August Bebel i was hoping my group's sorcerer would do this but they're all pretty new at the game so they haven't had the idea yet. Also though i'm pretty sure haste is a touch spell. That's a problem when the monk has a higher initiative than the sorcerer and zooms off.
and on top of 3 polymorphs by level 7 if you convert all other spell slots, and as for the BS that is 3 or 4 minor abilities you get a 13+dex ac and a +1 hp per level which is like a +2 to con if your con maximum is 22 and at level 6 you add your charisma mod to your fireballs and like firebolts meaning generally an extra 4-5 damage guarenteed as long as your cha mod is high enough and +5 damage per turn makes a pretty big difference when by level 6 if you turn all other spell slots into fireballs you can have 5 fireballs + any firebolts you cast all with +5 this will pretty quickly burn away any bosses hp at level 6
The quality of a Sorcerer seems to differ extremely depending on how you build them. If you build it to capitalize on the class's innate strengths and synergize it with your subclass features, your Sorcerer will be REALLY good... though maybe a bit lacking in theme for your sub's flavor. Building a Sorcerer to cover more than one or two bases, or trying to pick the most thematic spells available, and your magic man is liable to suck.
@@baker7280 quickened is good but only if you want to be a blaster subtle is good for all playstyles. Twinned is the most overrated but is still the strongest, just not as strong as most people think since you can't hit the same person twice. It becomes pretty useless in boss fights, unless you carry haste or something similar.
Well that kinda depends on if the earth takes actions. Because if no, then the Earth IRL was probably knocked prone due to the moon impact back when it was forming.
@@BobSmith-cg2ek i wonder what the earth would be like if it was created like a dnd character, like the stats class and the way the backstory would be told
yes but its only useful if you somehow without metagaming know that counterspell will be a thing in a given combat. and you have to say you are using subtle spell BEFORE the dm says they are counterspelling you. if you say "im casting fireball!" whereafter the dm says "okay, counterspell", you cant backtrack and say "oh yeah, subtle spell". thats not how it works. in a sequence of events, you start casting and decide if its subtle or not. if you dont think to make it subtle, the opponent can perceive it happening and react. you cant use subtle sell to hide the fact after they have already noticed. subtle spell is REALLY only useful in social scenarios and if you are trying to nope your group out of a bad scenario with a quick teleport and want to make damn sure you cant be stopped from doing so.
Subtle spell is so slept on. It makes the spell effect just HAPPEN. So you give no indication that you're casting a spell at all, no verbal or somatic gestures... what im saying is that my DM realized his npcs has no trigger to cast counter-spell, so if i really need something to hit then I use subtle spell.
This is the TRUE beauty of Subtle Spell: when you're in a fight with another caster and you REALLY don't want them to be able to Counterspell it, Subtle Spell takes away their ability to do that. Especially useful for the higher level spells that you might only be able to cast once in a fight, depending on your level.
@@baylaust also, if you’re fighting a high-level caster, using subtle spell when you counter THEIR spell prevents them from counterspelling you back, so they can’t do shit
It is important to not however that subtle spell only takes away verbal or somatic components. Material components are not "hidden" and the casting can thus be perceived by raw.
@@nosuchthingasgoodcows7003 Imagine being a powerful spellcaster who has studied for years, and then some random guy duels you and your magic inexplicably turns off…
Like who cares that you have lower dps than a team of Cleric Warrior and Rogue, as long as they are fun and all the players feel in some way impactful I dont see the problem.
@@TheoEvian cleric warrior rogue is fallable, since it lacks something like a sorcerer or wizard. Before level 5, the ClericFighterRogue party is probably stronger, but after level 5 there is no way to compete with casters. The bard outskills the rogue in terms of utility, and considering 2 short rest on an adventuring day even outheals a cleric. Last I knew, a swordlock hexblade at 5th level can almost sustain a damage output of a rogue and a fighter combined. It can cast armor of agathis on itself for 15 temp hp before combat, then in combat cast shadow blade for 3d8*2 attacks for 6d8 (+2*mod) damage. A fighter does 4d6+2*mod at most, and a rogue generally does 3d6+1d8+mod 6d8+2*mod=27+2*mod 7d6+1d8+3*mod=29+3*mod in this case, the warlock will have A HIGHER AC THEN THE FIGHTER, because the fighter disregarded the shield, yet them together deal only 2+mod more. I highly doubt the dps. Also, if I were the sorcerer I would probably cast haste on the warlock to make him the frontline tank with the extra ac, as well as giving him an extra 3d8+mod. And no one has a cleric in the party for the dps, so I think you'd better rethink the statement.
3 words that make the sorcerer awesome. Constitution Saving Throws. Sorcerer's have constitution saving throws and can concentrate on concentration spells.
twin concentration spells, silent spells that cannot be countered, touch spells with range of 30 feat, bonus action spell plus twin cantrip in one turn. Sorcerers are my favorite caster class with crazy nova potential
unless you're a shadow sorcerer with only 3 hp at level one because he has a -3 constitution modifier. You think this would get better, but apparently this guy always rolls less than his modifier when rolling hit dice and leveling up, and only ends up gaining 1 hp every level. Let's just say his unconscious body was dragged around across more feet of ground than we can count.
I honestly prefer classes without daily spell prep. Whilst not being that great in a mechanic sense, I think it makes the spells you select say so much more about your character. Also I believe not having to worry about what spells you'll pick everyday is more helpful for new players who don't understand the magic system yet.
I find noobs have it eaiser with wizards since if they picked a bad spell no big deal don't prep it again and find more spells, the non preps you have to know the system damn well to make the right chocies as you level up
Yeah I don't understand the claim that preparation casters are somehow better. Like, doesn't that make them inherently worse, not having access to their spells? Yes, you could theoretically just prepare the ones you expect to need... but what about *when* you're wrong? Not if, when. It will happen, it's only a matter of time. And generally speaking, when that happens, the party suffers the consequences. Not just you.
@@dontmisunderstand6041 what happens when a prepared caster has the wrong spells prepared? the same thing that happens when a sorcerer doesn't know the right spell. Except the prepared casters can come back the next day, or can plan ahead. Sorcerers only learn one spell per level, so a prepared caster will always have access to more spells. A wizard that *never* changes their spells is going to be just a likely to have the right spell prepared as a sorcerer. If you were talking about any other edition I'd agree with you. But when 5e changed casting to "spells prepared" rather than "spell slots prepared" they essentially have wizards all the benefits that sorcerers *used* to have but never gave sorcerers enough to make up for it. Prepared casters are just *better* now :(
**Starts harshing on Subtle Spell with a joke** **Quickly realizes how useful it can be if, you know, you don't want people to know you're casting magic** **Becomes excited by the prospect** Never change, Jacob
russell zhu I don’t think people know you’re casting a spell (no verbal or somatic components) so you couldn’t because you wouldn’t know anyone is casting a spell... But you can counterspell a counterspell.
I cast haste on two team members I cast cure wounds from 30 feat away I cast shocking grasp silently while shaking this guys hand I cast cone of cold with distance to cover 120 feet I cast power word kill on two monsters instead of just one I use my head just a little bit to be the most powerful force on the battle feild.
me: I cast power word kill silently, "Oh no! the king is having a heart attack! Why would the Gods take him so young?!?" I rolled 18 on deception. DM:...
The Cone of Cold one doesn't work because it technically has the range of self, not 60ft. Your point still stands though, Sorc is incredible in the right hands
not to mention using the raw utility of heightened spell for 2 minute blink, greater invis, 2 hour polymorph, it may not seem like much but in long, drawn out fights it can massively save on spell slots. oh yeah and you can 2-for-1 stupid buff spells like polymorph, haste, fly, etc.
Man, I feel like you’re really missing the point. Sorcerers are really, REALLY good at being quite a few things: support caster? Now you can twin haste with no downside! Healer (aka divine soul)? Now you can twin healing word! Wanna kill someone in a crowded place? Subtle spell mind spike! Bound and gagged? Subtle spell fireball! The list goes on and on, I really think they are easily the best at being support casters without always hiding in the back.
Subtle spell is awesome just in general, lots of hijynx if used with invisibility, suggestion, phantasmal force, any illusion/enchantment spell, etc. Twinned spell is incredible on a support caster, the con save proficiency is absurd, a ton of stuff all at level one, I really don’t see how this isn’t a must-have for any team.
@@Tomatowormprince yes they are situational in a game about situations which encourages creative thinking like that also I have a kill count of 10 wizards PCs with my Dragon sorcerer if you build them right a sorcerer has some of the highest damage potential in the game for a caster
Sorcerers are superior to wizards because then you can be an idiot without it conflicting with your stat block! I didn't meant to start a war in the replies, I was just trying to make a joke. Play and build your characters in the way that you find fun!
I mean it can be fun to play a weak character in some scenarios but in combat, which can often be a major part of the game, you kind of feel like you're just there to watch while everyone else does all the work. It's kind of like when you have power gamers in your party but even just with average characters.
