I've been playing drawback chess for a while now, so I'll give some advice. For drawbacks that are particularly hard, you need to play differently. Even if your drawback allows you to play a certain opening, you'll see soon enough that the hard drawback can seriously hurt you later. It's your job to look ahead and avoid these situations as much as possible. Also, in the intro where you sacced your bishop for development. That's not a good play because your opponent doesn't know your drawback. In the best case scenario, your opponent might decide to trade your bishop for another minor piece and you got 100% of your bishop value rather than just a little development.
Also, drawbacks have hoverable words where you can get clarifications on the rules. The hoverable words are usually conventions by the website themselves so once you know what they mean, you don't have to hover over them every time.
Additionally, the "reveal drawback to opponent" can be used at around 18:07, where you're basically winning, but you want to show your opponent that you have no drawback and can win from that position. So that your opponent won't waste time trying to find your drawback when you don't have any.
Yeah the sac was unnecessary since we can bait the opponent by using it like the second bishop. But I don't think the opponent will understand his drawback in that situation. It can be something like, a piece can't move away from the king too, or just a simple blunder. Since we cannot see opponent's real rating, we won't know if the opponent did a blunder or not. Also, IDK how much drawback there is in the game but I think it's going to be almost impossible to guess your opponent's
I feel like a better strategy for that last game was to pretend your bishops were good, and then gotten them to take them with knights, and you basically win 2 free knights and you are freed of the drawback.
One thing i've learnt from these series is how much.... for want of a better term... "pattern recognition" a NM has in regular chess. It's bizarre to watch Nelson struggle with these chess variants, and how he went into autopilot once his "drawback" expired and he reverted back to regular chess. I'd like to see more of this.
I don't think his pattern recognition is that fascinating. It's like riding a bike and drinking from a water bottle. Get rid of the bottle and it's just riding a bike.
Very awesome ! 🎉 Please do this again as soon as possible in the the near future! It was such much fun to discover that weird new style of chess. 😅 Especially, when you have a kind of an idea of the drawbacks and starting to guess which your opoenent is having, I'd expect even more fun. 😊 Looking forward to see you do this again. Stay sharp, play smart, take care!
I assume the rule for capturing the King en passant is in place because you can castle anyway if you believe the enemy's drawback prevents them from capturing. And then you find out.
Just a quick note: Distance on drawback chess is always measured in manhattan distance (number of moves it would take if you could only move 1 square up/down, left/right at a time) so a knight move would be 3 squares away and a diagonal pawn capture would be 2 squares
I think that was edited out to keep the video short, same thing happens to opponent at 4:20. It doesn't warn you when you are low on time so he just missed it I think
@@enderyu Oh I'm stupid, there clearly is a cut I have missed. There is an acoustic warning when there's 3 seconds left but that's obviously very tight.
You could've won outright at 23:51 with Nxh7. If he takes you check with Rh3 then you finish with Qg6. If he declines the sacrifice you add a Knight check on g6 then follow with the rook move.
I love his new style of videos playing different games of chess but still playing what his channel was made for thx for teaching me so much keep up the vids :)
IM Rosen lost on one of his earliest games of Drawback where the opponent won if they X-rayed your king at any moment. It was like move 3 and his opponent moved a rook or queen to the E file - Game over instantly.
there is also the botez gambit drawback where you should lose your queen before move 11 and you do not have the right to tack your opponent's queen before move 11
For the "bishops can't capture" I'd probably have put them on b3 and g3 then when taken, you can take with the pawn and release the rooks with very little effort.
Game 3 move 13 you needed to go pawn e7 capturing the knight. It threatened the queen and rook, but you still have the threat on the bishop. Would have won a piece instead of just trading.
