I understand your point. But...what do you do if a big battlelship surrender before a battle?. You need a litle number (or not litle) to secure the ship. And a litle number of special forces can be interesting for planetary raids. Not everithing can be done with an orbital bombardement. Sorry for my bad english, I and my cell are from spain. And my corrector fight against me. Thanks for your patience and atention.
When I think of the question I'm not thinking of tanks and a entire regiment of marines, I'm thinking of small tactical squads for boarding and anti piracy missions on all ships, more like in the expanse with boarding assault pods and such.
I mean, for security, I'd say yes. Not every ship is going to engage in boarding actions but I think they should still have a detachment for shipboard security. Edit: in the end, really, it all depends on the universe.
Agreed. I think when they talk about space marines it is more of frontline units or at least units equiped and trained for frontline combat then ship security. To take a good shot of what the question means is. Should all ships in the US navy carry SEALs? Since all ships in the US navy has their own security and a few carry SOP I would take insperation of Expanse. The MCRN all have their own security while only few types of ships carry space marines. Destroyers and such that are assigned for anti piracy operations. While other ships usually don't carry them since they are made for space combat.
@@owenparris7490 Agreed. In case one of ships own crewmembers decides to have a fit about something or he decides to beat seven shades of shit out of another crewmember for any of variety of reasons, it would be very comforting to know you don't have to involve your deep knowledge of physics and noodly arms to wrestle this lunatic. Instead you have the Marines there to pacify and restrain him. People who have been trained with use of force are less likely to kill or seriously injure a rampant sailor or such than those who lack the training. Training all of your crew to deal with aggressive individual takes assload of time and they're still going to suck at it. Better to have couple professionals on board.
@@owenparris7490 You'd think this would make sense, for consistency in training quality, equiptment and general experience of service personelle, at least in peacetime. I could see every marine in the MCRN serving a tour on a ship, station and planetside as standard
Yeah, a platoon should be sufficient for shipboard security on small-medium craft and maybe a company or two for capital ships, but if you have robust training infrastructure for marines but not for dedicated naval security it makes perfect sense to garrison a small unit for security (most the time) and defending against boarding actions or performing light planetary scouting on rare occasions. Leave full-scale invasions, armored vehicles, and offensive boarding actions to dedicated craft, but all a marine infantry detachment costs is supplies and bunkspace of basically the same kinds you’re already using for crewmen, so if your ship can spare it, why not?
In the 40k universe, Imperial Navy warships do not carry Imperial Guard forces. They're not allowed to; the Navy do not have ground forces, and the Guard don't fight in space. Separation of powers. Imperial Guard Regiments are carried by lightly-armed transports under escort from proper warships. The Adeptus Astartes are a special exception here. Their ships are designed to carry Astartes to a planet, punching through blockades and defences, and deploy them hard and fast into battle. They have shorter-ranged guns than Navy warships, specialised orbital bombardment cannons, and their carriers lack bombers in favour of assault craft like Thunderhawk gunships. Chaos Marine forces, being based on the integrated Legion fleets of old, mix Astartes, troops, and Naval power, but even they rely on dedicated transports for most large ground assaults.
@@95DarkFire They do have armsmen, but they are there *only* for boarding actions and internal ship security; they do not engage in any other combat operations outside of those specific roles. The video focuses entirely upon Space Marines as "troops for planetary assault", Imperial Navy Armsmen do not fit that definition.
As I understand it, the Pillar of Autumn was chosen by Cortana because the Halcyon class light cruisers were some of the few UNSC ships that were sturdy enough to go toe-to-toe with a Covenant ship of the same size. And it was given extensive refits including state of the art reactors, computer systems and a triple shot MAC gun.
@@brycebuchanan1138 Retcons. They were originally Cruisers. Now Light Cruisers. Then the Autumn-class was based on the Halcyon's design and became Heavy Cruisers.
I believe that they mention the Pillar of Autumn (Halcyon class) as being a very old and actually poor design by modern UNSC standards, however once the Covenant were engaged the UNSC lack of energy shields meant that Covenant plasma weapons would just keep eating through any Human ships hit and so all the thinner but more advanced armours on newer ships failed hard. (In one of the books I recall they end up having to lose large portions of ships hit just to survive at all.) However the Halcyon used a form of honeycombed armour which had a lot of open space between which caused the plasma to burn out and so the older Halcyon design could far better weather repeated hits from plasma weapons which the others could not survive. Then ONI refit it to be significantly upgunned for its mission. (In game they suggest finding the Halo is a fluke accident from jumping blindly away from the planet Reach. But in side lore they reveal that humanity had uncovered intel around it and that is why in Halo Reach you are getting Cortana to the Autumn and she is going off with the Master Chief to see what the otherwise unknown intel will lead to aka Halo.)
@@samronin1141 Not exactly. The superstructure of the old Halcyon cruisers was what was honeycombed. This allowed it to operate even with something like 80% of its hull breached. Effectively the same outcome.
@@SpaceNerd117 Tbh, there were 2 designs of Halcyon-class. First was honeycomb structured, second had less of that. Mainly due to cost in materials to build one. The honeycombed one used almost the same amount as 2 Marathon-class cruisers or a carrier. That was huge cost. So, later versions reduced amount needed. Pillar of Autumn had honeycomb structure. Main reason to outdate design of Halcyon was due to cost and low efficiency of reactors, compared to newer cruiser design. In fact Halcyon was very succesful desing (it's more like F-22 nowadays, it is considered better than single F-35, but much more costly to maintain -- Halcyon offered better survivability but with high cost of production and low offensive capabilities). Similar situation was with Halberd-class, where Titanium was partially replaced with Vanadium to reduce costs of external hull, but this was done during development process. Halcyon changes were introduced on later stages, mid-production. But yeah, Halcyon had smashed records on survivability. Also, Pillar of Autumn was modified to accomodate large marine force - whole ODST battalion for prolonged mission duration. That large number of troops was dictated by mission objectives: 1. secure Covenant ship - cruiser class preffered 2. go to Covenant home planet 3. kidnap High Prophet 4. Bring Covenant ship and Prophet to UNSC space (not Earth!) to: 4a - get covie tech 4b - start negotiations for peace
Later Enterprise seasons had the Mako teams, but I think they were intended to be the precursors to ship's security. Despite the fact that they were obviously "Space Marines"
@@Lezarddd Red shirts are security in the original series and yellow shirts are security in all other series. But they have no armour, normally don't even carry phaser rifles just the stupid little phaser things and for some reason never bothered developing personal shields, a portable shield/forcefield generator or an armoured vehicle and yes I know Starfleet like to be diplomatic but the amount of times they lose power to half their systems are boarded or encounter new hostile species they should really start arming themselves properly.
My thoughts exactly. Plus, you'd then need the additional food and quarters needed for what are in most cases extra personnel who will serve little to no role in ship-to-ship combat.
Boarding actions are absolutely a possibility even outside of ship to ship combat: taking control of surrendered ships and boarding wrecked ships after a battle. Both to salvage the wrecks and make sure no nasty surprises happen while you cleanup. Plus any ship crew are going to be highly trained personnel who you don't want to lose in combat.
To be fair, a true interstellar campaign would probably be a game of hot potato with ship acquisition, a big fleet action that loses you a fleet has the potential to reinforce the enemies fleet substantially because of acquiring damaged forces from the battle.
@@henryplumb7459Not unless they scuttle their ship, which they almost always try to here on Earth. With a spaceship, you might not be able to sink it (or more like it, crash it into something big), but you could equip them with big charges that could reliably detonate the magazines, for example. (Or blow the reactor(s), but that seems unrealistic; those things are designed to _not_ be able to blow up, lest they do it accidentally.)
There was also that time during the battle of Coruscant in which a SPHA was used as a ship-side weapon. That's what that blue beam coming from the ventral hangar of that venator was.
Halcyon-Class in your HALO example also made sense because it was literally made to take the beating the Covenant could dish out. If you are going against an enemy who can one-hit kill most of your other classes of ship, you send a brick who can take it and keep going.
Or you make a needle shaped protective shell(from same materials you use in your fusion reactors to contain temperatures that could even melt a Halo ring) around one of your 320 Super MAC installations and fit FTL to it. Then use them as battleships instead of leaving only 20 above Reach.
Lol dedicated dreadnoughts getting gutted by a plasma blast through their cores and dies, the pillar of autumn class ships loosing 90% of their armor, multiple deck breaches, and almost total system failure “alright we’ll call it a draw”
@@dakotalange2858 "plasma" Yeah, that's my point. Weapon plasma would always be cooler and less dense then reactor one due to the distance it has to travel. Never understood why UNSC doesn't invest money into making their ships nigh immune to main Covenant weaponry since they have the tech and unlike jump drives and processing units, said tech isn't a bottleneck one for humanity's industrial base. And Super MAC is one of the weapons that is (in)famous for RELIABLY shooting down Covenant ships without any care for their defenses. IF it hits.
I think a small unit of "marines" purely dedicated to defend a ship in case of boarding would be useful, if the universe allows for boarding actions. Tanks probably wouldn't be very practical, but perhaps small mechs, infrantry in vacuum-proof power armor and drones would.
Realistically, seising enemy equiptment and supplies would be far more useful that destroying them in deep space, because without some kind of hyperdrive, supply lines can't exsist, the only stuff you have is what you bring with you. Then again, this is not "realistically", this is sci fi
Yeah - I'm building out a TTRPG with that premise. The fluff/mechanics make boarding actions the alpha tactic, and ships have marines along with exo-suits and/or mechas (3-4m variety rather than Gundam sized).
The amount of times i watch a Star Trek episode and think to myself “this really wouldn’t be a problem with a dedicated marine contingent” makes me think the answer to this episode is, yes?
I'm not completely well versed in star trek lore. But I don't think star fleet or the human government has a dedicated marine corps anymore. It seems most of the crew on ships have some degree of weapons training and training on boarding procedures. Also to note, human society in star trek seems relatively pacifist in nature so they may have done away with branches in the military that weren't solely space related.
@@Metro431 yes, a large point of Star Trek is that star fleet isn’t a military. But there are so many episodes in which having a marine or marine like contingent aboard would have either saved the ship or made things significantly easier/safe
@@Mankorra_Gomorrah ah ok I see what you mean now. Although, I think even if they did have a well armed team on board it makes it hard to defend against enemies when they can just beam on to the bridge of your ship lol. I think I've only seen a handful of episodes where their enemies physically go through an airlock to board the ship.
@@Metro431 well I think that in a universe where that is how combat works they would be trained to deal with it. Plus they are constantly having trouble beaming people on and off ships
They should still have a Space Marine presence on a board. No one's saying that you need tanks or the ability to invade, just a small group of dedicated combat personnel for things shuttle landing and such.
You should always have that force on hand. Sailors (crewmen) are hard working people, but they don't dedicate themselves to combat like marines do. It's a good idea to have some skull crackers ready to move in, they can be as useful as an anti-ship missile.
@Fondil Mahbols Oh, I know modern ships have marine security crews, my uncle served on a corvette, 20 men, nearly half the crew was made up of marines, because very few things tell someone you mean business like a bunch of dudes pointing SA 80's in your face. Edit: Spelling.
Or depending on the setting, to, you know, stop enemy boarders. Warhammer 40k and Star Trek, despite being thematically so different share this as a commonality as they both have settings where boarding vessels is a very viable tactic. In Star Trek, you just have to bring down shields and you can start beaming people aboard the enemy vessel. 40k has boarding torpedoes.
That's more like a security crew, like the Trek redshirts/yellowshirts. They're not really there for huge operations but to check for saboteurs, toss someone in the ship jail, escort people etc.
@@Ruzaraneh A sailor who’s been trained for ship board security and a marine who’s been trained for amphibious invasions and ground based warfare are world’s apart.
@@tonybaminaboni4737 True, but aside from the security detachment, it was farily common until recently for most ships to carry a complement of marines to protect the ship from boarding, board enemy ships, and raid coastal regions if necessary. Actual naval security is the more recent thing, specifically in the US, as the Marines have become their own thing and grown from simply being naval infantry.
Reason why _Autumn_ had a marine contingent was it was on Reach before the events of Halo: CE. It _literally_ the same ship you bring Cortana to and defend in Halo: Reach Mass evacuations occured during the latter game, and the _Autumn_ was one of the few ships groundside that could transport that much cargo and manpower in one go.
That was actually a pretty significant retcon, but yeah it would also give a decent explanation for why there are so many troops and so much hardware aboard.
@@cptncutleg ? I'm saying that having the Pillar of Autumn planetside and only launching after the battle of reach was already lost is a retcon. It's been a long time since I read Fall of Reach, but I believe that she participated in the battle.
@@Emperor528 Which is a shame, because Fall of Reach had a much better story. They could have left it intact by just having a different ship than Autumn launching at the end
@@Longslide7 Zippers and velcro exist. And slotting/locking things into place, cos armour. Though I kinda like them wearing something like pyjamas for the pacifist TNG. On theme. Though for the love of.. ugh POCKETS!!! Their security personnel, though, should have had something knife-resistant at the least.
Actually, boarding actions were very common in WW2, if you include capturing surrendering ships. You need to have armed men to take prisoners and secure surrendering ships, even if they don't fight. So any ship that can expect to capture enemy ships should probably have some marines aboard. Your regular crew can also perform such duties, but they're less trained for security and combat.
YES, this exactly. He doesn't mention boarding actions on surrendering ships at all. Imagine if those frigates didn't have the personnel to do boarding actions when they surrendered. They would be forced to sink each and every one.
