9:33 Correction, The attack that actually broke the wall was from Strongstress's skill, but when there's some wall hp, the inf squads unattended by heroes can certainly be in charge of the wall breaking.
bro youre wrong . i took 929 the best formation is cav wedge . you guys dont use range pha agaisnt 929 cause the lead will use inf pha then you get 3m reds minimum . i took on inf wedge - and cav wedge . the cav wedge is best for 929 .
@@Temha. You could be right, but what you've written does not support your claim at all unfortunately. You need to specify conditions in which you got the results.
Hey man, so good to see you uploading again! I thought you quit Lords Mobile for good. Very insightful, as always. A few months ago, I took a mix rally on my f2p trap and burned, from a 424 style rally that I'm usually able to cap. The damage done to my troops was significantly higher than I expected, and I couldn't figure out why, I've took rallies from that caliber of lead before and never had more than 2m casualties. This one hit for over 3m. Now I know why. It wasn't a rescue rally, like the other times, this was the first and only rally I took on that day, so my wall was intact. Just by watching the battle replay I would've never figured out what was the difference.
Wow Always so So happy too Watch your presentation And always looking for it to them As a pleasure thank you for All the Intel you have provided And hope to see more future presentations
Months ago , me and my friend we came up with a formula of a 1055 mix rally , taking advantage of wall up retargeting mechanism , we were using 311 hero composition to save as many infantry squads as possible , I'm happy to see an in depth visual explanation to the mechanism taking places ( I still wouldn't use cavalry shield in that situation because the amount of cavs is low )
311 hero comp would do slightly worse than having just 2 inf heroes due to the mechanism partially working. It's similar to having 3 rng in wow is not good.
@@crystalbriefs when I tested it , most of the times the ones with heroes were far enough that they all targeted that lonely one on the side and then cavalry
The man the legend returns - great to hear you are in good health and even better to see you are posting again. I have been watching you vids from the beginning, and you teach so much - again, thank you for the insight into castle rally mechanics. My question is: i saw you use jade and mega maggot in your comp is this better than using jade and hell drider then for castle rallys? I know you always read your comments so I look forward to your response. Again its great to see your back CB..
Ah, very good point. I didn't use hell drider because maggot is better but because hell drider introduces a slight randommess to the result. I want to eliminate the randomness that could interfere with the analysis. Please do put hell drider in your setup. Also maggot can be quite effective in walkback sometimes as well.
Nice to see you back Plz next vid make it about wow comp, i mean how you choose a counter comp for what is inside the base for example ,i like your content and i just wanna learn more about wow instead of saving some comps that i dont know how it even works
Hi , can you do a video about mitts or champ offhand ? Can you do a video comparing the two pieces of equipment in battle, and which one is the best ? Thank you!
Great to see you back. Awesome explanation, one question tho. From the attacker perspective I assume 3x shield familiars + jade + tempesite(not drider in my case) would give the highest walkback chance but might lack damage to burn. I think I have 2 options here: inf stacker (I guess that would be best in scenario from the video) or gryphon. Which familiar out of five I mentioned earlier would you throw out to put one of those two?
In you caught the target with the wall, you don't really have to worry about burning or not cuz the mechanism is too powerful that it almost guarantees a burn. Don't put too much siege btw to preserve the wall until inf reaches it. But without the wall and assuming the opponent go inf or ranged front, I'm inclined towards inf stacker. Gryphon would do better if the opponent uses other than rng front
@@crystalbriefs Thank you, but which familiar would you replace? I assume jade, inf shield, cav shield are essential (considering 424ish variant), tempesite/drider would pop rather early helping to survive inf and cav so I guess that leaves range shield? It activates last and has the least shielding power since range has the lowest number of troops. Am I right?
