The Legend of Heroes: Kuro no Kiseki/Trails Through Daybreak Combat Guide
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- Опубліковано 22 сер 2024
- Probably a little rushed cause wanted to get it out while it was relevant and a lot of people were going through the game. Japanese also makes a lot of this harder to understand than it otherwise would be lol
Combat spreadsheet:
docs.google.co...
Kiseki is a fun series that I'd recommend to any fan of Xeno. Lot of similar things with how the games are structured.
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#kiseki #Trails #Combat - Ігри
For anyone who hasn't yet played any of the The Legend of Heros games, a brief history. The creators behind these games are among the OGs of the RPG genre. They're also behind the Ys series another fantastic RPG series that I can not recommend enough.
TLoH series is a macropolitical series spaning decades of history, war, and nations. These games are insanely dialouge heavy and are more akain to a novel series, with relationships and character development galore. That said the combat and systems are just as intricate as the ongoing story across different trilogies, with highly addictive game play loops.
If you're a long time RPG fan and have not played any of the TLoH games or even the Ys games, I recommend starting from The Trails of Cold Steel for TLoH. As for Ys, start with Dana's Lacrimosa, perhaps one of the best RPGs I have ever played.
Edit: I want to make huge point about this. The Legend of Heros series of games are unlike any other RPGs ever made. Each game is 100+ hours of play, and each game links into the next game, and even the next Trails trilogy, that includes characters, lore, and importantly plot. This is a story of charcaters, relationships, and nations, that has quite literally spanned decades of games. If you love that kind of depth in a novel series, there are no other games that will provide that experience except The Legend of Heros games.
Love these games. Just wish they could shorten their localization pipeline. Kuro 2 is already coming out this year in Japan and we probably wont get Kuro 1 till 2024.
@@NoonDragoon it is fucking criminal that these games have not had a spolight put on them in the West.
@@Keltrick- I really wish it did. These long delays between games are awful. I tried the overlay for Cold Steel 3 originally when that wasn’t localized yet, and it just was so cumbersome and really ruined my experience so I gave up after chapter 2.
It kinda ruined my momentum with the series, so now hoping that the Zero localization will be a re-igniting point for me to jump back on.
@@NoonDragoon I would honestly recommend you play the Crossbell Duology before continuing CS3. There's going to be some context that just won't hit the same otherwise.
@@RedThunderSP I've actually already played the Geofront translations for Zero and Azure awhile ago, it was what originally got me so excited to play CS3 and try the overlay. I'm hoping going through Zero again will reinvigorate the spark I had.
Your Xenoblade 2 guides helped me enjoy that combat system a ton more than I did trying to figure it out on my own. I've been a Trails fan for years (played the Sky games, the Crossbell games, and working my way through Cold Steel 2 now), so I was super excited to see this thumbnail. I don't know about anyone else, but if you made in depth build/party guides for all the Cold Steel games, I would eat that up.
An unexpected surprise , but a welc9med one . The more people that get into the Trails series the better
I was already hyped for the game (as much as you can be hyped for a game that presumably releases in 2030 in the west), but if Enel says the battle system is good, then I'm really hyped!
This is what got me into the kiseki series. Thanks
Almost finished my blind Abyssal run of Hajimari (Lloyd is insane, facetanks everything), decided to check out Kuro combat for when it comes to PC.
My face fell when I saw action combat, but then
Kuro is turn based, all is right in the world.
I just recently, as of last december, got into the Kiseki Series. I love these games so far, started with Trails in the Sky and I'm just about at the end of SC. Hoping to play Trails from Zero when it releases in English. I'll look forward to using all the tips I learn in this video in about thirty years when Kuro get's its english dub. JK, but it's still going to be a long time...
Ooooh, I didn't think you'd take on Kuro no Kiseki...at least not yet. I played this game at launch and am about to go back to it, this series really got me XD
I'm not willing to buy a ps4 and fiddle with it just to get the overlay working. But, this video is definitely good for drumming up hype for a game that's probably not going to leave Japan for a long time.
it'll atleast be useful for the PC port too lol
@@EnelXC one thing I really appreciate about Falcom is how dedicated they are to porting their games to pc.
I will probably never play this game, but I am commenting for the algorithm.
I really loved Kuro! Especially the combat, it is super fun.
By endgame, I ended up running 100% Crit Rate Van along with that +100% Critical DMG boost to sweep mob enemies, and using both Agnes and Quatre as powerful Casters, with Agnes prioritizing Primary Elements and support, and Quatre with Higher Elements for massive DMG, both of them also having access to an Art that grants ATS and ADF up. Quatre's just really good thanks to his Craft that gives a Shield to all units in an area. I ended up having Bergard as my fourth party member with expensive Arts as extra support, and prioritizes heavy damage.
Thank you Enel, am a huge trails of fan but was not excited for the kuro games because the change to arpg but I think I am now excited thanks to this vid
I wish these games had a collection of all of them together cuz man I really wanna play them.
