Karazhan (Legion) is my favorite dungeon ever and I didn't even play tbc, so there is 0 nostalgia. The atmosphere was great, especially when you defeated Shade of Medivh and you was falling in this magical tunnel and it changed your size, so you were small like rat and the last part was cool too, you ended in Twisting Nether and it showed you how insane this tower really is. I did it with random pug on release date and blind, it was brutally hard, not just mechanics but damage and healing check too. It was really dungeon for hours (at least for the first time).
For me the greatest is vanilla Stratholme. It was an achievement to make it to Light's Hope Chapel in Eastern Plaguelands at low level. The sheer dread and horror of the entire zone was perfectly captured in Stratholme. Mobs debuffing you everywhere, and a ton of bosses.. it was a nightmare of blight! I love it for that dreadfulness. Good ole days!
I struggle to choose a favourite dungeon. Some favs that I loved like Freehold and DoS I had bad luck with the trinkets so overfarmed them. Perhaps all in all I would pick Pit of Saron or Underrot (without Cragmaw)
What is so interesting is BFA and Shadowlands are bad expacs, but they had some really good solid dungeons that were fun. I think if you look past the azerite stuff, BFA wasn't that bad. Drustvar as an ally player was a solid zone, with a great dungeon at the end with Waynecrest.
For CoS I think having an addon just list each thing as you click them, then having to look for the dreadlord yourself was perfect as an extra mechanic for CoS, I loved it. Having the addon/weakaura that auto-clicks the correct one because the addon checks the script number and only clicks if it's correct was ballocks.
Legion and Cata dungeons were my favorite as a whole. MoP would've been up there for me had I not quit so quickly. All my friends were gone and didn't buy the xpac like me.
Man I totally agree on Halls of Origination, had a ton of fun doing the optional bosses. Sadly they've been forgotten. I must also be one of the few people that liked Theatre of Pain, only dungeon (aside from the ghost gauntlet) I think I got right in that expac.
Mate it sounds like you did not understand the depth in the tactics in Theater of Pain, was Unreal! Depending on your comp you had optimal routes and bosses. Having a BDK tank would make us go the route with a sick strong undead mob the DK controls early on after first boss. Timing CD optimization as firemage was insanely interesting. Loved ToP as a mythic+. S-tier dungeon 😊. Theres much more options in higher keys.
Finally someone agrees with me on the Oculus dungeon. I loved getting it as tank. It was unbelievably fast and it was fun blowing up like 20 whelps with the dragon fire beam chain thing.
i wish i played the beggining of MoP, sounded like a lot of fun! the pandas did push me out a bit but it was mostly because i started university at the time.
The reason I hate the Oculus is I'm a healer, and guess what; No UI allows you to see the drakes' health (Elvui-user here), and and btw your healing spell kills yourself. Had Blizzard made vehicle frames that worked with your UI I would agree with you, but this is simply not acceptable by Blizzard-standards imo. Manually clicking drakes ensuring you don't kill yourself in the meantime is hella tedious. But love your content mate, keep it coming!
My favorite dungeon in MMO history was Darkness Falls in Dark Age of Camelot. It was a massive dungeon that had a separate section for each of the 3 factions, which all connected in the middle, and at the bottom there was a raid boss. The constant threat of PvP on top of dangerous enemies and respawns closing off your escape route all added up to a very tense atmosphere I've not experienced in any MMO since.
Yes he did, but this time it was discusion about dungeons in all mmos (before this part).But it is kinda weird, because before this part he did top 5 best duneons in mmos and didnt put Karazhan on this list, but on his previous wow dungeons list it was number 1, he forgot I guess.
Early cata before they nerfed heroic dungeons was my favorite wow dungeon time. It was so difficult at first with no gear and everyone had to be on point. CC used, interrupts, the whole shabang. Pandaria was really good too
I hated Oculus back in the day like everyone, redone it on a Private server and then on Classic and i noticed how good it actually was! and now it's one of my favorite dungeon same of the Eye of Eternity i just love the fight before and during the Dragon fight, amazing ! Blizzard was ahead of their time and again i think the community wasn't prepared for it.
It was funny to me you didn't remember Vault of the Wardens because it's the only dungeon I have a distinct memory of you playing as a resto shaman haha
Personally, ToS was my all time fav dungeon. It had fun mechanics, it was unique, and most importantly the third boss on release was absolutely overtuned. The party I was with struggled with it, it was day 1o one knew the mechanics and so we went in and I was coordinating these strangers and we pulled through. It was amazing. About SHL, Mists was such a great dungeon, I just hate that you had to use the addon for m+ cause I absolutely love the maze. Especially since so many people had no idea how it works. Again, day 1 shaped my opinion of the dungeon.
