Great tutorial or Follow along, Some parts are skipping narration, most parts are a bit fast to follow along at normal speed. Slower speed narration sounds robotic and annoying. I bet this function fix worked before the 5.5 update, but the character in 5.5 can only mount and vault the special actor/spline component objects that was standard, not working for all meshes and static meshes. Though the Normal function of it is kept in tact. I noticed i missed 5 parts during the follow along, but I really like the tutorial, well made. Sure you could have edited the wrong parts so it would be a straight path. Thank you for sharing this function :)
Sir, as much as I appreciate yet another free tutorial...this one was waaaay to fast, as well as performed steps you didn't even narrate and moved pins without saying you did so. Just a friendly bit of criticism, again much appreciated!
Sir this tutorial is exclusively good! Although the fast pace made roll back few good times, plus at least from my side its first time i see someone using cross nodes and etc in a tracing system ahah would be really nice a more in depth explanation of these calculations (i can still debug and find out myself but pretty sure many newbies would love to understand these calculations) although a super thank you for this!!! Finally found someone with a nice replacing traversal system check for Gasp thank you for real 🙏🏾🙏🏾🙏🏾🙏🏾
But the Main reason i did that Is because with the "line trace component node" you can trace the Borders more accurately while mantaining good performance.
Thanks bro, really appreciate your comment and support, you are my inspiration for this channel. In fact I tried to recreate your style in my thumbnail.
@@PhantomUEStudios LOL are you kidding me ? :))))))) i couldnt do this by miself lol (i was using the comunity component for traversal any mesh) .....but dowing this in the character blueprint is actualy a plus, i might use this for my comunity tutorials thnks 🥰 ... and yes i saw the clyde thumbnail 😁
So, random thought. They changed some of these stuff for the UE5.5 GASP project. I followed the tutorial (as best I could.) I get the running and climbing up walls. However, whenever I try to vault it only does the front vault, and when I quit out of PIE, it gives me an error (No database assets provided for motion matching.) I'm assuming they changed some of the logic. I did follow another tutorial, however. It was only for slide vaulting. I don't imagine though this would break it as it has its own logic separate from the other locomotion logic.
@@PhantomUEStudios That's what I was thinking. I went through the video again this time at half speed and I'm not sure exactly what is causing the issue. I did notice something interesting. When I have line traces showing, If I vault or traverse the way the character is setup in the editor. The blue line trace doesn't fire. However, if I traverse the opposite direction it works just fine. So, I think something about the direction is causing the issue. I appreciate the video regardless.
@@PhantomUEStudios Anychance you can expand on this a lil please?, How could I make them not climb on a pawn tag for example. Id love to see more GASP tutorials btw
@@YhLaddSure i can make some. Right now i'm a Little occupied on making the series you can see on my Channel, but After that i think that I'll start making more videos about UE mechanics
I got an error, it says “Accessed none trying to read property CallFuncBreakHitResult_HitComponent_1”. Node:Line Trace Component Graph: Trace Along Hit Plane Function: Trace Along Hit Plane Blueprint: Trace Along Hit Plane
@@SupremeAGZ I suggest You to download the project from my Patreon and confront It with yours to see what you missed link: www.patreon.com/PhantomUEStudios (Don't worry It's free)
Hi, can you tell me what value the trace length is, also do you know why i can not vault or mantle? Right now i can only hurdle, i cant vault or mantle Edit: I have Fixed the mantle issue but i still cant vault
If You can't vault It's probably because of the last part on the TryTraversalAction function where pairs the valueas From the calculations to an action. I suggest You to use the debugging features in the top right part of the screen that makes you see what part of the code is running; also make sure that all the references made to the height variable are correct. For the trace lenght of you mean the main function One i think It's 750.
@@PhantomUEStudios sorry, I am not too good at unreal compared to you where are the debugging stuff and the height variables names, sorry for the inconveniences.