I'm sorry Jacob but we must play different games. Sorcerer is great, Subtle Spell is the only thing in the world that makes sure when you cast a spell, NOBODY SCREWS WITH IT, namely Counterspell, but there's other stuff. Being able to just choose to 100% get a spell off is very clutch in fights with other spellcasters, which as a DM, my players encounter regularly, and Counterspell is a staple spell for casters to pick, if they can pick it. I always went 17 Bard 3 Sorc just to get metamagic for Subtle Spell. Because suddenly a Magical Secrets Meteor Swarm just happens. I didn't cast it. Who cast it? Who knows!? It just shows up! Can you counterspell it? No, what spell? What spell are you trying to counter? There was no spell.
How to play sorcerer, in my group. Friends:“Hey could you do the thing?” Me:”... twinned spell, Haste” Friends:” I use my samurai ability to have advantage on all attacks this turn, elven accuracy so I roll three dice and take the highest, sharpshooter, and with haste that’s another round with my multiattacks... is it not dead yet? Action surge... not dead yet? Ok other friend who also has haste, it’s your turn” Other friend: “Alright, now I roll to do more bullshit” Also friends: “Why don’t you do more in fights?”
@@strawman5300 You can't use your hasted action to do more than one additional attack even if you have extra attack. In the spell it says that if you use haste to attack you can only make one weapon attack.
This is why I have a rule when playing Sorcerer. Yes, I can twin Haste the fighters, or twin Greater Invisibility on the rogues. However they should consider this a boon, and not something they expect/demand from me in every fight. So my rule, if anyone in the party demands/instructs me what spell to cast on MY turn, then I specially won't use that spell on them for the rest of the campaign.
The thing I love about the level 20 ability is that if you were multiclass into Warlock for three levels you get two level two pact slots which can be converted into four sorcery points and regain those slots on a short rest. This is basically the level 20 ability but with the added bonus of all of the Warlock features like invocations and some patron abilities with complete spell progression because you get level 9 spells at level 17.
@@JohnSmith-ep6bj The machine gun Lock is pretty nice. You can also pact of the blade and feed the sorcerer spells for smites. Did it with a Hexblade Shadow Sorcerer. Better armor prof at the beginning, Edlritch blast as a cantrip + the Booming blade. Can twin your smites or depending on how far into sorcerer you go, maybe you go dragon for the armor class upgrade and finish up the rest with Warlock. I like dipping sorcerer with bard or paladin just for the extra cantrips and maybe one or two metamagics.
“Sorcerers are a weak class.” My Half-Elf, Bronze-Dragonblooded Max charisma Lightning slinging Sorcerer that my party are already calling OP at level 7 wants to have a word.
I cast subtle blindness/deafness in the middle of a discussion. Person has no idea why he's blind all of a sudden. TWIN POLYMORPH. Those two ropers are now small turtles, I picked them up and threw them into a group of drow.
Subtle and twin spell are some of the best options for a class in the game period. You can easily solve so many otherwise difficult encounters/obstacles with the right spell list and a bit of cleverness
Sorcerers: Constitution saving throws, so you can actually concentrate on your spells. (It also helps you make your death saving throws, which will probably help with your d6 health pool) Casting spells silently. Casting spells in silence zones. They can't counterspell you if they don't see you casting anything. Casting spells while hiding without revealing yourself. Casting spells while tied up and gagged. You're more slippery than an arcane trickster. You're a charisma based spell caster who can cast spells without speaking or moving your hands. You can charm, *and* Charm *_at the same time_*. They've got some really cool things going for them, they just need a _little_ more to push them over the edge.
What if you allow them to cast wild magic at will? They can’t decide what to do with it and there more likely to murder themselves than solve there problems. But if you need to scare the shit out of a warden...
The warlock and bard are considered weak? Since when?! That's just a meme, the bard is very versatile, any party would love to have one. The warlock not only gets really cool and unique abilities with their invocations, but they have a huge amount of flexibility when it comes to backstory, and the patron allows for some really cool stuff, that's powerfull both mechanically and roleplay wise. And I actually really love the sorcerer, though that's why I won't try to defend it. Edit: I realize you showed the power of both classes immidiately after I posted this comment.
The only thing wrong with bard is countercharm It’d be useful if a lot of the classes didn’t get an ability that already canceled the charmed or frightened effect
Damn, here I was overlooking Subtle Spell and then I see all of these amazing comments that made me realize I was about to make a huge mistake (planning out my 3rd lvl for a campaign). I think it's time to justify my Chaotic alignment.
my group is soon playing in a setting where "magic is forbitten" - so everywhere are "detect magic" -lamps that glow if a spell (that consumes a spell slot) is cast. Just for that half of the party is getting the metamagic adapt feat for subtle spell
In regards to the "poopy" spellcasting of the Sorcerer, they got it first. The original idea was to be an introductory wizard, just like fighter was the introductory martial class.
The thing I’ll say is that even though you have a limited amount of spells, if you play your cards right you can have a lot of things that you can do. We usually have one combat a session, but I’ve been playing a level 5 sorcerer for a while and have barely ever repeated my combos
Aberrant Mind and Clockwork Soul patch up some of the “spells known” issue of sorcerers. I think they should really add errata for other sorcerers to bring them up to it.
I am a cleric. I never change my spells from what I have chosen. Then my DM doesn't care either about that. So yeah I don't really choose from spells each day. And no one cares.
Personally I love mixing the two "good for mixing" classes, sorcerer and warlock *laughs in quickened level 5 fireball agonizing empowered eldritch blast*
I attempted to fix lack of options for my Sorcerer's by having sorcerer's in my campaign use the optional Magic Points rule from the DMG. Then, on top of that, you get to combine your spell points and your magic points into one pool. Now you have one resource to keep track of as you level, and it gives you way more options. Want to cast more low level spells than anyone in the game? DO IT. Want to burn through all your resources/points and Meta-Magic EVERY SPELL but having far fewer spells? DO IT. Want a healthy mix for variety? DO IT. It lets Sorcerer's be the long rest daka daka casters I feel they were always meant to be, let's Warlocks shine on a short rest and through flexibility with invocations, and really really rewards those Wizards who prepared with all their variety of options but more limited castings. It's uh ... It's worked out pretty darn well so far. Also it makes Wizards shine at higher levels again (cause let's be honest, 5e nerfed magic from ye olden days) because they now have more high level slots than sorcerer's (as per the magic point rules limiting castings of level 6-9 spells to once each per long rest). Now I know what you're thinking. One level 6, 7, 8, and 9 spell per long rest? That's insane! Yeah? So is being able to belt out over sixty first level spells per long rest if you so choose to use your points that way by that level. Like I said, play testing it in my group so far and its working out quite well.
03:40 - I disagree. Warlocks, Bards and Sorcerers are only weak if you don't know what you are doing - which is true with any spell caster really. That said, a Sorcerer/Warlock multiclass is not even hard to play. Just pop darkness, quicken, and Eldritch Blast. OP made easy.
Notice he didn't say they're weak, just that they are the weakest in Dnd compared to the other classes. That doesn't mean they're bad or not viable, just that classes like Druid or Cleric are that much better.
"Bards, Warlocks and Sorcerers [...] are most commonly referred to as the weakest classes in D&D." 1. character: Ranger 2. character: Warlock 3. character: Bard 4, latest character: Sorcerer Should I just stop playing D&D or something?
Sorcerer is literally EZ-spell. It's great to put a new player into a caster role, since they don't need to worry about spellbook, preparation, super limited slots, etc.
Or subtle spell as you shake someone's hand turn to everyone around you and say with a smile on your face "Everything I touch dies so if you value your life I'd recommend staying far from me."
I would just have them pick 2 to 3 metamagic options that they can use at will, like the wizard's 18th level ability. Or just give them access to every metamagic option or all their metamagic options are at will.
or just don't change anything because the l20 feature is good enough as it gives some magical stamina to a class that otherwise doesn't benefit much from a short rest
@@andrewpenn1145 at will metamagic FUCK YEAH. at will quickend spell, and now all my spells are empowerd and all my fireballs are now carefull or if youre a healer infinite twinned spell
10:24 You've said yourself that disadvantage/advantage is sort of the whole thing that 5E runs off of. Heightened spell is not only useful, but great roleplaying wise.
I agree. Most aoe attacks require saving throws, and forcing 4 or 5 or even more opponents to have disadvantage on their saving throws is actually really over powered. Also if you play tiefling, all of the extra spells you start out with(or a 30 ft flying speed without concentration if you like) can really bolster the amount of spells you have.
RAW you'd have to spend 3 for each person being hit (My group house ruled it as one instance to make it more useful) Shadow Sorcerer Eliminates the need for Heightened Spell
It would be far better to just add a +3 to the DC as opposed to giving the opponent disadvantage as you can use other spells to impose disadvantage, but otherwise giving disadvantage is equivalent to just attacking the opponent twice. If heightened spell increased the DC, then that will often do more for making sure the opponent fails the save if they have a very high spell saving throw in that category.
Heightened Spell only works on the first saving throw. so if you wanted to Hold Monster something, it only gets disadvantage on the saving throw on the first turn, but every other saving throw it makes on each turn after is rolled as normal. Great for a fireball sure, but terrible on spells that will actually matter
“These three are in my experience the weakest classes in d&d” Me: yeah, definitely hehe *remembering that my 4 player d&d group has these three classes in my group and slowly realising how much we suck at the game*
Elliot Chapman IMO he’s vastly underselling their powers. Warlock has insane blasting potential, sorcerers are incredibly powerful with their meta magic. All the examples he’s given with metamagic are actually really powerful, since you can’t counter them, quicken spell is extremely powerful when combined with something like eldritch blast, and if you don’t have that you can twin a fire bolt. Bards, while on the weaker side, can literally learn a few spells from every class in the game, and their buffing abilities can be used to great effect. Along with that, each of the classes only really has one subclass that falls behind the rest, those being valor bard, wild magic sorcerer, and the undying patron. That being said, early on these guys get the short end of the stick, along with pretty much every full caster.