Other Drawbacks That I Discovered Absolution When one of your non-bishop pieces captures, it must seek absolution by starting its turn adjacent to one of your bishops before it can capture again Active Volcano You can't move onto or orthogonally adjacent to $CALDERA Alternator You must alternate pawn moves and non-pawn moves Always Check, It Might Be Mate If you are checked, you lose Atomic Bomb If your opponent captures a piece adjacent to your king, you lose Blinded by the Sun You can't end your turn attacking $SUN Bloodthirsty After the first 3 turns, if you go 2 turns without capturing, you must capture on the third (or lose) Boastful You lose if you have fewer pieces than your opponent Body Snatcher Boxing with Shadows When your opponent moves a piece, if you can move to the square they moved from, you must Bridge Over Troubled Water There is a river in the middle of the board. You can't land on it and you can only pass over it via the bridge in the center two files Centralized Command You can only capture if you've moved your king in the last 3 turns Cess You can't move to the h file Champing at the Bit Your pawn moves must all be distance 2 Checkers You must capture if able Cheerleaders Your non-pawn pieces can only capture if they're adjacent to one of your pawns Chivalry You can only capture their heavies (rooks and queens) with a knight Colorblind Can't move to squares of one color, re-randomized every move Conscientious Objectors Can't capture with pawns Covering Fire You can only capture a piece if you could capture it two different ways Cowardly When your opponent captures, you must move backwards (or lose) Death Wish If you can move your king into check (and aren't already in check), you must Deer in the Headlights You can't move pieces under attack Diplomatic Immunity You can't capture a piece that just moved unless that move was a capture Eat Your Vegetables You can't capture non-pawns until your opponent only has 4 pawns remaining Elephants Fear Mice Your non-pawn pieces can't capture pawns Entrenched Your rooks can't move more than 2 squares Even Keeled You can only capture on even-numbered moves Exclusivity Clause You can't move to squares that more than one of your pieces can move to Eye for an Eye If your opponent captures, you must capture on your next move (or lose) Eye of Sauron As long as you have a rook, your non-pawn pieces can't move to a rank more advanced than the farthest square your rooks can see (a square they're on or can move to) False Prophets Your bishops can't capture Far Sighted Your pieces can't capture pieces that are adjacent to them Forward March Can't move backwards Friendly Fire Can only move to squares defended by your other pieces Gambler Can't move a specific piece type, re-randomized every move Get Down Mr. President You can't move your king when in check Gloomstalker You can only capture from dark squares Going the Distance You must move at least as far as your opponent's last move (or lose) Hand and Brainless Must move a specific piece type, re-randomized every move Haunted You can't move to a square that you have captured on Hedonic Treadmill You must move a piece at least as valuable as your opponent's last moved piece Hipster Can't move the same piece type as your opponent's last move Homeland Security If your opponent moves into your 16 starting squares, you lose Hopscotch You must alternate moving to light and dark squares Ichthyophobe You can't make the move that stockfish would make Inching Forward After move 6, your king must be in front of your home rank. Every six moves after, the rank it must be in moves forward by one Indecisive Your pieces can't capture if they could make multiple capturing moves Inside the Lines You can't move onto the rim (you can make moves that start and stop on the rim) Jumpy When possible, you must move a piece that is being attacked Ladies First You can only move your king if you moved your queen on the previous move Leading the Charge As long as you have a knight, you cannot move non-knights ahead of your most advanced knight Leaps and Bounds You can't move a piece adjacent to where it was Left to Right Unless you just moved to the rightmost file, you must move to a file to the right of where you last moved Leveling Up You can't capture a piece until you've captured its predecessor in the list [pawn, knight, bishop, rook, queen, king] Monkey See You can only capture with piece types that your opponent has captured with My Kingdom for a Horse If your opponent captures a knight, you lose No shuffling Your rooks can't move sideways Number of the Beast You can't move to the sixth rank Obsession Every turn, pick a random square. If you can move to it, you must Oddball You can only capture on odd-numbered moves Ooh Shiny If you can capture a piece in a way that doesn't expose your capturing piece to recapture, you must Out of Breath You can only move your king once Pack Mentality Your pieces must move