like pls Infantry will spot and engage ~300 m Infantry will spot and engage using RNG ~300 - 500 m, if RNG says no, Infantry will cower and run for cover. Infantry cannot see other Infantry over 500 m Infantry can see vehicles up to 800 m Infantry under fire under 300m will return fire at the attacker Infantry under fire at 300-500 m using RNG will return fire, if RNG says no Infantry will cower and run for cover Infantry under fire over 500 m and above will just cower and run for cover Infantry getting hit (absorbed shot via vest), if in group that person will cower untill the next turn. Infantry getting wounded, if in group, that 1 specific person will cower untill next turn, if not in group that person will bleed out in 2 turns unless someone gets there. Infantry getting KILLED, if in group that entire group will cower until next turn.
spawning points rules i made, feel free to edit them you start with 10 points. Basic infantry squad of 4 = 3 points Machine gunner = 2 points Tank = 3 points Mortar strike = 3 points If you hold a capture point, you get 1 point per round If you kill enemy soldier you get 1 point If you destroy enemy tank you get 1 point now describe your battlefield
Tried this, Near future tech, 3 classes of soldiers on each team, both sides have one specialty. The map was 4 buildings, 2 central small towers, and two smaller buildings on the flanks. Went well for a few rounds, but then Chat GPT stopped giving correct orders for me too move their characters to counteract my moves, instead just saying one blank statement like "I will Defend." over and over which means nothing. Edit: specialty meant different call ins (I.E orbital cannon shots, Heavy Artillery, or reinforcements which are limited)
@@AyaanTajwarYT Manual transcribing. It's quite hard because GPT is a bit of a brickhead, but It'll get the basic layout of whatever you tell it, eventually.
@@Yenz0 I have now retried it and it ended nearly as bad as last time. It didn't start repeating orders, at least not as much, but it started think my troops were it's so it kept walking them into the same room as mine and it turned into a meat grinder, even when i corrected it didn't work. In the end I told it Im done, and that I want to bang my head on a wall rather than continue playing with it.
I love, how it kinda shows the struggles and the challenges that can occur during battles and conflicts. The idea and way this works is so good, and extremely re watchable
I actually love this concept. I did this myself but in more of a Combat Mission fashion adding hypothetical factions to the "game" had hours of fun just writing prompts and making whole campaigns. Infact did entire squadron based missions combining elements of War thunder and IL-2 Sutrovik together. I'd love to see more how you talked to ChatGPT and made your own game bro. Loved the video and your illustration as all mine was left up to the imagination lmao.
@@Cbraz-cbr It's simple. I turn on screen demnostration in Discord. And I'm the Game Master. The game takes place on my PC. And the units have their own points and moves. For example, depending on the type of weapon will depend on the duration of fire, for example, automatic rifles 1-2 seconds machine gun 5 seconds and so on. The moves of units are calculated in meters. Like a full move 16 meters Half move 12 meters. After half a move you can use inaccurate shooting or throw a grenade.
thank you for the constant dopamine stimulation with loud noises, bright colors and flashing images every 5 seconds i am a doomscroller with an under 3 second attention span
Lots of people asked how i bend them over like that Pose Manager mod steamcommunity.com/sharedfiles/filedetails/?id=2866527454 and flipping them steamcommunity.com/sharedfiles/filedetails/?id=2448120172
I actually loved this so much, thank you. This was great to watch and pass the time. I feel happy I got to see someone do this concept, because I LOVE T B S games. Please make more videos like these!
I'm not gonna lie this type of video is like one of the most unique PPG videos out there plus I love the fact that you use suppression and make the ragdolls act as actual humans just try a survive
Did you make the mortar barrage manually ? all explosive-launching weapons have no spread so when i would try to make a artillery barrage the shells would all fall in the same spot
Tbf dont we all do that when doing those battles? There is no AI that could shoot for you, so you got to shoot something first then shoot the other thing at the thing you just shot at. Except for that one AI mod that stopped getting updates (as far as i know) and is kind of limited not as fun, you can do that in gmod instead.