@@thomashenry3250 Isn't that always the case with magic users. They start slow but once they get some levels they can do alot of damage in a short amount of time.
Dracowinges yeah, that’s what I was trying to say, sorry if my wording was a bit confusing. Although imo clerics can come online a bit faster than other classes due to having potential access to medium and heavy armor (although I guess this is kind of a moot point since clerics are pretty op).
Only one that's weak is warlock and that's mostly due to not enough short rests. Bard is incredibly powerful and sorcerer is pretty strong still a full caster
Imagine this: expend a bunch of lower level spell slots, and exchange them for sorcery points which are turned into a super high level spell slot. Them get even more sorcery points, and use metamagic to cast fireball at max damage and give disadvantage on the saving throw, and its cast at a much higher spell slot than you should have. Combine this with the grave domains channel divinity to give the enemy vulnerability to the next damage it takes, and you could probably one shot most people.
The unearthed arcana for class features variants solves a few problems for the sorcerer Adding more uses for sorcery points, allowing a spell to be changed on a long rest and more meta magic options.
Sorcerer's are my favorite class due to how intensely mechanical you can become with combat. If you choose the right spells at the levels, and survive long enough, you literally become a one man army. Unlike the wizard who must prepare spells everyday and have a huge list, the Sorcerer doesn't need that much effort AND YET you can still rise to the occasion and slaughter whole hordes. Also, especially with the extra subclasses, you do so much damn damage it's not even funny.
As a wizard you can just prepare the same spells everyday, and change them according to your current situation. How is that not straight up better than knowing like 3 spells at level 20?
@@kiwa8830 Late, but subtle, twinned, and quickened spells are god tier metamagic. If you use subtle on a spell (such as counterspell), they can't counterspell you whatsoever becuase they don't see a spell being cast. Quickened spell polymorgh, boom the orc chief and his champion are now turltes. Allowing your party ot more easily kill off the grunt and make it more fair of a fight. Quickened spell, cast a spell and a cantrip at the same time, or use the unused action you get for it to do something more useful such as dashing, dodging, interacting with an object, or hiding. A wizard might be able to prepare their spells for the occasion, but the sorcerer can do a lot more with their spells during that occasion.
@@eintorpid9101 This. Wizards are generalists and Sorcerers are specialists. Sorcerers are almost always going to outperform Wizards in their chosen field due to metamagic.
Okay so first off, you gotta pick Divine Soul Sorcerer from Xanathar's Guide to Everything for those sweet sweet Cleric Spells. Then go around Casting Inflict Wounds with Distant Spell
@sum body If I did that, then I don't get access to those equally sweet sorcerer spells. Please don't tell somebody who wants to play one class to play another. I know how clerics function and if I wanted to make one, I would
"Can sorcerers even detect thoughts?" Yes we can, that combo is why I've picked him baby! (and also because I can silently dominate person which is very cool when you want an ally in enemy camp)
I personally love playing sorcerer. Sure you may not get as many spells but the metamagic can give you a lot of variations plus the new stuff they added in Tasha's is pretty awesome like the metamagic to change a spell's element. This fireball? Well now its ACID!
you can't actually smite on a spell attack either so you'd only be able to up cast scorching ray or make more level four slots to make each hit count more
I love sorcerers they're great simple casters with no surprises so you know exactly what you can do all the time but still a little flex on how you do it. It's like being a magic toolbox rather than a disorganized magic workshop, yes you don't have all the tools of a big workshop but you have all the basics and with a little elbow greese you can do anything, as opposed to a big workshop with all the tools but you always seem to forget where something is or what something dose or how many of a thing you actually need, etc.
And pretty much the only thing the class has for 20 levels. Also, did you expect him to take 50 minutes on each of them explaining how they work and creative uses for it?
"man I really need to learn how to control this" ~you've just given me inspiration!~ level one sorcerer child. (like 10) one day I just sneezed and leveled my entire home.... No one really could teach me how to properly control it, and I saw the looks people gave me. Like I was a walking fireball target. (make em a wild mage)
I had to watch this twice because I was so giddy at how well you did the Vsauce section that I didn’t catch what you were actually saying. Your mannerisms were on point, well done!
Ok so I played a sorcerer for an entire campaign and I have to say, that if you understand the class and know what you’re doing it can be devastating. Also subtle spell is a real mvp because you can’t counterspell something you can’t see coming if your bbeg just so happens to be a mage.
Subtle spell is also good for when your characther can't do verbal and/or somatic components, like If their are handcuffed, gaged, in a silence spell or even underwater
You can break the one leveled spell per turn thing with two levels of fighter to get action surge. The rule is: if you cast a leveled spell as a bonus action, you can't cast another leveled spell that turn, but with Action Surge you can cast two leveled spells with two actions and not use your Bonus Action. Or if you really need it, you could Quicken a cantrip and get two leveled spells and one cantrip in one turn.
@@ATinyWaffle four is not that many, also draconic bloodline could be good with elemental damage, or use booming blade - that's four melee attacks (that one a bit tricky). I just find it interesting. Also about your "you could quicken a cantrip and get two leveled spells and one cantrip in one turn", I'm pretty sure that this doesn't work that way
@@magmatrack3915 The wording of the rule that restricts you to only casting one leveled spell per turn only pertains to if a leveled spell is cast as a Bonus Action, not an additional Action like from Action Surge. What I described is legal and has been confirmed under "Casting Time" in the Sage Advice Compendium.
@@ATinyWaffle if you quicken cantrip and casting it as a bonus action, that means that "You can’t cast another spell during the same turn, except for a cantrip with a Casting Time of 1 action" So no "get two leveled spells and one cantrip in one turn"
i have a little list of thing to improve for sorcerers, in the 2 subclasses in the PHB at least Dragon Bloodline : pls give more habilities that relate to your dragon type, there is only one... and make the last hability cost less, its too expensive for what it does Wild Magic : _just... let them activate Wild Surge whenever they want..._
>Be me, a wild sorcerer at level 1. >Have 3 CHA, 2 DEX, and 0 CON. >I cast a spell. I roll a 1 on a d20. I cast fireball. >Suddenly, I have a 90% chance to DIE. No saving throws, nothing else, I just die.
@@thehiddenninja3428 not entirely true you get your dex save, going against your own spell save dc, 5% chance of wild magic triggering, 2% chance of fireball, with a 50% chance of it doing full damage if it does half damage, that's a max of 24, however i doubt the damage would be max, if you are keeping absorb elements (which I highly suggest for wild magic) then you can knock that down to 12 max damage. so, unless they roll max damage, you won't outright die from a spell. still not a good outcome, once you get to level 2 you can survive a fireball directly this way and keep going though your party is gonna have their work cut out ensuring you aren't killed in the fighting wild magic is fun, just make sure to always keep absorb elements or gift of the chromatic dragon handy
Divine Soul sorcerer healers are freakin’ amazing. Twin that Healing Word. And if need be, your Revivify. Then chuck a Toll the Dead as an uplifted middle finger to the baddies. High level? Twin that Heal. Want to lay down the pain? I heard you like Blight. Both of you. BOOYAH to your TPK-happy DM. Downside is that the DS sorcerer doesn’t really hit its stride til 4th or 5th level. Til then you’re either a crap healer who can do a bit of blasting or a healbot that can only spam cantrips for damage due to spell selection issues. But hey, it’s a tradeoff.
The sorcerers ability to exchange spell slots for sorcery points and vice versa is incredibly cool, because then you can exchange high level spell slots for more lower level spell slots, or multiple lower level spell slot for a higher level spell slots. You could even get a 3rd level spell slot at level 3. That's awesome. Plus, it's a BONUS action, so you could make all sorts of cool plans. It's very flexible. However, I do agree that the sorcerer isn't that powerful, which is why I actually made a revised version that gives you am extra spell every other level, two spells for each level up to 5 based on your subclass, and the ability to "prepare" metamagic every long rest.
Unfortunately, no. "You can never have more sorcery points than shown on the table for your level" meaning you can't have a higher number of points than your current level; you need to be level 5 to create a 3rd level slot. At a point where you already have 2 3rd level slots. But it does mean you can create 4th- and 5th- level slots at levels 6 and 7, instead of waiting until levels 7 and 9, respectively! But what does that mean? You can't cast a 4th level spell at level 6, as you don't know any, as you don't have any slots according to the table. You can upcast! But you know what you can do instead of spending 6 points to upcast? Spending 1 point to empower it so you deal more damage, which upcasting would do anyway.
Except with doing that you're limiting your usage of metamagic, which is the main point of the class. You. Don't get sorcery points back on a short rest either until....level 20. Unless you wanna burn your spell slots to make more SP but then why not just cast a spell, it's not like you recover spell slots on a short rest. Sorcerers would be a lot better if they recovered some SP on a short rest like wizards recover spell slots on a short rest.
