He shouldn't have to go to this extent to simply find an iota of consistency and clarity. Only to never really do that. This game is completely disposable
alot of this shit is so self explanatory tho lol head eyes... well you got shot in the eyes, head top well not shit Sherlock you got shot in the top of the eyes, and so on
had ricochet on shoreline in the dark and watched the replay frame by frame and youcan acually see the bullet ricochet off the helmet and veer off in another direction
The thing is, bullets that ricochet can also do damage, my teammate and I were on two sides of an opening in the wall and as he was shooting someone on the other side, a few bullets hit the wall next to me and caused a concussion with a bit of damage since I had a helmet. Later after the raid it was confirmed that it was his ammo that caused the damage, so it was for sure the ricochet.
@@danielfarfudinov3193I’ve seen clips of a person getting a shot ricocheted off their helmet with their teammate standing to close and it head shots and kills their teammate
Yeah theyve been like that for a while, Ive had m61 bounce off my faceshield and into a buddy's chest, Ive also seen several clips of people accidentally killing themselves with ricochet lol. @@danielfarfudinov3193
@@KiddBuu_ Yeah this has happened to me on customs dorms. Team mate in front of me, bullet ricocheted off his helmet and went straight into my eyes. Was actually hilarious
Thanks for all the work. This helps me understand that the system is not that different from what it used to be. I really thought we now had armor that protects where it's shown. Instead, they kept the old system but made it much more complex with many more hit zones. This is not a problem, but it is important to know in order to be able to assess the effectiveness of armor.
yo ive been watching your videos since you had a couple thousand subs. i dont play tarkov anymore but still watch your videos and some livestreams. just wanna say you're doing great brother
Long time watcher first time commenter, but just wanted to bring to your attention that while watching this video there was a advertisement for a boosting website for tarkov I don't know if you can do anything about it but I just wanted to let you know what's being advertised on your video have a feeling you wouldn't want or agree to have that on your content, I have video of the advert and the website name also the photo of the about this add qr thing if you want it. Keep up the great content 👍
I've tried over the years to get them removed from my channel, but youtube doesn't care. BSG is the only one who can do anything about them, and they do, but it's just whack a mole. Regardless, thank you for the support!
@@Airwingmarine all sent, hope it helps even if it's a tiny bit, this is the first time I've seen something like this advertised I couldn't believe it when I was watching
This experiments and results are massive. I bow to you and all the players who helped to obtain this data, because it helps to understand some things that seems pretty weird.
I asked you about this the first week of wipe when you had just started testing the armors I’m glad you got around to it Thank you for all you do for this community
Tbf, the community shouldn't have to test this stuff so extensively - at least half of this information should be explained in-game or in dev logs. It's complete horses**t how non-transparent Nikita and BSG is.
Lystens Fault! Lol fun stream to join then be a test body for Tarkov Science a while. Learning way more about the game this wipe for sure. Thanks for your hard work @airwingmarine !
You sir may have my like. I will comment to feed the system, and I've been subbed for a while. But nay has their been a man who has rung my bell. No sir that's where the line is drawn.
Thank you so much for the hard work on this. I’ve been using no ears helmets for a while but maybe I shouldn’t anymore, the ears seems like such a wide zone especially the danger from the front.
I don't mind them making systems more complex, it's cool that they are trying different things, it is in beta after all. I just wish they would explain what changes they make in more detail so we aren't left guessing how things work making testing take so much longer making fixes take longer.
What are these comments, do you realize bsg just over a hundred people, Bethesda and projectred are four times bigger and they take close to a decade to make a single player game that barely works. Yet bsg are making two live service games and letting anyone play it while they make it. So they have to have tarkov in the best working state they can while they make the damn game. Yet all these people do is complain with no real input.
you know what's crazy, that bsg should be doing all of this in-depth stuff for us but they chose not to. So then we have to rely on the uncertainty of testing from the community to verify it. Thanks for doing this, very good work here
I never knew just how absolutely fucking ridiculous the armor system was lmao, or at least never internalized my understanding of it like this. Crazy stuff
Was going to comment just for the algorithms, but after watching, I'll just comment for the quality of the info and the way it was presented instead. Top work as always Airwing 👊
I'm a bit disappointed in this news. I thought the whole point of the new armour system is that where ever the armour visually covers, that's where you you get protected. Seems like they simply just added more character hit boxes and called it a day.
