is actually a Mind Flayer/Aboleth below the town, and you should be afraid. 2) There is not actually any Mind Flayers/Aboleths beneath the city, and you should be afraid. Who/What drove the Flumphs to your village, and why do they want you all dead? 3) There are TWO colonies of Mind Flayers nearby, and one of them is herding Flumphs to draw attention to their rivals. The Flumph-herders want the town that serves as a food source for their rivals burned/purged, and filled with heroes. 4) There is an invasion incoming, and only an elaborate deception plan will allow your King to beat the invaders. The Flumph infestation results in telepaths broadcasting everybody's thoughts and secrets with no filter. If the King wants to stop the invasion, he needs the Flumphs gone by any means necessary. The Flumphs, however, are the only thing folding back the Mind Flayer colony below town. 5) Imagine a Kingdom that reveres Flumphs, and takes their advice on everything. Now imagine a Flumph with Alzheimers, or schizophrenia. Imagine a FLumph ith food-poisoning from the thoughts of a diseased Mind Flayer. Imagine a Flumph who is hallucinating, due to the magic of some manipulative wizard. Even more fun, imagine a Flumph who is possessed.
I had a Player that absolutely DID NOT trust Flumphs. He found them being immune to Divination Magic and universally Lawful Good very suspicious.
Your player is a professional hater 😂
To be fair, that is very suspicious if you don't know anything about them
@@phillipsybrandy8475 He is also unironically my favorite player.
Goes to to show, don’t need gods to tell you how to be good.
If you don't know anything about them or alignments, sure @@JamesTheCelestial
I once played an evil warlock in a non evil campaign who lived in a constant state of shame and humiliation because her patron was actually a unnaturally powerful flumph who would instruct her to do good deeds and bring him shiny objects. And since she told the whole party she was actually serving an eldritch horror, she'd always panic whenever the flumph manifested itself.
BigFlumph can't hurt you it's not real...
@@frozi7711mostly because Bigflumph would never dream of hurting you
10 out of 10 character , no notes
Nice character concept. I shall use it wisely
Edgy teen and their nanny lmao 😂😂😂
1. Trust a flumph.
2. Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life.
3. Sometimes a chest is just a chest, but don’t bet on it.
4. No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.
5. Don’t poke skeletons. Bludgeoning works best.
6. Keep a few gems in your pocket. A hungry Xorn is a helpful Xorn.
7. Before opening a sarcophagus, light a torch.
8. Traps mean someone wanted to keep you out. If a trap still works, that means there’s still plunder on the other side.
9. Some wards don’t follow their object. Don’t open interesting plunder until at least 100 feet away from ornate pedestals.
10. Do not trust attractive men and women in dungeons.
11. Glowing things that don’t do anything when poked with a pole, still might when poked with a finger.
12. Always wear gloves when handling strange objects.
13. Consider all objects removed from dungeons strange until proven otherwise (thoroughly)
14. Always ask permission to walk past a statue. It never hurts to be polite and it might save your life.
15. Do not kill a lich. They’ll just come back angrier.
16. You’d be surprised at how much in a dungeon is actually edible. That doesn’t make it a good idea to put anything in your mouth besides what you brought in with you.
17. Never interrupt anything willing to tell you a story.
18. Runic circles can be very good, very bad, or very boring. Unfortunately, it usually takes an intelligent being to determine this. Try to make sure your friend goes first.
19. Make offerings at any dais or altar you find and cannot identify. Unless you’re a paladin and your god is watching.
20. Always check behind tapestries and drapes. Similarly, always check beneath rugs. Do this with a 10-foot pole, in case you actually find something.
21. A spear or quarterstaff is not a proper substitute for a 10-foot pole.
22. Don’t mess with fungus. Yes, some can be eaten and most is harmless. Others eject spores that can kill you in less than a day.
23. Every adventurer should have a large towel.
24. If you find something powerful intentionally imprisoned in a dungeon, there’s probably something worse that put it there. If that thing isn’t gone, you should be.
Where is this from? I know a couple of the 'rules' are scattered around the three big rulebooks, but i never thought there were 24 of them
"The Adventurer's Guide". I will certainly take these rules into consideration. If I could add one, it would be: Never piss off a fae.
