Let's make a Shoot'em Up game for Atari STe / Falcon using the SGDL / FGDL libraries

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 8

  • @kgun10
    @kgun10 6 днів тому +1

    Bravo!

  • @vbarr67
    @vbarr67 6 днів тому +1

    Super boulot c'est de la bombe cette bibliothèque !

  • @Miesiu
    @Miesiu 6 днів тому

    4:00 BlitterCopyBitmap4 what about performance in "C" vs assembler ?

    • @OrionSoft
      @OrionSoft  6 днів тому

      My library contains 50% of assembly code, the GIF loading, all the blitter functions, the VBL hook, the sound mixer are all in optimized assembly

  • @Miesiu
    @Miesiu 6 днів тому

    There is a lot od easier write code in "C" instead of assembler, but... what about the performance ?

    • @vbarr67
      @vbarr67 6 днів тому +2

      The C code is doing the "orchestration", the heavy lifting is done by the library routines and as you can see, they looks well optimized because it runs really smooth ! :) Now if you like asm better, you can also do it (with GNU-as)

    • @OrionSoft
      @OrionSoft  6 днів тому +1

      as you can see, the game runs at 50fps, you can't make it faster than that ;) The recent GCC compiler with the compilation flags I use makes a pretty decent code generation, way better than the old Pure C compiler for example, and as already said, my library contains 50% of assembler code for all the critic parts.