Hey! Was wondering what mod you used to pose characters? (And, while I'm asking, equip firearms in two hands), The mods linked in the description seemed to have been a mistake as, most of them just link to LSA
did the entire match get playd in chat and u remade the chat battle into the battlefield or was it directly input from chatgpt and u move the troops right after or how great vid but how
Probably just clever editing and use of the tools, but friendly fire does appear to be on at least to some degree shown by that one guy at 11:48 who got his face blown off by the back last lolol
I’m bored so here’s my idea on how to turn this into a turn based game -Both teams start with 100 points -10 point are earned per turn -Points can be spent on units you may buy as many units you want at once before the first turn but after the first turn you may only buy 1 unit at a time -units Riflemen: 3 humans with rifles 15 points Machine gunner: 2 humans one with a rifle one with a MG 30 points Marksmen: 2 humans one with a sniper one with a rifle 30 AT riflemen: 1 human with a .50 cal 45 points AT explosive: 1 human with a rocket launcher 75 points Armored truck: truck with 1 driver and 1 human in the back with a mounted MG 75 points Medic: 1 human with a pistol 30 points Mortar squad: 2 humans both operate one mortar 80 points Engineer: 2 humans with smg’s 35 points CQB squad: 3 humans one with a shield and pistol one with a shotgun and one with an smg 50 points Tank: 1 driver one main gunner and one top gunner 150 points Helicopter: 2 pilots 175 points Jet: one pilot 250 points Artillery gun: 185 points -units must stay together -turns Each turn each player can do 2 actions with each of their units -Infantry Move: each human can walk for up to 5 seconds in any direction Retreat: each human can stumble for 10 seconds away from the nearest enemy Change stance: each human can change into the laying down kneeling or standing position Fire: each human fires a 1 second burst from their weapon Heal: give one human in your unit a single bandage (medics can heal other units and can apply 6 bandages the bandages can be distributed among the unit the medic is healing) (Engineer only) build: build either a sandbag or a barbed wire fortification max of 3 per engineer (Sniper only) snipe: the sniper fires one round at the enemy the enemy is unable to react to this action Vehicle Drive: move for 5 seconds Ram: drive forward for 10 seconds if you fail to hit an enemy with this action you only get 1 action next turn Fire: fire a 1 second burst from your weapon Secondary fire: fire a 2 second burst from any weapon that isn’t considered your main gun Bail: all crew exit the vehicle each crew member is armed with a pistol Repair: repair your vehicle this takes 2 actions and you may not do anything next turn (helicopters and jets must be landed to repair) -note that if your crew dies any actions relating to their jobs become unavailable such as if your driver dies you may no longer move or ram and if your gunner dies you can no longer shoot -reactions Each player has 3 reactions per turn when an enemy targets on of your units with an actions such as firing at the or ramming them you may spend a reaction to do an action with the targeted unit a unit can only react once if another enemy fires after your unit reacts you cannot react again (if you react to enemy fire you can fire after they finish shooting but if your reacting to a ramming you can shoot while they attempt to ram you) -Objectives Set up 3 objectives on your map for each controlled objective gain an extra 5 points per turn if a player doesn’t control any objectives they can no longer gain points you win when controlling all 3 points and when your opponent has no more troops
I Really want to know how to do this cinematic thing,it looks so cool and also how do you make them do the poses and how you make them turn around?????? Tell meeeee
Gentlemen, finally after months you can get my builds here:
steamcommunity.com/profiles/76561198930645123/myworkshopfiles/?appid=1118200&p=1
How did you make them kneel?
It is I think a pose mod or something idk how to use it tho
you could of used catt's armor, and catt's cannons (tank armor with different thickness, and WW2 tank/artery guns)
@@enaastic m
@@enaastic what do you use for the AI speech? like in the intro and stuff
Turn based RTS, Turn based... RTS...
LOL I was a bit confused by that one too.
the author forgor@@ScriptedLinks
Yup..
Turn based RTS.... he never heard of Turn based strategy
The Combat Mission series of games is pretty much that. You can play either turn-based or as an rts, it's a toggle.
I like how a guy literally gets his neck practically snapped by a bullet then acts like nothing happened
multiple times might i add
11:49 That back blast was real XD.
2:33 Great Reference to Ravenfield! Two of my fave indie games in one vid. FIVE STARS!
Finally, a cultured man.
unpowered railgun
both games are great sandbox games
ye, Ravenfield and People Playground was good games in our story, maybe.
@@humptyPPG That’s what I was going to say!
this was really creative and well-edited. felt surprisingly cinematic
it is cinematic. Try looking the definition up! cuz this one didn't fool your eyes. it is well within the cinematic category IMO.
Cool vid, but the correct term would just be "turn based strategy game" lol
A rts is like dawn of war a turn based strategy game is cid meyers civilization
🤓
@@GOOFYAHHCADEN ahh yes being wrong and using incorrect language = 😎
@@GOOFYAHHCADENlooking at your name i guaranteed that youre not older than 12
Shut up
Turn Based Real Time Strategy Game
Sher78W: gets repaired
KingTiger: "And I took that personally."
i mean. he literally killed the turret crew in one shot, poor sherman. Didnt even get a chance to fight back ngl
love the tank battle with the US-AT mistakenly forgot to clear backblast
Time stamp is 11:48 for anyone wondering
Why is this shit Un-ironically the most cool and realistic people playground 'simulation' ever. Straight fire.
like pls
Infantry will spot and engage ~300 m
Infantry will spot and engage using RNG ~300 - 500 m, if RNG says no, Infantry will cower and run for cover.
