For me it has always been the minor update that gave joy, fake radio comm's station interia's and the like. The big banner stuff has failed to impress but the little sound effects and graphic stuff has always been good.
@Admiral Kipper don't disagree, but then I make a lot of my own content on ED. As Roleplay pirates give us a sand pit like ED and we can make tons of fun.
in this I utterly agree. If anything every attempt at a banner-worthy-addition made me ever more disappointed with the project, I barely consider ED a game at this point, more a curiosity in just how much a dev can get away with as long as the over-invested players (does ED have whales?) keep logging in to watch the game 95% play itself while the other 5% is done via third party API lookups.
"Space legs" in your ships/fleet carriers would have given ED something cosmetic to sell. Furniture and wall decorations. There would have made your stuff feel like "yours" and allow you to "hang out" with friends in your rec room.
I'd just like to say a small bug I've reported over 2 years ago still hasn't been fixed. It's easy for everyone to see on galactic map. Toggle sectors. In my opinion it shows how much they've really slowed on development and seems to be given up on.
I fondly remember starting out in "the pill". The game at that time only continued to improve and seemed like possibilities for ED were limitless. Very sad to see how short we've come after launch and after Horizons - and down the wrong path(s) too. Since then, seemingly so little effort was given where it mattered and so much wasted time and resources on stuff that didn't.
@@Anonymous-ip3ii Well at least SC are releasing new gameplays loops, 3.15 brings loots , inventory and medical gameplay career, 3.16 brings bounty hunter planet side (pve), new gravlev physics and a new dynamic event. Now this next patch 3.17 will bring ship to ship refueling, sell the loot (items) to shops and mining gadgets , more content than the 10 update patch of EDO . So this tech demo scam as a lot of ppl call it have more content than ED right now and a lot more fun to play
I quite enjoy it playing it in VR with HOTAS. Just got into it and I'm trying to stay away from all the "earn money fast" guides (followed one of those like 2 years ago and got bored instantly) and explore the game on my own (only googling specifics when I get stuck). Looking over all the different ships and upgrades and deciding on the path I want to take when upgrading is pretty exciting. Will get Odyssey when it's on discount. Shame it doesn't have full VR support outside of vehicles, but seems pretty cool nontheless.
@@dickduran SC is occasionally adding content that Elite has had for years (not referring to their FPS showcase)... I'd be interested in seeing that game actually progress and launch, but so far it promises a lot of things that Elite also promises and has some demos of things that Elite (somewhat conveniently-timed) also started adding. So if nothing else, I hope Star Citizen's progress successfully... because it seems to be push Elite to develop and deliver content and mechanics more quickly. Competition is (usually) great for the consumer.
It's obvious what happened- FDev used ED as a launching pad to grow their company and invest into numerous other games. That's probably why Elite probably hasn't got the attention it could have had over these years. If you're a shareholder though, you'd have hundreds of percent returned on your investment, even with the recent share price dip...
@@Minimeister317 pretty sure fdev made another coaster game called thrillvile which I loved as a kid, plannet coaster is decent too but wished they put as much love into elite
You're so on the money Bill. With the early success of the crowd fund, and early success with the game including Horizons.. .. .. they went public, then attached themselves to future IP gaming content. But they don't care about Elite any more. Put the least in, to get the most out. Sick. IMHO the game took the major wrong turn at the introduction if Engineers.
Elite is obviously a very complex project. Don't imagine that adding rovers or walking is as simple as adding a module file into the source code. Unless they planned for every major update since alpha, I'm sure development became more and more expensive with every such release.
I started in Beta 1 during summer of 2014. Still remember running fish from Chango Dock in ibootis to Aulin station. Haulin to Aulin. Brought Land development/farming gear back. Ships were not even upgradable at all, fixed internals only, which really limited your options. The original bubble was good times.
The problem for me is that Frontier don’t know how to make a good game. The nuts and bolts of Elite are fantastic but, once the initial wonder has worn off, it’s an incredibly grindy gameplay experience of making numbers bigger and moving progress bars. I’d love for Elite to have more depth.
I adore Elite - it still sits on my list as the one game I'd like to keep if I had to throw out my entire library - and I completely agree. I'd like for even the poor man who can only afford to take space taxis to have an enjoyable game loop. With so many years behind it... the fact that another studio hasn't tried to compete with Frontier is a little bit scary (No Man's Sky and Star Citizen are completely different kinds of games - and the latter probably won't even launch), because I agree that while the foundation is pretty good, I'm not sure whether Frontier is capable of much more than some scalable, MMO-compatible simulations (building a single-player simulation is much simpler)... I know that unlike for other Frontier projects, Elite technically has a dedicated team, but even small updates are years apart. Breaks my heart. They should really just stop making cash-grab franchise games for a year and focus every single developer/designer on expanding Elite, because the game is currently pretty much just a strong foundation that needs something built on top of it.
Elite to me was all about ships and a form of solitude, even in its multiplayer setting. My ship, my bubble. Land combat has zero value for me as specialized FPS shooters are all over the place and fill that need extremely well. Visual diversity in ships was important for me. Even if they shared identical specs as other ships in their class - which to me is the hard part in balancing the game - very different looking ships would have greatly added to the depth and feel. My other disappointment is that there is a huge galaxy to explore, but it's empty. The ability for players to create their own paradise on a rock/planet in an isolated system they fancy had appeal to me. one's own homestead. Free stuff found by exploring (maybe even alien ships), rescue operations in settlements that encountered disaster, you name it. But for me Elite differed from other games in that it carried the feeling of loneliness in space even with others nearby. If I wanted to feel cozy and needed to play with physical proximity (squad stuff?), I'd play another game. But that's just me, and I have no clue if this would appeal to other players.
Agreed!.. I use to get attacked online for saying space legs would ruin ED.... ED didn't need space legs, and doesn't need ship interiors to walk around in.. ED needed more ships, improved landable planets, for diversity, new things to discover etc.. Maybe a little a new type of event!... Oh and better cosmetic ship customization... That's it!... Why did people scream for space legs, to walk around in an empty galaxy?... I have never understood.
I feel you. That said to keep the game going I think FDev felt they needed to broaden the scope. They wanted to bring in NEW blood. If they had tried harder to bring the disparate parts of the new together with the old I think it would have come across a lot better for those of us that don't want/need another FPS game. Things like spacewalking around our ship, ship interiors and by extension small incursions or fights on ships finding and exploring a derelict ship for loot, spare parts, etc. Being able to augment the exploratory aspects of the game would have made space legs more interesting. instead we got slow and sluggish FPS gameplay that nobody wanted, and a half baked Bio scan feature, that felt tacked on to give you something to do if you left your ship on a planet. 10 patches in since last May and still there has been nothing to expand upon the use of space legs which is unfortunate, because to make it viable we need more reasons to use it. More reasons for those of us who don't want a bad CoD: Infinate Warfare remake.
@@richardhobson7724 And this is why and how Fdev ruined (even more?) their great game. When you try to get "new blood", you run a high risk of alienating your "old blood", and then also not bringing in that "new blood" on top of that.
@@richardhobson7724 No.... FDev abandoned the core identity of Elite Dangerous and gave in to pressure and demands for space legs.... Not only has Odyssey ruined their reputation, but their stock prices took a big dive, meaning investors are no longer comfortable investing in the company and FDev is losing big money, because of it... All because of space legs. ED is a big empty Galaxy with nothing to really do, out in the galaxy..... Wtf was the point in being able to walk around that?.... It added no depth to the game.. Space Legs RUINED ED, RUINED FDevs finances and RUINED their reputation.
This is an amazing timeline and brings back many memories. I just want to say I love every single one of your videos especially when you do Elite Dangerous. I love how you take the time to make amazing cinematics. I feel like I’m watching a documentary as your voice is so mesmerizing to hear. Love all your videos keep up the amazing work 💙.
I dropped out in 2018 to wait for updates, keeping an eye on things via channels such as yours and dipping in whenever new ships or mods became available. 2,500+ plus hours in so I think it's safe to say I'm a fan of a game, but I'm still waiting for a reason to come back and as much as I hate to kick the dead horse whilst it's down, a bolted on FPS isn't going to be it. Onto my fourth year away now and it's been uninstalled. FDev seem to have no real passion for the game so it's hard for me to muster any of my own, but if something to the core gameplay is added and/or improved I'd be the first to gladdly woooosh back out of that mail slot and into the black.
As I look at what OA listed, how many of these updates actually added new game play (and not just ship models and ways to mod ship stats)? SLF (though not a lot of "new" with this as a even a small ship is almost always better), SRVs (mostly small ships with gravity, but the Guardian and Thargoid sites did add game play), Guardian ruins, Thargoid base, thargoids themselves, wings and multi-crew (as buggy as they are and very, very few do multicrew), burning stations, FSS (for some), and Odyssey (I guess). I'm personally don't consider BSG or Power Play new game play as they did not add any significant game play elements (hauling and combat is all you do in them).
Over 4000hrs here and been on hiatus for over 3 years. Practically on the same boat as you. Although my game is still installed (dont know why) i have no real faith in Frontier and Elite anymore. Odyssey was my last hope to make my comeback but then they borked the space legs the worst possible way - teleporting in and out from the ship. Thats it for me then. I do miss the good old times but i have to be honest, this game doesnt see much development anymore. Also, let me remind you of these things: - Thargoids arent a real threat as Frontier said back then. They turned out to be a total joke and no one cares about them. What happened to all the plans they said there would be? Thargoid war, humans in between two THargoid races, etc etc?? - Guardians, the same story. Copypaste ruins without a story that would lead anywhere. Wasted opportunity. - Odyssey borked with teleport. Armstrong moment my ass.
@@Henkkanen Before ED I stayed away from any online games as I didn't like the idea of a connection being a requirement, though this was tempting for me to resist and now online gaming has become every day for me. I say this as it lead me to both Warframe and Black Desert Online the both of which I also sank many hours into and the frequency and quality of updates, new game features, expansions and whole new experiences with Warframe including ship based multicrew content with seamless boarding....and lets not even get started on No Man's Sky and how much has been done for that. As much as it stinks to admit it, it seems Fdev made a chunk of cash with ED and then split the team and dropped it like a stone when the planet and jurrasic stuff rolled around. Maybe there is some hope if they do decide to sell the licence to another company that sees the potential, but other than that it's really not looking good.
