Thank you so much to everyone involved in making this happen, especially Ed Logg himself. I was drawn to Centipede and Asteroids more than Gauntlet, and I think that had more to do with what was available in my small hometown. (And one place had Donkey Kong which was totally my jam because my dad went there for coffee and always gave me a quarter to play, and it was called The Spring restaurant, how awesome is that accidental nod to the Elevator levels?) Wonderful to see all of this history captured for the future, and I found Ed to be a genuinely nice person. It also made me think again about the ways that constraints in the past ended up creating some marvelously diverse games, and then we come to today with nearly limitless power where each frame is rendered at such insane quality, and the industry is cranking out the same old shooters. Indie games are starting to bring back that cleverness again, so I support those teams as I am able.
This game was so much in front of its time it's absolutely marvelous. Collision with heroes, 4 player game on just one monitor. I mean, even 3d games 15 years later didn't success in having a good colision system nor did they have a really good way of "finding" the enemy. Just going for the nearest enemy/hero was brilliant. Also, i loved the graphics and sounds. I have never ever before seen this at that time. You have to realize that the latest in home computing back then was the NES, the C64, the VCS 800. We couldnt even dream about playing a game like gauntlet at home with any given hardware that wasn't a 10k hardware system. Man, I really spent so much time on that arcade. probably some hundreds of dollars (converted from danish crowns back then) Man, i am still so astonished by what this guy did back then. No comparison to the shit games there are out there now. They really gave their games some thought and made every single byte count. Big Kudos, even when it was basically to rip of teenagers and kids back then.
one of the best games of the 80s with the most levels! I got up to level 185 once which took me all day, thinking I had nearly completed it! but it keeps going and going.....!
Tony Jax i had it on my 386 , we left the computer on overnight and got up real high over a weekend. We'd have to make sure not to die at the same time, if our healths were both under 200 one of us would commit suicide and reincarnate with full health 😀
I remember all the mid-80's Atari coin-op music was so much better than those before it. Gauntlet, Marble Madness, Super Sprint, 720, Paperboy, Toobin, Indiana Jones.. Gauntlet would have been a lot better with the 25" monitor, as mentioned. Back then, strangers had no problem playing games with each other. Wouldn't happen today. One reason I wasn't a huge Gauntlet fan is #1: It was either really hard, or I sucked. #2: Once you had played with another player(s), it wasn't as fun playing single player, and there often wasn't someone else available. He mentions most video games had around 2 minute gameplay, but I think on average it was much longer. There was a C-64 game called Druid that came out in 986 that was kind of a Gauntlet rip off.
gauntlet was cool as F with its 4 players, i was very happy when i got a copy of the zx spectrum version. i think people like saying "gauntlet ", once you played it you never forget it. love it but could never get into the constant health draining mechanic.
Wizard was "easiest" to play forever, but boring AF. Warrior was more fun, especially once you got Extra Speed and Shot Power because you moved as fast as Elf's default and you killed even Triple generators in a single shot (you basically only used your potions on Death, or to clear out a screen that had tons of Triple generators faster). Elf was the MOST fun with Extra Speed because on certain levels the scroling couldn't keep up with you :) Valkyrie was the highest armor but overall the "weakest" balance because everything else kinda sucked, so Thyra was the BIGGEST CHALLENGE and it was a particularly pride-deserving achievement to hit 10k+ health knowing you survived some of those insanely-tough levels and now would probably survive forever. **of course I speak about the classic game before Ed did his "bug fix" :(
The "bug fix" is where you no longer got the "full supply of food" when single player or two players, Ed said in this talk that a new ROM patch went out, so the full food was only if 3players or 4players PLUS he made it so you got less food over time if you survived really long. But before that ROM patch, it was easy to invest a single quarter and play for an hour or two and grow 10k+ of health (and I would sometimes "sell" the game for like $2 or $3 to some metal dude to take over, and a few times I watched him just RUN through triple ghosts for like 10 minutes and die LOL)
You can still build up on the fixed version. Warrior and Valk are really hard to do, but Elf and Wizard can do it fine. I too used to play all day on one credit. The local arcade lowered the health to something like 125 or 75. Yes, you were about to die as you started. The machine we had in the local gave all the food so it was easy. Managed to clear 1000 levels and well over one hundred thousand health. The levels read 000 at 1000, and the health did the same after ninety thousand health. I think I got 22 million in an all-day session, maybe a little more. The world record is significantly lower but that was recently and done on a PS3 or something similar.
Me and some colleagues were doing a lot of overtime when Gauntet hit our nearby arcade, and we spent it seems most of it on Gauntlet. Quite often, our student (on a government programme) was deputised to just stuff coins in the machine for us. I dread to think how much we spent.