I have a question: can t5s play an important role in defending a rally? I've just been told that there's no point in asking for t5 reins even if I have a good composition without t5. (10m of each t2 and 3.5m of each t4)
After your note I watched my ranged phalanx mixed rally videos closely and reached the same conclusion, essentially. I think there's also something about Hell Drider stuns that varies and can have a significant impact on capping for up-wall defenses with ranged-largest-type comps. If Hell Drider stuns one of the two ranged squads responsible for destroying the cav squads, capping becomes much more difficult. If it stuns one of the two that retarget the hero inf squads, it has little impact. I think largest-squad targeting is non-random and that the bad case (for the defender) occurs when a 600% familiar activates strictly before Hell Drider, but this is an anecdotal guess. You can see it occurring in the Oleg video referenced in the other comment (in which the attacker uses Hell Drider and Bon Appeti). The Drider stun targets the furthest right ranged squad and the corresponding Luminary Lion force squad survives significantly longer.
That's a remarkable insight and totally makes sense! Thanks for sharing. About the randomness, when the troop count is divisible by 4, all 4 squads should have equal troop count so randomness is introduced in this case (Although I've seen a situation where that's not the case so might not be strictly on this rule). I think if it's not divisible by 4, there must be a rule that leads to 1-3 squads out of 4 getting an extra troop that could ultimately leads to your anecdotal conclusion.
@@crystalbriefs The reason I believed it was non-random was that I had many examples of people using Hell Drider with some combination of Jade, shields, and 750% familiars, and Drider always targeted one of the center two squads. The 600% familiar guess, however, was based entirely on my first walkback where the attacker used Bon like Oleg and the Drider stun targeted similarly to his animation. I think it could make sense given that 600% have a lower activation requirement than Drider and reduce the size of their targeted squad, but I don't have data to support it.
I've actually seen familiar targeting a squad that's not the largest at the point of activation but was the largest at the beginning of battle, so could be non-random. Will need more testing.
Your hypothesis with the retargeting system based on the closest hitbox is very interesting. I suppose that is what the experienced rally leaders use in wow to manipulate which squad they want to retarget next by combining specific heroes together right?
The majority of experienced players didn't used to be aware of the heroe's hitbox thing. It's very hard to predict the weird retargeting sequence due to the hero's presence even with in depth understanding of the game mechanics.
Our family guilds all send mixed rallies because we can always get the burn even though it may only get 3 mill kills. It's always a guaranteed burn lately and good for freeing leaders. We just did kingdom raid sending blasts we hit around 11 mill but got capped and sent mixed and freed all leaders only getting 3 mill
I always capped mixed rallies with inf wedge while walls were up. The only time I took a lot of damage was when I didn't have walls and put range phal. I'm pretty sure this depends on troops comp too, right now last kvk I capped a 195 skin castle star full champ with lot of astralite (not all maxed) and a 11k hero with 1.4m t2 loss.
Things to be considered. Because you used a low representation of troops, the wall actually takes two hits to go down. In a normal scenario, the hit of the siege/range is enough to destroy it, so you never see that reorganization of troops taking place. Also, because of that double hit, the defender troops took almost 5 seconds with animations to engage with the troops, leading to a better scenario for the attacker (as a defender you want to engage as soon as possible). With a single hit, engaging times are quite similar both with and without wall. We have done a tone of tests in the channel regarding defending in mix and we always have seen better results defending with INF phal no wall if the enemy has a high count of INF, formations that you havent tested like 523 which is super common, and RNG phal for the rest. Also, be careful with destroying the wall and defending with RNG phal always. If the enemy sees that you destroy your wall and uses by any means RNG phal, which happens, RNG phal vs RNG phal and wall down is a L for the defender, due to the high travel time that happens in that scenario. Nice to see you back.
In real mixed rallies that I did myself, I always saw the retargeting mechanism in the video taking place. I think if the rng does still break the wall, as long as the inf heroes activate in time, the mechanism in question will still be triggered. And I'm not sure if a few ks of siege troops are often enough to break the wall in real situation as I've been inactive for quite a long time. I have to admit that this video is a little outdated so definitely need to look into it more. But most people I believe is still unaware of the mechanism I brought up in the video so I'd still think this video is useful for a lot of people. And I really appreciate your message since I always wanted discussion from people not just blindly following my videos. Thank you
It's pretty common, depends on your wall hp/Def and the amount of seige rally lead is sending. Here is a good example of strong trap burning from Oleg's video, he shows the battle video so you see it happening. ua-cam.com/video/LDOz8iYZnfo/v-deo.html
@@crystalbriefsI quit LM a few months ago, but my minimum wall castle needed something like 10-15k+ t4 siege for it to drop to the siege hit if I remember correctly. Inf phal mixes that sent enough behaved more like downed-wall defenses when I used ranged phalanx (I believe your inf hero squad attack hypothesis is correct but the walkback siege hit occurs before the hero squad attack, so the hero inf squads are targeted as well when the wall drops in the large-walkback-siege case).
