WOOO HUNTER I like to do as much endgame content as possible on my hunter, I think the only thing we've done that I haven't was VoG as Titan since they make a certain exploit easier.
@tyb7.5i get your Point and i Love Hunter but to be fair.... For the longest time Titan did Shine the Most by far in that raid and basically Made Most encounters trivial
@@sombramain7202 Yep! When we start the encounter, whoever grabs the first strength immediately goes to a Joining Allies zone below the bridge behind us which removes that strength. Then one of them grabs two strengths, the other cleanses them, then they wait until the second set and they re-cleanse, then whoever was just cleansed grabs last. Using sentinel shield or arc staff is a lot safer since it will give you significantly more time for DPS, but we're stubborn and didn't feel like it :P If you want to see their POVs, they're linked in the description.
I didn't what I should've expected but I should've expected Celestial Nighthawk Still Hunt. My opinion on Still Hunt changed quickly since Salvation's Edge released and it was dealing the simplest and highest damage. If you could tell, I don't like using things that oversatuate the meta or are just plain the most used for things unless I actually like using it. Examples are Trinity Ghoul, Sunshot, Graviton Lance post-buff, Khvostov 7G-0X, some other exotic weapons, and some exotic armor. As a Titan and Warlock player who switches when one is no longer fun and who never has had fun on Hunter, I personally feel like the specific interaction between Celestial Nighthawk and Still Hunt should be nerfed so it isn't as strong as it is so other builds or classes can actually be used rather than the same monotonous a-million-golden-guns build that is dominating basically everything PvE or Endgame D2 wise. Yes it should have synergy unique to hunter but it shouldn't make the entire meta for a raid or dungeons be hunters with the same exact loadout to just destroy the boss. I've seen a ton of still hunt one phase shorts while scrolling and it is a bit annoying seeing the same loadout over and over again for every boss getting the same results of either a one phase or incredibly high damage no other class or combo could do on that boss. Especially the fact that it is a special weapon able to deal far more damage than probably 90% of other exotics and only being matched by a few heavy exotics, not even including the fact that unlike Lament which is used for Crota most commonly, it can be used against floating bosses that can't be hit with swords and deal more damage than a dragon's breath damage rotation or something, and be used the entire damage phase unlike gjallarhorn or merciless with only Strandlock Euphony being able to compete against it. In my opinion, it would be far more fun if it wasn't meta defining or necessary to get into a raid group as being a Celestial Nighthawk Hunter with Still Hunt is. I don't like Still Hunt as much as I could due to the simple and easy insane dps method it gives to Hunters, which is slightly more complex for Warlocks as they atleast have to use abilities before hand, Hunters just use Golden Gun and then start dumping Still Hunt golden gun and special ammo into bosses and it is stronger while Titans are underpowered due to barely any Prismatic synergies and a lack of ranged supers that can do good; Pyrogale is only affective against grounded bosses, Hammer of Sol is not that good compared to Warlock or Hunter's available class item rolls, Twilight Arsenal is decent but that's it with Glacial Quake, Bladefury and Fists of Havoc being melee or close ranged, and Sentinel Shield being nearly the same except with a throwable shield. Thundercrash is technically still melee and not ranged so Twilight Arsenal is the only ranged super, and Ward of Dawn needs Helm of Saint-14 now to give Weapons of Light for everyone. Titan has aspects that work by themselves but don't help each other while Warlocks and Hunters have extremely strong aspect combos that make Prismatic usable. Titans don't. Titans have to do generic weapon loadouts and supers and rotations to do even a fraction of what Hunters can do. Still Hunt is still the reason I said all this, but mainly because of its interaction with CN making the gap between simplicity and dps between Titans and Hunters so much larger than it should be. Hunters mainly need special ammo and a super. Warlocks mainly need special ammo, super, and abilities or just a specific Solipsism roll (same with Hunter and the melee thing, don't know if it was fixed but likely not). Titans need heavy ammo, special ammo, likely a primary or other special, super and a rotation of those weapons to get somewhat near Warlocks and still be farther away from Hunters. Still Hunt shouldn't be directly nerfed but rather I think the combination of Still Hunt and Celestial Nighthawk should be to make it reasonable compared to Warlocks and Titans. Ignoring my complaining, cool run.
That's a strategy called perma-plating. It's really no more complicated than what you see. Step on, step off, swing back on, take at least 3 ticks of damage, step off. You'll see the glowy circles fill the whole plate instead of just the center, that tells you it's been done right. This essentially makes the game think there's a player on every plate, so when we enter the puzzle room it just immediately completes.
@@Tweekitus You can see before the encounter we go stand on them before hand and do something called perma-plating. I shortly described it in another comment asking about it or there are videos you can watch. Anyway, if you do all 9 yeah it just auto completes once the puzzle starts.
As a hunter main it warms my heart to see the hunter pov on stuff like this.
WOOO HUNTER
I like to do as much endgame content as possible on my hunter, I think the only thing we've done that I haven't was VoG as Titan since they make a certain exploit easier.
@tyb7.5i get your Point and i Love Hunter but to be fair.... For the longest time Titan did Shine the Most by far in that raid and basically Made Most encounters trivial
Saltegreppo: Shows that you can beat one raid as if it's a dungeon
This boi: "ANOTHER ONE!"