Whether it was Ed or whoever else, the fact that GHOSTS just got absorbed by the heroes = GENIUS (when it comes to earning quarters!) ... Of course the audio when a ton of ghosts did their damage = priceless, sometimes the audio clips combined to sound like a ... wild adult party. I'VE NOT SEEN SUCH BRAVERY! :D
Today I just like solving the coding problems for making games. Having to be an expert on hardware and designing boards and being such an expert to be able to tout new designs on hardware would have been a stopper for me. As far as Gauntlet the game was concerned, I thought the Arcade game was just ok, only because of the continually decreasing health counter. I wanted to feel like I was on an adventure, not be on a play timer for putting in a quarter. I still really liked the idea of medieval fantasy adventuring, and 1e DnD served that desire very well, which affected what I would have preferred as a feel from coin-op Gauntlet. I recoded the Gauntlet port for my little Coco 2 in Assembler back in '87 because I was so unhappy with it. It was a great project and I learned a lot from it. I never got the sense that Gauntlet was so very popular at the arcades - then again I've lived only in smaller towns. Those profit numbers were amazing.
It is three games, that when they came out was so far ahead of everything else on the marked at the time, and that is: 1. Gaunlet 2. Halo 3. GTA V They was just on another level. It tok several years for somthing better to come along. Gauntlett II was a great follow up Halo 2 and 3 was also great follow ups. GTA VI? - Lets hope.
☘️Irish gauntlet. Nice I played it constantly in Dublin in 84/85. Still play it every so often. Elf your lifeforce is running out. Miss the 80s arcade. Ten tens :)
I played 12 hours one day in college and made it to level 324! But after a while all the levels are the same, just moved to different sides. I played the warrior.
Ed is fantastic, as was Gauntlet, but WTF is that BS noise at 16:20? If I were Ed, I would have stood there until it got quiet. And if it didn't get quiet, my ass is walking.
OMG this is amazing - I BOW DOWN I AM NOT WORTHY. I never got my prize for completing the treasure room in G2 either :-/ This will do! 'Just Kidding' ;-)
I struggle to care much about it. I mean, why safe guard the ideas to just one game? I like to think of Dandy as the inchoate Gauntlet. I just put it all together.
Great talk but where are the screen shots of the game. Almost 28 minutes of a power point presentation and only drab pics of characters and nothing more
gauntlet and street fighter 2 were the biggest money makers. Street fighter wins though 'cause there were more of those machines out there (mostly copies). On another note, this guy is boring to listen to. To make this video at least a little more interesting, they should have showed the game play he was refering to while he was talking to have me stay awake.
Add Double Dragon to that short list. I thought the seminar was pretty good myself. Wish he touched more on Gauntlet 2 and the fact there is a 2 player arcade version out there. Now, the questions themselves were horrible.
"GDC2012" = "Game Developer Conference". Trust me, he was anything BUT boring for any of us teenager+ in the mid-1980s, OR for anyone who codes anything (not even games). I am blessed to be both.
Silly comment Robert. He is the creator, the genius who made the game. True fans want to know the inspiration and engineeering of the game, which is exactlty what he spoke about. If you want hype, go listen to a marketing guy.
Everyone involved in the making of this game was a genius.
I'm still playing to this day! What a great game.
Thank you so much to everyone involved in making this happen, especially Ed Logg himself. I was drawn to Centipede and Asteroids more than Gauntlet, and I think that had more to do with what was available in my small hometown. (And one place had Donkey Kong which was totally my jam because my dad went there for coffee and always gave me a quarter to play, and it was called The Spring restaurant, how awesome is that accidental nod to the Elevator levels?) Wonderful to see all of this history captured for the future, and I found Ed to be a genuinely nice person.
It also made me think again about the ways that constraints in the past ended up creating some marvelously diverse games, and then we come to today with nearly limitless power where each frame is rendered at such insane quality, and the industry is cranking out the same old shooters. Indie games are starting to bring back that cleverness again, so I support those teams as I am able.
"Could you get 4 people to play together?"
That's why I had 3 kids :)
This game was so much in front of its time it's absolutely marvelous. Collision with heroes, 4 player game on just one monitor.
I mean, even 3d games 15 years later didn't success in having a good colision system nor did they have a really good way of "finding" the enemy. Just going for the nearest enemy/hero was brilliant. Also, i loved the graphics and sounds. I have never ever before seen this at that time. You have to realize that the latest in home computing back then was the NES, the C64, the VCS 800. We couldnt even dream about playing a game like gauntlet at home with any given hardware that wasn't a 10k hardware system. Man, I really spent so much time on that arcade. probably some hundreds of dollars (converted from danish crowns back then) Man, i am still so astonished by what this guy did back then. No comparison to the shit games there are out there now. They really gave their games some thought and made every single byte count. Big Kudos, even when it was basically to rip of teenagers and kids back then.
one of the best games of the 80s with the most levels! I got up to level 185 once which took me all day, thinking I had nearly completed it! but it keeps going and going.....!
