I lost track of what was being said by around the 3 or 4 minute mark. Sounds like the game has strange controls. I dont fully grasp how they work? Something to do with rotating in order to move forwards? To be honest, I'm completely lost with this game.
+Peter Bracilano It's based on distance to the center of the cell in S^3, and it varies for the different regular polytopes - we just picked the numbers by hand so that they felt right.
A common way to store an orientation is as a unit quaternion, which you can think of as a vector in 4-dimensional space that lies on the unit sphere. Which is S^3.
We discuss this in our paper: archive.bridgesmathart.org/2015/bridges2015-387.html The fact that a quaternion encodes both an orientation of the headset and a position in S^3 made it natural to want to see what navigating in S^3 using the headset orientation would feel like.
A very cool math concept is behind this game
this is very interesting and provides enough information for you to understand it.
That's an awesome game, I wonder how it really is to look into the virtual reality game in real life?
I lost track of what was being said by around the 3 or 4 minute mark. Sounds like the game has strange controls. I dont fully grasp how they work? Something to do with rotating in order to move forwards? To be honest, I'm completely lost with this game.
how close to the polytope do you have to be to eat the polytope?
+Peter Bracilano It's based on distance to the center of the cell in S^3, and it varies for the different regular polytopes - we just picked the numbers by hand so that they felt right.
Cool idea! How do you map the orientations to S^3?
A common way to store an orientation is as a unit quaternion, which you can think of as a vector in 4-dimensional space that lies on the unit sphere. Which is S^3.
what inspired you to create a game like this?
We discuss this in our paper: archive.bridgesmathart.org/2015/bridges2015-387.html
The fact that a quaternion encodes both an orientation of the headset and a position in S^3 made it natural to want to see what navigating in S^3 using the headset orientation would feel like.
Nice software. It worked on iOS, but not in Android.
Humberto Bortolossi What kind of browser/device/version of Android?
I still think he need's to explain about the virtual reality more