🎨 Join an online art class with top-notch instructors for personal feedback and guidance: www.wingedcanvas.com/virtual-art-class New student? Try 2 drop in classes for the price of 1: www.wingedcanvas.com/trial-art-classes-online Want awesome perks while supporting the creation of free art education? Join our Patreon: www.patreon.com/c/wingedcanvas 🖌 Want to learn more character design or animal anatomy live with Jessie? Join her online mentorship: www.wingedcanvas.com/virtual-art-class/digital-illustration 🍎 If you're a teacher, bookmark our Treasure Chest for Art Teachers: www.wingedcanvas.com/art-resources-for-teachers
I feel like almost everyone who makes videos like these go into a rant about something inspecific, but your videos actually help and have taught me more than any of my art teachers :]
@@anxia-tea5846 I didn't see this reply till now but literally yes, my teacher started ranting on why they started drawing and how they have a comfort style (which I completely agree me too-) but I'm just tryna learn - tell me personal stuff in free time..
Question; would this technique apply to ducks? Just curious, no reason. Edit: I'm slowly losing my sanity over how many people are talking about a "Duck-Army". I honestly didn't know something like that existed until now, but you know what? I suppose it's a thing now. Anyone who wants to join is automatically considered a member. Rise-up duck army.
I definitely think it's possible to make platigrade anthro legs work. I personally like drawing them this way, just don't ignore the heel ya know. You're basically changing out the toes for paws, not the whole foot. It weights the design more human whilst keeping animalistic features. However, if you want to weight the character more animal, go with the more animal leg proportions. I also feel like plantigrade works less for bird legs and hooved legs for some reason, maybe just cause I see it less I unno.
There are humans actually capable of walking on their toes, so my answer to this is probably ballet. Just copy a ballet dancer in flats on half-points, or straight up en pointe (modern pointe shoes with wide box e.g. Gaynor minden work amazing) , and then add fluffy toes.
Funily nough I notece oposite problem in paleoart where someone drawing extinct animal that was plantigrade as digitigrade. Happens a lot with Amphicionids (aka beardogs) and Nimravids
Plantigrade feet rely on a wide "palm" of the foot to spread weight, rather than the toes, which digitigrade feet use. Bird feet are mostly toes. Hooves are as far from plantigrade as anatomy can get. Hooves are literally fingernails being walked on.
Zootopia does plantigrade legs. They don't get rid of the heel, they just move it to the floor. Also, you can look at real life cats. When cats stand up on their hind legs, they're temporarily "plantigrade". That's why I think the plantigrade legs are more realistic, because real animals choose to stand on their heels when they stand on two legs.
Aren't like the mlp ponies's feet plantigrade? I'm not very good at sketching while drawing and doing the lineart first instead of sketching. I want to make animation similar to mlp with my animal characters.
Yeah, that's what I was saying. If an animal is going to stand upright, technically it would have evolved into the plantigrade form. The heel isn't going anywhere, it's just in the same place ours is
Hey,Just discovered that if an human stands on four(in some specific ways,no,not that way,okay,both erotic and normal ways)it turns into an digitigrade,so,you're correct
@@MiniEarthmoverAriel I believe horses have a different thing going on. Which is unguligrade.They just basically walk on their toenails. Sure, knowing horse leg anatomy can be useful for drawing ponies. But it's not a necessary thing to know. Some people have a different way of drawing mlp pony legs. Like more horse-like. And some people just stay closer to the official mlp art. That's just kind of an artstyle thing I guess.
@@batwolfy7044 I draw most of my animals platigrade half of the time except my dolphins/orcas, some of my birds, and Raptors/dinos. I'm not really a mlp fan but that's nice to know horses actually walk on their toenails. I have horse therapy and Its cool.
For plantigrade legs with paws you can extend the paw a bit so you can still have the heel, and then have the fluffy toes and toe beans. Ive seen ppl do it and it actually looks good if done right.
"legs should match the body they are attached to" Not necessarily, my mom's dog is a really unluckily bred mutt who's got a super chonky barrel-like body, and basically toothpicks for legs. He does have issues with his joints.
It always depends on the context. If you make the conscious choice to draw the legs way too thin because you think it's more funny and/or because there actually are dogs like this, it's okay. But mostly, people draw legs just because they don't know any better which isn't good.
Fun fact: nature did not make dogs, humans did. That's why they're pretty much almost always fucked up in some way or another, because We Don't Know What We're Doing™️
This helps me a lot since I’m working on a humanoid species and most of em are built for running around doing violence and hunting, and the making the bird feet larger helps with one of the sub species I’m basing off of birds that dive after fish. Thank you.
Weird to point out I think, but in personal experience, furry art (especially art closer to realism) is a really good reference, since theres a pretty large range of animals you can find, and considering that many furries are digitigrade animals, and walk on their hind legs (usually), it’s good for reference! You could even find actual fursuits and reference real life pictures! =)
No but why was this, deadass, THE most informative video I have seen yet?? Like not only is the art style absolute eye candy, but the way you edited the video as you explained was possibly the best I've ever had _anything_ explained. Lord, if only school taught me like this... Truly astonished, well done ❤️
Nicely done! As a side note, bears and raccoons are also plantigrade, as are skunks. While I don't draw, I do write, and it's important to know how the legs work when describing your character's movement. Digitigrade legs are made for forward movement. It's a permanent runner's stance. Digitigrade legs are wonderful for speed and rapid changes of direction -- as long as you're moving forward. Their main issue is the limited load-bearing surface, since the heel is off the ground. Just watch a dog try to walk backward sometime. Running species, such as canines and felines, are digitigrade. Plantigrade feet, on the other paw, are the best for supporting weight and gripping surfaces. Climbing species, from raccoons and bears to rats and squirrels, are plantigrade, as are birds to make use of their talons. (They're very talon-ted.) There is a third one, however: Unguligrade, the hoofed mammals. Unguligrade takes digitigrade to its logical extreme, maximizing speed at the cost of flexibility )and thus balance) and grip. So, realistically, both digitigrade and unguligrade bipeds will have a forward lean, due to the heel being off the ground. More realistic versions are likely to need mobility aids, such as canes or walkers.
Birds (like their ancestors the theropod dinosaurs) are generally digitigrade. There are some that are plantigrade because they're specialized swimmers and aren't that great at walking.
@@feuerlingittle note: the geese are digitigrade too. The webbed part is the toes, not the whole foot. Thing is, the legs are hidden in the body, so as plantigrades we see the foot and think that the heel is the leg and the webbed toes are the whole foot.