I've heard from a couple of other UA-camrs (maybe Yanicks & The Pilot? I can't remember for sure) that the people who developed the Cobra Engine (the propriety engine Elite is built on) have all left FDev and there's no one left who fully understands it. Is there any truth to that? It would explain why updates have become less frequent and more problematic over the last few years
This is obviously rubbish and if you believe that an engine that was created in 1988 is not fully understood by modern devs, I suggest you ask someone who knows about coding how these things work in an IT company...
This is a fairly common pattern in product development. People who can write core game engines are in high demand and they tend to move on after their work is done. Their work is highly complex and nuanced, and someone who has only a journeyman level of ability will struggle to interpret source for something that isn’t intended to be run on the Unreal engine. This is exacerbated by the fact that many programmers intentionally do not comment their code, in the hopes that they will get re-hired (at a higher rate) as a contractor to make updates to the code base at some point in the future.
The current devs/programmers obviously have no idea what they're doing. Odyssey doesn't feel like it belongs in Elite at all. For those old enough to get the reference Odyssey is to Elite what Renegade was to Command and Conquer.
Yep. Everything I've heard, for years now, is that the Cobra engine has always been a mess, and even worse now that no one knows what their doing with it.
@@FlecheDeFer whoa there dude. Who's talking about 1988?? I was clearly talking about the engine Elite DANGEROUS was made in. Are you saying you think Elite Dangerous was built in a 30 year old engine??
This is a great timeline video and brings back a lot of nostalgic memories for me. I've been playing Elite off and on since 2015 and it has been installed my both my PC and Xbox since then even though I may go months without playing it. I have a lot of love for what Elite has been -- or promised to be -- over the years and I have well over 1000 cumulative hours across multiple platforms. I fell off again shortly after the release of Odyssey, but I really hope FDEV can pull it together and deliver some great things in the next year. Personally, I would love to see some more attention paid to exploration gameplay but fingers crossed they have some good things in the works and I hope console players get to experience legs some time soon. Good vibes to FDEV and looking forward to what they have in store.
I've logged many hours on Elite, both the original 8-bit Acornsoft release and Elite Dangerous. It's always been something of a paradox to me that the 8-bit version somehow felt that it had more possibilities and potential than the vastly more sophisticated Elite Dangerous. I suspect that this is because one's mind assumes the details and richness of the environment when it isn't simulated. Elite Dangerous always feels rather procedural and mechanical in spite of, or perhaps because of, it's richness. It's because of this that I've always felt that Elite Dangerous' biggest failing is it's lack of a relatable driving narrative that brings a compelling context to the proceedings. Acornsoft Elite shipped with a couple of interesting short stories that provided this but I'm yet to see the same creative effort committed to Elite Dangerous. Acknowledging that It's difficult to have high quality creatives on tap I think that Frontier needs to consider how to engage its fan base to participate to in its development, encouraging the creation of backstory and contribution to the development of elements of the game that would breathe some life into it. Until then I feel it's going to be a bit tough.
The original Elite on 8 bit computers was just as procedural as ED is now. The galaxy maps were much smaller und the systems had a much simpler data structure, but the then typical 64 k memory would still not have been able to hold all that data plus the game. But at that time a typical game on a home computer was more like an adaptation of some arcade game. Both the choppy wireframe 3D graphics and the scope of Elite were something new and previously unheard of. And ED today? Better graphics, enormously large galaxy, but still not really much else to do than fly around and grind for grind's sake. And the apathy of the players also negated all benefits of a multiplayer game. Almost nobody even responded to a message, so they could just as well have been random NPCs.
Similar situation with Daggerfall and every subsequent Elder Scrolls title. But there's also the MMO side - some simulation features are very hard to build and balance with the scale of player interaction that occurs. I agree, and I'd desperately like to see the game made richer and deeper - right now it mostly feels like a solid foundation for a game rather than full game itself.
all that we wanted was the ability to walk around in our ships and space stations, planets,just walk with a friend on a moon and watch the sunrise and in the end they screwed that basic thing up sooooo badly
Has it really been since mid 2018 since I played Elite: Dangerous? The alien story of Elite, or at least the evolving body of information about the aliens of the galaxy, the messages, alien probes, crashed space ships and alien bases, all flowing into each other with puzzles to solve and a rabid community trying to figure it out, was the spice that, for me, made the world interesting to play in. I remember rushing to newly discovered places and experimenting with alien artifacts and meeting people trying to do the same. I remember early waiting to see what your and other people's takes on the whole thing were in videos and posts. But after the Thargoids showed up, it didn't seem like there was anything compelling going on in that world. I kept waiting for... something... to happen. Some of the guardian stuff was interesting, but it seemed so isolated or unconnected with the rest of the world. Don't know if that makes any sense, but I'm not sure they'll never be able to capture that again.
just feels like all that stuff they´ve added are like addons which arent really giving the basic gameplay loop anything which should´ve been their first priority.
@@jakecole7447 That's because far too much of the development HAS been disjoined, poorly managed and poorly planned. Consider the Thargoid invasion. With YEARS to prepare, did FD put in mechanics and gameplay than could be leverage by the alien invasion? No, they pi$$ed most of it away on shallow bolt ons. And now, with Odyssey, the biggest development effort yet to ED, and most of it is pi$$ed away on a mediocre FPS bolt on... ED = Huge missed opportunity
I just wanted to fly around unexplored systems and see amazing sights. And, for a while, this was good... but it's been years now and assets haven't aged well. Stars and black holes are overdue. Planet surfaces are still barren smooth playdough, looking more like cheesy 90's heightmap art. The old rubber stamped placeholder nebula are still all we have. There's no comets. There's no aurora.
I bought in the ED alpha for nostalgia... This past Sunday was the first time in about 4 years I launched the game and that was just to checkout how my new PC build played the game... 20 minutes later and that was over with until maybe another 4 years...
Players cried out for Space legs in Odyssey. What they got was....Ground legs. Oh and VR players got dumped on. Really good idea when you consider the number of VR headsets that are now being sold. To me, space legs was synonymous with ship interiors - the ability to leave my seat and walk around inside my pride and joy, maybe fix stuff, maybe fight intruders, maybe collect mementos, or maybe do EVA to another ship. There could have been a huge amount of gameplay bolted on to true space legs. But no, we got basic ground pew pew only, and the chance to walk around in a space station and stand at a bar that doesn't serve drinks. Odyssey would have been better balanced had it included new gameplay actually in Space or on distant worlds . Worlds with full atmosphere and weather would have been fantastic. A new alien race would have spiced things up a bit, and a whole rethink of the 'grind' would have been joyfully welcomed by everyone. I hope some content is simply being paused until the console version is either released or abandoned. Still so much unfulfilled potential in this game. It's a shàme FDev wont tell us what, if anything, is in the pipeline.
Introduction of the Engineers is where I started getting annoyed with Frontier. Grind doesn't equal fun. Fleet Carriers is where my annoyance turned to anger. I just wanted a mobile platform or ship that I could carry all my ships on and move to other locations. What we got was a timer linked to my bank account and if I didn't clock enough time in the game I would loose money and eventually my carrier. Elite Feet was when I said fuck it and flipped the table before storming off. More grind, bullet sponge FPS, Horrendous performance issues, and zero fucks given by the shot callers at Frontier. 2020 my hard drive died and because it was 2020 it had to wait till 2021 to be replaced. When reinstalling my games library I didn't bother with Elite. I loved that game but the choices Frontier have made have me actually pissed and I doubt I'll return until something drastic changes... and I'm not holding my breath waiting for that.
@@timesthree5757 it’s the upkeep. Being forced to log on to maintain something you already bought. It’s a game not a job. I left mine with over a years upkeep in the bank but it wasn’t long enough for them to add something to make it worth coming back for.
Just a couple of weird decisions that i just can't understand about odyssey. In star citizen every station that orbits a planet has a massive window facing the planet and it just looks incredible to see the planet from inside the station, but in Elite in the smaller orbital stations fdev decided to do the complete opposite and put the window at the very back of the station pointed out into space with nothing to look at no epic views of the planet you are orbiting lol what a missed opportunity. Then they decided to lock every single shipyard on every single planetary station so you can't even use them as a home base to enjoy all the new vistas the new planet tech brought, I mean why would they do this lol.
They took a ton of feedback re ship engineering late 2021. Still digesting it, we'll see what it brings. As for Ody engineering, fleet carrier interiors bring material trading so you'll only need credits.
@@Sighman Yup. A mistake like engineers isn't going to be fixed overnight. I think Rogue949 is just out of the loop with their recent feedback acceptance.
@@Sighman They might have 'taken feedback' but they've been given feedback on engineering since it launched. The number of people I know who aren't playing because of engineering mat grind is in the double digits. It's about 100% of them. They either don't know/understand (incompetence) or don't care (apathy) about the problems that drive people away. Haven't heard anything about material trading for credits, but that would fix a lot of problems up front. Unfortunately, I can't put forth confidence that they'd even do that right. Like make it less expensive to buy mats than to get them as mission rewards (pure money reward minus difference between that and the money that comes with the material reward choice.).
i'd like to see some new missions mechanic that feels more interactive, dungeon-like missions on foot would be great in a team, guardian site kind of half did that. EVA stuff would be awesome, docking on wreckage and looting/fight other pillager. Oh and some proper racing would be great. but above all less material grind.
I got into elite soon after it was announced for consoles (although Im on pc). Had a great time for a while but a bit before odyssey launched, the background story and thargoid stuff started to be forgotten which removed a lot of the mystery and fun for me. I hope elite can come back in a big way but for now there's just nothing to look forward to
Same here. I try to keep it like with hypes and early anouncements of interesting stuff: Make a note to self to look at it again in a year or two and forget that it exists till then.
Greatly expanded multi-crew, and greatly expanded Elite feet. EVA repairs out in the black on long explorer runs would be really neat too, I think. Basically I am just looking for a Millennium Falcon simulator that me and my friends can get up to galactic hijinks in. Say what you want about CIG and FDev, none of these other AAA game companies have managed to get as close to that as they have. One of them is eventually gonna pull it off.
@@chrislyne377 Thats what I mean, though. They did the ground work. If somebody would nose-down and hammered it the rest of the way out, they could beat Star Citizen to the punch (which lets be honest, its not much a race from either direction)
@@HateMachine103190 Yep, fully agree. Players have been saying this to Frontier for years now and they just don't care. Well, that's unfair actually. The CMs and devs I've spoken to fully understand what players want but there's just no room for them to improve features that are 'done'. It was much better when Sandro was around.
