The pipe behind the aquatuner broke because it was part of the bypass line and the water sat in the pipe long enough to turn to steam. This happens when the AT is running 100% of the time. A way to prevent this is to build the bypass through the insulated tiles at the bottom.
You could eventually use the 90⁰ salt water gasser with a thermal aquatuner steam turbine setup for a water boiler instead of the desalinator for more clean water
@@getablueberry3208 Figure it's at a much faster rate and far less power draw tho because it's a byproduct of another process, right? Desalinators seem great when it's your only choice at first, but 3.5kg of water on its own can't really feed a lot.
This is a fair point. A couple of considerations: Requires a significant heat source to boil the water, especially considering at a rate capable of two geysers. I could use a aquatuner (turn power into heat) but remember the current power source is 80% hatch/coal fed... of which we don't have any more of yet. Eventually we will get more efficient with the salt water to water coversion, but for right now, I can't beat the desalinator (until I have a process that would make this a natural byproduct... and thus free.)
Really that's your fault for baiting with that "Lack of chaos" comment. ;) Loving the little quick comment edits on the video, and awesome work on catching yourself on the wheezewort dirt mining order.
Surprisingly cool episode considering it was all maintenance, this episode is how my usual ONI sessions look these days haha, so much more about fixing rounding errors than anything else
I actually just had the same problem with my dreckos. I was replacing all the tiles of the floor above the drecko ranch with carpet tiles, and all the hydrogen got out. It took all of the atmo suits being worn out for me to realize the problem.
Good morning Echo! I loved all the problem solving and system integration in this episode. The idea of a reactor combined with the industrial brick sounds awesome. I love to see systems combined in non traditional ways. It could be the hipster brick lol. Anyways keep up the great work!
i thought this episode was still just as good as any others, the 'little things' kill the bases anyway usually, like missing every single bridge on a run lol
I like watching videos like this because they give me ideas of what to do in my own game. For example, in my world, I have a cool slush geyser and a salt slush geyser as well as a regular salt water geyser. Your little temperature sharing setup gave me an idea to use both of my slush geyser to cool my 95 degree water. I, however, decided to run my cold water through metal tiles directly above the salt water geyser to cool it before I do anything with it. It's a more compact design that takes fewer resources, which is nice since my world didn't have any iron on it at all so I have to rely on my little bit of rust to make any iron at all.
14:20 I love all the automation wiring and all that :) _But couldn't you just have used a single bridge over the sieve to prioritize sending poluted water?_ Similar for the water TO the toilets at 13:10. Instead of, you know: pipe buffer, sensor, long automation wire.
@@johnchiz54 That is why I said "bridge OVER the sieve". The bridge gets the first water and sents it past the sieve, and any overflow will go to the sieve input. (Although the bridge doesn't _need_ to specifically go over the sieve-input, as long as it is before the sieve)
You should look into ranching Sweetles and Grubgrubs to get the Sweetle tended/Grubgrub Rub boost to all tended plants (5% & 50% growth boost, respectively). Now that you have Atmosuits, you can start taking a look at the Sulfur geyser.
at 10:30 why not route the salt water through the brine with conductive pipes? That way you move the chill to the more effective liquid. That way your cooling problem is solved until you have plastic to use a better cooling system.
That "Damage: Overheating" and the "Flooding" warning on the Gravitas buildings are the bane of my existence Oh, and I did the nuclear/industrial brick when reactors first came out and it worked like a charm, but with the changes to the radiation system even with lead suits the dupes couldn't handle the rads inside the brick. Which really upset me after spending hours in-game working on the design...
there's a mod for ignoring alerts! i use it to ignore all those broken gravitas buildings, to ignore over-pressured water vents, etc. the mod adds a button next to the deconstruct, deactivate, direction buttons for "suppress current" and boom! no more alerts!
Nuclear brick with easily radiated dupes? What could possibly go wrong? Something I toyed with for a bit was using Beetas as improvised carbon skimmers. You could dig over to that buried hive in the corner and let them consume the CO2 geyser's output. Seven Beetas/Beetinys would consume all of that geyser's eruption. Would provide a small amount of cooling while allowing the Beetas to get started on refining Uranium. End of the day though the cooling would be miniscule so maybe just a way to ignore that geyser if you want without having to wall it in.