Subtle spell is amazing. Literally makes you unable to be counter spelled among a ton of creative uses. Using something like suggestion subtle spell so people don't know you are casting a spell on someone
I can't confidently say any class is the best; when a sorcerer runs out of spell slots and points, you're doomed However, a Zealot Barbarian can 1v1 a dragon easily, especially with certain race/feat combos An illusion wizard can switch sides in any fight, and help the dragon kill the zealot barbarian It's all about choosing what's fun and not weak, so sorcerer works for you I'll just stick with my human fighter, because I'm basic and want to watch my team have fun
I like the flavor for a lot of classes but I feel like the hex blade takes the most work to feasibly make sense out of because their abilities are a wee bit all over the place
@@spagandhi That used to be the meta for creating your own Zombie Horde. At 20th, go around castng Twinned FoD with both 7th level slots, and your 8th and 9th level slots.
Sorry, but Empowered Spell is amazing. Best ability for ensuring that your debuff spell works. Twinned is also amazing, double up and haste or polymorph 2 party members, or debuffing 2 enemies with slow or a hold person/monster spell is great.
Empowered spell only rerolls DAMAGE dice, not attack rolls. Slow already targets up to six people in activation so twinned spell can't be used. It's pretty much useless agains BBEG's, and doesn't add much to damage spells. Also, considering that you can only have 4 options of metamagic at level 20, there are already better options to pick from (Empowered, quickened, subtle and heightened)
Homebrew Rule at my table: Spell preparation for all classes because none of us, including me, the dm, like the idea of being stuck with spells until we level up
Also, slight thing Paladin/Sorcerer is one of my favorite multiclasses. Any charisma caster works with sorcerer though. So Bard/Sorcerer and Warlock/Sorcerer are also on the table if you want to go crazy.
I want to play an illiterate sorcerer who thinks he’s a wizard and just scribbles in a book and thinks it’s his spellbook
Yes
Simpsons did it
lmao
@@localcottagecoregirl3724 bruh
Yes
A fun multiclass combo is draconic sorcerer/bard.
Bard because your father was a Bard.
Draconic sorcerer because your father was a Bard.
Lol I'm dying! Best bard joke I've ever heard
You, my friend, win.
*Crowd Erupts In Cheers*
Ok, now this is epic
This joke deserves the best laugh track money can buy.
Or the best laugh track a bard can make themselves...
Everybody gangsta until Sorcerer casts Twinned Haste on Paladin and Monk. And then casts OP cleric spells because Divine Soul is good.
twinned healing words = heck
But what if the sorcerer IS the paladin?
August Bebel i was hoping my group's sorcerer would do this but they're all pretty new at the game so they haven't had the idea yet. Also though i'm pretty sure haste is a touch spell. That's a problem when the monk has a higher initiative than the sorcerer and zooms off.
@@blazesalamancer8767 *XPsauce music starts playing.*
@@blazesalamancer8767 that'd suck
Warlock: "let's take another short rest!"
Level 19 Sorcerer: "you've already had four this session"
Level 20 Sorcerer: "I mean yes"
Hahaha even more so if they get a bloodvial amulet.
Sorcerer: Oh cool, I get some of those sorcerer points back
Warlock: I HAVE ALL MY SPELLS EVERY MINUTE
We've had one, yes, but what about second short rest?
and on top of 3 polymorphs by level 7 if you convert all other spell slots, and as for the BS that is 3 or 4 minor abilities you get a 13+dex ac and a +1 hp per level which is like a +2 to con if your con maximum is 22 and at level 6 you add your charisma mod to your fireballs and like firebolts meaning generally an extra 4-5 damage guarenteed as long as your cha mod is high enough and +5 damage per turn makes a pretty big difference when by level 6 if you turn all other spell slots into fireballs you can have 5 fireballs + any firebolts you cast all with +5 this will pretty quickly burn away any bosses hp at level 6
this of course is from the chad draconic bloodline not the wild magic simp
Jacob: The weakest clases in D&D
My DM: Why do you constantly one-shot all my bosses!? and how do you manage to circumvent all my tricks!?
The quality of a Sorcerer seems to differ extremely depending on how you build them.
If you build it to capitalize on the class's innate strengths and synergize it with your subclass features, your Sorcerer will be REALLY good... though maybe a bit lacking in theme for your sub's flavor.
Building a Sorcerer to cover more than one or two bases, or trying to pick the most thematic spells available, and your magic man is liable to suck.
Jared Gross so in the words of a wise man: it’s because I’m fucking good
@Nub93
Damn, that’s kinda depressing
*GOD* has joined the game
@@darkmoon2503 whats is a good build?
Subtle spell is God tier
Immune to counterspell
God of social casting
Can cast spell in scilence zone
Undetectable
With message and a copper wire-leather bracelet you get telepathy. Counter spell without revealing your self as a caster... pretty nice
I would take it third though, quickened spell and twinned spell are just so good.
Don't forget that you can now cast spells while hiding! (without giving away your location) No one else can do that.
@@baker7280 quickened is good but only if you want to be a blaster subtle is good for all playstyles. Twinned is the most overrated but is still the strongest, just not as strong as most people think since you can't hit the same person twice. It becomes pretty useless in boss fights, unless you carry haste or something similar.
Hexproof Project What’s a Mystic?
Petition to make Jacob host of Vsauce4 (otherwise known as XPsauce)
Well that kinda depends on if the earth takes actions. Because if no, then the Earth IRL was probably knocked prone due to the moon impact back when it was forming.
@@BobSmith-cg2ek i wonder what the earth would be like if it was created like a dnd character, like the stats class and the way the backstory would be told
@@Dudds_DM
Str: 0
Dex: 0
Wis: 0
Int: 0
Cha: 15
Endurance: Yes
Lvl3Sauce
Plant
You are a genius
The best Metamagic is Subtle Spell cuz you can't couterspell a spell that you didn't know is being casted
holy.....
@@oliverschoneck7750 welcome to sorcerer, you must be new around here
@@irok1 I have made plenty of them. I just dont get to play much. The highest level i have gotten to was 3.
To add to this, if you want to counter someone's spell, they also can't counter your counterspell if they can't see it coming.
yes but its only useful if you somehow without metagaming know that counterspell will be a thing in a given combat. and you have to say you are using subtle spell BEFORE the dm says they are counterspelling you. if you say "im casting fireball!" whereafter the dm says "okay, counterspell", you cant backtrack and say "oh yeah, subtle spell". thats not how it works. in a sequence of events, you start casting and decide if its subtle or not. if you dont think to make it subtle, the opponent can perceive it happening and react. you cant use subtle sell to hide the fact after they have already noticed. subtle spell is REALLY only useful in social scenarios and if you are trying to nope your group out of a bad scenario with a quick teleport and want to make damn sure you cant be stopped from doing so.
Subtle spell is so slept on. It makes the spell effect just HAPPEN. So you give no indication that you're casting a spell at all, no verbal or somatic gestures... what im saying is that my DM realized his npcs has no trigger to cast counter-spell, so if i really need something to hit then I use subtle spell.
This is the TRUE beauty of Subtle Spell: when you're in a fight with another caster and you REALLY don't want them to be able to Counterspell it, Subtle Spell takes away their ability to do that. Especially useful for the higher level spells that you might only be able to cast once in a fight, depending on your level.
@@baylaust also, if you’re fighting a high-level caster, using subtle spell when you counter THEIR spell prevents them from counterspelling you back, so they can’t do shit
Not to mention being able to cast V/S spells while bound, gagged, or silenced.
It is important to not however that subtle spell only takes away verbal or somatic components. Material components are not "hidden" and the casting can thus be perceived by raw.
@@nosuchthingasgoodcows7003 Imagine being a powerful spellcaster who has studied for years, and then some random guy duels you and your magic inexplicably turns off…
3:44
Xp: these are considered to be the worst classes.
My game: has a Warlock, bard, and sorcerer as a team
Like who cares that you have lower dps than a team of Cleric Warrior and Rogue, as long as they are fun and all the players feel in some way impactful I dont see the problem.
Hah lower DPS
*Loads up Eldritch Machine Gun*
At least you don't have a ranger
Not so good on the HP department
@@TheoEvian cleric warrior rogue is fallable, since it lacks something like a sorcerer or wizard. Before level 5, the ClericFighterRogue party is probably stronger, but after level 5 there is no way to compete with casters. The bard outskills the rogue in terms of utility, and considering 2 short rest on an adventuring day even outheals a cleric. Last I knew, a swordlock hexblade at 5th level can almost sustain a damage output of a rogue and a fighter combined. It can cast armor of agathis on itself for 15 temp hp before combat, then in combat cast shadow blade for 3d8*2 attacks for 6d8 (+2*mod) damage. A fighter does 4d6+2*mod at most, and a rogue generally does 3d6+1d8+mod
6d8+2*mod=27+2*mod
7d6+1d8+3*mod=29+3*mod
in this case, the warlock will have A HIGHER AC THEN THE FIGHTER, because the fighter disregarded the shield, yet them together deal only 2+mod more. I highly doubt the dps. Also, if I were the sorcerer I would probably cast haste on the warlock to make him the frontline tank with the extra ac, as well as giving him an extra 3d8+mod. And no one has a cleric in the party for the dps, so I think you'd better rethink the statement.
that "Hey, XPsauce, Jacob here, what is the weave" just outright killed me XD
ya that was amazing
I also shoot magic missiles when I stretch in the morning.
