Due to not having to worry about MGSV anymore, the editing is all me this time... Uh, that's it. Patreon: patreon.com/askyouruncle Second Channel: ua-cam.com/channels/Te9VxCT_zeVBYo1t43AUwg.html Twitter: twitter.com/AskYourUncle3 Instagram: instagram.com/askyouruncle0/ Spotify: open.spotify.com/artist/1IL0wF7ZOBmS7o9n3WoUKZ Apple Music: music.apple.com/us/artist/askyouruncle/1647995763 UA-cam Music: ua-cam.com/channels/bTd3h8fiOtjUJL0yFd9Cjw.html Bandcamp: askyouruncle.bandcamp.com/
Sadly, some plot elements like letting Rodrigo live had to be adhered to in order to keep it congruent with real world events, since the real Rodrigo Borgio didn’t die until 1503. Don’t get me wrong, it’s still very stupid, but it’s a case of AC2 trying to have its cake and eat it too by ending their game with a climactic fight against the main antagonist while also trying to keep with accurate dates.
That is true, but that didn't stop them in AC1. The main villain in that game, Robert de Sable, was a real person who died long after the game takes place. They could have come up with unique ways to get around this, like the Borgias using the Apple to create a fake Rodrigo to fool everyone so as not to lose their power, or even Rodrigo using another Piece of Eden to fake his death to Ezio. But I suppose that was too much creativity for what ultimately boils down to a full priced expansion pack.
@@Operative15I think using the Apple to create an illusion of Rodrigo wouldn't have been practical. He makes too many public appearances as the Pope to have that be a sustainable solution. Someone would have seen through the illusion eventually. On the other hand, if it was revealed that Rodrigo had another piece of Eden to fake his death, then you have to explain how he got that piece of Eden without it sounding like a major asspull.
@@Operative15 Yeah, that makes sense. After Ezio kills Rodrigo, the Borgias use the Apple to create a fake illusion. Or, Ezio does kill Rodrigo, but the latter has some other Piece of Eden that revives him. Or finally, who cares about adhering to dates? If Rodrigo dies a few years earlier than real life via Ezio's Hidden Blade, who cares? Just go with it
@@DhruvMonga No, “you cannot have your cake and eat it too” is the correct expression because by eating your cake you no longer have it - it’s gone. “Have” in this sense implies retaining possession of it, hence the impossibility.
@@MistahJay7 it's difficult to enjoy the game, when some Cristina missions are locked behind that stupid full sync and I doubt you can do it without worrying about full sync in some missions
@MistahJay7 I tried that but when you don't at the end of the mission it will give you a score letting you know you fucked up. It just makes the game more difficult to fully enjoy as a person that doesn't like 100% games.
Honest truth right here. I just finished repalying it, and I literally couldn't believe how fast I got to the last sequence. Side conted was pretty good tho so plenty to wrap up after the main story
For what it was, I actually reeeeeally liked recruiting, and having a bunch of assassins that I could customize and level up. And the whole ceremony when they hit max level was pretty cool too. But them now being locked into looking like a clone of me reeeeeally annoyed me. Like c'mon why take away that customization and uniqueness of each of my peeps. I ended up trying to not use my maxed out guys as a result
What annoyed me the most with the recruits is that you have a button to summon them, but not to make them flee. These morons will fight to death and there's nothing you can do for this (except if you're quick enough to suicide so they just pop out of existence before dying)
This makes me wish they'd done that as a tactics game. I see card game opportunities the way you describe it here, too. It's such an exciting idea for a franchise & it seems like Ubisoft don't know how many dimensions they could explore.
13:33 actually I still prefer throwing knives. If you equip them and HOLD down the throw button ezio can kill multiple guys by throwing multiple knives at the same time. Very handy if you need to kill multiple guys without being detected from a distance
True, but half the time the multi knife throw misses a few guards that are not stationary. Not only that, but you can only take down 3 at once, and the guards patrol in groups of 4. That last guard will always be a problem.
@@steaketc2476 ehhh I can always loot them and get them back. Your not wrong tho. But their are some instances where I need to kill two people without being detected
I know you're only going over the single player but what I loved about brotherhood was the multiplayer mode. I played so much of it just because of how unique and fun it was. For those who don't know: it was like a big circular game of cat and mouse, every player was dressed as a fancy npc and you were dropped into a level that was a slice of a larger location (many of them don't even appear in the story mode, just made for multiplayer). You're the assigned another player to go hunt, with all of the regular NPCs in the area sharing the exact same models the players are using. So while you're navigating the levels and following your target, you also have someone chasing you. It led to some bonkers moments where multiple people are chasing each other around the map, person A would assassinate person B, but then person C would fall from the ceiling to kill person A, then person D would sprint up to kill person C, etc. What balanced it a little was you got more points the more stealthy your kill was, so while you could sprint and use the hidden gun, you wanted to stay sneaky and undetected as much as possible. Plus it felt like a cool social deduction game, walking along the NPCs that look like you hid you really well, while seeing someone climb to the roof and sprint away made it obvious they were a player. Just really good memories there. Either way fantastic video as always, I don't remember much from the single player of brotherhood except calling in friends so seeing that it was kind of short and forgettable made sense
The multiplayer was so unique, I couldn't even guess how many nights I spend on that. And rather interesting to see that it wasn't really copied by others (or rather, those that tried didn't manage to find ways to make the gameplay work out competitively). I tried to get back into it two years or so ago, but nowadays it's all about killing as fast and acrobatic as possible - something that came with the black flag multiplayer I think. Bit sad that the Brotherhood MP times are gone forever, but man was it a joy to be part of it originally.
I remember first finishing AC2 and being really intrigued by the modern day story. Tying into the Myan calander and foreshadowing some big apocalyptic event. I even used to go on forums to read about speculations and things I missed bc I was invested. But then Brotherhood happened. And while I liked it, I barely registered the Ezio story, so even less the modern day one. It felt like was what a tight and clear vision suddenly got padded. Learning more recently that the games were always meant to be a trilogy but forced to become a franchise really explains it. And I wish we got to see what the devs originally planned. What's worse is that they could have done both. We still could have had the next games (bc not having Black Flag would be a crime against gaming), with new modern day stories after Desmond and team saved the world. The idea of someone reliving the life of an acestor, even more assassin ones, has endless potential and could tie into new ideas for the modern day. But UBI clearly didn't care about artistic integrity and feared any deviation from what worked in AC2 wouldn't be able to be milked.
THANK YOU FOR SAYING IT BRUH! The 100% synchronization stipulation to every level annoyed me sooo much. You couldn't even explore in a level because randomly there would be a "finish this in 8 minutes" stipulation. So you pretty much had to do a speedrun. Or look up guides online. So annoying, when they build this recreation of environments back then and you can't explore it. I just remember dreading the new missions cause it would take so logn to get 100%. And it was im everrrrrrey mission smh
You know, from personal experience, I feel the main reason this game is beloved is because of how fun the story is with Ezio's journey, the progress made in the modern story, AND the fact that Roma is an improvement in terms of open world and side content, playing side content between story missions kinda paces things out and makes you not notice most of what you pointed out. That being said, I love this game and yet, I 100% agree with you, you can tell they knew people hated the full sync objectives because Revelation onwards has far more reasonable ones, and a much improved checkpoint system, so no more restarting 30+ minute missions. I did not bother 100% completing this one, in fact I gave up on it the minute I noticed just how many of them were "take no damage" objectives... With the sheer BS the combat system of this game? No thanks... Amazing video as usual Uncle!
Roma being an improvement in the open world aspect.... uhhhhh that's definitely not true when talking about its level design as its a whole downgrade compared to AC2
@@godzillazfriction Obviously it's my own dumb opinion, but I call it an improvement because it was nice and bite sized enough that I actually went out of my way to do everything (except the flags and whatever got locked behind the now defunct online).
Apart from the damage and timer and some other bs stuff, the sync part was really fun for me since it gave you a feeling of doing things the way Ezio did it. Really improved the role playing aspect of it.
Yea I never gave a shit about full sync and just did it my own way lol my biggest gripe with this game is just the trash mission design. Especially the Do not be detected ones. They didn't place the enemies in proper spots for alot of those missions. So it just became me cheesing most of the game with my cross bow. Saving grace was the Combat and Soundtrack. Best soundtrack in an AC game by far
Man, I just played AC, II, Brotherhood, and Revelations for the first time last month. Brotherhood was definitely my favorite, but I'm going to give this a watch either way!
I still remember my first time going after the Cardinal and right before cornering him, hearing the blare of the 1 minute sync timer. It seemed even cutscenes counted for time so as the scene finished the final ten second beeping began before even giving back control. While this certainly showed some problems with 100% sync, it was probably the most I'd ever been engaged with the actions of Ezio and finishing him off with a OHK with seconds to spare was probably the most fun I'd ever had in the series.
Well why would it? It doesn't have anything to do with the narrative of the modern timeline similar to Kenway's fleet. Also in terms of Ezio he died and yeah he could've passed down the ownership of the properties to his sister and from there to her children but the immediate Auditore family most likely died out and the properties were bought up by the city so there isn't a need to mention it.
38:08 this would always get me as well, but there is a work around. You have to call your recruits while the guards are inside, spawning them practically next to the guards. I have done this numerous times, and this method was the only way I fully synched this mission.
I've replayed it already this year on the ps3. I wouldn't say it's worse than I remember. Full synchronization was a horrifically bad idea though; getting full sync requires too much to pull off.
