ever since she dropped been playing her non stop and its made the game for me that much more enjoyable, such a unique and interactive frame and also one of the most fun imo
A very high end and impressive build. All those buffs active, crazy stuff. It made me realize how lazy I am, now I get why I only truly like 3 frames in the game lol
I really hope if they change anything about her they just make the decree lock out and teamplay with her less punishing. I quite like that her survivability and scaling power are skill expressive using pseudo-rng manipulation (which, for thematic reasons of her "weaving favorable fates" likely is meant to imply she's literally cheating fate and make the player feel like they're cheating even though they are expected to play that way- it's a lovely design), so I really hope they don't buff the charms into another mesmer skin. And they definitely could stand to buff her first ability but what's really kept me from farming her has been the decree lockout and how punished you are for taking her in a team.
My replies with links got deleted, so instead I'll just say Psuedo-RNG cannot be used for manipulation. I can't link the data, evidently, but the number you roll never has better odds just because you rolled low a couple times. That's called the gamblers fallacy. I've got 2000 recorded back to back rolls to prove it. the average roll of all 2000 is the same (within 1.0) of the average of all rolls after 6 consecutive rolls under 18. One might wonder how you even get 6 consecutive rolls under 18 if your odds to roll higher increased after 2 or 3 or 4 or 5. You will roll 1.87 high rolls (18 or more) for every 1 low roll (17 or less).
@LordTont0 do you mean pseudo-random in the computational sense? If so then you're absolutely right, but that's usually considered "true RNG" or "actual RNG" in game lingo where the term "pseudo-RNG" means something different. In the context of game design "pseudo-RNG" usually means using an algorithm to make a chance of an event in a game happening "feel like they happen randomly with x% chance" at a glance to our pattern seeking brains, not to actually simulate the results of such chance events as accurately as possible (the latter being the computational definition)
@@PsiberPiRat What I mean, is that Moug's claim that by waiting until you see 2 or 3 rolls under 18 you can increase the likelihood of a roll over 18 is demonstrably false. Were it true, than the average of rolls following 2 rolls under 18 would be higher than the average of all rolls. however in my test sample of 2000 rolls, the average roll was 19.11239, in this sample, there were 255 instances of back to back rolls under 18, the average of the 255 rolls immediately following back to back rolls under 18 was 18.95409. Of those 255 rolls, 94 of them were below 18, giving us 3 consecutive rolls under 18. The average of those 94 rolls was 18.59574. Of those 94 rolls, 38 were under 18, giving us 4 consecutive rolls under 18. The average of those 38 rolls was 19.13157. Of those 38 rolls, 12 were under 18 with an average of 20.66 repeating. Of those 12, two were under 18, a 20 and a 21. I'm not a smart guy. I don't know if I mean true RNG or Psuedo RNG in the computational sense or Psuedo RNG in the game sense or what. What I mean is you cannot increase your odds at a good roll by rolling a few bad ones... that's just not what the data suggests.
Dunno if you saw the reddit thread, but it looks like you're wrong about how Koumei's RNG works. It's not more likely to get a high roll after a low roll, and strength seems to have no effect on how well you roll.
Moug, You NEED to try the shield regen koumei. Its weird but trust : You need to combo, catalysing shield, fast deflection, vigilante vigor and rolling guard. With catalysing shield, koumei has 44 shield, which takes 0.2 sec for the shield to regen at 44. It is busted.
@@SG-qi5jg Kuva Tonkor is my primary for her, great for almost every trial, it reloads after every shot, which takes maximum advantage of +200/300/400% damage after reload decree. However the +200/300/400% magazine size, +25/50/75% ammo efficiency after rolling, or 5/10/15% chance to reload magazine after kill decrees all vastly increase Tonkors power by removing the reload time entirely. Dual Toxocyst Incarnon is my secondary for completing the headshot kill trials. It's rapid fire rate makes it benefit from a significant number of decrees, seperate from the ones that Tonkor looks for. For Melee I use the Amanata, but any melee will do, just make sure you have a Tennokai mod in place to capitalize on heavy attack decrees regularly. It's also worth mentioning that you can exploit more decrees if your pet (preferably a kubrow or predasite for Mecha set) is dealing impact procs or knockdowns to open more enemies up to finisher and mercy kills. Koumei is at her best when she can exploit any decrees she gets. There are only 2 decrees that I can say are worthless. In any short mission, every warframe is reduced to a weapons platform, and in a drawn out mission Koumei obviously has the advantage... but in a reasonble 5 minute mission, a good Koumei is already a monster.
I know you’ve gone over convectrix at least in passing during your nagantaka prime video, but have you done a video on convectrix or would you be willing to? It’s reputation is interesting but I haven’t been able to find many up to date builds online
Just starting the video but i have one or 2 build on her where i take off her 2 and put on sickining pulse or roar it makes her play so smooth and helps alot
I'd like to know your opinion on the number of kills needed in a challenge? shouldn't it get reduced? and how about in missions like Archon hunts or EDA how do you manage?
@@madeinheaven9314 as i said on the discussion video, koumei's challenges should be shared accross the entire team and when your team completes it they get a buff similar to the Saya's vigil mission when u deliver the charm to the statue. This way it would help Koumei be reliable in a team and make the challenges themselves easier
@@WispGraxx I am wondering why they didn't cap the number of kills to 30, ranging from 5 to 30 inversely proportional to the dice roll (a roll of 5 gets you a 30 kill challenge) I had to get 72 airborne kills once, that's too much.
@@madeinheaven9314 It's not so bad with an AoE weapon and a grouping mechanism. Rather than Roar, I subsumed Larva over my 1. I Place larva someplace convenient and it pulls in everyone for 20 meters, then I fire a tonkor round into the pile. Only time it doesn't help is headshot kills, I use the Dual Toxocyst Incarnon for that, but I DO hate when that number is really high.
I understand roar for the ability damage increase along with your weapons but do you have any thoughts about using eclipse? Since the decrees allow strength to scale with armor. Making eclipse on her stronger/on par with the old pre nerf eclipse especially the later you get into the mission.
