Thanks Bob! Looking forward to seeing how this project progresses. The sandbox element is a concept that the community has been asking for quite some time so glad to see it being considered.
With 3 turns per calendar year and a 1914 start date and less than a 20 round game this seems like 1914 alternate edition rather than a game that encompasses both the period of 1914, the interwar period ANd WW2 timeline . Which is what you advertised in your earlier video. With that said it sounds interesting especially with the flexible alliances. I am curious why USA can no longer be influenced though when Germany attacks Russia. Oh… you even mention it in this video at the end that you’re “transitioning from 1914 to 35 which doesn’t seem supported by the turn mechanics you have adopted. I suggest full year turns rather than 3 turns per calendar year.
Even with 20 turns at a turn is a year that puts you playing from 1914 to 1934 which isn’t even to WW2 yet so it’s hard to claim that narrative and technology
Let me clarify. 1. It does not start in 1914--the start year is sometime in the early 20th century (hence "19XX"). 2. It is not a game of WW1+interwar+WW2 timeline. It is a game of 5 empires that start with WW1 tech and no pre-determined alliances. It progresses for 25 turns (with prequel and variable ending) which is 8+ years of combat and development which has the probability of including WW2 technology and will definitely have a different set of alliances. It is not the entire 1914-1945 timeline, it is its own alt history clash of empires. 3. In order to balance the game for 2 players, neither player can diplomatically influence more than 1 other Major Power. The USA can be attacked and join the opposite Alliance if a player determines this is necessary for their objectives. That is the alternate narrative I am claiming. I hope the Global War community will find it fun and a great alternative when they own both Global War games and want to try something different.
Thanks Bob! Looking forward to seeing how this project progresses. The sandbox element is a concept that the community has been asking for quite some time so glad to see it being considered.
With 3 turns per calendar year and a 1914 start date and less than a 20 round game this seems like 1914 alternate edition rather than a game that encompasses both the period of 1914, the interwar period ANd WW2 timeline . Which is what you advertised in your earlier video. With that said it sounds interesting especially with the flexible alliances. I am curious why USA can no longer be influenced though when Germany attacks Russia. Oh… you even mention it in this video at the end that you’re “transitioning from 1914 to 35 which doesn’t seem supported by the turn mechanics you have adopted. I suggest full year turns rather than 3 turns per calendar year.
Even with 20 turns at a turn is a year that puts you playing from 1914 to 1934 which isn’t even to WW2 yet so it’s hard to claim that narrative and technology
Let me clarify.
1. It does not start in 1914--the start year is sometime in the early 20th century (hence "19XX").
2. It is not a game of WW1+interwar+WW2 timeline. It is a game of 5 empires that start with WW1 tech and no pre-determined alliances. It progresses for 25 turns (with prequel and variable ending) which is 8+ years of combat and development which has the probability of including WW2 technology and will definitely have a different set of alliances. It is not the entire 1914-1945 timeline, it is its own alt history clash of empires.
3. In order to balance the game for 2 players, neither player can diplomatically influence more than 1 other Major Power. The USA can be attacked and join the opposite Alliance if a player determines this is necessary for their objectives.
That is the alternate narrative I am claiming. I hope the Global War community will find it fun and a great alternative when they own both Global War games and want to try something different.