Start out as an OC or DC and try to get HC offers. Once you get a new HC job add your former team to your schedule so you can play your former team. The play by play commentators acknowledge that in game. It’s a cool story line to play against a monster program you’ve created.
Also, when you create your coordinator, make your alma mater the school you’re coaching at. I believe that is what triggers the in game commentary when you play against your former team at their stadium.
I feel you, but at this point in my Dynasty the last thing I want to do is play the team the I built unless I have to. I've had 3 or 4 consecutive #1 recruiting classes, and just about every player is a 4 star gem or 5 star. The corners are kinda slow but it wouldn't matter because the front 6 are pass rushing savages (I run a 4-2-5 defense), so I wouldn't get many passes off.
a few restrictions you can give yourself in terms of gameplay i use 1. whatever player you’be selected to play as on defense, you can’t click off for the rest of that play. makes it tougher to finish certain plays. 2. only control a defensive lineman. rushing the passer is tougher when you control them and it’s easy to bait the CPU QB to throwing picks to your LBs so depend on your defense and the play you called to defend well. 3. mix up your play calling. if you use a play, you can’t use it again until you use 10 other plays. this keeps the offense fresh and prevents cheesing the CPU defense 4. wild one but limit your ball carrier moves. it’s pretty easy to spin and juke the CPU and realistically, players aren’t juking, spinning and hurdling every time they touch the ball. you can use it but keep it to a minimum and use your left stick to cut instead. 5. recruit a variety of different archetypes. the best QBs to use are scramblers because they’re so fast, go after field generals so you don’t always have a 90 speed QB. same with receivers, don’t go after nothing but 98 speed receivers. to combat this, i stopped scouting in totality so i never know how good my recruits actually are until they get on campus. getting that speedy kid will make it more exciting because it was unexpected
I just rebuilt the divisions. I put the Pac 12 back together and added Boise State. I kept he SEC primarily the same and moved a couple of the smaller schools in AAC and MAC. The divisions I created are pretty even. I am using Charlotte. Used them for 2 years with 1 chip and moved them into the ACC. I just brought balance to all conferences but kept the SEC pretty much untouched. So I have seen different schools rise up and begged. Makes it really exciting
I've been doing a new Mexico dynasty here are my rules. 2 max trees (can get lvl 2 when unlocked) Only recruits from new Mexico ( if less than 15 players get up to 15 from anywhere but all from new Mexico no matter what) if your recruiting falls under 10 then add so that you can sign atleast 10 HS players per szn. During the off season recruiting. You can only recruit the transfer portal. I've been able to keep my team in the 80s about every szn and is pretty fun and pretty challenging. Definitely have to pick and choose where to recruit to get the best results because new Mexico isn't what I would call full of great players
I have come up with a few ideas that are working well for me: 1. Do not use the Tactician tree for your coach. Between you and your coordinators this is giving a lot of players a 3-6 OVR boost above their actual ratings. By limiting it to only the boost your coordinators may provide, you make injuries/graduation/transfer/NFL losses a lot more significant. The team feels different year-to-year and if you lose a tactician coordinator you will also feel a substantial difference in team performance. 2. Be a defense-minded CEO. When you hire an offensive coordinator, you need to adopt the scheme and playbook that they bring (or a reasonably similar playbook if you can't figure out exactly what school's playbook they are running). The coordinators you can hire are usually pretty bad and from weak schools, so you will have to adapt to multiple playbooks and not just run what you are comfortable with. 3. When starting with a low-level team as a coordinator, you can only take a different job if you are on the top-3 candidates list at the bottom of the job offers screen. A lot of times the CPU will give you a new offer just because you are user-controlled, but if you have to wait until you are in the top-3 you will need to wait places longer. I added to this that I have to run the playbook of the team I am coordinating, which makes the first couple of years a lot more stressful as some of those playbooks really suck. You can also add to this that if you are the top candidate on a "job upgrade" as NCAA defines it, you are required to take the job (as long as it's not a dumb DC offer for an offensive coach or something). This will prevent you from staying at the same place and creating a dynasty quite as quickly. 4. Overall-based play. Create some rules where outcome can be determined by difference in team OVR ratings. I've done this where a difference of 8 OVR or more means a "force win" for the better team. A difference of 4-7 in my favor means I get to play the full game, but 4-7 in the favor of the CPU means I have to simulate it and deal with the results (and frequent injuries). If teams are within 3 OVR of each other, I can only play 2 of the 4 quarters and have to supersim the other two. These rules make it where you will probably have 3-4 losses in your first 3-5 years, so it will slow your ascent to playoff contender significantly.