Finally!! After so many years of research... And painful ADHD limbo I can finally say I'm learning art from a video!! I have finally found a channel that ACTUALLY teaches art and goes straight to the point!!! I'm self taught... But I only draw humans... Yet your way of teaching anatomy is so handy and accurate, as if a teacher is teaching me without the need to shove unrelated topics. I'm so glad I found this channel. I'm basically taking classes with you!! Thanks for your tips, you're a hero 💜💜💜💜💜💜💜💜💜💜💜✨✨✨✨✨✨✨✨
Could you possibly do a lesson on how to draw robots while still making them look cool? I keep trying to make it realistic (with their limbs being made of metal, not necessarily as flow-y looking as a human) but it keeps coming out just like stiff and bad looking :/. I think it might be good to draw it like a person wearing armor maybe? But i don’t really know how to draw that either… Edit: Oh wow, thanks a bunch to all who commented helpful ideas/tips! Surprised by the amount of info y'all have. To anyone curious, my robots are looking much cooler :) TY!
If it looks stiff, then maybe it's just your gesture. Start off with only a gesture drawing, as if you're going to draw a human, so that you can find a nice flowy pose without getting distracted by detail, then start building from there. If you're making it like an android anyway, if you're making a robot that doesn't resemble a human - like, it's overall a more boxy shape without legs for example - then of course it's going to feel stiff. Robots are made of a stiff metal after all lol. The only flexibility is wherever you add the joints, just like a person in that regard. Maybe you could try looking up some inspiration of how professional artists - like game designers? Concept artists? - create robots and see how they might keep it from feeling stiff. :>
What helps me is to exaggerate size and shape to make it feel organic despite being mechanical. For example, extremely thin hydraulic limbs with large extremities or vise versa. Also, maybe try including more “joints”. There are plenty of examples of individually inflexible parts coming together to form something semi-flexible (think of the solid segments of a spine, prosthetic fingers, and hinges- although the parts of each are solid, they are connected in a way that allows flexibility). This can also lend to the illusion of organic movement. Hope this helps!
For person in armour it's good to look at historical reenactment. Like "How a man shall be armed XV century" and "the Knight" videos. I'm a larper and observing knights armour helped me to fix human anatomy and proportions, especially with legs, now that i draw knees as piramids on my sketches as it's seen in armour knee plates and that helps me to figure where the leg goes, same for elbows. Drawing breastplate the way it is is also a lot better for poses then just a square. Note that breastplate is as short as a riebcage, it's just visible. I dare say that trained knights in armour are anything but square robots, they move swiftly and smoothly and the outline of a good armour is beautifully curved. It lefts possibility for lots of movement. The perfect knight's body shape is male hourglass with wide shoulders, found breast and small waist, and then hips, that helps to distribute weight more evenly, so is the silouette of an armour. I saw people doing acrobatics in their early XVI century armour replica. As my relatives work as space robot scientists, I actually dare say that knight in armour is totally not realistic robot portrayal at all. Actual robots don't have human anatomy and proportions. What robot hands do is that they have a lot of joints and form a beautiful chain arch shape while moving, and they're quite swift also. They typically bend in inhuman way. Real robots are closer to vehicles with long manipulators, then to humans, they're bulid on purpose.
depends on preferences there is no incorrect standerds, but for anottomy sake you cleverly simplified it pretty much which is great for beginners. i know people are too hyper critical these days to tutorial artists who usually goes with titles of "dont do this" but im gald i found your channel cause you elaborate on what you did.
The second one you drew it literally one of my dogs. She's a huge fat round chonker, but her legs, instead of being fat, stretched out so now I call her "The Barrel on Toothpick Legs"
i just found this channel today but i love what you are doing!!! i love that you are helping artists and for FREE???? thank you so much!!!!!! please keep doing what you're doing!!!!!!!!
the worst animal legs i saw was one this christmas candy dish it had this statuette of a lady reindeer on it, she had digigrad legs but human feet so there was her knee joint, ankle joint, another ankle joint then the toes joint (it looked like she had a broken calf bone) something it fell at some point and when i fixed it i took the chance to make her legs right because had been buging me for years
Both plantigrade and digitigrade could anatomically function, depending on several factors. Neither is unrealistic (though obviously a drawing that literally removes the "foot"/"heel" is gonna have issues), it just depends on what exactly the creature/person is getting out of it. Generally speaking, digitigrade legs are better for moving very fast- since they use the heel/foot as an extra point of leverage and push themselves with just the toes/paws. But that form of movement is alot less stable and energy efficient, making it not as good for long distance travel or endurance- plantigrade is much better for both of those things, as evidenced by our evolutionary specialization as endurance hunters. Kangaroos are weird because they get around by jumping, which is entirely different from both of those forms of movement. Though they stand plantigrade, when hopping around their legs are in a digitigrade position- in essence they are using the ludicrous leverage of their longass feet to push off as a digitigrade animal would, but at such high speed that they "stride" through the air and lose contact with the ground entirely since they do it with both legs at once. But, when speaking in terms of fictional anthropomorphic animal people, just about any of these could work out anatomically. Whether its regular human-like plantigrade legs and feet- just with puffy clawed toebeans instead of toes- or more "realistic" digitigrade legs with the more pronounced heel/foot joint and heavier proportions.
2:51 Rabbits are also plantigrade! they follow similar body structure as kangaroos, but their front feet are more digitigrade but not by much as they often use them as hands/balancers then feet they will balance on their hands/paws to take a step
Amazing video! Covered a lot of the basic things when it comes to digitigrade legs on a human figure. One note I have, for more depth, is looking into unguligrade legs(hooved feet, like pigs, horses, deer, etc) Unguligrade is very similar to digitigrade, yet it also has the toes off the floor as well as the heel(they walk on their toenails/hoof instead of the toes) But yes amazing video and brings up a lot of the ignored things when it comes to legs on characters
Funfact: While bird bones are hollow, they are also denser. This means their weight actually equals out. Also, they aren't nearly as fragile as people think. Their bones are just designed for torsion forces experienced because of flight and not blunt force from direct impact.
One animal you can look to are bears. They are plantihrade and have roughly same proportion thigh to calf ratio, just their hind legs are shorter overall in relation to human. I think that could be a good reference for people.
I draw digitigrade characters a lot, even tho I might mess up to proportions sometimes I still know that it's not "backwards knees" more like an exaggerated tiptoe. works well with mammalian and some reptilian chars but I've struggled with avian ones, thankfully this video gave me some insight regarding this.