Brotherhoods combat mechanics were so much more satisfying than AC2 so while AC2 had the better story I think I played Brotherhood more as just a playground sandbox assassination game.
"AC2 had the better story'' - do ppl don't remember how AC2s story was written especially its characters or is it just nostalgia blinding ppl or both... i know why ppl thought that AC2s story waa great, the same way as ppl thought Heavy Rains, life is strange and detroit become humans stories were great too... wait, it won awards.... oHhhhhhhhhH ok
AC 2 suffers from very mid writing especially with ezios character arc with it being practically non-existent and it making no sense.... ppl only say that ezio was well written because of the simple change of him being revenge driven but then turning into a wise adult which is simply not true... ezios character growth happens way too quickly and doesn't help thr fact that the game time skips constantly... so by the time ezio is in sequence 5 or 6, he's already a wise not revenge driven adult who explains how much he has grown in that speech in sequence 13 but it ultimately falls flat because ezio remained the same as he was since sequence 4 or 6.... and he explains how his ppl aka the assassin's showed him the path of vengeance isnt right even though thats not true because they always wanted him to kill templars and trained him to do so... even the girl that got betrayed just like ezio gave ezios the abilitied to aid him against templars... also ezio never makes any mistakes except for disrespecting francescos son but it was over so quickly that it didn't even matter and because ezio himself hangs francesco brutally and has the music to show that this was cruel but it is never mentioned and never has any reprocussions for that action that ezio did, ubisoft hinted at making ezio somewhat grey with that snippet of him hanging francesco and the cinematic trailer where the templar seems like somewhat of a decent person as well as the guards but ubisoft just decided to not do that and instead abandon what they had from the 1st game where everything was morally grey and you couldn't decide which sides were right... now ezio vs the borgia is basically just like tlou2 but somewhat worse and I love how everyone praised this but not TLOU2, however ubisoft did fix ezios character in brotherhood and in revelations and using his character to reflect on how he was in AC 2 where machiavelli just said that ezio was a prophet even though ezio never really was able to cope with it as well as retiring after dealing with rodrigo borgia but all that changes where his city gets attacked and is done with this shit
Did some digging about Assassin Creed Brotherhood. I'm always happy to hear other players review it and talk about it. A few things that I found: 1. Kristen Bell sign up for 3 games - assassin creed 1, assassin creed 2 AND assassin creed 3. However, due to brotherhood being the 3rd installment and the deal couldn't be made, they wrote her out. 2. Rosa was supposed to b Ezio love interested . She was supposed to go to Rome with LA Vopa the Fox to represent Antonio and help build the thevies guid however, tragically the woman who was the voice actress for rosa unfortunately pass away in a car crash . 3. There was 1 to 2 more sequence dedicated to ezio and Rosa but it didn't happened. 4. There was suppose to b more people for us to assassinate roughly around 3 to 5 more plus those side assassination. Trying to get rosa back. Supposedly around sequences 6 and 7. Thats retaliation for the banker killed.
When you remember that Desmond is hooked to a machine in the frame story, it's weird as hell to wonder what's going on in Desmond's real time-place when Ezio is getting laid. What does that look like in the modern day? Is Desmond getting Animus emissions?
Okay so I don't usually do ARGs BUT the bit at the very end of the new MGS full video as well as it being uploaded on March 13th (or 3, 13 aka 313) as well as THIS video being the 3rd in a series of 13 videos (again, 313). We have to keep searching y'all.
13:33 I actually found the throwing knivwes very useful in this game for their charged multishot function, also I don't think I once used the hidden gun in the entire ezio trilogy unless required.
Story's weaker but combat's more polished. Chain assassination is dope in brotherhood. And it gets worse in revelation because there're too many elite soldiers you won't be able to one shot around the map in end game.
I'm one of the rare ones who actually prefer Revelations over Brotherhood. I just despised the optional objectives and found them annoying to do; on par with 3 in my opinion for annoying objectives. I loved the addition of the assassin recruits though and aish more was done with the recruits, though Revelations did it to an extent by giving them their own stories and such. Revelations also gave them more costomization even at max level. Its just ashame the series didn't build on more on that mechanic. 3 dumbed it down which i didn't like, but at least gave them a little more backstory and some added mechanics like playing bodyguard or assigning them to perform ranged combat were cool and useful in some missions.
i love you uncle, been around since the kh3 video (which i loved) and everything you’ve done since has been the upper echelon of content on youtube. Here for your success ❤️
On my recent playthrough of this game, I was so happy to get the Tank mission 100% sync on my first try. I struggled on that one so hard when I played it on 360 back in the day. Good to see your PC upgrade gave you the confidence and luck to get it on the first try as well!
I know it’s a bit late but there is a work around for the da Vinci tanks 100% synch requirement. Essentially if you’re about to get hit you can go to the inventory menu and swap capes or outfits which will spawn you from your last checkpoint which in this case is the beginning of the tank segment. You just have to swap outfits or capes before you get hit otherwise you’ll have to start from the beginning.
You can also copy your save on a flash drive once you reach the tank, then every time you get hit, overwrite the game's save with the one on your flash, you'll only have to redo the tank section, not the whole mission. I know this works for the PS4 version, not entirely sure about the other consoles, although I'm sure it works PC as well since the save should be stored on your PC
About Ezio following Christina. It worked for my grandfather, he followed my grandma home and THEN asked her out... yeah you really shouldn't trust this as a reliable strategy.
Dont get why people are so rude when you are just stating your opinions Wether they agree or disagree they shouldn't shame you for your opinion (Cant wait to see more of your content and hopefully more AC videos, even if i dont agree with everything you say i can see where you are coming from)
Yeah, I kinda agree on the title. Like, back in the days I loved this game and og AC2, but now... not so much. Like, most of the missions that you have to do is limited and you can't complete them the way you want, and if you try then you automatically lose and have to restart all over again. And that was annoying as hell. Sure, there is missions like that in AC2, but they are not forcing you that much unlike in Brotherhood. And the most missions that pissed me of, is those where you have to follow your target, and if you fall behind then game will give you this shaking screen and tell you to keep up with your target, and if you fail then you will lose and have to restart all over again. And then there is Rome that looks very boring. Like, in AC2 there was different cities, that has different structure and atmosphere to it and stuff, and in general, they were fun to explore even outside of the main missions. But in Brotherhood there is only Rome, where there is only half of the city, and the rest is open areas with nothing to it. And even the new armor that you have to unlock looks bulky and lacks a thought behind it's design. The only thing that I liked about Brotherhood is new abilities and stuff. Like, the mechanic with other assassins, when you can tell them to attack your target and help you finish the mission, or the new added crossbow, that should have been in AC1 but was cut. It was fun to use it. And the main outfit of Ezio is even more cool looking than in AC2. But that is the only things that I like in Brotherhood. Everything else are bad, or lack a thought behind it. It just feels like Ubisoft cut a huge chunk of AC2 from a main game, and made a new game out of it. Also, by the end of the game none of the assassins recruits did made it up to actual assassin status and ceremony and shit. Like, maybe because I wasn't using them that much, but I already beat whole game, bought everything, upgraded everything and there is nothing to do, besides stupid challenges and synchronization shit that I'm not gonna do, but somehow none of the assassins got upgraded to assassin status. I have no idea why, again, maybe because I wasn't using them too much, but I don't want to grind my ass off so screw them.
Good video: I feel like a lot of the love fellas have for Brotherhood comes from the refinement of AC2's mechanics and how it continues Ezio's journey, pacing non-withstanding. I'm sure everyone remembers the plot and the way the game felt to play, and I feel like standards were a lot lower back then. I, for one, enjoyed the restrictions that Full Synchronization imposed on me, as it felt like its own miniature challenge, and I never found them frustrating since I didn't take them too seriously to begin with. Building up the assassins was just busy work for the most part, but I did also enjoy building up Rome in its entirety so I could just... have good armor without standing out much more than I already do. I quite liked the note that basically says that the man that killed Julius Caesar was also an assassin, neat little reward on top of the armor and the knife. Kinda surprised you didn't do The Da Vinci Dissapearance DLC though, since that more or less is the way Leonardo exits stage right from the Ezio Trilogy... unless you either couldn't do it, or didn't think it significant enough for you to cover it. Either way's fair, I'm just shocked it didn't get a mention at the very least.
The Da Vinci disappearance DLC is amazing, but it has possibly the worst opening mission for a questline I've seen in years. On top of the no damage side objective, you have to fight off a swarm of hooded men who are INVINCIBLE because they're like the lightweight enemy soldiers, they can dodge everything, they can counter your blocks, they can quickly attack you, and they all focus on Leonardo's assistant. I was so pissed with that mission I swore off the DLC until I decided to look at it as the last thing I'd do before uninstalling the game, and... The fact the rest of the missions were night and day by comparison only made me hate that opening mission even more, lol.
WUT - We get a "Did you know segment" but not framed as a "Did you know? Hideo Kojima swore in a reddit comment that he most empathized with Donald- I mean, Dirty Duck."
Just yesterday I found your AC I Video and today I watched yours on AC II and I immediately wanted to start this one, what a lucky coincidence, that it just released! :D
It is interesting to see how you and That Boy Aqua have such different ideas about AC2 and Brotherhood. If you have watched those videos, any thoughts?