Play as a service academy, but simulate their recruiting restrictions by: - Only recruiting players who have you in their top 10 to start. - No transfer portal.
@ Good call on no redshirts. Weight restrictions is a good option for added difficulty though I’ve noticed weight doesn’t tend to match ability all that much. Maybe limit offensive linemen to the agile archetype, etc?
In my Navy Dynasty, I allow myself to recruit guys who have no offers after Week 4 (you have no other prospects, have you thought about the military?). I also limited recruiter abilities to improved scouting; volunteers not hostages.
That's what I did, rebuilt the Pac-12! I kept Utah and Colorado in the Big 12 , put the original teams back in and added San Diego St and Fresno State, been dope so far
For my custom team (Vermont Might Ducks) Recruiting wise…. 1) have to be in my pipeline 2) they have to be interested is my school 3) I have to get players in the New England area(ME, MA, DE, VT, NH) 4) if I win a natty that year I can’t recruit any 4 or 5 stars the next year Actually makes recruiting fun and interesting when your school starts to be a powerhouse. I’ll have to try that death penalty thing. Maybe not that extreme but maybe I can’t recruit a single player for an entire season or 2
I do 2 things. 1: I start out year one as an independent with all games against lower tiered P5 schools. You can only move to the next conference once you win 9 games. 2. You can only recruit your schools level. 1 star program, 1 star recruits.
I like randomizing my playbooks based on my coordinators. Any time my coordinators change, I set the playbook to what they run, and for OCs I don’t pick based on scheme - use a RNG to determine which one, whether it’s something like 1-50 and scrolling through based on where you started or making a complete list and doing it based on how many playbook options there are. This gives suspense to the coaching carousel. You might need to change your defensive scheme or run offensive playbooks that you’d never touch.
I've used Chat GPT to develop interesting scenarios and backstories for different coaches. You also can ask for challenges as well. A dynasty concept I had in mind was to create a coach inspired by a football coach from a football movie and try your best to implement schemes used in that movie. My next dynasty save I'm thinking of doing to create a coach heavily inspired by Coach Herman Boone (Remember the Titans)
Thats why I limit myself in recruiting. It basically breaks the game when you use a low star team like Rutgers but every recruiting class has like 20 5star players. It’s not realistic, basically like using cheat codes or loopholes. For example If my team is 3stars then the highest ranked recruits I can target are 3stars. But only half of the committed players max can be 3stars.
I usually like to do 2 quarters, just to take out some of the variability. I do end up with a lot of one-score games in the 4th though... way more intense than playing the full game.
I'm trying a "bounty gate" dynasty - focusing on defensive players that effect wear and tear, and when I win a natty I have to go to a low tier school as punishment.
Doing relegation is something I did for mine. It takes time and effort to create it and uphold it but its fun going from the bottom to the start since it takes forever
1. Go to a new school every time you win a Natty with the school you're at. See how many different schools you can build up and win the natty with. 2. Commit to using the new school's playbook and defensive scheme with no adjustments. 3. Sim all regular season games. See how good your team is without you playing. Only play postseason games.
After you run out of high school recruits to use, I edited the roster to be the mid-80s Miami Hurricanes and took it from there. I definitely rebuilt the PAC 12. Also, I edited the star players of my opponents on my schedule.
Storylines that give you investment into your dynasty can be a lot of fun but I really wish there were more player customization options. If you could change player names for auto generated classes and change appearances this would further create investment with your team. Not to mention it would be cool for streamers and people who enjoy using custom teams.
Start as a OC/DC and only play offense/defense at a small school and force yourself to stay in a state/region. Like oc at app state and can only take gigs in the Carolina’s or if you go New England you can only be at UConn u mass BC etc etc
One dynasty idea im going to try is dont play the games. Just build your coach, play with sliders, recruit and manage the team and sim everything to see how many championships you win
Once I'm about 4 years into a dynasty I like going to ultimate team player database. I look up older players and add them to their former school. Had Ray Lewis, Ed Reed and Warren Sapp at Miami and it was awesome. They aren't over powered either because they are all under 90 overall. Just copy their exact stats from their ultimate team card.
Do a recruiting only dynasty. Basically you only recruit or at most only play a couple of games, just enough to get use the players but not enough to really impact the season. Set coaching progression to slow. When you remove the user game play, it really extends the rebuild time and kinda gives you some fun watching the results.