You could do that but: -the damage of the decrees wont scale whit eclipse, they are ability damage. -eclipse can give you a 75% DR who is nice if you go for the health/shield tank route, but wont cut in a shield regen build. Again you could easily get up to lvl 1000 or so, pretty nice not gonna lie. -eclipse do not buff the damage of your 4. When roar double dip the status effect damage of your 4. So eclipse is not recomendable in a mecha set build. Sadly eclipse is not justified beacuse it only gives you weapon damage, when you get enough decrees half of your damage will come for ability damage. It gives you 75 DR that is nice though, but it do not require so much strength investment
I personally went with Larva for my subsume. I'm plenty strong enough to wreck 9999 enemies without roar, as long as I get my decrees, and Larva groups the enemies up for swift annihilation by your favorite AoE weapon. You can group them 10m in front of you or 20m away. You can kill them from a wall, or in the air, or while sliding. You can larva -> Bunraku and kill them with any status proc.
I put my ability strength pretty stupid high as like 355% ish and another 60% from molt aug and 40% from madurai and i didnt really notice more triple 6s. I once had to roll 14 times before i got one so it def seemed like it didnt do much for me then. I did notice it seemed like the avg of my rolls were higher as i would roll at least 1 six very often and didnt see too many rolls beneath 16. We need a lot more Koumei players all recording their rolls and playing with different amounts of power strength to genuinely see if it does play a role since pablo isnt likely to tell us the truth under the hood there. Regardless, pwoer strength should affect all her rolls anyway. Her whole thing is cheating/changing fate, so her not having any way to cheat her own dice makes no sense. So this one change alone would enhance her from a gameplay AND lore perspective. I definitely think we need to have that koumei experiment. I was and still am very curious about exactly how the dice work under the hood and i feel like we're all taking big guesses as to how they work and if we are going to go anecdotal here then we need larger sample sizes, at least 100 dice rolls per different ability strengths and other koumei players need to try it so we can cross reference the results. If there IS something to power strength and her dice then finding out exactly how it works and the perfect strength amount to sit at would make her feel miles better to play since pablo doesnt look like her will be buffing or tweaking her anytime soon. Also bonus question, noticed u had 2 mecha mods. Does the stat spread stack with 2? or are you just using the armor one for that one "ability strength from armor" decree?
@@WispGraxx Do they stack? As in the status spread part. Or does it only spread once and you use mecha mods for other benefits? Also I'd really like a follow up on the koumei dice thing. Like a full video on just that would be VERY interesting. maybe 50 rolls was too small of a sample size. Maybe we need 100 at different strengths. You seem to know other koumei players so maybe get them in on it too?
Strength does not affect rolls. That is misinformation. I have linked to testing proving this, but my replies seem to be getting deleted, maybe links aren't allowed. suffice it to say, 4689 rolls at 5 different strength levels conclusively prove strength doesn't affect her rolls. Psuedo-rng can't be used to manipulate her rolls either, 2000 rolls of testing proved the overall average did not step outside the expected range after 255 instances of 2 rolls under 18, or 94x 3
@@LordTont0 Yeah YT is very nono with links. You can just tell me what video to watch or where to find it though. Either way, i had a feeling no stats affected dice rolls and the UA-camr much like some others had incorrect conclusions going off a small sample size. 50 rolls for each strength level is not nearly enough. You need far larger numbers at differing strength levels to really tell. Whatever these tests you did are you should post them somewhere or on your channel. And at the end of the day pablo made a huge mistake not letting power strength affect dice rolls.
@thedoomslayer5863 I posted my results on Warframe subreddit, search Koumei Dice Weight Testing for power strength tests and Koumei Psuedo-RNG Testing for that test.
You kinda have a point. Keeping one to make long soft control checkpoints, and using airburst to gather enemies in a long range build is nice to kill more easily. I have a question, when you get the +500% strength decree, how you capitalize on it? Is the first time able to deal so much damage?
@@LordTont0 airburst just lets me pile them infront of me so i can use finisher, on the stack larva can do this to if im not mistaken. aiburst lets u run augment too if u wanna switch it up lets u add 500% damage to ocucor (best way to stack alot of decrees)
koumeis dump stats strength koumei isnt an abiltiy dps she is a weapon platform and primer only reason to build strength is if ur helmith choice needs strength but considering the decrees she can get strength can just be at base same with duration since her 2 scales off nothing her 1 and 4 dont need that much duration and her 3 are stacks so inturn you are left with survivability and range mods and mabye aim glide mods for some of the challenges also just sell archon flow just sell it
@@noahedenborg4221 i can understand archon flow is just a really bad archon mod but i mean.. i was gonna use primed flow anyways so why not at that point. As for strength Koumei's chance to hit triple 6s whenever she gets a roll above 20 increases with her ability strength. I talked about this in the description's video and that makes strength a good stat to have from the get go instead of just getting it through decrees. All in all i do suggest the weapons platform approach myself but its not everyones playstyle
@@WispGraxx Strength doesn't improve your chances to hit triple sixes. All my replies with links to the data were deleted, so i'll just say i'm 4689 casts into my first test to prove your claim about power strength affecting rolls false, I'm 2000 casts into my second test which proves your claims about "Psuedo-RNG" as it relates to Koumei's rolls false. Now I am running tests to see if your claims that decree damage is considered "ability damage" are accurate. I will test 10 decrees to see if they activate the related archon shard, then I will double back and test to see if archon shards that affect "ability damage" impact decree damage. So far Bombastine's Malice did not activate Archon Continuity and Fault Finder did not activate Archon Stretch.
@@noahedenborg4221 He has no proof that strength increases the chances of getting triple sixes. he ran two small sample size tests of 50 casts each with a power strength difference of 50%. in this test he rolled 1 more triple six in the second set and called it conclusive. I have linked to my much more expansive testing that proves strength does NOT impact rolls, however all my replies with links to data were deleted.
Quellor is an interesting gun to experiment with alongside those two. Won’t necessarily place it above Stahlta or Aeolak but definitely smth to keep an eye out for cause you may like it
I really tried getting into her but i just don't have fun playing with her. I feel like im just playing any other frame with extra steps instead of just playing the frame that does "x" better.
That is true. I'm playing a lot with her but not because of his power, she is fun in a long mission because she gives you secondary objectives. And those rewards make your build so much better. Better like one shooting acolytes with a half baked higasa build.