@@chburbsgeeser2768 Its better but not what they showcased in the Tarkov TV. For example, when he shoots through the visor into the ear and even though the visor visually covers the ear, it doesn't stop the bullet because theres no actual collision mesh on any of the helmets as described in the video.
Good stuff as always man, very informative. But if you had asked me to draw what i felt like is my PMCs head eyes hit box is, it would have been from about the collar bone area up to mid forehead, all shoulder with.
So, the armor rework seems to just add a bunch of new hitboxes rather than updating armor so that it covers what it visually covers. I thought they had advertised it as the latter.
@@ryker_azareth The issue is the hit detection ignoring gear and only registering if it hits the player model. As Airwing was saying, the bullet connects with a hitbox and then the game checks if you have a piece of armor that applies to that hitbox. This is identical to how the old system worked but there are more hitboxes this time around.
Covering what it visually covers means the bullets should connect with armor first, since the armor is in the way of the hitbox. If it works any other way than that, then armor doesn't cover what it visually covers.
Super interesting video, thanks for taking the time to make it. I feel that whilst the increase in the number of hitboxes and how the armour protects them is a good improvement, it is quite unintuitive and would lead to frustration. If a hitbox is hit by a bullet, it should be checking to see if it first passed through an armour hitbox, and apply the damage reduction from that specific piece of armour, regardless whether that armour is listed as protecting a given area. So, for example, if the ear armour of a Fast MT doesn't provide jaw protection, but the bullet passed through the ears and hits the jaw, it should still apply the armour protection afforded by the ears. After all, the bullet passed through the armour, right? I feel that makes more sense and is more intuitive than what appears to be the case, which is zero armour protection even if the bullet passed through the armour simply because that piece of armour is not listed as protecting the hitbox struck.
Was this again a colaboration with gigabeef? I love you both! Keep on the hard work for the community. You're what keeps this game going. edit/ps: the music was a bit loud in the explanation 2:50 :)
The picture you draw at 7:19 (side hitbox) could be someone's profile picture. it looks awesome. like cyber-santa or cyberpunk gigachad. Or i can be awesome sound album cover. i think ill use it :D
Hey nice video. I’d like to add and expand your explanation of the hitboxes being a separate entity that is lined up with the model. That is a possibility, however if you didn’t actually decompile the assemblies, how could you know? Tarkov is made with Unity, and in Unity there are plenty of mesh tools that enable developers to create hitboxes that match the meshes of the models with 99% accuracy. I realize it may seem easier to make a sphere hitbox mesh and call it a day, but it’s actually not difficult at all to create a mesh that matches your visual models. It’s all just math and triangles, and the engine editor does most of the work anyways.
We've shown in previous tests that bullets can pass through certain places in the character model without hitting a hitbox. Now it could for sure be a mixture of both or some other thing going on, but I prefer to center my explanations around stuff I've seen or experienced.
You generally don't use the automated 99% mesh matching hitbox because it's unperformant. You only use high poly collision meshes in VR because that's the only time they really matter. You're wasting a ton of performance in a game like Tarkov if you're using a high poly collision mesh. Everywhere else you're looking for a collision mesh that looks like a PSX character model. As low poly as you can get it.
Critical work for the community. Thanks Airwingmarine
He shouldn't have to go to this extent to simply find an iota of consistency and clarity.
Only to never really do that. This game is completely disposable
Without people like you Tarkov would be damn near impossible to understand. God speed!
alot of this shit is so self explanatory tho lol head eyes... well you got shot in the eyes, head top well not shit Sherlock you got shot in the top of the eyes, and so on
@@Cyroflix1 and its funny ppl actually assumed the hitboxes went off the visual parts and not what the gear has always said it protects
had ricochet on shoreline in the dark and watched the replay frame by frame and youcan acually see the bullet ricochet off the helmet and veer off in another direction
The thing is, bullets that ricochet can also do damage, my teammate and I were on two sides of an opening in the wall and as he was shooting someone on the other side, a few bullets hit the wall next to me and caused a concussion with a bit of damage since I had a helmet. Later after the raid it was confirmed that it was his ammo that caused the damage, so it was for sure the ricochet.
@@danielfarfudinov3193 yeah lol noticed that shooting at the ground by friends foot bullet can bounce back up and hit them.
