Good idea to show the content of the pdf! Your version of Greyhawk is the one I know I want for my group. I had no interest in 5.5e, but seeing the old-school Greyhawk brought back and slightly modernized, it shed a new light that I had extinguish! I'm sharing all your links with my old time DM who started with Greyhawk 1e. (Last comment regarding the video quality: your intro video has a higher resolution (better audio & visual) compared to the 'what's in the book segment. Like I suggested, it could be the setting when your export your new video.)
Wenta! 🍻 Also reminds me I should add the Touv and Olman gods to the guide _I_ made… but I'm too lazy to write out italic dogma portions as seen in the _Living Greyhawk Gazetteer._ 😅 Also, bit of a hot take: I can't wrap my head around the concept of the "atheist cleric or paladin" (for lack of a better term), one whom derives their power from "belief" in a philosophy rather than a deity… but I suppose it's because I don't understand the concept of "power of belief." I seen divine classes as more like devoting themselves to a deity, and the deity - being a conscious entity with its own will - _chooses_ to grant its followers a measure of its divine power… as noted by a number of clerics and paladins _losing_ their abilities whenever their deity dies or goes "silent" (see the "Silence of Lloth" in the _Forgotten Realms_ leading to the Siege of Menzoberranzan).
One recommended edit: The "Snowball" spell is way OP for a 1st level spell, it should be 3rd level since it closely matches the effects of the Wizard's 3rd level "Fireball" spell.
Cool, 3 for 3. Actually read the Greyhawk setting in the 2024 DMG, going to make some changes (so that the rulers mesh with the OG setting) and gradually introduce the new races as things grow chaotic, beginning with a tribe of seafaring Goliaths who are attacked by pirates and then later betrayed and massacred.
@@GreyhawkGrognardThank you good sir, am thinking of tying the downfall of the Goliath (storm Giant) tribe with either the Ghosts of Saltmarsh, or after looking at it Temple of Elemental Evil after reading the Goodman Games copy.
Fantastic ! Definetly gonna grab this. I do have a question, whats the actual regarding using Tsr or Wizard of the coast art ? Can we can actually use them for publication on Dm's Guild ? I would hope it is. Cheers !
It's not like the Fan Content Policy, where you can just use anything. There are very specific pieces of art you can use, which are conveniently available for free on DMs Guild as art packs. Look in the "Creator Resources" section and you should find them. I also use stock art purchased in a variety of places.
Great work! Wow, 70 subclasses. One thing, not sure I understand the distinction between abilities given by a deity and domain abilities given by said deity?
Deities give Channel Divinity powers to clerics at level 2 and Divine Strike at level 7, and those apply to all clerics of that deity regardless of subclass. A subclass is chosen at level 3, and the cleric gets different spells, powers, etc. depending on which subclass is chosen.
This looks like a wonderful product, I just wish that the DMS Guild search function actually worked. I can type in exactly the title of your book and it doesn't come up...
New titles can take a little time to be fully findable. The direct link is in the video description, and it does show up in the list of new community titles over on the site.
I hate 5e and the 2024 version but I'd be lying if I said some of this didn't make me at least curious about running it in Greyhawk, although the 2024 DMG kinda ruined it by race and gender swapping a bunch of rulers.
My books (this, the Player's Guide, and the Campaign Guide) take things back to a more old-school feel, including putting the rulers back the way they were. It also doesn't ban the new races, but does give guidelines on their rarity and potential problems they might face, such as a tiefling being mistaken for a demon and such.
How the devil are you writing these tomes so quickly? I can only assume a guy like you has created a large library of personal Greyhawk material and now find yourself in the position of being able to publish and strike while the iron is hot. Either that or your fingers are cramped and bleeding from 24/7 non-stop typing at your computer while urging your artists to hurry hurry hurry. I'm certainly not complaining about this bonanza, and please don't feel the need to reply if I'm delving into trade secret country (or slowing down your typing).
It's a little of both, actually. Much of these are from free downloads I had available on the website, but converting them to the 2024 5E rules has proven to be a lot more work than I anticipated.