I like Dual tox for easy headshot kills decree challenge, I also tried the Kunai incarnon which auto aims for head which works but overall Im not a fan of this weapon
The only way you can proc Archon Flow with koumei is with kumihimo, when an enemy walks into a thread and somehow by 1/10 chance they get inflicted by cold AND THEN dies from that cold proc. But you've infused over it so archon flow virtually does nothing here. Archon Vitality only adds 1 extra heat stack, and that's only when bunraku applies any heat. That's not really significant and you can afford to lose it. Why more range over more strength? The only ability here that benefits range is bunraku, which doesn't really need a lot especially when it's LoS anyway. You can opt for more strength as roar benefits from it, omamori's healing amount benefits from it, and bunraku's applied elemental DoTs will deal more damage (on top of the roar boost)
I'm with you on Archon Flow, especially since I don't use Flow to begin with. I can see your point with Vitality, but I still use it. Strength over Range is where you lose me, however this is likely because I don't use Roar, I use Larva. Strength is my dump stat (100% after 2 Tau Reds to bring it back from 70%) and range is at 250%, this allows larva to group up enemies in a 20m radius for near instant trial completion (and just convenient killing otherwise). Omamori really doesn't need more than 100% Strength to full heal me. By the time enemies are too strong for Bunraku, I usually have either +200% strength after finisher or +500% strength from armor.
@@traviss3974 Moug confidence in things that don't quite sound right inspired me to perform tests proving his power strength and psuedo-rng claims false. I believe I should now do some tests on if his claims that decrees are considered ability damage are accurate. I'll need to look into decrees that create new instances of damage like "Fault Finder: Weakpoint kills create a 10m field that deals 10/15/20% of the killing blow’s damage as Electricity Damage every second for 8 seconds." or "Molten Mettle: On Finisher, deal 20%/40%/60% of enemy's maximum Health as Heat Damage 10m around the target." I'll also need to look into decrees that add damage to the weapon like "Critical Frost: Critical Hits deal an extra hit with 40/80/120/160/200% Cold Damage with Status." or "Venomous Touch: Every third melee attack deals 100/200/300% Toxin Damage with Status." If ALL decree damage is considered ability damage, it's possible Koumei is one of the few excellent cases for Archon Flow as she could simply kill with melee attacks. If only decrees that create new instances of damage are ability damage, that will only impact 4 decrees, 1 toxin, 1 electricity, and 2 heat. If NONE of the decrees are considered ability damage... well look for me on reddit again.
I was hesitant to even farm her after seeing all the hate she gets online from people claiming she's bad. Bit the bullet and farmed anyway for the mr and ended up actually liking her. I feel like the people hating on her and claiming she isn't good are just absolute noobs to the game and don't know how to properly utilize her or status effects in general. When you can nuke a hallway full of enemies with your first ability, you're definitely not a bad frame. Are there better frames? yes. Are there worse frames? also yes. Not everything needs to one shot bosses. Where's the fun in that anyway? People will make op builds and whine about frames not being op but then complain when missions or fights are too easy while they're using their op builds. It's stupid.
Koumei is so good that 40% of the time she works even though you don't know how to play her. Koumei is a top tier frame as is, but thanks to all the bitching and hate, she's already in line for a buff (assists count towards her trials). Keep practicing, pal, one day you'll learn how to play a frame with a high skill ceiling.
@@LordTont0 mr "skilled" player, please tell me what exactly makes her "top tier". Her first ability? It's a terrible primer, basically a worse version of her fourth ability. Two shots of epitaph in less than one second are better than this dog water. Her second? I sure want an ability for which I have to wait 150 seconds for a cool down while also relying on luck 100% of the time. I love waiting for a 150-second cooldown and doing a mission that says I should kill 72 enemies while wall latching or kill 32 enemies with a headshot when I am using an explosive weapon, just to get armor on melee finishers as a buff. her third? it's a Mesmer skin that works 50% of the time and has 3-second cooldown with each stack, no status immunity or anything with it either her fourth? just play citrine or any other primer that isn't kopemei. she is dogshit, stop coping not to mention how utterly unusable she is when you are in a group
@copeharder6701 So your post here explains why you are unskilled, but you haven't picked up on it so I'll break it down, starting with where you are RIGHT (surprisingly, you were right once.) Yes, her 1 sucks and is a worse version of her 4 and it doesnt work well in conjunction with her 4. Luckily, you can subsume one ability and this is where it goes. I use Larva for a grouping mechanism. Her 2 you repeatedly call out for having a 150 second cooldown... but only after your 8th decree... at which point your power level should be insane. You also complain of the high amount a kills, wall latch is capped at ~24, airborne is the worst, I've seen 72, but when you KPM is 200 or better, that's nothing. group the enemies up and shoot your explosive weapon that you complained about. "But what about headshot kills." I get you, they suck, but that's why we bring a get secondary to target heads, I use dual toxocyst now, but I'll switch to Kunai incarnon soon. These decree are almost all good, about 25% are great, about 3 are useless. The fact that you think it's luck based is what makes you unskilled. if you were skilled any load out would be exploitable. "3 is just a worse mesmer skin." and mesmer skin is just iron skin and those are both worse version of Valkyr's Hysteria. With a 50% chance to heal or get overshields you cancel 2 hits, then armor, shields, adaptation, 75% damage resist decree, catalyzing shields kicks in and if you can't live 3 seconds... that's unskilled. Koumei gives you all the power you need in her decrees, she gives you all your mod and arcane slots for utility and defense. Her 4 is a nice CC until you get +700% power strength with 2 decrees, then it'll melt even level cap enemies. But if you lack the skill to get decrees and capitalize on decrees, If you lack the skill to make use of her 3, yeah, you'll think she's bad.
