SS14 - Syndicate Bomb Explained

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 96

  • @dragonjspider
    @dragonjspider Рік тому +92

    As someone who has been a majority engineering, that explosion fills me with absolute dread... Now I'm excited to be fixing something for a majority of a shift!

    • @Liltenhead
      @Liltenhead  Рік тому +15

      Honestly its great job content for engi.

    • @KingFroozy
      @KingFroozy Рік тому +7

      I agree, my engineering brother

    • @haroldtony170
      @haroldtony170 Рік тому +4

      Half my engi time is sitting in the waiting room

  • @quietwhisper
    @quietwhisper Рік тому +31

    We can always count on lilten to explain the obscure additions to the game!

  • @goosehonking7468
    @goosehonking7468 Рік тому +32

    Send in the greytiders

  • @KingFroozy
    @KingFroozy Рік тому +40

    I feel like, whenever the bomb is started, everyone's just gonna call CE or RD to defuse it. looks funny to me, that the ones who defuse it, are the heads themselves, or some unlucky guy with just a bomb suit

    • @dragonjspider
      @dragonjspider Рік тому +7

      Probably the janitor if I had to guess, that sounds like a good idea

    • @alexcobalt6302
      @alexcobalt6302 Рік тому +1

      ​@@dragonjspider actually the rules of the game doesn't allow janitors to be experienced engineers, they don't know how to work with wires and such stuff. Even tech assistants cannot deal with such 'complex' devices, according to lore. So the only options is to call someone with engineering skills to disarm it.

    • @dragonjspider
      @dragonjspider Рік тому +2

      @@alexcobalt6302 this was back when I played LRP if that puts any context to my words now lmao

    • @alexcobalt6302
      @alexcobalt6302 Рік тому +1

      @@dragonjspider well, for the LRP server it could have been worked, but I'm sure if there will be at least 1 awake admin, he would kindly explain to a poor janitor, dressed up like a bomb defuser, that this is a bit wrong (:

    • @likeablekiwi6265
      @likeablekiwi6265 4 місяці тому

      Can you chain explode the syndicate bomb with a C4 connected with a trigger?

  • @niracaldwell
    @niracaldwell Рік тому +27

    finally! after 10 years in development we hope it was worth the wait
    pro tip: syndicate bomb gibs you and anyone within close proximity of it when it explodes! evacuate that area!!

    • @Liltenhead
      @Liltenhead  Рік тому +4

      Thank you for big bomb

    • @agustron2479
      @agustron2479 8 місяців тому +1

      PRO TIP: Stay away from the bomb

    • @niracaldwell
      @niracaldwell 8 місяців тому

      @@agustron2479 lmfao

  • @Liltenhead
    @Liltenhead  Рік тому +21

    Extra clarification: you can unanchor and move it after you buy it as long as you didn't arm it.
    Here is everyone involved in making this work. Give them many thanks: github.com/space-wizards/space-station-14/pull/15380

    • @CrestedPilot1
      @CrestedPilot1 Рік тому +1

      But what happens it's bolted and you destroy the floor under it? Like with an axe or something. Can you move it after that?
      Sorry for the question, I don't know the mechanics too deep.

    • @niracaldwell
      @niracaldwell Рік тому +1

      @@CrestedPilot1 you can drag it yes but it will most likely snap back ob

  • @Pasakoye
    @Pasakoye Рік тому +19

    My favorite game show item.
    Front row seats are to die for.
    If you kill Renault with it you can buy another! Bonus!

    • @Liltenhead
      @Liltenhead  Рік тому +8

      But if I kill Renault I can't resist not buying a china lake.

    • @marlikbudvergard
      @marlikbudvergard Рік тому +4

      I've just got a very funny idea for a clown gimmick, the heads are gonna love this live game show, the whole station can watch, get an answer wrong and it goes kablooeey!

  • @ashleybyrd2015
    @ashleybyrd2015 Рік тому +10

    Hoo boy, I have mischievous plans for these.

    • @Pasakoye
      @Pasakoye Рік тому +5

      If you think about it, the timer is a suggestion. A mad man can just pulse every wire and make it go off when they please.