I will be honest, I will probably never use this because I like to go by my own rules (😅), but this is certainly very informative and helpful for those who need it, and your art style is absolutely stunning!!!! 😊😊😊💖💖💖
I hope you learned the rules before breaking! I’m not trying to be mean, this advice just follows me now lol, first learn the rules of art before you break ‘em!
Hi there! Don't forget that there is never a "right way" to draw things like this! Any leg type is okay to use as long as it is applied correctly. Don't let other artists tell you you're doing it wrong because you're not doing it their way!
If the goal is to be somewhat anatomically correct, and to have convincing figures, there's definitely a wrong way to do it. If there's a goal, or objective, one can make objective statements about how to reach that goal.
well, yeah! pretty sure this video is for people who care about more realistic proportions. if you want to do anything in a more stylised or cartooney way, go for it!!
However, if your goal is to have convincing forms that move in understandable ways, then keeping anatomy in mind is very important. I always always tell young artists that want to draw people/animals of any kind in any style, learn anatomy first. Learn to do it more realistically first, so you can understand how to make it stylized while still convincing. Making a character that works like a human in every way but their feet typically caused an uncanny valley of sorts. It's humanoid, but doesn't walk right, it's creepy. Like that one chupacabra alien movie with the backwards legs.
@@bathnoodles2753 Even if you do a cartoon style, it's best to still understand anatomy. So your characters look like they can move. And if they do, they move in ways that make sense. That way it isn't so uncanny to the viewer. Unless your goal is to creep out the audience by how the character either doesn't look like it could move, or that it's constantly in pain if it did. I watched some cartoons where the movement of the characters was painful to watch, because either the story board artists or the animators didn't understand how human bodies moved. They didn't understand how arms move around a shoulder, or how the body should move when people walk, ect. That's why I always tell young or aspiring artists to learn anatomy. If you want to draw something with anatomy, try to understand that anatomy first.
I always thought of plantigrade animal characters as just their foot was just shorter like humans are, so idk if I wouldn't say it would be removing a joint, more of shortening a part that's attached to the joint. Oh and I'm kinda curious about in regards to birds that don't have hollow bones, as there are some like penguins, loons, and puffins. And I now also am curious about other reptilian creatures like the crocodilian family or amphibians, lizards, etc, heck even arthropods(animals with exoskeletons).
Nice informative video. My only gripe is that the ostrich graphic you used is incorrect, it is not including the thigh and the knee joint [ostriches have very short thighs which are usually hidden under the feathers near the body] Ostriches are the only birds which walk not just on their toes, but only on the tips of them, and they have a fourth visible joint between the first and second phalanges of their toes, similar to the fetlock in ungulates.
3:20 that’s actually not true, bird bones are heavier than mammals of a similar side because their bones are denser. Their bones are hollow so they have air pockets to help them breathe while flying. Another fact about bird bones: they’re stronger than mammal bones due to being denser, as I said earlier, so they’re harder to break. However, if they do break, they shatter and splinter, while mammal bones break more cleanly, so it’s probably worse if a bird breaks its bones than a human.
This premiers at 1am for me and I’ve got school tomorrow so I’ll have to watch it when I wake up :< even sadder because I’ve got a few OC’s with animal (mostly bird) legs.
Thank you I owe you so much and learned so much from you!! Best art teacher EVER!! It's genuine so kind and sweet of you to offer all of this great knowledge for free, so THANK YOU!!
depends on the look you're going for, you can do the whole leg, but just the foot and stylize it, like I do, if it's bunny, big feet, if it's a dog, not so much, depends on the look you're going for
I love your work this helps me allot! Im a young artist I would say my age but I am under 16 but I love your work! I like studying animals and basically every anatomy and you made it match perfectly! I'd say the legs on the humans need to stay shorter or longer depends on bird or birb
Hey for your next video can you do how to draw hair I struggle so hard on how to draw hair many short hair on guys and girls and so far the videos that I have watched have helped a lot
This helped a whole lot! I had this man-bird hibrid character for some years now and I always struggled a lot on how to make his legs, because I just didn't know how to apply bird legs to a person
i have a character that can partially (and fully, if they concentrate enough) transform into almost any pre-historyc animal (mostly dinosaurs) so i need to *really* pay attention to the legs and wings and horns and tails, many times but i like dinosaurs, so this is fine
I would say that a dog would put their heels on the ground like humans. Cats and bears is an example for this when switching from 4 to 2 legs. Kangaroos would be like a middle ground. Then they could walk more stable and shift away the weight on their toes. Birds are a different part because they already walk on 2 legs.
The problem with bird feet on humans is that everyone always tries to do either perching bird feet or raptor feet, neither of which are made for walking. They will ALWAYS look awkward no matter how you shift the joints around, because the feet are fundamentally NOT made for walking. People need to understand that there are many kinds of bird feet; they are just as diverse as mammals, they just don't get credit for it because people tend think bird=bird, and mammal=deer, humans, cats, dogs, hippos, possums, mammoths etc etc. This lack of understanding of bird diversity tends to show. There are many birds whose feet ARE made for walking and running that are good inspiration.
something i really like doing with avian legs is just exaggerating the joints in the heels a bunch. it makes them look a little daintier and its just kinda fun to do
“All of these rules, you can keep them at your own discretion.” And thus is really the essence of appealing design: knowing the rules is important, but knowing when to break them and doing so with purpose is even more so.
This has been SUPER helpful, thank you! And thank you 10x more for using birds as your sample because I've been trying to find refs. for putting bird anatomy on humans and this has been so far the best I found!
I do take stylistic liberties, but I'm also coming up with an entire alternate evolution of vertebrates to justify humans having wings and arms, + dragons existing sooooo
I didn't draw digitigrade legs until I started playing a Tabaxi in D&D and then started making a comic about her. They're super tricky to do some poses with (like laying down) but I've gotten better with practice. I draw kobolds with digitigrade legs as well (the other main character being a kobold) and now I'm not sure I could go back to "human legs with paws at the end" style legs on anthro characters if I tried.
I love how informational this is! I don't draw nor have I been watching any drawing videos so colour me surprised seeing this on my feed. Now I wanna try drawing...Specifically Drawing atomically correct Anthropomorphic Creatures.
Nice video, it was fun. However 3:25 is incorrect. Bird bones while hollow the actual bone part is actually denser then many other animal bones and come out weighing more in animals of similar sizes. The hollowness of their bones is related to flight but it's actually for dealing with thin air at high altitudes if I recall correctly.Acting as extra lungs basically.