Most importantly, it only worked in that scenario because Grevious's fleet had to focus their shields forward to break through the asteroid field, so his ships were defenseless. Definitely shouldn't be a standard tactic, but Anakin's unconventional thinking definitely won that battle.
And if you did you want to make that a regular tactic, you'd want to design actual strike craft or space-worthy walkers (mobile suits) that could better hide in space terrain/debris.
@@robertdrexel2043 Anakin used a SPHA-T in the Battle of Coruscant, but he was talking about the AT-TEs he used in the asteroid, which technically use mass drivers.
Should ships carry a contingent of marines? Yes, for ship security and boarding/counter-boarding actions. Larger ships carrying more marines. Should they have tanks? No. Everytime that tank fires, you risk blowing a hole in your own hull. Carrying enough troops and equipment for a planetary invasion should be done by dedicated transports.
That’s why amphibious assault ships and Marine Expeditionary Units exist. You never know when you might have to land a force of Marines with all their gear.
There's instances where rapid deployment of a small contingent to secure a position could come in handy such as beefing up security on an embassy or an outpost where time is limited. So smaller vessels can be readily tasked or are the only units available to provide a rapid reaction force ahead of a larger body of forces especially to provide early assessment of the situation or recon. Inserting a small element is much easier as well than having to figure out the logistics of a massive deployment. Take for instance early drops of pathfinders to mark DZ/LZ's for an incoming airborne drop. The mass of forces can't linger around for a drop to figure out where to land if you don't have enough ISR before an operation.
Something to point out regarding redundant things on ships. A friend of mine who worked as a civilian contractor for the navy said that one of the reasons why the USS Cole attack was successful was because they had been stripping off machine guns from destroyers because they were deemed obsolete.
From my point of view, the UNSC was constructing their modern ships (the ones that appeared in the Human-Covenant war) to fight the Insurrection. In Halo, human FTL travel took weeks and sometimes months. They may have some ships capable of transporting large numbers of ground troops and vehicles (Phoenix class and their larger carriers), but only in limited number and spread out. Bear in mind that the UNSC had to patrol 800 worlds, stations and other installations. And given the fact that the UNSC was supposed to defend only the Sol system, and some of the Inner colonies (about 200-300), they didn't need a large navy. So they had to make sure that the ships had some ground fighting capability. It also explains why the frigates, destroyers and light cruisers had marines and some means to transport them to the surface. They were the most numerous and also served as patrol craft between different systems. (Example being the force send to Harvest in 2526(?) to make contact with the colony. Two frigates and a destroyer.) So they would be the first to notice an active Insurrection force.
VBSS is a secondary duty in the US Navy, meaning my actual job wasn’t boarding party stuff. Every ship has a VBSS team, but most of the time if you aren’t on a carrier or amphib then that team will all be sailors with other jobs.
The Systems Alliance (Mass Effect) approach seems reasonable: the Normandy carries a squad of Marines and an armoured transport because it's a stealth scout ship intended to operate alone and rapidly drop small special forces groups into dangerous situations. It doesn't do planetary invasions, but there are situations where you want to drop troops onto a planet that are smaller than invasions.
Marines can help in anti piracy, scout ground positions and provide armed surveillance of the ship to counter any hostiles inside said vessel. Sure not every ship may need marines but at least a few of them in most ships would come in handy. My point is that these marines would be enough only to supplement the ships capabilities and mitigate some of the vulnerabilities. Not a full battalion for planetary invasions but a small security force that can defend the ship from hostile actions and provide some sort of boots on the ground scouting capability to the vessel.
you are correct, in a war. however, on small scale peacekeeping missions where only single ships or small feet are presents, it is very much useful if only to keep the fleet as flexible as possible. however, this does have as a consequence that when a war starts, those troop deployments may remain even if they are less useful and only add to the causality count.
Should every ship have enough Marines to be able to take a planet, probably not. Should they have enough to take an hold a Space Station. Definitely as they will like be more important to disrupting enemy Supply lines and strengthening your own and are 999/1000 much smaller than a Planet, and will likely be incapable of supporting armored troop movements anyway.
Having boarding capability means that a patrol warship has more options than shoot to kill, shoot to cripple. It allows them to conduct inspections, investigate possible salvage, derelict ships. Also, having marines cross-trained for damage control makes a lot of sense, there is a lot of crossover in skills in operating in a vacuum, clearing damaged bulkheads, rewiring power et...
This reminds me of TCW and the Episode where Anakin and Obi-Wan have to protect duchess satine and there ship is boarded by droids. This is exactly the reason why you need marines on every ship.
I always thought that the Pillar of Autumn was loaded with UNSC Marines and gear because it was assisting in the evacuation of Reach immediately before the events of Halo: CE. This also explains why Chief and Cortana are there.
That would partially make sense, but wouldn't explain why the Autumn could carry so many troops and gear. Instead, if you don't mind I'll copy paste my previous comment explaining that lore: Again with the Pillar of Autumn, it wasn't itself meant to take the Covenant Holy City but was only intended to hijack a Covenant ship, so it needed enough hull integrity to survive close contact with a Covenant ship and enough internal space to carry enough troops to fully take over a Covenant capital ship. It was an outdated mothballed ship that's only special merit was its honeycomb construction that allowed it to continue fighting with only a fraction of it's hull integrity left. Then it got modified to hell by the UNSC with far more room to carry troops as well as heavier reactors for its mission. The main force for taking High Charity were the Spartans it was supposed to take aboard, but because of the invasion of Reach, that never happened.
Astartes ships are technically oversized troop transports that are armed heavily enough to serve as war ships. if compared to ships of equal size in the imperial navy then Astartes strike cruisers and battle barges are outgund. the only reason they are as heavily armed as they are is because that astartes are first responders. They can act before the imperium even has decided on who should lead the relife fleet. Så it needs to be able to survive long enough to deploy the Astartes in boarding strikes or on to the planet.
@Leona In Warhammer 49k boarding is a common used taktic in Naval Battles. To send a strike team to destroy vital componets on enemy vessels can give you decisive advantage in battle....
@@felixjohnsens3201 That is in part to just how big and durable ships are in 40k. It's easier to go into the ship and disable the key systems then to try to pound them into dust from outside (especially if you don't have a number/size/weapon advantage over your enemy)
So if you're going against a ship of an opposing faction, what happens exactly if they surrender mid-battle? Just kill everyone board because you don't have the personnel to perform a boarding action?
@@7DeadlyJinxs It would depend on the nature of your fight. You could transfer over some of your officers, imprisoning theirs, and keep the lower ranks now sworn to your service. You could imprison the crew and scuttle the ship. Or you could just kill them all, destroying the ship when their defense are down.
In the halo universe, the covenant really liked boarding actions. Humanity did an amazing job of trying to prevent any information from falling into the covenant's hands, which meant that the covenant would try to take the bridge, and get access to Earth's location. That's part of the reason why their ships seemed to have larger than average deployments of marines, because they were much more likely to be boarded.
The different stages of Cole Protocol. If you can stop them reaching a data centre you don't have to delete your navigation information....if you have to delete it you might not get home when you next jump.
I think there's some merit in having at least a small contingent of troops for that purpose. When not performing boarding actions, they could also double in other roles such as ship security and combat training for other crew members, should they need to perform boarding, etc.
I think it'd be dependent on the size of the ship itself and the role it plays in a war (corvettes would probably have a section, maybe even a squad, cruisers a platoon, and battleships and captial-ships would have at least a platoon or two); they'd be more useful for anti-boarding actions and recon, as well as special, covert tasks.
Could imagine smaller ships being complimented with a detachment of marines for the usual security patrol and boarding of vessels for inspection for illegal activities, goods i.e coast guard duties. It would be a good story starting point for a Corvette with a very bored marine detachment at a backwater sector of space suddenly encountering a full scale invasion fleet, having to survive and warn the rest of the fleet.
In the Honorverse books most warships carry Marines, they fulfil the roles traditionally assigned to Marines on ocean going warships (Damage Control, crewing weapon mounts, shipboard police and boarding parties). The RMMC (Royal Manticoran Marine Corps) are also deployed for ground engagements and use of powered armour is common (not universal) two examples of this are the battle of Blackbird base and the police action on Basilisk.
Especially, since one of the major operations that the Royal Manticoran Navy takes part in is anti-piracy patrols through the section of space known as the Silesian Confederacy which is a hotbed of piracy. At least before the wars with Haven anyways. It is also where tons of Manticoran Merchants ship run through for various reasons.
Yeah. For discipline purposes on board, protecting ship in harbour / dock. As for infantry ... well, this boils to doctrine or technology. Robert Heinlein and later William Keith / Ian Douglas in Galactic Corps made both great cases for small vessels carrying small strike force and dispersing it for infiltration / boarding. ALso, I recall great example from Andromeda series, when gun walkers were deployed on hull to fight boarders and provide token defence when primary systes were gradually worn down.
OMG another Ian Douglas fan!!!! Also: in the andromeda series, marines were also deployed on the hull from the get go during the final battle in the first book to supplement the ship's point defense guns
I would like to hear your opinion on Imperial Star Destroyers, who were designed to project power in a system on their own. Because of that most of them had Stormtroopers and some vehicles on board.
I personally think in that case a large marine presence would make sense. Thats not a simple cruiser at that point but a full on sky fortress designed to be a force all on its own
The main reason the pillar of autumn was carrying any large ground force at all, was because it was evacuating those forces from the planet of Reach. The original plan was to use a special operations Pelican that had been modified to ram into a Covenant ship allowing the Spartan teams on board. Source: "Halo: the Fall of Reach"
Yes and that's also why they choose a cruiser and not a transport ship: the pillar of autumn had gauss cannons. In halo universe covenant ships were insanely more advanced and resistent compared to the UNSC so smaller weapons are completely useless.
Plans change. The plan was to ambush a Covie ship/colony/whatever and get close. The ship was designed to tank hits, allowing the assault. It also helped that they were evacuating shit from Reach, which yes, was a special circumstance.
@@lynchkid003 Halo: Fall Of Reach has the PoA arrive at Reach as it is being glassed, the plan was never to evacuate Reach, they simply arrived too late to save it.
@@lynchkid003 I prefer the Reach from the books than what the videogame gave us. The battle looks epic and it makes you feel the scale of it. The game does not pay tribute to that.
The thing missing here is opportunity cost. In sci-fi ships seem to have infinite space and resources, but in reality something else would suffer to fit marines.
That's the real lesson, I think. Forget about specialization and merit, the question should be: would it even work? If it does, you have to sacrifice things. And sometimes it's worth sacrificing portions of a ship to carry troops, and sometimes it's not.
at current I am writing an amateur sci-fi book and I have dealt with this in the book. the way I crossed it is that there is a separate branch of marines called void marines, they operate in 0G for combat and fight in boarding actions. BUT they are not numerous and each ship usually only carried about 6-12 marines, in addition they are trained to operate in tight rooms and are more of just an in case you need them force to check out a space wreck or something. they are in the book also trained to go out onto the hull of a ship in combat to repair weapons on the hull and inside of the ship repairing damaged places in combat. that way they act as engineers who can be sent to low level tasks instead of sending a fully trained engineer to fix a smoothie or something.
Sounds interesting. I’m writing my own story with some similar stuff. I’ve even started making videos kinda like the templin institution for added lore. How far are you into your story
eh its more of just a passion project that I do in my spare time, I try to keep up continuity but damn it gets hard sometimes. so far I'm on like a good chunk through of what I planned to write
right now about 70k, Like I said its just a passion project. I'm not uploading it anywhere right now, I just want to compare my own work to others as I find it gives a new perspective
@@ISAF_Ace that’s good. Most military sci fi and space opera are 80k. Your doing good. Check my channel out as I talk about writing and my stuff if your interested.
The "Pillar of Autumn" was a bit of a special case, mostly due to it's construction (If I remember correctly). It was part of a discontinued generation of ships and it's design (though not intended) allowed it to soak up more damage from covenant weaponry than it's contemporaries. It was chosen (I assume) for that purpose, over other more conventional options.
It’ll depend on your strategic objective. Also, naval ships, if they do not have Marines, will cross-train sailors in boarding actions. Every sailor also has the responsibility of protecting their ship, meaning everyone from admin personnel, cooks, to boatswains and Ops pers, have to undergo regular training on security duties / use of force, in case they are ever posted on sentry duty while in port or if there’s an intruder alert. With interstellar navies, having Marine compliments should be a yes, as space is so vast you never know where you will end up despite all the planning etc, but it should be noted that every crewman will have the training I mentioned above.
Everything depends on your initial and intended strategy as well as contingency strategies as well as your current plans and plans for the future this may not be a straightforward answer but there’s a lot of things to consider
My opinion about this topic. I think most ships in an interstellar navy should have marines on board... depending on the size of ship determines the amount of marines on board providing security to the ship. For example: a patrol ship has such a small crew that marines is overkill to have onboard, compared to a carrier or battleship, you want to have some marines on board(they are important in your fleet to keep safe). These marines will have access to their standard kits, and if the ship is too big for a marine to walk from one end to the other, then you can throw in a buggy or 2.
Depends on the ship and mission. Also you can carry just a squad of marines, not a whole regiment. Sometimes bringing a dozen marines with a little help from the crew will be enough, such as the case of piracy.