Anyone have any other tips to offer?
OH OH Hitchikers guide to the galaxy reference!!
@@pabloantoniomendozamartine6046 I have an idea, but it's something I came up with, so take it with a pinch of salt.
my rule goes: just because some creatures and being are naturally good or evil does not mean there all the same. some may be a exception, but never bet your life on it.
25 : If the quest giver is surprised you came back alive from the dungeon he sent you to, thoroughly ponder why he sent you there
Was in a magic school campaign and a Flumph was both the mascot and the school councilor.
But what did he eat, was there just like a nothic in the basement
@@fatjellyfish9478Aboleth in the pool.
Ok, putting a Flumph in my magic school game now. Running a Strixhaven campaign for a few friends, they’ll probably enjoy the surprise
Was also in a magic school campaign; we were House Flumph, but it was secretly House Mindflayer. Ironically our special strength was charm and mind control.
I wonder how Flumphs would react if they met a player character with psionics.
Like, imagine a single flumph just decides to stick with them because he can finally feed off of someone not evil while the character gets no downside from it.
Psi sorc from Tasha's cauldron gets telepathy, I believe. So it could easily happen.
@@justanaverageferretGem Dragons are Neutral
So while Gem Dragons probably doesnt want Flumphs nearby, Flumphs will probably learn how to make people able to become Psychics without Ilithids or Aboleths
Hell, they would make the Gem Dragon god happy since the guy wants to see more Psychers be born
Welp, with me adding a Psion class to my roster of stuff, I now know 100% what to throw at em for a Sidekick.
@@justanaverageferret I also thought of the Fighter and Rogue subclasses that get psionics.
The flumph would be a cute companion for them.
...DDO has sacred fist as a subclass of paladin with DDO paladins only being capable of being Lawful Good. Sacred fists are also implied to be kalashtar in the lore which are psionic hybrids of quori creatures and another species fused into a gestalt. So that could be transplanted in as the flumphs' bestest friends.
Then there's bards who are supposed to be psionic, vicious mockery is even described as a psionic attack. So a bard could have a flumph spouse or simply be friends with one or even be the messengers and spies for the Harpers or something. Maybe a bard raised by flumphs?
Never realized how horrifyingly morbid the one wild magic barbarian effect was until now.
On a side note, have to add “soulknife rogue, raised by flumphs” to my list of stupid character concepts
It’s a spirit that only looks like a flumph although maybe…
@@gideonmele1556 It's a spirit that happens to look like a Flumph - that is the only acceptable answer
What's the effect?
@MyCommentsRMaturelol It causes a Flumph shaped spirit to appear then explode
"Flumph mating rituals" is actually a reccurring gag in various dnd books and games, there's a false book in one of the dungeons in waterdeep dragon heist that on the shelf looks like "flumph mating rituals" but thats a false cover for the actual book hidden inside.
We didn't run across that in my dragon heist game, but considering how much monster porn we *did* find, I feel confident that it wouldn't have been a false cover for us.
@@Tabbyclaw
Party: "Alright, we've found a massive library with all its contents still amazingly there. Let's see what magical secrets lie withi-aaaaand it's all monster porn. Again. Why do so many of these liches have monster porn libraries?"
Lich: "That's how and why the libraries remain unplundered. And it's called culture."
Flumphs: Baby seals that are also quest critical NPCs. Thanks for the video.
Oh fuck, a flumph escort mission
The smell of a Flumph's gas will attract other Flumphs, as it's assumed a fellow flumph is in danger if they were forced to use it. When they fall on their heads, they'll secrete this gas in hopes of a nearby Flumph coming to their aid.
Like bees when they sting
so cute
I've actually had this happen once in front of one of my Kobold PCs, the smell was indescribable but hinted of desperation and stress according to the DM. I couldn't leave that poor farting bastard like that so I had my Kobold flip it back upright.
It's kind of funny that when any D&D player is first introduced to flumphs, usually it's in some kind of "top 10 list of D&D's dumbest monsters" article mocking their strange appearance, unusual alignment and utter harmlessness, but almost always after they've spent some more time in the hobby do a complete 180 and are like "Yeah, they look ridiculous, can't fight for squat and have the alignment for squares and obnoxious paladins, THAT'S WHAT MAKES THEM AWESOME!" It's why they've stuck around through so many editions of the game and they've finally been given the mascot status they deserve!
