I know it probably wouldn't matter but passing up a fiery diamond pawn shop is so feelsbad, with a matchbox or any burn enchanted item that would go crazyyyy
I honestly thought about that when I was editing it, but I did the math and even at 500 value that's still only a 75~ burn matchbox. It'd be insane in most builds but pivoting out of giant shields to item spam would have been pretty difficult at that stage of the game. I love playing matches though, so it was a big temptation. I think if i didn't have such a ridiculous matches build on the UA-cam channel already I may have considered it more. I've also been "burned" before by trying to find matches for a build and then just never seeing them. (ua-cam.com/video/rheSGJ2F4TE/v-deo.html) The matches build if you're interested in watching :)
@@Nighthawk20000 i respect it either way, not many times you get to see almost 100k max health in this game, just imagine you got a property baron skill tho
I've also got it before. would have been pretty nuts here would be curious what scaling would look like if you could hit it with balcony and stained glass and skip shields entirely. 500x2x2x2 would give you enough health to ignore basically everything??? immune to freeze entirely lol @@Nighthawk20000
@@BurntToasTJ hey! I'm not saying you're wrong, but I couldn't figure out exactly what you're talking about. Could you elaborate a bit so I can fix it in the future? I also get frustrated by things like that so I want to fix it, but I'm not 100% what the problem is
@@BurntToasTJOh if that is true, it's probably an issue I had with editing, though I do have to have a manual delay on my mic audio because of the lag it takes my camera to process into OBS (there's about a 100-200ms delay between the two normally) I may have improperly calculated that delay which is causing the desynch, but I have a hard time identifying that error, I'm going to try going frame by frame and lining up waveforms to see if it's off. I honestly can't see it myself, but that's probably more because of my lack of familiarity with the problem. Would you say that the audio is delayed, or is the video delayed?
@@Nighthawk20000 the video is slightly ahead of the audio. My recommendation is to either do a clap test or record the audio from your camera as well and then in Davinci you can auto sync via waveform
@@BurntToasTJ Just looked into it and it looks like the camera was desynced from the mic audio by about 80ms~, going to manually adjust it and see if it works better. Unfortunately I don't think the delay is consistent and seems to change depending on the day I record, so I may have to manually calibrate multiple times to get it looking good. Thanks for the call out!
I spent legitimately all night editing the intro for this, motion tracking Metal Gear Rising is incredibly hard haha
It was dope good job man!!
The Dooley fight where you just stood there frozen, tanked the poison and won was hilarious
57:34 is humiliation
great video bro keep up the good work
I know it probably wouldn't matter but passing up a fiery diamond pawn shop is so feelsbad, with a matchbox or any burn enchanted item that would go crazyyyy
I honestly thought about that when I was editing it, but I did the math and even at 500 value that's still only a 75~ burn matchbox. It'd be insane in most builds but pivoting out of giant shields to item spam would have been pretty difficult at that stage of the game. I love playing matches though, so it was a big temptation. I think if i didn't have such a ridiculous matches build on the UA-cam channel already I may have considered it more. I've also been "burned" before by trying to find matches for a build and then just never seeing them.
(ua-cam.com/video/rheSGJ2F4TE/v-deo.html) The matches build if you're interested in watching :)
@@Nighthawk20000 i respect it either way, not many times you get to see almost 100k max health in this game, just imagine you got a property baron skill tho
@@lukalissimo I've never gotten that guy's skill to drop, is it even possible?
@@Nighthawk20000 i think so, ive gotten it so it should be
I've also got it before. would have been pretty nuts here
would be curious what scaling would look like if you could hit it with balcony and stained glass and skip shields entirely. 500x2x2x2 would give you enough health to ignore basically everything??? immune to freeze entirely lol @@Nighthawk20000
What is that add on that shows the mini boss info
@@themastamanhd4861 there are a few programs that do it, but this is what I use github.com/nwk6661/Bazaar-SCED
Overwolf has Bazaar tracker, thats what i use and it also tracks all past games
The audio delay is gonna drive me nuts... Hope you figured out how to fix it 😅
@@BurntToasTJ hey! I'm not saying you're wrong, but I couldn't figure out exactly what you're talking about. Could you elaborate a bit so I can fix it in the future? I also get frustrated by things like that so I want to fix it, but I'm not 100% what the problem is
@Nighthawk20000 your lips aren't in sync with the audio. Could be there's a delay in your audio interface or OBS?
@@BurntToasTJOh if that is true, it's probably an issue I had with editing, though I do have to have a manual delay on my mic audio because of the lag it takes my camera to process into OBS (there's about a 100-200ms delay between the two normally)
I may have improperly calculated that delay which is causing the desynch, but I have a hard time identifying that error, I'm going to try going frame by frame and lining up waveforms to see if it's off.
I honestly can't see it myself, but that's probably more because of my lack of familiarity with the problem. Would you say that the audio is delayed, or is the video delayed?
@@Nighthawk20000 the video is slightly ahead of the audio.
My recommendation is to either do a clap test or record the audio from your camera as well and then in Davinci you can auto sync via waveform
@@BurntToasTJ Just looked into it and it looks like the camera was desynced from the mic audio by about 80ms~, going to manually adjust it and see if it works better. Unfortunately I don't think the delay is consistent and seems to change depending on the day I record, so I may have to manually calibrate multiple times to get it looking good. Thanks for the call out!