2:25 - _"... you gotta keep up with the rules... "_ No, _the rules_ are that dragonborn are unique to the Forgotten Realms. They were the dominant species on their own planet, that merged with Toril during the Spellplague, which was an event designed _exclusively_ for that purpose. It was a unique event, on a unique game world. There is absolutely _no reason_ that dragonborn should exist in any other campaign setting. Your book was in my shopping cart, until you uttered those words. I understand you're trying to sell books here, but you're helping Wizards make Greyhawk into just another generic campaign world. I'll stick with my old box sets, thank you very much. ... And go back to AD&D.
It's a fine line between changing the setting to match the rules, keeping things "old school" in tone, and accommodating new people who don't know anything else. If you read my Player's Guide, you'll see that Dragonborn, etc. aren't banned from my vision of the setting, but they are very rare compared to the standard humans, elves, etc. Everyone is going to draw the line at a different point on the spectrum, but I like to think I've got a good balance between old feel and not alienating newcomers (and of course the whole point of these books is to introduce newcomers to an older feel of the setting, so bouncing them out right off the bat is self-defeating).
In today's video: local man humbles multi-million dollar corporation at their own game.
Congratulations, Joe! This is a masterpiece!! 🎉🙌🏻👏🏻👏🏻👏🏻🍾🥂
Good idea to show the content of the pdf!
Your version of Greyhawk is the one I know I want for my group. I had no interest in 5.5e, but seeing the old-school Greyhawk brought back and slightly modernized, it shed a new light that I had extinguish! I'm sharing all your links with my old time DM who started with Greyhawk 1e.
(Last comment regarding the video quality: your intro video has a higher resolution (better audio & visual) compared to the 'what's in the book segment. Like I suggested, it could be the setting when your export your new video.)
Wenta! 🍻 Also reminds me I should add the Touv and Olman gods to the guide _I_ made… but I'm too lazy to write out italic dogma portions as seen in the _Living Greyhawk Gazetteer._ 😅
Also, bit of a hot take: I can't wrap my head around the concept of the "atheist cleric or paladin" (for lack of a better term), one whom derives their power from "belief" in a philosophy rather than a deity… but I suppose it's because I don't understand the concept of "power of belief." I seen divine classes as more like devoting themselves to a deity, and the deity - being a conscious entity with its own will - _chooses_ to grant its followers a measure of its divine power… as noted by a number of clerics and paladins _losing_ their abilities whenever their deity dies or goes "silent" (see the "Silence of Lloth" in the _Forgotten Realms_ leading to the Siege of Menzoberranzan).
I'll be doing the Touv and Olman gods at some point, just not sure what book it'll be in.
Amazing content as always from one of the esteemed World of Greyhawk supporters!
You've done it, mate. A 5e product I will buy, for the love of Oerth!
I am very excited to get my hands on this!
Looks great. As good as, if not better than, anything WotC is putting out. Top notch presentation.
One recommended edit: The "Snowball" spell is way OP for a 1st level spell, it should be 3rd level since it closely matches the effects of the Wizard's 3rd level "Fireball" spell.
Cool, 3 for 3. Actually read the Greyhawk setting in the 2024 DMG, going to make some changes (so that the rulers mesh with the OG setting) and gradually introduce the new races as things grow chaotic, beginning with a tribe of seafaring Goliaths who are attacked by pirates and then later betrayed and massacred.
Yeah, my Campaign Guide puts the rulers back they way they were, but I stick with the new kingdom names for the most part (or I do a parenthetical).
@@GreyhawkGrognardThank you good sir, am thinking of tying the downfall of the Goliath (storm Giant) tribe with either the Ghosts of Saltmarsh, or after looking at it Temple of Elemental Evil after reading the Goodman Games copy.
Great news Grognard, you have done the impossible. Hopefully this will help your channel grow as it should.
Great content as always!
Brilliant..well done!