These days I mostly just use hot or cold liquid and a pipe thermo sensor followed by a shutoff for cooling/heating. Two radiant pipes, below sensor and the input of the shutoff. Set the thermo sensor to the desired max/min. Usually cools/heats to within a degree or two of target, and results in liquid within a degree or two of target. Ultra low power. Not ideal for every purpose, but definitely most. Loops can work faster, but you have much less precise control baked in and tends to be very... pipey. Oh and sweetles on crops. No much, but very easy efficiency.
@@EchoRidgeGaming Works super for hot gas geysers and SPOMs. It's quite gratifying to look at the thermal overlay and see both gas enclosures and SPOMs at mostly green/blue. You can easily cool SPOMs and have enough slush coming through and in return heating up that you can reach above zero with enough of the slush to then sieve/desalinate to feed the SPOM. Doing something similar with loops is a pain in the ... Gels well with the new conduction panel.
Hey Echo, you should click the blue printing pod button on the top left next to red alert it will give you a skin and needs to be collected before granting more skins over time I really like your videos, thanks for your efforts my friend
What I'm doing in my game (lit after getting the carnivore, which was incredibly stressful) is replacing the stone hatches with sage hatches, then set up a naturally planted arbor tree pip farm. Either use the trees/pips to get more dirt, or make ethanol. (Even though a petroleum gen would break the ultra sustainable achievement...) Also my colony survives/still survives on full meat + berry sludges, eventually trying to go for burgers and sludges. A hand built fridge at -20c is a Must so food doesn't spoil, but sludges don't need it. I have 1m kcal of bbq, and sent 400k kcal of berry sludge to a different planetoid with no food production, that's gonna last for a long while... 23:35 I don't know why, but every time I use the !! priority, the game chooses the most random dupe to do it, like a rancher all the way in the base, instead of the builder literally 5 tiles away.
I am always looking at "what could last forever" and considering it takes almost a full ranch of pips to support 1 hatch, it isn't something I point towards.
I , personally, run the bathrooms on a loop. The excess polluted water gets sent to a farm tile for reed fiber, converting the excess polluted water into oh-so-useful reed-fiber.
After seeing you musing of the thermal conductivity of coolants again and before you build another petroleum radiator: The reason people lay more weight on specific heat capacity than thermal conductivity of coolants is the way how the thermal conductivity is calculated. It's the average of the coolant and the liquid pipe. So for radiant copper pipes with polluted water it is: 60 * 2 * 0.58 / 2 = 34.8 (TC of copper * radiant pipe factor) and foe petroleum it is: 60 * 2 * 1,76 = 105.6. This means the pH20 loop had to be three times as long as the petroleum loop to even the difference. The thermal conductivity issues can easily overcome with better radiant pipes. Mostly the temperature equilibrium doesn't require so much conductivity. But the specific heat capacity is the big But. With a higher specific heat capacity pH20 has 2.4 more cooling potential as petroleum. Or to say it the other way around you can cool just 42% of the pH20 potential with petroleum. This is of course more important with aquatuner as it removes always 14 degrees celsius/kelvin. With passive cooling loops other issues might play a bigger roll. What petroleum has going for it is the better temperature range But this is mostly important for temperatures 120C+. For -20C temperature ethanol has the higher cooling potential. Sorry for being so thoroughly but you also provide ONI guides and people are watching your videos to learn something about the game. I had to learn the hard way about SHC by using pH20 with only one aquatuner to cool 10 steam turbines in my nuclear reactor build. Needless to say it exploded. I would have needed two aquatuners and with petroleum it would have been four or five.
One good thing about digging out the uranium is that the bees can carry way more back to the hive instead of 1kg. And having 2k vs 3k cycles of nuclear isn't that bad, because of space uranium.
i had the same issue with my insulated pipe getting cold damage even though the liquid was still 9c over the freezing temperature, maybe mysetup wasn't perfect, but i couldn't find the issue, so i made a new set up using a better coolant, but if i had to go back to a bad coolant, i would keep it at least 14c over the freezing temperature so even if it get cooled when it's not supposed to, it wont break anything, for that reason i think pwater is better than salt water, better freezing treshold.