Do yours make your mom frustrated while doing laundry, too?
Normally I just let loose Grease
Man you really need to learn how to control this.
As a wild mage, it varies greatly... sometimes I turn into a potted plant, sometimes I create a 500 meter radius dead magic zone
@@theless-than-goodhunter7019 and set a terrasque free while doing so
"Every god damn Time... Moooom it happened again..."
3 words that make the sorcerer awesome.
Constitution
Saving
Throws.
Sorcerer's have constitution saving throws and can concentrate on concentration spells.
twinned spell helping with that also, or the one that imposes disadvantage on saves if you're only against one baddie.
twin concentration spells, silent spells that cannot be countered, touch spells with range of 30 feat, bonus action spell plus twin cantrip in one turn.
Sorcerers are my favorite caster class with crazy nova potential
unless you're a shadow sorcerer with only 3 hp at level one because he has a -3 constitution modifier. You think this would get better, but apparently this guy always rolls less than his modifier when rolling hit dice and leveling up, and only ends up gaining 1 hp every level. Let's just say his unconscious body was dragged around across more feet of ground than we can count.
Rip my 10 con divine soul sorceror
Or Play a sorcerer in Pathfinder where there are no concentration spells.
Jacob: dissed heightened spell
Me: I cant hear you over this dragon that just failed its saving throw.
I cant hear you over being a Shadow Sorcerer with built in Heightened spell on an attacking body that can move 50 ft around and track
Can't hear you over the dragon's legendary resistance.
@@TobiasCarras I can't hear you over limited uses
Hahaha, you fools! That's because I cast deafness on you all!
Jane Ross I can’t hear you
I honestly prefer classes without daily spell prep. Whilst not being that great in a mechanic sense, I think it makes the spells you select say so much more about your character.
Also I believe not having to worry about what spells you'll pick everyday is more helpful for new players who don't understand the magic system yet.
I find noobs have it eaiser with wizards since if they picked a bad spell no big deal don't prep it again and find more spells, the non preps you have to know the system damn well to make the right chocies as you level up
Yeah I don't understand the claim that preparation casters are somehow better. Like, doesn't that make them inherently worse, not having access to their spells? Yes, you could theoretically just prepare the ones you expect to need... but what about *when* you're wrong? Not if, when. It will happen, it's only a matter of time. And generally speaking, when that happens, the party suffers the consequences. Not just you.
@@michaelkeha I've never had any new player go "I want to be a wizard" after reading their description in the PHB but I mean you aren't wrong
I'm an experienced player and honestly I prefer not changes spells every long rest because inputing new spells into Roll20 is a pain in the ass
@@dontmisunderstand6041 what happens when a prepared caster has the wrong spells prepared? the same thing that happens when a sorcerer doesn't know the right spell.
Except the prepared casters can come back the next day, or can plan ahead.
Sorcerers only learn one spell per level, so a prepared caster will always have access to more spells. A wizard that *never* changes their spells is going to be just a likely to have the right spell prepared as a sorcerer.
If you were talking about any other edition I'd agree with you. But when 5e changed casting to "spells prepared" rather than "spell slots prepared" they essentially have wizards all the benefits that sorcerers *used* to have but never gave sorcerers enough to make up for it.
Prepared casters are just *better* now :(
**Starts harshing on Subtle Spell with a joke**
**Quickly realizes how useful it can be if, you know, you don't want people to know you're casting magic**
**Becomes excited by the prospect**
Never change, Jacob
.
You could cast pretty much any spell right in front of someone and they wouldn’t know
Can you counter a subtle spell?
russell zhu I don’t think people know you’re casting a spell (no verbal or somatic components) so you couldn’t because you wouldn’t know anyone is casting a spell...
But you can counterspell a counterspell.
@@saintpoli6800 counterspellception
Make a human variant with the lucky feat a wild magic sorcerer to become Yoshikage Kira. You literally cannot lose.
Fate literally sides with you
Also for the True Kira Exprience lose a fight with the equivalent of an ambulance
*Killer Queen Bites Za Dusto.*
Multi class with Astral Self monk and use high level glyphs of warding storing disintegrate or something like fireball.
@@andrewpenn1145 It's only UA and not yet perfected with plenty of problems.
I cast haste on two team members
I cast cure wounds from 30 feat away
I cast shocking grasp silently while shaking this guys hand
I cast cone of cold with distance to cover 120 feet
I cast power word kill on two monsters instead of just one
I use my head just a little bit to be the most powerful force on the battle feild.
me: I cast power word kill silently, "Oh no! the king is having a heart attack! Why would the Gods take him so young?!?" I rolled 18 on deception.
DM:...
@@dittmar104 nice one
"I cast shocking grasp silently while shaking this guy's hand" So sorcerers invented that prank?
The Cone of Cold one doesn't work because it technically has the range of self, not 60ft. Your point still stands though, Sorc is incredible in the right hands
You are forgetting about subtle mass suggestion
You can have _so_ much fun with that one
"They don't have a way to compensate"
Sorcerer: METAMAGIC NUKING FOR HIGH DAMAGE
not to mention using the raw utility of heightened spell for 2 minute blink, greater invis, 2 hour polymorph, it may not seem like much but in long, drawn out fights it can massively save on spell slots. oh yeah and you can 2-for-1 stupid buff spells like polymorph, haste, fly, etc.
Man, I feel like you’re really missing the point. Sorcerers are really, REALLY good at being quite a few things: support caster? Now you can twin haste with no downside! Healer (aka divine soul)? Now you can twin healing word! Wanna kill someone in a crowded place? Subtle spell mind spike! Bound and gagged? Subtle spell fireball! The list goes on and on, I really think they are easily the best at being support casters without always hiding in the back.
Subtle spell is awesome just in general, lots of hijynx if used with invisibility, suggestion, phantasmal force, any illusion/enchantment spell, etc. Twinned spell is incredible on a support caster, the con save proficiency is absurd, a ton of stuff all at level one, I really don’t see how this isn’t a must-have for any team.
Sorcerer rogue multi class the ultimate assassin
delcidkidv As well as combo it to be an arcane trickster
Divine Soul and Shadow are the only good sorcerer, and lot f those examples are very situation.
@@Tomatowormprince yes they are situational in a game about situations which encourages creative thinking like that also I have a kill count of 10 wizards PCs with my Dragon sorcerer if you build them right a sorcerer has some of the highest damage potential in the game for a caster
HEY VSAUCEtolevel3
WHERE ARE YOUR FINGERS?
*Moonman plays*
Heeeeeeeey Expsauce
*where is your rogue*
Irok 121 okay that actually made me laugh
some of mine are probably still in that turtle
Sorcerers are superior to wizards because then you can be an idiot without it conflicting with your stat block!
I didn't meant to start a war in the replies, I was just trying to make a joke. Play and build your characters in the way that you find fun!
Or just have to accept that a stupid wizard is not going to be a strong wizard, just as intended ?
I mean it can be fun to play a weak character in some scenarios but in combat, which can often be a major part of the game, you kind of feel like you're just there to watch while everyone else does all the work. It's kind of like when you have power gamers in your party but even just with average characters.
Just use Wisdom as a dump stat and say he’s booksmart?
I have found you yet again.
Or you can just be Rincewind
Jacob and Logan both uploading on the same day what a good day!
@@aarontraynor9154 and Aaron traynor commented twice in one minute!
@@Will-zs9ny but then with an exclamation point!
and Davvy Chappy
Who's Logan?
Me too
I'm sorry Jacob but we must play different games. Sorcerer is great, Subtle Spell is the only thing in the world that makes sure when you cast a spell, NOBODY SCREWS WITH IT, namely Counterspell, but there's other stuff. Being able to just choose to 100% get a spell off is very clutch in fights with other spellcasters, which as a DM, my players encounter regularly, and Counterspell is a staple spell for casters to pick, if they can pick it. I always went 17 Bard 3 Sorc just to get metamagic for Subtle Spell. Because suddenly a Magical Secrets Meteor Swarm just happens. I didn't cast it. Who cast it? Who knows!? It just shows up! Can you counterspell it? No, what spell? What spell are you trying to counter? There was no spell.
Twin spell, quickened spell. Sorcerers are fucking great
How to play sorcerer, in my group. Friends:“Hey could you do the thing?” Me:”... twinned spell, Haste” Friends:” I use my samurai ability to have advantage on all attacks this turn, elven accuracy so I roll three dice and take the highest, sharpshooter, and with haste that’s another round with my multiattacks... is it not dead yet? Action surge... not dead yet? Ok other friend who also has haste, it’s your turn” Other friend: “Alright, now I roll to do more bullshit”
Also friends: “Why don’t you do more in fights?”
Then you do more and suddenly your underpowered
To be fair, you can't use the hasted action to do multiple attacks, but even then it's extremely helpful to just have one additional attack per turn.
AlphaOmega1237 what do you mean?
@@strawman5300 You can't use your hasted action to do more than one additional attack even if you have extra attack. In the spell it says that if you use haste to attack you can only make one weapon attack.
This is why I have a rule when playing Sorcerer. Yes, I can twin Haste the fighters, or twin Greater Invisibility on the rogues. However they should consider this a boon, and not something they expect/demand from me in every fight.