@@copeharder6701 Let's start with the areas where you are RIGHT. Her first ability is weak and unreliable. Highly effective for a new player clearing the star chart. It'll clear low level enemies just fine, especially when they are running at you, but long term it just doesn't hold up. Her fourth ability makes it redundant and if that weren't bad enough, a bound enemy will never run through those wires. Her first ability is the one you get rid of for something better. A lot of people like Roar, but for me, I take Larva. grouping the enemies up ensures you will complete your trials with no effort whatsoever. Even in a group. Her second. Well lets address your complaints one at a time, starting with the first, an exaggeration. it's only a 150 second cooldown after you earn your 8th decree. 8 decrees should make any decent player a monster, at which point yes, you only get one every 3 minutes (adding 30 seconds to complete the trial.) Second, you argue you are relying on luck 100% of the time. This is the first comment you make that reveals a skill issue. There are 44 Decrees by my count, Wiki lists "+X% damage for each enemy affected by status" as a decree but i've never seen it outside of duviri. Of these 44 there are 3 that I would give the title of "bad," but for the sake of argument I'll grant you 4 since you dislike "1500 armor on melee finishers." Personally "extra jumps", "roll to recoup recent damage" and "armor for corrosive damage" are bad. That means 10 out of every 11 decrees will be from the list of "Good" decrees. Of those, there are a few that instantly make you a monster... like "double status damage" "Double crit damage" "melee attacks hit twice" or "5% power strength for every 50 armor." Your loadout must be able to exploit any decree you get, that's part of the skill in playing Koumei. YOU must be versatile enough to exploit any decree you get, that's another part of the skill in playing koumei. If you can't complete headshot trials because you only brought explosive weapons... that wasn't good planning was it? If you can't complete 24 wall latch kills (it isn't 72, i haven't seen it over 24 since DE hotfixed) then there is a skill issue at play because it's a 30 second task at most. Her third, boy how often I hear "It's just a worse mesmer skin." Is your suggestion then, that all warframs should have Mesmer Skin? What is Mesmer Skin but just another Iron Skin? Just another version of an ability that prevents damage. Omamori prevents damage, heals (can activate archon intensify), provides overshields, and 10% of uses provides a minimum of 60 seconds of invulnerability (assuming the lowest roll of 20, procs every single hit, at exactly the 3 second mark.) If you are unable to bridge the 3 second cooldown with other defense layers, there is a skill issue. Her fourth, well you don't seem to have any complaints, your argument breaks down into "Play Citrine." Her 4 deals enough damage to kill level cap enemies while simultaneously crowd controlling entire rooms. Koumei is top tier, stop crying. She is even able to perform in a group... unless you lack the skill.
@@LordTont0 First lets start with your "lack of skill" argument. koumei isn't a complicated warframe like limbo that requires skill. Stop acting like she is a skill warframe when she is clearly not. Her second skill also not only has some useless decrees, it could also just straight up give you a debuff and you need to complete a challenge to get rid of it. The first 8 decrees aren't free either, the cooldown scales from 5 second to 10 to 20 then 35 then jumps to 50 then a whole minute and 15 seconds then 100 seconds to 150 seconds which is almost 3 minute cooldown. This is without counting the amount of time the challenge will take, which will be from 30 seconds to more than a minute depending on the amount of kill you need.(this will be even worse in a team) so the cooldown alone to get the 9 buffs without counting the amount of time the challenge will take is a WHOPPING 8 minutes, 30 seconds minimum for each challenge. it will take you around 11-12 minutes for 9 buffs.... Not to mention that the buffs can be random and not even what you want, if I am running a glaive, why the hell would I want ammo refills? If I am running a primary build, why would I care for my melee buff? what made Duvuri decrees good was the fact that you had options and you could choose and build into whatever you wanted. Another thing is that the MAJORITY of her decrees are useless. I can list about 20 off the top of my head that are useless. Now her third ability? why are you trying to make it sound good, talking about archon intensify? Strength doesn't even matter on her, her ability doesn't scale with strength (except for her 4th) which is unreliable for damage... thats how I know you are bad. Why am I comparing it to Mesmer skin? because it is literally mesmer skin but worse, it has the same stack system but with all the downsides. If there are two fire ball abilities and one does one million and the other does only one hundred, why would you want the one hundred damage fireball? rhino iron skin works completely different way. Now her fourth? it does no damage unless you hit triple six dices, and not to mention this ability also has innate cooldown and has a LOS check on top of the cooldown. This ability will do some damage if you subsume sickening pulse but that is just a niche and you still have to get lucky with the roll and the elements. Is she the worst warframe in the game? no but I can tell you that she is dogshit and you need to stop coping. Almost every Koumei showcase I have seen is somebody shooting a fkin torid or ocuccor and saying Koumei is good. Koumei makes already good weapons better but she doesn't make bad weapons good. and she is also not a reliable nuking warframe at all as she lacks the reliablity, damage and range. SO PLEASE SHOW ME THE KOUMEI NUKE BUILD THAT MAKES HER SOOOO GOOOD AND TOP TIER. Now lets talks about how Koumei is trash dogwater in group settings since warframe is a multiplayer game If my challenge is to stick to a wall and kill 40 enemies and there is a saryn or a gyre or anybody with explosive weapons, they are almost never letting me complete my challenge. same goes for the other challenges, even D.E themselves adressed it and said they would fix it by letting her complete her challenge with assists and not just a direct kill. so, stop lying to yourself and saying she is good in a team. I don't wanna wait fking 3 minutes just to get a movement speed buff after I scrapped the carpet killing 72 enemies because the challenge told me to. TLDR: She ... is.... dog ...shit...stop..coping. ps: people were also saying the same shit about caliban pre rework.
R5 energize is wasted on her, she's not an energy hungry frame as you can't spam her 2 or 3. I run R5 Guardian and Reaper to maximize her armor for +500% ability strength as soon as the decree shows up.
ever since she dropped been playing her non stop and its made the game for me that much more enjoyable, such a unique and interactive frame and also one of the most fun imo
“Koumei is shit.”
Me looks at the status priming threads and decrees
She is the best frame for long survival (if you have good weapon). She is out of this world
Guy drops consistent bangers. Always drop by even if I don’t play the frame just for the knowledge that’s inevitably here
No views in one minute, this is the falloff
This is as far as human evolution goes
A very high end and impressive build. All those buffs active, crazy stuff. It made me realize how lazy I am, now I get why I only truly like 3 frames in the game lol
I really hope if they change anything about her they just make the decree lock out and teamplay with her less punishing. I quite like that her survivability and scaling power are skill expressive using pseudo-rng manipulation (which, for thematic reasons of her "weaving favorable fates" likely is meant to imply she's literally cheating fate and make the player feel like they're cheating even though they are expected to play that way- it's a lovely design), so I really hope they don't buff the charms into another mesmer skin. And they definitely could stand to buff her first ability but what's really kept me from farming her has been the decree lockout and how punished you are for taking her in a team.
My replies with links got deleted, so instead I'll just say Psuedo-RNG cannot be used for manipulation. I can't link the data, evidently, but the number you roll never has better odds just because you rolled low a couple times. That's called the gamblers fallacy. I've got 2000 recorded back to back rolls to prove it. the average roll of all 2000 is the same (within 1.0) of the average of all rolls after 6 consecutive rolls under 18. One might wonder how you even get 6 consecutive rolls under 18 if your odds to roll higher increased after 2 or 3 or 4 or 5. You will roll 1.87 high rolls (18 or more) for every 1 low roll (17 or less).