@@danielfarfudinov3193I’ve seen clips of a person getting a shot ricocheted off their helmet with their teammate standing to close and it head shots and kills their teammate
Yeah theyve been like that for a while, Ive had m61 bounce off my faceshield and into a buddy's chest, Ive also seen several clips of people accidentally killing themselves with ricochet lol. @@danielfarfudinov3193
@@KiddBuu_ Yeah this has happened to me on customs dorms. Team mate in front of me, bullet ricocheted off his helmet and went straight into my eyes. Was actually hilarious
Like how BSG makes an already complex system completely convoluted. Great work as always.
I'll always do my best to get it down to crayon simplicity no matter how complex they make it
@@Airwingmarineand for this we are always grateful o7
@Airwingmarine You really do, and you do it well, you are a gift to the community for sure!!
No other company could take on the monumental task of making a game like tarkov more complicated xD
Thank you for all the work you do airwingmarine.
You’re a real class act in the community and that’s what we need in such a hardcore game like this.
Always bringing us the helpful testing, thank you Airwing !
Always!
Thanks for all the work. This helps me understand that the system is not that different from what it used to be. I really thought we now had armor that protects where it's shown. Instead, they kept the old system but made it much more complex with many more hit zones. This is not a problem, but it is important to know in order to be able to assess the effectiveness of armor.
Its interesting to see they reworked armor to be more hitbox realistic but left the helmets at the old armor system somewhat.
They left a couple armors basically using the old system, too.
@@grahamhawes7089yeah but it’s intentional and makes sense. Soft armor would have a considerable amount of blunt damage
Change channel name to Tarkov Science
Recently you’ve become one of my favorite Tarkov UA-camrs and my go to for Tarkov information since I started in September, thanks airwing
yo ive been watching your videos since you had a couple thousand subs. i dont play tarkov anymore but still watch your videos and some livestreams. just wanna say you're doing great brother
I appreciate that
The amount of work put in to this video is really impressive! Thank you!
9:13 so basically helmet is aesthetic
Big thanks for that :) I make my own testing from time to time but yours is way better and detailed; you save me a ton of time :)
Glad it helped!
Long time watcher first time commenter, but just wanted to bring to your attention that while watching this video there was a advertisement for a boosting website for tarkov I don't know if you can do anything about it but I just wanted to let you know what's being advertised on your video have a feeling you wouldn't want or agree to have that on your content, I have video of the advert and the website name also the photo of the about this add qr thing if you want it.
Keep up the great content 👍
I've tried over the years to get them removed from my channel, but youtube doesn't care. BSG is the only one who can do anything about them, and they do, but it's just whack a mole.
Regardless, thank you for the support!
@@Airwingmarine no worries really love your content keep it up, did you want any of the information about it for you to pass over to bsg?
Sure, if you can dm it to me in discord i can pass it along
@@Airwingmarine all sent, hope it helps even if it's a tiny bit, this is the first time I've seen something like this advertised I couldn't believe it when I was watching
This experiments and results are massive.
I bow to you and all the players who helped to obtain this data, because it helps to understand some things that seems pretty weird.
I asked you about this the first week of wipe when you had just started testing the armors I’m glad you got around to it Thank you for all you do for this community
Because of creators like you I am slowly becoming a Tarkov encyclopedia. Information assimilated.
literally the best info vids, seems like noone else wants to actually put the time in to test this stuff other than you and pestily.
Tbf, the community shouldn't have to test this stuff so extensively - at least half of this information should be explained in-game or in dev logs. It's complete horses**t how non-transparent Nikita and BSG is.
when youre tired of the usual tarkov quests and have better work to do, thanks we love you man!
I remember getting good at EFT a couple wipes ago and this guys Monday videos always taught
me how to make stacks.
Love your videos. Always helpful and straight to the point while being easy to understand. Thank you!
Man, i love your content. You are GOLD for the tarkov community. Keep up the amazing work my dude!
huuuuge video especially for the visual protection vs what it actually protects,lots of super useful info,doing the lords work man thanks a lot.
Lystens Fault! Lol fun stream to join then be a test body for Tarkov Science a while. Learning way more about the game this wipe for sure. Thanks for your hard work @airwingmarine !
I’m sure you get this all the time, but you deserve a streamer item in this game man I’m curious what it would be if you could have what you wanted
He needs his own type of fuel.
Yeah like a can of jet fuel ⛽️ more costly than regular fuel.