Fantastic ! Definetly gonna grab this. I do have a question, whats the actual regarding using Tsr or Wizard of the coast art ? Can we can actually use them for publication on Dm's Guild ? I would hope it is.
Cheers !
It's not like the Fan Content Policy, where you can just use anything. There are very specific pieces of art you can use, which are conveniently available for free on DMs Guild as art packs. Look in the "Creator Resources" section and you should find them. I also use stock art purchased in a variety of places.
Thanks Grognard! ‘24 5e committed to only four subclasses per class; Cleric and Wizard content is lacking. This is Timely.
My Player's Guide has a ton of Wizard subclasses, based on the famous magic-users of Greyhawk.
Good stuff! When should we expect print versions to be available?
It can take quite a while.
Well done, gods done right, not listing their stat blocks as potential monsters but focusing on their religious orders and clergy!
Could you add the link in?
Link is in the description.
Great work! Wow, 70 subclasses. One thing, not sure I understand the distinction between abilities given by a deity and domain abilities given by said deity?
Deities give Channel Divinity powers to clerics at level 2 and Divine Strike at level 7, and those apply to all clerics of that deity regardless of subclass. A subclass is chosen at level 3, and the cleric gets different spells, powers, etc. depending on which subclass is chosen.
Good job
This looks like a wonderful product, I just wish that the DMS Guild search function actually worked. I can type in exactly the title of your book and it doesn't come up...
New titles can take a little time to be fully findable. The direct link is in the video description, and it does show up in the list of new community titles over on the site.
@GreyhawkGrognard I'll check the new titles. Following the link takes a while for me to fish out my password and login
What bad guys are included?
Full table of contents is available at the link, just click on Full-Size Preview (also at the 1:30 mark in the video).
money given
Is this written for the 2024 revision of the 5e rules?
Correct.
I hate 5e and the 2024 version but I'd be lying if I said some of this didn't make me at least curious about running it in Greyhawk, although the 2024 DMG kinda ruined it by race and gender swapping a bunch of rulers.
My books (this, the Player's Guide, and the Campaign Guide) take things back to a more old-school feel, including putting the rulers back the way they were. It also doesn't ban the new races, but does give guidelines on their rarity and potential problems they might face, such as a tiefling being mistaken for a demon and such.
@@GreyhawkGrognard Keep up the good work!
A Tiefling wouldn't it down the street in one piece in my campaign. I DM 1e, no demonic or angelic characters.
How the devil are you writing these tomes so quickly?
I can only assume a guy like you has created a large library of personal Greyhawk material and now find yourself in the position of being able to publish and strike while the iron is hot.
Either that or your fingers are cramped and bleeding from 24/7 non-stop typing at your computer while urging your artists to hurry hurry hurry.
I'm certainly not complaining about this bonanza, and please don't feel the need to reply if I'm delving into trade secret country (or slowing down your typing).
It's a little of both, actually. Much of these are from free downloads I had available on the website, but converting them to the 2024 5E rules has proven to be a lot more work than I anticipated.
2:25 - _"... you gotta keep up with the rules... "_ No, _the rules_ are that dragonborn are unique to the Forgotten Realms. They were the dominant species on their own planet, that merged with Toril during the Spellplague, which was an event designed _exclusively_ for that purpose. It was a unique event, on a unique game world. There is absolutely _no reason_ that dragonborn should exist in any other campaign setting.
Your book was in my shopping cart, until you uttered those words. I understand you're trying to sell books here, but you're helping Wizards make Greyhawk into just another generic campaign world. I'll stick with my old box sets, thank you very much.
... And go back to AD&D.
It's a fine line between changing the setting to match the rules, keeping things "old school" in tone, and accommodating new people who don't know anything else. If you read my Player's Guide, you'll see that Dragonborn, etc. aren't banned from my vision of the setting, but they are very rare compared to the standard humans, elves, etc. Everyone is going to draw the line at a different point on the spectrum, but I like to think I've got a good balance between old feel and not alienating newcomers (and of course the whole point of these books is to introduce newcomers to an older feel of the setting, so bouncing them out right off the bat is self-defeating).