@LordTont0 do you mean pseudo-random in the computational sense? If so then you're absolutely right, but that's usually considered "true RNG" or "actual RNG" in game lingo where the term "pseudo-RNG" means something different. In the context of game design "pseudo-RNG" usually means using an algorithm to make a chance of an event in a game happening "feel like they happen randomly with x% chance" at a glance to our pattern seeking brains, not to actually simulate the results of such chance events as accurately as possible (the latter being the computational definition)
@@PsiberPiRat What I mean, is that Moug's claim that by waiting until you see 2 or 3 rolls under 18 you can increase the likelihood of a roll over 18 is demonstrably false. Were it true, than the average of rolls following 2 rolls under 18 would be higher than the average of all rolls. however in my test sample of 2000 rolls, the average roll was 19.11239, in this sample, there were 255 instances of back to back rolls under 18, the average of the 255 rolls immediately following back to back rolls under 18 was 18.95409. Of those 255 rolls, 94 of them were below 18, giving us 3 consecutive rolls under 18. The average of those 94 rolls was 18.59574. Of those 94 rolls, 38 were under 18, giving us 4 consecutive rolls under 18. The average of those 38 rolls was 19.13157. Of those 38 rolls, 12 were under 18 with an average of 20.66 repeating. Of those 12, two were under 18, a 20 and a 21.
I'm not a smart guy. I don't know if I mean true RNG or Psuedo RNG in the computational sense or Psuedo RNG in the game sense or what. What I mean is you cannot increase your odds at a good roll by rolling a few bad ones... that's just not what the data suggests.
Don't even play warframe anymore but still love ur vids. Best tester out
mate this helped me loads. thanks
Dunno if you saw the reddit thread, but it looks like you're wrong about how Koumei's RNG works. It's not more likely to get a high roll after a low roll, and strength seems to have no effect on how well you roll.
That was mine, I have been trying to post about it here, but my posts at least the ones with links to that thread, are being removed.
Coomei
Thank you
Moug,
You NEED to try the shield regen koumei. Its weird but trust : You need to combo, catalysing shield, fast deflection, vigilante vigor and rolling guard. With catalysing shield, koumei has 44 shield, which takes 0.2 sec for the shield to regen at 44. It is busted.
Mougei
liked for usfull info
What are the best/ or ur fav weapons to use on koumei?
@@SG-qi5jg zarr, shedu, ogris, sicarus, okina, akarius, exec and sybaris.. ive tried more but all these weapons feel so good
sick thanks, will try when i get them especially shedu
@@SG-qi5jg Kuva Tonkor is my primary for her, great for almost every trial, it reloads after every shot, which takes maximum advantage of +200/300/400% damage after reload decree. However the +200/300/400% magazine size, +25/50/75% ammo efficiency after rolling, or 5/10/15% chance to reload magazine after kill decrees all vastly increase Tonkors power by removing the reload time entirely. Dual Toxocyst Incarnon is my secondary for completing the headshot kill trials. It's rapid fire rate makes it benefit from a significant number of decrees, seperate from the ones that Tonkor looks for. For Melee I use the Amanata, but any melee will do, just make sure you have a Tennokai mod in place to capitalize on heavy attack decrees regularly. It's also worth mentioning that you can exploit more decrees if your pet (preferably a kubrow or predasite for Mecha set) is dealing impact procs or knockdowns to open more enemies up to finisher and mercy kills.
Koumei is at her best when she can exploit any decrees she gets. There are only 2 decrees that I can say are worthless. In any short mission, every warframe is reduced to a weapons platform, and in a drawn out mission Koumei obviously has the advantage... but in a reasonble 5 minute mission, a good Koumei is already a monster.
I know you’ve gone over convectrix at least in passing during your nagantaka prime video, but have you done a video on convectrix or would you be willing to? It’s reputation is interesting but I haven’t been able to find many up to date builds online
Just starting the video but i have one or 2 build on her where i take off her 2 and put on sickining pulse or roar it makes her play so smooth and helps alot
Would x 43
PART TIMER
I'd like to know your opinion on the number of kills needed in a challenge? shouldn't it get reduced? and how about in missions like Archon hunts or EDA how do you manage?
@@madeinheaven9314 as i said on the discussion video, koumei's challenges should be shared accross the entire team and when your team completes it they get a buff similar to the Saya's vigil mission when u deliver the charm to the statue. This way it would help Koumei be reliable in a team and make the challenges themselves easier
@@WispGraxx I am wondering why they didn't cap the number of kills to 30, ranging from 5 to 30 inversely proportional to the dice roll (a roll of 5 gets you a 30 kill challenge)
I had to get 72 airborne kills once, that's too much.
@@madeinheaven9314 It's not so bad with an AoE weapon and a grouping mechanism. Rather than Roar, I subsumed Larva over my 1. I Place larva someplace convenient and it pulls in everyone for 20 meters, then I fire a tonkor round into the pile. Only time it doesn't help is headshot kills, I use the Dual Toxocyst Incarnon for that, but I DO hate when that number is really high.
I understand roar for the ability damage increase along with your weapons but do you have any thoughts about using eclipse? Since the decrees allow strength to scale with armor. Making eclipse on her stronger/on par with the old pre nerf eclipse especially the later you get into the mission.
You could do that but:
-the damage of the decrees wont scale whit eclipse, they are ability damage.
-eclipse can give you a 75% DR who is nice if you go for the health/shield tank route, but wont cut in a shield regen build. Again you could easily get up to lvl 1000 or so, pretty nice not gonna lie.
-eclipse do not buff the damage of your 4. When roar double dip the status effect damage of your 4. So eclipse is not recomendable in a mecha set build.
Sadly eclipse is not justified beacuse it only gives you weapon damage, when you get enough decrees half of your damage will come for ability damage. It gives you 75 DR that is nice though, but it do not require so much strength investment
I personally went with Larva for my subsume. I'm plenty strong enough to wreck 9999 enemies without roar, as long as I get my decrees, and Larva groups the enemies up for swift annihilation by your favorite AoE weapon. You can group them 10m in front of you or 20m away. You can kill them from a wall, or in the air, or while sliding. You can larva -> Bunraku and kill them with any status proc.
