So, you can TAME yourself... And the game doesn't like it.

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  • Опубліковано 9 лют 2025
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КОМЕНТАРІ • 1,1 тис.

  • @roguereaver634
    @roguereaver634 5 днів тому +3548

    2:48 I have no mouth, but I must moo

    • @culumermu33
      @culumermu33 5 днів тому +213

      No moouth

    • @xTlsBob4
      @xTlsBob4 5 днів тому +105

      The guy below me moost be epik

    • @PhoenixSC
      @PhoenixSC  5 днів тому +416

      moo

    • @BayMuzcuk
      @BayMuzcuk 5 днів тому +36

      @@PhoenixSC moonixsc

    • @fsponj
      @fsponj 5 днів тому

      ​@@xTlsBob4 edited post 😒

  • @tinyz7575
    @tinyz7575 5 днів тому +5740

    Beacons being actual beacons being reported as a bug is kind of funny for some reason.

    • @maciejbowlosy
      @maciejbowlosy 5 днів тому +345

      "You're not supposed to do that!"

    • @Aeduo
      @Aeduo 5 днів тому +217

      It would be useful if it was better about being up to date. I'd assume just like it doesn't disappear when being removed until it's within view, it probably wouldn't consistently become visible to other players either. So yeah hopefully it's just partly implemented.

    • @Candlemancer
      @Candlemancer 5 днів тому +171

      ​​@@Aeduo It probably only creates an inconsistency if it's removed with a command from outside of any player's render distance, which would never happen in normal gameplay.
      Also the vast majority of players would simply put it somewhere and leave it there, so it would be no less useful for them regardless of the inconsistency because it's just a convenient landmark

    • @Aeduo
      @Aeduo 5 днів тому +34

      @@Candlemancer yeah you could be right. Still, it could just indicate it's an incomplete feature and there are just some edge cases to work out before a stable release.

    • @CARNAGEdotwav
      @CARNAGEdotwav 5 днів тому +80

      its like the game turned around and went "ew why the hell is the beacon fuctioning as intended?? nah lets change that"

  • @pronetogames7946
    @pronetogames7946 5 днів тому +5918

    So you're telling me the two wolves inside me can finally be tamed?

    • @Jedai_Games
      @Jedai_Games 5 днів тому +887

      are you gonna breed them?

    • @Kulkogo
      @Kulkogo 5 днів тому +575

      *starts aggressively eating bones*

    • @bruhhhh8674
      @bruhhhh8674 5 днів тому +222

      Gosh i love this community

    • @Robsidians
      @Robsidians 5 днів тому +239

      two wolves inside me you say? oooh~

    • @TM-45.
      @TM-45. 5 днів тому +84

      Pause🤨

  • @NoymoHD
    @NoymoHD 5 днів тому +2688

    Hopefully mojang doesn't remove the beacon finally working like an actual beacon

    • @apexghost1294
      @apexghost1294 5 днів тому +97

      They will

    • @xenird
      @xenird 5 днів тому +29

      Distant horizons has actually added this like half a year ago so no need to worry

    • @bulbul1253
      @bulbul1253 5 днів тому +33

      *Forshadowing*

    • @Yidding_soup
      @Yidding_soup 5 днів тому

      How is it going peenix :)

    • @DomiaAbrWyrda
      @DomiaAbrWyrda 5 днів тому +20

      it'll be not fun in multiplayer servers though..

  • @ManfredBlasser
    @ManfredBlasser 5 днів тому +614

    The beacon beam is intentional as stated in 1.17: "Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks."

    • @НикитаЕремеев-ц6ц
      @НикитаЕремеев-ц6ц 5 днів тому +12

      I think it is about height, if you fly above beacon.

    • @ManfredBlasser
      @ManfredBlasser 5 днів тому +27

      @@НикитаЕремеев-ц6ц why should it have a height limit anyway? how else are you going to see it after 1.17 at such a distance. I see no disadvantage or nuisance in it

    • @enderyu
      @enderyu 4 дні тому +13

      Why 1343 blocks tho? That sounds kind of random

    • @angel23444
      @angel23444 4 дні тому +9

      @enderyu I think this is how much above you can see when standing on the highest block when you have the highest vanilla render distance on java not sure tho

    • @shashankmahalingam5254
      @shashankmahalingam5254 4 дні тому +1

      @@ManfredBlasser Lag

  • @mrblack5145
    @mrblack5145 5 днів тому +1632

    As a supremely casual player, who avoids Redstone machines and plays vanilla only on bedrock- the beacons being a beacon is a tremendously awesome thing. I love wandering and exploring, and knowing I can just look over my shoulder and know where home is; that absolutely is a feature to me.