The biggest strength of the game, the stellar forge used to create the galaxy to a pretty amazing scale, is also its biggest weakness because it's just not as interesting as it could be. Too many of the worlds look the same, there is less and less feature variety, and exploration becomes repetitive pretty quickly. I think what they need is to build up a great story building team that can go in and create hand crafted stories, missions, planets and bases. They've created a very neat framework and the game systems for the most part work well, but it's all pretty sterile. Focus now on storytelling within the game, not via Galnet but with actual voiced multipart missions set in custom-built locales, and I think this game will really take off. It's strange but telling that the best mission in Odyssey is actually the tutorial - why? It's hand crafted.
Ships. We need more ships. This is primarily about flying in space and we haven't seen a new ship in years. Even if they wanted to keep the focus on the ground arena, they can create a specialist close air support ship as well as a new itinerary of weapons to utilise. While they are there they could also do a balance pass of the current weaponry. Multi-cannons are a lot of fun, but buffing some other weapons to make them viable as well would really help to add variety to the space combat (I know that you can use other kinetic weapons, they just feel so sub-optimal)
I joing ED in 2015 on xbox... First day it was released.. i got my moneys worth..but i still remember the wonder and the possibilities the game gave when first setting off... Never felt tht way bout any game before... Now ive been left out of the biggest expansion... *Sigh* i would have preferred walking aboard ships and EVA anyways but since oddessy realease and now ive only played ED once.,. Compared to a few times a week before., ED on xbox is stagnant... Squadrons are disbanding and players are gone
Kickstarter and Alpha backer here. Powerplay was not only a misstep but total design failure, a game within a game that no one asked for and this has opened my eyes to FD lack of gameplay ideas. After that it was only downhill grind. I gave up shortly after the release of avatars. Never bothered to touch Odyssey. The early days were fun, before power play
Brilliant video Obsidian. Thank you so much. I've played since beta (Oct 2014) for over 7,100 hours so far and been watching your amazing videos the whole time! For me, I'd like to see a CQC update (search Google or the forums for my post called "CQC 5.5 years old update 1 due yet"), ship interiors, Odyssey space Station and settlement overhauls to make them feel 'alive' and unique, more populated surfaces with actual stuff to do Inc NPCs in SRVs and overhauls to surface ports with that, some actual towns and cities would be brilliant and when that's all done (or while it's done), increasing the landable planet types along with atmospheric features. For the space side of game, new ships are a must, engineering changes, better in-game tools or in game integration with 3rd party tools like EDDI, EDSM, INARA and even ED Discovery, new aliens, places of interest (in the vast permit locked areas) and most importantly, a change in Frontier to have features as products rather than projects. Frontier really need to continually improve things rather than letting everything go stagnent. How would those happen? Well, I've seen so many people leave in my time due to Frontiers waterfall project delivery method. It's time for them to start operating like a modern tech business - using agile product deliveries.
All I want is spaceship interiors that are walkable in VR. I would gladly pay for an update that was entirely focused on VR interiors. I don't need combat or anything I just wanna get up from my seat, go to my quarters and interact with the bed to exit the game, and when I log in to the game I want to start at the bed. But on a more serious note (I do want that, but it obviously wouldn't affect gameplay), I'd like to mechanics that facilitated me growing a settlement or an organisation of my choosing (capitalist, comunist, anarchist etc.). Something that gives you a place in the milky way that you can call yours, and work to expand. Like buying land and placing settlements that can provide resources, build infrastructure that can transport said resources to off planet manufacturing plants, or to another settlement of yours on another planet. These resources and products can be used to expand your territory, and even build spacestations, at first these are just a mining outpost, but with enough resources (and maybe some story missions?) you can transform it into a larger centrifugal station. The assets are all there already. A settlement blueprint could be bought at a station, then you'd have to collect and buy a certain amount of resources in order to place it on a plot of land you've bought. At first it's just basically a landing pad and a small building. Managing the settlement is all done through terminals, or from the landing pad, and should be an accessible feature for non walking players. Personally I'd want the focus to be on the macro management and expansion of you or your guilds organisation, and not micromanagement of the settlements like placement of buildings etc. You may have a few different layouts to choose from, but nothing extreme like no mans sky, that would obviously be very cool, but I doubt it would be feasible in the engine. The simple version however, should be doable (I think). This could also help facilitate a more expansive p2p economy of the game and could be used to lure players to different areas with different resources.
Something that could be added right away are storyline missions, acquired in much the same way as random contracts and Tip-Off missions, which lead you on a little adventure with branching paths of objectives. Small payoffs at each step, larger payoff at the end, and a bit of emotional investment. Also, any kind of greater purpose to exobiology. As a future expansion: Ship interiors + zero-G EVA, for advanced ship maintenance (fixing your own ship instead of using reboot/repair and AFMUs), derelict ship infiltration/salvage.
The ability to build a shelter with a landing pad on any unclaimed planet would be incredible. One the player could use as a home, walk around in, interact with a database with all the planets and systems they had discovered. A wardrobe, weapon rack, trophy cabinet. They could have a store that sells premium goods, as a way for frontier to benefit from it, too, while also having the ability to unlock these things through the grind.
yaay, i played elite on commodore 64 when i was a kid. so i instantly bought the elite 220$ package when it was announced and been there since the open alphas with the limited space to travel! good times good times
My favorite digital theme park. Still has a galaxy wide room for improvements and potential. I have faith it will grow into something grand and spectacular.
With all due respect I have to disagree with you comment that ED is in a good state. We could have mentioned the multiple lies Frontier have told, the lack of ingame tools, seeming inability to fix long term bugs, the list gives on and on. And then Odessey, OMG! Releasing what in effect was an Alpha let alone a Beta and charging full price, plus their refusal to say whether they're going to abandon console development, they are on record as saying no next gen update after all. In a good state, naaah! And really, their attempt at FPS is pitiful, they could at least employed an experienced dev in that field. Like many game companies these days Frontier will probably ruin the game through greed, arrogance and thinking it knows better than the community what the community wants...All I say here is true and everyone knows it. Though I wish I were wrong. I like many will be moving to Star Field later this year. I really do hope Frontier pulls it's finger out and reinvigorates the game, we will see, fingers crossed.
@@PuggiTheGreat hahahahhaha just joking because I always get hurt with the expectations......I just hope Starfield will bring us all to the promiseland where we can settle down .
Great to see this and fantastic videos as always. What has killed ED for me is dropping the VR support. I can live with poor performance (they will improve it), but for me removing any thought of further VR support has killed . Bring back VR development and I'll return.
Really interesting look back. Another interesting take would be to look at what has, so far, not appeared but was greatly anticipated. For example, landing or flying through more planet types (atmospheric in particular) and exploration - eg more environments and things to explore. And the idea of community goals, guardians etc to bring in a player affected story and the list opportunities of getting story tellers such as Drew closely involved in helping to shape a more lively galaxy that never quite reached its potential. Perhaps a good subject for a follow up video?
VR Spacelegs and better VR integration generally. I spent a couple of thousand hours in ED however stopped playing when Odyssey released without VR support. Once you play ED in VR with flight sticks and pedals, it’s hard to go back.
Ship interiors is the only thing I’m still waiting for. I have played practically zero content from Odyssey, it’s effectively been a galaxy map upgrade for me so far.
I played Elite back in the 90's when it was just a 2D PC game. Loved it then but as with anything else moved on in early 2000 to other games. Fast forward to a few year ago I got talked into buying a PlayStation 4 so that I could paly games with my colleagues. I was thrilled to see that I could get Elite on this device and was looking forward to it. What I did not look forward to was the grind to get the Engineering part opened. It would be nice if you were able to buy those parts from the engineers without the grind.
I joined after Powerplay was already there. I really like the fact that you aren't automatically required to be part of a faction... tons of games (especially MMOs) make you choose a faction and then get pitted against players from other factions thereafter. I always linger on the edge of Empire space, and have primarily worked for Aisling when engaging with powerplay, but it's nice to be able to put allegiance aside and visit Federation/Alliance space on (almost) a whim.
I find it takes talent to work on a game for so long and still have it remain a mile wide and a inch deep. Only absolute conviction to keep the game from becoming something good can force a game with such promise from becoming anything of long term value.
IMHO the biggest problem of Odyssey isn't the poor performance. That may be fixed some day. The problem is the grind for material to upgrade space suits & handheld weapons. Stuff that players can buy in other games in the next store - like for example a better scope for a weapon - needs a lot of grind to unlock the engineer that can do this "modification" and than a lot of grind for the materials. Same for the weapons upgrade. Frontier didn't even try to hide that grind. A player needs 1 weapon scematic to upgrade a weapon from grade 1 to 2, and 5 weapon schematics to upgrade from 2 to 3... So Ingame the player has to collect the same material over and over again,...
"The update also introduced five brand new ships, something everyone would expect from an expansion to a game about spaceships." That was some good Odyssey shade thrown right there.
Perhaps ‘mileage may vary’ should be a disclaimer that comes along with Elite. Some people love it, some people hate it. Many are somewhere in between. As frustrating as Frontier has been at times, Elite remains one of the best gaming experiences that I’ve had - particularly in VR. I don’t play much now, because I’ve done pretty much everything that I’ve wanted to do over many years of playing the game, but it remains one of my most cherished gaming experiences.
Having a more entertainment based 'radio broadcast' in game would be a pretty simple addition and just a matter of getting the right voice actors and some music that was in the public domain. That would make me pretty happy about the long trips.
I think that Frontier is working on a console version of Odyssey for the PS4, PS5 and the XBox. I think what's going on is, they haven't got a working version just yet. In the interim, they've been focusing on trying to update a lot of things that were left out of the previous updates for the Windows PC CD version. But I think in the coming updates we will eventually see the Odyssey version rolled out for the console platforms. I think they're deep into working on the new versions, they just haven't gotten them out yet. With all the hubbub from the covid going on, it's made it very difficult for the updates to be produced and released. Frontier recently communicated with the community about some things that were going on. And they said they haven't forgotten about the community, they just haven't had the ability to get many new updates released yet.
I'd like to see a passive business opportunity, with something cool like buying a tiny, modular space station that doesn't move, for less money than a fleet carrier, maybe for a bit of grinding (but not much because who likes that), for a certain status with the local factions in the star system if it's occupied, basic variety of decorations and voice, more for arx, scanning would be optional to discourage or help pirates and smugglers. In return it could make some money, generate grade 4-5 items, etc. Would make sense to do missions to invite business people like traders. Honestly, if a bartender was able to buy a station, equip it with engines and try to move it to Beagle Point but ended up in Colonia then this possibility to get a tiny, modular station would easily fit in the game.