Easiest idea for yo dynasty to keep it fun/interesting: try to win a championship with 1 star players on heisman. Turn coach progression to slowest. Keep fire coach on (u will run through coaches I promise u) limit play limit calls to 2 plays a game(just incase u find a cheese play and wanna abuse it)I prefer using Ball State and there crappy playbook but any team is ok no fcs school on schedule only D1👍🏾🔥 ran through 2 30 year dynasties and the best I got was blown out 2nd round in Playoffs
@@quannyquan3272 I respect your commitment, but that sounds like torture. I gotta win at least one championship to validate all the hard work, and at some point we have to be a consistent threat to win the natty.
@ I get where u coming from but to me winning the natty 5 years in the row with Eastern Michigan is not fun and having the top players coming to my school every year knowing I’m already overpowered gets boring very fast. Once I started goin undefeated on heisman and natty bound every year honestly got old fast to me so wantin more of challenge wit these 1 star players to win it all is exactly wat I been lookin for
it can be a hassle sometimes but i like to keep track of where my coordinators go whether i fire them or get a head coaching job using chat gpt. I've watched coordinators jump ship after a season or two and take a job at a bad program and continue to do bad but have coordinators stay longer, progress as a coach then go to another team and have them contending in the CFP which I think makes it more immersive and can create little mini rivalries with old coordinators like Saban had to deal with so frequently.
Also like many others said, recruit only in my pipelines and only players who are interested keeps you from having 35/35 classes and cutting last years freshman. In my Stanford dynasty I usually cut 1-6 players every recruiting cycle as a result.
Hey man. I rebuilt the pac 12 and it was lit. I have to shake it up. Next rebuild is recruit only from the state I am in and no transfer portal players...Great video as always.
With my Army rebuild, I’m using the flexbone until I win a Natty, then I’m going to change my offensive scheme and try to win another one. I call it the Tiger Woods rebuild. Tiger would go on a major run, then he would change his swing, take a year to get it dialed in, then go on another tear, then change his swing again.
I have a feeling this isn't going to be popular but I've enjoyed building power three conferences after the 2030 season. Turn the ACC, Big Ten, and SEC into 20 team conferences. The Big 12 and revived Pac 12 get 10 each. This should allow you to keep all other conferences at 8. Make sure your power 3 play at least 9 games. Then rotate your schools in and out, add or remove from your second tier conferences and makeup new rivalries in your head cannon lol.
I'm liking mixing up the conferences for my next run. I'm running with Penn State now 2nd season defending champs. Roster turnover even at a high powered school can be a bit difficult. Haven't tried the playbooks yet good idea tho 👍🏾
Bro we have the ability to edit players I will edit some players on some teams and gift them a monster at QB or give them a crazy duo of players or anything else but I’m definitely at a point that it’s getting a little stale. I’m with you bro I’ve done some of the things you’ve talked about just to create story lines in my brain. lol.
When rebuilding a group of 5 school I keep it realistic, I don't recruit any 4 or 5 stars for YEARS, in real life Boise state didn't get their first 4 star until like 10 straight seasons of at least 10 wins and multiple bcs wins
If i land atleast a 4 star deep threat WR, ILL have him switch his position to RB. As a freshman they kimda suck but i get him a few carries late in games if its a blowout. As a SO & JR he'll be great as a 3DRB buthe still doesn't quite have the Rb stats leveled. As a SR - you'll have a heisman contender at RB. It's the speed, i don't recall landing a runningback prospect with super fast speed. Coming in as wr freshman with 97 or 98 speed us game changer. Sometimes he starts, sometimes he's 3DRB for the game. But using him as the inside slot reciever is damn near unstoppable in the right formation. Like shotgun BOX. Slot trail Theat play gets your lightning fast Rb a short catch in witt Tons & tons of open field running room for jukes a hurdles. Also I like a 2qb system if i got the personall. It's really easy to put in rhe backup for 1 play just to run An rpo or something.