to squares adjacent to another one of your pieces Pacman If you can capture a pawn, you must Pawn Battle Lose if you have fewer pawns than your opponent Peons First Can't move pieces that are one square behind one of your pawns Power Cells You can't move a piece farther than the number of pawns you have Prima Donna You can't have more than one pawn on the same file Prince Charming If your queen is attacked, you must move a knight if possible Protected Pawns Can only move pawns to defended squares Punching Down Your pieces can't capture pieces worth more than them (anything can capture a king) Reconnaissance You start being unable to capture. Every turn, you study all the pieces you would be able to capture normally, and once you've studied them for a turn, you can capture that piece type for the rest of the game Reflective You can only move non-pawns to squares whose opposite square reflected across the center line is occupied Relay Race If you can move a piece that's adjacent to the destination of your last move, you must Remorseful You can't capture twice in a row Respectful You can't give check Rising Water Every 10 turns, the water level rises one rank. You can't move pieces that are underwater and you can't move to squares that are underwater Rook Buddies You can't move your rooks until you've connected them Rook on the Seventh By move 15, you must move one of your rooks onto the $RANK rank Royal Berth You can't make moves that place a piece adjacent to your king Royal Jubilee Whenever you capture a non-pawn piece, you must move your king or queen on the next move Savior Complex When in check, you must move your queen (or lose) Scorched Earth You can't move to a square that you've moved from Scouting Ahead As long as you have a pawn, you cannot move non-pawns ahead of your most advanced pawn Secret Garden You have a secret garden in front of your pawns. You can't move onto it, and if your opponent tramples it (moves onto it), you lose Separation Anxiety Your pawns that are adjacent to your king cannot make moves that leave the squares adjacent to him (your king can make moves that leave them behind) Shellshocked Whenever your opponent captures, pieces adjacent to the capture can't move for one turn Simp Lose if you have no queen Snipers Your bishops can only capture from a distance of at least 8 (4 diagonal squares) Spice of Life You can't move the same piece type twice in a row Stir Crazy If you haven't moved your king 4 turns in a row, you must move it on the fifth Stop Stalling Your pieces can't move laterally The Scent of Blood You can't make non-capturing moves with pieces that could capture Theocracy On $PARITY-numbered moves, you can only capture with bishops Thunderdome The middle 16 squares are the thunderdome. Once one of your pieces enters the thunderdome, it can't leave unless it's the only piece in the thunderdome Torpedos If you made a non-capturing move with a pawn on your previous turn and you can move it again this turn, you must Tower Defense You can't move your rooks. If you lose all your rooks, you lose Triple Play You can only capture their king if you have three $PIECEs True Gentleman Can't capture queens Unlucky Can't move to half of squares, re-randomized every move Unrequited Love Your king can't move away from your queen (and can't move if you don't have one). Your queen can't move towards your king Winds of Fate Every turn, you will randomly be unable to move either left or right Windup Toys After the first 12 moves of the game, you can't move your knights and bishops Can't move backwards
Hey Nelson I've left a couple of comments asking for a video on how to calculate in chess, but I haven't heard back from you yet. Could you please let me know if you can provide that?
You don't. But as the other reply said, no. Don't be toxic, since that only works for specific drawbacks and you don't know if your opponent has one of them.
the AI on the website can see your drawback but you can't see it, I'm not good enough to play against real people but of course you can't even make it fucking playable with an AI either
This video is not getting much views because of the title and thumbnail. I suggest you make it a little better, and tell what this video is about. I was thinking it's just a random video until I saw that it's from chess vibes. So, I would like to suggest adding a little more detail in the thumbnail and title to catch more attention. :)
I always watch your videos and I enjoy them, but I just don’t pay attention and I don’t learn anything but at least I’m still learning stuff because I’m climbing
I've been playing drawback chess for a while now, so I'll give some advice.
For drawbacks that are particularly hard, you need to play differently. Even if your drawback allows you to play a certain opening, you'll see soon enough that the hard drawback can seriously hurt you later. It's your job to look ahead and avoid these situations as much as possible.