Im really surprised Tolvir or Stonecore weren't brought back instead of VP and Throne of the Tides. Halls of Origination also a goated dungeon. Idk how it would work for M+, but a mega dungeon rework would be a fuckin BANGER
I feel like Magister's Terrace was the pinnacle of TBC dungeon design. Every trash group had several key enemies that needed to be CCed, every enemy had 2 - 3 important abilities to watch out for, every trash group had several types of enemies so every group was able to apply CC to at least half the mobs in the trash. As a tank for all my career until then I knew every ability of every mob and strategized around the party comp and their capabilities on the fly on every trash group to get through the dungeon as efficiently as possible. I think I ran that dungeon so often on day 1 I was server first exalted with the faction there. I can see one disliking the bosses, they definetly were not as entertaining to fight as the trash, especially if you outgeared them, but god damn the trash in that dungeon brings back memories of the good times.
People couldn´t do Oculus because they were to bad at navigation a 3 dimensional space while pressing 2-3 (maybe 4) buttons. Oculus was and still is one of Wraths best dungeons.
8:10 best part about the legion remake of the violet hold is that one of the tmog pieces (the belt) required for the 25 man heroic ICC mage set drops from the ice dragon in hc version of legion violet hold. Most annoying tmog i have ever had to farm. I have no idea why this is a thing, but f00k you blizz
The Oculus's enemy layout is what was so trash to me. I couldn't give a fuck about having to ride the dragon, but having whelps everywhere that put you in combat so if you dismount, you can't get back on your dragon until its dead is stupid as fuck. Also the bosses were basically mechanic-less punching bags except the last boss. Just a lame dungeon to run that isn't fun, that's why no one wanted to do it lol.
Please, Morchie is just an idiot check. Nothing hard about her. Timeways is the one I personally hate as a healer, but it's mostly hard only if you're playing ranged spec, so it's alright.
I hate the oculus. The dragons weren't fun, not to mention getting people who got lost made it super obnoxious. Drakes were super simple but not fun at all, and yes I finished all the achievements for it too.
Mechagon > Dawn. I don't even understand how someone could like Dawn more as it was released. Even in M+, shits gonna be annoying 4 sure in both wings.
The oculus was a really fun dungeon that could be done quickly, the hate on it is became the majority of randoms you'd get couldn't read two/three buttons while on the dragon which were basic skills. It was open ended, it was fun to speedrun or do the challenge runs where everyone only uses one dragon color to clear it, which made you use differing strategies, especially at the start of the expansion when it was current content. It baffles me even 14 years later how so many could not read two simple skills.
And it's actually a really fun decent difficulty level on heroic+ now on classic. Does kinda blow my mind how so many people failed it on the standard heroics back in the day considering how absolutely faceroll they are now lol
Can't disagree much more on WoD. I dislike every dungeon from there besides Skyreach and their place in the lifecycle of Wod was also kinda sad. Like really early gearing and then challenge mode, which did nothing for me. Down at the bottom with Shadowlands for me.
Karazhan (Legion) is my favorite dungeon ever and I didn't even play tbc, so there is 0 nostalgia. The atmosphere was great, especially when you defeated Shade of Medivh and you was falling in this magical tunnel and it changed your size, so you were small like rat and the last part was cool too, you ended in Twisting Nether and it showed you how insane this tower really is. I did it with random pug on release date and blind, it was brutally hard, not just mechanics but damage and healing check too. It was really dungeon for hours (at least for the first time).
For me the greatest is vanilla Stratholme. It was an achievement to make it to Light's Hope Chapel in Eastern Plaguelands at low level. The sheer dread and horror of the entire zone was perfectly captured in Stratholme. Mobs debuffing you everywhere, and a ton of bosses.. it was a nightmare of blight! I love it for that dreadfulness. Good ole days!
I struggle to choose a favourite dungeon. Some favs that I loved like Freehold and DoS I had bad luck with the trinkets so overfarmed them.
Perhaps all in all I would pick Pit of Saron or Underrot (without Cragmaw)
What is so interesting is BFA and Shadowlands are bad expacs, but they had some really good solid dungeons that were fun. I think if you look past the azerite stuff, BFA wasn't that bad. Drustvar as an ally player was a solid zone, with a great dungeon at the end with Waynecrest.
