Shading and Texturing

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  • Опубліковано 19 чер 2024
  • Lecture 10: Methods of shading and texturing are described.

КОМЕНТАРІ • 8

  • @adamplechaty
    @adamplechaty 2 роки тому +3

    Wow. Totally went over my head even though I am using shaders and texturing at my work on a daily basis.

  • @prajwolgyawali6770
    @prajwolgyawali6770 4 роки тому +5

    Shading- 0:50
    Flat Shading- 7:50
    Gouraud Shading- 9:50
    Phong Shading- 11:50
    Texturing, Bump mapping & Playing with light sources- 21:10

  • @shoaibali7239
    @shoaibali7239 5 років тому +3

    Texturing start at 21.51

  • @ericzarahn9343
    @ericzarahn9343 8 років тому

    Are the left-hand sides of the equation presented @3:42 radiance (watt per steradian per square metre) or radiant intensity (watt per steradian)?

    • @juliusfucik4011
      @juliusfucik4011 5 років тому

      I believe they are neither as the light sources are not modelled the way you would in physics. The ambient light just has an RGB-value. The texture just has an RGB-value for each pixel. Also, as is mentioned in the lecture, the distance to the light sources is not modelled, because "it looks bad".
      All these equations provide is a way to calculate a value for a pixel on the screen depening on texture, ambient light and light sources in a scene. Through experimentation you can make this look convincing.

  • @joepeters8746
    @joepeters8746 4 роки тому +2

    stop at 2:36 and play it back with 0.25 speed xD