Don't think I'm good enough to add to any of the discussion questions yet. But from experience in fighting games, being able to compartmentalise patterns definitely helps in speed. I guess a beginner example in tetris would be turning a 3 wide hole into a quick stsd?
Yeah, for sure. I think the fighting game analogy is a little different because sequences of actions can be done regardless of context, whereas in tetris you have queue and stack to consider. But definitely getting better and faster at tetris is all about instantly recognizing a surface and the possible ways to stack on top of them.
That’s somewhat true. If you’re reacting to your opponent then you’ll have to look out for sequences coming from them or certain move startups. Though it’s definitely not as varied as having to look at a next queue of 5 moves and a hold move whenever you need to react of course!
I love your videos. I wish I could contribute much to the conversation. For the question of if opener bursting helps in overall speed, I believe it does. I play around 1.9 pps in tetra league consistantly, but can do pretty much all openers 2.5+ pps. This is because I know what I am going to do and don’t hesitate as much. I think opener burstimg can help someones speed because it shows there possible speed without pauses
I wish I could contribute more to the discussion questions, but as a 1.3-1.4 PPS vs player, I don't really feel qualified to answer those questions. I'd be very interested to hear the opinions of faster players though because I have my thoughts on what I believe to be the expected responses to these questions. Still, here's my thoughts. I'd expect speed to be a large derivative of pattern recognition. For example, I can sprint 9-0 stacking at ~2.0 pps because I grew up on classic, and stacking heuristics like often place upright Ls against the left wall, avoid I dependencies, and be careful with flat T placements have been engrained into my play for years. However, trying to 6-3 sprint is not natural at all, and I have maybe a few weeks of practice at that, so that speed is closer to 1.5 pps. Opener bursting speed is a weird topic. I think it depends on the opener. If you DPC or stickspin stupidly fast, you just win. If you DT stupidly fast, the only thing you did was give your opponent 12 lines of clean to counterspike you. I have matches where I won not because I was a superior player, but because I did absolutely nothing with my opener, tanked 3/4 of a board, and sent it back. So in short, opener burst speed can help you win cheap rounds in certain situations, but not all situations. If your opponent survives the opener, you're the one in trouble. It's a weapon, but its not always the best weapon. Where I think speed really helps is survival situations. I can't tell you how many rounds I've lost because I see the out, but I can't execute it before the 30 frame window of incoming garbage hitting me. I have to purposely build skims into my gameplay to delay garbage intake. If I were faster, this would be less of a problem. Your burst speed at the top of the board let's you defensively steal victory from the jaws of defeat. I'll defer on the other 3 questions.
Agreed for the most part but in terms of survival assuming the opponent isnt playing 20-30+ apm above you,speed isnt really needed jus timing. Can look at cz for example where he could match a 150 apm player while playing at only 1.6-1.9pps while the other was playing at 3pps,hes cz is super efficient but more than that he times his lines sent well
you're faster than me i'm very good at survival actually, its less about being fast and more about being efficient, knowing how to clean up and keeping your cool even with an 18 line board
4:06 i play on the keyboard and wanted to try to play with controller for fun, and i feel like going from controller to keyboard kinda gave the similar effect
One month check in. I’ve learned finesse and been playing 0 faults. Speed went from 1:31 w 80-90 faults to 2:23 for 40 line with zero finesse. I play 3-5 games a day, which isn’t a lot, but I’m proud of the improvement foundations. I’m observing a more natural dropping pattern arise
I'm thoroughly enjoying these in-depth videos. Tetris is so endlessly fascinating to me!
Don't think I'm good enough to add to any of the discussion questions yet. But from experience in fighting games, being able to compartmentalise patterns definitely helps in speed. I guess a beginner example in tetris would be turning a 3 wide hole into a quick stsd?
Yeah, for sure. I think the fighting game analogy is a little different because sequences of actions can be done regardless of context, whereas in tetris you have queue and stack to consider. But definitely getting better and faster at tetris is all about instantly recognizing a surface and the possible ways to stack on top of them.