  • @bramvanzijp
    @bramvanzijp Рік тому +9

    As somebody who when playing security pretty much specialises in bomb defusal since this update, I really like it. The adrenaline when you see a report in the radio, the pride I felt all five times I defused one of them. Its just something I enjoy, I really hope we get more of these bigger defusable bombs in the future. And due to the massive damage it deals, its actually worth it to assign a security officer to primarily handling bomb disposal, even if only 1 bomb happens in a shift.

  • @keyabrade1861
    @keyabrade1861 11 місяців тому +7

    Note that when it goes off, the floating rubble needs to be cleared first because it blocks construction. This seriously slows repair efforts.

  • @EnricoSS14
    @EnricoSS14 Рік тому +11

    Jesus fucking christ that's one massive explosion... place one near the bridge and you'll probably got half of bridge blown up and perhaps also Cap's room! My God...

    • @Liltenhead
      @Liltenhead  Рік тому +2

      Yeah it is absolutely no joke.

  • @Riya-ho5zv
    @Riya-ho5zv Рік тому +6

    The only thing close to that explosion is when someone gave me "The Nuclear Option" in Sandbox mode and I threw it in the middle of the hallway
    That was an instant restart

  • @aydenlokey3641
    @aydenlokey3641 Рік тому +6

    I wonder if I am going to see a scenario where a syndicate who is contacting sec via fax has hidden a bomb and once they get their objectives delivered to them they will tell security the bomb's location

    • @ikamusejohnson
      @ikamusejohnson Рік тому

      i don't think the rules allow that to happen, but i can't remember

    • @aydenlokey3641
      @aydenlokey3641 Рік тому +1

      @@ikamusejohnson As long as the bomb isn't located in a place like arrivals that is against rules to blow it should be perfectly fine

    • @ashleybyrd2015
      @ashleybyrd2015 Рік тому

      @@aydenlokey3641 I think they're saying that security wouldn't be allowed to deliver you objectives, non-antags aren't allowed to help you.

    • @chillyconmor
      @chillyconmor Рік тому +2

      @@ikamusejohnson im sure its allowed

    • @ikamusejohnson
      @ikamusejohnson Рік тому

      @@aydenlokey3641 i meant the trading of high risk items as a head of any job

  • @babycarrotz32
    @babycarrotz32 Місяць тому

    I was totally unaware of the power of these. I was a Diona cadet and following my trainer in security maints. An engineering borg was near us and we stumbled on a bomb. My trainer immediately called it out and HoP ordered sec be evacuated. The engineering borg worked with the bomb for maybe two seconds before it detonated. Both of us got gibbed, but I was lucky enough to get my nymph through a firelock before dying to spacing.

  • @Kadeo64
    @Kadeo64 Рік тому +8

    Assuming you do get gibbed, there is a chance your brain will be borged.

    • @Liltenhead
      @Liltenhead  Рік тому +4

      Just pray it doesn't fly away

    • @Kadeo64
      @Kadeo64 Рік тому +1

      @@Liltenhead assuming the bomber puts this in the middle of a department, there's a good chance your organs will be blasted into a wall. Unless you're cargo or like, science on some maps I think most departments are pretty landlocked into the station.

  • @utkus70
    @utkus70 Рік тому +9

    Can you imagine putting two of these on the evac shuttle? One poor sod cuts or pulses the wrong wire and everybody is dead or marooned. APC destroyed, mission accomplished. Way too OP in my opinion.

    • @Liltenhead
      @Liltenhead  Рік тому +4

      Well I mean if your objective is to survive on the shuttle you wouldn't want to do that

    • @utkus70
      @utkus70 Рік тому +3

      @@Liltenhead True, but all it takes is a syndie or two whose objectives do not include their survival on the shuttle to ruin the objectives of other syndicate members. I would strongly recommend a balance change on this otherwise awesome addition to the syndicate arsenal.

    • @Ivan.V.
      @Ivan.V. Рік тому +1

      usually macrobomb is nukie ops only, how i remember

    • @niracaldwell
      @niracaldwell Рік тому

      the time is being nerfed to 120s minimum in a later PR

  • @SwordSinensis
    @SwordSinensis Рік тому +2

    I love this. The potential for shenanigans is immense.