    • @ezranaik2372
      @ezranaik2372 5 днів тому +25

      *Compass Weeps

    • @Mondrsyy247
      @Mondrsyy247 5 днів тому +5

      It's not being released on bedrock unfortunately

    • @langos8444
      @langos8444 5 днів тому +93

      ​@@ezranaik2372Compass points at an original spawnpoint, unless you decide to live there... it is useless.
      Beacon would be much superior choice, and frankly even better one - it would be justifiable to go for the trouble of getting one.
      If you don't want to have a notebook by your side with all of the coordinates written down, which is... usable, but meh

    • @woodsy4698
      @woodsy4698 5 днів тому

      ​​@@langos8444 You can mark any location by using a compass on an ionstome. You can even stack all the compasses in a bundle for better storage management.

    • @PINKH0RNET
      @PINKH0RNET 5 днів тому +36

      And this is frankly something you should be able to do at this point in the game, you've beaten a wither so having a block permanently showing where your base is wouldn't be gamebreaking or anything.

  • @pronetogames7946
    @pronetogames7946 5 днів тому +1484

    1:56 This is peak "it's not a bug, it's a feature."

    • @sh_dragon
      @sh_dragon 5 днів тому +87

      Mojang seems to have a knack for treating features as bugs and treating bugs as features :/

    • @Nevir202
      @Nevir202 5 днів тому +28

      @@sh_dragon Sadly accurate, RIP OG copper blub...

    • @rivinduweerasinghe8504
      @rivinduweerasinghe8504 5 днів тому

      No.. it's schizophrenia...

    • @rivinduweerasinghe8504
      @rivinduweerasinghe8504 5 днів тому +6

      Either that or the beacon beam just etched into the players eyes as just being there kinda cool

    • @Starryeyyed67
      @Starryeyyed67 5 днів тому

      ​@@sh_dragon fr

  • @Orrinn123
    @Orrinn123 5 днів тому +469

    1:43 I think beacons should be exactly like this. I’ve always wondered why they’re not, beacons in other games (and real life) are used precisely for this purpose

    • @Deep69sixtynine
      @Deep69sixtynine 5 днів тому

      bro multiplayer servers with people being rivals its worse bro

    • @realLeCHL
      @realLeCHL 4 дні тому +4

      there are beacons in real life?!?! 😮

    • @Orrinn123
      @Orrinn123 4 дні тому +16

      @ Lighthouses, for example, are just beacons for the coastline

    • @realLeCHL
      @realLeCHL 4 дні тому +3

      @ ah, that makes a lot more sense in that way, than a literal minecraft kind of beacon

    • @Orrinn123
      @Orrinn123 4 дні тому

      @ There actually is a real minecraft kind of beacon. I only know of a single one though. Google “Imagine peace tower” or “Friðarsúlan” for pictures

  • @builder1013
    @builder1013 5 днів тому +460

    I absolutely love that beacons beams are visible even out of render distance. They should keep that in.

    • @wojtekptak240
      @wojtekptak240 4 дні тому +1

      Defending removing this- Imagine playing survival server where 100 players have at least 1 beacon. It shouldn't be like that.
      Even for your private single world i guess it wouldn't be easy.
      I personally have over 20 beacons at once for different places and i wouldn't like to see them from far away.
      I'd call it light pollution in minecraft or something

    • @evantanuwidjaja8017
      @evantanuwidjaja8017 4 дні тому

      ​@@wojtekptak240 say gex

    • @builder1013
      @builder1013 4 дні тому +8

      @@wojtekptak240 Ok but maybe they could at least make the beams smaller outside of render distance or something. I think it should be a fixed distance that players can remember which would let them find their base without having to put their render distance on max. Plus it looks cool to see it off in the distance. But that's just my thoughts. Maybe they could add customization or something like a beacon is visible from farther away when it's a max beacon. Or at least have a setting that turns on/off "beacon beam renders outside render distance" to fix the server issue you mentioned.