Another big thing to note is balance. A thing i usually struggle while drawing animal legs on people is that it looks like their leaning forward or backward and like their about to fall. i like to make a part of the leg like the thigh or heel lean forward or backward a bit to account for the rest of the leg. I also draw a line running down the entire character to make sure their balanced. I hope that makes sense im kinda just running my mouth here but i feel like it couldve been something to share
This was a very helpful tutorial, but I’m still having trouble drawing hooves and learning the anatomy. Can you do a tutorial branching from this one that explains the basics of hooves and paw pad proportions? And also one about how to add extra limbs to a anatomy, like extra arms on the body or legs? Also, I love your tutorials! They explain a lot of the anatomy and proportions for what you are drawing/going off of.
along the lines of what others have said of cats i imagine a species developing bipedalism off digitigrade legs would rest on the heels like how humans walk and stand and pushing up onto the toes when moving more than a few steps for the extra spring and dexterity. its what digitigrade animals do when back on two legs its what kangaroos do and its what we humans even do when making quick movements side to side.
Those kinds of legs are mainly good on bird like creatures and certain types of mechs. As that type of leg design allows mechs to handl more types of terrain. As well as having some kind of stomp or kick attack that hits hard
Very usefull video! And a fun fact that i discovered recently: Rabbit legs actually have the same quantity of joints of a human leg! (Before i discovered this, i thought that rabbits had the same quantity of joints of a cat leg lol).
my mom gave me a good tip on how the size is for the feet on the character specifically humans. the length of the foot should be the same length of the forearm. that's how it is irl
Yes, that's generally true! That works for normal human anatomy, though I think what she's getting at in the video is that because you're changing the legs from plantigrade to digitigrade you'd be changing the way weight is distributed. Because gravity, of course, you need strong leg muscles and planted feet to support the human body being vertical - digitigrades are usually quadruped, and spread their weight more horizontally. So especially with bird legs on a human that aren't muscular, you can give them bigger feet to help distribute the weight. Some broiler chickens are an example of how too much body weight on little legs and feet, with fragile bones, just doesn't work. Whoops, went off on a tangent a bit there lol. TLDR: yep that's a great tip for human anatomy, but for humanoids with animal legs it's ok to play with the proportions a bit!
Its almost surprising to see how many people don't realize the "backwards knee" is just the ankle. Perfect example why you should always study a creatures basic anatomy/bone structure before drawing them.
The first example you showed with the straight legs, I feel like it can be cute sometimes when your just making a little animation or something for a meme. Don’t you dare keep it in my presence for more than 162.9 seconds, though.
Something I've been wondering for a really, really long time: What do you do with shoes on paws, hooves, etc.? Do you think they'd look different if they're not made for human feet? How would you draw that?
My character is a human, but he can change forms into a Utahraptor-like animal, as well as an anthropomorphized/humanoid version of the same animal. This has almost certainly helped me with the design of the humanoid version, as I've already made a Raptor drawing before. I'll be saving this video to "Watch Later" as a bookmark, of sorts.
I was drawing a tiefling. I had no idea what it is, but I got a small guide from person who requested it - human legs with hoves. What I did was draw a normal human leg and make her hove-feet like those shoes with heels but without a heels. It makes sense for the character, because she was a perfomer actress, so she had to look very feminine and I couldn't just put heels on her hoves, so I turned the hoves into heels. And of course they were slightly bigger than normal feet. It looked amazing in the end.
personally I think the first two just depend on what artstyle you're going for, while they're not anatomically accurate they're fine if you're going for a cartoony or chibi style (as long as you don't make the front limbs bend forwards like the back limbs do)
Fun fact: in my language (which is welsh) corgi is tiny dog cor is tiny dog is gi although sometimes it’s ci Also penguin is welsh for white head pen is head guin is white
I was drawing these kind of legs in art class once for a character I had, it's fun drawing it like digitigrade. I wish my art class actually taught something though
I usually don't worry about legs. I know I should practice with the whole body if I want it good but I only draw the head of my character and have it protrude out of random things to it's not floating
🎨 Join an online art class with top-notch instructors for personal feedback and guidance: www.wingedcanvas.com/virtual-art-class
New student? Try 2 drop in classes for the price of 1: www.wingedcanvas.com/trial-art-classes-online
Want awesome perks while supporting the creation of free art education? Join our Patreon: www.patreon.com/c/wingedcanvas
🖌 Want to learn more character design or animal anatomy live with Jessie? Join her online mentorship: www.wingedcanvas.com/virtual-art-class/digital-illustration
🍎 If you're a teacher, bookmark our Treasure Chest for Art Teachers: www.wingedcanvas.com/art-resources-for-teachers
At 2:34 you got the ostrich leg wrong, 1 is the shin, the femur is up in a squat position, most birds have their thighs hidden, to be fair
I feel like almost everyone who makes videos like these go into a rant about something inspecific, but your videos actually help and have taught me more than any of my art teachers :]
Agree, because it's could be someone's art style, they can draw what they would like to.
“Drawing it this way…” *loses subject and starts ranting about personal trauma*
@@anxia-tea5846 I didn't see this reply till now but literally yes, my teacher started ranting on why they started drawing and how they have a comfort style (which I completely agree me too-) but I'm just tryna learn - tell me personal stuff in free time..
@@anxia-tea5846 exactly
That's because everything is a rant that comes out here.
Question; would this technique apply to ducks? Just curious, no reason.
Edit: I'm slowly losing my sanity over how many people are talking about a "Duck-Army". I honestly didn't know something like that existed until now, but you know what? I suppose it's a thing now. Anyone who wants to join is automatically considered a member. Rise-up duck army.
*SEND ME WHATEVER CREATURE YOU MAKE I WANT A PRECIOUS HALF DUCK*
quack quack army
I wouldn’t mind joining said army
Let me join the duck army please
ducke army \o/
I definitely think it's possible to make platigrade anthro legs work. I personally like drawing them this way, just don't ignore the heel ya know. You're basically changing out the toes for paws, not the whole foot. It weights the design more human whilst keeping animalistic features. However, if you want to weight the character more animal, go with the more animal leg proportions. I also feel like plantigrade works less for bird legs and hooved legs for some reason, maybe just cause I see it less I unno.
There are humans actually capable of walking on their toes, so my answer to this is probably ballet. Just copy a ballet dancer in flats on half-points, or straight up en pointe (modern pointe shoes with wide box e.g. Gaynor minden work amazing) , and then add fluffy toes.
I think paws are Similar to toes in a way since we are animals but I can be wrong.
@@MiniEarthmoverAriel toes and balls of feet iirc. Then the arch of the foot is stretched out for animals and the heel is up in the air
Funily nough I notece oposite problem in paleoart where someone drawing extinct animal that was plantigrade as digitigrade. Happens a lot with Amphicionids (aka beardogs) and Nimravids
Plantigrade feet rely on a wide "palm" of the foot to spread weight, rather than the toes, which digitigrade feet use.