I always hate when people rag on lawful good. You don't have to be an uptight twat to be lawful good. Is just YOU have core beliefs and ideologies that YOU follow.
@@azathoththe3rdI would personally label someone like Robin Hood as lawful good instead of chaotic good. Doesn’t follow the law but has a code he follows with his merry men.
@@robloxplays4322I'd say neutral but I get your point
Always trust a Flumph, and befriend a Xorn.
Don't forget Blink Dogs.
What's a xorn?
@@easy-tu9fp it's like an three armed elemental creature with a mouth and one eye on the torso but no head and basically they dig underground and they like to eat gems
@@easy-tu9fp they have three-way radial symmetry, like a triangular prism but made of flesh!
@@ericzephyr radial symmetry my beloved
Flumphs are the type of beings you never want to turn evil, because if they do, your suddenly getting a magic and pionic enemy whe can dox you any time you try anything to go against them. Killed a random bandit? Well the flumph just doxed you to the new villain who sent his little brother to a safer area to bandit in.
I feel like this is the character GMs invoke when they are beyond fed up with the players going off on a wild goose chase for months' worth of gaming sessions and is their last ditch effort to steer the party back toward the actual main threat; by having this cloister of flying spaghetti monsters appear and just spell out everything they've been missing this whole time. Sprinkle in a little added pathos of the flumphs revealing that they will die having revealed this information and being totally cool with that if it means the party can finally GET TO THE BIG BOSS ALREADY!
Your next quest is to find them a food source, because a world with less flumphs is the darker then worst nightmares of a thousand arch liches.
Then it backfires as the party spends the next several sessions finding a new food source for the flumphs.
The god worshiped by Lawful Good Aberrations is an unbelievably interesting concept.
That's actually the catalyst for my campaign I've been running! New god born worshipped by good-aligned aberrations. Llyrne, God of psychics, shadows, and redemption. Most other gods don't trust him, and some evil gods want him dead. Campaign is a rising God war his existence is causing and the players needing to pick a side
As said in my comment, I like Flumphs so much (they're my favorite monster) that one time, I created an entire pantheon for them. Flumphs deserve a pantheon as well-developed as the dwarves and elves, because of the above
I love the idea of a benevolent eldritch horror. Where other Outer Gods care not for the devastation they bring mortals with their actions, the Flumph God treasures all life and teaches Flumphs to be helpful and kind to any in need.
@@DracoMagnius That's basically the idea of Lumphalos, the chief deity of my homebrew flumph pantheon. He is Lawful Good and his portfolio is knowledge, law and order, and benevolence. He does exactly as you said the flumph god does, as shown in his title Inspiration to All Flumphs
I made one of those for a game actually~
'That Which Chimes On The Edge Of Dreaming' or 'Bell' for short was a sweet natured, dumb as bricks, multiplanar/dimensional comic horror that got recruited by the local Moon deity and their star army when they stopped it from accidentally devouring the planet, and upon realizing it had almost hurt an untold amount of beings Bell then decided to dedicate the entirety of it's massive nonlinear existence to the protection of others...
Has an 'avatar' in the form of a tiny blue butterfly which psionically 'chimes' and blinks in and out of the current plane with each wing flap, is 'technically' dead after getting ripped to pieces (though a good number of it's shards were able to latch onto hosts it either ate if it really didn't like them -usually takes a lot of murder and/or sadism to get that reaction- or symbiotically granted them GOO/Celestial warlock and/or Twilight Cleric powers if it did), communicates almost entirely via dreams and visions using the memories of the target/a nearby host, and occasionally will tear open a portal and let trusted adventurers/followers into it's impossibly huge true body to clear out various 'pests' that have taken up residence (usually bloodthirst abberations acting as 'wall eating' parasites or folks Bell 'rescued' from idk falling in between planes/suffocating in space via 'swallowing them' and need escorting out of the endless black, smooth 'forest' of chaotic physics, darkness all can somehow see through, and the 'trees, walls, floors and ceiling' that bleed acid coated, life devouring 'butterflies' and psionically scream when dug or cut into...)