- If you're playing with Hawai'i, only recruit from Hawai'i - Earn a HC contract as an D/O Coordinator - Have two sets of sliders for homes and road games (IE: Give yourself a slight edge at home games (can be anything from more passing accuracy, slightly better blocking, better catching, but you can only choose one advantage), but a great disadvantage for road games) - Utilize your DC & OC's playbook and only call a play from the first three suggestions - Don't stack coaching abilities. Have one recruiter, one motivator & one tactician - Actually be the HC from the sideline. Call plays only and let your team AI do the rest - Limit recruit prestige to a set (IE: 10 4-stars, 5 on defense, 5 on offense. Or 4 5-stars, 1 defensive back, 1 offensive, 2 in the trenches (1 on each side) - Recruit prospects base on your school's prestige. When you earn a .5 in prestige, you can recruit the next level (I.E. School is 3 stars, you can only recruit 3 stars. School is 3.5 stars, you can recruit prospects up to 4 stars)
I’ve been playing as Hawaii and have stuck with their book. Recruiting wise, I’ve only gone for guys from Hawaii, but allowed Hawaiian/Polynesian guys from other states. Obviously there’s a bit of creative license but if I see a Ofisa Polumalu from California, he’s fine to recruit.
@davidcain7211 That's absolutely fine. My suggestions are merely starting points to evolve from. I just like to stick with Hawai'i as a restriction to be home grown. I would transfer out but not in. For me, keeps the future seasons interesting in how you'll build the team if move to another conference
My goal is to play with the bare minimum amount of players allowed on the roster and only play with 5 stars. I’m in year 5 and pretty close to making it happen
I wish player carrer stats were still available after they leave the school. Just to compare & see if my year 8 star wr is as dominant as the star wr i had in year 2 I also like changing up the conferenses. I play with TCU, North texas & UT quite a bit so. Utah, BYU, AZ, CAL,STANFORD, ASU, USC, UCLA, Washington & Oregon go back to the pac12. North Texas,SMU , UT, TAMU, Mizzou, Ok & okst - back to the big12. CINCINNATI & iowa state - go to Big10 On my Appalachian state dynasty, we swapped to the SEC After back2back american conferene champions The Boise state dynasty went independent. (Highly reccomend) Although i was might try out boise stae in the pac12. I have considered an All Texas conference but parody would be an issue. Too top heavy.
Whenever I start a new dynasty I don’t get the new updated roster. Even when I choose active roster. The player abilities go back to the old ones. It’s a bad bug. Not sure how to fix it
Try to rebuild a 2 star or less team with recruits that ARE NOT in your pipeline BUT ARE interested in your school. For a real challenge, 2 star or less school rebuild with recruits that ARE NOT in your pipeline AND NOT interested in your school.
In game I’ve set restrictions on how soon I can recall the same play again or how many times I can call a play in a game. Makes it more challenging and makes me more diverse in my play calling
Start out as an OC or DC and try to get HC offers. Once you get a new HC job add your former team to your schedule so you can play your former team. The play by play commentators acknowledge that in game. It’s a cool story line to play against a monster program you’ve created.
Also, when you create your coordinator, make your alma mater the school you’re coaching at. I believe that is what triggers the in game commentary when you play against your former team at their stadium.
I feel you, but at this point in my Dynasty the last thing I want to do is play the team the I built unless I have to. I've had 3 or 4 consecutive #1 recruiting classes, and just about every player is a 4 star gem or 5 star. The corners are kinda slow but it wouldn't matter because the front 6 are pass rushing savages (I run a 4-2-5 defense), so I wouldn't get many passes off.
Lies
I did it. But i played without the sound cause someone was sleeping not far away.
a few restrictions you can give yourself in terms of gameplay i use
1. whatever player you’be selected to play as on defense, you can’t click off for the rest of that play. makes it tougher to finish certain plays.
2. only control a defensive lineman. rushing the passer is tougher when you control them and it’s easy to bait the CPU QB to throwing picks to your LBs so depend on your defense and the play you called to defend well.
3. mix up your play calling. if you use a play, you can’t use it again until you use 10 other plays. this keeps the offense fresh and prevents cheesing the CPU defense
4. wild one but limit your ball carrier moves. it’s pretty easy to spin and juke the CPU and realistically, players aren’t juking, spinning and hurdling every time they touch the ball. you can use it but keep it to a minimum and use your left stick to cut instead.
5. recruit a variety of different archetypes. the best QBs to use are scramblers because they’re so fast, go after field generals so you don’t always have a 90 speed QB. same with receivers, don’t go after nothing but 98 speed receivers. to combat this, i stopped scouting in totality so i never know how good my recruits actually are until they get on campus. getting that speedy kid will make it more exciting because it was unexpected
Ooh that not scouting is a good idea, it makes talent development and the GameDay coaching boosts to players more important
@@davedaniels5874 I like the no scouting idea. Most dynasties I play you’re broken and unstoppable by year 4 because you’re loaded with gems.