Yeah that totally makes sense. So I guess the condition is, if the wall is broken by the first siege hit, the special mechanism won't be triggered and if wall gets broken by rng hero hit or hero-less inf hit, the mechanism will be triggered.
I wanna know if our trap is based on inf like we have fams and heroes are according to inf then if wall is up and down which front we need to use for all kinds of mix rallies like new comp 866,929,992,965 etc..
I took a mix rally in range wedge with wall up last week . My traps and range on the wall killed 100k attacker troops before the first siege timer. I’m curious if the age old advice of “walls/traps are useless” is catching up with defenders. If you know inf phal is coming put pure Cav traps on wall.
I don’t like that the wall feels like a discarded mechanic at this point. Or did IGG really intend that your wall will harm you, and give no option to remove it ourselves.
Yeah it's very stupid that we have something on the game that is supposed to help you protect your castle and troops, but instead it actively sabotages you if you forget to take it down.
Hey buddy, hope you are doing good Mine is range rein f2p trap with 550% mix stats with army hp 500%, troop comp is like 4mil t4 troops, 1 mil inf and cav t4, 8 mil inf and cav troops. so my question is, can i use 2 range heroes, 2 inf heros and 1 cav heros on wall?
1m 4m 1m t4 troops, 8mil inf 8mil cav t2 troops, using 40% inf and cav hp reduction familiars, and 1 range shield, 1 range 60% atk and hp familiar one, total 4 slots. Suggest me the best f2p heros, 221 type or 122 type?
Bro, do you by any chance have a table for mixed rally? For example, 055 beats 208, 208 beats 424. The videos are very educational, but you can't keep up with the action. It depends on the familiars and heroes, of course, but at least approximately.
Yes, even without wyvern, mixed rally can have greater chance of a walkback. You can certainly replace it with other shield familiars like saber or hoarder
Thanks for the nice presentation but i think the results are biased if the stats of both parties are too huge. Like if you againt a maxes account 200 castle stars full astralite15 against a f2p, even swapping plx wont change much on the result 😢
The most important thing is choose the right opponent. The result is significantly determined by your relative stats to your opponent. Choose someone who's apparently got similar gear, castle star, artifact profile.
@@crystalbriefs bro in my guild one player with 600% mix stats and 300% army hp defeated one guy with 730% mix and 600% hp in camp test but in wow the 600% guy lost.....bro have a lot of doubts....if you have another social media acc plz help
Sorry but your a little late with this, 442 424 aint mix anymore, these are outdatted now. As 866 and 14 1 5 are the new meta in mix rallies. I would agree on most of your data for 424 comps only that no one should be using these anymore becuase they have the weakest dmg and highest chances to cap. 866 and 14 15 rallies are very different and they are the new meta for player mix rallies. Next Chaos arena take your trap to it, and keep troops all same and get hit by max account you will see what i mean with difference in old 424 and new 866 comps. PS, sorry someone mentioned your video in mine thats why i came and watched it :) i like science!
Sounds like there are more to the new meta than just comps cuz 424 inf phal against walled castle is already super difficult to cap. Can you elaborate on the conditions like formation, hero lineup, familiars for the comps so I can look into it? Also the focus of the video is more about the mechanism than the comps themselves so I believe the video is still helpful for most people unless igg tampers with the mechanism.
I'm tempted to say it's a bit complicated bu you can certainly try what others have said. 866, 956 in rng or inf phal can do as well. Carpeted blast should also work as well like you said.
9:33 Correction, The attack that actually broke the wall was from Strongstress's skill, but when there's some wall hp, the inf squads unattended by heroes can certainly be in charge of the wall breaking.