Just the silent staring into the, "go get it"😂😂
It's been years since I've done that and of course the one time I do it is our successful attempt 😭
no cheese riven? insta liked
I can’t believe the infinite plate thing on shuro chi patched yet. I used that for my trio flaw like so long ago
Sick video bro was entertaining to watch 😁
Can you let me know what they did on right side? Ive always needed someone soloing left with a sentinel shield or arc staff
@@sombramain7202 Yep! When we start the encounter, whoever grabs the first strength immediately goes to a Joining Allies zone below the bridge behind us which removes that strength. Then one of them grabs two strengths, the other cleanses them, then they wait until the second set and they re-cleanse, then whoever was just cleansed grabs last. Using sentinel shield or arc staff is a lot safer since it will give you significantly more time for DPS, but we're stubborn and didn't feel like it :P
If you want to see their POVs, they're linked in the description.
now this is what im talking about
how you beat the ogr?
I didn't what I should've expected but I should've expected Celestial Nighthawk Still Hunt. My opinion on Still Hunt changed quickly since Salvation's Edge released and it was dealing the simplest and highest damage. If you could tell, I don't like using things that oversatuate the meta or are just plain the most used for things unless I actually like using it. Examples are Trinity Ghoul, Sunshot, Graviton Lance post-buff, Khvostov 7G-0X, some other exotic weapons, and some exotic armor. As a Titan and Warlock player who switches when one is no longer fun and who never has had fun on Hunter, I personally feel like the specific interaction between Celestial Nighthawk and Still Hunt should be nerfed so it isn't as strong as it is so other builds or classes can actually be used rather than the same monotonous a-million-golden-guns build that is dominating basically everything PvE or Endgame D2 wise. Yes it should have synergy unique to hunter but it shouldn't make the entire meta for a raid or dungeons be hunters with the same exact loadout to just destroy the boss. I've seen a ton of still hunt one phase shorts while scrolling and it is a bit annoying seeing the same loadout over and over again for every boss getting the same results of either a one phase or incredibly high damage no other class or combo could do on that boss. Especially the fact that it is a special weapon able to deal far more damage than probably 90% of other exotics and only being matched by a few heavy exotics, not even including the fact that unlike Lament which is used for Crota most commonly, it can be used against floating bosses that can't be hit with swords and deal more damage than a dragon's breath damage rotation or something, and be used the entire damage phase unlike gjallarhorn or merciless with only Strandlock Euphony being able to compete against it. In my opinion, it would be far more fun if it wasn't meta defining or necessary to get into a raid group as being a Celestial Nighthawk Hunter with Still Hunt is. I don't like Still Hunt as much as I could due to the simple and easy insane dps method it gives to Hunters, which is slightly more complex for Warlocks as they atleast have to use abilities before hand, Hunters just use Golden Gun and then start dumping Still Hunt golden gun and special ammo into bosses and it is stronger while Titans are underpowered due to barely any Prismatic synergies and a lack of ranged supers that can do good; Pyrogale is only affective against grounded bosses, Hammer of Sol is not that good compared to Warlock or Hunter's available class item rolls, Twilight Arsenal is decent but that's it with Glacial Quake, Bladefury and Fists of Havoc being melee or close ranged, and Sentinel Shield being nearly the same except with a throwable shield. Thundercrash is technically still melee and not ranged so Twilight Arsenal is the only ranged super, and Ward of Dawn needs Helm of Saint-14 now to give Weapons of Light for everyone. Titan has aspects that work by themselves but don't help each other while Warlocks and Hunters have extremely strong aspect combos that make Prismatic usable. Titans don't. Titans have to do generic weapon loadouts and supers and rotations to do even a fraction of what Hunters can do. Still Hunt is still the reason I said all this, but mainly because of its interaction with CN making the gap between simplicity and dps between Titans and Hunters so much larger than it should be. Hunters mainly need special ammo and a super. Warlocks mainly need special ammo, super, and abilities or just a specific Solipsism roll (same with Hunter and the melee thing, don't know if it was fixed but likely not). Titans need heavy ammo, special ammo, likely a primary or other special, super and a rotation of those weapons to get somewhat near Warlocks and still be farther away from Hunters. Still Hunt shouldn't be directly nerfed but rather I think the combination of Still Hunt and Celestial Nighthawk should be to make it reasonable compared to Warlocks and Titans.
Ignoring my complaining, cool run.
womp womp
@@solaris622 so original.
Absolute gaming
I hope this hits the algorithms
Omg it's Farseye
How does the puzzle room on shuro chi work?
That's a strategy called perma-plating. It's really no more complicated than what you see.
Step on, step off, swing back on, take at least 3 ticks of damage, step off.
You'll see the glowy circles fill the whole plate instead of just the center, that tells you it's been done right. This essentially makes the game think there's a player on every plate, so when we enter the puzzle room it just immediately completes.
@@WaylosYTprobably a frames issue but in console, one tick of damage is enough If i remember correctly
@@DomiBlueShellz Yeah you can do it quicker, 3 just seemed to be a good amount to guarantee it working.
@@WaylosYT yeah for Sure
@@WaylosYT one question real quick, u have to do this in each puzzle or with one stage its enough?
Wait do you just skip the Shuro puzzle with < 4 guardians?
@@Tweekitus You can see before the encounter we go stand on them before hand and do something called perma-plating. I shortly described it in another comment asking about it or there are videos you can watch. Anyway, if you do all 9 yeah it just auto completes once the puzzle starts.
goats
Ggs
4:43 let me get cp rq