There is a better way to output that i Have been shown that involves the compositer. blender.stackexchange.com/questions/39859/rendering-a-pixelated-image Ill eventually make another video on it but for now im doing character design and uv mapping
I think there's one little thing worth mentioning about exporting a video using the sequencer. When you render videos via the Render section, the low res images get blurred out by default, but if you click on View in the Viewfinder and then > smthg smthg render, your video will have no blurs and the pixels should be as clear as water. Let me know if it works!
It's been an entire year or so since this vud and I have basically been using sequencer exclusively for all of my video content, it's fantastic. But yea I think you are referring to the Render Viewport animation option. I'll need to revisit this topic as a video sometime soon
That is just what I asked! Thanks a lot, bro! Could you explain texturing some time? I tried to scale down photos but it looks weird and shitty. Also I get issues with tiling on complicated meshes, pixels are always stretched and UVs are incorrect, do you know some convenient way to fix it, other than stretching all the UVmaps by hand?
Im not entirely certain what what you mean by "fast scaling", could you be a little more specific? If you could give me a timestamp from one of my videos where you want me to explain in greater detail, I can do that for you.
@@TheSicklyWizard sorry my english bad ;), did u have another way to scalling image(another way faster than using gimp) my hand tired to move one by one photo
Heck yes I was looking for just this!
Subbed!
There is a better way to output that i
Have been shown that involves the compositer. blender.stackexchange.com/questions/39859/rendering-a-pixelated-image
Ill eventually make another video on it but for now im doing character design and uv mapping
TheSicklyWizard just checked it out. Thanks for helping!!
My man just told us he uses blender to edit videos for production....Subscribed.
this is amazing please keep making these
These are dope, and very helpful :D
I think there's one little thing worth mentioning about exporting a video using the sequencer. When you render videos via the Render section, the low res images get blurred out by default, but if you click on View in the Viewfinder and then > smthg smthg render, your video will have no blurs and the pixels should be as clear as water. Let me know if it works!
It's been an entire year or so since this vud and I have basically been using sequencer exclusively for all of my video content, it's fantastic. But yea I think you are referring to the Render Viewport animation option. I'll need to revisit this topic as a video sometime soon
Can you please do a tutorial on how to model, texture and import a level to unity that would be amazing!
I know this tutorial is outdated, but can't you use this technique to add some fake dithering as well?
That is just what I asked! Thanks a lot, bro! Could you explain texturing some time? I tried to scale down photos but it looks weird and shitty. Also I get issues with tiling on complicated meshes, pixels are always stretched and UVs are incorrect, do you know some convenient way to fix it, other than stretching all the UVmaps by hand?
outdated...are there any tutorials that would fit with the current version?
Did u have another tutorial for fast scalling ?😌 I try ur way and that take alkng time 😭
Im not entirely certain what what you mean by "fast scaling", could you be a little more specific? If you could give me a timestamp from one of my videos where you want me to explain in greater detail, I can do that for you.
@@TheSicklyWizard sorry my english bad ;), did u have another way to scalling image(another way faster than using gimp) my hand tired to move one by one photo
@@antonioamgo I made a quick video response for you, I hope that it helps
ua-cam.com/video/oZAeGNJPbvA/v-deo.html
Ok But Why Did You Rickroll Me