Also, in the intro where you sacced your bishop for development. That's not a good play because your opponent doesn't know your drawback. In the best case scenario, your opponent might decide to trade your bishop for another minor piece and you got 100% of your bishop value rather than just a little development.
Also, drawbacks have hoverable words where you can get clarifications on the rules. The hoverable words are usually conventions by the website themselves so once you know what they mean, you don't have to hover over them every time.
Additionally, the "reveal drawback to opponent" can be used at around 18:07, where you're basically winning, but you want to show your opponent that you have no drawback and can win from that position. So that your opponent won't waste time trying to find your drawback when you don't have any.
Yeah the sac was unnecessary since we can bait the opponent by using it like the second bishop.
But I don't think the opponent will understand his drawback in that situation. It can be something like, a piece can't move away from the king too, or just a simple blunder. Since we cannot see opponent's real rating, we won't know if the opponent did a blunder or not. Also, IDK how much drawback there is in the game but I think it's going to be almost impossible to guess your opponent's
Here's some advice: do better. Kthnxbai.
.
This form of chess has some major drawbacks 😹
What are you talking about? It's a goated chess variant!
You missed the joke @danielyuan9862
@@danielyuan9862 It's called drawback chess...
@@danielyuan9862whoosh
@@danielyuan9862 r/goneoveryourhead
Petition to change channel name to Happy Green Dolphin
I feel like a better strategy for that last game was to pretend your bishops were good, and then gotten them to take them with knights, and you basically win 2 free knights and you are freed of the drawback.
But then they would have the bishop pair.
@@megauser8512 They have their own drawbacks anyway, and at least you've got rid of your own almost-useless bishop pair
One thing i've learnt from these series is how much.... for want of a better term... "pattern recognition" a NM has in regular chess. It's bizarre to watch Nelson struggle with these chess variants, and how he went into autopilot once his "drawback" expired and he reverted back to regular chess. I'd like to see more of this.
I don't think his pattern recognition is that fascinating. It's like riding a bike and drinking from a water bottle. Get rid of the bottle and it's just riding a bike.
thats what everyone means when they say that high rated chess players dont need to have super human intelligence.
Another episode of this please!
"Drawback chess? Finally, I'll be able to beat Nelson."
~Martin, probably
Very awesome ! 🎉 Please do this again as soon as possible in the the near future! It was such much fun to discover that weird new style of chess. 😅
Especially, when you have a kind of an idea of the drawbacks and starting to guess which your opoenent is having, I'd expect even more fun. 😊
Looking forward to see you do this again.
Stay sharp, play smart, take care!
I assume the rule for capturing the King en passant is in place because you can castle anyway if you believe the enemy's drawback prevents them from capturing. And then you find out.
EN PASSANT the KING!!
Loving these weird chess games
Chess battle advanced
Just a quick note: Distance on drawback chess is always measured in manhattan distance (number of moves it would take if you could only move 1 square up/down, left/right at a time) so a knight move would be 3 squares away and a diagonal pawn capture would be 2 squares
Gross.
At 25:20 your time jumps from 0:11 to 0:04, that's why you lost on time. Probably because of some server lag or something. That's bad luck, so sad. :(
I think that was edited out to keep the video short, same thing happens to opponent at 4:20. It doesn't warn you when you are low on time so he just missed it I think
@@enderyu Oh I'm stupid, there clearly is a cut I have missed.
There is an acoustic warning when there's 3 seconds left but that's obviously very tight.
Please play more of these Nelson!
This is my favorite variant. Likely thanks to the Chess Simp channel. I'll be happy to see more of these from you as well.
This is extremely good content. There's something satisfying about watching well respected masters struggle with styles of play they can't control.
You could've won outright at 23:51 with Nxh7. If he takes you check with Rh3 then you finish with Qg6. If he declines the sacrifice you add a Knight check on g6 then follow with the rook move.
