So, found this interesting game through NRB, and it has become my new obsession. Not seen travelers in action til today, and minor question... does an exile count as the execution for the day, or can both happen (excepting perhaps a virgin trigger)? Also, love watching these, and the fun you have with it.
A Traveller's exile doesn't count as the day's execution. You can exile as many Travellers as you want in a single day and still execute a non-Traveller. - Evin
You're in luck! Ben plays quite a few of the games on stream as a player rather than the Storyteller. If you look for videos on our channel with 'Player Perspective' in the title, that's almost always Ben playing. - Evin
Is it possible to have a Good Traveler become a Farmer? And if so, does the rest of the town learn that they’re no longer whatever role they were before? Are they still a Traveler, for purposes of exile and leaving the game? I know it’s not advisable, I’m just wondering if it’s technically possible.
Absolutely. Characters whose abilities exclude Travelers have that specified in their description. Obviously, as you've already pointed out, you probably shouldn't turn the guy who needs to leave early into a Farmer. - Ben
Yep, that's correct. If the Traveller is good they learn nothing, and if they're evil they learn who the demon is when they enter the game. An evil Traveller will never learn any minions, and no players will learn the alignment of any Travellers. - Evin
I get it now. It’s really easy for a new Farmer to confirm the previous Farmer, and anytime a Good player can find a verifiable friend, that’s very powerful
@@kev_whatev Yep. You're nowhere near the first person to ask this, but as soon as people see it in action, it becomes really clear how strong this character can potentially be. - Ben
The online Town Square being used in these videos is a fan-made app that people can use to play BOTC online - clocktower.online is where you'll find it. We'll eventually be getting out our own whiz-bang online BOTC. :) - Evin
That's a good question. If the Storyteller decides to use the Harlot's ability, then both the Harlot and the player who revealed to them die. It's always both players, it can't be one or the other. - Evin
@@BloodontheClocktower you might want to consider changing the wording from “both might” to “might both”. I know plenty of people who’d pick apart the grammar on that and play it as an either-or-both choice.
@@tammyboy2084 If someone wanted to pick apart that grammar they could come to that conclusion, but in the broader context of all roles in Clocktower then the language to denote that one could die without the other dying would instead be something like "but each of you might die". The phrase 'you both might die' can be split up into two sections - 'you both' and 'might die'. Taken in isolation, each of these discrete chunks still makes sense. 'You both' refers to the Harlot and the player they chose, as a collective, and 'might die' refers to the condition that applies to them. The suggested phrase 'you might both die', when split up the same way, leads to discrete chunks that don't make as much sense in isolation. To say 'you might both die' introduces the possibility of something potentially happening or not before it's clear which person or group (i.e. the Harlot as an individual, or the Harlot + the player they chose) that thing potentiality applies to. In a role where the ability affects other players in addition to the person with the role themselves, it's best to make clear, as soon as possible, that 'you' in the role description at this point is a plural 'you', and that it applies to more than just the singular 'you' that is the role itself. The phrases "you might both die" and "you both might die", in the Clocktower context, should lead players to more or less the same conclusion, and if there's ever any residual confusion then the almanac is there to clear things up, and the Storyteller will know how the role works and can answer any questions. There are many instances in Clocktower where a particular phrase or rule has two different interpretations that are both technically correct, but where one outcome is more intuitively arrived at than the other, given the whole context of the game and the other roles/rules surrounding the one in question. In these cases, we trust that most players will arrive at the more likely conclusion first, and in the small number of cases where they do not there is an almanac and a Storyteller there to make sure things are clear. This is a pretty long response that probably wasn't so necessary, but I was recalling the days of discussing all the different rules bugs that were raised by players after the Kickstarter, and discussions around minutiae like this were common and could go for thousands of words at a time. :) - Evin
I suppose, but having an alive good demon, and no evil demon like that is incredibly rare. And a Storyteller wouldn't (shouldn't) ever do something like that which just ends the game immediately. Edit: Actually, thinking about it... In that scenario the good team would have already won.... soooo
I have watched loads of streams and I can confidently say that I hate Kat‘s arrogant behavior and I would irl never ever play any game with her at all and hearing her complain about the good team being „exclusionary“ was more satisfying than it had any right to be
Ben with that “sha-na-na-na” every time he shuffles. I think it’s involuntary at this point
Add me to the group that didn't see how a Farmer could be useful till I watched the game and realized the scary power it could have... Very good game
I've just started watching the video, and I don't get it yet, ha.
Farmer is definitely stronger than I originally expected. The way they can be used to strengthen or nerf the good team is really cool.
1:15:27 this is the POWER of the Farmer.
So, found this interesting game through NRB, and it has become my new obsession. Not seen travelers in action til today, and minor question... does an exile count as the execution for the day, or can both happen (excepting perhaps a virgin trigger)?
Also, love watching these, and the fun you have with it.
A Traveller's exile doesn't count as the day's execution. You can exile as many Travellers as you want in a single day and still execute a non-Traveller.
- Evin
57:56 it's been 3 years since the video, and atheist was released. Still didn't hear anything about orthodontist though
I know its only 2 years in the future of this episode, but how many farmers are in the box? XD
I believe it's 12, which is the maximum number of Farmers you can have in play. Same goes for Legion. - Ben
@@BloodontheClocktower thanks! Also go enjoy your Christmas Ben and stop answering comments! XD
Can you put a link to the role sheet?