@crystalbriefs
Thank you as always for getting back tonmy comment. I appreciate your knowledge and I am glad you are in good health.
bro youre wrong . i took 929 the best formation is cav wedge . you guys dont use range pha agaisnt 929 cause the lead will use inf pha then you get 3m reds minimum . i took on inf wedge - and cav wedge . the cav wedge is best for 929 .
@@Temha. You could be right, but what you've written does not support your claim at all unfortunately. You need to specify conditions in which you got the results.
Dayum, Eztrapz and Crystal Briefs releasing videos on defending mix rallies on the same day.
Welcome back, great video as always!
Wooow ..langer ❤❤
Thanks! Happy to see your channel has grown a lot!
@@crystalbriefs welcome
Hey man, so good to see you uploading again! I thought you quit Lords Mobile for good. Very insightful, as always. A few months ago, I took a mix rally on my f2p trap and burned, from a 424 style rally that I'm usually able to cap. The damage done to my troops was significantly higher than I expected, and I couldn't figure out why, I've took rallies from that caliber of lead before and never had more than 2m casualties. This one hit for over 3m. Now I know why. It wasn't a rescue rally, like the other times, this was the first and only rally I took on that day, so my wall was intact. Just by watching the battle replay I would've never figured out what was the difference.
yo welcome back! I saw this vid in the search results while looking for a guide on something different, and I had to double check the upload date lol
my guys is baccccckkkkkkk, yessssss. So happy to see a new video!!!!
The man, the myth, the legend is finally back 🎉
Welcome back!
Your videos and explanations are excellent.
Its alive 😀 crazy to suddenly notice a new video was online, welcome back 😎💪
Good 2 see you back again!!
Really miss you
Didn't watch video yet but I know it will be amazing
Glad you are back. that Real life is always first. I wish you the best with your health.
Welcome back. Wishing you good health always.
Well I thought such a great dead channel, but good to see some content back
Welcome back! Hope you are in good health
That's great brother you are back after a very long time
Nice to have you back 😃
Thank you so much for taking time to exlpain al lthis to us
Wow Always so So happy too Watch your presentation And always looking for it to them As a pleasure thank you for All the Intel you have provided And hope to see more future presentations
Months ago , me and my friend we came up with a formula of a 1055 mix rally , taking advantage of wall up retargeting mechanism , we were using 311 hero composition to save as many infantry squads as possible , I'm happy to see an in depth visual explanation to the mechanism taking places
( I still wouldn't use cavalry shield in that situation because the amount of cavs is low )
311 hero comp would do slightly worse than having just 2 inf heroes due to the mechanism partially working. It's similar to having 3 rng in wow is not good.
@@crystalbriefs when I tested it , most of the times the ones with heroes were far enough that they all targeted that lonely one on the side and then cavalry
THANK YOU!!!❤❤
Tus videos me han ayudado mucho. Sigue publicando.
Very glad to see you again !
Our legend is back ❤
The man the legend returns - great to hear you are in good health and even better to see you are posting again. I have been watching you vids from the beginning, and you teach so much - again, thank you for the insight into castle rally mechanics. My question is: i saw you use jade and mega maggot in your comp is this better than using jade and hell drider then for castle rallys? I know you always read your comments so I look forward to your response.
Again its great to see your back CB..
Ah, very good point. I didn't use hell drider because maggot is better but because hell drider introduces a slight randommess to the result. I want to eliminate the randomness that could interfere with the analysis. Please do put hell drider in your setup. Also maggot can be quite effective in walkback sometimes as well.
Hey bro! Dudy here, great to hear you're back!!
Good to see you post again CB
Finally ✅❤❤❤ You are here :)❤️
So glad you’re back bro! Medical school 😎
HES BACK!
Happy you back buddy
Wow. Hes back
ahh my sensei upload again
Nice to see you back
Plz next vid make it about wow comp, i mean how you choose a counter comp for what is inside the base for example ,i like your content and i just wanna learn more about wow instead of saving some comps that i dont know how it even works
It's in my to-do list, but please understand there are other videos I want to do first.
@@crystalbriefs sure ,will wait all of them
Welcome back. Nice video
Nice to see you back bro
Thats your account? Always waiting this video Very helpful😂
Hi , can you do a video about mitts or champ offhand ? Can you do a video comparing the two pieces of equipment in battle, and which one is the best ?