Wait somehow I missed that you like the Trails series as well. I like you even more now lol, clearly someone else who has S-tier taste in games
A year later and this video is helping me now. I played for like 12 hours, hoping to grasp the nuances myself but the game doesn't explain everything, it seems. Absolutely didn't know that quartz slots with a single element type doubles the value of the quartz placed in it.
I've always loved the customization in Trails games, especially when dealing with Master Quartz and their effects. Customizing characters usually take up a chunk of my playtime (Reverie with the boatload of characters took HOURS lol and got kind of tiring, Kuro feels like a return to normality). Kuro takes that customization several steps further with separating the "Arts" from the "Master Quartz" so you get Drivers and Hollows, as well as the quartz lines now having a use, and extra abilities upon equipping quartz once the values add up. Add on Arts Plugins on top of that too.
You are a true hero. After 10 games of basically the same battle system, trying to understand/adapt to this new one without being able to read Japanese has been such a trial. So glad I found this. Thank you so much!
The combat sure looks fun! Definitely something I’ve never really seen before
I’ll play this series eventually lol. It seems like there are a ton of them by now. The gameplay in this video does seem interesting enough.
Highly recommended playing all the games but fair warning , this series has one of the most sprawling and interconnected naratives ever so I recommend playing the games in release order if you don't mind playing a couple older games , though if you do , play the following list inreverse order : The sky trilogy first , the Crossbell duology ( Zero and Azure - though sadly these games don't have an official english localization ) and then the Cold Steel games
Glad to see the customizability opens up more later in the game. Early game a lot of my setup feels very meh
Why falcom still need a years to make english version,why falcom
Maybe try to understand them? Falcom isn't like MonolithSoft, they need 3rd party company for localization unlike Xeno series which work under big companies depending on the time (Square/Namco/Nintendo). Plus the script for Trails is infamous for being long mainly because of optional cutscenes. Even talking to NPC can be meaningful and the games often have plot branches even for just switching one party member to the dungeon (this game is no exception, meaning every cutscenes with different plot branch need to be translated)...
@@veeshadow and maybe they can prepared the english at same time while they produce it,for translation they can ask Nis america or Xseed
I think its better take 2 years but released at the same year it will boost their game sales
I know trails script sometimes have deep conversation with npc
I'm still at sky SC(and probably will be untill I finish xenogears and SMT V and maybe even Xenobalde 3 depending on how much it takes me to finish the first two) but I'm really hyped to get to kuro, this gameplay looks awesome, it feels like the fusion between ys and kiseki that I wanted Tokyo Xanadu to be.
I'm about to start playing Kuro, and I really like some of these changes. The change too Arts is particularly interesting and almost seems like a weird sort of compromise between the way Arts worked before and during the Cold Steel games.
Great video dude love to see it
This is good timing, now I don't have to try and parse whatever the hell is happening myself :)
Since you like it Enel I think I might wanna try this out
Gaaah, I'm still in the middle of Cold Steel 3 and I haven't played it in a while. Really gotta pick it back up before Trails from Zero releases!
Legend of Heroes is a good series!
Thanks this video was very helpful
Thank youuuuu, Enel!!!!
This game looks fun. I might check it out.
Is this the push I needed to play Legend of Heroes? Maybe!
I will play this at some point
Comment for algorithm, I may actually watch later, but I need to play Crossbell and Hajimari first. Dang this whole localization slowness
I preffered to stay off this vid until I was almost done with the game, experiencing it for myself fully immersed with no outside influence. I just think it's funny how I ended up setting up my Van almost identical from focus on Fatal Lancer EX and revenge arrow to going for critical focus.
Also, smite me if you must, but I personally use Quatres more than Risette because I prefer a 4k damage shield with an offensive stat boost craft on my team over the defensive alternative. I have Agnès handle the defensive stat boosts and damage shields in between Lapras codes.
Otherwise my typical party is Van and Agnès locked down, Quatres or Risette for offensive casting + damage shield crafts then either Judith for sepith steal craft or Bergard with a stun buildup focus and little side of defensive support.
Kuro no Kiseki review, when?
cant waot for hajimari and the kuro games to come to the west
You can play Hajimari with the English Patch based on the spreadsheet. It's really well done. :)
Maybe someday in 2027 we'll get this officially localized.
ill be back in 2030 for this
really cool.
Is this like Trails in the Sky 3rd where it's kind of just a spinoff story thing structured weird?
No. Kuro is the next mainline entry after Reverie. 3rd isn't a spinoff either. It is the third mainline entry
@@aneonfoxtribute Oh cool. I'll probably wait for a localization, but it's good to know they are already probably working on it. I'll forever miss XSEED, as I feel like they did some of the best localizations ever with Trails in the Sky.
For the other thing,I just meant in terms of the gameplay. 3rd plays real weird with assets etc.
I was worried about the combat system, but not anymore thankfully
Alright, English patch is out. Time to figure out what the fuck they did to my battle system.
... this looks interesting...