In “Star Trek,” in most notably the game “Star Fleet Battles,” troops are transported in to conduct hit and run type sabotage. This happens on ships that have lost their shields. Boarding Parties, (BPs,) beam in, conduct an attack on any venerable system, and beam out. There may be similar operations in 40K.
I don't think so. In Star Trek it makes sense due to teleportation technology. There is no such technology in 40k, as far as I'm aware, so if there are boarding operations, they are much harder to execute. But boarding operations can be actually pretty crucial for Imperium, since they lack technology to rebuild the most powerful of their spaceships, so if Chaos takes control of one such ship, it's better to get it back in one piece.
"...Just because tanks were useful in a space battle once, doesn't mean you should plan for that every time." Fine, I'll put away the SPHAT from my Venator's ventral hanger. You're no fun.
Depends on the technology available. In Star Trek, fighters were rarely used (and took horrendous casualties when used) due to the incredible targeting accuracy and firepower of most ships (imagine being able to accurately swat away modern fighters with a 200mm cannon), whereas in Star Wars and Babylon 5, fighters have particularly potent weaponry and targeting accuracy against small, fast moving targets is a major issue for most capital ships.
Add fuel requirements to that list as well; Star Wars and Star Trek have fighters with FTL capability and can travel a large distance before needing refueling. Babylon 5 is close as well, IIRC, Sinclair and Garibaldi travelled a couple of days to take care of some pirates.
@@papapalps2415 to be fair, on the point of accuracy, consistency in that regard varies wildly between series. For instance, compare the firefights in TNG versus DS9 or even Voyager: many fights in TNG were over quickly from targeting and disabling ship systems (granted, most weregoing against inferior opponents). DS9 and Voyager, yeah, far more shots missed during on screen firefights. I'll give you that. As for fighter casualty rates, every time fighters were on screen (Conundrum, Sacrifice of Angels, Best of Both Worlds part II though idk if those were actually fighters), beyond Maquis episodes and the new stuff, fighters die really badly. I can't think of any episodes where fighters were used in combat against larger opponents and didn't take horrendous casualties, other than the Maquis ambushes, but then again, IIRC, the Federation ships targeted didn't have shields up until after the first volleys, and a point was made early on about the inferior tech of Cardassian ships pre-Dominion. Is it fair to assume that fighters always die horribly in universe? Maybe not, but all I have to work with is what's on screen; books and comics are still Beta Canon last I checked.
The UNDC Pillar of Autumn was a former Halcyon class light cruiser that was commissioned for that role specifically, the Halcyon class was chosen for the mission because of it’s ability to take incredibly high amounts of damage relative to its size, it had a special frame and support structure that at times could sustain the shape and integrity of the ship with just 1/6 of the structure itself still able to support the mass. Also if I’m not mistaken it was also incredibly modular as well.
If you want boarding actions to be a thing in your setting... the best way to encourage that is to have elite super humans, to have small ships that are fast and shielded enough that they're hard to take out, and have high value targets worth capturing. So Astartes was a great example. One pod full of space marines could capture an entire enemy ship... when the ship alone would be worth an absolute FORTUNE. And as mentioned in another comment, even if your enemy surrenders you still have to board them, and be prepared in case it's a ruse.
If anything, eventually troop and starfighter compliments would probably be supplanted by different kinds of drones. Though with that said, advancements in jamming and EMP tech would probably necessitate us still having non-automated forces.
@@GmodPlusWoW why not biologically engineered drones instead, communicating with pheromones? Also, you could use precise gravitational waves to communicate instead, allowing FTL communication.
@@brokensky2378 On the one hand, being able to grow drones would require less assembly than drones, which might help keep costs low. But on the other hand, I feel like organically-grown drones would be a little less durable than drones built from alloys and carbon-fibre.
The problem with most scifi you see a lot of combat ships prowling the void by themselves, which would most likely never happen. They would be a member of a flotilla, which would most likely have at least one if not two dedicated troop transports to deploy a rapid response team to secure an area while withdrawal of key personal, think evacuation of an embassy under siege, to the launching of an attack on a target as a tip of the spear as it were, think D-Day invasion.
Preliminary answer: warships should carry boarding capable drones and crewmembers incase there is need to board a disabled enemy ship. But this shouldn't be their only role on the ship, they shouldn't have ground vehicles or anything not related to space, and they should never be intended for use defensively, because space ship hulls are quite literally the only barrier between the occupants and an untimely death, as shown by FTL. Everything that can be used to block off an hull breach or keep the crew alive, can also kill any boarding party.
a few points/addendums: a) add "or surrendered" to the "disabled enemy ship". cause contrary to popular believe (for some reason) crews WILL likely surrender when facing a unavoidable and unwinnable battle (of course with exeptions) b) "internal security" does not nessesarily refer to "defend against boarding actions". MPs are a thing for a reason ^^ c-1) like most smart FTL players, space ships will most likely depressurise before entering combat (to avoid fires, explosive decompression etc) c-2) UNLIKE FTL any semi inteligent spacefaring race that utilises boarding during combat (or at any time) will have/equip their troops with some way to withstand exposure to space. be that voidsuits, sealed powerarmors, genetic mutations or whatever ^^ the same is naturally true for their ship crews as well. cant realy use the depressurise trick without giving your guys voidsuits after all ^^ d) regarding the vehicles i mostly agree though having a small amount (depending of ship size) of light air/surface vehicles is very likely to be usefull (unless the ship is STRICTLY a fleetkomponent) since most ship will sooner or later end up on patrole somewhere and run into some kind of truble dirtside where mobility/scouting will be very usefull. im talking a jeep or two and/or a chopper (or the setting equivilant) not like tanks...
@@drizzt7dourden7 History has shown that while crews will surrender, they'll do so after scuttling their ship. So in space, this means abandoning the ship with escape pods after overloading the reactor. Well I did say they should have other duties. That's why Starfleet security qualifies as on-board infantry, even if it would be better having more militarized. And I wasn't referring to just venting a compartment when talking of how spaceships are death traps. One could also vent plasma/radiation _in_ the compartment, or close off a fast bulkhead decapitating the boarders etcetera etcetera. As for ground side operations, shuttles and jeeps should cover most needs. As you said no need for specialised aircrafts or tanks
I always go back to RDM Battlestar Galactica for this argument, it’s handy to have them about for shipboard security and defence, but they never do boarding actions. They are just there to protect the key areas of the ship
@@commanderwookiecopc806 I could be wrong, but didn’t they only do that the once? (If you discount the skinjobs) They mainly just assisted with the crazy amount of coups that happened in that show
@@olivercrowe7292 They did that only once or at least one troop transport made it into the ships hull, but it was incredibly effective. Surprised they didn’t attempt it more
It's interesting to see the relaxation of defense in Star Trek doctrine over the course of that timeline. It was actually kind of pathetic how easily the Enterprise-D or Voyager were captured.
Broke: Shuttle boarders over in an escorted troop transport in order to sweep through an enemy ship while crippling systems and eliminating crew Woke: Launch elite heavy infantry in disposable "boarding torpedoes" en mass at an enemy vessel in order to pin-point strike straight at critical targets and lightly defended areas of the ship.
Take a look at Warframe, there you have the Option to shoot yourselfe as the projectile INSIDE of an enemy ship. Granted there you play as a cybernetic space ninja with superpowers...
@@morganrobinson8042 it's not about surviving the impact, if that torpedo gets hit by anything on the way to it's target all the terminators and their irreplaceable wargear is lost to the void.
Depends on what function the ship performs, I think a platoon of marines would be a great idea. A small detachment of marines on a long dispatch patrol vessel would be a great idea, especially on the outer rim where every ship from corvettes to cruisers need to operate as their own base for months or even years without support. If you see a pirate base you can't bomb, go by the ground.
For a more practical application of marines in space navies, I suggest you take a look at how they are employed by the Royal Manticoran Navy in the Honorverse novels by David Weber. I think the way that series handles them works very well, and broadly is in agreement with your opinions here.
Actually, General Skywalker deployed the AT-TE strategy a second time to board Cad Bane's Separatist frigate, but as you said, it also applies as an exception to the rule as it was in a desperate attempt to rescue Jedi Master Bolla Ropal.
This essay is stuck in the era of industrialized warfare where you unload endless quantities of ammunition against an alien foe where victory is equivalent to extermination. A battery of cannon is mainly useful in a fleet. A company of marines opens up a number of options for a ship plying the void on a long voyage, the least of which is claiming the defeated enemy’s supplies.
"We're being boarded… release the *kill-bot swarms."* To be realistic, even in most sci fi IP's (which are fantasy to begin with), the technology exist to make having to defend against troop boarding a automated process. Fixed emplacements facing the airlocks would even work in Star Wars. And as for Star Trek, just have holo emitters on strategic corridors with programs that are just blades appearing inside attackers. About the only IP where boarding could happen is Battlestar Galactica, as automated defenses are not a good idea.
The problem with those is the ships being hit with ion weapons and getting most of their systems disabled. Kill bot swarms and automated turrets are kinda useless when they simply do not have power. Which means you still need boots on the ground to actually fight off boarders.
@@TankHunter678 If the ship lost power, realistically if you're facing an enemy who has the ability to suck the power from a ship, you're screwed. That being said, batteries are a thing, and ion cannons are definitely Star Wars style weapons. (Ions do the exact opposite of what they do in Star Wars, an example is the lithium ion batteries we have today) As for energy dampening weapons, if someone's able to hit an enemy ship with such precision while going at 12,600+ kph and then board the ship, there won't be any ability to fight back anyways, as if you are in space, the pitch black is going to prevent you from seeing and if the batteries on the automated defenses are taken out, it's almost certain that non of the emergency flashlights or any thermals will be working, either. Energy based weapons shouldn't be working, either, and it's not really a good idea to start firing blind using ballistic weapons in a situation like that. You'll hit your own crew or punch a hole through the hull of the ship or space station.
@@Zachomara The other thing to think of in that case would be that even if the disabling shot did not knock out the batteries it could have simply knocked out the ship systems and render the turrets and bots inert by virtue of the control system being down which is how it is typically depicted in any action movie or anime, or worse the control system suffers a fatal error and now your own defenses are trying to kill you. You also have to be concerned about any blind spots that would allow for remote hacking, or if the boarding pod can land and the guys hack into your system before exiting and take control of the gun turrets and bots to use against you. In both of those cases you need some combat personnel of your own if you want to be able to hold out to try to fix things while you hope for any allies to drive off the ship trying to send people over to take yours. There is also the situation that happened in the backstory of Subverse, where the Pirate Queen became the Pirate Queen after a mission where she took out a battleship by herself because she was a race that could survive in the vacuum of space naked for several hours. So she had her crew launch her at the enemy battleship. Which did not detect her because all of its sensors were looking for the technology needed for surviving in space, and not someone surviving in space against all common sense without that technology. She cut her way through a ship window and proceeded to slaughter the crew because there were no ground/ship combat trained personnel on board as the ship was built with the mindset of boarding actions never happen and the crew was selected under that same mindset. So she had a fun time killing everyone before killing the Admiral in command of the ship.
I'm glad you showed the SW4 scene of rebels vs stormtroopers. That is the perfect example of marines being used properly in a space battle, as boarding and anti-boarding forces. My opinion is that boarding actions tend to become increasingly more frequent in sci-fi settings, because 1: it seems easier to navigate through/incapacitate a star ship or its crew than a naval ship and 2: there may be instances in space where, due to automatic systems development, it may be more advantageous to seize control of an enemy vessel than to outright destroy it or take it out of battle.
The halcyon class was chosen for the operation because of its unique honeycombed hull design which gave it a greater amount of survivability when compared to any other ship that was active in the unsc fleet. The halcyon class was also decommissioned prior to the covenant war and the pillar of autumn was pulled out of mothball and chosen specifically for the mission by the ships ai cortana whom was chosen by Halsey the creator of the Spartan 2s who were all supposed to be aboard for the op but during the fall of reach many of the (I believe) 22 remaining were lost, and the autumn was only able to recover 2 from a mission aboard an orbital platform 1 of which (Kelly) was basically dead and the other was the master chief.
Honestly, I like having as many contingencies as possible. Though probably not in the numbers, in which I’m in complete agreement with you about. Its always a good idea of having ‘armed janitors’ be able to cleanup any infestious mess that might’ve found its way in ship, while in de~ep space & was initially filter feeding in the air ducts until it got hungrier & such…
Based on today's take on naval warfare, ships need a pretty good degree of flexibility to encompass a wide mission profile if they are deployed as a stand alone or part of a larger force.
Boarding actions make sense if ship chasses are expensive and difficult to destroy, but worth capturing after weapons implacements have been destroyed. Contingents of space marines for boarding also make sense with teleporter technology, assuming that teleporter range is far enough.
Personally I think Marines should be deployed on all warships in some fashion, as these generally would provide shipboard security and often policing actions (in works of Sci-fi).
Yeah he seems too narrowly focused on using ships for direct ship to ship combat and forgetting all the other things a ships is going to be used for in a war (let alone peace time duties). It's nice to have an option that doesn't involve completely obliterating the target if all they're trying to do is to stop a ship smuggling rip off handbags and watches.