Bird feet are mostly toes.
Hooves are as far from plantigrade as anatomy can get. Hooves are literally fingernails being walked on.
Zootopia does plantigrade legs. They don't get rid of the heel, they just move it to the floor. Also, you can look at real life cats. When cats stand up on their hind legs, they're temporarily "plantigrade". That's why I think the plantigrade legs are more realistic, because real animals choose to stand on their heels when they stand on two legs.
Aren't like the mlp ponies's feet plantigrade? I'm not very good at sketching while drawing and doing the lineart first instead of sketching. I want to make animation similar to mlp with my animal characters.
Yeah, that's what I was saying. If an animal is going to stand upright, technically it would have evolved into the plantigrade form. The heel isn't going anywhere, it's just in the same place ours is
Hey,Just discovered that if an human stands on four(in some specific ways,no,not that way,okay,both erotic and normal ways)it turns into an digitigrade,so,you're correct
@@MiniEarthmoverAriel I believe horses have a different thing going on. Which is unguligrade.They just basically walk on their toenails.
Sure, knowing horse leg anatomy can be useful for drawing ponies. But it's not a necessary thing to know.
Some people have a different way of drawing mlp pony legs. Like more horse-like. And some people just stay closer to the official mlp art.
That's just kind of an artstyle thing I guess.
@@batwolfy7044 I draw most of my animals platigrade half of the time except my dolphins/orcas, some of my birds, and Raptors/dinos. I'm not really a mlp fan but that's nice to know horses actually walk on their toenails. I have horse therapy and Its cool.
For plantigrade legs with paws you can extend the paw a bit so you can still have the heel, and then have the fluffy toes and toe beans. Ive seen ppl do it and it actually looks good if done right.
There are also non-human plantigrade mammals, like bears.
"legs should match the body they are attached to"
Not necessarily, my mom's dog is a really unluckily bred mutt who's got a super chonky barrel-like body, and basically toothpicks for legs. He does have issues with his joints.
Guess this is a Majority Rule. There are some exceptions with the depending factors.
It always depends on the context. If you make the conscious choice to draw the legs way too thin because you think it's more funny and/or because there actually are dogs like this, it's okay. But mostly, people draw legs just because they don't know any better which isn't good.
Well, in compensation I bet he's adorable
Fun fact: nature did not make dogs, humans did. That's why they're pretty much almost always fucked up in some way or another, because We Don't Know What We're Doing™️
You say "not necessarily" while also ignoring the word "should" in the original quote
This helps me a lot since I’m working on a humanoid species and most of em are built for running around doing violence and hunting, and the making the bird feet larger helps with one of the sub species I’m basing off of birds that dive after fish. Thank you.
Weird to point out I think, but in personal experience, furry art (especially art closer to realism) is a really good reference, since theres a pretty large range of animals you can find, and considering that many furries are digitigrade animals, and walk on their hind legs (usually), it’s good for reference! You could even find actual fursuits and reference real life pictures! =)
No but why was this, deadass, THE most informative video I have seen yet?? Like not only is the art style absolute eye candy, but the way you edited the video as you explained was possibly the best I've ever had _anything_ explained. Lord, if only school taught me like this... Truly astonished, well done ❤️
Eye candy 😌💅
😂😂😂😂😂😂😂😂🔝🍀⏩🕐
@@bearythepanda6590candy ❤❤😂😂😂🎉🎉
Nicely done! As a side note, bears and raccoons are also plantigrade, as are skunks.
While I don't draw, I do write, and it's important to know how the legs work when describing your character's movement.
Digitigrade legs are made for forward movement. It's a permanent runner's stance. Digitigrade legs are wonderful for speed and rapid changes of direction -- as long as you're moving forward. Their main issue is the limited load-bearing surface, since the heel is off the ground. Just watch a dog try to walk backward sometime. Running species, such as canines and felines, are digitigrade.
Plantigrade feet, on the other paw, are the best for supporting weight and gripping surfaces. Climbing species, from raccoons and bears to rats and squirrels, are plantigrade, as are birds to make use of their talons. (They're very talon-ted.)
There is a third one, however: Unguligrade, the hoofed mammals. Unguligrade takes digitigrade to its logical extreme, maximizing speed at the cost of flexibility )and thus balance) and grip.
So, realistically, both digitigrade and unguligrade bipeds will have a forward lean, due to the heel being off the ground. More realistic versions are likely to need mobility aids, such as canes or walkers.
Birds (like their ancestors the theropod dinosaurs) are generally digitigrade. There are some that are plantigrade because they're specialized swimmers and aren't that great at walking.
@@feuerlingittle note: the geese are digitigrade too. The webbed part is the toes, not the whole foot. Thing is, the legs are hidden in the body, so as plantigrades we see the foot and think that the heel is the leg and the webbed toes are the whole foot.
As someone who struggles with limbs (paws or legs especially), this is extremely helpful!
Finally!! After so many years of research... And painful ADHD limbo I can finally say I'm learning art from a video!!
I have finally found a channel that ACTUALLY teaches art and goes straight to the point!!!
I'm self taught... But I only draw humans... Yet your way of teaching anatomy is so handy and accurate, as if a teacher is teaching me without the need to shove unrelated topics. I'm so glad I found this channel. I'm basically taking classes with you!!
Thanks for your tips, you're a hero 💜💜💜💜💜💜💜💜💜💜💜✨✨✨✨✨✨✨✨
Could you possibly do a lesson on how to draw robots while still making them look cool? I keep trying to make it realistic (with their limbs being made of metal, not necessarily as flow-y looking as a human) but it keeps coming out just like stiff and bad looking :/. I think it might be good to draw it like a person wearing armor maybe? But i don’t really know how to draw that either…
Edit: Oh wow, thanks a bunch to all who commented helpful ideas/tips! Surprised by the amount of info y'all have. To anyone curious, my robots are looking much cooler :) TY!
Maybe start with the outline of a person then sort of section it off into like the metal plates or something?