Im not sure on the salt water actually being better. The polluted water has a better temp range which is not only good for being useful in more situations, it means you can get more out of the specific heat capacity by having either more total heat in each kg, or having more heat you can add to it. Though the extra conductivity is nice
An alternative to the extensive measures u r taking to cool the salt water, u could simple take some of that really cold co2 and pump it in a loop through the water with radiant pipes
Would it have made sense (before cooling stabilized) to mix the brine and salt water together to bring down the temperature faster and then reseparate them going into desalinators?
OMG!! The fertilizer maker gives you natural gas!?!? Wow… I can have a gas grill without a geyser. Here I was going to concoct a crazy plastic fueled sour gas boiler (might still be a good idea long term. I don’t have too now. I have a similar rock problem. I have like 6 untamed volcanoes but I’m out of igneous rock because I was feeding 5 hatch farms… and I also need reed fibre. I think I’m going to make 4 drecco farms total in addition to my one glossy drecco farm.
@@EchoRidgeGaming Well I'm just trying to get the hermit.. I'm a lot of foods short. I have no bristle berries for stuffed berries. I have no fish for surf n turf. I have no shovoles to evolve for the spicy tofu... My map has a lot of volcanoes, because I picked magma channels, but not much else other than an underground ocean. I should check out my teleporter asteroid. all I could make is pincha pepper bread really.
as others suggested, maybe using a hot steam brick to boil the salt water instead would be a better use of power and would help keep the heat in check overall
22:50 If a water packet going in is already cold enough to not be chilled and bypass the aquatuner, then the 2 packets behind it need to be chilled, it can cause an output jam, causing one packet to get cooled twice. So if your temperature is set less than (2 x 14)-2 (or 26) above the freezing temperature, it can crack the pipe. usually this will happen with a new loop if its going to when the loop is filled to the point it flows when the aquatuner is running, but jams when its being bypassed. 23:10 if you build 1 tile back from the second top left corner tile, then chop out the top left insulated tile, and drop in a tiny bit of oil, naptha or any liquid which has a higher flash temperature, you can prevent the mess with a drop lock. The other option is to throw a few ice temp shift plates there before you open it, so as the steam comes out, it should state change back to water and mostly go back in to the steam box.
I've only started playing ONI a couple months ago but I've been thinking brine should be an early quick and dirty coolant loop liquid for awhile now. Looks like I was right.
No sweaty mode... I can hold on until a) things get too hot or b) food runs out or c) no water So I played Rime and things are d) too cold but plenty of water. Space Heaters in my blossom farm pipes cracking everywhere water then freezes and blossoms die pacu evolve into meat nothing is ready I got a 1/2 roddy spom at least. And aluminum for the first time.
Why do you throw everything onto a single power line instead of breaking off multiple 2k max lines off of a heavy watt? Just use two 1k transformers in parallel. And then as many as you need. Run a Heavy Watt line straight up and down from where power production is produced (and hide the heavy watt behind a wall in its own maintenence ladder tunnel).
This is unfortunately not 100% true. The impact of TC to power draw and the length of time the aquatuner is running is significant (The quicker the heat can transfer, the less time the aquatuner will have to run to cool down X amount of materials). Whether or not SHC or TC is MORE important is probably a better debate. I think I am going to add this to a tutorial/test case. Thank you for the comment.
Why bother with all those Desalinators? Just make a large water boiler room, that you feed all the various salty waters. Let the Steam go into a Turbine. Cool the Turbine output with Aquatuners, that leave the heat back in the boiler room. Add a few water heaters to get the process going or keep it running if the input gets cold. Maybe also cool down the salt output in similar way. Dump any excess heat from elsewhere into that room too. And maybe feed the rocket with excess Steam from that room too.
Right now I would need more heat then I have to generate the steam. I will run out of coal. A steam room is in the works but if I didn't do it in this order, my salt water would cause a sauna to get too cold.
@@EchoRidgeGaming It is always ideal to use the heat of another process, since that means there is no waste heat :) But you might be underestimating heat recovery. If you take 95°C turbine output and run it through 5 tuners, you should get 25°C water and up to 70°C back. Meaning the only losses would be the heat converted into power. Ideally you want to get closer to 20°C output. And the salt water is a solid 95°C. Moreover, you could also replace the Water Sieve with the room. Cutting it down to two primary liquid pipes - fresh water and waste water.