Tony Jax i had it on my 386 , we left the computer on overnight and got up real high over a weekend. We'd have to make sure not to die at the same time, if our healths were both under 200 one of us would commit suicide and reincarnate with full health 😀
I heard someone got to lvl 300+
I remember all the mid-80's Atari coin-op music was so much better than
those before it. Gauntlet, Marble Madness, Super Sprint, 720, Paperboy,
Toobin, Indiana Jones..
Gauntlet would have been a lot better with the 25" monitor, as mentioned.
Back then, strangers had no problem playing games with each other. Wouldn't happen today.
One reason I wasn't a huge Gauntlet fan is #1: It was either really hard, or I sucked. #2: Once you had played with another player(s), it wasn't as fun playing single player, and there often wasn't someone else available. He mentions most video games had around 2 minute gameplay, but I think on average it was much longer.
There was a C-64 game called Druid that came out in 986 that was kind of a Gauntlet rip off.
best arcade game of all time
I agree.
Best action rpg hack n' slash series of all time! ...better yet. Legends, being the best one in the series. Bar none. (N64 FTW! :D)
Nah, but I'd put it in the top 30 for sure.
One of my all time favorite developers. San Francisco Rush!!!!
gauntlet was cool as F with its 4 players, i was very happy when i got a copy of the zx spectrum version. i think people like saying "gauntlet ", once you played it you never forget it. love it but could never get into the constant health draining mechanic.
brilliant man and a great vid
My friends thought that Ed Log was a team at Atari. We did not know it was one person. He most be one talented man.
Thanks for releasing this on tube. Great vid for us arcade retro geeks lol
Wizard was "easiest" to play forever, but boring AF. Warrior was more fun, especially once you got Extra Speed and Shot Power because you moved as fast as Elf's default and you killed even Triple generators in a single shot (you basically only used your potions on Death, or to clear out a screen that had tons of Triple generators faster). Elf was the MOST fun with Extra Speed because on certain levels the scroling couldn't keep up with you :)
Valkyrie was the highest armor but overall the "weakest" balance because everything else kinda sucked, so Thyra was the BIGGEST CHALLENGE and it was a particularly pride-deserving achievement to hit 10k+ health knowing you survived some of those insanely-tough levels and now would probably survive forever. **of course I speak about the classic game before Ed did his "bug fix" :(
Darren Semotiuk what bug fix?
What bug fix?
The "bug fix" is where you no longer got the "full supply of food" when single player or two players, Ed said in this talk that a new ROM patch went out, so the full food was only if 3players or 4players PLUS he made it so you got less food over time if you survived really long.
But before that ROM patch, it was easy to invest a single quarter and play for an hour or two and grow 10k+ of health (and I would sometimes "sell" the game for like $2 or $3 to some metal dude to take over, and a few times I watched him just RUN through triple ghosts for like 10 minutes and die LOL)
You can still build up on the fixed version. Warrior and Valk are really hard to do, but Elf and Wizard can do it fine. I too used to play all day on one credit. The local arcade lowered the health to something like 125 or 75. Yes, you were about to die as you started. The machine we had in the local gave all the food so it was easy. Managed to clear 1000 levels and well over one hundred thousand health. The levels read 000 at 1000, and the health did the same after ninety thousand health. I think I got 22 million in an all-day session, maybe a little more. The world record is significantly lower but that was recently and done on a PS3 or something similar.
This is my fav arcade game, it was magic. it formed me. i could listen to this all day. so interesting :)
Myself and Eddie had a ball when the gauntlet project wrapped
What was your role on the project?
One of greatest games ever. Love the intro music on the start screen for the NES
Me and some colleagues were doing a lot of overtime when Gauntet hit our nearby arcade, and we spent it seems most of it on Gauntlet. Quite often, our student (on a government programme) was deputised to just stuff coins in the machine for us. I dread to think how much we spent.
Whether it was Ed or whoever else, the fact that GHOSTS just got absorbed by the heroes = GENIUS (when it comes to earning quarters!) ... Of course the audio when a ton of ghosts did their damage = priceless, sometimes the audio clips combined to sound like a ... wild adult party. I'VE NOT SEEN SUCH BRAVERY! :D
Bow to this Genius. Gauntlet rules forever.
Sweet! My nephews and I played this game to level 102 a few years back. It was fun.
What's with the noise a few times? It must have been distracting for him if it was for me. Keep your phones off?
Can I have my youth back please?