I love this game, but replaying made me realize how frustrating the UI can be, it controls well, but I constantly feel like controlling Ezio is as easy as holding a slippery eel
42:14 I have a funny story about this mission, I was playing it with my brother watching and we were enjoying the one-liners this guy keeps spouting during the chase, the thing that made us lose our shit laughing was when at the end of the chase and when combat starts and he's being overly confident about himself, I just threw my massive heavy broadsword oneshoting him point blank. It was stuck in his head and I couldn't get it back cuz of collision so I had to leave and get a new one.
The timeskips by the end of the game almost hurt the entire experience. At least i give the benefit of the effort that Ubi had on trying to keep it historically accurate(something i can't say about the new games) and later they released the Da Vinci DLC which fills some gaps. But overall i prefer to play Revelations.
i don’t know if you’re still looking at comments on this video but in case you are i wanted to say this series has made me buy and love quite a few of these games (1, 2, brotherhood, revelations, and unity) and i just wanted to thank you because without these videos i wouldn’t have known about these games
forced conflict? no apparent reason? i mean i get its unreasonable, but not wanting your sister to work in a brothel seems like a pretty normal thing lol
Chain kills cannot fail in this game unless you're too far away. Health and enemy type has nothing to do with it. That wouldn't come until AC3 You can counter horse charges if you're quick, and the crossbow has some very gun fu-looking counters if it's loaded Another way you can circumvent shops in Borgia-controlled territory is looting items from enemies. Their inventories will dynamically generate whatever you need. Do this enough times, and you'll make enough money along the way to buy a nearby shop. It hurts your flow during stealth, but it's often worth it. In Revelations you can even get a head start on certain bomb recipes by looting them from certain enemy types before you're supposed to unlock them If you interact with the statue of Altair when everyone is in the room you'll get a really funny cutscene. The videos of it are easy to find The Templar Agent missions were an awkward attempt to tie into the characters from the multiplayer, which is now on its death bed. They were clearly made on heavy budget or time constraints I think the extended slow walks are emblematic of this series' poor tutorialization. In the previous games they were optional, but in order to make them a part of the main story they felt the need to almost overdesign them to fit with its immersive, diegetic nature. So the new open world mechanics like fast travel have these long-winded exposition dumps about how much sense they make, but the parkour tutorials are tucked away in this secret Animus training menu that makes the biggest difference between players understanding how to interact with them and smashing their faces into buildings the series has ever seen. So we've got this huge consistency issue: The tutorials are either boring and tedious, or really good and you don't have to play them. They just can't seem to get the best of both worlds. The former issue would reach a divisive fever pitch in AC3, you'll see what I mean when you get there My favorite example of a high-stakes stealth mission comes from the Resistance hostage rescues in Breakpoint. Next to each hostage there's an executioner with his gun pointed to their head. If he detects you, he shoots the hostage and the mission fails. If someone else detects you, the detection gradually propagates between guards who can see each other until inevitably it reaches an executioner - that is, unless you defuse it before that can happen. It also makes executioners priority targets. If you take them all out, the parameters become much more lenient. This makes perfect sense. The reason you can't be seen is because they'll kill the hostage, so that's actually how it works. For how much this series loves its diegesis, it sure has some arbitrary restrictions. Anyway, the way you trivialize these is by spamming projectiles and smoke bombs whenever someone so much as glances your way. There's a reason the game gives you so many. The bug from AC2 where they see you before the projectile connects has been fixed. Lately I've just been using knives and poison since they cover each other's weaknesses pretty well, and saving the gun for combat There's a unique cutscene if you throw the cardinal over the edge. It's the perfect end to an already very cinematic chase. I think Lang has it in his series You can instantly break a piece of Cesare's armor by chain killing him. The idea is you use the guards to start a combo, then turn it against him I think you'll like Revelations. There's a lot more emergent mechanics that you use to just figure out how to break into places. However, it's more heavily reliant on transmedia than any game in the series. Seriously, the flashbacks in this game make no sense without also reading The Secret Crusade, which is the in-universe record Ezio finds at the beginning. This is the first of two times I'll tell you a book is 100% mandatory to the plot Movement: It's pretty intuitive, actually. You can swing forward from corner objects with the hookblade, which the game tries to explain. The catch ledge is a bit different. Reclusive Starfish recently uploaded a very interesting video about how to circumvent the recovery frames, but I'm not sure even I understand it quite yet. Pretty techy stuff Stealth: The best advice I can give you about bombs is to not take anyone's advice. You really have to try different loadouts and see what works for you. You may even want to switch between a few different ones depending on mission profile. The Piri Reis missions, which can be activated by interacting with the drawings on the wall to the right of his desk, serve as moderately effective tutorials, but beyond that, Kino has a series testing a bunch of things you would never have even thought to try. My favorite trick is how loud bombs all have the same properties as cherries, so you can use something like a shrapnel as your basic lure to save on a slot and put something more purpose-specific like gold bombs as your distraction. Don't sleep on the eagle vision pathing display. You can set up some really cool ambushes with it. The game even plays kind of okay without HUD if you're patient. Enemy resistances to projectiles have been increased, so you have to choose them more carefully based on enemy type. The Templar Official enemy type has very buggy AI. You can pull enemies off of overhangs with the hookblade, but you can't pull yourself up to them at the same time in high profile like you can with square ledges Combat: The hookblade can be used to set up a bunch of different bypasses, combat openers, combat breakers, and you can even pull down scaffolding by running laterally alongside it. All of this is bound to the same combination of high profile and open hand, so the only thing determining which move will happen is a highly convoluted set of contextual parameters. Kino has a video breaking them all down, but I mostly just hold the button down, steer towards enemy types that are vulnerable to these moves, and hope for the best. There are new counter moves bound to head and open hand for dealing with different kinds of attacks, but if you mash attack during a counter steal you'll get a guaranteed kill against almost anyone. You don't even have to time the steal, you can button mash that too. I have a brief video showing how overpowered it is
Sorry for the late response. Like last time, I knew a lot of what you're saying here, but just didn't bring them up because I didn't think it was necessary. I particularly didn't bring up the "what's a matter you Altair" scene because I forgot to get footage of it. I didn't know about the cardinal alternate cutscene though. That's actually really neat. And yeah, I know I'll like Revelations better. The planned title for that is the opposite of this, "Better Than You Remember". In particular, I adore the hookblade. It adds so much to parkour and opens up a lot of opportunities in combat. Not to mention cool new counter animations (which I think are great overall in that game due to their brutality). What I'm more curious about at this point is how I'll feel about the Kenway saga. It's been a long time since I've played them, before they even received ports on newer systems and whatnot. And I've never played Rogue. But it'll be quite a while before we get to them. Hope you'll stick around.
The combat in brotherhood is why I like it over 2 Not only can you quick kill 100s of guards in a chain, you mix in your gun, throwing knives, throw your sword, throw the enemies hammers and clubs, pick up their swords etc It's a huge blow down where everything is up for grabs I love brotherhoods fighting above all other Batman clones
38:08 After many tries and experiments of this happening to me I came to the conclusion that the problem is knives. It seems the game doesn't track that the knife that killed that guard was thrown by an apprentice, so it doesn't count as an apprentice kill. Every other way of them killing the guards counts.
Dude I love your videos and enjoy them so much every time they drop I watch a lot of UA-camrs and UA-cam vids on gaming and I’m telling you man, honestly, you could really be one of the BIGGEST UA-camrs man!!! You need to try drop vids more often and be more consistent with it and I promise you, you will blow up !! I know life shit gets in the way but if you can find the motivation to put in that extra hard work in any free time you have (I know these videos take a lot of time) then you will see the fruits of your labour Let’s go!!!
The amount of missions that say: don’t be detected and the guards have superhero senses is infuriating! I finished Memory 4 last night where you had to kill the banker at the party? Basically had to use the gun on him because if I even moved a toe, the guards were all on me! Also some of the missions go on forever and while I don’t mind some of the “bonus objectives” if you fail you have to start all over instead of restarting at a check point. One final thing: I miss the lore you’d get from tailing a target. Now they are quiet. Even the main targets are kind of boring because it’s simply a data sheet and no longer a power point slide show with Shawn talking about your target. Oh and don’t get me started on the new flying machine mission!
Bro your ac videos are so good I've never seen a UA-camr with your fun style and i wish you would upload your ac videos a bit faster because 5 months is a long time. 🦅
Thanks man. I wish I could too, but it's tricky. I'll try to do them a bit faster for a while now that I'm done with MGSV, but I can't make any promises.
The thing that made me not like this game as much as 2 is the controls. I think that so far 1 has had the best controls (still far from perfect though). I didn't like how in brotherhood the camera was forced to be fixed in one spot or wasn't allowed to be turned. And for some reason the targeting is messed up. There were so many times when I was suppose to kill a guard in a crowd of people, so I go right behind him, LOCK ON with F, press attack and yet Ezio still attacks the 2 random people next to the actual target, which gives me a warning that killing 1 more innocent will desynch me. (But to be fair these 2 problems existed in ac2 aswell, they're just worse here) I also hated the 100% synch thing but I also felt like the game was forcing me to play the way the devs want me to. Like one time I got an idea to do a mission in a unique way but the game straight up wouldn't let me, which is a shame because one of the things that made me love ac is that you can complete missions in many different ways
32:40 lol its so weird, for me the Tank was much more easier to do than the flying machine one. I found spots where the other tanks at the factory will not attack you but you can shoot them safely
I've just finished the game and I wholeheartedly agree that it has many glaring issues. I felt like half the missions were tailing missions (which were incredibly boring and dull), stealth was janky and seemingly random, the plot felt unfocused. It's a damn good looking game that was alright most of the time, but man, wasn't it exhausting after a few hours.