I really like Bell~
Haven't really gotten to use them outside of the one or two oneshots I DMed and some cute flavor text so far but thanks to them being so dim/eldritch and 'wounded' its easy to justify them being completely on a party's side and actively trying to help the heroes without, you know, taking over and making things easy (Bell's fav forms of 'help' being 'hi lemmie beam you some very confusing dreams/nightmares while you're in the middle of shopping =D', decorating/gifting the party otherwise completely mundane gear with glow in the dark blue butterfly symbols because mortals love pretty things, and maybe manifesting their 'avatar' to flap around a distressed host for a minute or so and maybe push a nice memory to the forefront of their mind in an attempt to provide emotional support), and I think they'd make a good deity for Flumphs... If only because the Flumphs are the ones who'd ultimately end up calling the shots because Bell is basically going 'Yeah YEAH those ideas sound great! You do that! =D' at it's followers 90% of the time and keeps getting caught off guard every time it's non Flumph followers aren't quuuite as truly good and kindness inclined as the Flumphs are (it believes in redemption very much though so it may send such pesky worshipers/hosts over to such Flumph followers for possibly education... Which might be one heck of a quest since Bell's not too great with the whole 'physical distance/time' thing XD)
So basically, you're telling me that Flumphs are, at once, some of the most wholesome creatures in the DND Multiverse...
and *also* some of the pettiest, because I don't know how else to describe the willingness to literally *go hungry and starve* just to ensure that those dudes over there get wacked.
And actually, precisely because of who 'the other dudes' happen to be in this equation, neither the pettiness nor the wholesomeness are actually in conflict.
God I love Flumphs.
They are petty BECAUSE they are wholesome and I love that
Pretty sure _literally sacrificing oneself to slow starvation in order to prevent evil creatures from enacting their horrendous plans on innocents_ doesn't qualify as "petty." 😅
The only other good aligned creature that is canonically psionic is the coastal, a celestial. There may be a simbiotic relationship there.
I think you mean the couatl. Seaside typo?
@@TheRoseWolfit’s their nautical cousin
Also the Sybillic Guardian, which was looked at by Dungeon Dad.
4:01
Flumphs can intercept telepathic communication?
Hold on while I write the words “Flumph telepathic phone operators”
Ok now we can continue.
Edit: and they feed on psychic energy! Flumphs would create a multi dimensional communication system and they wouldn’t even charge because feeding off the communications would be payment enough!
They live for the tea.
@@LordDragox412
A flumph gossip telepathic channel?
@@asveses5730 Breaking news! Local ElderBrain is secretly crushing on the Beholder next door! How will its Mindflayer minions react when they find out? More at 7!
@@asveses5730 D&D Google. Call it FlumphNet.
I like to imagine feeding on the psionic energy makes the message quieter. So in order for you message to get through you have to yell it as loud as you can
She dungeon on my dragon until I flumph
yes officer arrest this indivigual
As they're aberrations I've always assumed they come from the Far Realms, which is were most aberrations come from. They just happen to be the only nice thing from there.
According to the lore with Amethyst dragongs they are so u right. As a thing from the Far Realm their feeding method would actually be really strong, since there's basically infinite amounts of psychic things there!
And if you are a Wild Magic Barbarian and roll well, you can summon one every six seconds, just to blow it up.
The parasite of my parasite is my friend...?
Or also your parasite if psychic. Pretty cool parasites though!
Imagine a network of flumphs that soul purpose is information brokers
Considering they seem to not really want anything, I guess that would make them like a library...
psychic snitches
I love when the flumph said it's flumphing time and flumphed all over the place
Don't flump in public though
He actually flumphed so hard he un-morbed morbius
Before the eye-catch image loaded I read the tile and thought: "If this is about anyone other then Flumphs I might flip a table."
Glad we're on the same page.
Flumphs feel like the counterpart to the RE4 merchant. They just dispense wisdom instead of lead.
I can honestly say that i've never had a farting jellyfish seek out my players before. Usually, i use them as comic relief on adventures in the underdark.
