wait, inspiration. kAN dont read this. make a map with no cheese at all. then make an identical map with a mega cheese. but "forget" to record the no cheese version then secretly switch it to the cheese version. let them do photo mode and everything, fully explore and see theres really no cheese, so they dont even both looking the second time around.
6:05 Lemmings 🤣 Assuming everything had worked: It would have been way funnier if you just stayed in the middle of the road and got the 24 sec time, because people would have been sooo confused.
Do a challenge where you tell your friends the cheese but they have to execute it in such a way that the other players dont get to see it , keeping photo mode on for making it even harder for them.
I remember somebody else made a track with the exact same concept before fans were even a thing, you had to smash intro a random wall, and your body would go through the wall and continue under the track.
if invisible building pieces ever get added, you could make shadows as the correct path to take on the day skybox setting. and be a butt by having the track start on a night setting or something
The camera doesn't get detached, but the body does indeed register passing the finish, just not in the checkpoints. Else they wouldn't have gotten those 10-11s finish times.
Just Embody the Chaos of Cheese and make, the extra cheese dust, triple downed cheese, fake cheese, slow cheese, fast cheese, fake checkpoints, real checkpoints, a completely different map inside the map, a super hidden ceiling ride at an angle, and best of all, dapper it up.
Dapper's got the lobby well trained... all he needs to do is wait a couple minutes and crash into a wall at the start a few times and everyone will waste the rest of their time trying to get the "cheese" there to work, when the actual cheese could be around the next corner. Now much safer from anyone actually finding it before he drops it in the last minute. Or maybe it doesn't exist at all and he can just sit back and watch the lemmings.
Well, kAN, if you read this, why don´t you make a board, where the cheeses are longer, than the actual board or even just end in pits of death (I´d make them go in pipes and die at the end in different ways, like crashing into a wall, ending up in a pile of haybales, having to do a ridiculously long wallride and so on ^^
Just 2 things that would be nice 1 a link to the other guys vids that correlate to this one ex: for the 🧀 theme I had trouble finding theirs because it was months ago 2 and their perspectives on your track either on their channel or yours (witch-ever one is the most fair) it would be hilarious if we can see what they been trying that whole time
Track Idea: The only cheese is that there is no cheese. Ie a track where the cheeses are slower than the actual line... well thanks KAN... steal my idea from preexisting comments
Wait, so dead bodies are supposed to trigger checkpoints in v10? I thought they specifically removed that to prevent people (like me) from hitting the checkpoint after the finish.
Do a challenge where you tell your friends the cheese but they have to execute it in such a way that the other players dont get to see it , keeping photo mode on for making it even harder for
Hmm so kAN reads these comments? Time to come out with some really really devilish ideas, just to freak him out... issue is... I don't have any right now :(
you should make a map with no checkpoints with places that will send your dead body into silly paths that don't actually lead to the finish, but people can see parts of the paths so they can see that there are bodies flying along them. Then you trick people into crashing at those spots and they think it does something because they have seen bodies flying along.
Are you certain the checkpoints didn't get moved or scaled or something? At the end when the body is flying by, it looked like the checkpoint rings barely entered the ice slide thing. Perhaps they got messed with and the slide ended up outside the checkpoints making it so you didn't flag them?
At 10:58, you see that the second checkpoint indeed fully covers the ice track. (The white side is the inside of the checkpoint and the orange side is the outside.)
You should do a track where their are 2 ways to go 1 short but hard and 1 long but easy but in the hard way you can use a cat to jump up to a secret way up top with a lot of boosters and go's behind the finish.
wait, 6:17- you did crossed the finish but with 0 checkpoints so it's still a lost. idk if you had fake checkpoints but looks like they didn't trigger.
Hey dapper it would be really cool if you kan kosmo and scrap man made maze tracks like track leading of the track that lead to no where and make it a real puzzle
How about a Track in the sky, where nothing but the track itself can be seen, and then you build a death skip through the whole track's underside, making it only look a bit thicker. Inspired by the "EASY" track you made 2 months prior, that doesn't want to leave my recommended videos.
I think an idea would be a troll track where there's a bunch of bait cheese to trick people into going for it and it ends up either being a dead end or takes longer then doing the track legit. Edit: and now Kan is evesdropping on my suggestion for the troll cheese XD
KAN DO NOT READ THIS: Dapper make a 5 minute track that is only possible if you turn around right at the start because the upper level is incredibly hard and has a wall at the end
The problem is that unlike TM, Zeepkist's physics engine is not deterministic (meaning that performing the same keystrokes again and again will result in slightly different outcome), so just recording the input isn't enough to "replay" the run. Yannic & Saty would have to implement a full recording of XYZ position/rotation throughout the entire run.. even with just 30 FPS recording it would be a lot of data to record for each player.
wait, inspiration. kAN dont read this.
make a map with no cheese at all.
then make an identical map with a mega cheese.
but "forget" to record the no cheese version then secretly switch it to the cheese version.
let them do photo mode and everything, fully explore and see theres really no cheese, so they dont even both looking the second time around.