If it looks stiff, then maybe it's just your gesture. Start off with only a gesture drawing, as if you're going to draw a human, so that you can find a nice flowy pose without getting distracted by detail, then start building from there. If you're making it like an android anyway, if you're making a robot that doesn't resemble a human - like, it's overall a more boxy shape without legs for example - then of course it's going to feel stiff. Robots are made of a stiff metal after all lol. The only flexibility is wherever you add the joints, just like a person in that regard. Maybe you could try looking up some inspiration of how professional artists - like game designers? Concept artists? - create robots and see how they might keep it from feeling stiff. :>
What helps me is to exaggerate size and shape to make it feel organic despite being mechanical. For example, extremely thin hydraulic limbs with large extremities or vise versa. Also, maybe try including more “joints”. There are plenty of examples of individually inflexible parts coming together to form something semi-flexible (think of the solid segments of a spine, prosthetic fingers, and hinges- although the parts of each are solid, they are connected in a way that allows flexibility). This can also lend to the illusion of organic movement. Hope this helps!
For person in armour it's good to look at historical reenactment. Like "How a man shall be armed XV century" and "the Knight" videos. I'm a larper and observing knights armour helped me to fix human anatomy and proportions, especially with legs, now that i draw knees as piramids on my sketches as it's seen in armour knee plates and that helps me to figure where the leg goes, same for elbows. Drawing breastplate the way it is is also a lot better for poses then just a square. Note that breastplate is as short as a riebcage, it's just visible. I dare say that trained knights in armour are anything but square robots, they move swiftly and smoothly and the outline of a good armour is beautifully curved. It lefts possibility for lots of movement. The perfect knight's body shape is male hourglass with wide shoulders, found breast and small waist, and then hips, that helps to distribute weight more evenly, so is the silouette of an armour. I saw people doing acrobatics in their early XVI century armour replica.
As my relatives work as space robot scientists, I actually dare say that knight in armour is totally not realistic robot portrayal at all. Actual robots don't have human anatomy and proportions. What robot hands do is that they have a lot of joints and form a beautiful chain arch shape while moving, and they're quite swift also. They typically bend in inhuman way. Real robots are closer to vehicles with long manipulators, then to humans, they're bulid on purpose.
I recommend looking at actual robots.
depends on preferences there is no incorrect standerds, but for anottomy sake you cleverly simplified it pretty much which is great for beginners. i know people are too hyper critical these days to tutorial artists who usually goes with titles of "dont do this" but im gald i found your channel cause you elaborate on what you did.
The second one you drew it literally one of my dogs. She's a huge fat round chonker, but her legs, instead of being fat, stretched out so now I call her "The Barrel on Toothpick Legs"
dude i just found this channel and there's already so much to look forward to
i just found this channel today but i love what you are doing!!! i love that you are helping artists and for FREE???? thank you so much!!!!!! please keep doing what you're doing!!!!!!!!
the worst animal legs i saw was one this christmas candy dish it had this statuette of a lady reindeer on it, she had digigrad legs but human feet so there was her knee joint, ankle joint, another ankle joint then the toes joint (it looked like she had a broken calf bone)
something it fell at some point and when i fixed it i took the chance to make her legs right because had been buging me for years
Incredibly cursed
love the wings, legs, and tail of the art at 5:15
I actually just found this channel today and the first video I watched was pretty neat so I am exited for this
SAMMEEE!!
Wonderful this is helpful because I draw odd humanoid creatures and could not get the legs right. Thanks!
Both plantigrade and digitigrade could anatomically function, depending on several factors. Neither is unrealistic (though obviously a drawing that literally removes the "foot"/"heel" is gonna have issues), it just depends on what exactly the creature/person is getting out of it.
Generally speaking, digitigrade legs are better for moving very fast- since they use the heel/foot as an extra point of leverage and push themselves with just the toes/paws. But that form of movement is alot less stable and energy efficient, making it not as good for long distance travel or endurance- plantigrade is much better for both of those things, as evidenced by our evolutionary specialization as endurance hunters. Kangaroos are weird because they get around by jumping, which is entirely different from both of those forms of movement. Though they stand plantigrade, when hopping around their legs are in a digitigrade position- in essence they are using the ludicrous leverage of their longass feet to push off as a digitigrade animal would, but at such high speed that they "stride" through the air and lose contact with the ground entirely since they do it with both legs at once.
But, when speaking in terms of fictional anthropomorphic animal people, just about any of these could work out anatomically. Whether its regular human-like plantigrade legs and feet- just with puffy clawed toebeans instead of toes- or more "realistic" digitigrade legs with the more pronounced heel/foot joint and heavier proportions.
2:51 Rabbits are also plantigrade! they follow similar body structure as kangaroos, but their front feet are more digitigrade but not by much as they often use them as hands/balancers then feet they will balance on their hands/paws to take a step
those "don't do" drawings are literally 20 times better and more proportional dogs than I can do
Amazing video! Covered a lot of the basic things when it comes to digitigrade legs on a human figure. One note I have, for more depth, is looking into unguligrade legs(hooved feet, like pigs, horses, deer, etc)
Unguligrade is very similar to digitigrade, yet it also has the toes off the floor as well as the heel(they walk on their toenails/hoof instead of the toes)
But yes amazing video and brings up a lot of the ignored things when it comes to legs on characters
can’t wait for this to premiere. not very good at this cuz i’ve never drawn an animal before.
Valeu cara, você me ajudou bastante! :3 apesar que eu não entenda oque você diga exatamente. Achei sua ilustração incrível :33.
Mano, tenta usar as legendas automáticas do yt, já ajuda bastante.
Maned wolves are so disproportionate, they are amazing
Perfect! Awesome! Amazing! Dazzlous! Stupendous! Now time to figure out how to draw digitally 😃
Funfact: While bird bones are hollow, they are also denser. This means their weight actually equals out. Also, they aren't nearly as fragile as people think. Their bones are just designed for torsion forces experienced because of flight and not blunt force from direct impact.
I appreciate how you are the only person that will ever explain anatomy to me and I won’t get bored. I love it so TYSMMMMMM
One animal you can look to are bears. They are plantihrade and have roughly same proportion thigh to calf ratio, just their hind legs are shorter overall in relation to human. I think that could be a good reference for people.
Thank you for always blessing us young artists, beginners, and lost one’s with these videos helping us reach our goal for drawing
I draw digitigrade characters a lot, even tho I might mess up to proportions sometimes I still know that it's not "backwards knees" more like an exaggerated tiptoe. works well with mammalian and some reptilian chars but I've struggled with avian ones, thankfully this video gave me some insight regarding this.
Now try draw half-arachnid humans, PLEASE, I saw WAY too many anatomy inaccuracies and I hope you'll be able to fix that.
I will be honest, I will probably never use this because I like to go by my own rules (😅), but this is certainly very informative and helpful for those who need it, and your art style is absolutely stunning!!!! 😊😊😊💖💖💖
I hope you learned the rules before breaking! I’m not trying to be mean, this advice just follows me now lol, first learn the rules of art before you break ‘em!
Hi there!