So it’s been over a year and rewatching both your fleet videos (and reading up on the Halo Lore) I can come up with two reasons the UNSC used the Pillar of Autumn light cruiser for its clandestine mission, it’s speed and compartmentalized design. The autumn apparently had an abnormally strong engine for its class, which was further retrofitted for more speed for its mission, allowing it to essentially zoom in and out for team insertion and extraction ideally before the covenant realized an actual warship had penetrated their fleet defenses. On the other hand if it did need to brawl like at the start of combat evolved, the novelization of the game (plus the cross sections book) tells us that it was compartmentalized in the design of a honeycomb, from aft to bow. Allowing sections to be destroyed without affecting the overall structural integrity of the ship unless you got the main reactors. Along with its experimental burst fire MAC, more than adequate fighter complement, and other weapons. Finally taking into account the handpicked veteran crew and the autumn even before some of the special modifications would have been in the top picks for the UNSC when selecting a ship to conduct the mission they wanted it to complete, which ultimately helped it complete the entirely different mission it ended up undertaking.
Tanks, artillery, and the vehicles used in a mechanized division should be kept in a troop transport... but I can see drop pod with some transports on something like the MCRN Strike Cruiser... we also font know if borading pods are going to become standard practice
This is very good! It wouldn’t make sense and the cost of feeding the troops who didn’t do much could cripple the system. You would have a dedicated ship/ships for missions they was needed. In my story I’ve got carriers and troop carriers. Basically the same ships but one for fighters in space and the other is for dropping army’s to the targeted planet. Good video!!!
I mean as stated in the Video it largely depends on what kind of World and especially what kind of Enemy you fight against. I imagine boarding Actions would only be ressource effecient if A) There are no Shields to gurantee a Succesfull boarding B) A Group can act indepently for long periods of time C) Vessels are large enough that a Boarding Party could do more Damage to the Ships capabilities than just simply filling the boarding device with Explosives. If these conditions are met I could see something like Hit and Run atacks working, where a smaller Faster fleet shortly atacks and batters the enemies Capital Ships with Boarding Torpedos or something similar and disengaging, hoping that the Boarding Parties are able to inflict either major Damage or making sure that the Enemy Vessel has to return to port to cleanse itself from the Ground troops.
What about the UNSC Spirit of Fire? That was a colony ship that was later retrofitted into a warship. It's capable of sending out command modules to construct bases, as well as having a detachment of Marines, and a dedicated team of SPARTAN-II's. EDIT: I had neglected to mention the UNSC Infinity. The most advanced ship within the UNSC Navy.
Spirit of Fire seems like a troopship to me, and it is understandable that the Infinitry, which is a capital ship designed to basically be an entire fleet into and of itself would also have ground forces.
The Spirit of Fire is a specialised kind of ship, comparable to a troop transport. It's very much dedicated to supporting ground forces from orbit and not engaging enemy ships. The Infinity however appears to be built to fight a whole campaign on its own, with escort ships held in internal hanger bays and a huge number of weapons. It's effectively a battleship-carrier hybrid.
@@adamstringer7092 The Spirit of Fire fought back a Covenant Destroyer late in the Harvest campaign. Sure, the Spirit of Fire isn't going to do well against something like a Supercarrier, but a Destroyer? Probably.
A number of sci fi books I have read for mid sized ships had marines stationed aboard. They did provide security, not only for boarding actions, but dockside as well. And while the ship was in battle, they provided damage control parties. I viewed the use of marines in those instances as being used to free up naval personnel that would ordinary be assigned those tasks. But it does dovetail into your point as well, because the marines in those ships were only armed with armor and squad weapons, nothing heavy or vehicle based.
I would argue that any warship say frigate or above should carry a compliment of marines (or equivalent). They can be used for internal security or to supplement it and/or extra crew to assist with DMG control as some examples. Additionally a ship may find itself on its own, in a rapidly changing situation where such a force may be necessary. In such a case waiting for a troopship may not be feasible and having a platoon and a couple dropships can be helpful.
"The use of marines or naval infantry in interstellar warfare is limited..." Spoken like someone who's never had a boarding torpedo rammed into their hull 🙃 FWIW, not all US Navy ships have Marine detachments, but every one that carries nukes does. Some sailors are also trained with rifles and there is certainly a small arms locker on every ship.
I think I'm roughly on the same wavelength- generally, there's no advantage to a large mass of infantry or armored units on a ship. A couple squads worth, probably isn't a bad idea- if nothing else they can be cross trained to help fill in gaps in the crew as needed. Many hands make light work and all. If you're going as far to suggest a fighter contingent across the board, a dropship isn't that much more, and it could also supplement the ship, by way of heavier weapons/ELINT packages, and shuttle duty.
I can see boarding actions making perfect sense when one or more sides is heavily limited in resources, perhaps when the universe's resources becomes so scarce bc of extreme overexploitaion of such things in the past or when raiding space shipyards and have an ability to breach security systems inside enemy ships if there are any as examples.
I feel like it makes more sense if you train ship crew to defend their own ship, and just that. Not to the point of dropping from orbit or do boarding action, leave that for the dedicated troopship for invasion/ boarding. A perfect example is Homeworld's marine frigate-type ship (like how Templin said frigate is a ship tailored for specific purpose). They are smaller than destroyer, reasonably fast, maneuverable and has little to no armament (no main gun and only few point defenses), their sole purpose is to park beside enemy ship that's too large to be taken by salvage corvettes by launching boarding pods/ teleport troops inside the enemy ship to hijack it. As long as the frigate isn't destroyed, once sufficient time has passed, the enemy ship will be under frigate owner's control. Larger ship takes more time to hijack, but can be sped up by using more marine frigates
One point that I think was glossed over here is that most deployments of these ship would likely carry out many missions of various flavors, and even during downtime may be needed to reinforce another fleet or ground deployment. Though, ultimately the issue comes down to how large and self sufficient an individual ship is designed to be.
I think on the point of ship defense and security it makes more sense that an interstellar navy would have a security force specifically trained (think military police) for that purpose rather than a detachment of soldiers from a different military branch (marines in this instance). Marines would be specifically trained for planetary invasions or ship boarding maneuvers and as such would make the most sense stationed on ships designed for those purposes.
it will really just come down to the doctrine of what ever group is building and operating thos ships, in the case of the star wars republic them having tanks on board a Venator made sense as it is a multirole ship and in a later episode showed it only held a couple at the end of the hangers compared to say the acclimator that is designed from the ground up to carry heavy armor and troop battalions for planetary ops
Just want to say something quick in refernce to the concept of Boarding Parties as mentioned @2:10 The reason why we have seen the use of such tactics decreasing over time of military improvement, this was due to the fact that engagement distances became further apart and method of detection became much harder to fool. In times of the Age of Sail, combat generally happened within an approx of 180m or 200yrd, which is much smaller than that of modern vessels with ranges that are 10x longer if not much more. This meant the concept of throwing men from one ship to another became much harder to do as moving the ships close enough would leave you open to fire moreso in modern times. Even then, the idea of distance still comes into play when mixed with detection for even smaller boats such could be used by a boarding party. Then theres the concept that a ocean battle is technically fought on a 2D plane, that which is the water. Traveling and combat on this plane would make it difficult for approach without being spotted and even if you attempted to do thing such as an underwater approach, the detection of ships sonar could counter an attempt of any force trying to use anything moterized on approach... Meanwhile, Space is a different kettle of fish. As mentioned in a few videos on youtube, perhaps in one of this channels that I can't think of atm, piloting ships by eye is near impossible. Things can be moving much faster than any human dectection could respond to, leading to a much higher use of radar and detection methods that rely on heat signitures and such to find targets. A boarding vessel could be created which could make use of that need of detection requirement to evade long enough to board. Going cold, shutting down engines, moving fast enough that its practically a missile. There is many different ways it could happen. In the 40k Universe, I am pretty sure that boarding parties are placed within vessels which liturally are no more than missiles that fly at an enemy ship and bore its way into the hull. Coming in at angles not expected as Space is more of a 3D space than the Ocean of a planet. And so forth. But in terms of would every ship require a regiment, most likely not, more likely in defense terms, each ship would have a department which is trained to respond to boarders if needed but would be working in different roles on the vessel. As for attack, most likely only the larger ships and carrier types would do so. Ships which would have enough size to validate it having different modes of combat. Specialization and so forth would allow for the act of using a Boarding force...
Boarding doesn't happen in conventional naval actions any more, but then conventional naval actions don't happen anymore either. Most modern conflict is heavily asymmetrical. The OpFor tends to be using converted freighters or obsolete hand me downs from whoever they're a proxy for. Or to put it in scifi terms, most space battles are going to be against pirates or rebels. Since you probably want to rescue the spacers captured by those pirates or search the ships for intel on the rebellion, that's going to require a lot of boarding actions. You're probably not going to need tanks, sure, but an armored assault shuttle is really just a tank with a rocket engine, and sending shuttles to board the enemy ships means you don't need your very expensive ship to close to within ramming range with people who might well be desperate enough to try it. So aerospace transport and support vehicles are a given. And depending on the scale starships operate on, you may well see utility trucks and light tanks used in boarding actions; if ships are several kilometers long, they may well have a network of vehicle scale transport tunnels to move spare parts and supplies to where they are needed.
I think one important aspect is operations outside big naval formations. For every ship operating alone at least a small marine contingent seems sensible, so it can carry out (small) planetside operations and effectively board ships for inspections and such. Let's keep in mind that basically 99% of a ships time will be spend in non-space-battle.
In Star Trek, Starfleet ships originally had a MACO (Military Assault Command Operations) detachment on their ships, before the Federation was formed. After the Federation's creation, MACO was disbanded and it's members becoming starship captains or joining the security teams on starships. It seems impractical because Starfleet ships get boarded all the time, but i think they were thinking some aliens would be intimidated by the military presence on the ship. But still, Starfleet needs MACO.
The Unsc Pillar of Autumn was a special ship, mostly due to all of the modifications it had. The engine was able to keep going even after it was destroyed and could run faster longer due to its coolant system. The hotter its engine, the more coolant, and the faster it went until the safety kicked in. The hull had a honeycomb structure that allowed for continuous fighting to a point that in the opening of Halo CE it was mostly compromised. Its Mac gun was retro fitted to fire a quick succession of 3 rounds over the regular 1.
We're just finishing up our spring break, expect us to be back in full force next week!
Makes sense
I understand your point. But...what do you do if a big battlelship surrender before a battle?. You need a litle number (or not litle) to secure the ship. And a litle number of special forces can be interesting for planetary raids. Not everithing can be done with an orbital bombardement.
Sorry for my bad english, I and my cell are from spain. And my corrector fight against me. Thanks for your patience and atention.
Sheeeeesh
When I think of the question I'm not thinking of tanks and a entire regiment of marines, I'm thinking of small tactical squads for boarding and anti piracy missions on all ships, more like in the expanse with boarding assault pods and such.
Hope you do a video on land warfare!
I mean, for security, I'd say yes. Not every ship is going to engage in boarding actions but I think they should still have a detachment for shipboard security.
Edit: in the end, really, it all depends on the universe.
Agreed. I think when they talk about space marines it is more of frontline units or at least units equiped and trained for frontline combat then ship security. To take a good shot of what the question means is. Should all ships in the US navy carry SEALs? Since all ships in the US navy has their own security and a few carry SOP
I would take insperation of Expanse. The MCRN all have their own security while only few types of ships carry space marines. Destroyers and such that are assigned for anti piracy operations. While other ships usually don't carry them since they are made for space combat.
@@mikkel066h I think in Halo, the UNSC Marine Corps serves a dual purpose as shipboard security.
@@owenparris7490 Agreed.
In case one of ships own crewmembers decides to have a fit about something or he decides to beat seven shades of shit out of another crewmember for any of variety of reasons, it would be very comforting to know you don't have to involve your deep knowledge of physics and noodly arms to wrestle this lunatic. Instead you have the Marines there to pacify and restrain him. People who have been trained with use of force are less likely to kill or seriously injure a rampant sailor or such than those who lack the training.
Training all of your crew to deal with aggressive individual takes assload of time and they're still going to suck at it. Better to have couple professionals on board.
@@owenparris7490 You'd think this would make sense, for consistency in training quality, equiptment and general experience of service personelle, at least in peacetime. I could see every marine in the MCRN serving a tour on a ship, station and planetside as standard
Yeah, a platoon should be sufficient for shipboard security on small-medium craft and maybe a company or two for capital ships, but if you have robust training infrastructure for marines but not for dedicated naval security it makes perfect sense to garrison a small unit for security (most the time) and defending against boarding actions or performing light planetary scouting on rare occasions. Leave full-scale invasions, armored vehicles, and offensive boarding actions to dedicated craft, but all a marine infantry detachment costs is supplies and bunkspace of basically the same kinds you’re already using for crewmen, so if your ship can spare it, why not?
"Should every interstellar warship carry Space Marines?"
Administratum: get a load of this servitor
mind wipe it for heresy.
In the 40k universe, Imperial Navy warships do not carry Imperial Guard forces. They're not allowed to; the Navy do not have ground forces, and the Guard don't fight in space. Separation of powers. Imperial Guard Regiments are carried by lightly-armed transports under escort from proper warships.
The Adeptus Astartes are a special exception here. Their ships are designed to carry Astartes to a planet, punching through blockades and defences, and deploy them hard and fast into battle. They have shorter-ranged guns than Navy warships, specialised orbital bombardment cannons, and their carriers lack bombers in favour of assault craft like Thunderhawk gunships.
Chaos Marine forces, being based on the integrated Legion fleets of old, mix Astartes, troops, and Naval power, but even they rely on dedicated transports for most large ground assaults.
