it was very choppy using a for loop iterating from 1 to 360 (a full circle) and getting the position with math.cos and math.sine and updating the tween that way (which is the method in the video) so i just position the balls a set distance away from a part then weld it to that part and i just use runservice to increase the cframe
@@vortex32_25 oh yeah another thing I was thinking , I don't know if it will work just theory, what if u made a part and the sattelite I guess put the part in ground and then put satellite high, make it so that it's not too high becuz of graphics, and then connect it together so that when u rotate it moves the direction of the rotation, so by using tween and doing the rotation, it should probably work, this is just thinking
@@vortex32_25 oh oops I didn't read read more haha, but is the game laggy or the recorder laggy, if the game was laggy, we should probably find a way to make it perfomance based
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what math did u use? u used tween and what else
it was very choppy using a for loop iterating from 1 to 360 (a full circle) and getting the position with math.cos and math.sine and updating the tween that way (which is the method in the video) so i just position the balls a set distance away from a part then weld it to that part and i just use runservice to increase the cframe
@@vortex32_25 oh yeah another thing I was thinking , I don't know if it will work just theory, what if u made a part and the sattelite I guess put the part in ground and then put satellite high, make it so that it's not too high becuz of graphics, and then connect it together so that when u rotate it moves the direction of the rotation, so by using tween and doing the rotation, it should probably work, this is just thinking
@@roniblue9129 yeah thats what i replaced this method with, its smooth and i could also make random orbits more easily
@@vortex32_25 oh oops I didn't read read more haha, but is the game laggy or the recorder laggy, if the game was laggy, we should probably find a way to make it perfomance based
The game runs fine it's just that Obs started making the recordings laggy since I updated it a while back @@roniblue9129