Brotherhood was my favorite growing up, but after playing through the Ezio Collection and getting all of the achievements this year, I have to agree with you. Most of the mechanics that I loved were much, much shallower than I remembered. Training your assassins, rebuilding Rome, wiping out Borgia towers... it's all incredibly simple and lacking any sort of vision. Like any kid, I must have been using my imagination to fill in the gaps where actual strategy and planning should have gone. And the 100% synch, my God, just unbelievably tedious and grindy for no reason. The main story as a 4-6 hour campaign isn't terrible (though I agree that there are far too many tail/follow missions), but completing all of the tacked-on side content and 100%ing every mission is an insane undertaking. If the combat wasn't absurdly easy, I'd have given up halfway through.
Honestly I didn't realize there were so many tailing missions in this game it really didnt feel as bad as black flag to me. And yeah the Michelleto mision is worse than the tank mission in my opinion.
I'm in the same camp I've never really been a fan of this game. But there is one redeeming thing about it in my eyes and that is the soundtrack. Jesper Kyd went full ham with the music in this game. Hearing the Dies Irae everytime you destroy a Borgia tower is just 🤌
I just finished it today. It was the worst game i ever played. Full with bugs, i couldn't assassinate soldiers a lot of time because... Just because. It didn't want to work as it did in ac2. Missions were so stupid and boring a lot if times. Go there oh no actually go back, when you go back they tell you you actually have to go there again. About the music, i think it was pretty annoying as well except the borgia tower organ that you mentioned.
@@rutyuraptor2823 The game is far better than AC2. The combat alone blows AC2 out of the water. AC2 is filled with bugs and several of them break the game. Falling out of the void is a common one. I doubt you've played very many games if Brotherhood is the worst you've played. Brotherhood took everything good about ac2 and made it better
@@ManiacMayhem7256 I disagree. But, these are only my experiences. If you say for you the game worked very well, i'll believe you, but for me... it was absolutely broken in every imaginable way. After 4 months, it remains the worst game i've ever came across.
A lot of the systems in brotherhood is made with the idea of rebuilding Rome. By Liberating Borgia towers it gives you access to more people you can recruit and more buildings around the country you can repair. As you repair more shops, you get access to better gear. It also gives you more income which you can use to repair more of Rome and send your assassins on contracts to help them level up. all of these tiny systems compounds on each other which makes Rome feel like a living breathing city. I do agree with your criticisms on pacing and the Introduction of Full Synchronization, but i still think the game should be praised for the new systems it introduced as well
I like how AssCreed 1 is so irrelevant that it's not even on ps5. While AC 3 is the only AC on Nintendo Switch. I've never seen a game franchise hop around this much since Kingdom Hearts jumping from platform to platform in the early 2010s
I loved the assassin recruitment in Brotherhood and Revelations but was disappointed with how stripped back it was in ACIII. Being able to recruit people for the Hidden Ones with Bayek using a system similar to Revelation’s version of the mechanic would have been so awesome. Major missed opportunity.
Lol the ending. Yeah, these "not obligatory but you're kinda playing the game wrong if you're not completing them" special conditions are super annoying. Another game where they were pretty strict is GTA tbogt, and then they put these conditions in GTA 5 and rdr 2 too. Stop telling me there is a right way to complete missions in your open world games, goddammit!
I think the Sync achievements were a nice idea in theory. If you succeed at doing things like Ezio did you're Synced and worthy of praise. The execution.. there's the problem. You telling me Ezio had a tank and didn't get hit? Ezio not using the Apple too much (losing health) fits with him, but also goes against the gameplay elements. It's definitely meant for a NG+ type of feel.
I'm genuinely so sorry for the tank mission. You didn't deserve that 😂 Otherwise, great review and I can completely understand all your points even if I don't agree with some. Love your humor. Can't wait for revelations 😁
Oh my god, not to mention, if you start the last two sequences with breakable armor, you can not fix it at all for the rest of the game. I had to do that last fight scene with fucking prissy boy with three health squares. It was brutal! And my attack button kept glitching and making me kick him instead of attack him!! I came so close to scraping it and just watching someone else beat the game. All the issues you raised aside, I actually loved this game a lot. Right up till sequence 8. Those last few sequences ruined it for me. The apple also glitched for me. It never killed anyone. I literally had to keep outrunning the guards until my arrow storm built up. I thought it was the most useless thing ever until I watched a walk through where it actually killed people. Would not work with me at all. Tap the button, hold down the button, nadda, zilch, nothing but a pretty light show with the occasional guard cowerering.
-Never it is really is proven that if Rodrigo had died in AC2, most events during brotherhood would not have happened though. For all we know Rodrigo knew enough about what his father was doing to sooner or later figure out something like the location of the apple. -The thing is the stealth and tailing missions in this game are arguably the better ones of the whole ezio trilogy and for sure better then those of AC2. -Sure, AC2 has more main targets/villains, but some of them are barely memorable disclaimer: not a completionist
I'm pretty sure it is mentioned somewhere that the characters you assassinate such as the Butcher and the Doctor (which are also the Multiplayer Characters), are Templars and of course have some kind of affiliation with the Borgia or The Spaniard, hence why the Butcher and some others are guarded by Borgia men. That said... The Doctor mission where the Courtesans point where you should go isn't random, I remember the Doctor poisoning some of them or something of the like, and they obviously have a huge grudge against him, so the Lore justifies it, somehow, just wanted to point that out, been years since I played the game but it has always been my favourite Ezio entry so I remember most things well.
1, 2, and 3 all felt like perfect successions to each other. All included various cities, progressions in combat and parkour systems, and all included new characters, plot lines, and new assassins. Brotherhood, and revelations, both sought to only continue Ezio’s story. They both featured a singular city. Both featured little to no improvements to their combat and parkour systems (asides AC-R’s hookblade). They failed to push the wheel, failed to feature diverse cities and landscapes, and failed to leave a great impression on me in comparison to the other (numbered) games
The missions in brother hood 100 sync is actually ez its the fact that you have to restart the entire mission if you failed and that makes you a bit nervous also why is there storm music also at the the time the graphics were great
Due to not having to worry about MGSV anymore, the editing is all me this time... Uh, that's it.
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Thanks for the dayum good work
Are you SURE that MGSV Is done?
@basedlander7836 as someone who's platinumed that game i disagree
Sadly, some plot elements like letting Rodrigo live had to be adhered to in order to keep it congruent with real world events, since the real Rodrigo Borgio didn’t die until 1503.
Don’t get me wrong, it’s still very stupid, but it’s a case of AC2 trying to have its cake and eat it too by ending their game with a climactic fight against the main antagonist while also trying to keep with accurate dates.
That is true, but that didn't stop them in AC1. The main villain in that game, Robert de Sable, was a real person who died long after the game takes place. They could have come up with unique ways to get around this, like the Borgias using the Apple to create a fake Rodrigo to fool everyone so as not to lose their power, or even Rodrigo using another Piece of Eden to fake his death to Ezio. But I suppose that was too much creativity for what ultimately boils down to a full priced expansion pack.
@@Operative15I think using the Apple to create an illusion of Rodrigo wouldn't have been practical. He makes too many public appearances as the Pope to have that be a sustainable solution. Someone would have seen through the illusion eventually. On the other hand, if it was revealed that Rodrigo had another piece of Eden to fake his death, then you have to explain how he got that piece of Eden without it sounding like a major asspull.
@@Operative15 Yeah, that makes sense. After Ezio kills Rodrigo, the Borgias use the Apple to create a fake illusion. Or, Ezio does kill Rodrigo, but the latter has some other Piece of Eden that revives him.
Or finally, who cares about adhering to dates? If Rodrigo dies a few years earlier than real life via Ezio's Hidden Blade, who cares? Just go with it
Eat their cake and have it too. Having a cake and eating it is what people normally do.
@@DhruvMonga No, “you cannot have your cake and eat it too” is the correct expression because by eating your cake you no longer have it - it’s gone. “Have” in this sense implies retaining possession of it, hence the impossibility.
“Don’t get hit”
It’s a tank, the whole point of having a tank is so it can get hit and still move. Who plays a tank and expects not to get hit?
That's why you ignore full sync like me and actually enjoy the game lol
Ah, but Ezio is the bestest, you see :)
He can just kind of hitless his first time in a clunky tank in proper combat against trained tank operators.
@@MistahJay7 it's difficult to enjoy the game, when some Cristina missions are locked behind that stupid full sync and I doubt you can do it without worrying about full sync in some missions
@MistahJay7 I tried that but when you don't at the end of the mission it will give you a score letting you know you fucked up. It just makes the game more difficult to fully enjoy as a person that doesn't like 100% games.
funny thing i somehow managed a hitless run on my very first try ever lol
My only issue with Brotherhood is that it's so short. Considering they only had about 10 months to make it, it's a miracle in every other sense.
Honest truth right here. I just finished repalying it, and I literally couldn't believe how fast I got to the last sequence. Side conted was pretty good tho so plenty to wrap up after the main story
I thought the length was pefect. I thought ac2 was too long and dragged out. Having a shorter and tighter experience for brotherhood felt much better.