FOR THE EMPERAAAHHH
@@95DarkFire They do have armsmen, but they are there *only* for boarding actions and internal ship security; they do not engage in any other combat operations outside of those specific roles. The video focuses entirely upon Space Marines as "troops for planetary assault", Imperial Navy Armsmen do not fit that definition.
cringe
I mean who doesn’t like the thrill of GLORIOUS BOARDING ACTION ?
K'plah!
Or planetary invasion in primitive or inhabitance planet
Probably those who died to boarding target defensive fire?
The bolter fodder sent ahead of the Chaos Astartes.
BEAT THE SAND! IT MAY KNOW SOMETHING!
As I understand it, the Pillar of Autumn was chosen by Cortana because the Halcyon class light cruisers were some of the few UNSC ships that were sturdy enough to go toe-to-toe with a Covenant ship of the same size. And it was given extensive refits including state of the art reactors, computer systems and a triple shot MAC gun.
Aren’t Halycons classified as Heavy Cruisers?
@@brycebuchanan1138 Retcons. They were originally Cruisers. Now Light Cruisers. Then the Autumn-class was based on the Halcyon's design and became Heavy Cruisers.
I believe that they mention the Pillar of Autumn (Halcyon class) as being a very old and actually poor design by modern UNSC standards, however once the Covenant were engaged the UNSC lack of energy shields meant that Covenant plasma weapons would just keep eating through any Human ships hit and so all the thinner but more advanced armours on newer ships failed hard. (In one of the books I recall they end up having to lose large portions of ships hit just to survive at all.)
However the Halcyon used a form of honeycombed armour which had a lot of open space between which caused the plasma to burn out and so the older Halcyon design could far better weather repeated hits from plasma weapons which the others could not survive.
Then ONI refit it to be significantly upgunned for its mission. (In game they suggest finding the Halo is a fluke accident from jumping blindly away from the planet Reach. But in side lore they reveal that humanity had uncovered intel around it and that is why in Halo Reach you are getting Cortana to the Autumn and she is going off with the Master Chief to see what the otherwise unknown intel will lead to aka Halo.)
@@samronin1141 Not exactly. The superstructure of the old Halcyon cruisers was what was honeycombed. This allowed it to operate even with something like 80% of its hull breached. Effectively the same outcome.
@@SpaceNerd117 Tbh, there were 2 designs of Halcyon-class. First was honeycomb structured, second had less of that. Mainly due to cost in materials to build one. The honeycombed one used almost the same amount as 2 Marathon-class cruisers or a carrier. That was huge cost. So, later versions reduced amount needed. Pillar of Autumn had honeycomb structure. Main reason to outdate design of Halcyon was due to cost and low efficiency of reactors, compared to newer cruiser design. In fact Halcyon was very succesful desing (it's more like F-22 nowadays, it is considered better than single F-35, but much more costly to maintain -- Halcyon offered better survivability but with high cost of production and low offensive capabilities).
Similar situation was with Halberd-class, where Titanium was partially replaced with Vanadium to reduce costs of external hull, but this was done during development process. Halcyon changes were introduced on later stages, mid-production.
But yeah, Halcyon had smashed records on survivability. Also, Pillar of Autumn was modified to accomodate large marine force - whole ODST battalion for prolonged mission duration. That large number of troops was dictated by mission objectives:
1. secure Covenant ship - cruiser class preffered
2. go to Covenant home planet
3. kidnap High Prophet
4. Bring Covenant ship and Prophet to UNSC space (not Earth!) to:
4a - get covie tech
4b - start negotiations for peace
Whenever I watch Star Trek, I can't help but wish they had some Marines aboard. I mean they get boarded and beam aboard other ships a lot.
Later Enterprise seasons had the Mako teams, but I think they were intended to be the precursors to ship's security. Despite the fact that they were obviously "Space Marines"
Not a trekkie, so I'm probably saying BS, but aint that the point of the Redshirts, and basically why they always seem to die?
But they can just beam enemies into outer space too
@@Lezarddd Red shirts are security in the original series and yellow shirts are security in all other series. But they have no armour, normally don't even carry phaser rifles just the stupid little phaser things and for some reason never bothered developing personal shields, a portable shield/forcefield generator or an armoured vehicle and yes I know Starfleet like to be diplomatic but the amount of times they lose power to half their systems are boarded or encounter new hostile species they should really start arming themselves properly.
@@michaelalangordon6120 "I'm more than willing to give peace a chance but I'm going to cover you just in case it doesn't work"
"Should Every Interstellar Warship Carry Space Marines?"
Me: Do you have that much Space Marines?
If those Space Marine is a robotic soldiers then maybe----
The emperor protects !
My thoughts exactly. Plus, you'd then need the additional food and quarters needed for what are in most cases extra personnel who will serve little to no role in ship-to-ship combat.
Clearly you've never heard of the Black Templar
@@Bjorn308 you know why a marine sergeant is called gunny?
Boarding actions are absolutely a possibility even outside of ship to ship combat: taking control of surrendered ships and boarding wrecked ships after a battle. Both to salvage the wrecks and make sure no nasty surprises happen while you cleanup. Plus any ship crew are going to be highly trained personnel who you don't want to lose in combat.
To be fair, a true interstellar campaign would probably be a game of hot potato with ship acquisition, a big fleet action that loses you a fleet has the potential to reinforce the enemies fleet substantially because of acquiring damaged forces from the battle.
@@henryplumb7459Not unless they scuttle their ship, which they almost always try to here on Earth. With a spaceship, you might not be able to sink it (or more like it, crash it into something big), but you could equip them with big charges that could reliably detonate the magazines, for example. (Or blow the reactor(s), but that seems unrealistic; those things are designed to _not_ be able to blow up, lest they do it accidentally.)
“And just because tanks were useful in a space battle once.”
Excuse me good sir, Anakin used tanks in space a grand total of two times!
There was also that time during the battle of Coruscant in which a SPHA was used as a ship-side weapon. That's what that blue beam coming from the ventral hangar of that venator was.
@@michaelandreipalon359 Yeah seriously
@@michaelandreipalon359 Yep. it's canon.
Don't forget when Guntanks flew in space
Tanks in space: the ultimate flex.
Halcyon-Class in your HALO example also made sense because it was literally made to take the beating the Covenant could dish out. If you are going against an enemy who can one-hit kill most of your other classes of ship, you send a brick who can take it and keep going.
For a brick, it flew pretty good!
Or you make a needle shaped protective shell(from same materials you use in your fusion reactors to contain temperatures that could even melt a Halo ring) around one of your 320 Super MAC installations and fit FTL to it. Then use them as battleships instead of leaving only 20 above Reach.
Lol dedicated dreadnoughts getting gutted by a plasma blast through their cores and dies, the pillar of autumn class ships loosing 90% of their armor, multiple deck breaches, and almost total system failure “alright we’ll call it a draw”
@@dakotalange2858 "plasma"
Yeah, that's my point. Weapon plasma would always be cooler and less dense then reactor one due to the distance it has to travel. Never understood why UNSC doesn't invest money into making their ships nigh immune to main Covenant weaponry since they have the tech and unlike jump drives and processing units, said tech isn't a bottleneck one for humanity's industrial base.
And Super MAC is one of the weapons that is (in)famous for RELIABLY shooting down Covenant ships without any care for their defenses. IF it hits.
also they wer'nt as important to defend earth as the larger and more powerfull battleships.
I think a small unit of "marines" purely dedicated to defend a ship in case of boarding would be useful, if the universe allows for boarding actions. Tanks probably wouldn't be very practical, but perhaps small mechs, infrantry in vacuum-proof power armor and drones would.
Realistically, seising enemy equiptment and supplies would be far more useful that destroying them in deep space, because without some kind of hyperdrive, supply lines can't exsist, the only stuff you have is what you bring with you. Then again, this is not "realistically", this is sci fi
Drones
Yeah - I'm building out a TTRPG with that premise. The fluff/mechanics make boarding actions the alpha tactic, and ships have marines along with exo-suits and/or mechas (3-4m variety rather than Gundam sized).
@@DarthRadical What is it called?
The amount of times i watch a Star Trek episode and think to myself “this really wouldn’t be a problem with a dedicated marine contingent” makes me think the answer to this episode is, yes?
I'm not completely well versed in star trek lore. But I don't think star fleet or the human government has a dedicated marine corps anymore. It seems most of the crew on ships have some degree of weapons training and training on boarding procedures. Also to note, human society in star trek seems relatively pacifist in nature so they may have done away with branches in the military that weren't solely space related.
@@Metro431 yes, a large point of Star Trek is that star fleet isn’t a military. But there are so many episodes in which having a marine or marine like contingent aboard would have either saved the ship or made things significantly easier/safe
@@Mankorra_Gomorrah ah ok I see what you mean now. Although, I think even if they did have a well armed team on board it makes it hard to defend against enemies when they can just beam on to the bridge of your ship lol. I think I've only seen a handful of episodes where their enemies physically go through an airlock to board the ship.
@@Metro431 well I think that in a universe where that is how combat works they would be trained to deal with it. Plus they are constantly having trouble beaming people on and off ships
MACOS were awesome in Enterprise, considering how many times the ship was boarded. Really regret not getting a 5th season
They should still have a Space Marine presence on a board. No one's saying that you need tanks or the ability to invade, just a small group of dedicated combat personnel for things shuttle landing and such.
You should always have that force on hand. Sailors (crewmen) are hard working people, but they don't dedicate themselves to combat like marines do. It's a good idea to have some skull crackers ready to move in, they can be as useful as an anti-ship missile.
@Fondil Mahbols Oh, I know modern ships have marine security crews, my uncle served on a corvette, 20 men, nearly half the crew was made up of marines, because very few things tell someone you mean business like a bunch of dudes pointing SA 80's in your face.
Edit: Spelling.
Platoons are a thing.
Or depending on the setting, to, you know, stop enemy boarders. Warhammer 40k and Star Trek, despite being thematically so different share this as a commonality as they both have settings where boarding vessels is a very viable tactic. In Star Trek, you just have to bring down shields and you can start beaming people aboard the enemy vessel. 40k has boarding torpedoes.
That's more like a security crew, like the Trek redshirts/yellowshirts. They're not really there for huge operations but to check for saboteurs, toss someone in the ship jail, escort people etc.
A lot of navies don't even have marines. They just use regular crew, who have boarding team training, for the role.
USN if they are going to do drug interdiction will sometimes take on a USCG team to do the boarding and search.
that regular crew... who take security and boarding team training is called *marine*
@@Ruzaraneh A sailor who’s been trained for ship board security and a marine who’s been trained for amphibious invasions and ground based warfare are world’s apart.
@@tonybaminaboni4737 AFAIK marine detachment are one of the regular in the ship right ? unless he talking about the merchant fleet then i am wrong...
@@tonybaminaboni4737 True, but aside from the security detachment, it was farily common until recently for most ships to carry a complement of marines to protect the ship from boarding, board enemy ships, and raid coastal regions if necessary. Actual naval security is the more recent thing, specifically in the US, as the Marines have become their own thing and grown from simply being naval infantry.
Reason why _Autumn_ had a marine contingent was it was on Reach before the events of Halo: CE. It _literally_ the same ship you bring Cortana to and defend in Halo: Reach
Mass evacuations occured during the latter game, and the _Autumn_ was one of the few ships groundside that could transport that much cargo and manpower in one go.
That was actually a pretty significant retcon, but yeah it would also give a decent explanation for why there are so many troops and so much hardware aboard.
@@raf74hawk12 Not really. Every ship in the UNSC maintains a detachment of marines for defense and ground deployment should the need arise.
@@cptncutleg ? I'm saying that having the Pillar of Autumn planetside and only launching after the battle of reach was already lost is a retcon. It's been a long time since I read Fall of Reach, but I believe that she participated in the battle.
@@raf74hawk12 you are correct, Halo: Reach retconned the novel Halo: Fall of Reach pretty heavily.
@@Emperor528 Which is a shame, because Fall of Reach had a much better story. They could have left it intact by just having a different ship than Autumn launching at the end
"A ship without Marines is like a uniform without buttons"
Got to keep the space squids in line
Also if your sailors get slotted, that's one more gap in your operational capacity.
A uniform without buttons is often a good thing, yes.
@@archapmangcmg Great Bird of the Galaxy! ST:TNG Season 1; they were wearing their PJ!
@@Longslide7 Zippers and velcro exist. And slotting/locking things into place, cos armour.
Though I kinda like them wearing something like pyjamas for the pacifist TNG. On theme. Though for the love of.. ugh POCKETS!!!
Their security personnel, though, should have had something knife-resistant at the least.
@@archapmangcmg To get back to the startingt question "SPACE MARINES!" will always have great uniforms
Actually, boarding actions were very common in WW2, if you include capturing surrendering ships. You need to have armed men to take prisoners and secure surrendering ships, even if they don't fight. So any ship that can expect to capture enemy ships should probably have some marines aboard. Your regular crew can also perform such duties, but they're less trained for security and combat.
YES, this exactly. He doesn't mention boarding actions on surrendering ships at all. Imagine if those frigates didn't have the personnel to do boarding actions when they surrendered. They would be forced to sink each and every one.
@@7DeadlyJinxs Which would be a terrible waste, since ships are worth a fortune.
"Should Every Interstellar Warship Carry Space Marines?" Hell yeah I do need Bloodravens on my ship
As long as they don't have any relics or rare armaments onboard....
@@quwarq Oof
Bruh they'll steal your ship
Bloody Magpies!
I don’t know if I want a chapter known for “acquiring” relics with prejudice on any ship I’d be running.