@@davedaniels5874 I like the no scouting rule. I'll start that today in my offline dynasty
I just rebuilt the divisions. I put the Pac 12 back together and added Boise State. I kept he SEC primarily the same and moved a couple of the smaller schools in AAC and MAC. The divisions I created are pretty even. I am using Charlotte. Used them for 2 years with 1 chip and moved them into the ACC. I just brought balance to all conferences but kept the SEC pretty much untouched. So I have seen different schools rise up and begged. Makes it really exciting
I've been doing a new Mexico dynasty here are my rules.
2 max trees (can get lvl 2 when unlocked)
Only recruits from new Mexico ( if less than 15 players get up to 15 from anywhere but all from new Mexico no matter what) if your recruiting falls under 10 then add so that you can sign atleast 10 HS players per szn.
During the off season recruiting. You can only recruit the transfer portal.
I've been able to keep my team in the 80s about every szn and is pretty fun and pretty challenging. Definitely have to pick and choose where to recruit to get the best results because new Mexico isn't what I would call full of great players
I have come up with a few ideas that are working well for me:
1. Do not use the Tactician tree for your coach. Between you and your coordinators this is giving a lot of players a 3-6 OVR boost above their actual ratings. By limiting it to only the boost your coordinators may provide, you make injuries/graduation/transfer/NFL losses a lot more significant. The team feels different year-to-year and if you lose a tactician coordinator you will also feel a substantial difference in team performance.
2. Be a defense-minded CEO. When you hire an offensive coordinator, you need to adopt the scheme and playbook that they bring (or a reasonably similar playbook if you can't figure out exactly what school's playbook they are running). The coordinators you can hire are usually pretty bad and from weak schools, so you will have to adapt to multiple playbooks and not just run what you are comfortable with.
3. When starting with a low-level team as a coordinator, you can only take a different job if you are on the top-3 candidates list at the bottom of the job offers screen. A lot of times the CPU will give you a new offer just because you are user-controlled, but if you have to wait until you are in the top-3 you will need to wait places longer. I added to this that I have to run the playbook of the team I am coordinating, which makes the first couple of years a lot more stressful as some of those playbooks really suck. You can also add to this that if you are the top candidate on a "job upgrade" as NCAA defines it, you are required to take the job (as long as it's not a dumb DC offer for an offensive coach or something). This will prevent you from staying at the same place and creating a dynasty quite as quickly.
4. Overall-based play. Create some rules where outcome can be determined by difference in team OVR ratings. I've done this where a difference of 8 OVR or more means a "force win" for the better team. A difference of 4-7 in my favor means I get to play the full game, but 4-7 in the favor of the CPU means I have to simulate it and deal with the results (and frequent injuries). If teams are within 3 OVR of each other, I can only play 2 of the 4 quarters and have to supersim the other two. These rules make it where you will probably have 3-4 losses in your first 3-5 years, so it will slow your ascent to playoff contender significantly.
Play as a service academy, but simulate their recruiting restrictions by:
- Only recruiting players who have you in their top 10 to start.
- No transfer portal.
I did this, but added some weight restrictions. Also no redshirts in service academies. No facial hair if you want extreme difficulty
@ Good call on no redshirts. Weight restrictions is a good option for added difficulty though I’ve noticed weight doesn’t tend to match ability all that much. Maybe limit offensive linemen to the agile archetype, etc?
@@davidcain7211 There'd be no recruits left if you added the facial hair restrictions 😅😂🤣
In my Navy Dynasty, I allow myself to recruit guys who have no offers after Week 4 (you have no other prospects, have you thought about the military?). I also limited recruiter abilities to improved scouting; volunteers not hostages.
That's what I did, rebuilt the Pac-12! I kept Utah and Colorado in the Big 12 , put the original teams back in and added San Diego St and Fresno State, been dope so far
For my custom team (Vermont Might Ducks)
Recruiting wise….
1) have to be in my pipeline
2) they have to be interested is my school
3) I have to get players in the New England area(ME, MA, DE, VT, NH)
4) if I win a natty that year I can’t recruit any 4 or 5 stars the next year
Actually makes recruiting fun and interesting when your school starts to be a powerhouse.
I’ll have to try that death penalty thing. Maybe not that extreme but maybe I can’t recruit a single player for an entire season or 2
I do 2 things. 1: I start out year one as an independent with all games against lower tiered P5 schools. You can only move to the next conference once you win 9 games. 2. You can only recruit your schools level. 1 star program, 1 star recruits.