I'd go as far as calling this the Ocean's Eleven kind of cheese! Love the idea.
That would be such a hilarious video. Kan if you read this, please go with it. The reactions would be awesome.
Bonus points for how the “there is no cheese” conversations. Driving into random walls to troll the whole lobby in round 1.
I agree - this must be done.
YES GREAT IDEA.
Dapper should do a track where he does a bunch of odd things and see how many people he can trick
Just hide the path with a straight invisible track. and then have a bunch of jumps with brake pads.
It’s nice to see that everything has gone well and perfectly executed.
dapper should just be labeled "the bug finder" at this point
As someone who worked as QA Dapper would be great at that. Just learn how to correctly report it and he would be great
6:05 Lemmings 🤣
Assuming everything had worked: It would have been way funnier if you just stayed in the middle of the road and got the 24 sec time, because people would have been sooo confused.
Do a challenge where you tell your friends the cheese but they have to execute it in such a way that the other players dont get to see it , keeping photo mode on for making it even harder for them.
The beginning "reenactment" is adorable
Hi Kan
Everyone: I got booted!
Dev: Oh no! My poor servers!
Lmao
Very nice track honestly my favorite overall this week, good job Dapper.
Poor Dapper. All that time making the cheese, but it got moldy. 🤣 🧀
The dev was like nooo cheese for you today !!!!! Lol 😆
The lessons : Use your hotkeys kids or you'll end UP like dapper
more important: disable them if you not use them.
Hi Kan. Tisk tisk tisk reading his comments. Genius that's how you get all the Intel!
Ive been watching for vids for a while. I love your creativity with your courses and especially your cheeses. Keep up the great work!
I remember somebody else made a track with the exact same concept before fans were even a thing, you had to smash intro a random wall, and your body would go through the wall and continue under the track.
dapper himself made one before
That was dapper
Found your channel like 2-3weeks ago and i have been watching your vids like crazy and waiting new vid like crazy. Keep the grind up!
if invisible building pieces ever get added, you could make shadows as the correct path to take on the day skybox setting. and be a butt by having the track start on a night setting or something
lmao the recap.
Cosmo didn’t get noticed. I’m there for you (:
You got cursed this video lmao I'm sorry dude that's gotta be such a pain literally everything went wrong.
The Dutchman cries as he patches out your cheese. lmao.
Idea! Dapper should build a track with a bunch of shortcuts that are slower than the track
Dapper, the not being able to be a ragdoll after dieing, might be, that you were in first person and therefore don´t get detached from your zeepkist.
The camera doesn't get detached, but the body does indeed register passing the finish, just not in the checkpoints. Else they wouldn't have gotten those 10-11s finish times.
Dapper should make a track with an actual Cheese Cheese.
This was awesome!!!!! The video was much more entertaining since it didn't work!
Just Embody the Chaos of Cheese and make, the extra cheese dust, triple downed cheese, fake cheese, slow cheese, fast cheese, fake checkpoints, real checkpoints, a completely different map inside the map, a super hidden ceiling ride at an angle, and best of all, dapper it up.
Truly one to die for
Dapper's got the lobby well trained... all he needs to do is wait a couple minutes and crash into a wall at the start a few times and everyone will waste the rest of their time trying to get the "cheese" there to work, when the actual cheese could be around the next corner. Now much safer from anyone actually finding it before he drops it in the last minute. Or maybe it doesn't exist at all and he can just sit back and watch the lemmings.
Well, kAN, if you read this, why don´t you make a board, where the cheeses are longer, than the actual board or even just end in pits of death (I´d make them go in pipes and die at the end in different ways, like crashing into a wall, ending up in a pile of haybales, having to do a ridiculously long wallride and so on ^^
Just 2 things that would be nice
1 a link to the other guys vids that correlate to this one ex: for the 🧀 theme I had trouble finding theirs because it was months ago
2 and their perspectives on your track either on their channel or yours (witch-ever one is the most fair) it would be hilarious if we can see what they been trying that whole time
Wow this shortcut works in real life too!
(do not attempt this)
any% new strat
Track Idea: The only cheese is that there is no cheese.
Ie a track where the cheeses are slower than the actual line... well thanks KAN... steal my idea from preexisting comments
Wait, so dead bodies are supposed to trigger checkpoints in v10? I thought they specifically removed that to prevent people (like me) from hitting the checkpoint after the finish.
here is a wierd idea! how about a map without ANY actual cheeses but multiple ways that look like some
Do a challenge where you tell your friends the cheese but they have to execute it in such a way that the other players dont get to see it , keeping photo mode on for making it even harder for
something here seems familiar...
I have never seen such smoothness.