The only reason Anakin's tactic worked was that AT-TEs carried starship grade laser cannons.
Most importantly, it only worked in that scenario because Grevious's fleet had to focus their shields forward to break through the asteroid field, so his ships were defenseless. Definitely shouldn't be a standard tactic, but Anakin's unconventional thinking definitely won that battle.
And if you did you want to make that a regular tactic, you'd want to design actual strike craft or space-worthy walkers (mobile suits) that could better hide in space terrain/debris.
it's a mass driver cannon. projectile. sure it uses energy to assist in projectile acceleration but it's a projectile weapon
You are most likely thinking of the SPHA-T walker which does have a starship grade turbolaser as its main weapon...
@@robertdrexel2043 Anakin used a SPHA-T in the Battle of Coruscant, but he was talking about the AT-TEs he used in the asteroid, which technically use mass drivers.
Should ships carry a contingent of marines?
Yes, for ship security and boarding/counter-boarding actions. Larger ships carrying more marines.
Should they have tanks?
No. Everytime that tank fires, you risk blowing a hole in your own hull.
Carrying enough troops and equipment for a planetary invasion should be done by dedicated transports.
That’s why amphibious assault ships and Marine Expeditionary Units exist. You never know when you might have to land a force of Marines with all their gear.
There's instances where rapid deployment of a small contingent to secure a position could come in handy such as beefing up security on an embassy or an outpost where time is limited. So smaller vessels can be readily tasked or are the only units available to provide a rapid reaction force ahead of a larger body of forces especially to provide early assessment of the situation or recon. Inserting a small element is much easier as well than having to figure out the logistics of a massive deployment. Take for instance early drops of pathfinders to mark DZ/LZ's for an incoming airborne drop. The mass of forces can't linger around for a drop to figure out where to land if you don't have enough ISR before an operation.
Something to point out regarding redundant things on ships. A friend of mine who worked as a civilian contractor for the navy said that one of the reasons why the USS Cole attack was successful was because they had been stripping off machine guns from destroyers because they were deemed obsolete.
From my point of view, the UNSC was constructing their modern ships (the ones that appeared in the Human-Covenant war) to fight the Insurrection. In Halo, human FTL travel took weeks and sometimes months. They may have some ships capable of transporting large numbers of ground troops and vehicles (Phoenix class and their larger carriers), but only in limited number and spread out. Bear in mind that the UNSC had to patrol 800 worlds, stations and other installations. And given the fact that the UNSC was supposed to defend only the Sol system, and some of the Inner colonies (about 200-300), they didn't need a large navy. So they had to make sure that the ships had some ground fighting capability.
It also explains why the frigates, destroyers and light cruisers had marines and some means to transport them to the surface. They were the most numerous and also served as patrol craft between different systems. (Example being the force send to Harvest in 2526(?) to make contact with the colony. Two frigates and a destroyer.) So they would be the first to notice an active Insurrection force.
VBSS is a secondary duty in the US Navy, meaning my actual job wasn’t boarding party stuff. Every ship has a VBSS team, but most of the time if you aren’t on a carrier or amphib then that team will all be sailors with other jobs.
what do you do normally? ( I read somewhere that in WW2 shipboard AA gunners were all marines, but I don't know how true that is)
The Systems Alliance (Mass Effect) approach seems reasonable: the Normandy carries a squad of Marines and an armoured transport because it's a stealth scout ship intended to operate alone and rapidly drop small special forces groups into dangerous situations. It doesn't do planetary invasions, but there are situations where you want to drop troops onto a planet that are smaller than invasions.
Marines can help in anti piracy, scout ground positions and provide armed surveillance of the ship to counter any hostiles inside said vessel. Sure not every ship may need marines but at least a few of them in most ships would come in handy.
My point is that these marines would be enough only to supplement the ships capabilities and mitigate some of the vulnerabilities. Not a full battalion for planetary invasions but a small security force that can defend the ship from hostile actions and provide some sort of boots on the ground scouting capability to the vessel.
Yes i wrote this before i watched the vid
Not to mention that Marines also assist engineers and other personnel in dealing with damage taken during the heat of combat as extra muscle.
It’ll be great if you’ll make a kind of guide you’ve made for navy, you’ll made for army.
you are correct, in a war. however, on small scale peacekeeping missions where only single ships or small feet are presents, it is very much useful if only to keep the fleet as flexible as possible. however, this does have as a consequence that when a war starts, those troop deployments may remain even if they are less useful and only add to the causality count.
Should every ship have enough Marines to be able to take a planet, probably not.
Should they have enough to take an hold a Space Station. Definitely as they will like be more important to disrupting enemy Supply lines and strengthening your own and are 999/1000 much smaller than a Planet, and will likely be incapable of supporting armored troop movements anyway.
Having boarding capability means that a patrol warship has more options than shoot to kill, shoot to cripple. It allows them to conduct inspections, investigate possible salvage, derelict ships. Also, having marines cross-trained for damage control makes a lot of sense, there is a lot of crossover in skills in operating in a vacuum, clearing damaged bulkheads, rewiring power et...
This reminds me of TCW and the Episode where Anakin and Obi-Wan have to protect duchess satine and there ship is boarded by droids. This is exactly the reason why you need marines on every ship.
*why you need marines in the Star Wars universe
I always thought that the Pillar of Autumn was loaded with UNSC Marines and gear because it was assisting in the evacuation of Reach immediately before the events of Halo: CE. This also explains why Chief and Cortana are there.
That would partially make sense, but wouldn't explain why the Autumn could carry so many troops and gear. Instead, if you don't mind I'll copy paste my previous comment explaining that lore:
Again with the Pillar of Autumn, it wasn't itself meant to take the Covenant Holy City but was only intended to hijack a Covenant ship, so it needed enough hull integrity to survive close contact with a Covenant ship and enough internal space to carry enough troops to fully take over a Covenant capital ship. It was an outdated mothballed ship that's only special merit was its honeycomb construction that allowed it to continue fighting with only a fraction of it's hull integrity left. Then it got modified to hell by the UNSC with far more room to carry troops as well as heavier reactors for its mission. The main force for taking High Charity were the Spartans it was supposed to take aboard, but because of the invasion of Reach, that never happened.
Boarding actions probably won't be happening
Casually shows the Astartes stomping through the ship
Summary : Well yes but actually no.
Astartes ships are technically oversized troop transports that are armed heavily enough to serve as war ships. if compared to ships of equal size in the imperial navy then Astartes strike cruisers and battle barges are outgund. the only reason they are as heavily armed as they are is because that astartes are first responders. They can act before the imperium even has decided on who should lead the relife fleet. Så it needs to be able to survive long enough to deploy the Astartes in boarding strikes or on to the planet.
@Leona In Warhammer 49k boarding is a common used taktic in Naval Battles. To send a strike team to destroy vital componets on enemy vessels can give you decisive advantage in battle....
@@felixjohnsens3201 That is in part to just how big and durable ships are in 40k. It's easier to go into the ship and disable the key systems then to try to pound them into dust from outside (especially if you don't have a number/size/weapon advantage over your enemy)
So if you're going against a ship of an opposing faction, what happens exactly if they surrender mid-battle? Just kill everyone board because you don't have the personnel to perform a boarding action?
@@7DeadlyJinxs It would depend on the nature of your fight. You could transfer over some of your officers, imprisoning theirs, and keep the lower ranks now sworn to your service. You could imprison the crew and scuttle the ship. Or you could just kill them all, destroying the ship when their defense are down.
In the halo universe, the covenant really liked boarding actions. Humanity did an amazing job of trying to prevent any information from falling into the covenant's hands, which meant that the covenant would try to take the bridge, and get access to Earth's location.
That's part of the reason why their ships seemed to have larger than average deployments of marines, because they were much more likely to be boarded.
The different stages of Cole Protocol. If you can stop them reaching a data centre you don't have to delete your navigation information....if you have to delete it you might not get home when you next jump.
I think there's some merit in having at least a small contingent of troops for that purpose. When not performing boarding actions, they could also double in other roles such as ship security and combat training for other crew members, should they need to perform boarding, etc.
I think it'd be dependent on the size of the ship itself and the role it plays in a war (corvettes would probably have a section, maybe even a squad, cruisers a platoon, and battleships and captial-ships would have at least a platoon or two); they'd be more useful for anti-boarding actions and recon, as well as special, covert tasks.
Could imagine smaller ships being complimented with a detachment of marines for the usual security patrol and boarding of vessels for inspection for illegal activities, goods i.e coast guard duties.
It would be a good story starting point for a Corvette with a very bored marine detachment at a backwater sector of space suddenly encountering a full scale invasion fleet, having to survive and warn the rest of the fleet.
In the Honorverse books most warships carry Marines, they fulfil the roles traditionally assigned to Marines on ocean going warships (Damage Control, crewing weapon mounts, shipboard police and boarding parties). The RMMC (Royal Manticoran Marine Corps) are also deployed for ground engagements and use of powered armour is common (not universal) two examples of this are the battle of Blackbird base and the police action on Basilisk.
Or the operation on mobius
Conversely, the 'marines' on Republic of Haven ships for most of the books were there to suppress mutinies.
@@brendanrobertson5966 The People's Marines or State Sec?
Especially, since one of the major operations that the Royal Manticoran Navy takes part in is anti-piracy patrols through the section of space known as the Silesian Confederacy which is a hotbed of piracy. At least before the wars with Haven anyways. It is also where tons of Manticoran Merchants ship run through for various reasons.
I was thinking about the Honorverse during both videos, wondered if someone was going to bring it up
Yeah. For discipline purposes on board, protecting ship in harbour / dock. As for infantry ... well, this boils to doctrine or technology. Robert Heinlein and later William Keith / Ian Douglas in Galactic Corps made both great cases for small vessels carrying small strike force and dispersing it for infiltration / boarding. ALso, I recall great example from Andromeda series, when gun walkers were deployed on hull to fight boarders and provide token defence when primary systes were gradually worn down.
OMG another Ian Douglas fan!!!!
Also: in the andromeda series, marines were also deployed on the hull from the get go during the final battle in the first book to supplement the ship's point defense guns
I would like to hear your opinion on Imperial Star Destroyers, who were designed to project power in a system on their own. Because of that most of them had Stormtroopers and some vehicles on board.
I personally think in that case a large marine presence would make sense. Thats not a simple cruiser at that point but a full on sky fortress designed to be a force all on its own
Wasn't the Pillar of Autumn's mission less planetary invasion more clandestine operation with an elite unit of Spartan II's originally?
The main reason the pillar of autumn was carrying any large ground force at all, was because it was evacuating those forces from the planet of Reach. The original plan was to use a special operations Pelican that had been modified to ram into a Covenant ship allowing the Spartan teams on board.
Source: "Halo: the Fall of Reach"
Yes and that's also why they choose a cruiser and not a transport ship: the pillar of autumn had gauss cannons.
In halo universe covenant ships were insanely more advanced and resistent compared to the UNSC so smaller weapons are completely useless.
Plans change. The plan was to ambush a Covie ship/colony/whatever and get close. The ship was designed to tank hits, allowing the assault. It also helped that they were evacuating shit from Reach, which yes, was a special circumstance.
@@lynchkid003 Halo: Fall Of Reach has the PoA arrive at Reach as it is being glassed, the plan was never to evacuate Reach, they simply arrived too late to save it.
@@lynchkid003 I prefer the Reach from the books than what the videogame gave us.
The battle looks epic and it makes you feel the scale of it. The game does not pay tribute to that.
The thing missing here is opportunity cost. In sci-fi ships seem to have infinite space and resources, but in reality something else would suffer to fit marines.
That's the real lesson, I think. Forget about specialization and merit, the question should be: would it even work?
If it does, you have to sacrifice things. And sometimes it's worth sacrificing portions of a ship to carry troops, and sometimes it's not.
In space ships can be as big as you want them
at current I am writing an amateur sci-fi book and I have dealt with this in the book. the way I crossed it is that there is a separate branch of marines called void marines, they operate in 0G for combat and fight in boarding actions. BUT they are not numerous and each ship usually only carried about 6-12 marines, in addition they are trained to operate in tight rooms and are more of just an in case you need them force to check out a space wreck or something.
they are in the book also trained to go out onto the hull of a ship in combat to repair weapons on the hull and inside of the ship repairing damaged places in combat. that way they act as engineers who can be sent to low level tasks instead of sending a fully trained engineer to fix a smoothie or something.
Sounds interesting. I’m writing my own story with some similar stuff. I’ve even started making videos kinda like the templin institution for added lore.
How far are you into your story
eh its more of just a passion project that I do in my spare time, I try to keep up continuity but damn it gets hard sometimes. so far I'm on like a good chunk through of what I planned to write
@@ISAF_Ace what’s your word count?
right now about 70k, Like I said its just a passion project. I'm not uploading it anywhere right now, I just want to compare my own work to others as I find it gives a new perspective
@@ISAF_Ace that’s good. Most military sci fi and space opera are 80k. Your doing good. Check my channel out as I talk about writing and my stuff if your interested.
The "Pillar of Autumn" was a bit of a special case, mostly due to it's construction (If I remember correctly). It was part of a discontinued generation of ships and it's design (though not intended) allowed it to soak up more damage from covenant weaponry than it's contemporaries. It was chosen (I assume) for that purpose, over other more conventional options.