Don't forget that there is never a "right way" to draw things like this! Any leg type is okay to use as long as it is applied correctly. Don't let other artists tell you you're doing it wrong because you're not doing it their way!
If the goal is to be somewhat anatomically correct, and to have convincing figures, there's definitely a wrong way to do it. If there's a goal, or objective, one can make objective statements about how to reach that goal.
3:50 frog legs right now! Yessss😂❤ Also I'm subbing cause I need Tutorialssss!
I do feel like plantigrade vs digitigrade is a style difference, like it doesn't hurt to do it the scientifically wrong way
well, yeah! pretty sure this video is for people who care about more realistic proportions. if you want to do anything in a more stylised or cartooney way, go for it!!
@@bathnoodles2753 oh yeah, that makes a lot more sense, I do really like the videos on this channel, they helped me do snouts a lot better
However, if your goal is to have convincing forms that move in understandable ways, then keeping anatomy in mind is very important. I always always tell young artists that want to draw people/animals of any kind in any style, learn anatomy first. Learn to do it more realistically first, so you can understand how to make it stylized while still convincing. Making a character that works like a human in every way but their feet typically caused an uncanny valley of sorts. It's humanoid, but doesn't walk right, it's creepy. Like that one chupacabra alien movie with the backwards legs.
@@bathnoodles2753 Even if you do a cartoon style, it's best to still understand anatomy. So your characters look like they can move. And if they do, they move in ways that make sense. That way it isn't so uncanny to the viewer. Unless your goal is to creep out the audience by how the character either doesn't look like it could move, or that it's constantly in pain if it did.
I watched some cartoons where the movement of the characters was painful to watch, because either the story board artists or the animators didn't understand how human bodies moved. They didn't understand how arms move around a shoulder, or how the body should move when people walk, ect.
That's why I always tell young or aspiring artists to learn anatomy. If you want to draw something with anatomy, try to understand that anatomy first.
@@botarakutabi1199 if youre just a hobbyist u can really do whatever u want
This video helped me alot when I tried to design a rabbit/frog cryptid type creature for my art class.
I always thought of plantigrade animal characters as just their foot was just shorter like humans are, so idk if I wouldn't say it would be removing a joint, more of shortening a part that's attached to the joint. Oh and I'm kinda curious about in regards to birds that don't have hollow bones, as there are some like penguins, loons, and puffins. And I now also am curious about other reptilian creatures like the crocodilian family or amphibians, lizards, etc, heck even arthropods(animals with exoskeletons).
Nice informative video.
My only gripe is that the ostrich graphic you used is incorrect, it is not including the thigh and the knee joint [ostriches have very short thighs which are usually hidden under the feathers near the body] Ostriches are the only birds which walk not just on their toes, but only on the tips of them, and they have a fourth visible joint between the first and second phalanges of their toes, similar to the fetlock in ungulates.
i discovered this from looking at my dogs, and other's art, but its really nice to see someone else explain it
oh wow i remember seeing part of this on the video about horns and ears and snout (like above the canvas kind of cut off)
Boi this should be interesting
glad I found this channel
so I've been recently trying to experiment with my art and omigods, this channel is a lifesaver
3:20 that’s actually not true, bird bones are heavier than mammals of a similar side because their bones are denser. Their bones are hollow so they have air pockets to help them breathe while flying.
Another fact about bird bones: they’re stronger than mammal bones due to being denser, as I said earlier, so they’re harder to break. However, if they do break, they shatter and splinter, while mammal bones break more cleanly, so it’s probably worse if a bird breaks its bones than a human.
This premiers at 1am for me and I’ve got school tomorrow so I’ll have to watch it when I wake up :< even sadder because I’ve got a few OC’s with animal (mostly bird) legs.
You free art tips helped me SO MUCH and my art, THANK YOU!!
Thank you I owe you so much and learned so much from you!! Best art teacher EVER!! It's genuine so kind and sweet of you to offer all of this great knowledge for free, so THANK YOU!!
depends on the look you're going for, you can do the whole leg, but just the foot and stylize it, like I do, if it's bunny, big feet, if it's a dog, not so much, depends on the look you're going for
I love your work this helps me allot!
Im a young artist I would say my age but I am under 16 but I love your work! I like studying animals and basically every anatomy and you made it match perfectly! I'd say the legs on the humans need to stay shorter or longer depends on bird or birb
Will this video talk about 4-legged people not like centaurs like a spider?
Hey for your next video can you do how to draw hair I struggle so hard on how to draw hair many short hair on guys and girls and so far the videos that I have watched have helped a lot
This helped a whole lot! I had this man-bird hibrid character for some years now and I always struggled a lot on how to make his legs, because I just didn't know how to apply bird legs to a person
i have a character that can partially (and fully, if they concentrate enough) transform into almost any pre-historyc animal (mostly dinosaurs) so i need to *really* pay attention to the legs
and wings
and horns
and tails, many times
but i like dinosaurs, so this is fine
aa thank you! You're a life saver, I'm never able to get the hang of drawing hind legs and your wings tutorial helped me so much too! ❤️
I would say that a dog would put their heels on the ground like humans. Cats and bears is an example for this when switching from 4 to 2 legs. Kangaroos would be like a middle ground. Then they could walk more stable and shift away the weight on their toes. Birds are a different part because they already walk on 2 legs.
this really helped, considering my character is half deer i never really knew how to draw animal feet and legs, but this video helped alot
Glad to hear this video helped you! Let us know if there's any other content you'd like to see.
The problem with bird feet on humans is that everyone always tries to do either perching bird feet or raptor feet, neither of which are made for walking. They will ALWAYS look awkward no matter how you shift the joints around, because the feet are fundamentally NOT made for walking. People need to understand that there are many kinds of bird feet; they are just as diverse as mammals, they just don't get credit for it because people tend think bird=bird, and mammal=deer, humans, cats, dogs, hippos, possums, mammoths etc etc. This lack of understanding of bird diversity tends to show. There are many birds whose feet ARE made for walking and running that are good inspiration.
something i really like doing with avian legs is just exaggerating the joints in the heels a bunch. it makes them look a little daintier and its just kinda fun to do
“All of these rules, you can keep them at your own discretion.”
And thus is really the essence of appealing design: knowing the rules is important, but knowing when to break them and doing so with purpose is even more so.