So my rule, if anyone in the party demands/instructs me what spell to cast on MY turn, then I specially won't use that spell on them for the rest of the campaign.
Fun Fact: You essentially get the Sorcerer's Level 20 Capstone early if you just take 3 levels of Warlock.
Also nets you eldrich blast and the option for a deluxe familiar. Super worth it.
yeaaaahhh sorcerer level 20 is trash. if you go sorcerer always multiclass for at least 2 levels
Hah. hah hah...
Oh F*** you! (JK, you're right..)
The thing I love about the level 20 ability is that if you were multiclass into Warlock for three levels you get two level two pact slots which can be converted into four sorcery points and regain those slots on a short rest. This is basically the level 20 ability but with the added bonus of all of the Warlock features like invocations and some patron abilities with complete spell progression because you get level 9 spells at level 17.
Yeah! Plus EB with quickened spell can lead to some major damage, especially with Agonizing Blast invocation and a Hex thrown in too
John Smith machine gun warlocks are fun
@@matthewturner5178 take two levels in fighter for action surge. Become the Eldritch Machine Gun
@@JohnSmith-ep6bj The machine gun Lock is pretty nice. You can also pact of the blade and feed the sorcerer spells for smites. Did it with a Hexblade Shadow Sorcerer. Better armor prof at the beginning, Edlritch blast as a cantrip + the Booming blade. Can twin your smites or depending on how far into sorcerer you go, maybe you go dragon for the armor class upgrade and finish up the rest with Warlock. I like dipping sorcerer with bard or paladin just for the extra cantrips and maybe one or two metamagics.
how would you get ur 20th level if you multiclass?
“Sorcerers are a weak class.”
My Half-Elf, Bronze-Dragonblooded Max charisma Lightning slinging Sorcerer that my party are already calling OP at level 7 wants to have a word.
My Half-Elf, Red Dragonblooded, 20 Charisma, Hastened Spell Burst Damage God would like to have a word as well.
@@ozidon365 my something something wants a word aswell.
Rangers in the corner also being fairly powerful revised, but everyone just ignores that: *cries*
My Aasiamar, Protector Soul, Max Cha, Oath of Redemption (7) Divine Soul (6) my party is calling OP wants to have words.
OMG, my character is also a Half elf bronze dragonblooded max charisma lightning slinging sorcerer too!!!! ♡
I cast subtle blindness/deafness in the middle of a discussion. Person has no idea why he's blind all of a sudden.
TWIN POLYMORPH. Those two ropers are now small turtles, I picked them up and threw them into a group of drow.
Subtle and twin spell are some of the best options for a class in the game period. You can easily solve so many otherwise difficult encounters/obstacles with the right spell list and a bit of cleverness
Realistically, around 75% of all sorcerers probably kill themselves by accident the first time they figure out they've got magic.
the remaining ones that are wild magic sorcerers probably die the 1st time they roll the self fireball wild magic, ha ha.
So untrained psykers?
Sorcerers:
Constitution saving throws, so you can actually concentrate on your spells. (It also helps you make your death saving throws, which will probably help with your d6 health pool)
Casting spells silently. Casting spells in silence zones. They can't counterspell you if they don't see you casting anything. Casting spells while hiding without revealing yourself. Casting spells while tied up and gagged. You're more slippery than an arcane trickster.
You're a charisma based spell caster who can cast spells without speaking or moving your hands. You can charm, *and* Charm *_at the same time_*.
They've got some really cool things going for them, they just need a _little_ more to push them over the edge.
What if you allow them to cast wild magic at will? They can’t decide what to do with it and there more likely to murder themselves than solve there problems. But if you need to scare the shit out of a warden...
How does CON influence death saving throws?
it doesn't lol
JUST GIVE THEM SUBCLASS SPELLS GOD
Yuyyuû
The warlock and bard are considered weak? Since when?! That's just a meme, the bard is very versatile, any party would love to have one. The warlock not only gets really cool and unique abilities with their invocations, but they have a huge amount of flexibility when it comes to backstory, and the patron allows for some really cool stuff, that's powerfull both mechanically and roleplay wise. And I actually really love the sorcerer, though that's why I won't try to defend it.
Edit: I realize you showed the power of both classes immidiately after I posted this comment.
The only thing wrong with bard is countercharm
It’d be useful if a lot of the classes didn’t get an ability that already canceled the charmed or frightened effect
@@theman6422 Only reason countercharm sucks is because its an action that has to be proactively used. Should have been a reaction or something.
Damn, here I was overlooking Subtle Spell and then I see all of these amazing comments that made me realize I was about to make a huge mistake (planning out my 3rd lvl for a campaign). I think it's time to justify my Chaotic alignment.
my group is soon playing in a setting where "magic is forbitten" - so everywhere are "detect magic" -lamps that glow if a spell (that consumes a spell slot) is cast. Just for that half of the party is getting the metamagic adapt feat for subtle spell
In regards to the "poopy" spellcasting of the Sorcerer, they got it first. The original idea was to be an introductory wizard, just like fighter was the introductory martial class.
The thing I’ll say is that even though you have a limited amount of spells, if you play your cards right you can have a lot of things that you can do. We usually have one combat a session, but I’ve been playing a level 5 sorcerer for a while and have barely ever repeated my combos
Aberrant Mind and Clockwork Soul patch up some of the “spells known” issue of sorcerers. I think they should really add errata for other sorcerers to bring them up to it.
How to play Cleric?
Please?
With a contract by Asmodeus, on top?
And monk too
I really hope he does cleric next its my favorite spell casting class
Clerics are good, which is why I love playing them
Happy now?
I am a cleric. I never change my spells from what I have chosen. Then my DM doesn't care either about that. So yeah I don't really choose from spells each day. And no one cares.
Jacob: What is the "weave"
Me: it's me... and all of the other anime watchers...
That’s a “weeb”, he said “weave”.
I know it’s a joke before anyone whooshes me.
I thought it was a hair piece
Finally! My favourite class has a how to!!
Sorcerer is the best class, fight me.
Raven i would... but your profile pic is of best jojo... you get a pass.
can't even get close to you. You will just cast silent spells so i have no chance to counter :(
Me, Multiclassing as Bard and Sorcerer:
K.
Personally I love mixing the two "good for mixing" classes, sorcerer and warlock
*laughs in quickened level 5 fireball agonizing empowered eldritch blast*
I get you its my fav' as well
I attempted to fix lack of options for my Sorcerer's by having sorcerer's in my campaign use the optional Magic Points rule from the DMG.
Then, on top of that, you get to combine your spell points and your magic points into one pool. Now you have one resource to keep track of as you level, and it gives you way more options. Want to cast more low level spells than anyone in the game? DO IT. Want to burn through all your resources/points and Meta-Magic EVERY SPELL but having far fewer spells? DO IT. Want a healthy mix for variety? DO IT.
It lets Sorcerer's be the long rest daka daka casters I feel they were always meant to be, let's Warlocks shine on a short rest and through flexibility with invocations, and really really rewards those Wizards who prepared with all their variety of options but more limited castings.
It's uh
... It's worked out pretty darn well so far.
Also it makes Wizards shine at higher levels again (cause let's be honest, 5e nerfed magic from ye olden days) because they now have more high level slots than sorcerer's (as per the magic point rules limiting castings of level 6-9 spells to once each per long rest).
Now I know what you're thinking. One level 6, 7, 8, and 9 spell per long rest? That's insane!
Yeah? So is being able to belt out over sixty first level spells per long rest if you so choose to use your points that way by that level.
Like I said, play testing it in my group so far and its working out quite well.
Big thanks for this suggestion! It really helped me figure out how to optimize sorcerer
03:40 - I disagree. Warlocks, Bards and Sorcerers are only weak if you don't know what you are doing - which is true with any spell caster really.
That said, a Sorcerer/Warlock multiclass is not even hard to play. Just pop darkness, quicken, and Eldritch Blast. OP made easy.
Notice he didn't say they're weak, just that they are the weakest in Dnd compared to the other classes. That doesn't mean they're bad or not viable, just that classes like Druid or Cleric are that much better.
@@kiwa8830 Have you seen what Hexblade Warlock can do? SO much damage, around 20/turn at level 3.
@@blakethesnake6686 Thanks for making it obvious you didn't even read what i wrote. I didn't say they were weak classes.
@@kiwa8830 You're saying they're worse than cleric/druid. I'm saying they beat out cleric, because of their damage output.
@@blakethesnake6686 Oh i get it now, you judge a class' strenght based only on the damage output. Yeah, no sense trying to reason with you.
"Bards, Warlocks and Sorcerers [...] are most commonly referred to as the weakest classes in D&D."
1. character: Ranger
2. character: Warlock
3. character: Bard
4, latest character: Sorcerer
Should I just stop playing D&D or something?
its fine as long as its fun they are not op as clerics,rogues,moondruids and wizards
@@lorekeeper685 Yeah, I play for the RP so it's actually fine :D Also the group I play with usually is the greatest.
Im multiclassing a barcererlock
Pink Lion Gaming I multiclass a Sizard
The classes in dnd that people say are weak are really just the non-OP classes
Sorcerer is literally EZ-spell.
It's great to put a new player into a caster role, since they don't need to worry about spellbook, preparation, super limited slots, etc.