Probably its the best hybrid battle system on a jrpg just that a shame boss can only turn base
Xeno 3 is coming soon anyway so this channel probably will get more views
I like it went a bit more action
I'm actually a Trails player, playing Cold Steel IV (and played the other games before this one) I am curious about Xenoblade tho, is that I'm Brazilian and it's hard to setup Nintendo games here without emulation... Despite having a Nintendo Wii, that's because not only games are rare but those are expensive too. Trails at least I am able to play on PC.
where do i start with trails? are they all on switch?
Trails in the sky is the first arc of the series and all are on steam. Some of the games are on switch or are coming to switch later on but you can find everything for PC pretty easily as of right now
Is it also worth watcing out for which abilities gives the highest number of hits (increasing the Damage Bonus from chain) ? Or is it just a negligeable bonus ?
I personally could get by without worrying too much about it, especially considering that in most boss battles you don't get a lot of consecutive turns unless you land a well-timed stun after a good few turns.
But there is an achievement reward for obtaining a 100-hit combo which is really nice if you can get it early. From my experience the easiest way to rack it up would probably be figuring out which art lands the most hits per target and use that art in a mob group. Otherwise I know Feri lands 8 hits with her basic attack, Quatres and Agnès also land a good number of hits per basic attack.
Yo this is awesome, have you played any of the other Trails games too?
I played all of them
@@EnelXC Yo that's so cool, this has just reaffirmed my belief you have great taste in RPGs. Not many people even know about the Trails games, let alone play them. and they're sooo good.
Will this game be localized anytime soon?
Man this new game with new system is aweful. I can't get use to the new combat system at all. it's so weird. what do you expect after you just get used to the 5 games of cold steel combat system.
I noticed changes that I've yet to getting used to let alone master it.
1: item is not auto pickup after destroying boxes unless you have to walk real close and touch it. In Reverie down too CS3 item automatically pickup if within range.
2: link combat is missing. (just started the game and not sure if link combat will available later. but let hopefully not because link combat is so popular from CS1 to Reverie. getting rid of it now it's nightmare).
3: no link combat meaning no burst attack or 2 people attack
3.1: no orders
3.2: battle advantage is a little more work around instead of sneaking from behind and attack and stun the enemies.
3.3: no purple energy bar to start a triple advantage.
3.4: destroying boxes doesn't seem like will charge green bar to use crafts or purple bar to triple advantage.
4: in old game you just have to press attack and choose foes and character auto move within range and attack. this game at first I was like wait hold on I can't attack. ah I see I have to move manually. this system will cause both foes and allies at huge disadvantage as enemies and back stab you. not sure if this system have back stab in which dealing huge damage if attack from behind during battle combat turn base.
5: I'm not getting used for quiet a while with the bar at the top middle during turn base battle. see that delay and turn. I'm sorry I'm too much of getting use to the CS turn delay system.
6: alright totally forgot that the new 2d character art /or design whatever you called it. the look or appearance whatever you call it I can't get use to it. it feels like the character is old or something. I don't see the beautiful bright compare to the modern CS game (CS3, 4 & reverie). it have Outline??
7: I'm having hard time paying attention to my CP (green bar to use crafts).
8: from my research both games kuro no kiseki did not have Ouroboros involve and create any events. what happened to Eternal Recurrence Plan? They only agree to not interfere to each other plan NOT pause the plan. the only reason why I'm so excited about kiseki game because of Ouroboros keep creating chaos in the story. that's the reason it keep me going. sky and CS have Ouroboros involved and starting out their Gospel and Blaze plan. I was expecting Recurrence plan will take place in Calvard but seem like it's not.
Edited: I saw we have a new link combat system but somewhat I don't really get use to it. you have to stay close to other character otherwise follow up attack will not happen.
When is this coming out in English
What's the best way to buy the game?
rn just ps4 shop with japanese account. it'll eventually come to pc like the rest of the games in the series I'd imagine.
@@EnelXC gotcha gonna have to get used to looking at Japanese lol
I wasn't exactly interested in this series, but it's fun regardless.
Enel you should try Tales of Berseria, seems like it' right up your alley, I'm not the biggest Tales Of fan but it's pretty solid and the combat system has some nice layers to it.
Yo I’m one of the 50 people
Can you finish all game (including optional content) with action combat at least on hard ? I just dont like turn based combat at all....
Boss fights are forced turn based so no
I'm sure about this. but I hate it. I can't get used to it.
1: I want to switch triangle button to R1 button to be able to select craft instead of items. but I have both pc and ps4 but I can't do that. no specific remap during turn base combat.
2: I don't need tilting right stick left or right to switch enemies. I have left and right button will do the job. I want my right stick to turn camera angle freely for better view. why we can't do that in this game. I'm so get sick of this game. I want the camera to turn left or right but I can't.
3: very disappointing in this new system game. I think my time for enjoyment and hype for kiseki it's time to come to an end. I don't feel hype in this kiseki game anymore pass Trails into Reverie. back in old day I used to wish that I want to witness and play kiseki until the final instalment. but I guess I don't need it. time to give up and die happy without my long love for kiseki game anymore.
this game suck.
4: I missed the old system from CS3 to Reverie. it was so good. they kept the old combat system plus adding more features for easier experience during new installment after CS3.
Do not play the legend of heroes: kuro no kiseki