Also 13:15 for the co2 geyser, (if you want to delete it) better use a timed 3 airlock door gas ultra deleter. Then if you still need it for slicksters... use the vent instead of the geyser, the latter which is only good for being at ~ -40c. Edit: why put the fertilizer maker all the way on the top, instead of the bottom? I mean, you have to pump the P water all the way to the top, and the natural gas all the way back down. It's also freezing so it wouldn't overheat for a while.
do a water boiler its dupe labor free and its more chaotic also the hermit shelter its useless it holds like 30 t and is big af kinda of a waste of potential
I tried watching a couple of content creators when it came to oxygen not included, I seem to be gravitating back to your channel more often than not. my guess for your age early 80s so 39 to 42
So I know this is a late comment to help fix the problem your having 13 min in. But if you had a bridge that went over the water sieve to a 50/50 output, I think you would have been fine to leave the rest of the system alone.
AND I'm here struggling to play on normal difficulty
Fr
the calculations needed for some stuff in this game is too much for me
I sat at work writing down numbers and literally gave my self a migraine 😅
same
Like anything else, just takes some time... you've got this!
The pipe behind the aquatuner broke because it was part of the bypass line and the water sat in the pipe long enough to turn to steam.
This happens when the AT is running 100% of the time. A way to prevent this is to build the bypass through the insulated tiles at the bottom.
Brilliant.
Good catch!
thx for that info... I had the exact same issue and couldn't figure out why it happened.
You could eventually use the 90⁰ salt water gasser with a thermal aquatuner steam turbine setup for a water boiler instead of the desalinator for more clean water
The wiki says that boiling the salt water gives the same amount of clean water as the desalinator
@@getablueberry3208 Figure it's at a much faster rate and far less power draw tho because it's a byproduct of another process, right? Desalinators seem great when it's your only choice at first, but 3.5kg of water on its own can't really feed a lot.
@@getablueberry3208 If nothing else it means you don't need a dupe to clean out the desalinator machine every couple days
This is a fair point. A couple of considerations:
Requires a significant heat source to boil the water, especially considering at a rate capable of two geysers.
I could use a aquatuner (turn power into heat) but remember the current power source is 80% hatch/coal fed... of which we don't have any more of yet.
Eventually we will get more efficient with the salt water to water coversion, but for right now, I can't beat the desalinator (until I have a process that would make this a natural byproduct... and thus free.)
@@EchoRidgeGaming Wouldn't it boil to directly to steam if you geotune the geyser 5 times?
Really that's your fault for baiting with that "Lack of chaos" comment. ;) Loving the little quick comment edits on the video, and awesome work on catching yourself on the wheezewort dirt mining order.
Thank you very much.
Surprisingly cool episode considering it was all maintenance, this episode is how my usual ONI sessions look these days haha, so much more about fixing rounding errors than anything else
6:00 berry sludge cake? fith a karamel crust ? maybe?
I actually just had the same problem with my dreckos. I was replacing all the tiles of the floor above the drecko ranch with carpet tiles, and all the hydrogen got out. It took all of the atmo suits being worn out for me to realize the problem.
Good morning Echo! I loved all the problem solving and system integration in this episode. The idea of a reactor combined with the industrial brick sounds awesome. I love to see systems combined in non traditional ways. It could be the hipster brick lol. Anyways keep up the great work!
i thought this episode was still just as good as any others, the 'little things' kill the bases anyway usually, like missing every single bridge on a run lol
Very fair point. As a content creator, I am always worried an episode won't be "exciting" enough for the casual audience. Double edge sword for sure.
This time on Echo Flails. Past Echo sabotages Future Echo. Next time on Echo Flails. Past Echo sabotages Future Echo.
I like watching videos like this because they give me ideas of what to do in my own game. For example, in my world, I have a cool slush geyser and a salt slush geyser as well as a regular salt water geyser. Your little temperature sharing setup gave me an idea to use both of my slush geyser to cool my 95 degree water. I, however, decided to run my cold water through metal tiles directly above the salt water geyser to cool it before I do anything with it. It's a more compact design that takes fewer resources, which is nice since my world didn't have any iron on it at all so I have to rely on my little bit of rust to make any iron at all.