I like randomizing my playbooks based on my coordinators. Any time my coordinators change, I set the playbook to what they run, and for OCs I don’t pick based on scheme - use a RNG to determine which one, whether it’s something like 1-50 and scrolling through based on where you started or making a complete list and doing it based on how many playbook options there are.
This gives suspense to the coaching carousel. You might need to change your defensive scheme or run offensive playbooks that you’d never touch.
I've used Chat GPT to develop interesting scenarios and backstories for different coaches. You also can ask for challenges as well.
A dynasty concept I had in mind was to create a coach inspired by a football coach from a football movie and try your best to implement schemes used in that movie. My next dynasty save I'm thinking of doing to create a coach heavily inspired by Coach Herman Boone (Remember the Titans)
Thats why I limit myself in recruiting. It basically breaks the game when you use a low star team like Rutgers but every recruiting class has like 20 5star players. It’s not realistic, basically like using cheat codes or loopholes. For example If my team is 3stars then the highest ranked recruits I can target are 3stars. But only half of the committed players max can be 3stars.
What I started to do was only play the 4th quarter of games. Pretty good may be down two touchdowns maybe I’m up and have to try to play keep away
I usually like to do 2 quarters, just to take out some of the variability. I do end up with a lot of one-score games in the 4th though... way more intense than playing the full game.
I'm trying a "bounty gate" dynasty - focusing on defensive players that effect wear and tear, and when I win a natty I have to go to a low tier school as punishment.
@@robojoey 😂😂😂
😂 Aftershock can be brutal!
Doing relegation is something I did for mine. It takes time and effort to create it and uphold it but its fun going from the bottom to the start since it takes forever
1. Go to a new school every time you win a Natty with the school you're at. See how many different schools you can build up and win the natty with.
2. Commit to using the new school's playbook and defensive scheme with no adjustments.
3. Sim all regular season games. See how good your team is without you playing. Only play postseason games.
After you run out of high school recruits to use, I edited the roster to be the mid-80s Miami Hurricanes and took it from there. I definitely rebuilt the PAC 12. Also, I edited the star players of my opponents on my schedule.
Storylines that give you investment into your dynasty can be a lot of fun but I really wish there were more player customization options. If you could change player names for auto generated classes and change appearances this would further create investment with your team. Not to mention it would be cool for streamers and people who enjoy using custom teams.
Idk if anyone’s seen the premier league conference realignment…yr 1 New Mexico st sim league the anticipation is awesome
Definitely gonna try the death penalty idea, great video brother
Start as a OC/DC and only play offense/defense at a small school and force yourself to stay in a state/region. Like oc at app state and can only take gigs in the Carolina’s or if you go New England you can only be at UConn u mass BC etc etc
I do team builder I make the players in my conference teams the players all 99, change the sliders super low for the user
One dynasty idea im going to try is dont play the games. Just build your coach, play with sliders, recruit and manage the team and sim everything to see how many championships you win
Also plan to watch any important games and playoffs to see how the game goes and tweak the coach's aggressiveness and other sliders
Once I'm about 4 years into a dynasty I like going to ultimate team player database. I look up older players and add them to their former school. Had Ray Lewis, Ed Reed and Warren Sapp at Miami and it was awesome. They aren't over powered either because they are all under 90 overall. Just copy their exact stats from their ultimate team card.
Do a recruiting only dynasty. Basically you only recruit or at most only play a couple of games, just enough to get use the players but not enough to really impact the season. Set coaching progression to slow. When you remove the user game play, it really extends the rebuild time and kinda gives you some fun watching the results.
Easiest idea for yo dynasty to keep it fun/interesting: try to win a championship with 1 star players on heisman. Turn coach progression to slowest. Keep fire coach on (u will run through coaches I promise u) limit play limit calls to 2 plays a game(just incase u find a cheese play and wanna abuse it)I prefer using Ball State and there crappy playbook but any team is ok no fcs school on schedule only D1👍🏾🔥 ran through 2 30 year dynasties and the best I got was blown out 2nd round in Playoffs
@@quannyquan3272 I respect your commitment, but that sounds like torture. I gotta win at least one championship to validate all the hard work, and at some point we have to be a consistent threat to win the natty.