Honestly, I just want FDev to focus on what made Elite great: space. They seem to be doing that with focusing on the space part of space legs in this upcoming update, but there needs to be tweaks to the part of the game that truly matters. We needs more ships, more modules, more weapons, more customization. Engineers were the biggest mistake for Elite, I think. Instead of releasing new types of weaponry or loadout solutions, you now just engineer the hell out of it until the type of weapon you employ is irrelevant. Couple the fact in that gameplay loops have not evolved with it, I genuinely think FDev's insistence upon these severe grinds is killing the game. Add replayability, change powerplay to actually matter, balance Open, make people actually able to hop into combat or free space without fear of getting absolutely diced by a ganker or Grade 5s. Elite is good, but the fact is that it can be great.
Fdev is a small team, so you can't demand to have it, both ways.. The majority of the community cried for space legs, since Horizons released.. So they focused what resources they could, to develop the much demanded space legs, while spread thin, trying to develop their other IPs, so they can bring in money..... You don't get to have your cake and eat it.. You have to pick one!... You wanted first person gameplay... You got it!
@Lunamaria when did a studio of roughly 700 people become considered as a "small team" ? even if a chunk of the 700 doesn't actively develop games, thats still not a small team man
@@lunamaria1048 We didn't demand a generic first person shooter. We didn't demand another incessant engineering grind. We didn't demand to go on kleptomaniac sprees just to upgrade our gear. You're right: we wanted first person gameplay. What you're not getting is that this is not the first person gameplay we asked for. We wanted ship interiors, EVA, SPACE legs. Space. Legs. And don't start with the "small team" shenanigans, it's confirmed that Elite has over 100+ people working on it. Size isn't an excuse when it's nearly a quarter of the studio working on the game at one time.
Only if they make a new game. Elite dangerous was built around peer 2 peer model. Wich means it isn't really a online game, at least not in the way were used to, hosted by an server.
All I want for the near future is the option to do every mission as a wing and to be shareable because when you can do that with all ground mission then not with all ship missions seems just werd to me.and it would add so much more fun stuff to do with friends together. For the long term stuff,ship interiors but with an option to get quick into your seat if you want to,and poker minigames or chess for longer flights with autopilot,would be fun if your connection to you opponents drops and you don’t know if he’s dead now because of interdiction or just got to his destination
I'd like to see for carriers expanded, and allowed to push economies more. Modest factories on board, bring in certain materials, and you'll get an output. You can then use that to affect the BGS
"Add ons" describes what they are more than "updates". "Let's throw in game random things that should have been there since the beginning but in a completely un-organic way, and then move on to the next headline to market". Hapazard game design at its best
Next for Elite I hope they add something for us players who enjoy a more hardcore aspect of a game. By that I mean a more sandbox server choice called for an example "universe", but limited in the bubble or maybe smaller than that and everyone on that server are forced to create a new character and start from fresh. Ofc progress from the old ones are saved. In that universe there is a player driven economy, PvP over areas and key locations. Players able to Invest in factories and make more advanced ships, weapons and other modules.(NPC shops only offers basic ships and modules) Other players can earn their money by mining the resources different player companies needs to make those new ships, modules or research new technologies. But there is also pirates, players who tries to steal the resources from mining ships, and so much more like players can break in into other players bases to steal research and other things in form of raiding other players. The list goes in.
It's hard to give a lot of credit for the updates. Many are mostly cut and paste. New ships are new models and changes of numbers in tables (every one of them), Fleet Carriers - recycle station service and add a new menu, engineering - again ship table number changes, SRVs - add gravity to a ship table. What I would consider actual new content - Guardian and Thargoid bases, Thargoid themselves, core mining, burning stations, and what else added actual game play (not just modifying ship stats), FSS maybe?
I am so happy with the point where the Elite comes. I'm still playing SRV drive, Bounty hunting, especially Fleet Carrier things. If someday Frontier Development give up the Elite:Dangerous and shut down the servers, they must do offline it. Then i can play forever with my lovely FC.
Oh man... For some reason it never really occurred to me it took 3+ years for them to create Odyssey.... That's just... insane. 3 years to work out first person controls, a few station interiors, and a single set of pre-fab settlement buildings. That.... that took nearly the whole team over 3 years. There's no way that should have taken so long. A shining example of how much of a failure the management team is at FDEV.
Landing on earth still missing and local sol moons and planet's, the panther clipper MIA, no MMO style op raids! Don't get me wrong the game has come a long way but there so much that can still be added
There's a lot of negativity surrounding Elite, but the truth is that there's really no game like Elite out there. A lot of love and hard work have gone into making that amazing simulation.
I was conned into buying the LEP; I had a DK2 and E:D was one of the best VR experiences at the time, and FDev talked the talk. I used to hold out hope that at some point FDev might actually add enough functional and worthwhile content to the game to justify the LEP, but at this point I know that FDev and Braben simply don't have the ability to make a fun experience or produce a fun game - they can barely produce mundane management sims.
The first one and a half year of Elite certainly made it look like the game's future would be a very different one from what it turned out to be. I can only assume Frontier never tried to manage the players' expectations intentionally to cash in hopes and dreams. To be honest I don't feel too sorry for Frontier at the moment having to deal with the community's general mood. It took them a lot of work to lose so much good will.
Man.. if I was a new player, unaware of this game and seeing this video's footage for the 1st time I would be blown away. And it's still beautiful. I believe ED is not meant for everybody, but those who love it feel like it was tailor made specifically for us. Long live Elite. o7
I joined at the beta phase......bought it the day I found it has been made. I missed the kickstarter completely.....and still enjoying the game a couple of evenings a week on average.
1:50 I bought in on a friends recommendation so never actually saw this footage before. CGI trailer or not that's one hell of a miss-representation of the flight-system >< But by damn it looks fun. edit, it looke like most of my ED playtime was 4-5 years ago at this point, damn. I remember landing on planets, making my avatar and generally running around trying to visit my first engineer but that grind and RNG was the straw that finally put me off the game wholesale before I ever engineered a single item. I dipped in for an hour or so here and there afterwards but never PLAYED, only logged in, evaluated my setup, flew between a planet and station then logged off again for another 6-12 months.
I’ve heard about this game for years but never really looked into it until recently. I found this video to be informative but I have a lot to learn. From what I’ve seen, there are three options to purchase the game, Elite Dangerous, Deluxe Edition, and CMDR Premium Edition. Do you have a recommendation as to which I should choose and where to buy it at?
What i want FD to deliver next is full atmosphere planets and gas giants. I'm really hoping they don't kowtow to the ship interior crowd (or that its not their plan already). Nothing against ship interiors per se, just i can wait for them to come later.
I think Odyssey was a 'foundation' update. It laid a platform for the next series of updates to be built on. Had basic ship combat - then they built it up. Released basic foot combat - then they'll build it up. Wouldn't surprise me if the next major update would be like Horizon, with the purpose of blending the two together.
@@josephscottadams39 Totally agree mate. Their community engagement these days is FAR below standard. Sally is doing a good job but chatting about patches and community goals ISNT telling us about the devs :( They really need to up their effort on the dev communication with the community.
For me it has always been the minor update that gave joy, fake radio comm's station interia's and the like. The big banner stuff has failed to impress but the little sound effects and graphic stuff has always been good.
@Admiral Kipper don't disagree, but then I make a lot of my own content on ED. As Roleplay pirates give us a sand pit like ED and we can make tons of fun.
in this I utterly agree.
If anything every attempt at a banner-worthy-addition made me ever more disappointed with the project, I barely consider ED a game at this point, more a curiosity in just how much a dev can get away with as long as the over-invested players (does ED have whales?) keep logging in to watch the game 95% play itself while the other 5% is done via third party API lookups.
"Space legs" in your ships/fleet carriers would have given ED something cosmetic to sell. Furniture and wall decorations. There would have made your stuff feel like "yours" and allow you to "hang out" with friends in your rec room.
That's what boggles my mind most. FDEV aren't even good at being greedy. They're not good at anything anymore.
I'd just like to say a small bug I've reported over 2 years ago still hasn't been fixed. It's easy for everyone to see on galactic map. Toggle sectors. In my opinion it shows how much they've really slowed on development and seems to be given up on.
I fondly remember starting out in "the pill". The game at that time only continued to improve and seemed like possibilities for ED were limitless. Very sad to see how short we've come after launch and after Horizons - and down the wrong path(s) too. Since then, seemingly so little effort was given where it mattered and so much wasted time and resources on stuff that didn't.
I ‘member the pill! Good times full of hope, promises and sheer awe while enjoying the first jumps into the galaxy.
Which is better though, the pill (Elite) or the everlasting dream (SC). At least you can have an experience with the pill ;D
@@Anonymous-ip3ii Well at least SC are releasing new gameplays loops, 3.15 brings loots , inventory and medical gameplay career, 3.16 brings bounty hunter planet side (pve), new gravlev physics and a new dynamic event. Now this next patch 3.17 will bring ship to ship refueling, sell the loot (items) to shops and mining gadgets , more content than the 10 update patch of EDO . So this tech demo scam as a lot of ppl call it have more content than ED right now and a lot more fun to play
I quite enjoy it playing it in VR with HOTAS.
Just got into it and I'm trying to stay away from all the "earn money fast" guides (followed one of those like 2 years ago and got bored instantly) and explore the game on my own (only googling specifics when I get stuck).
Looking over all the different ships and upgrades and deciding on the path I want to take when upgrading is pretty exciting. Will get Odyssey when it's on discount. Shame it doesn't have full VR support outside of vehicles, but seems pretty cool nontheless.
@@dickduran SC is occasionally adding content that Elite has had for years (not referring to their FPS showcase)... I'd be interested in seeing that game actually progress and launch, but so far it promises a lot of things that Elite also promises and has some demos of things that Elite (somewhat conveniently-timed) also started adding. So if nothing else, I hope Star Citizen's progress successfully... because it seems to be push Elite to develop and deliver content and mechanics more quickly. Competition is (usually) great for the consumer.
It's obvious what happened- FDev used ED as a launching pad to grow their company and invest into numerous other games. That's probably why Elite probably hasn't got the attention it could have had over these years. If you're a shareholder though, you'd have hundreds of percent returned on your investment, even with the recent share price dip...