14:40: Just put water bridge to the fertilizer. Polluted water go to the fertilizer. Back it up. Then will go to the water sieve.
this series has me thinking about picking ONI back up again... bye bye free time, hello math
Yay math!
echo checking the building plans so the dups don't mess up good job echo
Great job for finding the Hidden Echo and I appreciate the comment!
14:20 I love all the automation wiring and all that :)
_But couldn't you just have used a single bridge over the sieve to prioritize sending poluted water?_ Similar for the water TO the toilets at 13:10. Instead of, you know: pipe buffer, sensor, long automation wire.
he doesn't want to prioritize sending water to the sieve, that could result in not getting any water up to the fertilization station
@@johnchiz54 That is why I said "bridge OVER the sieve". The bridge gets the first water and sents it past the sieve, and any overflow will go to the sieve input.
(Although the bridge doesn't _need_ to specifically go over the sieve-input, as long as it is before the sieve)
You should look into ranching Sweetles and Grubgrubs to get the Sweetle tended/Grubgrub Rub boost to all tended plants (5% & 50% growth boost, respectively). Now that you have Atmosuits, you can start taking a look at the Sulfur geyser.
Thanks for making this awesome content echo!
at 10:30 why not route the salt water through the brine with conductive pipes? That way you move the chill to the more effective liquid.
That way your cooling problem is solved until you have plastic to use a better cooling system.
Unfortunately I have 2 geysers that are hot and only one that is cold. It would result over all in about a 60 degree water. Too hot for my crops.
That "Damage: Overheating" and the "Flooding" warning on the Gravitas buildings are the bane of my existence
Oh, and I did the nuclear/industrial brick when reactors first came out and it worked like a charm, but with the changes to the radiation system even with lead suits the dupes couldn't handle the rads inside the brick. Which really upset me after spending hours in-game working on the design...
Well I really hope they take their Rad Pills!
Suppress Notifications mod is one of the must-have QoL mods, in my opinion.
Skidaddle skidoodle your base is burnt like a noodle!!
Haha, nice. Thank you for the chuckle.
As others have said, maybe transitioning the hot salt water geysers to a boiler would be fun!
I think this will happen eventually.
The chaos is back!!!!!
He made the salt crabs angry again for aesthetics.
there's a mod for ignoring alerts! i use it to ignore all those broken gravitas buildings, to ignore over-pressured water vents, etc. the mod adds a button next to the deconstruct, deactivate, direction buttons for "suppress current" and boom! no more alerts!
1:00 - Poor tamed hatches slowly dying from starvation and freezing cold environment.
Shhhh. ;)
Glad to see that hidden echo has his hard hat!
Nicely done.
Main advantage of polluted water is its great temperature range for liquid state.
Nuclear brick with easily radiated dupes? What could possibly go wrong?
Something I toyed with for a bit was using Beetas as improvised carbon skimmers. You could dig over to that buried hive in the corner and let them consume the CO2 geyser's output. Seven Beetas/Beetinys would consume all of that geyser's eruption. Would provide a small amount of cooling while allowing the Beetas to get started on refining Uranium. End of the day though the cooling would be miniscule so maybe just a way to ignore that geyser if you want without having to wall it in.
"In fact, I think this episode's going to have a relative lack of chaos!"
You did this to yourself, you know.
ONI may as well stand for "Order Not Included"
Yes. Yes I did.
These days I mostly just use hot or cold liquid and a pipe thermo sensor followed by a shutoff for cooling/heating. Two radiant pipes, below sensor and the input of the shutoff. Set the thermo sensor to the desired max/min. Usually cools/heats to within a degree or two of target, and results in liquid within a degree or two of target. Ultra low power. Not ideal for every purpose, but definitely most. Loops can work faster, but you have much less precise control baked in and tends to be very... pipey.
Oh and sweetles on crops. No much, but very easy efficiency.
I like this idea.
@@EchoRidgeGaming Works super for hot gas geysers and SPOMs. It's quite gratifying to look at the thermal overlay and see both gas enclosures and SPOMs at mostly green/blue. You can easily cool SPOMs and have enough slush coming through and in return heating up that you can reach above zero with enough of the slush to then sieve/desalinate to feed the SPOM. Doing something similar with loops is a pain in the ...
Gels well with the new conduction panel.
Yesss another episode :D
Thank you xet!
Smooth hatches are still better at refining then your most efficient machine.