The preview looks like someone added ideology update to chess. 💀
The first drawback seems pretty hard cuz its not just retreating its if u move farther away
Please make another video of this type of chess, i love your videos.
Great video, please keep this kind of video coming!
If you do this again in the future, try selecting "give me harder drawbacks" in the settings, I think it will be much more fun
7:20 whats even more tilting is that if you took his queen the opponent would need to move the bishop back and would loose
But Nelson didn't know that, so he thought that it would just be a queen trade.
@@megauser8512 sure he didnt know that but it was the only move to take the queen he was just overwhelmed with the drawback
7:54 does this consider castle through check? if yes could have captured the king i guess
Which square did the king move through that was in check? I don't see it.
Chess Vibes always look forward to your videos because there all way cool. Like this one.
I love his new style of videos playing different games of chess but still playing what his channel was made for thx for teaching me so much keep up the vids :)
Thats very funny to watch. More of those please
IM Rosen lost on one of his earliest games of Drawback where the opponent won if they X-rayed your king at any moment. It was like move 3 and his opponent moved a rook or queen to the E file - Game over instantly.
That one was removed becuase it was too stupidly hard.
26:04 he is like, bro got the easiest drawback ever
I was one of the (probably many) viewers who suggested drawback chess. Thank you for trying it out!
there is also the botez gambit drawback where you should lose your queen before move 11 and you do not have the right to tack your opponent's queen before move 11
of all the non-traditional chess variants. which one is your favorite?
Incredible showcase of the botez gambit in the first game truly a moment in time 🗣️
For the "bishops can't capture" I'd probably have put them on b3 and g3 then when taken, you can take with the pawn and release the rooks with very little effort.
Hello Nelson! Where is a good place where I can contact you concerning business inquiries?
when you were asking “what does that mean”, you could’ve just hovered over the words to have it explained
Game 3 move 13 you needed to go pawn e7 capturing the knight.
It threatened the queen and rook, but you still have the threat on the bishop. Would have won a piece instead of just trading.
I like this one do more of this game 😂
Other Drawbacks That I Discovered
Absolution
When one of your non-bishop pieces captures, it must seek absolution by starting its turn adjacent to one of your bishops before it can capture again
Active Volcano
You can't move onto or orthogonally adjacent to $CALDERA
Alternator
You must alternate pawn moves and non-pawn moves
Always Check, It Might Be Mate
If you are checked, you lose
Atomic Bomb
If your opponent captures a piece adjacent to your king, you lose
Blinded by the Sun
You can't end your turn attacking $SUN
Bloodthirsty
After the first 3 turns, if you go 2 turns without capturing, you must capture on the third (or lose)
Boastful
You lose if you have fewer pieces than your opponent
Body Snatcher
Boxing with Shadows
When your opponent moves a piece, if you can move to the square they moved from, you must
Bridge Over Troubled Water
There is a river in the middle of the board. You can't land on it and you can only pass over it via the bridge in the center two files
Centralized Command
You can only capture if you've moved your king in the last 3 turns
Cess
You can't move to the h file
Champing at the Bit
Your pawn moves must all be distance 2
Checkers
You must capture if able
Cheerleaders
Your non-pawn pieces can only capture if they're adjacent to one of your pawns
Chivalry
You can only capture their heavies (rooks and queens) with a knight
Colorblind
Can't move to squares of one color, re-randomized every move
Conscientious Objectors
Can't capture with pawns
Covering Fire
You can only capture a piece if you could capture it two different ways
Cowardly
When your opponent captures, you must move backwards (or lose)
Death Wish
If you can move your king into check (and aren't already in check), you must
Deer in the Headlights
You can't move pieces under attack
Diplomatic Immunity
You can't capture a piece that just moved unless that move was a capture
Eat Your Vegetables
You can't capture non-pawns until your opponent only has 4 pawns remaining
