SMITE - 11.6 Dev Insight
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- Опубліковано 25 вер 2024
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Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
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Become Godlike in SMITE, the free-to-play action MOBA featuring legendary mythological icons. Wield Thor’s hammer, turn your foes to stone as Medusa, or flex your divine power as one of 100+ playable Gods. No matter your skill level, SMITE has something for you!
Join over 40 million players around the world across PC, PlayStation 4, Xbox One, and Nintendo Switch - what are you waiting for? Go Ahead. Play God!
Normalise chaotic balance
I appreciate the effort to make the mid season patch great.
Not even gonna lie, I don't care if it's "messy" on live. As a solo laner I am thrilled to see this change. Thank you for listening.
Just splice crusher and toxic blade so that it has both passive but slight versons. Give us more antiheal pen options
Make ''ranked teams'' with mmr based on that team. This way i can play ranked with whoever I decide to play with. No more need for smurfs just to play with my friends.
The games feel slower in smite 2, buffing tier 2 items seems like a good change. Keeps early to mid more exciting
You shouldnt really be overly concerned with balance right now, I think since there is no spl you should just make things fun, even if it could potentially be broken. The bauble change was fun, until you decided to price nerf it.
We are so back bois
I'm concerned that this revert is probably going to ruin non conquest game modes (especially Arena and Assault). I don't currently look forward to playing them after Tuesday. I love tier 2 items being changed though, I feel like it's going to fix the only 'tier 3 items feel relevant' thing.
Actually it is the opposite, casual games are quite boring and slow now, 9.5 revert will make them be funny af, full of fights and deaths everywhere
Actually you also do not have to divide current healt by 1.4
1.3 could also be enough.
Furrhermore, will item health (300 HP an Hammers!) be adjusted accordingly?
I quit playing around 2017 having played since beta due to ever increasing burst and faster and faster TTK, and came back in January after the Smite 2 announcement to be pleasantly surprised by how great the TTK felt. And now that's all about to go down the drain.
I can't stand ultra fast paced PVP. This is going to kill the game for me again.
smite is just a dead game , the peak of this game was somewhere in 2016-ish , the moment the OG players and dev left everything was bound to fall
doesn't matter, console is ruined with crossplay. The game is so much worse for console players to play now since you forced crossplay on us. What did we do to deserve that?
I think it is actually better to force change for change's sake
First