@@jayelex2459I agree
I'd say it's too long considering how much filler there is.
Uh, Revelations was the one with a 10 month development cycle.
For what it was, I actually reeeeeally liked recruiting, and having a bunch of assassins that I could customize and level up. And the whole ceremony when they hit max level was pretty cool too.
But them now being locked into looking like a clone of me reeeeeally annoyed me. Like c'mon why take away that customization and uniqueness of each of my peeps. I ended up trying to not use my maxed out guys as a result
Revelations made the recruits feel more uniqe with the diferent colors and weapons
@@Apprentice234and the actual assassin missions.
What annoyed me the most with the recruits is that you have a button to summon them, but not to make them flee. These morons will fight to death and there's nothing you can do for this (except if you're quick enough to suicide so they just pop out of existence before dying)
it was really fun ngl
This makes me wish they'd done that as a tactics game. I see card game opportunities the way you describe it here, too. It's such an exciting idea for a franchise & it seems like Ubisoft don't know how many dimensions they could explore.
13:33 actually I still prefer throwing knives. If you equip them and HOLD down the throw button ezio can kill multiple guys by throwing multiple knives at the same time. Very handy if you need to kill multiple guys without being detected from a distance
True, but half the time the multi knife throw misses a few guards that are not stationary. Not only that, but you can only take down 3 at once, and the guards patrol in groups of 4. That last guard will always be a problem.
why not just throw a smoke bomb instead save your throwing knives for kill streaks
@@steaketc2476 ehhh I can always loot them and get them back. Your not wrong tho. But their are some instances where I need to kill two people without being detected
I know you're only going over the single player but what I loved about brotherhood was the multiplayer mode. I played so much of it just because of how unique and fun it was.
For those who don't know: it was like a big circular game of cat and mouse, every player was dressed as a fancy npc and you were dropped into a level that was a slice of a larger location (many of them don't even appear in the story mode, just made for multiplayer). You're the assigned another player to go hunt, with all of the regular NPCs in the area sharing the exact same models the players are using. So while you're navigating the levels and following your target, you also have someone chasing you. It led to some bonkers moments where multiple people are chasing each other around the map, person A would assassinate person B, but then person C would fall from the ceiling to kill person A, then person D would sprint up to kill person C, etc.
What balanced it a little was you got more points the more stealthy your kill was, so while you could sprint and use the hidden gun, you wanted to stay sneaky and undetected as much as possible. Plus it felt like a cool social deduction game, walking along the NPCs that look like you hid you really well, while seeing someone climb to the roof and sprint away made it obvious they were a player.
Just really good memories there. Either way fantastic video as always, I don't remember much from the single player of brotherhood except calling in friends so seeing that it was kind of short and forgettable made sense
goddamnit Ubisoft, bring back the multiplayer!!
Just like black flag's right?
the multiplayer is insanely good. a mistreated, hidden gem that didn't reach it's full potential. so glad to see it appreciated
The multiplayer was so unique, I couldn't even guess how many nights I spend on that. And rather interesting to see that it wasn't really copied by others (or rather, those that tried didn't manage to find ways to make the gameplay work out competitively). I tried to get back into it two years or so ago, but nowadays it's all about killing as fast and acrobatic as possible - something that came with the black flag multiplayer I think. Bit sad that the Brotherhood MP times are gone forever, but man was it a joy to be part of it originally.
@@greif333amazing that y’all got to play it at its peak
I still dont get how monteriggioni makes 15000 every 20 mins and max money rome makes 16000? Claudia was a better accountant than we thought.
Secret ingredient was probably tax fraud
she needs more money for the romanies
Sounds like somebody in monteriggioni was selling drugs
I remember first finishing AC2 and being really intrigued by the modern day story. Tying into the Myan calander and foreshadowing some big apocalyptic event.
I even used to go on forums to read about speculations and things I missed bc I was invested. But then Brotherhood happened.
And while I liked it, I barely registered the Ezio story, so even less the modern day one. It felt like was what a tight and clear vision suddenly got padded.
Learning more recently that the games were always meant to be a trilogy but forced to become a franchise really explains it. And I wish we got to see what the devs originally planned.
What's worse is that they could have done both. We still could have had the next games (bc not having Black Flag would be a crime against gaming), with new modern day stories after Desmond and team saved the world.
The idea of someone reliving the life of an acestor, even more assassin ones, has endless potential and could tie into new ideas for the modern day.
But UBI clearly didn't care about artistic integrity and feared any deviation from what worked in AC2 wouldn't be able to be milked.
THANK YOU FOR SAYING IT BRUH! The 100% synchronization stipulation to every level annoyed me sooo much. You couldn't even explore in a level because randomly there would be a "finish this in 8 minutes" stipulation. So you pretty much had to do a speedrun. Or look up guides online. So annoying, when they build this recreation of environments back then and you can't explore it. I just remember dreading the new missions cause it would take so logn to get 100%. And it was im everrrrrrey mission smh
why tf would you even want to explore while on a mission?? the open world is there for a reason lmao
You know, from personal experience, I feel the main reason this game is beloved is because of how fun the story is with Ezio's journey, the progress made in the modern story, AND the fact that Roma is an improvement in terms of open world and side content, playing side content between story missions kinda paces things out and makes you not notice most of what you pointed out.
That being said, I love this game and yet, I 100% agree with you, you can tell they knew people hated the full sync objectives because Revelation onwards has far more reasonable ones, and a much improved checkpoint system, so no more restarting 30+ minute missions.
I did not bother 100% completing this one, in fact I gave up on it the minute I noticed just how many of them were "take no damage" objectives... With the sheer BS the combat system of this game? No thanks...
Amazing video as usual Uncle!
Roma being an improvement in the open world aspect.... uhhhhh that's definitely not true when talking about its level design as its a whole downgrade compared to AC2
@@godzillazfriction Obviously it's my own dumb opinion, but I call it an improvement because it was nice and bite sized enough that I actually went out of my way to do everything (except the flags and whatever got locked behind the now defunct online).
Wym BS combat system? It was simple and fun for me.
Apart from the damage and timer and some other bs stuff, the sync part was really fun for me since it gave you a feeling of doing things the way Ezio did it. Really improved the role playing aspect of it.
The combat system was fine. It made way for the flow of it in later games.
Yea I never gave a shit about full sync and just did it my own way lol my biggest gripe with this game is just the trash mission design. Especially the Do not be detected ones. They didn't place the enemies in proper spots for alot of those missions. So it just became me cheesing most of the game with my cross bow. Saving grace was the Combat and Soundtrack. Best soundtrack in an AC game by far
Man, I just played AC, II, Brotherhood, and Revelations for the first time last month. Brotherhood was definitely my favorite, but I'm going to give this a watch either way!
Not gonna lie, Ezio would've been so fire for Smash Bros
At least we got an Altair Mii Outfit
Gen Z turd.
I still remember my first time going after the Cardinal and right before cornering him, hearing the blare of the 1 minute sync timer.
It seemed even cutscenes counted for time so as the scene finished the final ten second beeping began before even giving back control.
While this certainly showed some problems with 100% sync, it was probably the most I'd ever been engaged with the actions of Ezio and finishing him off with a OHK with seconds to spare was probably the most fun I'd ever had in the series.
The drip in the game alone means it couldnt be lower than an 8 on my scale
I'll give it that
My love for Brotherhood is my copium
My only problem with this game is how Ezio buying and owning multiple buildings in the city of Rome is never mentioned in the present timeline
Well why would it? It doesn't have anything to do with the narrative of the modern timeline similar to Kenway's fleet. Also in terms of Ezio he died and yeah he could've passed down the ownership of the properties to his sister and from there to her children but the immediate Auditore family most likely died out and the properties were bought up by the city so there isn't a need to mention it.
Uhm kinda useless comment you made. In the game your supposed to rebuilt Rome that's why.
38:08 this would always get me as well, but there is a work around. You have to call your recruits while the guards are inside, spawning them practically next to the guards. I have done this numerous times, and this method was the only way I fully synched this mission.
I've replayed it already this year on the ps3. I wouldn't say it's worse than I remember. Full synchronization was a horrifically bad idea though; getting full sync requires too much to pull off.
Brotherhoods combat mechanics were so much more satisfying than AC2 so while AC2 had the better story I think I played Brotherhood more as just a playground sandbox assassination game.