Also I can be rong but you still need the hatch achievement.
Hey Echo, you should click the blue printing pod button on the top left next to red alert
it will give you a skin and needs to be collected before granting more skins over time
I really like your videos, thanks for your efforts my friend
What I'm doing in my game (lit after getting the carnivore, which was incredibly stressful) is replacing the stone hatches with sage hatches, then set up a naturally planted arbor tree pip farm.
Either use the trees/pips to get more dirt, or make ethanol.
(Even though a petroleum gen would break the ultra sustainable achievement...)
Also my colony survives/still survives on full meat + berry sludges, eventually trying to go for burgers and sludges.
A hand built fridge at -20c is a Must so food doesn't spoil, but sludges don't need it.
I have 1m kcal of bbq, and sent 400k kcal of berry sludge to a different planetoid with no food production, that's gonna last for a long while...
23:35 I don't know why, but every time I use the !! priority, the game chooses the most random dupe to do it, like a rancher all the way in the base, instead of the builder literally 5 tiles away.
I am always looking at "what could last forever" and considering it takes almost a full ranch of pips to support 1 hatch, it isn't something I point towards.
Battling heat like a Pro-ficient gamer
Precisely.
I , personally, run the bathrooms on a loop. The excess polluted water gets sent to a farm tile for reed fiber, converting the excess polluted water into oh-so-useful reed-fiber.
He's doing that as well. It's just that he doesn't have any thimble reed seeds, so he's doing other things with the excess.
Can you send over a thimble reed seed? hehe :)
@@EchoRidgeGaming LMAO, a you can probably tell, I did not watch the rest of your series when this came up in my recommendations.
@@Ncyphen He actually had to go to another planetoid without any atmo suits in order to get those dreckos, too.
You can save metal by using conveyor bridges. The bridges use minerals, not metal. Plus, it will allow for conveyor crossing later on.
Great video echo! (probaly haven't watched it yet)
Thank you for the comment either way ;)
This is going to be a hot episode !
So hot. It took 100 cycles too cool it down!!!
So... when are we renaming the channel to ChaosRidgeGaming? :D
Fair.
Technically the word water to refers specifically to the substances liquid form therefore minus ten degree water is called super-cooled water not ice.
This series is my meth, stop and I die
I think at this point you just need to dig a chimney to space to get that CO2 outta there lol
the problem of heated salt water: you can maque it pass though the brine
After seeing you musing of the thermal conductivity of coolants again and before you build another petroleum radiator:
The reason people lay more weight on specific heat capacity than thermal conductivity of coolants is the way how the thermal conductivity is calculated. It's the average of the coolant and the liquid pipe. So for radiant copper pipes with polluted water it is: 60 * 2 * 0.58 / 2 = 34.8 (TC of copper * radiant pipe factor) and foe petroleum it is: 60 * 2 * 1,76 = 105.6. This means the pH20 loop had to be three times as long as the petroleum loop to even the difference. The thermal conductivity issues can easily overcome with better radiant pipes. Mostly the temperature equilibrium doesn't require so much conductivity.
But the specific heat capacity is the big But. With a higher specific heat capacity pH20 has 2.4 more cooling potential as petroleum. Or to say it the other way around you can cool just 42% of the pH20 potential with petroleum. This is of course more important with aquatuner as it removes always 14 degrees celsius/kelvin. With passive cooling loops other issues might play a bigger roll.
What petroleum has going for it is the better temperature range But this is mostly important for temperatures 120C+. For -20C temperature ethanol has the higher cooling potential.
Sorry for being so thoroughly but you also provide ONI guides and people are watching your videos to learn something about the game. I had to learn the hard way about SHC by using pH20 with only one aquatuner to cool 10 steam turbines in my nuclear reactor build. Needless to say it exploded. I would have needed two aquatuners and with petroleum it would have been four or five.
Great content.
One good thing about digging out the uranium is that the bees can carry way more back to the hive instead of 1kg. And having 2k vs 3k cycles of nuclear isn't that bad, because of space uranium.
Very fair point.
i had the same issue with my insulated pipe getting cold damage even though the liquid was still 9c over the freezing temperature, maybe mysetup wasn't perfect, but i couldn't find the issue, so i made a new set up using a better coolant, but if i had to go back to a bad coolant, i would keep it at least 14c over the freezing temperature so even if it get cooled when it's not supposed to, it wont break anything, for that reason i think pwater is better than salt water, better freezing treshold.