Who you personally prefer harrow or koumei?
@@excaliburpirme1133 Koumei, not even close
you're so handsome
I put my ability strength pretty stupid high as like 355% ish and another 60% from molt aug and 40% from madurai and i didnt really notice more triple 6s. I once had to roll 14 times before i got one so it def seemed like it didnt do much for me then. I did notice it seemed like the avg of my rolls were higher as i would roll at least 1 six very often and didnt see too many rolls beneath 16.
We need a lot more Koumei players all recording their rolls and playing with different amounts of power strength to genuinely see if it does play a role since pablo isnt likely to tell us the truth under the hood there. Regardless, pwoer strength should affect all her rolls anyway. Her whole thing is cheating/changing fate, so her not having any way to cheat her own dice makes no sense. So this one change alone would enhance her from a gameplay AND lore perspective.
I definitely think we need to have that koumei experiment. I was and still am very curious about exactly how the dice work under the hood and i feel like we're all taking big guesses as to how they work and if we are going to go anecdotal here then we need larger sample sizes, at least 100 dice rolls per different ability strengths and other koumei players need to try it so we can cross reference the results. If there IS something to power strength and her dice then finding out exactly how it works and the perfect strength amount to sit at would make her feel miles better to play since pablo doesnt look like her will be buffing or tweaking her anytime soon.
Also bonus question, noticed u had 2 mecha mods. Does the stat spread stack with 2? or are you just using the armor one for that one "ability strength from armor" decree?
@@thedoomslayer5863 i use all 4 mecha mods. The other 2 are on a predasite
@@WispGraxx Do they stack? As in the status spread part. Or does it only spread once and you use mecha mods for other benefits? Also I'd really like a follow up on the koumei dice thing. Like a full video on just that would be VERY interesting. maybe 50 rolls was too small of a sample size. Maybe we need 100 at different strengths. You seem to know other koumei players so maybe get them in on it too?
Strength does not affect rolls. That is misinformation. I have linked to testing proving this, but my replies seem to be getting deleted, maybe links aren't allowed. suffice it to say, 4689 rolls at 5 different strength levels conclusively prove strength doesn't affect her rolls.
Psuedo-rng can't be used to manipulate her rolls either, 2000 rolls of testing proved the overall average did not step outside the expected range after 255 instances of 2 rolls under 18, or 94x 3
@@LordTont0 Yeah YT is very nono with links. You can just tell me what video to watch or where to find it though. Either way, i had a feeling no stats affected dice rolls and the UA-camr much like some others had incorrect conclusions going off a small sample size.
50 rolls for each strength level is not nearly enough. You need far larger numbers at differing strength levels to really tell.
Whatever these tests you did are you should post them somewhere or on your channel.
And at the end of the day pablo made a huge mistake not letting power strength affect dice rolls.
@thedoomslayer5863 I posted my results on Warframe subreddit, search Koumei Dice Weight Testing for power strength tests and Koumei Psuedo-RNG Testing for that test.
i prefer the airburst over her 4 and melee nuking with the decree
You kinda have a point. Keeping one to make long soft control checkpoints, and using airburst to gather enemies in a long range build is nice to kill more easily. I have a question, when you get the +500% strength decree, how you capitalize on it? Is the first time able to deal so much damage?
I run Larva over her 1, I wonder if airburst would be a better gathering option.
@@LordTont0 airburst just lets me pile them infront of me so i can use finisher, on the stack larva can do this to if im not mistaken.
aiburst lets u run augment too if u wanna switch it up lets u add 500% damage to ocucor (best way to stack alot of decrees)
Anyone know what crystal use on koumei ?
koumeis dump stats
strength
koumei isnt an abiltiy dps she is a weapon platform and primer only reason to build strength is if ur helmith choice needs strength but considering the decrees she can get strength can just be at base same with duration since her 2 scales off nothing her 1 and 4 dont need that much duration and her 3 are stacks
so inturn you are left with survivability and range mods and mabye aim glide mods for some of the challenges
also just sell archon flow just sell it
@@noahedenborg4221 i can understand archon flow is just a really bad archon mod but i mean.. i was gonna use primed flow anyways so why not at that point.
As for strength Koumei's chance to hit triple 6s whenever she gets a roll above 20 increases with her ability strength. I talked about this in the description's video and that makes strength a good stat to have from the get go instead of just getting it through decrees.
All in all i do suggest the weapons platform approach myself but its not everyones playstyle
@@WispGraxx and where is the proof that strength increases ur chances of getting trip 6s
also why did you @ me ur already replying to me
@@WispGraxx Strength doesn't improve your chances to hit triple sixes. All my replies with links to the data were deleted, so i'll just say i'm 4689 casts into my first test to prove your claim about power strength affecting rolls false, I'm 2000 casts into my second test which proves your claims about "Psuedo-RNG" as it relates to Koumei's rolls false. Now I am running tests to see if your claims that decree damage is considered "ability damage" are accurate. I will test 10 decrees to see if they activate the related archon shard, then I will double back and test to see if archon shards that affect "ability damage" impact decree damage. So far Bombastine's Malice did not activate Archon Continuity and Fault Finder did not activate Archon Stretch.
@@noahedenborg4221 He has no proof that strength increases the chances of getting triple sixes. he ran two small sample size tests of 50 casts each with a power strength difference of 50%. in this test he rolled 1 more triple six in the second set and called it conclusive. I have linked to my much more expansive testing that proves strength does NOT impact rolls, however all my replies with links to data were deleted.
make more content like this
Is the stahlta worst than the aeolak?? (sry im désespérate)
Hönëstlÿ, they’re practically equal in a lot of aspects. I still prefer the stahlta over the aeolak, just personal preference though.
Quellor is an interesting gun to experiment with alongside those two. Won’t necessarily place it above Stahlta or Aeolak but definitely smth to keep an eye out for cause you may like it
I really tried getting into her but i just don't have fun playing with her. I feel like im just playing any other frame with extra steps instead of just playing the frame that does "x" better.
That is true. I'm playing a lot with her but not because of his power, she is fun in a long mission because she gives you secondary objectives. And those rewards make your build so much better. Better like one shooting acolytes with a half baked higasa build.