Your inflection for Vsauce is literally so perfect it's freaking me out a little bit
Love playing a Divine Soul sorcerer and getting to cast inflict wounds at a range of 30 feet with distant spell... fun times
Or subtle spell as you shake someone's hand turn to everyone around you and say with a smile on your face "Everything I touch dies so if you value your life I'd recommend staying far from me."
Just finished watching Logans vid and I find this, very niiiice
What's logan's channel? I don't believe I've heard of it
@@jacobhamilton2473 Runesmith
Is that a Jojoreference?
I can see the sorcerer being a good introduction to playing a mage for new players who need to learn the game first before going crazy with options
Currently my favorite class I’ve played, I’ve played monk, rogue, warlock and sorcerer. Love my WM sorcerer!!
I'm the type of DM to change the level 20 ability of the sorcerer to all sorcery points or you roll a dice & plus your charisma mod. So yeah
You are a good man. Thank you.
I would just have them pick 2 to 3 metamagic options that they can use at will, like the wizard's 18th level ability. Or just give them access to every metamagic option or all their metamagic options are at will.
or just don't change anything because the l20 feature is good enough as it gives some magical stamina to a class that otherwise doesn't benefit much from a short rest
@@andrewpenn1145 at will metamagic FUCK YEAH.
at will quickend spell, and now all my spells are empowerd and all my fireballs are now carefull or if youre a healer infinite twinned spell
I bet your players loves you as a DM
10:24 You've said yourself that disadvantage/advantage is sort of the whole thing that 5E runs off of. Heightened spell is not only useful, but great roleplaying wise.
I agree. Most aoe attacks require saving throws, and forcing 4 or 5 or even more opponents to have disadvantage on their saving throws is actually really over powered. Also if you play tiefling, all of the extra spells you start out with(or a 30 ft flying speed without concentration if you like) can really bolster the amount of spells you have.
@@Noah-je2xj Heighten spell only works on one target in an aoe
RAW you'd have to spend 3 for each person being hit
(My group house ruled it as one instance to make it more useful)
Shadow Sorcerer Eliminates the need for Heightened Spell
It would be far better to just add a +3 to the DC as opposed to giving the opponent disadvantage as you can use other spells to impose disadvantage, but otherwise giving disadvantage is equivalent to just attacking the opponent twice. If heightened spell increased the DC, then that will often do more for making sure the opponent fails the save if they have a very high spell saving throw in that category.
Heightened Spell only works on the first saving throw. so if you wanted to Hold Monster something, it only gets disadvantage on the saving throw on the first turn, but every other saving throw it makes on each turn after is rolled as normal. Great for a fireball sure, but terrible on spells that will actually matter
“These three are in my experience the weakest classes in d&d”
Me: yeah, definitely hehe *remembering that my 4 player d&d group has these three classes in my group and slowly realising how much we suck at the game*
Elliot Chapman IMO he’s vastly underselling their powers. Warlock has insane blasting potential, sorcerers are incredibly powerful with their meta magic. All the examples he’s given with metamagic are actually really powerful, since you can’t counter them, quicken spell is extremely powerful when combined with something like eldritch blast, and if you don’t have that you can twin a fire bolt. Bards, while on the weaker side, can literally learn a few spells from every class in the game, and their buffing abilities can be used to great effect.
Along with that, each of the classes only really has one subclass that falls behind the rest, those being valor bard, wild magic sorcerer, and the undying patron. That being said, early on these guys get the short end of the stick, along with pretty much every full caster.
@@thomashenry3250 Isn't that always the case with magic users. They start slow but once they get some levels they can do alot of damage in a short amount of time.
Dracowinges yeah, that’s what I was trying to say, sorry if my wording was a bit confusing. Although imo clerics can come online a bit faster than other classes due to having potential access to medium and heavy armor (although I guess this is kind of a moot point since clerics are pretty op).
@@thomashenry3250 I like Light clerics because fireball.
Only one that's weak is warlock and that's mostly due to not enough short rests. Bard is incredibly powerful and sorcerer is pretty strong still a full caster
Imagine this: expend a bunch of lower level spell slots, and exchange them for sorcery points which are turned into a super high level spell slot. Them get even more sorcery points, and use metamagic to cast fireball at max damage and give disadvantage on the saving throw, and its cast at a much higher spell slot than you should have. Combine this with the grave domains channel divinity to give the enemy vulnerability to the next damage it takes, and you could probably one shot most people.
The unearthed arcana for class features variants solves a few problems for the sorcerer
Adding more uses for sorcery points, allowing a spell to be changed on a long rest and more meta magic options.
I mean twinned and quickened spell for meta magic is the most fun when you can meme out way too many spells in one round of combat.
Has nothing to do with memeing but okay...
Multiclass warlock 3 casts of eldritch blast with invocations in a turn oh no
I was thinking this morning when you were going to do Sorcerer
Because you subtly detected his thoughts.
Jacob: mentions school of invention
Me: *flashbacks to how useless school of invention is for wizards*
Me, realizing that me newbie player is playing a sorcerer TOMMOROW
SAME
One suggested quirk for a Shadow Magic sorcerer is "You blinked. Once. Last week."
Sorcerer's are my favorite class due to how intensely mechanical you can become with combat. If you choose the right spells at the levels, and survive long enough, you literally become a one man army. Unlike the wizard who must prepare spells everyday and have a huge list, the Sorcerer doesn't need that much effort AND YET you can still rise to the occasion and slaughter whole hordes. Also, especially with the extra subclasses, you do so much damn damage it's not even funny.
As a wizard you can just prepare the same spells everyday, and change them according to your current situation. How is that not straight up better than knowing like 3 spells at level 20?
@@kiwa8830 Late, but subtle, twinned, and quickened spells are god tier metamagic. If you use subtle on a spell (such as counterspell), they can't counterspell you whatsoever becuase they don't see a spell being cast. Quickened spell polymorgh, boom the orc chief and his champion are now turltes. Allowing your party ot more easily kill off the grunt and make it more fair of a fight. Quickened spell, cast a spell and a cantrip at the same time, or use the unused action you get for it to do something more useful such as dashing, dodging, interacting with an object, or hiding. A wizard might be able to prepare their spells for the occasion, but the sorcerer can do a lot more with their spells during that occasion.
@@eintorpid9101 This. Wizards are generalists and Sorcerers are specialists. Sorcerers are almost always going to outperform Wizards in their chosen field due to metamagic.
Okay so first off, you gotta pick Divine Soul Sorcerer from Xanathar's Guide to Everything for those sweet sweet Cleric Spells. Then go around Casting Inflict Wounds with Distant Spell
@sum body If I did that, then I don't get access to those equally sweet sorcerer spells. Please don't tell somebody who wants to play one class to play another. I know how clerics function and if I wanted to make one, I would
Distant inflict wounds is nice, but how about twinned healing or even res. That's the spicy stuff.
@sum body Glad we could work that out
11:01
Wow Dat Tension!
Da tension of "is he gonna look it up?" pulling against/with "CAN a sorcerer do that?"
Sharp stuff!
"Can sorcerers even detect thoughts?"
Yes we can, that combo is why I've picked him baby! (and also because I can silently dominate person which is very cool when you want an ally in enemy camp)
I personally love playing sorcerer. Sure you may not get as many spells but the metamagic can give you a lot of variations plus the new stuff they added in Tasha's is pretty awesome like the metamagic to change a spell's element. This fireball? Well now its ACID!
Sorc + Paladin = Oh my god why does this Scorching Ray hurt so bad?!?!
Nah, more like "mega-Branding Smite!"
Waste one slot casting a smite spell, another to reg smite, then any appropriate MetaMagic for the target.
Quicken Smite and be the holy samurai with the divine slash.
Levant all smite spells are bonus action so quicken would do nothing
@@dittmar104 oh hmm have to remember that
you can't actually smite on a spell attack either so you'd only be able to up cast scorching ray or make more level four slots to make each hit count more
I love sorcerers they're great simple casters with no surprises so you know exactly what you can do all the time but still a little flex on how you do it. It's like being a magic toolbox rather than a disorganized magic workshop, yes you don't have all the tools of a big workshop but you have all the basics and with a little elbow greese you can do anything, as opposed to a big workshop with all the tools but you always seem to forget where something is or what something dose or how many of a thing you actually need, etc.
marcel jardim unless you are experienced. At that point a workshop is just better and the analogy falls apart.
SORCERER GANG RISE UP
A true sorcerer would know you subtle spell power word kill. Just to give someone a brain aneurysm, unnoticed.
That VSauce joke was god-tier
"Metamagic"
"Top tier in Brawl"
Hehehehehe
I don't like how you downplay the meta magic it's a massive part of how Sorcerers play.
And pretty much the only thing the class has for 20 levels. Also, did you expect him to take 50 minutes on each of them explaining how they work and creative uses for it?
@@kiwa8830 I literally clicked on a video called "How to play Sorcerer" so... Yes?
I'm surprised how much heighten spell was down played. Disadvantage on spell saves is huge
@@jasongarfitt1147 but the cost is far too high for what it does
@@meme0taker87 oh yeah it's definitely over-costed at 3 sorcery points. Should have been 2
Jacob, Logan And DavvyChap upload video on the same day?
*Palpatine voice
"A suprise to be sure but a welcome one!"