Yes for the nuclear brick! I don't think I've seen it anywhere yet.
love this stuff man, wish you could put out more videos...
Me too. Thank you though.
Im not sure on the salt water actually being better. The polluted water has a better temp range which is not only good for being useful in more situations, it means you can get more out of the specific heat capacity by having either more total heat in each kg, or having more heat you can add to it. Though the extra conductivity is nice
We beat the notification on discord!!!
Nicely done and thank you.
An alternative to the extensive measures u r taking to cool the salt water, u could simple take some of that really cold co2 and pump it in a loop through the water with radiant pipes
by pressing the blue printing pod picutre next to speed changer you can unlock new cosmetic blueprints
:) I save them for unlocking during live streams :)
Would it have made sense (before cooling stabilized) to mix the brine and salt water together to bring down the temperature faster and then reseparate them going into desalinators?
CHAOS unleashed
For the Algorithim
Thank you.
Very nice!!!
Thank you.
OMG!! The fertilizer maker gives you natural gas!?!?
Wow… I can have a gas grill without a geyser.
Here I was going to concoct a crazy plastic fueled sour gas boiler (might still be a good idea long term. I don’t have too now.
I have a similar rock problem. I have like 6 untamed volcanoes but I’m out of igneous rock because I was feeding 5 hatch farms… and I also need reed fibre. I think I’m going to make 4 drecco farms total in addition to my one glossy drecco farm.
Warning: It is not a lot, but may be enough for some food out of the oven. Monitor it closely!
@@EchoRidgeGaming Well I'm just trying to get the hermit.. I'm a lot of foods short. I have no bristle berries for stuffed berries. I have no fish for surf n turf. I have no shovoles to evolve for the spicy tofu... My map has a lot of volcanoes, because I picked magma channels, but not much else other than an underground ocean. I should check out my teleporter asteroid.
all I could make is pincha pepper bread really.
as others suggested, maybe using a hot steam brick to boil the salt water instead would be a better use of power and would help keep the heat in check overall
It is in the plans for sure.
22:50 If a water packet going in is already cold enough to not be chilled and bypass the aquatuner, then the 2 packets behind it need to be chilled, it can cause an output jam, causing one packet to get cooled twice. So if your temperature is set less than (2 x 14)-2 (or 26) above the freezing temperature, it can crack the pipe. usually this will happen with a new loop if its going to when the loop is filled to the point it flows when the aquatuner is running, but jams when its being bypassed.
23:10 if you build 1 tile back from the second top left corner tile, then chop out the top left insulated tile, and drop in a tiny bit of oil, naptha or any liquid which has a higher flash temperature, you can prevent the mess with a drop lock. The other option is to throw a few ice temp shift plates there before you open it, so as the steam comes out, it should state change back to water and mostly go back in to the steam box.
I saw the two fridges in a pit. Why?
Nice video btw. Subbed oc.
I've only started playing ONI a couple months ago but I've been thinking brine should be an early quick and dirty coolant loop liquid for awhile now. Looks like I was right.
That's what I'm using it for! I don't have much need for salt and polluted water is actually quite useful - too useful at first to throw into cooling.
Your guess is solid. Brine is a great early game coolant.
First
Excited for the video
Sorry im 6 seconds earlier
How are you preventing damage to your rocket platform during meteor showers?
We are not yet.
the broken pipe is a bug with salt water, it hapens to me in 3 or 4 maps
Thank you for sharing, because I still can't explain it.
Nuclear Brick= Nuclear Chaos
I vote YES!!
YEAS!
losing gas in a room just use a green airlock door
No sweaty mode... I can hold on until a) things get too hot or b) food runs out or c) no water
So I played Rime and things are d) too cold but plenty of water.
Space Heaters in my blossom farm pipes cracking everywhere water then freezes and blossoms die pacu evolve into meat nothing is ready
I got a 1/2 roddy spom at least.
And aluminum for the first time.
I want desalination industrial brick. Put all hot salt water in it and turn it in steam.
Eventually, yes.
Dude, at the end did you just casually crack open the 250kg CO2 box into your base?