Feels like FDev puts all their effort into Planet Coaster and Planet Zoo
@@Minimeister317 pretty sure fdev made another coaster game called thrillvile which I loved as a kid, plannet coaster is decent too but wished they put as much love into elite
You're so on the money Bill. With the early success of the crowd fund, and early success with the game including Horizons.. .. .. they went public, then attached themselves to future IP gaming content. But they don't care about Elite any more. Put the least in, to get the most out. Sick. IMHO the game took the major wrong turn at the introduction if Engineers.
Elite is obviously a very complex project. Don't imagine that adding rovers or walking is as simple as adding a module file into the source code. Unless they planned for every major update since alpha, I'm sure development became more and more expensive with every such release.
@@GeneraluStelaru definitely, but even so, their portfolio has shown that their focus has also been on loads of other titles
I started in Beta 1 during summer of 2014. Still remember running fish from Chango Dock in ibootis to Aulin station. Haulin to Aulin. Brought Land development/farming gear back. Ships were not even upgradable at all, fixed internals only, which really limited your options. The original bubble was good times.
Let me take you back there, I only saved one clip from back then ua-cam.com/video/qXzZYuXO8hE/v-deo.html
The problem for me is that Frontier don’t know how to make a good game. The nuts and bolts of Elite are fantastic but, once the initial wonder has worn off, it’s an incredibly grindy gameplay experience of making numbers bigger and moving progress bars. I’d love for Elite to have more depth.
I adore Elite - it still sits on my list as the one game I'd like to keep if I had to throw out my entire library - and I completely agree. I'd like for even the poor man who can only afford to take space taxis to have an enjoyable game loop. With so many years behind it... the fact that another studio hasn't tried to compete with Frontier is a little bit scary (No Man's Sky and Star Citizen are completely different kinds of games - and the latter probably won't even launch), because I agree that while the foundation is pretty good, I'm not sure whether Frontier is capable of much more than some scalable, MMO-compatible simulations (building a single-player simulation is much simpler)... I know that unlike for other Frontier projects, Elite technically has a dedicated team, but even small updates are years apart. Breaks my heart. They should really just stop making cash-grab franchise games for a year and focus every single developer/designer on expanding Elite, because the game is currently pretty much just a strong foundation that needs something built on top of it.
Elite to me was all about ships and a form of solitude, even in its multiplayer setting. My ship, my bubble. Land combat has zero value for me as specialized FPS shooters are all over the place and fill that need extremely well. Visual diversity in ships was important for me. Even if they shared identical specs as other ships in their class - which to me is the hard part in balancing the game - very different looking ships would have greatly added to the depth and feel. My other disappointment is that there is a huge galaxy to explore, but it's empty. The ability for players to create their own paradise on a rock/planet in an isolated system they fancy had appeal to me. one's own homestead. Free stuff found by exploring (maybe even alien ships), rescue operations in settlements that encountered disaster, you name it. But for me Elite differed from other games in that it carried the feeling of loneliness in space even with others nearby. If I wanted to feel cozy and needed to play with physical proximity (squad stuff?), I'd play another game. But that's just me, and I have no clue if this would appeal to other players.
I play Elite Dangerous so that I DON'T have to interact with people. Sometimes a person just wants to be alone with their ship...
Agreed!.. I use to get attacked online for saying space legs would ruin ED.... ED didn't need space legs, and doesn't need ship interiors to walk around in.. ED needed more ships, improved landable planets, for diversity, new things to discover etc.. Maybe a little a new type of event!... Oh and better cosmetic ship customization... That's it!... Why did people scream for space legs, to walk around in an empty galaxy?... I have never understood.
I feel you. That said to keep the game going I think FDev felt they needed to broaden the scope. They wanted to bring in NEW blood. If they had tried harder to bring the disparate parts of the new together with the old I think it would have come across a lot better for those of us that don't want/need another FPS game. Things like spacewalking around our ship, ship interiors and by extension small incursions or fights on ships finding and exploring a derelict ship for loot, spare parts, etc. Being able to augment the exploratory aspects of the game would have made space legs more interesting. instead we got slow and sluggish FPS gameplay that nobody wanted, and a half baked Bio scan feature, that felt tacked on to give you something to do if you left your ship on a planet. 10 patches in since last May and still there has been nothing to expand upon the use of space legs which is unfortunate, because to make it viable we need more reasons to use it. More reasons for those of us who don't want a bad CoD: Infinate Warfare remake.
@@richardhobson7724 And this is why and how Fdev ruined (even more?) their great game. When you try to get "new blood", you run a high risk of alienating your "old blood", and then also not bringing in that "new blood" on top of that.
@@richardhobson7724 No.... FDev abandoned the core identity of Elite Dangerous and gave in to pressure and demands for space legs.... Not only has Odyssey ruined their reputation, but their stock prices took a big dive, meaning investors are no longer comfortable investing in the company and FDev is losing big money, because of it... All because of space legs.
ED is a big empty Galaxy with nothing to really do, out in the galaxy..... Wtf was the point in being able to walk around that?.... It added no depth to the game.. Space Legs RUINED ED, RUINED FDevs finances and RUINED their reputation.
This is an amazing timeline and brings back many memories. I just want to say I love every single one of your videos especially when you do Elite Dangerous. I love how you take the time to make amazing cinematics. I feel like I’m watching a documentary as your voice is so mesmerizing to hear. Love all your videos keep up the amazing work 💙.
I dropped out in 2018 to wait for updates, keeping an eye on things via channels such as yours and dipping in whenever new ships or mods became available.
2,500+ plus hours in so I think it's safe to say I'm a fan of a game, but I'm still waiting for a reason to come back and as much as I hate to kick the dead horse whilst it's down, a bolted on FPS isn't going to be it.
Onto my fourth year away now and it's been uninstalled. FDev seem to have no real passion for the game so it's hard for me to muster any of my own, but if something to the core gameplay is added and/or improved I'd be the first to gladdly woooosh back out of that mail slot and into the black.
Im exactly same as you. I had a blast, but, but.................
As I look at what OA listed, how many of these updates actually added new game play (and not just ship models and ways to mod ship stats)? SLF (though not a lot of "new" with this as a even a small ship is almost always better), SRVs (mostly small ships with gravity, but the Guardian and Thargoid sites did add game play), Guardian ruins, Thargoid base, thargoids themselves, wings and multi-crew (as buggy as they are and very, very few do multicrew), burning stations, FSS (for some), and Odyssey (I guess). I'm personally don't consider BSG or Power Play new game play as they did not add any significant game play elements (hauling and combat is all you do in them).
Well said. Would love to have a reason to go back but..meh
Over 4000hrs here and been on hiatus for over 3 years. Practically on the same boat as you. Although my game is still installed (dont know why) i have no real faith in Frontier and Elite anymore.
Odyssey was my last hope to make my comeback but then they borked the space legs the worst possible way - teleporting in and out from the ship.
Thats it for me then. I do miss the good old times but i have to be honest, this game doesnt see much development anymore.
Also, let me remind you of these things:
- Thargoids arent a real threat as Frontier said back then. They turned out to be a total joke and no one cares about them. What happened to all the plans they said there would be? Thargoid war, humans in between two THargoid races, etc etc??
- Guardians, the same story. Copypaste ruins without a story that would lead anywhere. Wasted opportunity.
- Odyssey borked with teleport. Armstrong moment my ass.
@@Henkkanen Before ED I stayed away from any online games as I didn't like the idea of a connection being a requirement, though this was tempting for me to resist and now online gaming has become every day for me.
I say this as it lead me to both Warframe and Black Desert Online the both of which I also sank many hours into and the frequency and quality of updates, new game features, expansions and whole new experiences with Warframe including ship based multicrew content with seamless boarding....and lets not even get started on No Man's Sky and how much has been done for that.
As much as it stinks to admit it, it seems Fdev made a chunk of cash with ED and then split the team and dropped it like a stone when the planet and jurrasic stuff rolled around. Maybe there is some hope if they do decide to sell the licence to another company that sees the potential, but other than that it's really not looking good.
I've heard from a couple of other UA-camrs (maybe Yanicks & The Pilot? I can't remember for sure) that the people who developed the Cobra Engine (the propriety engine Elite is built on) have all left FDev and there's no one left who fully understands it. Is there any truth to that? It would explain why updates have become less frequent and more problematic over the last few years
This is obviously rubbish and if you believe that an engine that was created in 1988 is not fully understood by modern devs, I suggest you ask someone who knows about coding how these things work in an IT company...
This is a fairly common pattern in product development. People who can write core game engines are in high demand and they tend to move on after their work is done. Their work is highly complex and nuanced, and someone who has only a journeyman level of ability will struggle to interpret source for something that isn’t intended to be run on the Unreal engine. This is exacerbated by the fact that many programmers intentionally do not comment their code, in the hopes that they will get re-hired (at a higher rate) as a contractor to make updates to the code base at some point in the future.
The current devs/programmers obviously have no idea what they're doing. Odyssey doesn't feel like it belongs in Elite at all. For those old enough to get the reference Odyssey is to Elite what Renegade was to Command and Conquer.
Yep. Everything I've heard, for years now, is that the Cobra engine has always been a mess, and even worse now that no one knows what their doing with it.
@@FlecheDeFer whoa there dude. Who's talking about 1988?? I was clearly talking about the engine Elite DANGEROUS was made in. Are you saying you think Elite Dangerous was built in a 30 year old engine??
I always get sad thinking what Elite could have become. Roads not taken…
I don't think it's what it "could have become" yet... it's still being worked on.
@@lumeronswift LMAO…Denial.
This is a great timeline video and brings back a lot of nostalgic memories for me. I've been playing Elite off and on since 2015 and it has been installed my both my PC and Xbox since then even though I may go months without playing it. I have a lot of love for what Elite has been -- or promised to be -- over the years and I have well over 1000 cumulative hours across multiple platforms. I fell off again shortly after the release of Odyssey, but I really hope FDEV can pull it together and deliver some great things in the next year. Personally, I would love to see some more attention paid to exploration gameplay but fingers crossed they have some good things in the works and I hope console players get to experience legs some time soon. Good vibes to FDEV and looking forward to what they have in store.
Over the years well over 1000 hours, thats nothing, playing it since like 3 weeks and allready got like 150 hours🤔😆
Kudos to you ObsidianAnt, you've always, and continue to bring us incredibly high quality videos on ED. Don't stop what you're doing!