Finally had to like, sub and comment due to ur in depth details of this game. Thanks for your efforts.
Much appreciated!
The content quality on this channel is unreal. Keep it up
Aairwing always bringing us the helpful testing !
Thanks for taking the time to put this together. Very informative!
Thanks to you and your team for taking the time to produce this! Really helpful and interesting stuff :)
You sir may have my like. I will comment to feed the system, and I've been subbed for a while. But nay has their been a man who has rung my bell. No sir that's where the line is drawn.
I appreciate the support regardless!
These videos are gold. So helpful. especially for newbs like me! appreciate ya!
Thanks bud, and thanks for to all the helpers.
The Nice Helpful side of the Tarkov community
Thanks for this man I’ve been searching for a helmet video since I started (2 weeks ago) and yours is the first for this wipe
Thank you for all the work you do Airwing! Awesome video as always
Thanks Airwing, you are the best for this kind of stuff
Thank you! I couldn't do it without the help of the community and folks like you.
actually very informative and straight forward. Long time player and I learned more than I thought I would 10/10
I literally get all the info i need every wipe on this channel XD Thank you so much
Dude thank you so much for doing this kind of testing and getting us the info.
Thank you so much for the hard work on this. I’ve been using no ears helmets for a while but maybe I shouldn’t anymore, the ears seems like such a wide zone especially the danger from the front.
Yooooo thNkz for the effort and time that you give to the community
Thank you for your testing. It gives all of us so much information to go on
I don't mind them making systems more complex, it's cool that they are trying different things, it is in beta after all. I just wish they would explain what changes they make in more detail so we aren't left guessing how things work making testing take so much longer making fixes take longer.
7 year beta
They want us to test it instead lol
the beta that never ends
They don’t know how it’s supposed to work
What are these comments, do you realize bsg just over a hundred people, Bethesda and projectred are four times bigger and they take close to a decade to make a single player game that barely works. Yet bsg are making two live service games and letting anyone play it while they make it. So they have to have tarkov in the best working state they can while they make the damn game. Yet all these people do is complain with no real input.
Great work on this, def explains why sometimes I survive encounters i shouldnt have
very detailed, thanks
you know what's crazy, that bsg should be doing all of this in-depth stuff for us but they chose not to. So then we have to rely on the uncertainty of testing from the community to verify it. Thanks for doing this, very good work here
Great video airwing, I've felt like my helmet has been useless this wipe
I never knew just how absolutely fucking ridiculous the armor system was lmao, or at least never internalized my understanding of it like this. Crazy stuff
Comment to keep the channel going and badass content!
this content is expremely helpful to the community, without your testing of this many of us would never known
Most straight forward explanation out there. Keep up the good work!
Thank you for these videos, I would be so lost without them
Great work as always!
Good video, keep up the great work!
Was going to comment just for the algorithms, but after watching, I'll just comment for the quality of the info and the way it was presented instead. Top work as always Airwing 👊
Very nice tests. Many thanks and appreciation
love the video thanks for putting this together!
Thanks for all the work and informationspread!
Yooooo love the vids 👍Keep up with the content
Thanks! Will do!
Love your gunsmith videos. . . the best. Just getting into your other content as well!!!
Thanks for all your hard work as usual my dude
Gtrat video. Your audio levels are amazing. A lot of people dont notice it until its bad.
Excellent video, appreciate the hard work
Thats a hella good job there. Thank you and all helping elfs
thanks for the amazing work as usual mr detective
thank you, had no idea about the ears hitbox being weird. I'll probably prioritise ear protection more often
Thanks for your work on this bud.
Good one, appreciate the work 🤟🏼
Recently discovered you. Love the videos.
Finding a ronin early in the wipe is was amazing getting shot by buckshot and pst. What a savior
I'm a bit disappointed in this news. I thought the whole point of the new armour system is that where ever the armour visually covers, that's where you you get protected. Seems like they simply just added more character hit boxes and called it a day.
thats... what adding more armor hitboxes does? it more accurately represents where the plates are protecting
@@chburbsgeeser2768 Its better but not what they showcased in the Tarkov TV. For example, when he shoots through the visor into the ear and even though the visor visually covers the ear, it doesn't stop the bullet because theres no actual collision mesh on any of the helmets as described in the video.
@@MRrealmadridRaul You thought Nikita isn't a lier ?