  • @BodenPflanze
    @BodenPflanze Рік тому +5

    Now have a reason to play security. I just want to become a "professionel" bomb defuser o7

    • @Liltenhead
      @Liltenhead  Рік тому +4

      Better watch the Hurtlocker to get good at it.

    • @BodenPflanze
      @BodenPflanze Рік тому +2

      @@Liltenhead already did ;)

  • @テッラリア
    @テッラリア Рік тому +3

    Woah, I think it's kinda OP. You can install the bomb in maints and surround it with walls. By the time someone finds it, it would be too late.

    • @Cheese--Man
      @Cheese--Man Рік тому +5

      Where is the fun in that? Personally I would place it in the middle of bar, or Infront of sec... It's now about winning... It's about sending a message.

    • @niracaldwell
      @niracaldwell Рік тому +3

      it beeps rapidly for 120(updated) seconds

  • @FunnyStripes
    @FunnyStripes Рік тому +3

    For only 11 TCs, that's tremendously, brokenly OP. Imagine every syndie buying one of these, and half of them going off. Or even worse, then having them meet up, and pool the rest of the TCs to spawn even more. Station is fucking gone. Needs to cost at the very least 30 TCs or more, to be something like, super surplus crates, done by having two or three syndies pooling their TCs for some plan, not something that any syndi can spawn willy nilly for just half the budget and have a 33% to 66% chance to obliterate part of the station just by buying and activating it.

    • @BlackMesaGTO
      @BlackMesaGTO Рік тому

      Only Nuke aplink

    • @niracaldwell
      @niracaldwell Рік тому

      the main reason for the cheap price is due to the fact that Explosions Suck™. maints actually asked me to lower it from 14(?) to 11 solely because of it. plus with a long timer, i doubt it's that OP

  • @Bruno-dv3ym
    @Bruno-dv3ym Рік тому +3

    i like the idea of making eng actually have to work a major repair, but i dont see the station being repaired in small servers. on servers with lower population(even with 30 players engi is lucky to have more than two). this is an instant evac unless you are on a full server

  • @alasdairsinclair916
    @alasdairsinclair916 Рік тому +9

    I feel like the nigh irreversible devastation combined with rng making impossible to safely defuse is overtuned. If it is that dangerous, I think there needs to be a consistent way to prevent that.

    • @utkus70
      @utkus70 Рік тому +4

      Yeah, I would say pulsing the boom wire should not make it explode but only give an indication or at least reduce the bomb's radius. This is too much power for just 11TC.

    • @shadekage3432
      @shadekage3432 Рік тому +2

      If the balancing is concerned, they could make the dummy bombs have the same wire setup as the real ones each round, so before theres a bomb, if youve done a dummy one, youll know which wires are which

    • @FunnyStripes
      @FunnyStripes Рік тому +5

      Like I suggested in my own comment: just make them cost a lot of TCs, is my own proposal. 30 TCs, or more, so that they are like super surplus crates, and require two or three syndies to be pooling their resources and use the bomb for some kind of plan, instead of just having each syndi being able to spawn one or two willy nilly.

    • @niracaldwell
      @niracaldwell Рік тому

      ​@@shadekage3432we're doing this

  • @sp-grox822
    @sp-grox822 Рік тому +6

    Won't the antagonist just intentionaly snip the boom wire for an instant explosion?

    • @otaku2082
      @otaku2082 Рік тому +2

      I can only see it happening if you have "Die a glorious death" objective.

    • @Hmeister
      @Hmeister Рік тому

      ​@otaku2082 also if you don't have the objective of escaping on the shuttle or die then you can choose to suicide bomb

    • @niracaldwell
      @niracaldwell Рік тому

      sure but you'll be caught in the radius, you will be gibbed without a suit

    • @darthalex3
      @darthalex3 Рік тому +4

      itd be pretty funny if you tried this and the first wire defused it

  • @ibagiousvii4458
    @ibagiousvii4458 Рік тому +3

    I wonder, would RCD or axing the floor unanchor the bomb? Or does it have a mechanic to prevent that? I'd imagine there would be something in place since the nuke acts similar but ya never know.