Thank you!
Yeah!!! Welcome back ❤
Great to see you back. Awesome explanation, one question tho. From the attacker perspective I assume 3x shield familiars + jade + tempesite(not drider in my case) would give the highest walkback chance but might lack damage to burn. I think I have 2 options here: inf stacker (I guess that would be best in scenario from the video) or gryphon. Which familiar out of five I mentioned earlier would you throw out to put one of those two?
In you caught the target with the wall, you don't really have to worry about burning or not cuz the mechanism is too powerful that it almost guarantees a burn. Don't put too much siege btw to preserve the wall until inf reaches it. But without the wall and assuming the opponent go inf or ranged front, I'm inclined towards inf stacker. Gryphon would do better if the opponent uses other than rng front
@@crystalbriefs Thank you, but which familiar would you replace? I assume jade, inf shield, cav shield are essential (considering 424ish variant), tempesite/drider would pop rather early helping to survive inf and cav so I guess that leaves range shield? It activates last and has the least shielding power since range has the lowest number of troops. Am I right?
Welcome back🎉
Welcome back bro ❤🎉
I have a question: can t5s play an important role in defending a rally? I've just been told that there's no point in asking for t5 reins even if I have a good composition without t5. (10m of each t2 and 3.5m of each t4)
Can't say for sure but I've seen a few reports that suggest the uselessness of higher tiers when the troop count is large.
HES BACK BOYS
After your note I watched my ranged phalanx mixed rally videos closely and reached the same conclusion, essentially. I think there's also something about Hell Drider stuns that varies and can have a significant impact on capping for up-wall defenses with ranged-largest-type comps. If Hell Drider stuns one of the two ranged squads responsible for destroying the cav squads, capping becomes much more difficult. If it stuns one of the two that retarget the hero inf squads, it has little impact. I think largest-squad targeting is non-random and that the bad case (for the defender) occurs when a 600% familiar activates strictly before Hell Drider, but this is an anecdotal guess. You can see it occurring in the Oleg video referenced in the other comment (in which the attacker uses Hell Drider and Bon Appeti). The Drider stun targets the furthest right ranged squad and the corresponding Luminary Lion force squad survives significantly longer.
That's a remarkable insight and totally makes sense! Thanks for sharing.
About the randomness, when the troop count is divisible by 4, all 4 squads should have equal troop count so randomness is introduced in this case (Although I've seen a situation where that's not the case so might not be strictly on this rule). I think if it's not divisible by 4, there must be a rule that leads to 1-3 squads out of 4 getting an extra troop that could ultimately leads to your anecdotal conclusion.
@@crystalbriefs The reason I believed it was non-random was that I had many examples of people using Hell Drider with some combination of Jade, shields, and 750% familiars, and Drider always targeted one of the center two squads. The 600% familiar guess, however, was based entirely on my first walkback where the attacker used Bon like Oleg and the Drider stun targeted similarly to his animation. I think it could make sense given that 600% have a lower activation requirement than Drider and reduce the size of their targeted squad, but I don't have data to support it.
I've actually seen familiar targeting a squad that's not the largest at the point of activation but was the largest at the beginning of battle, so could be non-random. Will need more testing.
Your hypothesis with the retargeting system based on the closest hitbox is very interesting. I suppose that is what the experienced rally leaders use in wow to manipulate which squad they want to retarget next by combining specific heroes together right?
Probably not lol
The majority of experienced players didn't used to be aware of the heroe's hitbox thing. It's very hard to predict the weird retargeting sequence due to the hero's presence even with in depth understanding of the game mechanics.
@@crystalbriefs and yet some experienced rally lead still manage to manipulate the retarget system
Welcome back !!!
Our family guilds all send mixed rallies because we can always get the burn even though it may only get 3 mill kills. It's always a guaranteed burn lately and good for freeing leaders. We just did kingdom raid sending blasts we hit around 11 mill but got capped and sent mixed and freed all leaders only getting 3 mill
よっ!!待ってました!