Elephants Fear Mice
Your non-pawn pieces can't capture pawns
Entrenched
Your rooks can't move more than 2 squares
Even Keeled
You can only capture on even-numbered moves
Exclusivity Clause
You can't move to squares that more than one of your pieces can move to
Eye for an Eye
If your opponent captures, you must capture on your next move (or lose)
Eye of Sauron
As long as you have a rook, your non-pawn pieces can't move to a rank more advanced than the farthest square your rooks can see (a square they're on or can move to)
False Prophets
Your bishops can't capture
Far Sighted
Your pieces can't capture pieces that are adjacent to them
Forward March
Can't move backwards
Friendly Fire
Can only move to squares defended by your other pieces
Gambler
Can't move a specific piece type, re-randomized every move
Get Down Mr. President
You can't move your king when in check
Gloomstalker
You can only capture from dark squares
Going the Distance
You must move at least as far as your opponent's last move (or lose)
Hand and Brainless
Must move a specific piece type, re-randomized every move
Haunted
You can't move to a square that you have captured on
Hedonic Treadmill
You must move a piece at least as valuable as your opponent's last moved piece
Hipster
Can't move the same piece type as your opponent's last move
Homeland Security
If your opponent moves into your 16 starting squares, you lose
Hopscotch
You must alternate moving to light and dark squares
Ichthyophobe
You can't make the move that stockfish would make
Inching Forward
After move 6, your king must be in front of your home rank. Every six moves after, the rank it must be in moves forward by one
Indecisive
Your pieces can't capture if they could make multiple capturing moves
Inside the Lines
You can't move onto the rim (you can make moves that start and stop on the rim)
Jumpy
When possible, you must move a piece that is being attacked
Ladies First
You can only move your king if you moved your queen on the previous move
Leading the Charge
As long as you have a knight, you cannot move non-knights ahead of your most advanced knight
Leaps and Bounds
You can't move a piece adjacent to where it was
Left to Right
Unless you just moved to the rightmost file, you must move to a file to the right of where you last moved
Leveling Up
You can't capture a piece until you've captured its predecessor in the list [pawn, knight, bishop, rook, queen, king]
Monkey See
You can only capture with piece types that your opponent has captured with
My Kingdom for a Horse
If your opponent captures a knight, you lose
No shuffling
Your rooks can't move sideways
Number of the Beast
You can't move to the sixth rank
Obsession
Every turn, pick a random square. If you can move to it, you must
Oddball
You can only capture on odd-numbered moves
Ooh Shiny
If you can capture a piece in a way that doesn't expose your capturing piece to recapture, you must
Out of Breath
You can only move your king once
Pack Mentality
Your pieces must move to squares adjacent to another one of your pieces
Pacman
If you can capture a pawn, you must
Pawn Battle
Lose if you have fewer pawns than your opponent
Peons First
Can't move pieces that are one square behind one of your pawns
Power Cells
You can't move a piece farther than the number of pawns you have
Prima Donna
You can't have more than one pawn on the same file
Prince Charming
If your queen is attacked, you must move a knight if possible
Protected Pawns
Can only move pawns to defended squares
Punching Down
Your pieces can't capture pieces worth more than them (anything can capture a king)
Reconnaissance
You start being unable to capture. Every turn, you study all the pieces you would be able to capture normally, and once you've studied them for a turn, you can capture that piece type for the rest of the game
Reflective
You can only move non-pawns to squares whose opposite square reflected across the center line is occupied
Relay Race
If you can move a piece that's adjacent to the destination of your last move, you must
Remorseful
You can't capture twice in a row
Respectful
You can't give check
Rising Water
Every 10 turns, the water level rises one rank. You can't move pieces that are underwater and you can't move to squares that are underwater
Rook Buddies
You can't move your rooks until you've connected them
Rook on the Seventh
By move 15, you must move one of your rooks onto the $RANK rank
Royal Berth