"man I really need to learn how to control this"
~you've just given me inspiration!~
level one sorcerer child. (like 10) one day I just sneezed and leveled my entire home.... No one really could teach me how to properly control it, and I saw the looks people gave me. Like I was a walking fireball target. (make em a wild mage)
I had to watch this twice because I was so giddy at how well you did the Vsauce section that I didn’t catch what you were actually saying. Your mannerisms were on point, well done!
The XP SAUCE bit was very well done.
Petition to frame that yellow nerf axe that has been in Every. Single. Video.
Ok so I played a sorcerer for an entire campaign and I have to say, that if you understand the class and know what you’re doing it can be devastating. Also subtle spell is a real mvp because you can’t counterspell something you can’t see coming if your bbeg just so happens to be a mage.
Subtle spell is also good for when your characther can't do verbal and/or somatic components, like If their are handcuffed, gaged, in a silence spell or even underwater
Its actually kinda fun to be sorcerer cause in the right circumstances you can be really creative
You can break the one leveled spell per turn thing with two levels of fighter to get action surge. The rule is: if you cast a leveled spell as a bonus action, you can't cast another leveled spell that turn, but with Action Surge you can cast two leveled spells with two actions and not use your Bonus Action. Or if you really need it, you could Quicken a cantrip and get two leveled spells and one cantrip in one turn.
Bonus action leveled spell plus twin cantrip, action search and another twin cantrip.
That's five spells in a turn
@@magmatrack3915 That's a lot of sorcery points for shitty cantrip damage, but yeah, it's doable
@@ATinyWaffle four is not that many, also draconic bloodline could be good with elemental damage, or use booming blade - that's four melee attacks (that one a bit tricky). I just find it interesting.
Also about your "you could quicken a cantrip and get two leveled spells and one cantrip in one turn", I'm pretty sure that this doesn't work that way
@@magmatrack3915 The wording of the rule that restricts you to only casting one leveled spell per turn only pertains to if a leveled spell is cast as a Bonus Action, not an additional Action like from Action Surge. What I described is legal and has been confirmed under "Casting Time" in the Sage Advice Compendium.
@@ATinyWaffle if you quicken cantrip and casting it as a bonus action, that means that "You can’t cast another spell during the same turn, except for a cantrip with a Casting Time of 1 action"
So no "get two leveled spells and one cantrip in one turn"
i have a little list of thing to improve for sorcerers, in the 2 subclasses in the PHB at least
Dragon Bloodline : pls give more habilities that relate to your dragon type, there is only one... and make the last hability cost less, its too expensive for what it does
Wild Magic : _just... let them activate Wild Surge whenever they want..._
"How to play a Wild Sorcerer"
Easy.. just never cast a spell before you're able to survive a fireball and you're fine. lol
>Be me, a wild sorcerer at level 1.
>Have 3 CHA, 2 DEX, and 0 CON.
>I cast a spell. I roll a 1 on a d20. I cast fireball.
>Suddenly, I have a 90% chance to DIE. No saving throws, nothing else, I just die.
@@thehiddenninja3428 not entirely true
you get your dex save, going against your own spell save dc, 5% chance of wild magic triggering, 2% chance of fireball, with a 50% chance of it doing full damage
if it does half damage, that's a max of 24, however i doubt the damage would be max, if you are keeping absorb elements (which I highly suggest for wild magic) then you can knock that down to 12 max damage.
so, unless they roll max damage, you won't outright die from a spell.
still not a good outcome, once you get to level 2 you can survive a fireball directly this way and keep going though your party is gonna have their work cut out ensuring you aren't killed in the fighting
wild magic is fun, just make sure to always keep absorb elements or gift of the chromatic dragon handy
Turn your spell slots into spell points for 4 levels & buff your cantrips
Multiclass with Fighter, got it.
Divine Soul sorcerer healers are freakin’ amazing.
Twin that Healing Word. And if need be, your Revivify.
Then chuck a Toll the Dead as an uplifted middle finger to the baddies.
High level? Twin that Heal. Want to lay down the pain? I heard you like Blight. Both of you.
BOOYAH to your TPK-happy DM.
Downside is that the DS sorcerer doesn’t really hit its stride til 4th or 5th level. Til then you’re either a crap healer who can do a bit of blasting or a healbot that can only spam cantrips for damage due to spell selection issues. But hey, it’s a tradeoff.
The sorcerers ability to exchange spell slots for sorcery points and vice versa is incredibly cool, because then you can exchange high level spell slots for more lower level spell slots, or multiple lower level spell slot for a higher level spell slots. You could even get a 3rd level spell slot at level 3. That's awesome. Plus, it's a BONUS action, so you could make all sorts of cool plans. It's very flexible. However, I do agree that the sorcerer isn't that powerful, which is why I actually made a revised version that gives you am extra spell every other level, two spells for each level up to 5 based on your subclass, and the ability to "prepare" metamagic every long rest.
Unfortunately, no. "You can never have more sorcery points than shown on the table for your level" meaning you can't have a higher number of points than your current level; you need to be level 5 to create a 3rd level slot. At a point where you already have 2 3rd level slots.
But it does mean you can create 4th- and 5th- level slots at levels 6 and 7, instead of waiting until levels 7 and 9, respectively! But what does that mean? You can't cast a 4th level spell at level 6, as you don't know any, as you don't have any slots according to the table. You can upcast! But you know what you can do instead of spending 6 points to upcast? Spending 1 point to empower it so you deal more damage, which upcasting would do anyway.
@@thehiddenninja3428 yes it does. 3rd level means you have 3 sorcery points and a 3rd level spell cost 3 sorcery points
@@meme0taker87 A 3rd level spell costs 5 points.
You get 3 points when you convert the slot into points, but it costs 5 to create that slot.
Except with doing that you're limiting your usage of metamagic, which is the main point of the class. You. Don't get sorcery points back on a short rest either until....level 20. Unless you wanna burn your spell slots to make more SP but then why not just cast a spell, it's not like you recover spell slots on a short rest. Sorcerers would be a lot better if they recovered some SP on a short rest like wizards recover spell slots on a short rest.
That was a really good Vsauce impression
Every day that there's a new XP to Level 3 video is a damn good day.
Great sorcerer metamagic combo; Enemies Abound + Subtle Spell.
Great for disorienting the fuck out of a group of enemies/the party.
hurricane katrina? more like hurricane tortilla
😂😂😂
My sister had to do a project where she had to make a hurricane and explain how it works. She jammed it hurricane tortilla. Coincidence
Love sorcerers. Metamagic is a fun mechanic, and depending on the subclass you pick, the origins of your abilities make for fun backstory.
Subtle spell is amazing. Literally makes you unable to be counter spelled among a ton of creative uses. Using something like suggestion subtle spell so people don't know you are casting a spell on someone
Sorcerer is the best class in DnD: Change my mind
sorcerer, in my opinion, is one of my favorite classes, so im kinda with you on this one lol
I can't confidently say any class is the best; when a sorcerer runs out of spell slots and points, you're doomed
However, a Zealot Barbarian can 1v1 a dragon easily, especially with certain race/feat combos
An illusion wizard can switch sides in any fight, and help the dragon kill the zealot barbarian
It's all about choosing what's fun and not weak, so sorcerer works for you
I'll just stick with my human fighter, because I'm basic and want to watch my team have fun
I like the flavor for a lot of classes but I feel like the hex blade takes the most work to feasibly make sense out of because their abilities are a wee bit all over the place
Other classes exist.
“How To Play Sorcerer” more like “Don’t Play Sorcerer”
I feel like you are forgetting something. They can target 2 people with one DISINTEGRATE
Finger of death I assume as well
THANK YOU!
@@spagandhi That used to be the meta for creating your own Zombie Horde. At 20th, go around castng Twinned FoD with both 7th level slots, and your 8th and 9th level slots.
Try power word kill
I like the implication that the fabric of reality is a basket
Nobody:
Literally nobody:
Not a single person in the dnd cosmos:
Jacob: XPsauce
Sorry, but Empowered Spell is amazing. Best ability for ensuring that your debuff spell works.
Twinned is also amazing, double up and haste or polymorph 2 party members, or debuffing 2 enemies with slow or a hold person/monster spell is great.
Empowered spell only rerolls DAMAGE dice, not attack rolls. Slow already targets up to six people in activation so twinned spell can't be used. It's pretty much useless agains BBEG's, and doesn't add much to damage spells. Also, considering that you can only have 4 options of metamagic at level 20, there are already better options to pick from (Empowered, quickened, subtle and heightened)
Subtle Quickened Twinned and Distant are my personal faves
Homebrew Rule at my table:
Spell preparation for all classes because none of us, including me, the dm, like the idea of being stuck with spells until we level up
Ehhh. I don't think that's the best idea for the sorcerer. I made it so you can prepare metamagic, which I think is far more fitting.
@@buboniccraig896 or just have all the metamagic options all the time
*Gets slapped *
“I gotta testify come up in the spot looking extra fly”
You can also become a sorcerer (but there are no official rules to it :-/) if there's diluted hag blood in you.
Also, slight thing Paladin/Sorcerer is one of my favorite multiclasses. Any charisma caster works with sorcerer though. So Bard/Sorcerer and Warlock/Sorcerer are also on the table if you want to go crazy.