I like Dual tox for easy headshot kills decree challenge, I also tried the Kunai incarnon which auto aims for head which works but overall Im not a fan of this weapon
I'm currently using Dual Tox Incarnon for headshots as well, but that Kunai idea is genius, I hadn't even thought of it. I will look into it.
@LordTont0 Yea it's just very single target but strong for sure
@0:02 what you mean you people😮😂lol
Survivability option 3: git gud at the game
The only way you can proc Archon Flow with koumei is with kumihimo, when an enemy walks into a thread and somehow by 1/10 chance they get inflicted by cold AND THEN dies from that cold proc. But you've infused over it so archon flow virtually does nothing here.
Archon Vitality only adds 1 extra heat stack, and that's only when bunraku applies any heat. That's not really significant and you can afford to lose it.
Why more range over more strength? The only ability here that benefits range is bunraku, which doesn't really need a lot especially when it's LoS anyway. You can opt for more strength as roar benefits from it, omamori's healing amount benefits from it, and bunraku's applied elemental DoTs will deal more damage (on top of the roar boost)
Okay, as he explains, it seems that the decrees are considered ability damage, so they can proc virtually any archon mod
Her 4 still can proc cold
I'm with you on Archon Flow, especially since I don't use Flow to begin with.
I can see your point with Vitality, but I still use it.
Strength over Range is where you lose me, however this is likely because I don't use Roar, I use Larva. Strength is my dump stat (100% after 2 Tau Reds to bring it back from 70%) and range is at 250%, this allows larva to group up enemies in a 20m radius for near instant trial completion (and just convenient killing otherwise). Omamori really doesn't need more than 100% Strength to full heal me. By the time enemies are too strong for Bunraku, I usually have either +200% strength after finisher or +500% strength from armor.
@@traviss3974 Moug confidence in things that don't quite sound right inspired me to perform tests proving his power strength and psuedo-rng claims false. I believe I should now do some tests on if his claims that decrees are considered ability damage are accurate.
I'll need to look into decrees that create new instances of damage like "Fault Finder: Weakpoint kills create a 10m field that deals 10/15/20% of the killing blow’s damage as Electricity Damage every second for 8 seconds." or "Molten Mettle: On Finisher, deal 20%/40%/60% of enemy's maximum Health as Heat Damage 10m around the target."
I'll also need to look into decrees that add damage to the weapon like "Critical Frost: Critical Hits deal an extra hit with 40/80/120/160/200% Cold Damage with Status." or "Venomous Touch: Every third melee attack deals 100/200/300% Toxin Damage with Status."
If ALL decree damage is considered ability damage, it's possible Koumei is one of the few excellent cases for Archon Flow as she could simply kill with melee attacks. If only decrees that create new instances of damage are ability damage, that will only impact 4 decrees, 1 toxin, 1 electricity, and 2 heat. If NONE of the decrees are considered ability damage... well look for me on reddit again.
@ I use primed flow but for my Exodia contagion build WA over her 1 or 2 depending on if you want the decrees but yea with Condition Overload
I shall use this to get out of 5/10 🙏
I was hesitant to even farm her after seeing all the hate she gets online from people claiming she's bad. Bit the bullet and farmed anyway for the mr and ended up actually liking her. I feel like the people hating on her and claiming she isn't good are just absolute noobs to the game and don't know how to properly utilize her or status effects in general. When you can nuke a hallway full of enemies with your first ability, you're definitely not a bad frame. Are there better frames? yes. Are there worse frames? also yes. Not everything needs to one shot bosses. Where's the fun in that anyway? People will make op builds and whine about frames not being op but then complain when missions or fights are too easy while they're using their op builds. It's stupid.
40% of the time she performs all the time.
I nominate Kopemei as the most glazed frame in Warframe.
skill issue
Overused insult @@rhyq5808
Funny how she works all the time for me.. we must be playing a different game
Koumei is so good that 40% of the time she works even though you don't know how to play her. Koumei is a top tier frame as is, but thanks to all the bitching and hate, she's already in line for a buff (assists count towards her trials). Keep practicing, pal, one day you'll learn how to play a frame with a high skill ceiling.
Why are we coping and saying koumei is "op" or "nuts" she is bottom 10 warframe in the game
I'm sure it seems that way to the unskilled player. However she is top tier.
@@LordTont0 mr "skilled" player, please tell me what exactly makes her "top tier".
Her first ability? It's a terrible primer, basically a worse version of her fourth ability. Two shots of epitaph in less than one second are better than this dog water.
Her second? I sure want an ability for which I have to wait 150 seconds for a cool down while also relying on luck 100% of the time.
I love waiting for a 150-second cooldown and doing a mission that says I should kill 72 enemies while wall latching or kill 32 enemies with a headshot when I am using an explosive weapon, just to get armor on melee finishers as a buff.
her third? it's a Mesmer skin that works 50% of the time and has 3-second cooldown with each stack, no status immunity or anything with it either
her fourth? just play citrine or any other primer that isn't kopemei.
she is dogshit, stop coping
not to mention how utterly unusable she is when you are in a group
@copeharder6701 So your post here explains why you are unskilled, but you haven't picked up on it so I'll break it down, starting with where you are RIGHT (surprisingly, you were right once.)
Yes, her 1 sucks and is a worse version of her 4 and it doesnt work well in conjunction with her 4. Luckily, you can subsume one ability and this is where it goes. I use Larva for a grouping mechanism.
Her 2 you repeatedly call out for having a 150 second cooldown... but only after your 8th decree... at which point your power level should be insane. You also complain of the high amount a kills, wall latch is capped at ~24, airborne is the worst, I've seen 72, but when you KPM is 200 or better, that's nothing. group the enemies up and shoot your explosive weapon that you complained about. "But what about headshot kills." I get you, they suck, but that's why we bring a get secondary to target heads, I use dual toxocyst now, but I'll switch to Kunai incarnon soon. These decree are almost all good, about 25% are great, about 3 are useless. The fact that you think it's luck based is what makes you unskilled. if you were skilled any load out would be exploitable.
"3 is just a worse mesmer skin." and mesmer skin is just iron skin and those are both worse version of Valkyr's Hysteria. With a 50% chance to heal or get overshields you cancel 2 hits, then armor, shields, adaptation, 75% damage resist decree, catalyzing shields kicks in and if you can't live 3 seconds... that's unskilled. Koumei gives you all the power you need in her decrees, she gives you all your mod and arcane slots for utility and defense.