@ I get where u coming from but to me winning the natty 5 years in the row with Eastern Michigan is not fun and having the top players coming to my school every year knowing I’m already overpowered gets boring very fast. Once I started goin undefeated on heisman and natty bound every year honestly got old fast to me so wantin more of challenge wit these 1 star players to win it all is exactly wat I been lookin for
it can be a hassle sometimes but i like to keep track of where my coordinators go whether i fire them or get a head coaching job using chat gpt. I've watched coordinators jump ship after a season or two and take a job at a bad program and continue to do bad but have coordinators stay longer, progress as a coach then go to another team and have them contending in the CFP which I think makes it more immersive and can create little mini rivalries with old coordinators like Saban had to deal with so frequently.
Also like many others said, recruit only in my pipelines and only players who are interested keeps you from having 35/35 classes and cutting last years freshman. In my Stanford dynasty I usually cut 1-6 players every recruiting cycle as a result.
We need the option of export draft class.
Thanks!
Appreciate you brother !
@@CallMeJadenTry using custom Team builder teams in your Online league. Pick some from your community. That would make a hell of storyline
Hey man. I rebuilt the pac 12 and it was lit. I have to shake it up. Next rebuild is recruit only from the state I am in and no transfer portal players...Great video as always.
Hawaii with in-state only recruits sounds fun
With my Army rebuild, I’m using the flexbone until I win a Natty, then I’m going to change my offensive scheme and try to win another one. I call it the Tiger Woods rebuild. Tiger would go on a major run, then he would change his swing, take a year to get it dialed in, then go on another tear, then change his swing again.
I do stuff like press conferences on twitch game of the week uniform reveal stuff like that
I’m starting a few different 6 year dynasties and force winning games to reflect the current real life college scenarios
Alabama with Navys playback is a cheat code
Pistol train is my go to set.
I’m going to do the OC again and taking the lowest offer given on HC place that team in the Pac12 and build it up with some Pacific & Atlantic coasts
these are very good ideas
Appreciate it bro
I have a feeling this isn't going to be popular but I've enjoyed building power three conferences after the 2030 season. Turn the ACC, Big Ten, and SEC into 20 team conferences. The Big 12 and revived Pac 12 get 10 each. This should allow you to keep all other conferences at 8. Make sure your power 3 play at least 9 games. Then rotate your schools in and out, add or remove from your second tier conferences and makeup new rivalries in your head cannon lol.
I'm liking mixing up the conferences for my next run. I'm running with Penn State now 2nd season defending champs. Roster turnover even at a high powered school can be a bit difficult. Haven't tried the playbooks yet good idea tho 👍🏾
Maybe breakdown the country into regions. And you can only recruit players from the region your school is in
Like the scouting regions on madden franchise
Bro we have the ability to edit players I will edit some players on some teams and gift them a monster at QB or give them a crazy duo of players or anything else but I’m definitely at a point that it’s getting a little stale. I’m with you bro I’ve done some of the things you’ve talked about just to create story lines in my brain. lol.
Nuzlocke dynasty is so fun
Make a run heavy team with offensive linemen as wide receivers with bunch tight formations for amazing blocking
When rebuilding a group of 5 school I keep it realistic, I don't recruit any 4 or 5 stars for YEARS, in real life Boise state didn't get their first 4 star until like 10 straight seasons of at least 10 wins and multiple bcs wins
hate the coaching carousel, as a LVL 50 coach with my 5th natty in yr 11 and no school with 3 or lower stars will give me a coaching job.
If i land atleast a 4 star deep threat WR,
ILL have him switch his position to RB.
As a freshman they kimda suck but i get him a few carries late in games if its a blowout.
As a SO & JR he'll be great as a 3DRB buthe still doesn't quite have the Rb stats leveled.
As a SR - you'll have a heisman contender at RB.
It's the speed, i don't recall landing a runningback prospect with super fast speed.
Coming in as wr freshman with 97 or 98 speed us game changer.
Sometimes he starts, sometimes he's 3DRB for the game.
But using him as the inside slot reciever is damn near unstoppable in the right formation.
Like
shotgun BOX.
Slot trail
Theat play gets your lightning fast Rb a short catch in witt Tons & tons of open field running room for jukes a hurdles.
Also
I like a 2qb system if i got the personall.
It's really easy to put in rhe backup for 1 play just to run
An rpo or something.