You’re cute
Today I just like solving the coding problems for making games. Having to be an expert on hardware and designing boards and being such an expert to be able to tout new designs on hardware would have been a stopper for me. As far as Gauntlet the game was concerned, I thought the Arcade game was just ok, only because of the continually decreasing health counter. I wanted to feel like I was on an adventure, not be on a play timer for putting in a quarter. I still really liked the idea of medieval fantasy adventuring, and 1e DnD served that desire very well, which affected what I would have preferred as a feel from coin-op Gauntlet. I recoded the Gauntlet port for my little Coco 2 in Assembler back in '87 because I was so unhappy with it. It was a great project and I learned a lot from it. I never got the sense that Gauntlet was so very popular at the arcades - then again I've lived only in smaller towns. Those profit numbers were amazing.
It is three games, that when they came out was so far ahead of everything else on the marked at the time, and that is:
1. Gaunlet
2. Halo
3. GTA V
They was just on another level. It tok several years for somthing better to come along.
Gauntlett II was a great follow up
Halo 2 and 3 was also great follow ups.
GTA VI? - Lets hope.
☘️Irish gauntlet. Nice I played it constantly in Dublin in 84/85. Still play it every so often. Elf your lifeforce is running out. Miss the 80s arcade. Ten tens :)
What the hell with the music in 17:00 ???
Talking at 31 minutes too
Some idiot's mobile phone maybe? Luckily it didn't seem to be within Ed's hearing range but yes, it's really annoying!!!
Seems like noise coming from a neighbouring room...?
I played 12 hours one day in college and made it to level 324! But after a while all the levels are the same, just moved to different sides. I played the warrior.
You could do that in a few hours what were you playing as Wizard with no Extra Speed?
Try playing the C64 version! I had high hopes for it, but within an hour or 2 I had seen every level as there aren't many of them.
I so wish they would do a remake or release an HD or even another (not like 7 sorrows I didn't like it) I would totally buy
thanks for uploading the live stream video's, couldn't watch the stream from europe for some unknown reason.
This was great. What an awesome game.
aaannnddd... I just rewatched this.
WORTH IT. :)
Ed is fantastic, as was Gauntlet, but WTF is that BS noise at 16:20? If I were Ed, I would have stood there until it got quiet. And if it didn't get quiet, my ass is walking.
gauntlet owns. semper games, y'all.
Thanks for this video !
Lol amen dude about Focus Groups.
I was hoping to hear some about dandy dungeon.
OMG this is amazing - I BOW DOWN I AM NOT WORTHY. I never got my prize for completing the treasure room in G2 either :-/ This will do! 'Just Kidding' ;-)
More videos please
Wizard needs food, badly.
“60% of our games didn’t make it.” Like Polybius?
Legend.
Software patents shouldn't be allowed, and even as a patent holder himself deeply involved in the industry, Ed is clearly against them in general.
Okay but where can I get that shirt he's wearing
Wow, it’s kind of a bummer to learn that Dandy is not a Gauntlet rip off, but rather the other way around.
I struggle to care much about it. I mean, why safe guard the ideas to just one game? I like to think of Dandy as the inchoate Gauntlet. I just put it all together.
He fibs! Hey everyone knows Level 80+ you allowed players to go off screen!
GREAT
Is Ed wearing a F91W?
Great talk but where are the screen shots of the game. Almost 28 minutes of a power point presentation and only drab pics of characters and nothing more
Ed Logg is godd
very interesting but too many ads. can't watch.
I want to buy your t-shirt.
Gauntler II was the only game better than Gauntlet. Hands down!
What is with this horrible background noise that comes up?
The excessive ads made this unwatchable.
Super-mensch!
I was banned from playing this game in all my local arcades for playing it all day on 20 pence lololololol
computer prodigy=termpaper*
buffer=7.1
there's no single cycle instruction on the 6502.
Why doesn't this damn video load?
+William Fenton works for me
gauntlet and street fighter 2 were the biggest money makers. Street fighter wins though 'cause there were more of those machines out there (mostly copies). On another note, this guy is boring to listen to. To make this video at least a little more interesting, they should have showed the game play he was refering to while he was talking to have me stay awake.
Add Double Dragon to that short list.
I thought the seminar was pretty good myself. Wish he touched more on Gauntlet 2 and the fact there is a 2 player arcade version out there. Now, the questions themselves were horrible.
Double Dragon was the bomb. I remember slapping 20p after 20p in the machine oh the days.
"GDC2012" = "Game Developer Conference". Trust me, he was anything BUT boring for any of us teenager+ in the mid-1980s, OR for anyone who codes anything (not even games). I am blessed to be both.
Silly comment Robert. He is the creator, the genius who made the game. True fans want to know the inspiration and engineeering of the game, which is exactlty what he spoke about. If you want hype, go listen to a marketing guy.
@@stephenroberts1763 “true fans”? And you talk about a silly comment? You’re a bozo.
He seems like a a typical extremely condescending know it all gatekeeper nerdlord. Albeit an aging one
Not really, lol
@@iAmCodeMonkey ... did we watch the same vid?
3rd