Her 4 is a nice CC until you get +700% power strength with 2 decrees, then it'll melt even level cap enemies.
But if you lack the skill to get decrees and capitalize on decrees, If you lack the skill to make use of her 3, yeah, you'll think she's bad.
@@copeharder6701 Let's start with the areas where you are RIGHT. Her first ability is weak and unreliable. Highly effective for a new player clearing the star chart. It'll clear low level enemies just fine, especially when they are running at you, but long term it just doesn't hold up. Her fourth ability makes it redundant and if that weren't bad enough, a bound enemy will never run through those wires. Her first ability is the one you get rid of for something better. A lot of people like Roar, but for me, I take Larva. grouping the enemies up ensures you will complete your trials with no effort whatsoever. Even in a group.
Her second. Well lets address your complaints one at a time, starting with the first, an exaggeration. it's only a 150 second cooldown after you earn your 8th decree. 8 decrees should make any decent player a monster, at which point yes, you only get one every 3 minutes (adding 30 seconds to complete the trial.) Second, you argue you are relying on luck 100% of the time. This is the first comment you make that reveals a skill issue. There are 44 Decrees by my count, Wiki lists "+X% damage for each enemy affected by status" as a decree but i've never seen it outside of duviri. Of these 44 there are 3 that I would give the title of "bad," but for the sake of argument I'll grant you 4 since you dislike "1500 armor on melee finishers." Personally "extra jumps", "roll to recoup recent damage" and "armor for corrosive damage" are bad. That means 10 out of every 11 decrees will be from the list of "Good" decrees. Of those, there are a few that instantly make you a monster... like "double status damage" "Double crit damage" "melee attacks hit twice" or "5% power strength for every 50 armor." Your loadout must be able to exploit any decree you get, that's part of the skill in playing Koumei. YOU must be versatile enough to exploit any decree you get, that's another part of the skill in playing koumei. If you can't complete headshot trials because you only brought explosive weapons... that wasn't good planning was it? If you can't complete 24 wall latch kills (it isn't 72, i haven't seen it over 24 since DE hotfixed) then there is a skill issue at play because it's a 30 second task at most.
Her third, boy how often I hear "It's just a worse mesmer skin." Is your suggestion then, that all warframs should have Mesmer Skin? What is Mesmer Skin but just another Iron Skin? Just another version of an ability that prevents damage. Omamori prevents damage, heals (can activate archon intensify), provides overshields, and 10% of uses provides a minimum of 60 seconds of invulnerability (assuming the lowest roll of 20, procs every single hit, at exactly the 3 second mark.) If you are unable to bridge the 3 second cooldown with other defense layers, there is a skill issue.
Her fourth, well you don't seem to have any complaints, your argument breaks down into "Play Citrine." Her 4 deals enough damage to kill level cap enemies while simultaneously crowd controlling entire rooms.
Koumei is top tier, stop crying.
She is even able to perform in a group... unless you lack the skill.
@@LordTont0 First lets start with your "lack of skill" argument. koumei isn't a complicated warframe like limbo that requires skill. Stop acting like she is a skill warframe when she is clearly not.
Her second skill also not only has some useless decrees, it could also just straight up give you a debuff and you need to complete a challenge to get rid of it.
The first 8 decrees aren't free either, the cooldown scales from 5 second to 10 to 20 then 35 then jumps to 50 then a whole minute and 15 seconds then 100 seconds to 150 seconds which is almost 3 minute cooldown. This is without counting the amount of time the challenge will take, which will be from 30 seconds to more than a minute depending on the amount of kill you need.(this will be even worse in a team)
so the cooldown alone to get the 9 buffs without counting the amount of time the challenge will take is a WHOPPING 8 minutes, 30 seconds minimum for each challenge.
it will take you around 11-12 minutes for 9 buffs....
Not to mention that the buffs can be random and not even what you want, if I am running a glaive, why the hell would I want ammo refills? If I am running a primary build, why would I care for my melee buff?
what made Duvuri decrees good was the fact that you had options and you could choose and build into whatever you wanted.
Another thing is that the MAJORITY of her decrees are useless. I can list about 20 off the top of my head that are useless.
Now her third ability? why are you trying to make it sound good, talking about archon intensify? Strength doesn't even matter on her, her ability doesn't scale with strength (except for her 4th) which is unreliable for damage... thats how I know you are bad.
Why am I comparing it to Mesmer skin? because it is literally mesmer skin but worse, it has the same stack system but with all the downsides.
If there are two fire ball abilities and one does one million and the other does only one hundred, why would you want the one hundred damage fireball? rhino iron skin works completely different way.
Now her fourth? it does no damage unless you hit triple six dices, and not to mention this ability also has innate cooldown and has a LOS check on top of the cooldown. This ability will do some damage if you subsume sickening pulse but that is just a niche and you still have to get lucky with the roll and the elements.
Is she the worst warframe in the game? no but I can tell you that she is dogshit and you need to stop coping.
Almost every Koumei showcase I have seen is somebody shooting a fkin torid or ocuccor and saying Koumei is good.
Koumei makes already good weapons better but she doesn't make bad weapons good. and she is also not a reliable nuking warframe at all as she lacks the reliablity, damage and range.
SO PLEASE SHOW ME THE KOUMEI NUKE BUILD THAT MAKES HER SOOOO GOOOD AND TOP TIER.
Now lets talks about how Koumei is trash dogwater in group settings since warframe is a multiplayer game
If my challenge is to stick to a wall and kill 40 enemies and there is a saryn or a gyre or anybody with explosive weapons, they are almost never letting me complete my challenge.
same goes for the other challenges, even D.E themselves adressed it and said they would fix it by letting her complete her challenge with assists and not just a direct kill.
so, stop lying to yourself and saying she is good in a team.
I don't wanna wait fking 3 minutes just to get a movement speed buff after I scrapped the carpet killing 72 enemies because the challenge told me to.
TLDR: She ... is.... dog ...shit...stop..coping.
ps: people were also saying the same shit about caliban pre rework.
no r5 energize, brokie
greek even in game
R5 energize is wasted on her, she's not an energy hungry frame as you can't spam her 2 or 3. I run R5 Guardian and Reaper to maximize her armor for +500% ability strength as soon as the decree shows up.
@@LordTont0 cool i dont remember asking
@@redoric5944 damn, that's early onset dementia for you. Too bad you couldn't at least have a decent attitude to cover it up.