Before 5e, Flumphs didn't attack people with acid because it was needlessly cruel.
Everybody wanna be a flumph, but nobody wanna BE a flumph.
-Elminster, maybe
It should be required that all Flumphs be subtly offended when you refer to them as such in lieu of a genuine fart sound.
I love them. They're just silly little goobers
Nobody talks about these guys enough. They're such precious little guys.
Flumphs are like an equal opposite to beholders almost. Tons of knowledge, hyper psyonic, floating ball of tentacles and eyes. Just replace the paranoia with trust, and unimaginable destructive power with kindness.
So Flumphs are the early warning alarm for when the Aboleths' plan to retake reality comes due.
4:17 Unlike so much 'math' shown in popular media, this is actually legit. Respect.
Man usually fully good-natured characters aren't that interesting, but these lil guys are amazing. Specially the last part
It's flumphing time
Now I have the "It's Hammer Time" jingle in my head... Thanks 😞
the pathfinder version of them is even more wholesome, where their eldritch horror abominations from the darkest reaches of space, but their also still entirely chill and just actively want to help mortals against the OTHER eldritch horrors, including the actual cthuluh mythos, this farting pancake is out here fighting actual literal Nyarlthotep for you as a cr1 creature
Honestly. If a Flumph comes to your party to warn you about this evil creature they were feeding on, and one of your party members is any of the psionic subclasses (Psi Warrior Fighter, Soulknife Rogue, Aberrant Mind Sorcerer, or The Great Old One Warlock) or one of the psionic races, you are legally required to adopt that Flumph.
I am a simple person; I see flumphs, I like.
Their speech sounds like the martians from Sesame Street if they don't use telepathy
Yep yep yep yep yep uh-huh.
Can confirm.
They made my true neutral cleric so happy I didn't know what to do, they were beacons to evil and I was gonna serve them some justice. They literally inspired hope in my character.
maybe those evil tummyaches are why Flumphs fart the way they do...
That... _Actually makes sense._
@@RuSosan thanks :)
Hm...this makes me suddenly fantasize about obtaining psionic abilities just so I can have a cloister of Flumph friends follow me around in a campaign XD
It’s weird how flumphs and mindflayers have the same basic problem: their psychic food source is too dangerous.
Flumphs: Bois so Goodest, they will willingly accept starvation to see evil destroyed.
I know theres a big debate of inherent alignments for some monsters, but I kind of want an evil flumph who chains up a bunch of mindflayers and becomes an obese aboleth
I too felt betrayed by Larian when I found out the flumph mating rituals book was real. They can't stop talking about how EVERYTHING ELSE fucks. But as soon as it comes to the topic of wholesome flumph courtship they deny us.
I think they also feed on excess thoughts. Which means they're perfect support for people with OCD, anxiety disorders and depression. Now I want one.
The only time I’ve ever encountered a Flumph was in some guy’s home game I played in in 2022. A flumph approached us and wanted to trade sentimental items and memories we had for magic items. We all got +1 items or equivalent for memories or mementos. The next morning, all the items disappeared and were apparently illusions. We got scammed and the DM said “don’t trust strangers in the underdark”.
Needless to say, that was my first and last session with that guy.
Rule 1: Do not take magic items away from PCs unless you are replacing them with better items.
The guy really just wanted to be the special guy huh?
Just because Mr. Perkins said so, still doesn't make it law. I very much liked your second rendition of the Flumph sound. :)
4:22 MF DOOM mentioned, instant like
Since the first rule is “Trust a Flumph”, an unscrupulous wizard could polymorph himself into a flumph and start spreading lies/ nasty rumors … and rely on people’s tendency to trust them.
I like the idea of halflings and flunphs being friends.
An evil psion who does the "but not _too_ evil" thing to hang out with good adventurers with a flumph cohort now sounds very amusing.
Flumphs are perfection
Maybe Wurd can get some for Paula. I'm sure that'll make her happy and even more willing to work for you and the party. Well that's if the party has time to go back to the Sandy Shores Inn.
Glad you guys are still recording more of Heart of Elynthi. Love Boss Wurd ~
Thanks for the video too, I'll have my D&D players meet some of these jelly boys.