You can't make moves that place a piece adjacent to your king
Royal Jubilee
Whenever you capture a non-pawn piece, you must move your king or queen on the next move
Savior Complex
When in check, you must move your queen (or lose)
Scorched Earth
You can't move to a square that you've moved from
Scouting Ahead
As long as you have a pawn, you cannot move non-pawns ahead of your most advanced pawn
Secret Garden
You have a secret garden in front of your pawns. You can't move onto it, and if your opponent tramples it (moves onto it), you lose
Separation Anxiety
Your pawns that are adjacent to your king cannot make moves that leave the squares adjacent to him (your king can make moves that leave them behind)
Shellshocked
Whenever your opponent captures, pieces adjacent to the capture can't move for one turn
Simp
Lose if you have no queen
Snipers
Your bishops can only capture from a distance of at least 8 (4 diagonal squares)
Spice of Life
You can't move the same piece type twice in a row
Stir Crazy
If you haven't moved your king 4 turns in a row, you must move it on the fifth
Stop Stalling
Your pieces can't move laterally
The Scent of Blood
You can't make non-capturing moves with pieces that could capture
Theocracy
On $PARITY-numbered moves, you can only capture with bishops
Thunderdome
The middle 16 squares are the thunderdome. Once one of your pieces enters the thunderdome, it can't leave unless it's the only piece in the thunderdome
Torpedos
If you made a non-capturing move with a pawn on your previous turn and you can move it again this turn, you must
Tower Defense
You can't move your rooks. If you lose all your rooks, you lose
Triple Play
You can only capture their king if you have three $PIECEs
True Gentleman
Can't capture queens
Unlucky
Can't move to half of squares, re-randomized every move
Unrequited Love
Your king can't move away from your queen (and can't move if you don't have one). Your queen can't move towards your king
Winds of Fate
Every turn, you will randomly be unable to move either left or right
Windup Toys
After the first 12 moves of the game, you can't move your knights and bishops
Can't move backwards
Hey Nelson I've left a couple of comments asking for a video on how to calculate in chess, but I haven't heard back from you yet. Could you please let me know if you can provide that?
What i learned from that: Always stay sharp and play smart.... even if you are losing :)
It would be fun to see you play mini chess on a 5x5 board
This game must have been inspiration from Chess Vibe💀
14:51 like martin
With the Leveling Up restriction, how would you defend scholors mate?
no
You don't.
But as the other reply said, no. Don't be toxic, since that only works for specific drawbacks and you don't know if your opponent has one of them.
@@danielyuan9862 How is it toxic to play a gambit?
24:52 I think it was a mouse slip
i love your videos❤❤ i dont know why you dont have sub more than mr.beast❤🎉🎉
How would stockfish for this go?
It's seems that Nelson does not know how to play Scandinavian opening. The third move was a mistake.
Please bring back rating climb against bots. Not sure if you have finished them yet?
Watching him blunder his queen 😭😭😭
Hmm Bishops can't capture. I'd use it to destroy their pawn structure and then just let it go
happy green dolphin
I have played this for a while, it is fun
the AI on the website can see your drawback but you can't see it, I'm not good enough to play against real people but of course you can't even make it fucking playable with an AI either
Chess, but you're Chess Simp
Nice vid
Drawback chess LoL
W drawback chess
This video is not getting much views because of the title and thumbnail. I suggest you make it a little better, and tell what this video is about. I was thinking it's just a random video until I saw that it's from chess vibes. So, I would like to suggest adding a little more detail in the thumbnail and title to catch more attention. :)
Another comment for the algorithm
Comment for the algorithm :)
That looks funny and infuriating at the same time. I think I have to skip this one.
Lol even chess simp plays this
nice!
Hello all
Not a fan of drawback chess.
second
I‘ve made a youtube channel and uploaded chess puzzles. The first 2 puzzles habe i created. Can you please react against this Chess Vibes?🙏
I always watch your videos and I enjoy them, but I just don’t pay attention and I don’t learn anything but at least I’m still learning stuff because I’m climbing