For CoS I think having an addon just list each thing as you click them, then having to look for the dreadlord yourself was perfect as an extra mechanic for CoS, I loved it. Having the addon/weakaura that auto-clicks the correct one because the addon checks the script number and only clicks if it's correct was ballocks.
Legion and Cata dungeons were my favorite as a whole. MoP would've been up there for me had I not quit so quickly. All my friends were gone and didn't buy the xpac like me.
Man I totally agree on Halls of Origination, had a ton of fun doing the optional bosses. Sadly they've been forgotten. I must also be one of the few people that liked Theatre of Pain, only dungeon (aside from the ghost gauntlet) I think I got right in that expac.
Mate it sounds like you did not understand the depth in the tactics in Theater of Pain, was Unreal! Depending on your comp you had optimal routes and bosses. Having a BDK tank would make us go the route with a sick strong undead mob the DK controls early on after first boss. Timing CD optimization as firemage was insanely interesting. Loved ToP as a mythic+. S-tier dungeon 😊. Theres much more options in higher keys.
Finally someone agrees with me on the Oculus dungeon. I loved getting it as tank. It was unbelievably fast and it was fun blowing up like 20 whelps with the dragon fire beam chain thing.
i wish i played the beggining of MoP, sounded like a lot of fun! the pandas did push me out a bit but it was mostly because i started university at the time.
The reason I hate the Oculus is I'm a healer, and guess what; No UI allows you to see the drakes' health (Elvui-user here), and and btw your healing spell kills yourself. Had Blizzard made vehicle frames that worked with your UI I would agree with you, but this is simply not acceptable by Blizzard-standards imo. Manually clicking drakes ensuring you don't kill yourself in the meantime is hella tedious. But love your content mate, keep it coming!
My favorite dungeon in MMO history was Darkness Falls in Dark Age of Camelot.
It was a massive dungeon that had a separate section for each of the 3 factions, which all connected in the middle, and at the bottom there was a raid boss.
The constant threat of PvP on top of dangerous enemies and respawns closing off your escape route all added up to a very tense atmosphere I've not experienced in any MMO since.
What are 'fratty toes'?
My friends and I love lost city. We to this day yell the first bosses horrible dialogue when you kill him. “TURN.BACK.BEFORE.IT.IS………TOO….LATE!”
Didn't he already have a series of videos on this lol
Yes he did, but this time it was discusion about dungeons in all mmos (before this part).But it is kinda weird, because before this part he did top 5 best duneons in mmos and didnt put Karazhan on this list, but on his previous wow dungeons list it was number 1, he forgot I guess.
Early cata before they nerfed heroic dungeons was my favorite wow dungeon time. It was so difficult at first with no gear and everyone had to be on point. CC used, interrupts, the whole shabang.
Pandaria was really good too
So glad someone else just wants hard cata era dungeons back, I’d do them over speedy M+, just fond memories!
I hated Oculus back in the day like everyone, redone it on a Private server and then on Classic and i noticed how good it actually was! and now it's one of my favorite dungeon same of the Eye of Eternity i just love the fight before and during the Dragon fight, amazing !
Blizzard was ahead of their time and again i think the community wasn't prepared for it.
ZG remake is my favourite actually come to think of it. Cool af dung
It was funny to me you didn't remember Vault of the Wardens because it's the only dungeon I have a distinct memory of you playing as a resto shaman haha
To this day BRD is still the best dungeon blizzard ever made.
Personally, ToS was my all time fav dungeon. It had fun mechanics, it was unique, and most importantly the third boss on release was absolutely overtuned. The party I was with struggled with it, it was day 1o one knew the mechanics and so we went in and I was coordinating these strangers and we pulled through. It was amazing.
About SHL, Mists was such a great dungeon, I just hate that you had to use the addon for m+ cause I absolutely love the maze. Especially since so many people had no idea how it works. Again, day 1 shaped my opinion of the dungeon.
Im really surprised Tolvir or Stonecore weren't brought back instead of VP and Throne of the Tides. Halls of Origination also a goated dungeon. Idk how it would work for M+, but a mega dungeon rework would be a fuckin BANGER
I feel like Magister's Terrace was the pinnacle of TBC dungeon design. Every trash group had several key enemies that needed to be CCed, every enemy had 2 - 3 important abilities to watch out for, every trash group had several types of enemies so every group was able to apply CC to at least half the mobs in the trash. As a tank for all my career until then I knew every ability of every mob and strategized around the party comp and their capabilities on the fly on every trash group to get through the dungeon as efficiently as possible. I think I ran that dungeon so often on day 1 I was server first exalted with the faction there. I can see one disliking the bosses, they definetly were not as entertaining to fight as the trash, especially if you outgeared them, but god damn the trash in that dungeon brings back memories of the good times.