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例のあの動画首を長くして楽しみにしてます😊
きくりんより
例のあの動画ってなんやったけ(^_^;)
例のヒーロー構成のやつです。
弓陣への特攻😂
あれ正直ぶっ壊れなので、動画作るの躊躇われるですよね( ゚∀゚):∵グハッ!!
タイトル戦、要塞戦のトレンド変わっちゃいますもんね😂
いつかぶっ込んでくれるのを楽しみにしてます🎉
ayo bros back
Whooooooop about time
I always capped mixed rallies with inf wedge while walls were up. The only time I took a lot of damage was when I didn't have walls and put range phal. I'm pretty sure this depends on troops comp too, right now last kvk I capped a 195 skin castle star full champ with lot of astralite (not all maxed) and a 11k hero with 1.4m t2 loss.
Thanks for your information! Will further look into it.
Things to be considered. Because you used a low representation of troops, the wall actually takes two hits to go down. In a normal scenario, the hit of the siege/range is enough to destroy it, so you never see that reorganization of troops taking place. Also, because of that double hit, the defender troops took almost 5 seconds with animations to engage with the troops, leading to a better scenario for the attacker (as a defender you want to engage as soon as possible). With a single hit, engaging times are quite similar both with and without wall. We have done a tone of tests in the channel regarding defending in mix and we always have seen better results defending with INF phal no wall if the enemy has a high count of INF, formations that you havent tested like 523 which is super common, and RNG phal for the rest. Also, be careful with destroying the wall and defending with RNG phal always. If the enemy sees that you destroy your wall and uses by any means RNG phal, which happens, RNG phal vs RNG phal and wall down is a L for the defender, due to the high travel time that happens in that scenario. Nice to see you back.
In real mixed rallies that I did myself, I always saw the retargeting mechanism in the video taking place. I think if the rng does still break the wall, as long as the inf heroes activate in time, the mechanism in question will still be triggered. And I'm not sure if a few ks of siege troops are often enough to break the wall in real situation as I've been inactive for quite a long time. I have to admit that this video is a little outdated so definitely need to look into it more. But most people I believe is still unaware of the mechanism I brought up in the video so I'd still think this video is useful for a lot of people. And I really appreciate your message since I always wanted discussion from people not just blindly following my videos. Thank you
It's pretty common, depends on your wall hp/Def and the amount of seige rally lead is sending.
Here is a good example of strong trap burning from Oleg's video, he shows the battle video so you see it happening.
ua-cam.com/video/LDOz8iYZnfo/v-deo.html
Thanks. In his video the mechanism is clearly taking place.
@@crystalbriefsI quit LM a few months ago, but my minimum wall castle needed something like 10-15k+ t4 siege for it to drop to the siege hit if I remember correctly. Inf phal mixes that sent enough behaved more like downed-wall defenses when I used ranged phalanx (I believe your inf hero squad attack hypothesis is correct but the walkback siege hit occurs before the hero squad attack, so the hero inf squads are targeted as well when the wall drops in the large-walkback-siege case).
Yeah that totally makes sense. So I guess the condition is, if the wall is broken by the first siege hit, the special mechanism won't be triggered and if wall gets broken by rng hero hit or hero-less inf hit, the mechanism will be triggered.
IGG bugging the wall on purpuse to add more complexity to the game, son todo unos loquillos
He's backkkkkkkkkk😍😍😍
I miss you're vid. 😢
I have been seeing and experiencing a few different mix rally comps, where can I share you the set ups for further testing ?
Email me in game and I'll send you my discord.
@@crystalbriefsyour in game name is Sukepann ?
Yes
I wanna know if our trap is based on inf like we have fams and heroes are according to inf then if wall is up and down which front we need to use for all kinds of mix rallies like new comp 866,929,992,965 etc..
That's a long-term research project so can't do it any time soon I'm afraid.
I took a mix rally in range wedge with wall up last week . My traps and range on the wall killed 100k attacker troops before the first siege timer. I’m curious if the age old advice of “walls/traps are useless” is catching up with defenders. If you know inf phal is coming put pure Cav traps on wall.
That might be more to do with the ranged on the wall first engaging in the attack if you've got high ranged count.