Infantry cannot see other Infantry over 500 m
Infantry can see vehicles up to 800 m
Infantry under fire under 300m will return fire at the attacker
Infantry under fire at 300-500 m using RNG will return fire, if RNG says no Infantry will cower and run for cover
Infantry under fire over 500 m and above will just cower and run for cover
Infantry getting hit (absorbed shot via vest), if in group that person will cower untill the next turn.
Infantry getting wounded, if in group, that 1 specific person will cower untill next turn, if not in group that person will bleed out in 2 turns unless someone gets there.
Infantry getting KILLED, if in group that entire group will cower until next turn.
spawning points rules i made, feel free to edit them
you start with 10 points.
Basic infantry squad of 4 = 3 points
Machine gunner = 2 points
Tank = 3 points
Mortar strike = 3 points
If you hold a capture point, you get 1 point per round
If you kill enemy soldier you get 1 point
If you destroy enemy tank you get 1 point
now describe your battlefield
Thanks man
@@Galladir how please men
@@Black_is_here_again how what?
@@Galladir make that sir the rts the guy who make the video i dont understand what that code you send
Tried this, Near future tech, 3 classes of soldiers on each team, both sides have one specialty.
The map was 4 buildings, 2 central small towers, and two smaller buildings on the flanks.
Went well for a few rounds, but then Chat GPT stopped giving correct orders for me too move their characters to counteract my moves, instead just saying one blank statement like "I will Defend." over and over which means nothing.
Edit: specialty meant different call ins (I.E orbital cannon shots, Heavy Artillery, or reinforcements which are limited)
Yeah, ChatGPT gets confused after a while
How did you connect ChatGPT to people playground?
@@AyaanTajwarYT Manual transcribing. It's quite hard because GPT is a bit of a brickhead, but It'll get the basic layout of whatever you tell it, eventually.
@@oliverpohlproductions8291 well since chat gpt4 version is now free, maybe you can retry it now
@@Yenz0 I have now retried it and it ended nearly as bad as last time. It didn't start repeating orders, at least not as much, but it started think my troops were it's so it kept walking them into the same room as mine and it turned into a meat grinder, even when i corrected it didn't work. In the end I told it Im done, and that I want to bang my head on a wall rather than continue playing with it.
I love, how it kinda shows the struggles and the challenges that can occur during battles and conflicts. The idea and way this works is so good, and extremely re watchable
Super Duper cinematic video. Great editing. loved it. Just subbed, keep up the good work.
This was really cool. Id love to see more of this
I actually love this concept. I did this myself but in more of a Combat Mission fashion adding hypothetical factions to the "game" had hours of fun just writing prompts and making whole campaigns. Infact did entire squadron based missions combining elements of War thunder and IL-2 Sutrovik together. I'd love to see more how you talked to ChatGPT and made your own game bro. Loved the video and your illustration as all mine was left up to the imagination lmao.
how did you connect chatGPT to people playground
So cool bro!1!11!1 also, how do you make them sit automatically like that in 3:13
Pose manager mod steamcommunity.com/sharedfiles/filedetails/?id=2866527454
@@enaastic you used the mod in 1.26 right
Oh what’s this random video-
HOLY CRAP UNDERRATED GEM OF A CHANNEL DETECTED!!!
Is that apocalypse bird
Incredibly entertaining to watch, please do upload more videos about this idea!
Dude, I love you!
I used to play RTS too, but with friends!
Back when there were no armor mods.
We used to have WW2, and something like R6S in PPG.
how
@@Cbraz-cbr
It's simple.
I turn on screen demnostration in Discord.
And I'm the Game Master.
The game takes place on my PC.
And the units have their own points and moves.
For example, depending on the type of weapon will depend on the duration of fire, for example, automatic rifles 1-2 seconds machine gun 5 seconds and so on.
The moves of units are calculated in meters.
Like a full move 16 meters
Half move 12 meters.
After half a move you can use inaccurate shooting or throw a grenade.
This is brilliant. One of the most unique uses for People Playground I have seen here on YT.