People couldn´t do Oculus because they were to bad at navigation a 3 dimensional space while pressing 2-3 (maybe 4) buttons. Oculus was and still is one of Wraths best dungeons.
8:10 best part about the legion remake of the violet hold is that one of the tmog pieces (the belt) required for the 25 man heroic ICC mage set drops from the ice dragon in hc version of legion violet hold. Most annoying tmog i have ever had to farm. I have no idea why this is a thing, but f00k you blizz
Mike is like "Grimrail is just a corridor and I don't like corridor dungeons" and 10 seconds later "Pit of Saron is a great dungeon...."
Take a note , preach perspective is from floor inspector position
I have never, ever understood the problem with The Occulus. There is nothing difficult about it.
Oculus being an A is unhinged
The Oculus's enemy layout is what was so trash to me. I couldn't give a fuck about having to ride the dragon, but having whelps everywhere that put you in combat so if you dismount, you can't get back on your dragon until its dead is stupid as fuck. Also the bosses were basically mechanic-less punching bags except the last boss. Just a lame dungeon to run that isn't fun, that's why no one wanted to do it lol.
I barely remember a lot of these. Raids I remember, the later dungeons not really at all.
tazavesh S tier except the the jazz boss which is cool once
Stonecore made me quit cause all my pugs were getting one shot by the stone snake guy.
Auchindown was horrible. You had to run all the way to one side, then back track to get the the other side.
say what you will about shadowlands, the dungeon pool was great.
Please, Morchie is just an idiot check. Nothing hard about her. Timeways is the one I personally hate as a healer, but it's mostly hard only if you're playing ranged spec, so it's alright.
Only thing wrong with WoD is that there wasn't enough of it.
I hate the oculus. The dragons weren't fun, not to mention getting people who got lost made it super obnoxious. Drakes were super simple but not fun at all, and yes I finished all the achievements for it too.
Mechagon > Dawn. I don't even understand how someone could like Dawn more as it was released. Even in M+, shits gonna be annoying 4 sure in both wings.
I’ve never seen anyone give The Oculus anything but an F…
The oculus was a really fun dungeon that could be done quickly, the hate on it is became the majority of randoms you'd get couldn't read two/three buttons while on the dragon which were basic skills. It was open ended, it was fun to speedrun or do the challenge runs where everyone only uses one dragon color to clear it, which made you use differing strategies, especially at the start of the expansion when it was current content. It baffles me even 14 years later how so many could not read two simple skills.
I loved The Oculus. People are just terrible.
True, but the dungeon is also terrible
@@elementengine Nah, the bosses are fine, trash is easy and quick and drake flying is ok fun aswell
I never done it when it was current but when I get it now I just get lost during the flying part. Z axis messing me up.
@@TheAssirra Wait until the dragon riding raid boss. :)
And it's actually a really fun decent difficulty level on heroic+ now on classic. Does kinda blow my mind how so many people failed it on the standard heroics back in the day considering how absolutely faceroll they are now lol
Man not saying Preach is wrong at all ofc but I have very different opinions on dungeons lol
Tol dagor being anything above D tier is an absolute dog take
Can't disagree much more on WoD. I dislike every dungeon from there besides Skyreach and their place in the lifecycle of Wod was also kinda sad. Like really early gearing and then challenge mode, which did nothing for me. Down at the bottom with Shadowlands for me.
Tol Dagor is F------------- worst dungeon ever made. I would run 100x Violet Hold over 1x Tol Dagor.
If you think motherlode was fun you need Therapy. Seek help
I loved motherlode!
IF there's something that's not a boss or trash THEN MIKE_VOTE=BAD
We get it. You don't know how to have fun.
these are maybe the worst dungeon takes i have EVER heard
Mike just doesnt acknowledge WOD.
It was the first thing he went over in the video lmao
@@borga6566i guess i just dont want to acknowledge wod 😅 how tf did i miss that
... did Preach just rate the Oculus as an A dungeon? Because... wow. No.
Oculus was amazing. I don't get how can people hate on it this bad.
Shadowlands dungeons hard F, absolutely no doubt about it. Compared to BFA and Legion or Pandaria, shadowlands dungeons were literally t r a s h