You and me both! It actually makes the casting even more challenging because you can't draw many conclusions about the current state of the game or what each player is building.
I remember how Frost Giant promised that Stormgate would have meaningful fights, that one second of not looking at your army doesn't mean your army is lost. Meanwhile they create shadowfliers where just 2 of them can wipe out an entire air army in half of a second. Poor choice. They COULD have made them latch onto the enemy aircraft and do damage over time like a leech, needing another unit to kill it but no, instant death is what they chose. With splash damage.
All those promisses and you guys just made Starcraft 3. Looks like any other big population RTS. 15 bases and just attack move all the time. Wow. Looks like so much skill on the player. All the hype gone.
good games, I'm just realizing how much I miss the production tab. 😆
You and me both! It actually makes the casting even more challenging because you can't draw many conclusions about the current state of the game or what each player is building.
I remember how Frost Giant promised that Stormgate would have meaningful fights, that one second of not looking at your army doesn't mean your army is lost.
Meanwhile they create shadowfliers where just 2 of them can wipe out an entire air army in half of a second.
Poor choice. They COULD have made them latch onto the enemy aircraft and do damage over time like a leech, needing another unit to kill it but no, instant death is what they chose. With splash damage.
who approved the concept art?
First
5:12 Magical deer and robotic arms as hostiles.......lame.
2nd
All those promisses and you guys just made Starcraft 3. Looks like any other big population RTS. 15 bases and just attack move all the time. Wow. Looks like so much skill on the player.
All the hype gone.