Keep strong keep doing what you're doing one day you're going to be a pretty big UA-camr I guarantee it love the content by the way
thank you for the constant dopamine stimulation with loud noises, bright colors and flashing images every 5 seconds i am a doomscroller with an under 3 second attention span
Lots of people asked how i bend them over like that
Pose Manager mod steamcommunity.com/sharedfiles/filedetails/?id=2866527454
and flipping them steamcommunity.com/sharedfiles/filedetails/?id=2448120172
But it says suspicsious
@@sytrixd4651wa wa wa, do you really think two mods, that have thousands of downloads, and over a hundred awards will give you a virus?
@@sytrixd4651it always says suspicious just turn it off in options
@@sytrixd4651 Its fine
@@enaasticdude cool video please do more!
turn based real time strategy, now that's something
This felt like a live leak video ☠️😭
The normal size gun they call it has a very dark lore it’s like almost at the bottom of the iceberg
Please do more of this, one of the most unique uses of the game.
11:49 U.S soldier got backshots😭
The production value on this is insane, can’t wait to see more! Easy sub
the editing is wild. good job great video
the amount of effort put into this is really great, i know how long stuff like this takes, great vid
I need more of this it's incredible !
Loved the vid pls do another, watching this at 1 am
Im watching this at night and every time you show the game I get flashbanged
the main thing about RTS is it being real time..
The concept of such battles in turnes is very good. Can you please tell me your pose settings in the pose manager?
this shit is high quality, good work!
also loved the throwbacks to warthunder
a rts is a REAL TIME STRATIGY game, not a turn based game. Bruh
Only enjoy the video, boomer
@8%2F-wuw%2Cymuvu%60e%2Ccmm-cjalngl-UA75EZIF8PNdimLvUwcssalC I did don't worry
@@themusketeer6534 wtf
@@Alfredplayhousehe’s only 8 go easy on him
@@themusketeer6534 the hell💀
Damn that was fantastic, please do more like this
10:41 scout tf2 death sound love to hear it here
I actually loved this so much, thank you. This was great to watch and pass the time. I feel happy I got to see someone do this concept, because I LOVE T B S games. Please make more videos like these!
Yeah this is a very good concept, you earned a sub!
For how derpy this is, it's really epic.
11:48 Dude got absolutely smoked by the backblast
bro did not say backblast clear 💀
Bro took people playground to another level of fun
ahh the combat mission sfx playing every action report
I'm not gonna lie this type of video is like one of the most unique PPG videos out there plus I love the fact that you use suppression and make the ragdolls act as actual humans just try a survive
you're super underrated, very good video, watched it, was satisfied! keep up the good work, man!
11:49 This caught me off guard 🤣
"Turn based RTS"
The most cursed thing that I ever heard.
Realistic, especially about the dude burning from rpg back last and the body to head shot by the german guy. 10/10
the bullet cracks are crazy
Turn based real time strategy? Is bro drunk
as an ppg fan keep it up you making so good❤
Man the one Russian in the first scenario who survived the whole fight purely because he used his dead friend as cover and the helmet protected him
I really like this way of playing people playground, keep up the good work!
Turn Based RTS...Turned Based Real Time Strategy
What a wildly good video for no reason
Wargame Red dragon in People Playground :
12:28 my life rn:
This would be interesting in rimworld with a couple mods though
This needs to be a game because this would awesome!
Did you make the mortar barrage manually ? all explosive-launching weapons have no spread so when i would try to make a artillery barrage the shells would all fall in the same spot
Using pistons and servos for spread mounting them with grenade launchers to simulate impact mortars, and grenades for air burst mortars
Why the hell was this more realistic than most WW2/modern strategy games, lol?
Your intro editing kept me invested
I have a question, how do you shoot guns when your camera perspective is focus on the soldiers? can you explain how do you do this part? 3:37
2:38 omg raven field it’s been so long since I have seen a picture of one of the characters
Can you please list the vehicles you used down below? I wanna download some from steam, those are amazing
god i wish there was good ai like how you controling them
This is just like the normal day you would have playing with your army man
How exactly did you do this did you tell chat got what it had and what it would do?
11:47 Watch out for back blast everyone. Never stand directly behind a Bazooka or RPG or whatever the weapon type called
Tbf dont we all do that when doing those battles? There is no AI that could shoot for you, so you got to shoot something first then shoot the other thing at the thing you just shot at. Except for that one AI mod that stopped getting updates (as far as i know) and is kind of limited not as fun, you can do that in gmod instead.
turn based and rts in the same sentence apart from creating contrast is a crime😭
How do you make the weapons shoot without manually activating them (firing when off-screen)
Hey! Was wondering what mod you used to pose characters? (And, while I'm asking, equip firearms in two hands),
The mods linked in the description seemed to have been a mistake as, most of them just link to LSA
This is like Noobs in combat but 2 dimensional. Cool
3:22 is my favorite part. that is how people really reacted.
