So this was actually my first attempt at doing a combo video and I'm absolutely no Kuwanger or TinyTorgue so if anything needs explaining let me know. Aside from that, I was thinking of making an in-depth mix-up guide with UI Goku since i've definitely learned a lot since he came out and I think it would help clear up some misconceptions about how they intended UI to play and break through the opponents defenses. I don't know if I'll make it all into one video because it really is a lot and I want to break it down from the very beginning! Let me know what you guys think if it should be in parts or one big video, I'm currently leaning towards an all-in-one vid.
do the solo tods still work? for some reason no matter what it always drops at j.236m for me on the first and the second doesn't deal enough damage to kill
I just tested both again and they do kill, remember that j.236m doesn't work because it isn't fast enough so i used j.236H for a faster confirm, more damage, and pretty much guarantees a level 1 or 3
How to do the level 1 to level 2 then level 3 supers of goku in one succession? I can do the super from level 1 to 2 but can't get level 3 to connect. Please help.
First you need 5 bars, and UI goku has to be in limit break meaning he's the last character on the team, when you do the level 2, you have to reverse the level 3 input in terms of the direction you use. In basic terms, whatever you use to input level 1, you use to input level 3 since it changes the sides ui is on.
are you manually pressing the buttons? Like pressing square triangle and circle for LMH? or maybe you're waiting too long to superdash after beaming? never heard that happen before
I'd say a month but I also played around the time the game was new. It's still fun but yea there's a lot of sweats so really try to practice on your own first
Hate the change to 6s they just made his combo routes more difficult while doing the same if not less damage? Makes no sense. Ui needs buffs, right now hes just pure high risk with less rewarding combos than most the cast without spending alot of bar or doing far more difficult and inconsistent routes.
He definitely needs speed buffs for flips, his dp back, less endlag on j.s, and more hitstun on 2S. 6s should be reverted and 214L needs its medium starter scaling back
Damn sorry man it's hard getting used to it, try searching up dbfz fighting game notation and you should be able to look at something that breaks it down for specifically fighterz that should be easier to understand
The Blockstrings/Mixup Guide is out now if you want to know more about UI Goku! ua-cam.com/video/UixDkFg9YsU/v-deo.html
The video says privates :(
So this was actually my first attempt at doing a combo video and I'm absolutely no Kuwanger or TinyTorgue so if anything needs explaining let me know.
Aside from that, I was thinking of making an in-depth mix-up guide with UI Goku since i've definitely learned a lot since he came out and I think it would help clear up some misconceptions about how they intended UI to play and break through the opponents defenses. I don't know if I'll make it all into one video because it really is a lot and I want to break it down from the very beginning! Let me know what you guys think if it should be in parts or one big video, I'm currently leaning towards an all-in-one vid.
this is an amazing video please do so!
I would really appreciate that video guide
You should
earned a new sub i know this video is quite old but i am new to dbfz learning how to play the game this helped me understand the basics of the game
Thanks a ton for this! Performing the combos is difficult but i needed this
Cool video, but they way you are doing saiyajin combo is incorrect. Allways use jMLL j2H to launch and before jumpcancels in the air aswell.
Thank you so much for this, you're the best
For the first combo I just can’t get the last LMH to connect and I don’t know what I’m doing wrong
do the solo tods still work? for some reason no matter what it always drops at j.236m for me on the first and the second doesn't deal enough damage to kill
I just tested both again and they do kill, remember that j.236m doesn't work because it isn't fast enough so i used j.236H for a faster confirm, more damage, and pretty much guarantees a level 1 or 3
Nice one man
How to do the level 1 to level 2 then level 3 supers of goku in one succession? I can do the super from level 1 to 2 but can't get level 3 to connect. Please help.
First you need 5 bars, and UI goku has to be in limit break meaning he's the last character on the team, when you do the level 2, you have to reverse the level 3 input in terms of the direction you use. In basic terms, whatever you use to input level 1, you use to input level 3 since it changes the sides ui is on.
Thanks for a great explanation.. I wouldn't have known that UI goku needs to be the last on the team thanks@@PhenomenalSire
Why is it that whenever i try j.LM2H into j.LMH after a beam or such the j.H always whiffs?
are you manually pressing the buttons? Like pressing square triangle and circle for LMH? or maybe you're waiting too long to superdash after beaming? never heard that happen before
How long did it take you to master this? I want to get into the game, but idk if I’ll have fun if it’s only about fighting sweats
I'd say a month but I also played around the time the game was new. It's still fun but yea there's a lot of sweats so really try to practice on your own first
No matter what I do I can’t get 214L to connect after the second assist string. This is in the second assist combo. Please help.
What timestamp is it? I gotchu, sorry this was my first time doing a combo vid so it's not as organized as I remember it being
oh yeah, how do you transition from j.2h --> 5H mid air?
The 5H is supposed to be a j.H but you just jump and press heavy it should work if the stun time is right
What song is playing in the background?
It's PHY SSJ4 Gogetas active skill from dokkan battle
Bro im doing one of the combos correctly but im not getting high enough on the LMH i think its cus im on ps4 and the fps isn high emough
Hate the change to 6s they just made his combo routes more difficult while doing the same if not less damage? Makes no sense. Ui needs buffs, right now hes just pure high risk with less rewarding combos than most the cast without spending alot of bar or doing far more difficult and inconsistent routes.
He definitely needs speed buffs for flips, his dp back, less endlag on j.s, and more hitstun on 2S. 6s should be reverted and 214L needs its medium starter scaling back
When i see everybody be tien and i see ui i just wanna killl myself
Tien anchor is a pain but ui ain't too bad
Are we going to act like we didnt just see ultra ego vegeta in there😐
Doesn't change the damage though just a skin
@@PhenomenalSire I know
What does j stand for
jump attacks
so real🫡
wtf is that random letter in screen
Where?
I am a noob and dont know what the numbers and stuff mean XD. I use ps5 btw. Pls help
Those are fighting game notations, if you Google "fighting game number notations" it'll show you the chart of what it means. Hope that helps!
Can't understand this language man I'm new to dbfz moved from tekken 8
Damn sorry man it's hard getting used to it, try searching up dbfz fighting game notation and you should be able to look at something that breaks it down for specifically fighterz that should be easier to understand