Crystal can you clarify defenders counters? As long it was not 50lev jade fam and 2 lev8 counters, couse it might have skewed the results slighlty
The defender(my alt) has 0% counter stats. So the results can potentially be approximated to having even (maxed) counter stats.
Long time !!!!!!❤
I don’t like that the wall feels like a discarded mechanic at this point. Or did IGG really intend that your wall will harm you, and give no option to remove it ourselves.
They probably know about this. They enjoy watching us fall for the mechanism probably😇
Yeah it's very stupid that we have something on the game that is supposed to help you protect your castle and troops, but instead it actively sabotages you if you forget to take it down.
Hey buddy, hope you are doing good
Mine is range rein f2p trap with 550% mix stats with army hp 500%, troop comp is like 4mil t4 troops, 1 mil inf and cav t4, 8 mil inf and cav troops. so my question is, can i use 2 range heroes, 2 inf heros and 1 cav heros on wall?
1m 4m 1m t4 troops, 8mil inf 8mil cav t2 troops, using 40% inf and cav hp reduction familiars, and 1 range shield, 1 range 60% atk and hp familiar one, total 4 slots. Suggest me the best f2p heros, 221 type or 122 type?
On wall
suggest 122 heros. Look's like your castle be hard to burn.
welcme bac
Bro, do you by any chance have a table for mixed rally? For example, 055 beats 208, 208 beats 424. The videos are very educational, but you can't keep up with the action. It depends on the familiars and heroes, of course, but at least approximately.
Will consider doing video on it. But not sure when
@@crystalbriefsThanks in advance)
Hey Buddy,its possible make a mix rally without wyvern?
Yes, even without wyvern, mixed rally can have greater chance of a walkback. You can certainly replace it with other shield familiars like saber or hoarder
Thanks for the nice presentation but i think the results are biased if the stats of both parties are too huge. Like if you againt a maxes account 200 castle stars full astralite15 against a f2p, even swapping plx wont change much on the result 😢
The mechanism occurs regardless of the stats difference, so there should still be some noticeable difference.
720 Army HP and 500 mix stats is good for wonder?
The most important thing is choose the right opponent. The result is significantly determined by your relative stats to your opponent. Choose someone who's apparently got similar gear, castle star, artifact profile.
bro how is a camp test different than battle on wonders?
The mechanism is so far exactly the same between camp and wow. All mechanisms I observed have been observed in wow.
@@crystalbriefs bro in my guild one player with 600% mix stats and 300% army hp defeated one guy with 730% mix and 600% hp in camp test but in wow the 600% guy lost.....bro have a lot of doubts....if you have another social media acc plz help
Email me in game and I'll let you know my discord. And please show me the battle reports
@@crystalbriefs ok bro
Sorry but your a little late with this, 442 424 aint mix anymore, these are outdatted now. As 866 and 14 1 5 are the new meta in mix rallies. I would agree on most of your data for 424 comps only that no one should be using these anymore becuase they have the weakest dmg and highest chances to cap. 866 and 14 15 rallies are very different and they are the new meta for player mix rallies. Next Chaos arena take your trap to it, and keep troops all same and get hit by max account you will see what i mean with difference in old 424 and new 866 comps.
PS, sorry someone mentioned your video in mine thats why i came and watched it :) i like science!
Sounds like there are more to the new meta than just comps cuz 424 inf phal against walled castle is already super difficult to cap. Can you elaborate on the conditions like formation, hero lineup, familiars for the comps so I can look into it?
Also the focus of the video is more about the mechanism than the comps themselves so I believe the video is still helpful for most people unless igg tampers with the mechanism.
Bro I love your videos
Can I make it in Arabic?
As long as you credit my video, by all means.
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lol
@@crystalbriefs OMGGGG
Bro What comps counters 974?
Range phal for most.
Inf phal if you got thicc stats.
Never cav fronts
Try 857, 947, 1055, 523, 424 in INF phalanx, those should do well
@@MrBalor89 does any blasts work like 14 3 ?
I'm tempted to say it's a bit complicated bu you can certainly try what others have said. 866, 956 in rng or inf phal can do as well. Carpeted blast should also work as well like you said.
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