I've logged many hours on Elite, both the original 8-bit Acornsoft release and Elite Dangerous. It's always been something of a paradox to me that the 8-bit version somehow felt that it had more possibilities and potential than the vastly more sophisticated Elite Dangerous. I suspect that this is because one's mind assumes the details and richness of the environment when it isn't simulated.
Elite Dangerous always feels rather procedural and mechanical in spite of, or perhaps because of, it's richness. It's because of this that I've always felt that Elite Dangerous' biggest failing is it's lack of a relatable driving narrative that brings a compelling context to the proceedings. Acornsoft Elite shipped with a couple of interesting short stories that provided this but I'm yet to see the same creative effort committed to Elite Dangerous.
Acknowledging that It's difficult to have high quality creatives on tap I think that Frontier needs to consider how to engage its fan base to participate to in its development, encouraging the creation of backstory and contribution to the development of elements of the game that would breathe some life into it. Until then I feel it's going to be a bit tough.
The original Elite on 8 bit computers was just as procedural as ED is now. The galaxy maps were much smaller und the systems had a much simpler data structure, but the then typical 64 k memory would still not have been able to hold all that data plus the game. But at that time a typical game on a home computer was more like an adaptation of some arcade game. Both the choppy wireframe 3D graphics and the scope of Elite were something new and previously unheard of.
And ED today? Better graphics, enormously large galaxy, but still not really much else to do than fly around and grind for grind's sake. And the apathy of the players also negated all benefits of a multiplayer game. Almost nobody even responded to a message, so they could just as well have been random NPCs.
Similar situation with Daggerfall and every subsequent Elder Scrolls title. But there's also the MMO side - some simulation features are very hard to build and balance with the scale of player interaction that occurs. I agree, and I'd desperately like to see the game made richer and deeper - right now it mostly feels like a solid foundation for a game rather than full game itself.
all that we wanted was the ability to walk around in our ships and space stations, planets,just walk with a friend on a moon and watch the sunrise and in the end they screwed that basic thing up sooooo badly
Has it really been since mid 2018 since I played Elite: Dangerous?
The alien story of Elite, or at least the evolving body of information about the aliens of the galaxy, the messages, alien probes, crashed space ships and alien bases, all flowing into each other with puzzles to solve and a rabid community trying to figure it out, was the spice that, for me, made the world interesting to play in. I remember rushing to newly discovered places and experimenting with alien artifacts and meeting people trying to do the same.
I remember early waiting to see what your and other people's takes on the whole thing were in videos and posts.
But after the Thargoids showed up, it didn't seem like there was anything compelling going on in that world. I kept waiting for... something... to happen. Some of the guardian stuff was interesting, but it seemed so isolated or unconnected with the rest of the world.
Don't know if that makes any sense, but I'm not sure they'll never be able to capture that again.
That's because too many of the features added were disjointed and poorly designed. ED has been a massive missed opportunity...
just feels like all that stuff they´ve added are like addons which arent really giving the basic gameplay loop anything which should´ve been their first priority.
@@jakecole7447 That's because far too much of the development HAS been disjoined, poorly managed and poorly planned.
Consider the Thargoid invasion. With YEARS to prepare, did FD put in mechanics and gameplay than could be leverage by the alien invasion? No, they pi$$ed most of it away on shallow bolt ons.
And now, with Odyssey, the biggest development effort yet to ED, and most of it is pi$$ed away on a mediocre FPS bolt on...
ED = Huge missed opportunity
I just wanted to fly around unexplored systems and see amazing sights. And, for a while, this was good... but it's been years now and assets haven't aged well. Stars and black holes are overdue. Planet surfaces are still barren smooth playdough, looking more like cheesy 90's heightmap art. The old rubber stamped placeholder nebula are still all we have. There's no comets. There's no aurora.
I bought in the ED alpha for nostalgia... This past Sunday was the first time in about 4 years I launched the game and that was just to checkout how my new PC build played the game... 20 minutes later and that was over with until maybe another 4 years...
Players cried out for Space legs in Odyssey. What they got was....Ground legs. Oh and VR players got dumped on. Really good idea when you consider the number of VR headsets that are now being sold.
To me, space legs was synonymous with ship interiors - the ability to leave my seat and walk around inside my pride and joy, maybe fix stuff, maybe fight intruders, maybe collect mementos, or maybe do EVA to another ship. There could have been a huge amount of gameplay bolted on to true space legs. But no, we got basic ground pew pew only, and the chance to walk around in a space station and stand at a bar that doesn't serve drinks.
Odyssey would have been better balanced had it included new gameplay actually in Space or on distant worlds . Worlds with full atmosphere and weather would have been fantastic. A new alien race would have spiced things up a bit, and a whole rethink of the 'grind' would have been joyfully welcomed by everyone.
I hope some content is simply being paused until the console version is either released or abandoned. Still so much unfulfilled potential in this game.
It's a shàme FDev wont tell us what, if anything, is in the pipeline.
Introduction of the Engineers is where I started getting annoyed with Frontier. Grind doesn't equal fun. Fleet Carriers is where my annoyance turned to anger. I just wanted a mobile platform or ship that I could carry all my ships on and move to other locations. What we got was a timer linked to my bank account and if I didn't clock enough time in the game I would loose money and eventually my carrier. Elite Feet was when I said fuck it and flipped the table before storming off. More grind, bullet sponge FPS, Horrendous performance issues, and zero fucks given by the shot callers at Frontier. 2020 my hard drive died and because it was 2020 it had to wait till 2021 to be replaced. When reinstalling my games library I didn't bother with Elite. I loved that game but the choices Frontier have made have me actually pissed and I doubt I'll return until something drastic changes... and I'm not holding my breath waiting for that.
Here here! You are not the only one who is pissed. Your experience mirrors my own.
Ok then grip at all the people that complained to frontier about having billions and nothing to do with it.
Non of that pissed me off
@@timesthree5757 it’s the upkeep. Being forced to log on to maintain something you already bought. It’s a game not a job. I left mine with over a years upkeep in the bank but it wasn’t long enough for them to add something to make it worth coming back for.
Just a couple of weird decisions that i just can't understand about odyssey. In star citizen every station that orbits a planet has a massive window facing the planet and it just looks incredible to see the planet from inside the station, but in Elite in the smaller orbital stations fdev decided to do the complete opposite and put the window at the very back of the station pointed out into space with nothing to look at no epic views of the planet you are orbiting lol what a missed opportunity. Then they decided to lock every single shipyard on every single planetary station so you can't even use them as a home base to enjoy all the new vistas the new planet tech brought, I mean why would they do this lol.
Copying without understanding :)
Elite is still better than the junky screenshot generator that is known as star citizen
@@Anonymous-ip3ii did you even played sc?
@@YungQueef That really matter because sc nowadays have Very cool gameplays loops and i play everyday, it cant be a screenshot generator this way lol
@@YungQueef Lol dude
I honestly thought we’d have earth like planetary landings by now!
Engineers was, and remains, possibly the biggest misstep I have ever seen a game make. And Frontier still refuses to correct that mistake.
I'd argue that Odyssey was a bigger mis-step. Going from what is an open world space flight sim to a FPS.... What could go wrong :p
Odyssey was doubling down on the failure of Engineers combined with a complete misunderstanding of their platform.
They took a ton of feedback re ship engineering late 2021. Still digesting it, we'll see what it brings.
As for Ody engineering, fleet carrier interiors bring material trading so you'll only need credits.
@@Sighman Yup. A mistake like engineers isn't going to be fixed overnight. I think Rogue949 is just out of the loop with their recent feedback acceptance.
@@Sighman They might have 'taken feedback' but they've been given feedback on engineering since it launched. The number of people I know who aren't playing because of engineering mat grind is in the double digits. It's about 100% of them. They either don't know/understand (incompetence) or don't care (apathy) about the problems that drive people away. Haven't heard anything about material trading for credits, but that would fix a lot of problems up front. Unfortunately, I can't put forth confidence that they'd even do that right. Like make it less expensive to buy mats than to get them as mission rewards (pure money reward minus difference between that and the money that comes with the material reward choice.).
i'd like to see some new missions mechanic that feels more interactive, dungeon-like missions on foot would be great in a team, guardian site kind of half did that. EVA stuff would be awesome, docking on wreckage and looting/fight other pillager. Oh and some proper racing would be great. but above all less material grind.
I got into elite soon after it was announced for consoles (although Im on pc). Had a great time for a while but a bit before odyssey launched, the background story and thargoid stuff started to be forgotten which removed a lot of the mystery and fun for me.
I hope elite can come back in a big way but for now there's just nothing to look forward to
Same here. I try to keep it like with hypes and early anouncements of interesting stuff: Make a note to self to look at it again in a year or two and forget that it exists till then.
Nice timeline! I’m a very new player and this was great to see how the game has evolved. Your vid’s have really helped me learn Elite btw. Thanks.
Great vid, i missed the last 3 years so big help
Greatly expanded multi-crew, and greatly expanded Elite feet. EVA repairs out in the black on long explorer runs would be really neat too, I think.
Basically I am just looking for a Millennium Falcon simulator that me and my friends can get up to galactic hijinks in. Say what you want about CIG and FDev, none of these other AAA game companies have managed to get as close to that as they have. One of them is eventually gonna pull it off.
Multicrew was doa. Frontier tend to half implement features and just move on with a tickbox mentality
You should check out Pulsar Lost Colony mate
@@chrislyne377 Thats what I mean, though. They did the ground work. If somebody would nose-down and hammered it the rest of the way out, they could beat Star Citizen to the punch (which lets be honest, its not much a race from either direction)
@@g3psx9 I will do that. Thanks for the suggestion
@@HateMachine103190 Yep, fully agree. Players have been saying this to Frontier for years now and they just don't care. Well, that's unfair actually. The CMs and devs I've spoken to fully understand what players want but there's just no room for them to improve features that are 'done'. It was much better when Sandro was around.
The biggest strength of the game, the stellar forge used to create the galaxy to a pretty amazing scale, is also its biggest weakness because it's just not as interesting as it could be. Too many of the worlds look the same, there is less and less feature variety, and exploration becomes repetitive pretty quickly. I think what they need is to build up a great story building team that can go in and create hand crafted stories, missions, planets and bases. They've created a very neat framework and the game systems for the most part work well, but it's all pretty sterile. Focus now on storytelling within the game, not via Galnet but with actual voiced multipart missions set in custom-built locales, and I think this game will really take off. It's strange but telling that the best mission in Odyssey is actually the tutorial - why? It's hand crafted.