I agree
@basedlander7836...But I don't want to play a baldy
@basedlander7836 In that case play God Of War
"AC2 had the better story'' - do ppl don't remember how AC2s story was written especially its characters or is it just nostalgia blinding ppl or both... i know why ppl thought that AC2s story waa great, the same way as ppl thought Heavy Rains, life is strange and detroit become humans stories were great too... wait, it won awards.... oHhhhhhhhhH ok
AC 2 suffers from very mid writing especially with ezios character arc with it being practically non-existent and it making no sense.... ppl only say that ezio was well written because of the simple change of him being revenge driven but then turning into a wise adult which is simply not true... ezios character growth happens way too quickly and doesn't help thr fact that the game time skips constantly... so by the time ezio is in sequence 5 or 6, he's already a wise not revenge driven adult who explains how much he has grown in that speech in sequence 13 but it ultimately falls flat because ezio remained the same as he was since sequence 4 or 6.... and he explains how his ppl aka the assassin's showed him the path of vengeance isnt right even though thats not true because they always wanted him to kill templars and trained him to do so... even the girl that got betrayed just like ezio gave ezios the abilitied to aid him against templars... also ezio never makes any mistakes except for disrespecting francescos son but it was over so quickly that it didn't even matter and because ezio himself hangs francesco brutally and has the music to show that this was cruel but it is never mentioned and never has any reprocussions for that action that ezio did, ubisoft hinted at making ezio somewhat grey with that snippet of him hanging francesco and the cinematic trailer where the templar seems like somewhat of a decent person as well as the guards but ubisoft just decided to not do that and instead abandon what they had from the 1st game where everything was morally grey and you couldn't decide which sides were right... now ezio vs the borgia is basically just like tlou2 but somewhat worse and I love how everyone praised this but not TLOU2, however ubisoft did fix ezios character in brotherhood and in revelations and using his character to reflect on how he was in AC 2 where machiavelli just said that ezio was a prophet even though ezio never really was able to cope with it as well as retiring after dealing with rodrigo borgia but all that changes where his city gets attacked and is done with this shit
You can cross off "Uncle completes the thing he says he's never done before" from your BINGO Board
Finally, I've been waiting so long for this!!
waaaiitttingggg so longggggg
I still feel this game had the most tightly designed stealth in the series. which reeally isn't saying much LMAO
You mean the worst next to Valhalla
Nah many games in the series slam brotherhood in stealth especially Unity and Syndicate.
@@DaimaGokuedits Bro the stealth in Brotherhood is terrible. I literally get detected AFTER I assassinate guards.
Did some digging about Assassin Creed Brotherhood. I'm always happy to hear other players review it and talk about it. A few things that I found:
1. Kristen Bell sign up for 3 games - assassin creed 1, assassin creed 2 AND assassin creed 3. However, due to brotherhood being the 3rd installment and the deal couldn't be made, they wrote her out.
2. Rosa was supposed to b Ezio love interested . She was supposed to go to Rome with LA Vopa the Fox to represent Antonio and help build the thevies guid however, tragically the woman who was the voice actress for rosa unfortunately pass away in a car crash .
3. There was 1 to 2 more sequence dedicated to ezio and Rosa but it didn't happened.
4. There was suppose to b more people for us to assassinate roughly around 3 to 5 more plus those side assassination. Trying to get rosa back. Supposedly around sequences 6 and 7. Thats retaliation for the banker killed.
When you remember that Desmond is hooked to a machine in the frame story, it's weird as hell to wonder what's going on in Desmond's real time-place when Ezio is getting laid. What does that look like in the modern day? Is Desmond getting Animus emissions?
The first "Romulus" I heard from this video made me go watch Star Trek Nemesis, the one movie from the series I completely forgot to watch. Thanks.
I love how silent mastodon makes a return,
my favorite reoccuring askyouruncle character.
Okay so I don't usually do ARGs BUT the bit at the very end of the new MGS full video as well as it being uploaded on March 13th (or 3, 13 aka 313) as well as THIS video being the 3rd in a series of 13 videos (again, 313).
We have to keep searching y'all.
13:33 I actually found the throwing knivwes very useful in this game for their charged multishot function, also I don't think I once used the hidden gun in the entire ezio trilogy unless required.
Brotherhood was my favourite for awhile just due to being able to have a bunch of assassins with you
Story's weaker but combat's more polished. Chain assassination is dope in brotherhood. And it gets worse in revelation because there're too many elite soldiers you won't be able to one shot around the map in end game.
oh no... that's your first mistake... 'Story's weaker' oh no
chain killing is just too easy in Brotherhood... there needed to be a challenge and Revelations perfected that
@@godzillazfrictionI'm with you, the way in brotherhood you could mass murder the freaking Swiss guard was underwhelming already at the time
THE COMBAT SUCKS! ARE YOU AN IDIOT?
I'm one of the rare ones who actually prefer Revelations over Brotherhood. I just despised the optional objectives and found them annoying to do; on par with 3 in my opinion for annoying objectives. I loved the addition of the assassin recruits though and aish more was done with the recruits, though Revelations did it to an extent by giving them their own stories and such. Revelations also gave them more costomization even at max level. Its just ashame the series didn't build on more on that mechanic. 3 dumbed it down which i didn't like, but at least gave them a little more backstory and some added mechanics like playing bodyguard or assigning them to perform ranged combat were cool and useful in some missions.
i love you uncle, been around since the kh3 video (which i loved) and everything you’ve done since has been the upper echelon of content on youtube. Here for your success ❤️
On my recent playthrough of this game, I was so happy to get the Tank mission 100% sync on my first try. I struggled on that one so hard when I played it on 360 back in the day. Good to see your PC upgrade gave you the confidence and luck to get it on the first try as well!
3 hours til my shift. I should really sleep
Nah I can squeeze it in
💀 R.I.P to you during your shift today 😂
@@MistahJay7 im dying bro lol but it was worth it
Actually, the Papal guards use a WHEELLOCK pistol, not a flintlock pistol. Just pointing that out.
I know it’s a bit late but there is a work around for the da Vinci tanks 100% synch requirement. Essentially if you’re about to get hit you can go to the inventory menu and swap capes or outfits which will spawn you from your last checkpoint which in this case is the beginning of the tank segment. You just have to swap outfits or capes before you get hit otherwise you’ll have to start from the beginning.
You can also copy your save on a flash drive once you reach the tank, then every time you get hit, overwrite the game's save with the one on your flash, you'll only have to redo the tank section, not the whole mission. I know this works for the PS4 version, not entirely sure about the other consoles, although I'm sure it works PC as well since the save should be stored on your PC
About Ezio following Christina. It worked for my grandfather, he followed my grandma home and THEN asked her out... yeah you really shouldn't trust this as a reliable strategy.
💀
He made brotherhood sound it should've been a dlc to ac 2
Dont get why people are so rude when you are just stating your opinions
Wether they agree or disagree they shouldn't shame you for your opinion
(Cant wait to see more of your content and hopefully more AC videos, even if i dont agree with everything you say i can see where you are coming from)
Yeah, I kinda agree on the title. Like, back in the days I loved this game and og AC2, but now... not so much. Like, most of the missions that you have to do is limited and you can't complete them the way you want, and if you try then you automatically lose and have to restart all over again. And that was annoying as hell. Sure, there is missions like that in AC2, but they are not forcing you that much unlike in Brotherhood. And the most missions that pissed me of, is those where you have to follow your target, and if you fall behind then game will give you this shaking screen and tell you to keep up with your target, and if you fail then you will lose and have to restart all over again. And then there is Rome that looks very boring. Like, in AC2 there was different cities, that has different structure and atmosphere to it and stuff, and in general, they were fun to explore even outside of the main missions. But in Brotherhood there is only Rome, where there is only half of the city, and the rest is open areas with nothing to it. And even the new armor that you have to unlock looks bulky and lacks a thought behind it's design.
The only thing that I liked about Brotherhood is new abilities and stuff. Like, the mechanic with other assassins, when you can tell them to attack your target and help you finish the mission, or the new added crossbow, that should have been in AC1 but was cut. It was fun to use it. And the main outfit of Ezio is even more cool looking than in AC2. But that is the only things that I like in Brotherhood. Everything else are bad, or lack a thought behind it. It just feels like Ubisoft cut a huge chunk of AC2 from a main game, and made a new game out of it.
Also, by the end of the game none of the assassins recruits did made it up to actual assassin status and ceremony and shit. Like, maybe because I wasn't using them that much, but I already beat whole game, bought everything, upgraded everything and there is nothing to do, besides stupid challenges and synchronization shit that I'm not gonna do, but somehow none of the assassins got upgraded to assassin status. I have no idea why, again, maybe because I wasn't using them too much, but I don't want to grind my ass off so screw them.
You’re the only channel I have notis on and still check constantly to see if you’ve uploaded. Another banger!
Good video: I feel like a lot of the love fellas have for Brotherhood comes from the refinement of AC2's mechanics and how it continues Ezio's journey, pacing non-withstanding. I'm sure everyone remembers the plot and the way the game felt to play, and I feel like standards were a lot lower back then. I, for one, enjoyed the restrictions that Full Synchronization imposed on me, as it felt like its own miniature challenge, and I never found them frustrating since I didn't take them too seriously to begin with. Building up the assassins was just busy work for the most part, but I did also enjoy building up Rome in its entirety so I could just... have good armor without standing out much more than I already do. I quite liked the note that basically says that the man that killed Julius Caesar was also an assassin, neat little reward on top of the armor and the knife.
Kinda surprised you didn't do The Da Vinci Dissapearance DLC though, since that more or less is the way Leonardo exits stage right from the Ezio Trilogy... unless you either couldn't do it, or didn't think it significant enough for you to cover it. Either way's fair, I'm just shocked it didn't get a mention at the very least.
The Da Vinci disappearance DLC is amazing, but it has possibly the worst opening mission for a questline I've seen in years.
On top of the no damage side objective, you have to fight off a swarm of hooded men who are INVINCIBLE because they're like the lightweight enemy soldiers, they can dodge everything, they can counter your blocks, they can quickly attack you, and they all focus on Leonardo's assistant.
I was so pissed with that mission I swore off the DLC until I decided to look at it as the last thing I'd do before uninstalling the game, and... The fact the rest of the missions were night and day by comparison only made me hate that opening mission even more, lol.
WUT - We get a "Did you know segment" but not framed as a "Did you know? Hideo Kojima swore in a reddit comment that he most empathized with Donald- I mean, Dirty Duck."