@@Shadowarrior789 @Shadowarrior789 No worries, 2 years ago i was non other than just like you. I don't know how to explain me Better but if you go into the top-right corner of the part of the screen There's going to be a drop-down menu that says like "no debug objects selected". Then you start the game and click on the drop-down menu, there' going to be the name of your character and if you click It you're going to visually see on the blueprint what Is happening, when you'll do It you'll understand It. In my opinion Is One the best features of UE as It can help you a LOT. I Hope i've been helpful and don't hesitate to make me other questions
@@PhantomUEStudios Turns out I can Vault, however, I got another problem which could be easier to fix actually, turns out I can do all of the traversal actions, however only at the front or back of the object, if i go to the back of a "vaultable" object i vault, however if i go to the front of it I hurdle, similar thing with mantling, if i mantle at the front of the object i mantle but at the back I have to jump to mantle. do you know the solution? Edit: The mantling is actually fine just was not thick enough, the vault issue is still here though
I know It Is way too Fast, sorry but It was One of my First videos. I'm working on making adjustments fo the new 5.5 version of GASP, surely when i'll make a video about that it'll be way more slow
Great tutorial or Follow along, Some parts are skipping narration, most parts are a bit fast to follow along at normal speed. Slower speed narration sounds robotic and annoying. I bet this function fix worked before the 5.5 update, but the character in 5.5 can only mount and vault the special actor/spline component objects that was standard, not working for all meshes and static meshes. Though the Normal function of it is kept in tact. I noticed i missed 5 parts during the follow along, but I really like the tutorial, well made. Sure you could have edited the wrong parts so it would be a straight path.
Thank you for sharing this function :)
Sir, as much as I appreciate yet another free tutorial...this one was waaaay to fast, as well as performed steps you didn't even narrate and moved pins without saying you did so. Just a friendly bit of criticism, again much appreciated!
@@williambursey5492 Thanks fot the criticism, I'm going to fix this problem in my next video.
Wooow so clear and dope
Sir this tutorial is exclusively good! Although the fast pace made roll back few good times, plus at least from my side its first time i see someone using cross nodes and etc in a tracing system ahah would be really nice a more in depth explanation of these calculations (i can still debug and find out myself but pretty sure many newbies would love to understand these calculations) although a super thank you for this!!! Finally found someone with a nice replacing traversal system check for Gasp thank you for real 🙏🏾🙏🏾🙏🏾🙏🏾
Thanks for the comment, bro. Surely I can make a more in-depth video for this topic. Thanks for the idea.
But the Main reason i did that Is because with the "line trace component node" you can trace the Borders more accurately while mantaining good performance.
Awesome!
keep it up 👍
Thanks bro, really appreciate your comment and support, you are my inspiration for this channel. In fact I tried to recreate your style in my thumbnail.
@@PhantomUEStudios LOL are you kidding me ? :))))))) i couldnt do this by miself lol (i was using the comunity component for traversal any mesh) .....but dowing this in the character blueprint is actualy a plus, i might use this for my comunity tutorials thnks 🥰 ... and yes i saw the clyde thumbnail 😁
@@MaxStudioCG2023 I couldn't find a Better style to do the thumbnail 😅.
@@PhantomUEStudios there is nothing whrong with it as long people click on it :))
You are amazing!!!!!!!
Please add, climbing any object to. Thanks
@@TimBorggrenDenmark That's what the video Is about
@@PhantomUEStudios I not see any climbing only vaulting over, and on top stuff. No crawling on walls
@TimBorggrenDenmark Ah ok I'll let you know if I'm going to do that
Tks.
So, random thought. They changed some of these stuff for the UE5.5 GASP project. I followed the tutorial (as best I could.) I get the running and climbing up walls. However, whenever I try to vault it only does the front vault, and when I quit out of PIE, it gives me an error (No database assets provided for motion matching.) I'm assuming they changed some of the logic. I did follow another tutorial, however. It was only for slide vaulting. I don't imagine though this would break it as it has its own logic separate from the other locomotion logic.