Yep. It was then modified to carry all the personal and equipment needed to carry out "Operation: Red Flag"
It’ll depend on your strategic objective. Also, naval ships, if they do not have Marines, will cross-train sailors in boarding actions. Every sailor also has the responsibility of protecting their ship, meaning everyone from admin personnel, cooks, to boatswains and Ops pers, have to undergo regular training on security duties / use of force, in case they are ever posted on sentry duty while in port or if there’s an intruder alert. With interstellar navies, having Marine compliments should be a yes, as space is so vast you never know where you will end up despite all the planning etc, but it should be noted that every crewman will have the training I mentioned above.
Everything depends on your initial and intended strategy as well as contingency strategies as well as your current plans and plans for the future this may not be a straightforward answer but there’s a lot of things to consider
My opinion about this topic. I think most ships in an interstellar navy should have marines on board... depending on the size of ship determines the amount of marines on board providing security to the ship. For example: a patrol ship has such a small crew that marines is overkill to have onboard, compared to a carrier or battleship, you want to have some marines on board(they are important in your fleet to keep safe). These marines will have access to their standard kits, and if the ship is too big for a marine to walk from one end to the other, then you can throw in a buggy or 2.
Depends on the ship and mission. Also you can carry just a squad of marines, not a whole regiment. Sometimes bringing a dozen marines with a little help from the crew will be enough, such as the case of piracy.
I think so, especially if your fighting an enemy that does boarding actions often.
In “Star Trek,” in most notably the game “Star Fleet Battles,” troops are transported in to conduct hit and run type sabotage. This happens on ships that have lost their shields. Boarding Parties, (BPs,) beam in, conduct an attack on any venerable system, and beam out. There may be similar operations in 40K.
I don't think so. In Star Trek it makes sense due to teleportation technology. There is no such technology in 40k, as far as I'm aware, so if there are boarding operations, they are much harder to execute.
But boarding operations can be actually pretty crucial for Imperium, since they lack technology to rebuild the most powerful of their spaceships, so if Chaos takes control of one such ship, it's better to get it back in one piece.
@@starhalv2427 40K does have teleportation technology, thought it has become rarer since the Heresy.
@@gokbay3057 Oh well, I'm not a huge lore expert, so that explains why I didn't know about teleportation in 40k universe
"...Just because tanks were useful in a space battle once, doesn't mean you should plan for that every time."
Fine, I'll put away the SPHAT from my Venator's ventral hanger.
You're no fun.
I'd like to see a debate between Templin and Spacedock on including fighters on most ships vs only dedicated carriers.
Most ships carry a few helicopters or water plane for recon and utility if they have the space
Fighters are stupid. A bunch of shuttles and scout/utility drones make perfect sense.
Depends on the technology available. In Star Trek, fighters were rarely used (and took horrendous casualties when used) due to the incredible targeting accuracy and firepower of most ships (imagine being able to accurately swat away modern fighters with a 200mm cannon), whereas in Star Wars and Babylon 5, fighters have particularly potent weaponry and targeting accuracy against small, fast moving targets is a major issue for most capital ships.
Add fuel requirements to that list as well; Star Wars and Star Trek have fighters with FTL capability and can travel a large distance before needing refueling. Babylon 5 is close as well, IIRC, Sinclair and Garibaldi travelled a couple of days to take care of some pirates.
@@papapalps2415 to be fair, on the point of accuracy, consistency in that regard varies wildly between series. For instance, compare the firefights in TNG versus DS9 or even Voyager: many fights in TNG were over quickly from targeting and disabling ship systems (granted, most weregoing against inferior opponents). DS9 and Voyager, yeah, far more shots missed during on screen firefights. I'll give you that.
As for fighter casualty rates, every time fighters were on screen (Conundrum, Sacrifice of Angels, Best of Both Worlds part II though idk if those were actually fighters), beyond Maquis episodes and the new stuff, fighters die really badly. I can't think of any episodes where fighters were used in combat against larger opponents and didn't take horrendous casualties, other than the Maquis ambushes, but then again, IIRC, the Federation ships targeted didn't have shields up until after the first volleys, and a point was made early on about the inferior tech of Cardassian ships pre-Dominion.
Is it fair to assume that fighters always die horribly in universe? Maybe not, but all I have to work with is what's on screen; books and comics are still Beta Canon last I checked.
you should do an "organizing the hierarchy of your interstellar army"
The UNDC Pillar of Autumn was a former Halcyon class light cruiser that was commissioned for that role specifically, the Halcyon class was chosen for the mission because of it’s ability to take incredibly high amounts of damage relative to its size, it had a special frame and support structure that at times could sustain the shape and integrity of the ship with just 1/6 of the structure itself still able to support the mass. Also if I’m not mistaken it was also incredibly modular as well.
My favorite example of ground vehicles in space combat is that bit in Andromeda where 2 mech just obliterate like 200 magog boarding ships
If you want boarding actions to be a thing in your setting... the best way to encourage that is to have elite super humans, to have small ships that are fast and shielded enough that they're hard to take out, and have high value targets worth capturing.
So Astartes was a great example. One pod full of space marines could capture an entire enemy ship... when the ship alone would be worth an absolute FORTUNE. And as mentioned in another comment, even if your enemy surrenders you still have to board them, and be prepared in case it's a ruse.
At some point you're gonna be so technologically advanced you won't need to anymore.
If anything, eventually troop and starfighter compliments would probably be supplanted by different kinds of drones. Though with that said, advancements in jamming and EMP tech would probably necessitate us still having non-automated forces.
@@GmodPlusWoW why not biologically engineered drones instead, communicating with pheromones?
Also, you could use precise gravitational waves to communicate instead, allowing FTL communication.
@@brokensky2378 On the one hand, being able to grow drones would require less assembly than drones, which might help keep costs low.
But on the other hand, I feel like organically-grown drones would be a little less durable than drones built from alloys and carbon-fibre.
@@GmodPlusWoW but then when those fail we need men to fight off the sabatuer
@@GmodPlusWoW afterwards you'll have to deal with ppl begining about "morality" and "ethics"
The problem with most scifi you see a lot of combat ships prowling the void by themselves, which would most likely never happen. They would be a member of a flotilla, which would most likely have at least one if not two dedicated troop transports to deploy a rapid response team to secure an area while withdrawal of key personal, think evacuation of an embassy under siege, to the launching of an attack on a target as a tip of the spear as it were, think D-Day invasion.
Preliminary answer: warships should carry boarding capable drones and crewmembers incase there is need to board a disabled enemy ship. But this shouldn't be their only role on the ship, they shouldn't have ground vehicles or anything not related to space, and they should never be intended for use defensively, because space ship hulls are quite literally the only barrier between the occupants and an untimely death, as shown by FTL. Everything that can be used to block off an hull breach or keep the crew alive, can also kill any boarding party.
a few points/addendums:
a) add "or surrendered" to the "disabled enemy ship". cause contrary to popular believe (for some reason) crews WILL likely surrender when facing a unavoidable and unwinnable battle (of course with exeptions)
b) "internal security" does not nessesarily refer to "defend against boarding actions". MPs are a thing for a reason ^^
c-1) like most smart FTL players, space ships will most likely depressurise before entering combat (to avoid fires, explosive decompression etc)
c-2) UNLIKE FTL any semi inteligent spacefaring race that utilises boarding during combat (or at any time) will have/equip their troops with some way to withstand exposure to space. be that voidsuits, sealed powerarmors, genetic mutations or whatever ^^
the same is naturally true for their ship crews as well. cant realy use the depressurise trick without giving your guys voidsuits after all ^^
d) regarding the vehicles i mostly agree though having a small amount (depending of ship size) of light air/surface vehicles is very likely to be usefull (unless the ship is STRICTLY a fleetkomponent) since most ship will sooner or later end up on patrole somewhere and run into some kind of truble dirtside where mobility/scouting will be very usefull. im talking a jeep or two and/or a chopper (or the setting equivilant) not like tanks...
@@drizzt7dourden7 History has shown that while crews will surrender, they'll do so after scuttling their ship. So in space, this means abandoning the ship with escape pods after overloading the reactor.
Well I did say they should have other duties. That's why Starfleet security qualifies as on-board infantry, even if it would be better having more militarized.
And I wasn't referring to just venting a compartment when talking of how spaceships are death traps. One could also vent plasma/radiation _in_ the compartment, or close off a fast bulkhead decapitating the boarders etcetera etcetera.
As for ground side operations, shuttles and jeeps should cover most needs. As you said no need for specialised aircrafts or tanks
I always go back to RDM Battlestar Galactica for this argument, it’s handy to have them about for shipboard security and defence, but they never do boarding actions. They are just there to protect the key areas of the ship
Except the Cylons performed boarding actions because they hand the numbers and better troops.
@@commanderwookiecopc806 I could be wrong, but didn’t they only do that the once? (If you discount the skinjobs) They mainly just assisted with the crazy amount of coups that happened in that show
@@olivercrowe7292 They did that only once or at least one troop transport made it into the ships hull, but it was incredibly effective. Surprised they didn’t attempt it more
It's interesting to see the relaxation of defense in Star Trek doctrine over the course of that timeline. It was actually kind of pathetic how easily the Enterprise-D or Voyager were captured.
So happy to see you back in business
Broke: Shuttle boarders over in an escorted troop transport in order to sweep through an enemy ship while crippling systems and eliminating crew
Woke: Launch elite heavy infantry in disposable "boarding torpedoes" en mass at an enemy vessel in order to pin-point strike straight at critical targets and lightly defended areas of the ship.
Broke: movie starship troopers
Woke: book starship troopers
Take a look at Warframe, there you have the Option to shoot yourselfe as the projectile INSIDE of an enemy ship. Granted there you play as a cybernetic space ninja with superpowers...
I mean, is they can survive the impact. It really depends on the type of marines and how well you can handle rapid deceleration.
They'd be mostly wiped out unless target's PDCs and missiles or lasers are disabled. Missiles could be deployed on the float by target ahead of time
@@morganrobinson8042 it's not about surviving the impact, if that torpedo gets hit by anything on the way to it's target all the terminators and their irreplaceable wargear is lost to the void.
Depends on what function the ship performs, I think a platoon of marines would be a great idea. A small detachment of marines on a long dispatch patrol vessel would be a great idea, especially on the outer rim where every ship from corvettes to cruisers need to operate as their own base for months or even years without support. If you see a pirate base you can't bomb, go by the ground.
I think your right a single ship can have security units but full Marine Force no only if it's a troop transport it just makes sense
For a more practical application of marines in space navies, I suggest you take a look at how they are employed by the Royal Manticoran Navy in the Honorverse novels by David Weber. I think the way that series handles them works very well, and broadly is in agreement with your opinions here.
That is like asking if starships should have weapons on them
Actually, General Skywalker deployed the AT-TE strategy a second time to board Cad Bane's Separatist frigate, but as you said, it also applies as an exception to the rule as it was in a desperate attempt to rescue Jedi Master Bolla Ropal.
I always thought that the Pillar of Autumn was carrying those guys because it was evacuating them from Reach
It was, but Cortana also planned for that ship to carry those people, specifically Keyes and John.
No. The marine/ODST battalion was already there, but they evacuated a company or two of guys from the Reach army. So army evacuations, not marines
This essay is stuck in the era of industrialized warfare where you unload endless quantities of ammunition against an alien foe where victory is equivalent to extermination.
A battery of cannon is mainly useful in a fleet.
A company of marines opens up a number of options for a ship plying the void on a long voyage, the least of which is claiming the defeated enemy’s supplies.
"We're being boarded… release the *kill-bot swarms."*
To be realistic, even in most sci fi IP's (which are fantasy to begin with), the technology exist to make having to defend against troop boarding a automated process.
Fixed emplacements facing the airlocks would even work in Star Wars. And as for Star Trek, just have holo emitters on strategic corridors with programs that are just blades appearing inside attackers.
About the only IP where boarding could happen is Battlestar Galactica, as automated defenses are not a good idea.
The problem with those is the ships being hit with ion weapons and getting most of their systems disabled. Kill bot swarms and automated turrets are kinda useless when they simply do not have power. Which means you still need boots on the ground to actually fight off boarders.
@@TankHunter678 If the ship lost power, realistically if you're facing an enemy who has the ability to suck the power from a ship, you're screwed.
That being said, batteries are a thing, and ion cannons are definitely Star Wars style weapons. (Ions do the exact opposite of what they do in Star Wars, an example is the lithium ion batteries we have today)
As for energy dampening weapons, if someone's able to hit an enemy ship with such precision while going at 12,600+ kph and then board the ship, there won't be any ability to fight back anyways, as if you are in space, the pitch black is going to prevent you from seeing and if the batteries on the automated defenses are taken out, it's almost certain that non of the emergency flashlights or any thermals will be working, either. Energy based weapons shouldn't be working, either, and it's not really a good idea to start firing blind using ballistic weapons in a situation like that. You'll hit your own crew or punch a hole through the hull of the ship or space station.
@@Zachomara The other thing to think of in that case would be that even if the disabling shot did not knock out the batteries it could have simply knocked out the ship systems and render the turrets and bots inert by virtue of the control system being down which is how it is typically depicted in any action movie or anime, or worse the control system suffers a fatal error and now your own defenses are trying to kill you.
You also have to be concerned about any blind spots that would allow for remote hacking, or if the boarding pod can land and the guys hack into your system before exiting and take control of the gun turrets and bots to use against you.
In both of those cases you need some combat personnel of your own if you want to be able to hold out to try to fix things while you hope for any allies to drive off the ship trying to send people over to take yours.