Just yesterday I found your AC I Video and today I watched yours on AC II and I immediately wanted to start this one, what a lucky coincidence, that it just released! :D
24:51 actually the reason u go to the location is because Machiavelli tells you to find him at the baths, other than that. Great video
41:54
Am I the only one getting skyrim flashbacks?
It is interesting to see how you and That Boy Aqua have such different ideas about AC2 and Brotherhood. If you have watched those videos, any thoughts?
Love it when you release these videos, they always put a smile on my face. Thanks man!
"iT hAs pUt a sMiLe oN mY fAce! "- an epic italian bassist guy
I love this game, but replaying made me realize how frustrating the UI can be, it controls well, but I constantly feel like controlling Ezio is as easy as holding a slippery eel
42:14 I have a funny story about this mission, I was playing it with my brother watching and we were enjoying the one-liners this guy keeps spouting during the chase, the thing that made us lose our shit laughing was when at the end of the chase and when combat starts and he's being overly confident about himself, I just threw my massive heavy broadsword oneshoting him point blank.
It was stuck in his head and I couldn't get it back cuz of collision so I had to leave and get a new one.
The timeskips by the end of the game almost hurt the entire experience. At least i give the benefit of the effort that Ubi had on trying to keep it historically accurate(something i can't say about the new games) and later they released the Da Vinci DLC which fills some gaps. But overall i prefer to play Revelations.
Ezio's story was so good that it made us ignore the game's flaws.
i don’t know if you’re still looking at comments on this video but in case you are i wanted to say this series has made me buy and love quite a few of these games (1, 2, brotherhood, revelations, and unity) and i just wanted to thank you because without these videos i wouldn’t have known about these games
You're welcome, hope you stick around.
41:52 Is that one the Skyrim guys? I keep waiting for a Talos lecture whenever he speaks
forced conflict? no apparent reason? i mean i get its unreasonable, but not wanting your sister to work in a brothel seems like a pretty normal thing lol
it feels forced coming from the guy who kills people on the reg
Considering that one cutscene later, he says that he could teach the courtesans better than Claudia could, I don't think that's his problem.
@@askyouruncle LOL comedic effect?
Hey guys let the girl boss girl boss I am a feminist 🥸
Honestly, I want to play brotherhood, which I did. For a bit. Then I stopped. Exactly because you have to pay for every shop.
Chain kills cannot fail in this game unless you're too far away. Health and enemy type has nothing to do with it. That wouldn't come until AC3
You can counter horse charges if you're quick, and the crossbow has some very gun fu-looking counters if it's loaded
Another way you can circumvent shops in Borgia-controlled territory is looting items from enemies. Their inventories will dynamically generate whatever you need. Do this enough times, and you'll make enough money along the way to buy a nearby shop. It hurts your flow during stealth, but it's often worth it. In Revelations you can even get a head start on certain bomb recipes by looting them from certain enemy types before you're supposed to unlock them
If you interact with the statue of Altair when everyone is in the room you'll get a really funny cutscene. The videos of it are easy to find
The Templar Agent missions were an awkward attempt to tie into the characters from the multiplayer, which is now on its death bed. They were clearly made on heavy budget or time constraints
I think the extended slow walks are emblematic of this series' poor tutorialization. In the previous games they were optional, but in order to make them a part of the main story they felt the need to almost overdesign them to fit with its immersive, diegetic nature. So the new open world mechanics like fast travel have these long-winded exposition dumps about how much sense they make, but the parkour tutorials are tucked away in this secret Animus training menu that makes the biggest difference between players understanding how to interact with them and smashing their faces into buildings the series has ever seen. So we've got this huge consistency issue: The tutorials are either boring and tedious, or really good and you don't have to play them. They just can't seem to get the best of both worlds. The former issue would reach a divisive fever pitch in AC3, you'll see what I mean when you get there
My favorite example of a high-stakes stealth mission comes from the Resistance hostage rescues in Breakpoint. Next to each hostage there's an executioner with his gun pointed to their head. If he detects you, he shoots the hostage and the mission fails. If someone else detects you, the detection gradually propagates between guards who can see each other until inevitably it reaches an executioner - that is, unless you defuse it before that can happen. It also makes executioners priority targets. If you take them all out, the parameters become much more lenient. This makes perfect sense. The reason you can't be seen is because they'll kill the hostage, so that's actually how it works. For how much this series loves its diegesis, it sure has some arbitrary restrictions. Anyway, the way you trivialize these is by spamming projectiles and smoke bombs whenever someone so much as glances your way. There's a reason the game gives you so many. The bug from AC2 where they see you before the projectile connects has been fixed. Lately I've just been using knives and poison since they cover each other's weaknesses pretty well, and saving the gun for combat
There's a unique cutscene if you throw the cardinal over the edge. It's the perfect end to an already very cinematic chase. I think Lang has it in his series
You can instantly break a piece of Cesare's armor by chain killing him. The idea is you use the guards to start a combo, then turn it against him
I think you'll like Revelations. There's a lot more emergent mechanics that you use to just figure out how to break into places. However, it's more heavily reliant on transmedia than any game in the series. Seriously, the flashbacks in this game make no sense without also reading The Secret Crusade, which is the in-universe record Ezio finds at the beginning. This is the first of two times I'll tell you a book is 100% mandatory to the plot
Movement: It's pretty intuitive, actually. You can swing forward from corner objects with the hookblade, which the game tries to explain. The catch ledge is a bit different. Reclusive Starfish recently uploaded a very interesting video about how to circumvent the recovery frames, but I'm not sure even I understand it quite yet. Pretty techy stuff
Stealth: The best advice I can give you about bombs is to not take anyone's advice. You really have to try different loadouts and see what works for you. You may even want to switch between a few different ones depending on mission profile. The Piri Reis missions, which can be activated by interacting with the drawings on the wall to the right of his desk, serve as moderately effective tutorials, but beyond that, Kino has a series testing a bunch of things you would never have even thought to try. My favorite trick is how loud bombs all have the same properties as cherries, so you can use something like a shrapnel as your basic lure to save on a slot and put something more purpose-specific like gold bombs as your distraction. Don't sleep on the eagle vision pathing display. You can set up some really cool ambushes with it. The game even plays kind of okay without HUD if you're patient. Enemy resistances to projectiles have been increased, so you have to choose them more carefully based on enemy type. The Templar Official enemy type has very buggy AI. You can pull enemies off of overhangs with the hookblade, but you can't pull yourself up to them at the same time in high profile like you can with square ledges
Combat: The hookblade can be used to set up a bunch of different bypasses, combat openers, combat breakers, and you can even pull down scaffolding by running laterally alongside it. All of this is bound to the same combination of high profile and open hand, so the only thing determining which move will happen is a highly convoluted set of contextual parameters. Kino has a video breaking them all down, but I mostly just hold the button down, steer towards enemy types that are vulnerable to these moves, and hope for the best. There are new counter moves bound to head and open hand for dealing with different kinds of attacks, but if you mash attack during a counter steal you'll get a guaranteed kill against almost anyone. You don't even have to time the steal, you can button mash that too. I have a brief video showing how overpowered it is
Sorry for the late response. Like last time, I knew a lot of what you're saying here, but just didn't bring them up because I didn't think it was necessary. I particularly didn't bring up the "what's a matter you Altair" scene because I forgot to get footage of it.
I didn't know about the cardinal alternate cutscene though. That's actually really neat.
And yeah, I know I'll like Revelations better. The planned title for that is the opposite of this, "Better Than You Remember". In particular, I adore the hookblade. It adds so much to parkour and opens up a lot of opportunities in combat. Not to mention cool new counter animations (which I think are great overall in that game due to their brutality).
What I'm more curious about at this point is how I'll feel about the Kenway saga. It's been a long time since I've played them, before they even received ports on newer systems and whatnot. And I've never played Rogue. But it'll be quite a while before we get to them. Hope you'll stick around.
Tbf AC2 is also guilty of relegating important info regarding the awkward time skips exclusively to extended media.
The combat in brotherhood is why I like it over 2
Not only can you quick kill 100s of guards in a chain, you mix in your gun, throwing knives, throw your sword, throw the enemies hammers and clubs, pick up their swords etc
It's a huge blow down where everything is up for grabs I love brotherhoods fighting above all other Batman clones
38:08 After many tries and experiments of this happening to me I came to the conclusion that the problem is knives. It seems the game doesn't track that the knife that killed that guard was thrown by an apprentice, so it doesn't count as an apprentice kill. Every other way of them killing the guards counts.
Hearing all the ninja storm music in these videos always cracks me up
Wow a full AC run through was exactly what I was looking for
multiplayer for acb is still alive on pc btw
Dude I love your videos and enjoy them so much every time they drop
I watch a lot of UA-camrs and UA-cam vids on gaming and I’m telling you man, honestly, you could really be one of the BIGGEST UA-camrs man!!!
You need to try drop vids more often and be more consistent with it and I promise you, you will blow up !! I know life shit gets in the way but if you can find the motivation to put in that extra hard work in any free time you have (I know these videos take a lot of time) then you will see the fruits of your labour
Let’s go!!!
