Clean run, lost accuracy points because of the bow accuracy glitch on the 1st encounter. No-guns on 2nd encounter, holdout was a breeze because of the layout and the bombs dropped mod. 5th encounter @ 26:38 I thought I had killed the last enemy and got quickly reminded there is a bow scar left 😂 Boss fight was very clean. Thank you for watching!
@@Valuthraoh my mistake brother I was looking at the wrong thing. But, you did get “at least they’re predictable” on the bloater fight with Tommy. And I got “wolves don’t look up” on a capture where I definitely got spotted. Are those bonuses bugged???
2:11 same position = I was shot from behind cover. 10:18 same situation = I was slapped despite I dodged 15:31 Val squeezes 2 kills into half a second.. Me, I get slapped, grabbed and missed at least 10 shots, in half a second........
Multipliers and the type of encounter. For example, a hunted by infected 3.0x would be much better than a 4.0x assault by humans. In this case, this was the best route.
@@Valuthra I'd love to see a run that combat accessibilities are on.. Because crawling takes too long and no matter whatever you do you cannot make up the points you lost in encounter time.. What do they do so differently that they can get a score beyond the normal?
@@yeserra_h Two things, the one that makes it so hostages don't escape and the one that slows down time while aiming. They get 15 pts for leg-shotting (5) then head-shotting (5) another enemy while holding a hostage (5) for every single kill. So you would be surprised just how much time that would make up for. 15 points for every single kill can easily make up for time lost.
@@Valuthra I know you're the last person we'd want this from but can you record a video for it?😅 Like an experiment.. Consider it a request from your follower😊🙏😂 Even better, you can create a polls and see how many people have the same request as me😅
I don't like the revolver, it does not get leg stuns, it shoots legs off. The more weapons you get, the less chance ammo gets dropped for the ones you are actually using, so I don't just pick up everything.
Clean run, lost accuracy points because of the bow accuracy glitch on the 1st encounter. No-guns on 2nd encounter, holdout was a breeze because of the layout and the bombs dropped mod. 5th encounter @ 26:38 I thought I had killed the last enemy and got quickly reminded there is a bow scar left 😂 Boss fight was very clean. Thank you for watching!
I got hit hard with bow on this encounter and stun locked then got surrounded
I know damn well you killed the captain with a pickaxe, but you somehow still got make every shot count
@@matthewkendrick8280For the boss? I did not get “Make Every Shot Count” for that.
@@Valuthraoh my mistake brother I was looking at the wrong thing. But, you did get “at least they’re predictable” on the bloater fight with Tommy. And I got “wolves don’t look up” on a capture where I definitely got spotted. Are those bonuses bugged???
@@matthewkendrick8280 yeah, unspotted bonuses are bugged, but getting it on the garage boss fight is very common.
Damn, running and searching for bricks n bottles always gets me 😂🤣
Holdout was crazy. Ive never seen the floor painted red like that.
35:37 Don't worry, I was just as shocked as you😂 How much more perfectly and flawless can a run be played? crossed my mind during the whole run..
🙃
2:11 same position = I was shot from behind cover.
10:18 same situation = I was slapped despite I dodged
15:31 Val squeezes 2 kills into half a second.. Me, I get slapped, grabbed and missed at least 10 shots, in half a second........
😂 Showed my accessibility settings at 24:57 because this run was getting ridiculous with human enemies not shooting.
When you get the choice to pick the next encounter, what do you base it on?
Multipliers and the type of encounter. For example, a hunted by infected 3.0x would be much better than a 4.0x assault by humans. In this case, this was the best route.
Looks like OLBAID was eating good with those last two human encounters
Crawling 😂
@@Valuthra I'd love to see a run that combat accessibilities are on.. Because crawling takes too long and no matter whatever you do you cannot make up the points you lost in encounter time.. What do they do so differently that they can get a score beyond the normal?
@@yeserra_h Two things, the one that makes it so hostages don't escape and the one that slows down time while aiming. They get 15 pts for leg-shotting (5) then head-shotting (5) another enemy while holding a hostage (5) for every single kill. So you would be surprised just how much time that would make up for. 15 points for every single kill can easily make up for time lost.
@@Valuthra I know you're the last person we'd want this from but can you record a video for it?😅 Like an experiment.. Consider it a request from your follower😊🙏😂 Even better, you can create a polls and see how many people have the same request as me😅
@@yeserra_h If I do that, more people would do it…
I got #3 today chief, PB im rather proud of
I-foREVer-I
Ong bro
Why did you do the dead drop on the first encounter? Hoped to get a shotgun?
Yeah, or the Molotov recipe. Still got the shotty in the shop though.
How come you have the music turned off?
To hear better, especially stalkers. I do this for most games unless I'm doing a relaxed story playthrough.
Why didn't you take the revolver after the 1st fight?
I don't like the revolver, it does not get leg stuns, it shoots legs off. The more weapons you get, the less chance ammo gets dropped for the ones you are actually using, so I don't just pick up everything.
@@Valuthra ok, i didnt konw this, thanks