Hmm so kAN reads these comments? Time to come out with some really really devilish ideas, just to freak him out... issue is... I don't have any right now :(
Call the long cheese blue cheese because it kinda went bad but it's still ok.
you should make a map with no checkpoints with places that will send your dead body into silly paths that don't actually lead to the finish, but people can see parts of the paths so they can see that there are bodies flying along them. Then you trick people into crashing at those spots and they think it does something because they have seen bodies flying along.
Welcome back to everyone's favorite UA-cam series where four UA-camrs give the developers of zeepkist hours of free r&d.
QA
All started with tracks.
Then the cheeses became the tracks.
But when the cheese is normal, does the cheese need a cheese in the cheese to cheese?
ridiculous cheese man and comments about longer cheese are kinda on point at this one
Are you certain the checkpoints didn't get moved or scaled or something? At the end when the body is flying by, it looked like the checkpoint rings barely entered the ice slide thing. Perhaps they got messed with and the slide ended up outside the checkpoints making it so you didn't flag them?
At 10:58, you see that the second checkpoint indeed fully covers the ice track. (The white side is the inside of the checkpoint and the orange side is the outside.)
Dapper should make a pick-a-pipe style track, but have a secret that involves falling off/not using any pipes.
And I thought Scrapman's cats were bad, lol
Is it possible to make a cheese that works only if you dont do anything
You should do a track that goes as my family calls it, Full BARB, full speed, absolutely no brakes, and trying not to hit many many things
Hello kAn. We've been expecting you
Should make a fake checkpoint where the outside of it is the entrance to the cheese.
You should do a track where their are 2 ways to go 1 short but hard and 1 long but easy but in the hard way you can use a cat to jump up to a secret way up top with a lot of boosters and go's behind the finish.
wait, 6:17- you did crossed the finish but with 0 checkpoints so it's still a lost.
idk if you had fake checkpoints but looks like they didn't trigger.
Don’t worry trackgod Dapper; they just jealous of your cheese:)
The cheese has gone mouldy
Love your videos
What if you make a map with super many cheeses and they all fake and the normal pad is the fastest
Hi kAN
Hey dapper it would be really cool if you kan kosmo and scrap man made maze tracks like track leading of the track that lead to no where and make it a real puzzle
This video is just showing what happens when the "cheese" gets rancid.
How about a Track in the sky, where nothing but the track itself can be seen, and then you build a death skip through the whole track's underside, making it only look a bit thicker.
Inspired by the "EASY" track you made 2 months prior, that doesn't want to leave my recommended videos.
I Kan’t believe Kan is out here reading Dapper’s comments!
Dapper you should do a track where the cheese is just not getting booted
I think an idea would be a troll track where there's a bunch of bait cheese to trick people into going for it and it ends up either being a dead end or takes longer then doing the track legit.
Edit: and now Kan is evesdropping on my suggestion for the troll cheese XD
Can you make private lobbies in Zeepkist?
You could then test your maps there for multiplayer.
The next theme should be statue track( using statue to make it)!lol
Dapper crying in the corner because he couldn’t cheese his map
To bad it didn't workout. Where do you get zeepkist is it on steam or microstft store?
It's on steam.
Why did it not work? and why was this game so laggy this time?
Great =) Hi kan
Hi Kan!
KAN DO NOT READ THIS: Dapper make a 5 minute track that is only possible if you turn around right at the start because the upper level is incredibly hard and has a wall at the end
LMFAO!!!!! I love it!
How about making these in more tracks?❤I like it!❤
Very inventive! 😁
When cheese fails
When cheese fails.
When are they playing?
The cheese gone bad!
You are very good at gaming
you should make a track with a bunch of cheeses that are slower then actually doing the track...
AND one real cheese for a 10 second time :)
Make a cheese inside a cheese, as in a cheese that includes another hidden cheese.
It’s so cheesy! This is easily the cheesiest cheese yet! Sad it didn’t work, lmao.
Did Yannic ever fix this?
I like your sneek cheeses 🧀
wont it be cool to add a replay feature for everyone to see how the 1st finisher did?
The problem is that unlike TM, Zeepkist's physics engine is not deterministic (meaning that performing the same keystrokes again and again will result in slightly different outcome), so just recording the input isn't enough to "replay" the run. Yannic & Saty would have to implement a full recording of XYZ position/rotation throughout the entire run.. even with just 30 FPS recording it would be a lot of data to record for each player.
true, if it would be implemented the record would be jerky.
KAN. Stop being a snoop.
Dapper in marble world put a blue marble with the name Arthur igor
A secret to die for lol
Hi Kan ._. quit snooping.
Did kAN make a Dapper this week??? 🤣🤣🤣
I created the BEST secret shortcut ever. but to complete it, you cant it doesnt work in multiplayer XD
I got a 48 something by taking that ramp just right.
You should do an arcade theme
you already made one of those though
Hello kAN!
Hi Kan 👋
The cheese is broken.
now i want chees-itz
Howdy doody
if there is chese then why showing
Hello!