Back Roll Quick is i27. Most spike enders are (-14). So Bryan's qcf+2,2 ender is (-14) and if he does b+1 immediately after, you can powercrush through the b+1, but not Rage Art. That must mean that Bryan is effectively +13 (i27 -14 = +13 for Bryan).
@@aqualuise In every single game, 100+ hours mean you have only just become acquainted with it. Once you reach 3k+ hours you begin to git gud. The problem here is, at what point does one realise the detrimental waste of time?
I wish I could learn as much when rolling to the left or right side or getting up. and learn to use the number in the parenthesis to be able to get my own combos on the wall when the opponent rolls to either side and how many frames the opponent has when he rolls left or right or just press up to make him stop in the same place.
Raven has multiple different parries, and that one you used in the video will counter everything, not just lows and mids. However, he can't use it at the wall like that, because as he is falling from the sky, he remains in recovery for an extended period of time. So you should be able to hit a Raven and punish them for parrying in the corner. They recover in a crushing state so be careful.
@@D-vb It's just high crush, meaning it dodges high moves. I play raven and I (and probably most ravens too) usually follow up with either ws1 or fc df3+4
Excellent, but in this video he explains how to add a combo when he does a back quick roll, and add a combo with the last hit b+3... but how would you do an explanation like this video but when the opponent rolls to the left or right or just moves away? to do above. to also use the number that is in the parentheses and know which shot to hit.@@justApplay
00:00 Reddit question
00:25 2 Different tech rolls?
00:48 What'sthe number In Parenthesis?
01:48 Okizeme after tech roll
Back Roll Quick is i27. Most spike enders are (-14). So Bryan's qcf+2,2 ender is (-14) and if he does b+1 immediately after, you can powercrush through the b+1, but not Rage Art. That must mean that Bryan is effectively +13 (i27 -14 = +13 for Bryan).
Been playing for years, and I only just now figured out what that number actually means! 😅
How were you seeing these numbers in old games? I've been playing since Tekken 2 and this is the first game I've seen it in.
@@Jetanium This was in Tekken 7, but that game required you to buy DLC to view the frame data.
This game makes you to learn stuff forever
100+ hours and I still feel like I know nothing :v
@@aqualuise In every single game, 100+ hours mean you have only just become acquainted with it. Once you reach 3k+ hours you begin to git gud. The problem here is, at what point does one realise the detrimental waste of time?
That's what a good game is. Games are boring when you feel like you have learnt everything.
@@KarlKognitiv not rly
@@aqualuise100 hours is literally beginner level
Godlike, Just came across these from you. Exactly what I wanted 3 months ago
Great explanation, Tekken can get very technical at times
I've gota say, you are the best. Straight to the point, 5min vids. Fantastic explanations. Please keep being u
wow, i started with tekken 7 and never knew what those brackets meant. this is such a game changer.
Me looking at a serious Tekken video the wife 1:50 is Hworang looking at her butt LMAO.
Finally someone interesting enought to go back to play this game, great video dude.
Super informative I didn’t even know I needed this.
I wish I could learn as much when rolling to the left or right side or getting up. and learn to use the number in the parenthesis to be able to get my own combos on the wall when the opponent rolls to either side and how many frames the opponent has when he rolls left or right or just press up to make him stop in the same place.
good information, very concise. great video!
Raven has multiple different parries, and that one you used in the video will counter everything, not just lows and mids. However, he can't use it at the wall like that, because as he is falling from the sky, he remains in recovery for an extended period of time. So you should be able to hit a Raven and punish them for parrying in the corner. They recover in a crushing state so be careful.
What is crushing state? like armor move?
@@D-vb It's just high crush, meaning it dodges high moves. I play raven and I (and probably most ravens too) usually follow up with either ws1 or fc df3+4
Thanks, i'm new and was looking for this information:)
and when the number in the parentheses is in + it would have to be added to 32 and not subtracted
How do you pause the screen
Hey nice concise explanation. Thanks!
Fui descobrir há pouco tempo que você era brasileiro, seu inglês é muito bom, assim como seu canal!
THANK YOU!!❤
How to do the back quick roll, I only know how to do the back slow, but the fast one as it is
Fast one is only possible when you get knocked down like at 0:43
It can't be done anytime.
Excellent, but in this video he explains how to add a combo when he does a back quick roll, and add a combo with the last hit b+3... but how would you do an explanation like this video but when the opponent rolls to the left or right or just moves away? to do above. to also use the number that is in the parentheses and know which shot to hit.@@justApplay
O inglês do cara é perfeito, nunca que eu ia saber que é BR
Speaking of numbers in parentheses, what do they mean for startup frames? E.g. when it says 21 (21-22) like it does for Hwoarang here
These are the active frames. The attack is active from frame (X to Y)
meaning the attack is active from 21 frame to 22 frame of the total animation
like applay said its active frames but also note the block frame will also change depending on which active frame ur opponent blocks it at
Great video, after seeing that well attacks; I hate Hao even more now 😂
Só agr descobri o motivo das legendas em PTBR KKKKk
Por que tem legenda em ptbr?
@@eudaskiuhy o autor é br
Interesting
I don't get it
What are you confused about? Maybe I can explain it in a different way that will help you.
nerd