BGMWSS idea: for every map, for every race take proxy 2nd from whichever position you judge would have been most advantageous to have spawned at originally. Royal Blood always seems so tough for Zergs, not sure why it shows up in Bo3. It would be cool to see Zerg make the bottom right/top left bases a focus for expansion. From Dark's position this game, a forward 3rd let alone a forward 4th is very difficult. Like what if Zergs took the bottom right as a proxy 3rd, and essentially give up on the bottom left as they are able to set up shop from the bottom right?
Starcraft pros really blow my mind. I think, wow that’s really fantastic micro and then we look at production and they were building units and buildings at the exact same time
As a random player I cannot begin to overstate the value of the ramp it makes ravager pushes and baneling busts much harder to pull off, for protoss early scouting is key and having a low ground wall only hides variations of the starport against them since most walls consist of production (unless you play without add-ons which is already something you end up scouting very quickly)
his strategies stunned dark...but he was still playing terran and needs to be banned for win trading for picking terran. the mere fact that zerg needs to hit a certain level of econ to win the match up and cant be stopped by terrans from getting to that point because queens beat all tier 1 and 2 terran units ....and bcs without yamato.. shows just how shit the game is when it comes to balance. sadly it was never going to be any other way as blizzard showed with warcraft 3 that they dont give a shit about balance, they only care about who cries the most on the forums
Game 2 is definetly my game of the year! Dark is always been a blast to watch but that was peak Starcraft
Your consistency is unrivaled captain, keep it up!
BGMWSS idea: for every map, for every race take proxy 2nd from whichever position you judge would have been most advantageous to have spawned at originally.
Royal Blood always seems so tough for Zergs, not sure why it shows up in Bo3. It would be cool to see Zerg make the bottom right/top left bases a focus for expansion. From Dark's position this game, a forward 3rd let alone a forward 4th is very difficult. Like what if Zergs took the bottom right as a proxy 3rd, and essentially give up on the bottom left as they are able to set up shop from the bottom right?
Starcraft pros really blow my mind. I think, wow that’s really fantastic micro and then we look at production and they were building units and buildings at the exact same time
22:16 lol EVERYONE was thinking it. I know it.
At least if you're like over 30 or so, 100% lol.
Specials 2nd game had one of the coolest builds I've seen in a long time.
Great series, ty Captain
Team Terran
As a random player I cannot begin to overstate the value of the ramp it makes ravager pushes and baneling busts much harder to pull off, for protoss early scouting is key and having a low ground wall only hides variations of the starport against them since most walls consist of production (unless you play without add-ons which is already something you end up scouting very quickly)
Special 1st game was really amazing,too bad it fell apart after
nice
his strategies stunned dark...but he was still playing terran and needs to be banned for win trading for picking terran. the mere fact that zerg needs to hit a certain level of econ to win the match up and cant be stopped by terrans from getting to that point because queens beat all tier 1 and 2 terran units ....and bcs without yamato.. shows just how shit the game is when it comes to balance. sadly it was never going to be any other way as blizzard showed with warcraft 3 that they dont give a shit about balance, they only care about who cries the most on the forums
Who cries the most is definitely terrans lol
@@chir0pter nope, it has literally been zerg at all points in the game