It can be hard to impossible to read if you are on mobile.
That's a great idea. I'll add a task to my calendar to go through the videos and put a link tot he character sheet on as many of them as possible.
Nice game this one was! You're video description seems to be ahead of it's time atm :)
To be fair, you did get to see Magician this week if you watched last night’s stream 😉
Well spotted ;) - Ben
Thanks Ben for videos and streams! Have a nice day!
Hey Ben. Big fan of the streams but I am wondering if they're any streams with you playing would love to see em
You're in luck! Ben plays quite a few of the games on stream as a player rather than the Storyteller. If you look for videos on our channel with 'Player Perspective' in the title, that's almost always Ben playing.
- Evin
@@BloodontheClocktower awesome thanks so much! Your game is awesome!
@@RacoonQuinn Ah thanks! :D
I am a Cider drinker, I drinks it all of the time
Is it possible to have a Good Traveler become a Farmer? And if so, does the rest of the town learn that they’re no longer whatever role they were before? Are they still a Traveler, for purposes of exile and leaving the game? I know it’s not advisable, I’m just wondering if it’s technically possible.
Absolutely. Characters whose abilities exclude Travelers have that specified in their description. Obviously, as you've already pointed out, you probably shouldn't turn the guy who needs to leave early into a Farmer. - Ben
Does the evil Traveler always learn the demon and not the minions, and none of those learn the Traveler's alignment?
Yep, that's correct. If the Traveller is good they learn nothing, and if they're evil they learn who the demon is when they enter the game. An evil Traveller will never learn any minions, and no players will learn the alignment of any Travellers.
- Evin
A question for Ben: in the game setup, is there a reason you tell minions “your minions are” rather than “your fellow minions are”?
Not really. I often use the two interchangeably. - Ben
Thx
Why is the Farmer a townsfolk? Seems more like an outsider to me
EDIT: After watching the video, I get it
I was wondering the same thing. Based on me reading most good he can do for the team is maybe removing an outsider ability.
Maybe it IS an outsider. The sheet shows it as TF, but by the count seems like an outsider
EDIT: Nevermind there’s a drunk
I get it now. It’s really easy for a new Farmer to confirm the previous Farmer, and anytime a Good player can find a verifiable friend, that’s very powerful
@@kev_whatev Yep. You're nowhere near the first person to ask this, but as soon as people see it in action, it becomes really clear how strong this character can potentially be. - Ben
So, when you purchase the board game do you get a link or something to this discord version?
The online Town Square being used in these videos is a fan-made app that people can use to play BOTC online - clocktower.online is where you'll find it. We'll eventually be getting out our own whiz-bang online BOTC. :)
- Evin
Harlot question -- if the Harlot's death procs, do you need to kill both the person they visited and the harlot, or can you choose either/or?
That's a good question. If the Storyteller decides to use the Harlot's ability, then both the Harlot and the player who revealed to them die. It's always both players, it can't be one or the other.
- Evin
@@BloodontheClocktower you might want to consider changing the wording from “both might” to “might both”. I know plenty of people who’d pick apart the grammar on that and play it as an either-or-both choice.
@@tammyboy2084 If someone wanted to pick apart that grammar they could come to that conclusion, but in the broader context of all roles in Clocktower then the language to denote that one could die without the other dying would instead be something like "but each of you might die".
The phrase 'you both might die' can be split up into two sections - 'you both' and 'might die'. Taken in isolation, each of these discrete chunks still makes sense. 'You both' refers to the Harlot and the player they chose, as a collective, and 'might die' refers to the condition that applies to them. The suggested phrase 'you might both die', when split up the same way, leads to discrete chunks that don't make as much sense in isolation. To say 'you might both die' introduces the possibility of something potentially happening or not before it's clear which person or group (i.e. the Harlot as an individual, or the Harlot + the player they chose) that thing potentiality applies to. In a role where the ability affects other players in addition to the person with the role themselves, it's best to make clear, as soon as possible, that 'you' in the role description at this point is a plural 'you', and that it applies to more than just the singular 'you' that is the role itself.
The phrases "you might both die" and "you both might die", in the Clocktower context, should lead players to more or less the same conclusion, and if there's ever any residual confusion then the almanac is there to clear things up, and the Storyteller will know how the role works and can answer any questions. There are many instances in Clocktower where a particular phrase or rule has two different interpretations that are both technically correct, but where one outcome is more intuitively arrived at than the other, given the whole context of the game and the other roles/rules surrounding the one in question. In these cases, we trust that most players will arrive at the more likely conclusion first, and in the small number of cases where they do not there is an almanac and a Storyteller there to make sure things are clear.
This is a pretty long response that probably wasn't so necessary, but I was recalling the days of discussing all the different rules bugs that were raised by players after the Kickstarter, and discussions around minutiae like this were common and could go for thousands of words at a time. :)
- Evin
Could a good imp become the farmer thus ending the game?
I suppose, but having an alive good demon, and no evil demon like that is incredibly rare. And a Storyteller wouldn't (shouldn't) ever do something like that which just ends the game immediately.
Edit: Actually, thinking about it... In that scenario the good team would have already won.... soooo
I have watched loads of streams and I can confidently say that I hate Kat‘s arrogant behavior and I would irl never ever play any game with her at all and hearing her complain about the good team being „exclusionary“ was more satisfying than it had any right to be
wow, rude