OKAY, IM DOWNLOADING PEOPLE PLAYGROUND BACK
RIP balls 10:16
How did you do so?
Did you asked GPt for every movr or what
did the entire match get playd in chat and u remade the chat battle into the battlefield or was it directly input from chatgpt and u move the troops right after or how great vid but how
this felt better than fury but i still love the sfx in that movie.
How did you make troops of the same team not shoot each other, Or is it just clever editing.
Probably just clever editing and use of the tools, but friendly fire does appear to be on at least to some degree shown by that one guy at 11:48 who got his face blown off by the back last lolol
lmfao I came up with this idea in teardown with the gore rag dolls like a month before this vid was made, interesting coincidence
How do you make the arms move freely during a pose? (crouch) My arms keep shaking and dropping down
Its 12am and I want more
12:11 for me 💀
My fellow insomniacs
Bro has those dollar store shermans
Well, forget about it, it's good. the last one are kidding or I getting drunk too much, but, it's really good.
5:56 the "fuk you" jut proves my humor is strange
Turn Based Real Turn Strategy, finally.
see this guy gets it
I’m bored so here’s my idea on how to turn this into a turn based game
-Both teams start with 100 points
-10 point are earned per turn
-Points can be spent on units you may buy as many units you want at once before the first turn but after the first turn you may only buy 1 unit at a time
-units
Riflemen: 3 humans with rifles 15 points
Machine gunner: 2 humans one with a rifle one with a MG 30 points
Marksmen: 2 humans one with a sniper one with a rifle 30
AT riflemen: 1 human with a .50 cal 45 points
AT explosive: 1 human with a rocket launcher 75 points
Armored truck: truck with 1 driver and 1 human in the back with a mounted MG 75 points
Medic: 1 human with a pistol 30 points
Mortar squad: 2 humans both operate one mortar 80 points
Engineer: 2 humans with smg’s 35 points
CQB squad: 3 humans one with a shield and pistol one with a shotgun and one with an smg 50 points
Tank: 1 driver one main gunner and one top gunner 150 points
Helicopter: 2 pilots 175 points
Jet: one pilot 250 points
Artillery gun: 185 points
-units must stay together
-turns
Each turn each player can do 2 actions with each of their units
-Infantry
Move: each human can walk for up to 5 seconds in any direction
Retreat: each human can stumble for 10 seconds away from the nearest enemy
Change stance: each human can change into the laying down kneeling or standing position
Fire: each human fires a 1 second burst from their weapon
Heal: give one human in your unit a single bandage (medics can heal other units and can apply 6 bandages the bandages can be distributed among the unit the medic is healing)
(Engineer only) build: build either a sandbag or a barbed wire fortification max of 3 per engineer
(Sniper only) snipe: the sniper fires one round at the enemy the enemy is unable to react to this action
Vehicle
Drive: move for 5 seconds
Ram: drive forward for 10 seconds if you fail to hit an enemy with this action you only get 1 action next turn
Fire: fire a 1 second burst from your weapon
Secondary fire: fire a 2 second burst from any weapon that isn’t considered your main gun
Bail: all crew exit the vehicle each crew member is armed with a pistol
Repair: repair your vehicle this takes 2 actions and you may not do anything next turn (helicopters and jets must be landed to repair)
-note that if your crew dies any actions relating to their jobs become unavailable such as if your driver dies you may no longer move or ram and if your gunner dies you can no longer shoot
-reactions
Each player has 3 reactions per turn when an enemy targets on of your units with an actions such as firing at the or ramming them you may spend a reaction to do an action with the targeted unit a unit can only react once if another enemy fires after your unit reacts you cannot react again (if you react to enemy fire you can fire after they finish shooting but if your reacting to a ramming you can shoot while they attempt to ram you)
-Objectives
Set up 3 objectives on your map for each controlled objective gain an extra 5 points per turn if a player doesn’t control any objectives they can no longer gain points you win when controlling all 3 points and when your opponent has no more troops
sir can you teach me. i dont know how to do it i have no idea whats that for or how to make rts like in the video
I turned my volume all the way up thinking there was something wrong with my headphones during the intro...
Cool video! But what mod did you use to make the people lay down on their stomach and stuff?
10:33 that was the cleanest shot I saw in every ppg
Quick question how did you make certain units move past each other without colliding
I Really want to know how to do this cinematic thing,it looks so cool and also how do you make them do the poses and how you make them turn around?????? Tell meeeee
I loved it. We need more !!