Ships. We need more ships.
This is primarily about flying in space and we haven't seen a new ship in years.
Even if they wanted to keep the focus on the ground arena, they can create a specialist close air support ship as well as a new itinerary of weapons to utilise.
While they are there they could also do a balance pass of the current weaponry. Multi-cannons are a lot of fun, but buffing some other weapons to make them viable as well would really help to add variety to the space combat (I know that you can use other kinetic weapons, they just feel so sub-optimal)
Really enjoyed this, thanks for the upload.
I've not played for 3 years, that said i did pop on a couple of times and uninstalled the game after an hour or so, i think im pretty much done now
I joing ED in 2015 on xbox... First day it was released.. i got my moneys worth..but i still remember the wonder and the possibilities the game gave when first setting off... Never felt tht way bout any game before... Now ive been left out of the biggest expansion... *Sigh* i would have preferred walking aboard ships and EVA anyways but since oddessy realease and now ive only played ED once.,. Compared to a few times a week before., ED on xbox is stagnant... Squadrons are disbanding and players are gone
Kickstarter and Alpha backer here. Powerplay was not only a misstep but total design failure, a game within a game that no one asked for and this has opened my eyes to FD lack of gameplay ideas. After that it was only downhill grind. I gave up shortly after the release of avatars. Never bothered to touch Odyssey. The early days were fun, before power play
A (probably high functioning autistic) friend of mine was accidentally starting civil wars when he started trading in ED.
Brilliant video Obsidian. Thank you so much. I've played since beta (Oct 2014) for over 7,100 hours so far and been watching your amazing videos the whole time!
For me, I'd like to see a CQC update (search Google or the forums for my post called "CQC 5.5 years old update 1 due yet"), ship interiors, Odyssey space Station and settlement overhauls to make them feel 'alive' and unique, more populated surfaces with actual stuff to do Inc NPCs in SRVs and overhauls to surface ports with that, some actual towns and cities would be brilliant and when that's all done (or while it's done), increasing the landable planet types along with atmospheric features.
For the space side of game, new ships are a must, engineering changes, better in-game tools or in game integration with 3rd party tools like EDDI, EDSM, INARA and even ED Discovery, new aliens, places of interest (in the vast permit locked areas) and most importantly, a change in Frontier to have features as products rather than projects.
Frontier really need to continually improve things rather than letting everything go stagnent.
How would those happen? Well, I've seen so many people leave in my time due to Frontiers waterfall project delivery method. It's time for them to start operating like a modern tech business - using agile product deliveries.
All I want is spaceship interiors that are walkable in VR. I would gladly pay for an update that was entirely focused on VR interiors. I don't need combat or anything I just wanna get up from my seat, go to my quarters and interact with the bed to exit the game, and when I log in to the game I want to start at the bed.
But on a more serious note (I do want that, but it obviously wouldn't affect gameplay), I'd like to mechanics that facilitated me growing a settlement or an organisation of my choosing (capitalist, comunist, anarchist etc.). Something that gives you a place in the milky way that you can call yours, and work to expand.
Like buying land and placing settlements that can provide resources, build infrastructure that can transport said resources to off planet manufacturing plants, or to another settlement of yours on another planet.
These resources and products can be used to expand your territory, and even build spacestations, at first these are just a mining outpost, but with enough resources (and maybe some story missions?) you can transform it into a larger centrifugal station.
The assets are all there already. A settlement blueprint could be bought at a station, then you'd have to collect and buy a certain amount of resources in order to place it on a plot of land you've bought.
At first it's just basically a landing pad and a small building. Managing the settlement is all done through terminals, or from the landing pad, and should be an accessible feature for non walking players.
Personally I'd want the focus to be on the macro management and expansion of you or your guilds organisation, and not micromanagement of the settlements like placement of buildings etc. You may have a few different layouts to choose from, but nothing extreme like no mans sky, that would obviously be very cool, but I doubt it would be feasible in the engine. The simple version however, should be doable (I think).
This could also help facilitate a more expansive p2p economy of the game and could be used to lure players to different areas with different resources.
Something that could be added right away are storyline missions, acquired in much the same way as random contracts and Tip-Off missions, which lead you on a little adventure with branching paths of objectives. Small payoffs at each step, larger payoff at the end, and a bit of emotional investment.
Also, any kind of greater purpose to exobiology.
As a future expansion: Ship interiors + zero-G EVA, for advanced ship maintenance (fixing your own ship instead of using reboot/repair and AFMUs), derelict ship infiltration/salvage.
The ability to build a shelter with a landing pad on any unclaimed planet would be incredible. One the player could use as a home, walk around in, interact with a database with all the planets and systems they had discovered. A wardrobe, weapon rack, trophy cabinet. They could have a store that sells premium goods, as a way for frontier to benefit from it, too, while also having the ability to unlock these things through the grind.
yaay, i played elite on commodore 64 when i was a kid. so i instantly bought the elite 220$ package when it was announced and been there since the open alphas with the limited space to travel! good times good times
My favorite digital theme park. Still has a galaxy wide room for improvements and potential. I have faith it will grow into something grand and spectacular.
On this day of love, you post something that breaks the hearts of so many?! Have you no mercy?!
I love this video bro. Simple subject matter but very informative
I could listen to you all day! You are the David Attenborough of video games!
Ring Shadows.
Gas Giants.
NPC SRVs and SRV missions.
Naval careers.
How lucky for me. Just came back and I really wanted to see what has changed in order etc. Perfect timing!
With all due respect I have to disagree with you comment that ED is in a good state. We could have mentioned the multiple lies Frontier have told, the lack of ingame tools, seeming inability to fix long term bugs, the list gives on and on. And then Odessey, OMG! Releasing what in effect was an Alpha let alone a Beta and charging full price, plus their refusal to say whether they're going to abandon console development, they are on record as saying no next gen update after all. In a good state, naaah! And really, their attempt at FPS is pitiful, they could at least employed an experienced dev in that field. Like many game companies these days Frontier will probably ruin the game through greed, arrogance and thinking it knows better than the community what the community wants...All I say here is true and everyone knows it. Though I wish I were wrong. I like many will be moving to Star Field later this year. I really do hope Frontier pulls it's finger out and reinvigorates the game, we will see, fingers crossed.
With all due respect but Starfield is a topview strategy game not what you think
07
@@ratstar4102 😂. A top down game, don't be silly 😂
@@PuggiTheGreat hahahahhaha just joking because I always get hurt with the expectations......I just hope Starfield will bring us all to the promiseland where we can settle down .
@@ratstar4102 Well it is a Bathesda game so my expectations are curtailed. As long as it's not as bad as BF2042.
Great to see this and fantastic videos as always. What has killed ED for me is dropping the VR support. I can live with poor performance (they will improve it), but for me removing any thought of further VR support has killed . Bring back VR development and I'll return.
Really interesting look back. Another interesting take would be to look at what has, so far, not appeared but was greatly anticipated.
For example, landing or flying through more planet types (atmospheric in particular) and exploration - eg more environments and things to explore. And the idea of community goals, guardians etc to bring in a player affected story and the list opportunities of getting story tellers such as Drew closely involved in helping to shape a more lively galaxy that never quite reached its potential.
Perhaps a good subject for a follow up video?
VR Spacelegs and better VR integration generally. I spent a couple of thousand hours in ED however stopped playing when Odyssey released without VR support. Once you play ED in VR with flight sticks and pedals, it’s hard to go back.
Ship interiors is the only thing I’m still waiting for. I have played practically zero content from Odyssey, it’s effectively been a galaxy map upgrade for me so far.
The guy has a 440 billion systems game to explore and he is waiting for a handful of ship interiors...
You should dip your toe into Odyssey now its functional. Some good stuff in there imho.
@@FlecheDeFer Visit enough procedural planets and they start to look the same. Would be cool if there were more to do on planets.
@@FlecheDeFer you mean 440 billons of system with empty rocky planets? that repeat to the infinite?
@@dickduran Agreed, but do you mean 30 interiors, that won't ever change? How long will you take to explore them?
I played Elite back in the 90's when it was just a 2D PC game. Loved it then but as with anything else moved on in early 2000 to other games. Fast forward to a few year ago I got talked into buying a PlayStation 4 so that I could paly games with my colleagues. I was thrilled to see that I could get Elite on this device and was looking forward to it. What I did not look forward to was the grind to get the Engineering part opened. It would be nice if you were able to buy those parts from the engineers without the grind.
Thanks for another great video. To answer your question, Ship interiors... /curtsies
No rant today, I just appreciate your good works.
You put in more passion and hard work than FDev at this point.
I joined after Powerplay was already there. I really like the fact that you aren't automatically required to be part of a faction... tons of games (especially MMOs) make you choose a faction and then get pitted against players from other factions thereafter. I always linger on the edge of Empire space, and have primarily worked for Aisling when engaging with powerplay, but it's nice to be able to put allegiance aside and visit Federation/Alliance space on (almost) a whim.
I find it takes talent to work on a game for so long and still have it remain a mile wide and a inch deep.
Only absolute conviction to keep the game from becoming something good can force a game with such promise from becoming anything of long term value.
IMHO the biggest problem of Odyssey isn't the poor performance. That may be fixed some day. The problem is the grind for material to upgrade space suits & handheld weapons. Stuff that players can buy in other games in the next store - like for example a better scope for a weapon - needs a lot of grind to unlock the engineer that can do this "modification" and than a lot of grind for the materials. Same for the weapons upgrade. Frontier didn't even try to hide that grind. A player needs 1 weapon scematic to upgrade a weapon from grade 1 to 2, and 5 weapon schematics to upgrade from 2 to 3... So Ingame the player has to collect the same material over and over again,...
Thanks again, great for us new players ✌️
"The update also introduced five brand new ships, something everyone would expect from an expansion to a game about spaceships." That was some good Odyssey shade thrown right there.
Perhaps ‘mileage may vary’ should be a disclaimer that comes along with Elite. Some people love it, some people hate it. Many are somewhere in between. As frustrating as Frontier has been at times, Elite remains one of the best gaming experiences that I’ve had - particularly in VR. I don’t play much now, because I’ve done pretty much everything that I’ve wanted to do over many years of playing the game, but it remains one of my most cherished gaming experiences.
Now compare this to No Man's Sky update history. A game that came out 3 years after ED and was thought by many to be a flop.
I miss the procedurally generated news reports on each station. Why'd they remove those?