THANK U!!! i have a siren character that is half bird and i have been struggling with how to draw her legs this helps immensely
This has been SUPER helpful, thank you! And thank you 10x more for using birds as your sample because I've been trying to find refs. for putting bird anatomy on humans and this has been so far the best I found!
this is EXTREMELY helpful thank you so much
I do take stylistic liberties, but I'm also coming up with an entire alternate evolution of vertebrates to justify humans having wings and arms, + dragons existing sooooo
I didn't draw digitigrade legs until I started playing a Tabaxi in D&D and then started making a comic about her. They're super tricky to do some poses with (like laying down) but I've gotten better with practice. I draw kobolds with digitigrade legs as well (the other main character being a kobold) and now I'm not sure I could go back to "human legs with paws at the end" style legs on anthro characters if I tried.
I love how informational this is! I don't draw nor have I been watching any drawing videos so colour me surprised seeing this on my feed. Now I wanna try drawing...Specifically Drawing atomically correct Anthropomorphic Creatures.
Nice video, it was fun. However 3:25 is incorrect. Bird bones while hollow the actual bone part is actually denser then many other animal bones and come out weighing more in animals of similar sizes.
The hollowness of their bones is related to flight but it's actually for dealing with thin air at high altitudes if I recall correctly.Acting as extra lungs basically.
I learned so much more from her channel then I do in science class, and almost any art class I’ve ever taken.
Another big thing to note is balance. A thing i usually struggle while drawing animal legs on people is that it looks like their leaning forward or backward and like their about to fall. i like to make a part of the leg like the thigh or heel lean forward or backward a bit to account for the rest of the leg. I also draw a line running down the entire character to make sure their balanced. I hope that makes sense im kinda just running my mouth here but i feel like it couldve been something to share
This was a very helpful tutorial, but I’m still having trouble drawing hooves and learning the anatomy. Can you do a tutorial branching from this one that explains the basics of hooves and paw pad proportions? And also one about how to add extra limbs to a anatomy, like extra arms on the body or legs?
Also, I love your tutorials! They explain a lot of the anatomy and proportions for what you are drawing/going off of.
along the lines of what others have said of cats i imagine a species developing bipedalism off digitigrade legs would rest on the heels like how humans walk and stand and pushing up onto the toes when moving more than a few steps for the extra spring and dexterity. its what digitigrade animals do when back on two legs its what kangaroos do and its what we humans even do when making quick movements side to side.
Those kinds of legs are mainly good on bird like creatures and certain types of mechs. As that type of leg design allows mechs to handl more types of terrain. As well as having some kind of stomp or kick attack that hits hard
Very usefull video!
And a fun fact that i discovered recently: Rabbit legs actually have the same quantity of joints of a human leg!
(Before i discovered this, i thought that rabbits had the same quantity of joints of a cat leg lol).
THIS MAKES SO MUCH SENSE!!! i just discovered ur channel and ur art is amazing :0 beautiful :]
Man I love this channel! 😌 the channel is making me better!
I've been able to make legs on an animal well, just not animal legs on a human great. This helped a lot!
AAAAA I NEED THIS TO PREMIERE
For someone who picked art to study in year 10 this is VERY helpfull and i dont think my teacher would even teach us this.
my mom gave me a good tip on how the size is for the feet on the character specifically humans. the length of the foot should be the same length of the forearm. that's how it is irl
Yes, that's generally true! That works for normal human anatomy, though I think what she's getting at in the video is that because you're changing the legs from plantigrade to digitigrade you'd be changing the way weight is distributed. Because gravity, of course, you need strong leg muscles and planted feet to support the human body being vertical - digitigrades are usually quadruped, and spread their weight more horizontally. So especially with bird legs on a human that aren't muscular, you can give them bigger feet to help distribute the weight. Some broiler chickens are an example of how too much body weight on little legs and feet, with fragile bones, just doesn't work.
Whoops, went off on a tangent a bit there lol. TLDR: yep that's a great tip for human anatomy, but for humanoids with animal legs it's ok to play with the proportions a bit!
@@mimthyss yup. also thanks for the tl;dr. I have the attention span of a flea
(on humans) thats also equal to the height of the head :)
"Pff... no it's not.."
Presses foot against forearm.
"Son of a bitch."
that is super weird, my feet are wayy smaller than my forearm. And going off of the comment above me, my head is in between my feet and forearms, damn
Its almost surprising to see how many people don't realize the "backwards knee" is just the ankle. Perfect example why you should always study a creatures basic anatomy/bone structure before drawing them.
The first example you showed with the straight legs, I feel like it can be cute sometimes when your just making a little animation or something for a meme.
Don’t you dare keep it in my presence for more than 162.9 seconds, though.
Something I've been wondering for a really, really long time: What do you do with shoes on paws, hooves, etc.? Do you think they'd look different if they're not made for human feet? How would you draw that?
These kinds of videos are very valuable resource for all of us. Thanks a bunch! Truly fantastic work.
My character is a human, but he can change forms into a Utahraptor-like animal, as well as an anthropomorphized/humanoid version of the same animal. This has almost certainly helped me with the design of the humanoid version, as I've already made a Raptor drawing before. I'll be saving this video to "Watch Later" as a bookmark, of sorts.
Needed this to confirm. Thanks.
I was drawing a tiefling. I had no idea what it is, but I got a small guide from person who requested it - human legs with hoves. What I did was draw a normal human leg and make her hove-feet like those shoes with heels but without a heels. It makes sense for the character, because she was a perfomer actress, so she had to look very feminine and I couldn't just put heels on her hoves, so I turned the hoves into heels. And of course they were slightly bigger than normal feet. It looked amazing in the end.
personally I think the first two just depend on what artstyle you're going for, while they're not anatomically accurate they're fine if you're going for a cartoony or chibi style (as long as you don't make the front limbs bend forwards like the back limbs do)
Really nice job. I did so stuff with MIDI/DAW/soft banks wayyy back in like 99/00 in college and was ok at it. I bought soft soft last
It kills me every time someone says "the character's legs bend the other direction". NO, THEY DON'T, THOSE ARE THEIR ANKLES.
Fun fact: in my language (which is welsh) corgi is tiny dog cor is tiny dog is gi although sometimes it’s ci
Also penguin is welsh for white head pen is head guin is white
I was drawing these kind of legs in art class once for a character I had, it's fun drawing it like digitigrade. I wish my art class actually taught something though
2:07 Me who can walk on tip-toe very comfortably and without struggle: _Maybe I am a digitigrade_
I usually don't worry about legs. I know I should practice with the whole body if I want it good but I only draw the head of my character and have it protrude out of random things to it's not floating
Thanks for drawing bird feet. Now I can work on my anthropomorphic bird character but better now.
Literally all I needed
Question: how would you draw the different legs from the front? I just don’t get it😅
I'm so glad I randomly found you on my home page!
These are extremely helpful videos, thanks!