@@Shinno-01 Yes, they changed some of the logic but i don't what makes the error come up. However It doesn't do anything to the system itself
@@PhantomUEStudios That's what I was thinking. I went through the video again this time at half speed and I'm not sure exactly what is causing the issue. I did notice something interesting. When I have line traces showing, If I vault or traverse the way the character is setup in the editor. The blue line trace doesn't fire. However, if I traverse the opposite direction it works just fine. So, I think something about the direction is causing the issue. I appreciate the video regardless.
How to change it in 5.5 If you could make a tutorial that would help me solve a lot of problems
@@与海角 Right now i'm a Little occupied, but I'll make as soon as possible
@@PhantomUEStudios Thank you very much. I'll be waiting for you
Amazing tutorial im having issues where the player can traversal onto enemies and players is there a way to stop this?
@@YhLadd Yes, in some projects i have i made that the player can't traverse on objects having a specific tag.
@@PhantomUEStudios Anychance you can expand on this a lil please?, How could I make them not climb on a pawn tag for example. Id love to see more GASP tutorials btw
@@YhLaddSure i can make some. Right now i'm a Little occupied on making the series you can see on my Channel, but After that i think that I'll start making more videos about UE mechanics
@@PhantomUEStudios all I needed to hear appreciate you
Doesn't work with the new 5.5 update
I know i'm trying to find a way to do that
I got an error, it says “Accessed none trying to read property CallFuncBreakHitResult_HitComponent_1”. Node:Line Trace Component
Graph: Trace Along Hit Plane
Function: Trace Along Hit Plane Blueprint: Trace Along Hit Plane
I’m new to unreal could you please help me fix it?
@@SupremeAGZ It could be either that you haven't plugged in some hit component, or the variable doesn't get loaded
@@PhantomUEStudios thx I’ll try it
@@SupremeAGZ I suggest You to download the project from my Patreon and confront It with yours to see what you missed link:
www.patreon.com/PhantomUEStudios
(Don't worry It's free)
@@PhantomUEStudios ok, W tutorial btw
Hi, can you tell me what value the trace length is, also do you know why i can not vault or mantle? Right now i can only hurdle, i cant vault or mantle
Edit: I have Fixed the mantle issue but i still cant vault
If You can't vault It's probably because of the last part on the TryTraversalAction function where pairs the valueas From the calculations to an action. I suggest You to use the debugging features in the top right part of the screen that makes you see what part of the code is running; also make sure that all the references made to the height variable are correct. For the trace lenght of you mean the main function One i think It's 750.
@@PhantomUEStudios sorry, I am not too good at unreal compared to you where are the debugging stuff and the height variables names, sorry for the inconveniences.
@@Shadowarrior789 @Shadowarrior789 No worries, 2 years ago i was non other than just like you. I don't know how to explain me Better but if you go into the top-right corner of the part of the screen There's going to be a drop-down menu that says like "no debug objects selected". Then you start the game and click on the drop-down menu, there' going to be the name of your character and if you click It you're going to visually see on the blueprint what Is happening, when you'll do It you'll understand It. In my opinion Is One the best features of UE as It can help you a LOT. I Hope i've been helpful and don't hesitate to make me other questions
@@PhantomUEStudios Turns out I can Vault, however, I got another problem which could be easier to fix actually, turns out I can do all of the traversal actions, however only at the front or back of the object, if i go to the back of a "vaultable" object i vault, however if i go to the front of it I hurdle, similar thing with mantling, if i mantle at the front of the object i mantle but at the back I have to jump to mantle. do you know the solution?
Edit: The mantling is actually fine just was not thick enough, the vault issue is still here though
Tutorial is waay too fast brother, slow it down and make it an hour plus. That would be better.
I know It Is way too Fast, sorry but It was One of my First videos. I'm working on making adjustments fo the new 5.5 version of GASP, surely when i'll make a video about that it'll be way more slow
@PhantomUEStudios no problem brother, thanks alot for the quick reply ! When can we expect that video for gasp 5.5 ?
Horrible tutorial. Way too fast and way too messy.
Thanks for letting me know, going to fix this in next videos
@@PhantomUEStudios So true
Pause between each step perhaps