Why do you throw everything onto a single power line instead of breaking off multiple 2k max lines off of a heavy watt? Just use two 1k transformers in parallel. And then as many as you need. Run a Heavy Watt line straight up and down from where power production is produced (and hide the heavy watt behind a wall in its own maintenence ladder tunnel).
Wait, how on Earth did that hive get entombed with ice? This usually happens only after you dig into the biome.
My guess is the betas mined the uranium ore that was holding it up
My guess as well.
TC dosnt matter in cooling loops, only SHC. So salt water/brine/clean water worse than polluted water.
This is unfortunately not 100% true. The impact of TC to power draw and the length of time the aquatuner is running is significant (The quicker the heat can transfer, the less time the aquatuner will have to run to cool down X amount of materials). Whether or not SHC or TC is MORE important is probably a better debate. I think I am going to add this to a tutorial/test case. Thank you for the comment.
Why bother with all those Desalinators?
Just make a large water boiler room, that you feed all the various salty waters.
Let the Steam go into a Turbine.
Cool the Turbine output with Aquatuners, that leave the heat back in the boiler room. Add a few water heaters to get the process going or keep it running if the input gets cold.
Maybe also cool down the salt output in similar way.
Dump any excess heat from elsewhere into that room too. And maybe feed the rocket with excess Steam from that room too.
Right now I would need more heat then I have to generate the steam. I will run out of coal. A steam room is in the works but if I didn't do it in this order, my salt water would cause a sauna to get too cold.
@@EchoRidgeGaming It is always ideal to use the heat of another process, since that means there is no waste heat :)
But you might be underestimating heat recovery. If you take 95°C turbine output and run it through 5 tuners, you should get 25°C water and up to 70°C back. Meaning the only losses would be the heat converted into power. Ideally you want to get closer to 20°C output.
And the salt water is a solid 95°C.
Moreover, you could also replace the Water Sieve with the room. Cutting it down to two primary liquid pipes - fresh water and waste water.
Loving the series but will city skylines be continuing?
Echo mentioned in yesterday's stream that Skylines will continue on a more irregular basis.
@@Ed-wu8jn awesome thank you
Better not wait on those bees to thaw out. If it gets that warm, it's too warm for them to live right?
Correct.
Well earned First. Thank you for the comment and helping the algorithm along its way ;)
why you didn't just use 2 or 3 desalinators instead of 1, just connect them to the same input/output
The power requirement.
I cant wait to watch through this
Also first yes!
Still a solid fourth. I appreciate it either way.
@@EchoRidgeGaming i was fourth ? Or am i understanding wrong ?
Also 13:15 for the co2 geyser, (if you want to delete it) better use a timed 3 airlock door gas ultra deleter.
Then if you still need it for slicksters... use the vent instead of the geyser, the latter which is only good for being at ~ -40c.
Edit: why put the fertilizer maker all the way on the top, instead of the bottom?
I mean, you have to pump the P water all the way to the top, and the natural gas all the way back down.
It's also freezing so it wouldn't overheat for a while.
Made the fertilizer closer to the plants that needed them and was plenty of space. I could see building in both areas though.
i like
do a water boiler its dupe labor free and its more chaotic
also the hermit shelter its useless it holds like 30 t and is big af kinda of a waste of potential
Yeah I wish the Hermit would have been a little more late game impactful.
@@EchoRidgeGaming imagine instead of solid storage it was liquid or even better gas storage like 30t of gas or liquid would've been awesome
👍
Fine
I tried watching a couple of content creators when it came to oxygen not included, I seem to be gravitating back to your channel more often than not. my guess for your age early 80s so 39 to 42
Your guess is closer than most. Appreciate your watching.
You've progressed from putting bridges the wrong way round to forgetting to build bridges. I am not sure if this is good or bad.
Its progress. Not sure if that has to mean positive or negative progression ;)
@@EchoRidgeGaming
Pro gamer
Pro streamer
Pro gress
It's allpro.
How do you have l,269,518 kcal
Please do not call it the nucular brick.
But... but...
@@EchoRidgeGaming Nuclear brick is acceptable
So I know this is a late comment to help fix the problem your having 13 min in. But if you had a bridge that went over the water sieve to a 50/50 output, I think you would have been fine to leave the rest of the system alone.
3h