Having a more entertainment based 'radio broadcast' in game would be a pretty simple addition and just a matter of getting the right voice actors and some music that was in the public domain. That would make me pretty happy about the long trips.
9 years of active development?
6 months of development and 8.5 years swinging the lead more like.
I think that Frontier is working on a console version of Odyssey for the PS4, PS5 and the XBox. I think what's going on is, they haven't got a working version just yet. In the interim, they've been focusing on trying to update a lot of things that were left out of the previous updates for the Windows PC CD version. But I think in the coming updates we will eventually see the Odyssey version rolled out for the console platforms. I think they're deep into working on the new versions, they just haven't gotten them out yet. With all the hubbub from the covid going on, it's made it very difficult for the updates to be produced and released. Frontier recently communicated with the community about some things that were going on. And they said they haven't forgotten about the community, they just haven't had the ability to get many new updates released yet.
I havent played since horizons, nice to know in a short video on what I missed, thanks.
I'd like to see a passive business opportunity, with something cool like buying a tiny, modular space station that doesn't move, for less money than a fleet carrier, maybe for a bit of grinding (but not much because who likes that), for a certain status with the local factions in the star system if it's occupied, basic variety of decorations and voice, more for arx, scanning would be optional to discourage or help pirates and smugglers. In return it could make some money, generate grade 4-5 items, etc. Would make sense to do missions to invite business people like traders. Honestly, if a bartender was able to buy a station, equip it with engines and try to move it to Beagle Point but ended up in Colonia then this possibility to get a tiny, modular station would easily fit in the game.
Honestly, I just want FDev to focus on what made Elite great: space. They seem to be doing that with focusing on the space part of space legs in this upcoming update, but there needs to be tweaks to the part of the game that truly matters. We needs more ships, more modules, more weapons, more customization. Engineers were the biggest mistake for Elite, I think. Instead of releasing new types of weaponry or loadout solutions, you now just engineer the hell out of it until the type of weapon you employ is irrelevant. Couple the fact in that gameplay loops have not evolved with it, I genuinely think FDev's insistence upon these severe grinds is killing the game. Add replayability, change powerplay to actually matter, balance Open, make people actually able to hop into combat or free space without fear of getting absolutely diced by a ganker or Grade 5s. Elite is good, but the fact is that it can be great.
Fdev is a small team, so you can't demand to have it, both ways.. The majority of the community cried for space legs, since Horizons released.. So they focused what resources they could, to develop the much demanded space legs, while spread thin, trying to develop their other IPs, so they can bring in money..... You don't get to have your cake and eat it.. You have to pick one!... You wanted first person gameplay... You got it!
@Lunamaria when did a studio of roughly 700 people become considered as a "small team" ? even if a chunk of the 700 doesn't actively develop games, thats still not a small team man
@@lunamaria1048 We didn't demand a generic first person shooter. We didn't demand another incessant engineering grind. We didn't demand to go on kleptomaniac sprees just to upgrade our gear. You're right: we wanted first person gameplay. What you're not getting is that this is not the first person gameplay we asked for. We wanted ship interiors, EVA, SPACE legs. Space. Legs.
And don't start with the "small team" shenanigans, it's confirmed that Elite has over 100+ people working on it. Size isn't an excuse when it's nearly a quarter of the studio working on the game at one time.
@@BDubH22 true
43 seconds after upload, UA-cam is fast on that notification... This time
ROLE PLAYING! I want to be able to open a waffle house on a station and get involved with other players in a local setting. (Station/planet/system)
I would totally stumble into your waffle house drunk as hell, and pantomime to your waitress until she brought me a space omlette
Currently, ED is limited in RP compatibility. The discord group i am in goes by mostly text in the chat not in game
Only if they make a new game. Elite dangerous was built around peer 2 peer model. Wich means it isn't really a online game, at least not in the way were used to, hosted by an server.
@@rafaelgoncalvesdias7459 The biggest mistake they made.
Maybe star citizen will get finished this decade
All I want for the near future is the option to do every mission as a wing and to be shareable because when you can do that with all ground mission then not with all ship missions seems just werd to me.and it would add so much more fun stuff to do with friends together.
For the long term stuff,ship interiors but with an option to get quick into your seat if you want to,and poker minigames or chess for longer flights with autopilot,would be fun if your connection to you opponents drops and you don’t know if he’s dead now because of interdiction or just got to his destination
I'd like to see for carriers expanded, and allowed to push economies more. Modest factories on board, bring in certain materials, and you'll get an output.
You can then use that to affect the BGS
3 new ships every year and Thargoids on foot.
Great work Obsidian 👍
"Add ons" describes what they are more than "updates".
"Let's throw in game random things that should have been there since the beginning but in a completely un-organic way, and then move on to the next headline to market".
Hapazard game design at its best
No it wasn't.
I've been playing for two weeks non-stop, god what an amazing game! How did I not know this thing before??
Ship interiors, EVA, more mission types, different planet biomes, more guardian structures and story, new ships.
Why is this comment copy pasted from different accounts?
And upvoted the same amount of times?
Ship 👏 interiors 👏 when 👏
Next for Elite I hope they add something for us players who enjoy a more hardcore aspect of a game. By that I mean a more sandbox server choice called for an example "universe", but limited in the bubble or maybe smaller than that and everyone on that server are forced to create a new character and start from fresh. Ofc progress from the old ones are saved. In that universe there is a player driven economy, PvP over areas and key locations. Players able to Invest in factories and make more advanced ships, weapons and other modules.(NPC shops only offers basic ships and modules) Other players can earn their money by mining the resources different player companies needs to make those new ships, modules or research new technologies. But there is also pirates, players who tries to steal the resources from mining ships, and so much more like players can break in into other players bases to steal research and other things in form of raiding other players. The list goes in.
Full base building, where u need to complete tasks to get certain base parts. To build the structure the way you want.
It's hard to give a lot of credit for the updates. Many are mostly cut and paste. New ships are new models and changes of numbers in tables (every one of them), Fleet Carriers - recycle station service and add a new menu, engineering - again ship table number changes, SRVs - add gravity to a ship table. What I would consider actual new content - Guardian and Thargoid bases, Thargoid themselves, core mining, burning stations, and what else added actual game play (not just modifying ship stats), FSS maybe?
I am so happy with the point where the Elite comes. I'm still playing SRV drive, Bounty hunting, especially Fleet Carrier things. If someday Frontier Development give up the Elite:Dangerous and shut down the servers, they must do offline it. Then i can play forever with my lovely FC.
For a game thats been in development for 9 years, not much has changed tbh, aside from more grind and questionable game design decisions.
Hugely disappointing and yet sometimes I still install it and stay up all night in VR driving around. Fuck.
Oh man... For some reason it never really occurred to me it took 3+ years for them to create Odyssey.... That's just... insane. 3 years to work out first person controls, a few station interiors, and a single set of pre-fab settlement buildings. That.... that took nearly the whole team over 3 years. There's no way that should have taken so long. A shining example of how much of a failure the management team is at FDEV.
Landing on earth still missing and local sol moons and planet's, the panther clipper MIA, no MMO style op raids! Don't get me wrong the game has come a long way but there so much that can still be added
At least the hotfix today removed the stutter again. It seems to come and go with each update
There's a lot of negativity surrounding Elite, but the truth is that there's really no game like Elite out there. A lot of love and hard work have gone into making that amazing simulation.
the negative comments are also true :) the fact the game is niche doesn't mean it cannot be criticized.
You're the best voice on UA-cam. I was just wondering if you think hard-point engineering would be a good addition to the game or not?
This is what development looks like
I was conned into buying the LEP; I had a DK2 and E:D was one of the best VR experiences at the time, and FDev talked the talk.
I used to hold out hope that at some point FDev might actually add enough functional and worthwhile content to the game to justify the LEP, but at this point I know that FDev and Braben simply don't have the ability to make a fun experience or produce a fun game - they can barely produce mundane management sims.
I would really like to see planetary landings on fully atmospheric planets. That would be a feature that would get me back in the pilot seat for sure!
Now this is what I sub for
What I want to see added is engineering for ship launched fighters and carriers. And more ship kits for all vehicles.
The first one and a half year of Elite certainly made it look like the game's future would be a very different one from what it turned out to be. I can only assume Frontier never tried to manage the players' expectations intentionally to cash in hopes and dreams. To be honest I don't feel too sorry for Frontier at the moment having to deal with the community's general mood. It took them a lot of work to lose so much good will.
Man.. if I was a new player, unaware of this game and seeing this video's footage for the 1st time I would be blown away. And it's still beautiful. I believe ED is not meant for everybody, but those who love it feel like it was tailor made specifically for us. Long live Elite. o7
Last time I played Elite, was in 1994 on my cassette computer))
Nice to see that great game is so much alive!
@DMV 420 You don't speak for me.
I joined at the beta phase......bought it the day I found it has been made. I missed the kickstarter completely.....and still enjoying the game a couple of evenings a week on average.
1:50 I bought in on a friends recommendation so never actually saw this footage before.
CGI trailer or not that's one hell of a miss-representation of the flight-system ><
But by damn it looks fun.
edit, it looke like most of my ED playtime was 4-5 years ago at this point, damn.
I remember landing on planets, making my avatar and generally running around trying to visit my first engineer but that grind and RNG was the straw that finally put me off the game wholesale before I ever engineered a single item. I dipped in for an hour or so here and there afterwards but never PLAYED, only logged in, evaluated my setup, flew between a planet and station then logged off again for another 6-12 months.
I’ve heard about this game for years but never really looked into it until recently. I found this video to be informative but I have a lot to learn. From what I’ve seen, there are three options to purchase the game, Elite Dangerous, Deluxe Edition, and CMDR Premium Edition. Do you have a recommendation as to which I should choose and where to buy it at?
What i want FD to deliver next is full atmosphere planets and gas giants. I'm really hoping they don't kowtow to the ship interior crowd (or that its not their plan already). Nothing against ship interiors per se, just i can wait for them to come later.
I think Odyssey was a 'foundation' update.
It laid a platform for the next series of updates to be built on.
Had basic ship combat - then they built it up.
Released basic foot combat - then they'll build it up.
Wouldn't surprise me if the next major update would be like Horizon, with the purpose of blending the two together.
If they would just tell us that its a foundation update, that would give us hope. They just are too quite.
@@josephscottadams39 Totally agree mate.
Their community engagement these days is FAR below standard.
Sally is doing a good job but chatting about patches and community goals ISNT telling us about the devs :(
They really need to up their effort on the dev communication with the community.