- If you're playing with Hawai'i, only recruit from Hawai'i
- Earn a HC contract as an D/O Coordinator
- Have two sets of sliders for homes and road games (IE: Give yourself a slight edge at home games (can be anything from more passing accuracy, slightly better blocking, better catching, but you can only choose one advantage), but a great disadvantage for road games)
- Utilize your DC & OC's playbook and only call a play from the first three suggestions
- Don't stack coaching abilities. Have one recruiter, one motivator & one tactician
- Actually be the HC from the sideline. Call plays only and let your team AI do the rest
- Limit recruit prestige to a set (IE: 10 4-stars, 5 on defense, 5 on offense. Or 4 5-stars, 1 defensive back, 1 offensive, 2 in the trenches (1 on each side)
- Recruit prospects base on your school's prestige. When you earn a .5 in prestige, you can recruit the next level (I.E. School is 3 stars, you can only recruit 3 stars. School is 3.5 stars, you can recruit prospects up to 4 stars)
I’ve been playing as Hawaii and have stuck with their book. Recruiting wise, I’ve only gone for guys from Hawaii, but allowed Hawaiian/Polynesian guys from other states. Obviously there’s a bit of creative license but if I see a Ofisa Polumalu from California, he’s fine to recruit.
@davidcain7211 That's absolutely fine. My suggestions are merely starting points to evolve from. I just like to stick with Hawai'i as a restriction to be home grown. I would transfer out but not in. For me, keeps the future seasons interesting in how you'll build the team if move to another conference
Last night I was thinking about making a all academic conference
Dano does try to keep plauers on the team and at the school. Thats where most of their NIL money goes
My goal is to play with the bare minimum amount of players allowed on the roster and only play with 5 stars. I’m in year 5 and pretty close to making it happen
I wish player carrer stats were still available after they leave the school.
Just to compare & see if my year 8 star wr is as dominant as the star wr i had in year 2
I also like changing up the conferenses.
I play with TCU, North texas & UT quite a bit so.
Utah, BYU, AZ, CAL,STANFORD, ASU, USC, UCLA, Washington & Oregon go back to the pac12.
North Texas,SMU , UT, TAMU, Mizzou, Ok & okst - back to the big12.
CINCINNATI & iowa state - go to Big10
On my Appalachian state dynasty, we swapped to the SEC After back2back american conferene champions
The Boise state dynasty went independent.
(Highly reccomend)
Although i was might try out boise stae in the pac12.
I have considered an All Texas conference but parody would be an issue. Too top heavy.
I realigned all the conferences to be more regional based and filled up all conferences no Independents
I'm doing a TULANE DYNASTY WHERE IM ONLY DOING LOUISIANA RECRUITS AND ONLY IMPROVISOR OR FIELD GENERAL QBs WITH ROUTE RUNNER OR PHYSICAL WRs
Deep threat the best wr
Whenever I start a new dynasty I don’t get the new updated roster. Even when I choose active roster. The player abilities go back to the old ones. It’s a bad bug. Not sure how to fix it
have you tried downloading the latest roster update in the menu and then start a new dynasty with the active roster?
@ yeah it’s downloaded. It shows in ever other feature but the dynasty mode
@@CKGolf77I’m having the same issue I wanna restart my boise state rebuild but the abilities won’t change
Yeah they should add a slider adjustment for transfers. I want the shit like real life.
Create a custom Team builder conference 10 teams replace 1 5star, 4 4star , 3 3star, and 2 2star teams ⛽💥
Give each team a back story if so I got a Team builder 🔥 how I customize the uniforms . I been shaking up the Cfb landscape with this.
Try to rebuild a 2 star or less team with recruits that ARE NOT in your pipeline BUT ARE interested in your school. For a real challenge, 2 star or less school rebuild with recruits that ARE NOT in your pipeline AND NOT interested in your school.
I noticed i can easily sign too many 5 stars. so my rule is only alowed 7 5 stars to target with only 2 of which can be a prospect not on top 10.
You been grinding on this game since it came out
In game I’ve set restrictions on how soon I can recall the same play again or how many times I can call a play in a game.
Makes it more challenging and makes me more diverse in my play calling
Turn up the penalties by 5 😂it make it a lil more realistic for us slow simmers
Playing a 10 man user dynasty looking for more dedicated players ..all users teams are moved to SEC…. Reply for add
im interested
I don’t think you can upload custom playbooks to dynasty
@@SuperTC75 Yes you can
Yes u can
Commit ND to a conference
Dynasty js gets boting after 4 seasons
I stop playing BE GAY SPORTS!!! ITS A SHAME! game has problems