My old dnd party met a Flumph in the first dungeon we went into, we adopted it for the whole five minutes before it promptly got eaten by a basilisk U.U
It is a cute, little creature that I needed in my life. Thank you ;-;
I assume they can also skim off some adventurers. Aberrant Minds, Soulknives, Psi Warriors, Diviners, Enchanters, most Bards (a lot of their offensive spells deal Psychic damage), anyone with the Telepathic/Telekinetic feats...
Flumphs are Lawful Best, and I will love them forever.
first campaign i played in i was turned into a flump permanently
This was Flumphin' awesome.
Flumphs are great ways to give the players hints in a dungeon or dangerous area. Hell, you could even have one follow the players and give hints like Navi.
New mysterious stranger in the tavern, beckoning my adventurers on a quest: Flumph
Hurting a Flumph is a death sentence on most worlds
I'd say 5th edition Locatha are pretty wholesome for having pet otters.
One of my players had a backstory of being stranded on a strange alien world and was aided by a local population of Flumphs.
His wild magic powers actually summoned some to the game at one point and he roleplayed speaking to them in a fart language.
One of my characters was an Aberrant Soul sorcerer who was raised by flumphs. She was a drow who was abandoned as a baby due to being born weak, but some flumphs found her and brought her up as best they could for a humanoid. Now she's a grown adventurer who still prefers to talk telepathically and shows emotions by using Presdigitation to change skin/eye/hair colors.
I shit you not, Flumphs have been my favorite monster since 7th grade.
Evil Psyker: "... and then we'll kill EVERYone!"
Nearby Flumph: "Well, it was fine dining while it lasted. Time to go get a hitman."
We had a wild mage that accidently got a few flumphs spray her after her wild magic went off and was stinky for one hour and when she walked by, both my character and one of our two kobolds passed our from the smell.
What do you mean they have no haters... Gith literally despise Flumphs pretty much as much as they hate mind flayers to the point they will attack them on sight..
Im currently running campain with mindflayer playing big part in the story. My players just arrieved in port city sorta Ank-Morpork, so now they will meet Flumph- detective npc
Thanks for tbe video :)
Flumphs are my favorite Dungeons and Dragons creature. I even made a homebrew pantheon for them. In fact, I was brushing up on the Monster Manual, came across the Flump entry and thought, "It would be cool if Runesmith made a video about Flumphs." Sure enough, that happened today
"Jelly narks" best description of them.
I love things like this, basically a supernatural animal that just exists as any other thing does
Reminds me of the weird jelly fish UFO sightings seen lately around the web
Totally going to use a flumph as a quest giver for a heist-style adventure. If the players are low level, give them a perfectly laid out, step-by-step plan of how to make this work, then watch the plan fall apart as the dice and player instinct kick in and throw it all into chaos. Hopefully they all survive.
I love playing Flumphs, but I hate that I butcher there gimmick.
I was running a spell jamming campaign and the party had one. His name was Flumpy and he was a reoccurring character from an old campaign. The few players that knew him forgot that he was killed by undead at one point and was resurrected so when he ignored one of our party members who is a dhampir. It was meant to be a cute playful thing, but everyone just assumed Flumphs hated elves despite there being multiple elves that he was fine with and honestly that’s one of my biggest regrets as a DM. I’m sorry I ruined these wholesome creatures.
I really needed a theme for the next dungeon I'd run my players through, now they get to encounter an NPC they needed to save who is instead surrounded by flumphs that kept him safe and will warn the players of psionic threats ahead should they dare delve deeper into the ruins.
Thanks Runesmith!
I'm so very happy that I found this video. One of my favorite campaigns that we completed involved my beastmaster ranger and his adopted zoo. One of these lovely npc adopted family members was a flumph named "Jelly". This lovable lawful good friend-o became an essential memeber of the team and a loved npc every player at that table would burn the world before letting harm come to our friend. He was also the ultimate "vibe checker" and a bane to the DM. Their telepathy being passive and ability to sense and read intent/emotion made insite checks a joke. New NPC? Jelly vibe check? Oh he's a Djinn and lying? Thanks friend-o! You saved us! *Pat pat*
I played a Flumph wizard once. It was one of my favorite experiences in DnD
Barbarians backstory
Mom gave me a small trident to fight these things called vegetables and dad said he was called a formal fighting against the veg so they said make sure you eat all your veg on your plates
I loved Flumphs. When I really started playing in the 90s. I used to use Flumphs as party healers.