  • @catscrath25alpha83
    @catscrath25alpha83 Рік тому +4

    What is stopping a syndi from just putting the bomb down and pulse all the wires themselves until it explodes?

    • @Liltenhead
      @Liltenhead  Рік тому +2

      You'll kill yourself

    • @niracaldwell
      @niracaldwell Рік тому

      gib*

    • @catscrath25alpha83
      @catscrath25alpha83 Рік тому

      @@Liltenhead Well, this will definitely be a glorious way to finish the die a glorious death objective.

    • @chillyconmor
      @chillyconmor Рік тому +3

      inb4 clown says "i got it" and immediately pulses every wire

  • @VarenvelDarakus
    @VarenvelDarakus Рік тому +1

    explosion is fine but i personally think it station should detect bomb and make announcement as 90s is not that a lot , by the time bomb is found , and someone starts diffusing it it might be too late , because nothing stops person who planted the bomb to buy any weapon(9TC left) , hide in nearby locker and cap person who tries diffusing it , this might be evenscarier if 2 synds cooperate , and place 2 bombs close to each other , and "cap person trying to defuse it"

    • @Hobbitmax999
      @Hobbitmax999 11 місяців тому

      or just snip the boom wire yourself.

  • @elementaldemon4624
    @elementaldemon4624 4 місяці тому

    I kinda feel like the wires should follow a pattern. So it actually feels like a skill instead of dumb luck. Like the live wire or boom wire are always next to a dud wire or something.

  • @oldWanderer69
    @oldWanderer69 Рік тому

    As engie from 13 that a cake walk to fix. But captions never let us do our jobs anyways

  • @Yarilo14
    @Yarilo14 Рік тому +2

    What a cute little bomb

  • @ButcherTTV
    @ButcherTTV Рік тому +3

    god damn sec just got bombed by two of these.

  • @shadowcz9872
    @shadowcz9872 Рік тому +1

    Last time when i was experimenting in atmos i had similar crater

    • @FunnyStripes
      @FunnyStripes Рік тому

      Yeah, these bombs do maxcap-level explosions and damage, it's insane.

  • @fenn7437
    @fenn7437 7 місяців тому

    Hmm next time i'm syndie i'll be using this

  • @Elros59
    @Elros59 Рік тому +3

    This is so fucking scary

  • @konstralit2105
    @konstralit2105 Рік тому

    It will be funny if the add that nuke can be defused only by this way

  • @Todthepotato
    @Todthepotato Рік тому

    we do a little trolling

  • @KYLurker
    @KYLurker Рік тому

    Hehe. Too bad no one can defuse my makscap still. Explosion seems comparable with it. Actually the bomb explosion looks smaller.

  • @ЛАРИСА1979-я1ь
    @ЛАРИСА1979-я1ь Рік тому +4

    Да

  • @MikeYT789
    @MikeYT789 2 години тому

    Russia to roulette plus ultra edition 💀

  • @Jedai_Games
    @Jedai_Games Рік тому +1

    Waiting for it being banned on every server, lol

  • @KamKam-ym3do
    @KamKam-ym3do Рік тому

    wtf is ss14?? i know ss13 but uhh this aint it chief

    • @KamKam-ym3do
      @KamKam-ym3do Рік тому +2

      holup i have the playtest? wtf, okay

    • @whitedawn2122
      @whitedawn2122 Рік тому +1

      A remake of ss13 that of what ive heard has a playerbase similar in size to ss13, though content wise compared to ss13 is severely lacking apparently

    • @FunnyStripes
      @FunnyStripes Рік тому +3

      SS14 is basically one of the many attempts of porting SS13 out of the old and rotting BYOND engine... Except unlike the other attempts (aside UnityStation, which is somewhat successful too, but not as much as SS14 unfortunately), it's proving to be somewhat successful and promising so far. It's still far, far behind in development, lacking still a ton of content, mechanics, and depth that SS13 has. But though slow, it's a steady, incremental progress by a few dedicated programmers, that hopefully in a few years will have managed to fully bring the SS13 experience out of BYOND.

    • @KamKam-ym3do
      @KamKam-ym3do Рік тому +3

      @@FunnyStripes gotcha, thanks for the details. i was a little confused.