There is also the situation that happened in the backstory of Subverse, where the Pirate Queen became the Pirate Queen after a mission where she took out a battleship by herself because she was a race that could survive in the vacuum of space naked for several hours. So she had her crew launch her at the enemy battleship. Which did not detect her because all of its sensors were looking for the technology needed for surviving in space, and not someone surviving in space against all common sense without that technology. She cut her way through a ship window and proceeded to slaughter the crew because there were no ground/ship combat trained personnel on board as the ship was built with the mindset of boarding actions never happen and the crew was selected under that same mindset. So she had a fun time killing everyone before killing the Admiral in command of the ship.
I'm glad you showed the SW4 scene of rebels vs stormtroopers. That is the perfect example of marines being used properly in a space battle, as boarding and anti-boarding forces.
My opinion is that boarding actions tend to become increasingly more frequent in sci-fi settings, because 1: it seems easier to navigate through/incapacitate a star ship or its crew than a naval ship and 2: there may be instances in space where, due to automatic systems development, it may be more advantageous to seize control of an enemy vessel than to outright destroy it or take it out of battle.
This is a question I've asked other Trek fans. Even before the Dominion War, should Federation starships have actual Marines vs "Security officers"?
Star trek is a rather nieve universe
The halcyon class was chosen for the operation because of its unique honeycombed hull design which gave it a greater amount of survivability when compared to any other ship that was active in the unsc fleet. The halcyon class was also decommissioned prior to the covenant war and the pillar of autumn was pulled out of mothball and chosen specifically for the mission by the ships ai cortana whom was chosen by Halsey the creator of the Spartan 2s who were all supposed to be aboard for the op but during the fall of reach many of the (I believe) 22 remaining were lost, and the autumn was only able to recover 2 from a mission aboard an orbital platform 1 of which (Kelly) was basically dead and the other was the master chief.
A defensive force to deter boarders and maintain security is essential to every spacefaring vessel.
Honestly, I like having as many contingencies as possible. Though probably not in the numbers, in which I’m in complete agreement with you about. Its always a good idea of having ‘armed janitors’ be able to cleanup any infestious mess that might’ve found its way in ship, while in de~ep space & was initially filter feeding in the air ducts until it got hungrier & such…
Based on today's take on naval warfare, ships need a pretty good degree of flexibility to encompass a wide mission profile if they are deployed as a stand alone or part of a larger force.
Boarding actions make sense if ship chasses are expensive and difficult to destroy, but worth capturing after weapons implacements have been destroyed. Contingents of space marines for boarding also make sense with teleporter technology, assuming that teleporter range is far enough.
Personally I think Marines should be deployed on all warships in some fashion, as these generally would provide shipboard security and often policing actions (in works of Sci-fi).
Yeah he seems too narrowly focused on using ships for direct ship to ship combat and forgetting all the other things a ships is going to be used for in a war (let alone peace time duties). It's nice to have an option that doesn't involve completely obliterating the target if all they're trying to do is to stop a ship smuggling rip off handbags and watches.
So it’s been over a year and rewatching both your fleet videos (and reading up on the Halo Lore) I can come up with two reasons the UNSC used the Pillar of Autumn light cruiser for its clandestine mission, it’s speed and compartmentalized design. The autumn apparently had an abnormally strong engine for its class, which was further retrofitted for more speed for its mission, allowing it to essentially zoom in and out for team insertion and extraction ideally before the covenant realized an actual warship had penetrated their fleet defenses. On the other hand if it did need to brawl like at the start of combat evolved, the novelization of the game (plus the cross sections book) tells us that it was compartmentalized in the design of a honeycomb, from aft to bow. Allowing sections to be destroyed without affecting the overall structural integrity of the ship unless you got the main reactors. Along with its experimental burst fire MAC, more than adequate fighter complement, and other weapons. Finally taking into account the handpicked veteran crew and the autumn even before some of the special modifications would have been in the top picks for the UNSC when selecting a ship to conduct the mission they wanted it to complete, which ultimately helped it complete the entirely different mission it ended up undertaking.
Without watching the video.
YES.
Lol
I wanted to say yes too at first but his points are very good
Tanks, artillery, and the vehicles used in a mechanized division should be kept in a troop transport... but I can see drop pod with some transports on something like the MCRN Strike Cruiser... we also font know if borading pods are going to become standard practice
This is very good! It wouldn’t make sense and the cost of feeding the troops who didn’t do much could cripple the system. You would have a dedicated ship/ships for missions they was needed. In my story I’ve got carriers and troop carriers. Basically the same ships but one for fighters in space and the other is for dropping army’s to the targeted planet. Good video!!!
I agree
I mean as stated in the Video it largely depends on what kind of World and especially what kind of Enemy you fight against.
I imagine boarding Actions would only be ressource effecient if
A) There are no Shields to gurantee a Succesfull boarding
B) A Group can act indepently for long periods of time
C) Vessels are large enough that a Boarding Party could do more Damage to the Ships capabilities than just simply filling the boarding device with Explosives.
If these conditions are met I could see something like Hit and Run atacks working, where a smaller Faster fleet shortly atacks and batters the enemies Capital Ships with Boarding Torpedos or something similar and disengaging, hoping that the Boarding Parties are able to inflict either major Damage or making sure that the Enemy Vessel has to return to port to cleanse itself from the Ground troops.
What about the UNSC Spirit of Fire? That was a colony ship that was later retrofitted into a warship. It's capable of sending out command modules to construct bases, as well as having a detachment of Marines, and a dedicated team of SPARTAN-II's.
EDIT: I had neglected to mention the UNSC Infinity. The most advanced ship within the UNSC Navy.
Spirit of Fire seems like a troopship to me, and it is understandable that the Infinitry, which is a capital ship designed to basically be an entire fleet into and of itself would also have ground forces.
The Spirit of Fire is a specialised kind of ship, comparable to a troop transport. It's very much dedicated to supporting ground forces from orbit and not engaging enemy ships.
The Infinity however appears to be built to fight a whole campaign on its own, with escort ships held in internal hanger bays and a huge number of weapons. It's effectively a battleship-carrier hybrid.
@@adamstringer7092 The Spirit of Fire fought back a Covenant Destroyer late in the Harvest campaign. Sure, the Spirit of Fire isn't going to do well against something like a Supercarrier, but a Destroyer? Probably.
Yet again, Templin Institute knows barely anything about Halo Lore.
A number of sci fi books I have read for mid sized ships had marines stationed aboard. They did provide security, not only for boarding actions, but dockside as well. And while the ship was in battle, they provided damage control parties. I viewed the use of marines in those instances as being used to free up naval personnel that would ordinary be assigned those tasks. But it does dovetail into your point as well, because the marines in those ships were only armed with armor and squad weapons, nothing heavy or vehicle based.
Yes! Space marines are cool!
I would argue that any warship say frigate or above should carry a compliment of marines (or equivalent). They can be used for internal security or to supplement it and/or extra crew to assist with DMG control as some examples. Additionally a ship may find itself on its own, in a rapidly changing situation where such a force may be necessary. In such a case waiting for a troopship may not be feasible and having a platoon and a couple dropships can be helpful.
"The use of marines or naval infantry in interstellar warfare is limited..." Spoken like someone who's never had a boarding torpedo rammed into their hull 🙃
FWIW, not all US Navy ships have Marine detachments, but every one that carries nukes does. Some sailors are also trained with rifles and there is certainly a small arms locker on every ship.
I think I'm roughly on the same wavelength- generally, there's no advantage to a large mass of infantry or armored units on a ship. A couple squads worth, probably isn't a bad idea- if nothing else they can be cross trained to help fill in gaps in the crew as needed. Many hands make light work and all. If you're going as far to suggest a fighter contingent across the board, a dropship isn't that much more, and it could also supplement the ship, by way of heavier weapons/ELINT packages, and shuttle duty.
Yes, next question.
I can see boarding actions making perfect sense when one or more sides is heavily limited in resources, perhaps when the universe's resources becomes so scarce bc of extreme overexploitaion of such things in the past or when raiding space shipyards and have an ability to breach security systems inside enemy ships if there are any as examples.
I feel like it makes more sense if you train ship crew to defend their own ship, and just that. Not to the point of dropping from orbit or do boarding action, leave that for the dedicated troopship for invasion/ boarding. A perfect example is Homeworld's marine frigate-type ship (like how Templin said frigate is a ship tailored for specific purpose). They are smaller than destroyer, reasonably fast, maneuverable and has little to no armament (no main gun and only few point defenses), their sole purpose is to park beside enemy ship that's too large to be taken by salvage corvettes by launching boarding pods/ teleport troops inside the enemy ship to hijack it. As long as the frigate isn't destroyed, once sufficient time has passed, the enemy ship will be under frigate owner's control. Larger ship takes more time to hijack, but can be sped up by using more marine frigates
One point that I think was glossed over here is that most deployments of these ship would likely carry out many missions of various flavors, and even during downtime may be needed to reinforce another fleet or ground deployment.
Though, ultimately the issue comes down to how large and self sufficient an individual ship is designed to be.
I think on the point of ship defense and security it makes more sense that an interstellar navy would have a security force specifically trained (think military police) for that purpose rather than a detachment of soldiers from a different military branch (marines in this instance). Marines would be specifically trained for planetary invasions or ship boarding maneuvers and as such would make the most sense stationed on ships designed for those purposes.
it will really just come down to the doctrine of what ever group is building and operating thos ships, in the case of the star wars republic them having tanks on board a Venator made sense as it is a multirole ship and in a later episode showed it only held a couple at the end of the hangers compared to say the acclimator that is designed from the ground up to carry heavy armor and troop battalions for planetary ops
Just want to say something quick in refernce to the concept of Boarding Parties as mentioned @2:10
The reason why we have seen the use of such tactics decreasing over time of military improvement, this was due to the fact that engagement distances became further apart and method of detection became much harder to fool.
In times of the Age of Sail, combat generally happened within an approx of 180m or 200yrd, which is much smaller than that of modern vessels with ranges that are 10x longer if not much more. This meant the concept of throwing men from one ship to another became much harder to do as moving the ships close enough would leave you open to fire moreso in modern times. Even then, the idea of distance still comes into play when mixed with detection for even smaller boats such could be used by a boarding party.
Then theres the concept that a ocean battle is technically fought on a 2D plane, that which is the water. Traveling and combat on this plane would make it difficult for approach without being spotted and even if you attempted to do thing such as an underwater approach, the detection of ships sonar could counter an attempt of any force trying to use anything moterized on approach...
Meanwhile, Space is a different kettle of fish. As mentioned in a few videos on youtube, perhaps in one of this channels that I can't think of atm, piloting ships by eye is near impossible. Things can be moving much faster than any human dectection could respond to, leading to a much higher use of radar and detection methods that rely on heat signitures and such to find targets. A boarding vessel could be created which could make use of that need of detection requirement to evade long enough to board. Going cold, shutting down engines, moving fast enough that its practically a missile. There is many different ways it could happen. In the 40k Universe, I am pretty sure that boarding parties are placed within vessels which liturally are no more than missiles that fly at an enemy ship and bore its way into the hull. Coming in at angles not expected as Space is more of a 3D space than the Ocean of a planet. And so forth.
But in terms of would every ship require a regiment, most likely not, more likely in defense terms, each ship would have a department which is trained to respond to boarders if needed but would be working in different roles on the vessel. As for attack, most likely only the larger ships and carrier types would do so. Ships which would have enough size to validate it having different modes of combat. Specialization and so forth would allow for the act of using a Boarding force...
Boarding doesn't happen in conventional naval actions any more, but then conventional naval actions don't happen anymore either. Most modern conflict is heavily asymmetrical. The OpFor tends to be using converted freighters or obsolete hand me downs from whoever they're a proxy for. Or to put it in scifi terms, most space battles are going to be against pirates or rebels. Since you probably want to rescue the spacers captured by those pirates or search the ships for intel on the rebellion, that's going to require a lot of boarding actions.
You're probably not going to need tanks, sure, but an armored assault shuttle is really just a tank with a rocket engine, and sending shuttles to board the enemy ships means you don't need your very expensive ship to close to within ramming range with people who might well be desperate enough to try it. So aerospace transport and support vehicles are a given. And depending on the scale starships operate on, you may well see utility trucks and light tanks used in boarding actions; if ships are several kilometers long, they may well have a network of vehicle scale transport tunnels to move spare parts and supplies to where they are needed.
I think one important aspect is operations outside big naval formations. For every ship operating alone at least a small marine contingent seems sensible, so it can carry out (small) planetside operations and effectively board ships for inspections and such. Let's keep in mind that basically 99% of a ships time will be spend in non-space-battle.
In Star Trek, Starfleet ships originally had a MACO (Military Assault Command Operations) detachment on their ships, before the Federation was formed. After the Federation's creation, MACO was disbanded and it's members becoming starship captains or joining the security teams on starships. It seems impractical because Starfleet ships get boarded all the time, but i think they were thinking some aliens would be intimidated by the military presence on the ship. But still, Starfleet needs MACO.
The Unsc Pillar of Autumn was a special ship, mostly due to all of the modifications it had. The engine was able to keep going even after it was destroyed and could run faster longer due to its coolant system. The hotter its engine, the more coolant, and the faster it went until the safety kicked in. The hull had a honeycomb structure that allowed for continuous fighting to a point that in the opening of Halo CE it was mostly compromised. Its Mac gun was retro fitted to fire a quick succession of 3 rounds over the regular 1.