Calling them "monsters" is just wrong. They're the most innocent aberrations
I love the thought of a flumph spoiling a murder mystery like a frustrated movie critic detailing every little thing like it's the end of Clue.
I am so happy you made this
I love Flumphs
need more benevolent guys just hanging out in the monster manual.
THE VOLDEMORT JUMPSCARE OMG!!!
We played in a Kingmaker game with a truly bizarre monk that the DM and I (another player) decided must have been a flumph that forgot what he was.
my character has some wild magic stuff going on and keeps accidentally summoning flumphs in the midst of battle
Idea, flumph cloister that live in an underground prison for mindflayers and the like, acting as good floaty boys that keep the guards company and makes sure that the psyonic energy of the prisoners stays in check
Session 0 antics for a one shot has made me appreciate Flumps
Our bard befriending them led to them saving our asses against an Umber Hulk
I like how evil is depicted by a fedora. Just like in real life.
So, what I learned from this is that if I ever play an Aberrant Mind Sorceror, a Soulknife Rogue, a Psi Warrior Fighter, any race with Psionics, any race with Telepathy and/or Telekinesis, or any character with the Telekinesis and/or Telepathy Feat- a Flumph is my new bestest buddy. Yay!
Once my party summoned three flumps on an elevator because of our wild magic sorcerer and they had a gore battle between who could annihilate the flumps in the rawest way possible. The tabaxi just started mauling one to death, the PALADIN, yes, the paladin, threw a spear at the wall piercing one of them, meanwhile the sorcerer put the other in a bag and started cooking it on a slow cooker he had. (they were sort of stuck in the elevator, so they had time). Meanwhile the druid and other sorcerer (not wild magic) watched in horror trying to stop the boys from doing what they were doing but failed miserably and ended up watching the whole situation tied up.
We have a Flump in our campaign name Pinky who has become quite the hero with his special skills. Flumps are cool.
I have a head cannon (cannon in all my games) that flumphs team up with deep gnomes a lot, and that they will work with deep gnomes to find psionic oozes to contain, feed like a pet, and then feed off of in a safe, sustainable manner. Deep gnomes will even pay for the safe capture of psionic oozes for this reason, as Flumps will, in turn, inform deep gnomes of threats and plots.
Fun campaign ideas: If Flumphs feed on the emanations of Mind Flayers and Aboleths what would you expect to find in any town infestated by Flumphs? Expect torches, pitchforks and purges when your neighbors see Flumphs floating in. There's a lot of other fun twists you could include:
1) There is actually a Mind Flayer/Aboleth below the town, and you should be afraid.
2) There is not actually any Mind Flayers/Aboleths beneath the city, and you should be afraid. Who/What drove the Flumphs to your village, and why do they want you all dead?
3) There are TWO colonies of Mind Flayers nearby, and one of them is herding Flumphs to draw attention to their rivals. The Flumph-herders want the town that serves as a food source for their rivals burned/purged, and filled with heroes.
4) There is an invasion incoming, and only an elaborate deception plan will allow your King to beat the invaders. The Flumph infestation results in telepaths broadcasting everybody's thoughts and secrets with no filter. If the King wants to stop the invasion, he needs the Flumphs gone by any means necessary. The Flumphs, however, are the only thing folding back the Mind Flayer colony below town.
5) Imagine a Kingdom that reveres Flumphs, and takes their advice on everything. Now imagine a Flumph with Alzheimers, or schizophrenia. Imagine a FLumph ith food-poisoning from the thoughts of a diseased Mind Flayer. Imagine a Flumph who is hallucinating, due to the magic of some manipulative wizard. Even more fun, imagine a Flumph who is possessed.
In my last campaign, I was a tamer class, my first creature was a flumph. I was going to it to a immortal status stick
With their abilities you could make them your "Greek chorus" of information and exposition. Cool.
What I'm getting from this is DON'T trust a Flumph. If you're evil.