That’s somewhat true. If you’re reacting to your opponent then you’ll have to look out for sequences coming from them or certain move startups. Though it’s definitely not as varied as having to look at a next queue of 5 moves and a hold move whenever you need to react of course!
I love your videos. I wish I could contribute much to the conversation. For the question of if opener bursting helps in overall speed, I believe it does. I play around 1.9 pps in tetra league consistantly, but can do pretty much all openers 2.5+ pps. This is because I know what I am going to do and don’t hesitate as much. I think opener burstimg can help someones speed because it shows there possible speed without pauses
I wish I could contribute more to the discussion questions, but as a 1.3-1.4 PPS vs player, I don't really feel qualified to answer those questions. I'd be very interested to hear the opinions of faster players though because I have my thoughts on what I believe to be the expected responses to these questions. Still, here's my thoughts.
I'd expect speed to be a large derivative of pattern recognition. For example, I can sprint 9-0 stacking at ~2.0 pps because I grew up on classic, and stacking heuristics like often place upright Ls against the left wall, avoid I dependencies, and be careful with flat T placements have been engrained into my play for years. However, trying to 6-3 sprint is not natural at all, and I have maybe a few weeks of practice at that, so that speed is closer to 1.5 pps.
Opener bursting speed is a weird topic. I think it depends on the opener. If you DPC or stickspin stupidly fast, you just win. If you DT stupidly fast, the only thing you did was give your opponent 12 lines of clean to counterspike you. I have matches where I won not because I was a superior player, but because I did absolutely nothing with my opener, tanked 3/4 of a board, and sent it back. So in short, opener burst speed can help you win cheap rounds in certain situations, but not all situations. If your opponent survives the opener, you're the one in trouble. It's a weapon, but its not always the best weapon.
Where I think speed really helps is survival situations. I can't tell you how many rounds I've lost because I see the out, but I can't execute it before the 30 frame window of incoming garbage hitting me. I have to purposely build skims into my gameplay to delay garbage intake. If I were faster, this would be less of a problem. Your burst speed at the top of the board let's you defensively steal victory from the jaws of defeat.
I'll defer on the other 3 questions.
Agreed for the most part but in terms of survival assuming the opponent isnt playing 20-30+ apm above you,speed isnt really needed jus timing. Can look at cz for example where he could match a 150 apm player while playing at only 1.6-1.9pps while the other was playing at 3pps,hes cz is super efficient but more than that he times his lines sent well
you're faster than me
i'm very good at survival actually, its less about being fast and more about being efficient, knowing how to clean up and keeping your cool even with an 18 line board
4:06 i play on the keyboard and wanted to try to play with controller for fun, and i feel like going from controller to keyboard kinda gave the similar effect
One month check in. I’ve learned finesse and been playing 0 faults. Speed went from 1:31 w 80-90 faults to 2:23 for 40 line with zero finesse. I play 3-5 games a day, which isn’t a lot, but I’m proud of the improvement foundations. I’m observing a more natural dropping pattern arise
I’m doing 9/1 stack; focused on tetris
I spent 35 mins just now and got a 3:15 for my first completed game. 😂
are you still playing jarrod?
@@Yoaster06 yep. Finesse was key. I’m down to about 1:15s and 1:30s.
I don’t play a lot; but I keep playing. If that makes sense
@@jarrodjob i get you, using your previews can help a lot if you try to focus on that as well maybe that will help you
raw mechanical speed -my entire existence
very good guide, now if someone asks how to get faster i will send them this video
not quite a guide (a lot is just my opinion and open to discussion lol) but glad you enjoyed!
"keeping relaxed hands". meanwhile people who post sprint handcam shorts
17:26 A misdrop you do a lot SuperVinlin
what a cool and helpful video
Is that an Initial D reference?
Sandbag training will definitely hurt you lmao, also Diao pipelines on games like TOP I believe
why is there an anime girl in the numbnail
Why not ?
TETRIS TETRIS TETRIS TETRIS AHAHHAHAHHAHAH