This is a great video. Thank you for your work.
amazing work, thanks for the info!
Beautifully done!
Thank you everyone involved for spending so much dedicated time figuring out the niche mechanics!
Good stuff as always man, very informative. But if you had asked me to draw what i felt like is my PMCs head eyes hit box is, it would have been from about the collar bone area up to mid forehead, all shoulder with.
Great video man🎉
I dont play much anymore, but i always have enjoyed your breakdowns. Good work as always
The amount of times i've been (head, ears) while being shot at from the front... This explains a lot. Thank you!
Crayon joke good. Rah
So, the armor rework seems to just add a bunch of new hitboxes rather than updating armor so that it covers what it visually covers. I thought they had advertised it as the latter.
Same, I'm kinda disappointed af :/
Yeah.. kinda disappointed about that
Well, yes. That's exactly what making armour visually representative means in practice. That's how hit detection works.
@@ryker_azareth The issue is the hit detection ignoring gear and only registering if it hits the player model. As Airwing was saying, the bullet connects with a hitbox and then the game checks if you have a piece of armor that applies to that hitbox. This is identical to how the old system worked but there are more hitboxes this time around.
Covering what it visually covers means the bullets should connect with armor first, since the armor is in the way of the hitbox. If it works any other way than that, then armor doesn't cover what it visually covers.
Keep up the hard work and testing
Great work as always boss.
Super interesting video, thanks for taking the time to make it.
I feel that whilst the increase in the number of hitboxes and how the armour protects them is a good improvement, it is quite unintuitive and would lead to frustration. If a hitbox is hit by a bullet, it should be checking to see if it first passed through an armour hitbox, and apply the damage reduction from that specific piece of armour, regardless whether that armour is listed as protecting a given area. So, for example, if the ear armour of a Fast MT doesn't provide jaw protection, but the bullet passed through the ears and hits the jaw, it should still apply the armour protection afforded by the ears. After all, the bullet passed through the armour, right? I feel that makes more sense and is more intuitive than what appears to be the case, which is zero armour protection even if the bullet passed through the armour simply because that piece of armour is not listed as protecting the hitbox struck.
Kudos to all the testers that helped!
Bros doing the lords work; keep it up love the content!
Amazing video dude.
I was watching during the possessed armor part, it was quite a spectacle.
THANKYOUU!! we love good data
so to summarize, get a T4 and layer to high hell with every possible thing you can to maximize chances of ricochet
Nobody does it like this guy truly the tarkov goat
Appreciate that!
Goated work as always 🫡
Was this again a colaboration with gigabeef? I love you both! Keep on the hard work for the community. You're what keeps this game going.
edit/ps: the music was a bit loud in the explanation 2:50 :)
thats so interesting good stuff wingman
Don't eat the MS paint.. stick to crayons
Respect, though! Good work as always
Really thorough awesome stuff, I wonder when this will all be applied to arena.
as always another top tier video thanks!
this was mad helpful thanks man
The picture you draw at 7:19 (side hitbox) could be someone's profile picture. it looks awesome. like cyber-santa or cyberpunk gigachad. Or i can be awesome sound album cover. i think ill use it :D
Hey nice video. I’d like to add and expand your explanation of the hitboxes being a separate entity that is lined up with the model. That is a possibility, however if you didn’t actually decompile the assemblies, how could you know? Tarkov is made with Unity, and in Unity there are plenty of mesh tools that enable developers to create hitboxes that match the meshes of the models with 99% accuracy. I realize it may seem easier to make a sphere hitbox mesh and call it a day, but it’s actually not difficult at all to create a mesh that matches your visual models. It’s all just math and triangles, and the engine editor does most of the work anyways.
We've shown in previous tests that bullets can pass through certain places in the character model without hitting a hitbox.
Now it could for sure be a mixture of both or some other thing going on, but I prefer to center my explanations around stuff I've seen or experienced.
Gotcha. I assumed the issues were isolated to gear like helmets, armors, backpacks and such. @@Airwingmarine
You generally don't use the automated 99% mesh matching hitbox because it's unperformant. You only use high poly collision meshes in VR because that's the only time they really matter. You're wasting a ton of performance in a game like Tarkov if you're using a high poly collision mesh.
Everywhere else you're looking for a collision mesh that looks like a PSX character model. As low poly as you can get it.
Thank you, this really helpful