The amount of missions that say: don’t be detected and the guards have superhero senses is infuriating! I finished Memory 4 last night where you had to kill the banker at the party? Basically had to use the gun on him because if I even moved a toe, the guards were all on me! Also some of the missions go on forever and while I don’t mind some of the “bonus objectives” if you fail you have to start all over instead of restarting at a check point. One final thing: I miss the lore you’d get from tailing a target. Now they are quiet. Even the main targets are kind of boring because it’s simply a data sheet and no longer a power point slide show with Shawn talking about your target. Oh and don’t get me started on the new flying machine mission!
Bro your ac videos are so good I've never seen a UA-camr with your fun style and i wish you would upload your ac videos a bit faster because 5 months is a long time. 🦅
Thanks man. I wish I could too, but it's tricky. I'll try to do them a bit faster for a while now that I'm done with MGSV, but I can't make any promises.
The thing that made me not like this game as much as 2 is the controls. I think that so far 1 has had the best controls (still far from perfect though). I didn't like how in brotherhood the camera was forced to be fixed in one spot or wasn't allowed to be turned. And for some reason the targeting is messed up. There were so many times when I was suppose to kill a guard in a crowd of people, so I go right behind him, LOCK ON with F, press attack and yet Ezio still attacks the 2 random people next to the actual target, which gives me a warning that killing 1 more innocent will desynch me. (But to be fair these 2 problems existed in ac2 aswell, they're just worse here)
I also hated the 100% synch thing but I also felt like the game was forcing me to play the way the devs want me to. Like one time I got an idea to do a mission in a unique way but the game straight up wouldn't let me, which is a shame because one of the things that made me love ac is that you can complete missions in many different ways
32:40 lol its so weird, for me the Tank was much more easier to do than the flying machine one.
I found spots where the other tanks at the factory will not attack you but you can shoot them safely
Exactly. It was so lack luster. Emotionless, dry as a brick, and the story was too short. And the city was not beautiful
I've just finished the game and I wholeheartedly agree that it has many glaring issues. I felt like half the missions were tailing missions (which were incredibly boring and dull), stealth was janky and seemingly random, the plot felt unfocused. It's a damn good looking game that was alright most of the time, but man, wasn't it exhausting after a few hours.
Brotherhood was my favorite growing up, but after playing through the Ezio Collection and getting all of the achievements this year, I have to agree with you.
Most of the mechanics that I loved were much, much shallower than I remembered. Training your assassins, rebuilding Rome, wiping out Borgia towers... it's all incredibly simple and lacking any sort of vision. Like any kid, I must have been using my imagination to fill in the gaps where actual strategy and planning should have gone.
And the 100% synch, my God, just unbelievably tedious and grindy for no reason. The main story as a 4-6 hour campaign isn't terrible (though I agree that there are far too many tail/follow missions), but completing all of the tacked-on side content and 100%ing every mission is an insane undertaking. If the combat wasn't absurdly easy, I'd have given up halfway through.
Thanks for the video, keep up the good work king
Well, thank you very much my good man.
I LOVED Brotherhood until I went back and played II. Brotherhood is small and some levels are very annoying! Oh, and the Database was a downgrade
Honestly I didn't realize there were so many tailing missions in this game it really didnt feel as bad as black flag to me. And yeah the Michelleto mision is worse than the tank mission in my opinion.
I'm in the same camp I've never really been a fan of this game. But there is one redeeming thing about it in my eyes and that is the soundtrack. Jesper Kyd went full ham with the music in this game. Hearing the Dies Irae everytime you destroy a Borgia tower is just 🤌
I just finished it today. It was the worst game i ever played. Full with bugs, i couldn't assassinate soldiers a lot of time because... Just because. It didn't want to work as it did in ac2. Missions were so stupid and boring a lot if times. Go there oh no actually go back, when you go back they tell you you actually have to go there again.
About the music, i think it was pretty annoying as well except the borgia tower organ that you mentioned.
@@rutyuraptor2823
The game is far better than AC2. The combat alone blows AC2 out of the water. AC2 is filled with bugs and several of them break the game. Falling out of the void is a common one. I doubt you've played very many games if Brotherhood is the worst you've played. Brotherhood took everything good about ac2 and made it better
@@ManiacMayhem7256 I disagree. But, these are only my experiences. If you say for you the game worked very well, i'll believe you, but for me... it was absolutely broken in every imaginable way. After 4 months, it remains the worst game i've ever came across.
Amazing video! I love ur content keep it up man!
As someone who just hopped on brotherhood a few days ago. I will tell you imo. The game is still just as great as i remember.
A lot of the systems in brotherhood is made with the idea of rebuilding Rome. By Liberating Borgia towers it gives you access to more people you can recruit and more buildings around the country you can repair. As you repair more shops, you get access to better gear. It also gives you more income which you can use to repair more of Rome and send your assassins on contracts to help them level up. all of these tiny systems compounds on each other which makes Rome feel like a living breathing city. I do agree with your criticisms on pacing and the Introduction of Full Synchronization, but i still think the game should be praised for the new systems it introduced as well
always super excited to see an upload from you! SO excited to watch this
replayed it, it's absolutely not worse, great game, still better than 2
Ezio didn't kill Rodrigo in AC II because it was a canon event letting him live
The games don’t need to be historically accurate. They need to be, but not 100%.
I like how AssCreed 1 is so irrelevant that it's not even on ps5. While AC 3 is the only AC on Nintendo Switch. I've never seen a game franchise hop around this much since Kingdom Hearts jumping from platform to platform in the early 2010s
i feel like ubisoft is trying to make us forget about ac1
I loved the assassin recruitment in Brotherhood and Revelations but was disappointed with how stripped back it was in ACIII. Being able to recruit people for the Hidden Ones with Bayek using a system similar to Revelation’s version of the mechanic would have been so awesome. Major missed opportunity.
God damn I’d love to see a tv show out of this
Don't worry, you will.
I give it 2 years.
@@ZeranZeran it’s probably not gonna be good lmfaooo but it would be so fucking cool to see
Lol the ending.
Yeah, these "not obligatory but you're kinda playing the game wrong if you're not completing them" special conditions are super annoying. Another game where they were pretty strict is GTA tbogt, and then they put these conditions in GTA 5 and rdr 2 too.
Stop telling me there is a right way to complete missions in your open world games, goddammit!
Hang on... blocked by Altairs armor? What about that earlier stab wound?
Or was that regular ass gear?
I think the Sync achievements were a nice idea in theory. If you succeed at doing things like Ezio did you're Synced and worthy of praise.
The execution.. there's the problem. You telling me Ezio had a tank and didn't get hit?
Ezio not using the Apple too much (losing health) fits with him, but also goes against the gameplay elements. It's definitely meant for a NG+ type of feel.
I'm genuinely so sorry for the tank mission. You didn't deserve that 😂
Otherwise, great review and I can completely understand all your points even if I don't agree with some. Love your humor. Can't wait for revelations 😁
Oh my god, not to mention, if you start the last two sequences with breakable armor, you can not fix it at all for the rest of the game. I had to do that last fight scene with fucking prissy boy with three health squares. It was brutal! And my attack button kept glitching and making me kick him instead of attack him!! I came so close to scraping it and just watching someone else beat the game. All the issues you raised aside, I actually loved this game a lot. Right up till sequence 8. Those last few sequences ruined it for me.
The apple also glitched for me. It never killed anyone. I literally had to keep outrunning the guards until my arrow storm built up. I thought it was the most useless thing ever until I watched a walk through where it actually killed people. Would not work with me at all. Tap the button, hold down the button, nadda, zilch, nothing but a pretty light show with the occasional guard cowerering.
-Never it is really is proven that if Rodrigo had died in AC2, most events during brotherhood would not have happened though. For all we know Rodrigo knew enough about what his father was doing to sooner or later figure out something like the location of the apple.
-The thing is the stealth and tailing missions in this game are arguably the better ones of the whole ezio trilogy and for sure better then those of AC2.
-Sure, AC2 has more main targets/villains, but some of them are barely memorable
disclaimer: not a completionist
Your cadence is like a mix of E;R and Whitelight. Pretty cool
Much more like E;R. Also Whitelight writes poetry level scripts.
The sly cooper music in the background is based
I'm pretty sure it is mentioned somewhere that the characters you assassinate such as the Butcher and the Doctor (which are also the Multiplayer Characters), are Templars and of course have some kind of affiliation with the Borgia or The Spaniard, hence why the Butcher and some others are guarded by Borgia men. That said... The Doctor mission where the Courtesans point where you should go isn't random, I remember the Doctor poisoning some of them or something of the like, and they obviously have a huge grudge against him, so the Lore justifies it, somehow, just wanted to point that out, been years since I played the game but it has always been my favourite Ezio entry so I remember most things well.
1, 2, and 3 all felt like perfect successions to each other. All included various cities, progressions in combat and parkour systems, and all included new characters, plot lines, and new assassins. Brotherhood, and revelations, both sought to only continue Ezio’s story. They both featured a singular city. Both featured little to no improvements to their combat and parkour systems (asides AC-R’s hookblade). They failed to push the wheel, failed to feature diverse cities and landscapes, and failed to leave a great impression on me in comparison to the other (numbered) games
23:55 those were made to help the player get used to the new recruits,hence why for 100% sync you have to kill your targets with your recruits
Im a pretty average gamer guys and i just 100 percented this game casually so i dont think its as hard as you guys think it is. Its phenomenal.
Exactly what I needed on a rainy night
The missions in brother hood 100 sync is actually ez its the fact that you have to restart the entire mission if you failed and that makes you a bit nervous also why is there storm music also at the the time the graphics were great