Hey man, I saw that you have a private video for members about a Dynamic Numbers Material. What exactly is this video about? I have some material here where when I change the scale of an object, the scale number is converted into a number that appears on the material, which is exactly what I need. However, currently, I don't know how to add a dot or some letter to this material. For example: 999 > 1K, 1.25K, 999.9K > 1M... Does your video talk about this? So that I can subscribe and watch?
Hey, The tut you are talking about is showing the BP and Decal Material shown used in this video. The BP calculates from the number how many decals to spawn. For 21 for example will spawn 2 decals "2" and "1". You can surely use the same method for your example you will need just more logic and a separate texture. Depending on your use case you may want some different material not Decal for example but to incorporate the numbers/letters on your object but the general graph should be the same. You may be better by creating and spawning a widget if you want to have some 3d texts in your game like character HP or building health in Strategy games.. so it all depends on your usecase. The tutorial will be available to all in Thursday. The next one for early watching for ppl joined the channel will be about spawning random Spline Mesh with PCG since the default spline mesh doesn't support random meshes....If you fell like supporting me creating such tutorials it will be greatly appreciated if you join :)
Easier way. Make a brunch then compare if the start num is not 0, then Attribute Filter set @Index > 0. And u get in (Inside Filter) points u need. Ant that's all) No need for a bool param, difference nod, and a merge points node.
If you would like to see how to make the BP for the parking spot decals please write in the comments to let me know.
A tutorial or further look into would be of great value, appreciate your work dk_3d!
Great video, thanks! Yes, would be very interested in the BP part.
Yeah the BP would be interesting
Oh thank you, thats one of things I was looking for
Glad I can help :)
Hey man, I saw that you have a private video for members about a Dynamic Numbers Material.
What exactly is this video about? I have some material here where when I change the scale of an object, the scale number is converted into a number that appears on the material, which is exactly what I need. However, currently, I don't know how to add a dot or some letter to this material.
For example: 999 > 1K, 1.25K, 999.9K > 1M...
Does your video talk about this? So that I can subscribe and watch?
Hey,
The tut you are talking about is showing the BP and Decal Material shown used in this video.
The BP calculates from the number how many decals to spawn. For 21 for example will spawn 2 decals "2" and "1". You can surely use the same method for your example you will need just more logic and a separate texture.
Depending on your use case you may want some different material not Decal for example but to incorporate the numbers/letters on your object but the general graph should be the same. You may be better by creating and spawning a widget if you want to have some 3d texts in your game like character HP or building health in Strategy games.. so it all depends on your usecase.
The tutorial will be available to all in Thursday. The next one for early watching for ppl joined the channel will be about spawning random Spline Mesh with PCG since the default spline mesh doesn't support random meshes....If you fell like supporting me creating such tutorials it will be greatly appreciated if you join :)
Easier way. Make a brunch then compare if the start num is not 0, then Attribute Filter set @Index > 0. And u get in (Inside Filter) points u need. Ant that's all) No need for a bool param, difference nod, and a merge points node.