for future note, can you slow down the text? i can read fast and im barely reading it fast enough before it goes away. 6-7 seconds of text on screen is long enough that most people can read it.
@@pandabetic_6528 additionally, what I notice some content creators do is have the text be on a black screen, explaining whatever concept and then have a visual example that way you’re not trying to read text while also watching said concept. Super useful video regardless and hope to see more content
When I was fooling around trying to see what I could do with the roll I never really had much luck connecting anything consistently. Didn't realize j.K opened up the door to this pressure, as well as opening up my opponent. Thank you for sharing.
The theory work but people just hate againts Bridget and so far, they keep distance from me so much (Not like i cant chase them) and yeah This combo seems work and can make enemy mentally damaged....
the only problem with your loops is that your giving them a chance to counter attack. like the one where you went from mid screen to the wall. you gave the person 3 times to 6p you or block any of that pressure then your loops die to the block. Some nice gimmicks tho if you want to impress your friends. And no i wouldnt have gotten hit cause i would have dp'ed the 2k before you would have had the chance to go into the second part with rock the baby :p
@@jonasktch6548 are you sure you play fighting games? do you not know what a dragon punch does? 0/10 troll how about you go buy the game and see how well your jk/2k stops a dp. There is a reason why dragon punches are so unsafe on wiff or block.
@@jonasktch6548 -10/10 troll. so you only focus on the dp and the fact that the knock down gives a so called "safejump". What you going to do when the other guy wakes up 6p durning your "safejump" example 2:04 Troll: "just block cause its safe" huehuehue. Ok you blocked the 6p. but now your back to neutral within the other guys attack range. If the sol hits 5k after 6p to stop your "safejump" block string, you just paid a 50% hp cost to learn that "safejumps" arent as safe as they seem. or if you keep blocking you got nothing for that fancy set up but losing your turn and a happy sol still in his attack range.
@@jonasktch6548 cause you clearly never tested your own theory and just working off the math from frame data. the combo looks cool but comes at a great risk. if you mess up the timing of the wake up by even 1 frame your going to get punished hard for it. But hey you lab rats keep comming up with new combos. they will work till people learn to counter them. not like that ever crosses your mind on the counters of what you do. How about back dash on wake up? your meaty JK off roll got enough active frames for that ;)
@@jonasktch6548 TELL HIM WHAT IS UP MY GUY. Literally went into training mode and it works. It’s all a mind game like you are saying. This guy just doesn’t want this stuff in the game I guess. I dunno what his deal is
for future note, can you slow down the text? i can read fast and im barely reading it fast enough before it goes away. 6-7 seconds of text on screen is long enough that most people can read it.
That is my fault. I can gauge the time by how fast I read it, but I’ll make the texts last longer. Thank you
@@pandabetic_6528 additionally, what I notice some content creators do is have the text be on a black screen, explaining whatever concept and then have a visual example that way you’re not trying to read text while also watching said concept. Super useful video regardless and hope to see more content
it was fine for me
And then they block all this mix up and hit you one time for 99% damage
If you’re fighting someone who blocks everything you do, their damage is irrelevant.
When I was fooling around trying to see what I could do with the roll I never really had much luck connecting anything consistently. Didn't realize j.K opened up the door to this pressure, as well as opening up my opponent. Thank you for sharing.
“Don’t lie. You got hit.” This is an underrated moment
Damn that's amazing. I only just startes picking up bridget. But the things i see online are insane. I can't wait to learn this
Damn ill have to try this stuff out. Ive been doing the tk roll oki, adding the wallslump would be huge
This video slaps, Bridget loop is gospel
La masacradora Bridget
Nice bridget mixup
song name?
Linne's theme from Under Night-in Birth
What game is this?
If you still don’t know, it’s Guilty Gear Strive.
The theory work but people just hate againts Bridget and so far, they keep distance from me so much (Not like i cant chase them) and yeah
This combo seems work and can make enemy mentally damaged....
Cool vid
the only problem with your loops is that your giving them a chance to counter attack. like the one where you went from mid screen to the wall. you gave the person 3 times to 6p you or block any of that pressure then your loops die to the block. Some nice gimmicks tho if you want to impress your friends.
And no i wouldnt have gotten hit cause i would have dp'ed the 2k before you would have had the chance to go into the second part with rock the baby :p
@@jonasktch6548 are you sure you play fighting games? do you not know what a dragon punch does? 0/10 troll
how about you go buy the game and see how well your jk/2k stops a dp. There is a reason why dragon punches are so unsafe on wiff or block.
@@jonasktch6548 -10/10 troll. so you only focus on the dp and the fact that the knock down gives a so called "safejump". What you going to do when the other guy wakes up 6p durning your "safejump" example 2:04
Troll: "just block cause its safe" huehuehue.
Ok you blocked the 6p. but now your back to neutral within the other guys attack range. If the sol hits 5k after 6p to stop your "safejump" block string, you just paid a 50% hp cost to learn that "safejumps" arent as safe as they seem. or if you keep blocking you got nothing for that fancy set up but losing your turn and a happy sol still in his attack range.
@@jonasktch6548 cause you clearly never tested your own theory and just working off the math from frame data. the combo looks cool but comes at a great risk. if you mess up the timing of the wake up by even 1 frame your going to get punished hard for it. But hey you lab rats keep comming up with new combos. they will work till people learn to counter them. not like that ever crosses your mind on the counters of what you do. How about back dash on wake up? your meaty JK off roll got enough active frames for that ;)
@@jonasktch6548 TELL HIM WHAT IS UP MY GUY. Literally went into training mode and it works. It’s all a mind game like you are saying. This guy just doesn’t want this stuff in the game I guess. I dunno what his deal is
@@jonasktch6548 Thanks for teaching that pleb a lesson