    • @MrMoon-hy6pn
      @MrMoon-hy6pn 4 дні тому +2

      @@wojtekptak240 Surely there could be a way to keep it for players that want that but allow it to only be visible in render distance or not at all. Maybe tinted glass could block the beam but keep the effects and an amethyst block could make the beam visible outside render distance?
      Amethyst block isn't transparent but I think it would be a neat use. Amethyst also has a precedent for being a filter or amplifier in redstone, like with the calibrated skulk sensor and attached to a normal skulk sensor respectively. So it sorta fits. The only problem I could see with this is how this functionality could be communicated to a player.

    • @Soloyri
      @Soloyri 8 годин тому

      ​@@wojtekptak240server owner can just make a command to remove it

  • @SlyRocko
    @SlyRocko 4 дні тому +91

    The beacon bug report reminds me of one time when the power of a huge city got shut off one night, and the police were receiving complaints of weird shapes in the sky (it was the Milky Way 💀)

    • @CoolAmpro
      @CoolAmpro 3 дні тому +5

      LA

    • @davisdf3064
      @davisdf3064 День тому +5

      I remember that one, for me, it's actually really depressing that the common person isn't properly taught about astronomy and most won't even ever see the milky-way.

  • @PotatoWaffle-g9g
    @PotatoWaffle-g9g 5 днів тому +432

    1:56
    It's not a bug, it's a feature
    a bug is a firefly
    a feature is that you would not believe your eyes, if ten million fireflies lit up the world as you fell asleep

    • @theplayer4664
      @theplayer4664 5 днів тому +29

      There's a firefly in my code

    • @sphygo
      @sphygo 5 днів тому +16

      There’s a fire in my fly

    • @DanteFree-nu8qe
      @DanteFree-nu8qe 5 днів тому +3

      I hate owl city because of that song

    • @elomars_xd
      @elomars_xd 5 днів тому +3

      if 2 pixel fireflies ...

    • @Teaspoon621
      @Teaspoon621 5 днів тому +2

      A feature creaturing a feature being creatured in a feature creature?

  • @mathmachine4266
    @mathmachine4266 5 днів тому +216

    The fact that it triggers a stackoverflowexception convinces me the same thing will happen if entity A tames entity B and entity B tames entity A.

    • @rayzhao491
      @rayzhao491 5 днів тому +37

      ah yes, the binary star system glitch

    • @LizardyLizardy
      @LizardyLizardy 5 днів тому +11

      @@rayzhao491this reminds me of trying to make object 1 be a parent of object one and vice versa

    • @EvilParagon4
      @EvilParagon4 4 дні тому +23

      Other people in the comments are saying that the overflow might be coming from the pet trying to pathfind to itself. If A tames B and B tames A, wouldn't they simply pathfind to each other?

    • @Rodrigo-kq3js
      @Rodrigo-kq3js 4 дні тому +5

      ​@@EvilParagon4 arent you already there? wouldnt the pathfind just immediately arrive at the destination and end?

    • @rosux5540
      @rosux5540 4 дні тому +8

      probably ye, its basically an infinite loop which keeps adding little memory and causing the stack overflow

  • @Elliacks
    @Elliacks 5 днів тому +198

    for the beacon thing, I think it creates some sort of waypoint beam visible from very far, and it is sorta independant from the bloc

    • @Nevir202
      @Nevir202 5 днів тому +11

      Kinda annoyed he didn't test it.
      He should have gone far enough away that the thing disappeared, and seen if it reappeared as you approazch, or only when you are within normal draw distance.

    • @suspicioussand
      @suspicioussand 5 днів тому +22

      I always thought this was the entire point of a literal "beacon", hopefully it's gonna stay this way

    • @megaing1322
      @megaing1322 5 днів тому +3

      Yeah. Not deleting the waypoint when someone edits the chunk while the chunk is unloaded (which is impossible in survival) does not seem like a relevant bug...

    • @TheCJBrine
      @TheCJBrine 5 днів тому +1

      @@Nevir202It only disappears if you reload chunks, whether by changing your render distance or another way. It reappears if you approach and render the beacon again.

    • @Nevir202
      @Nevir202 2 дні тому

      @ Literally unlimited distance? How's that possible? Where is it actually written to that it stays forever?

  • @-Zegop-
    @-Zegop- 5 днів тому +127

    Really? Someone is reporting a beacon acting as a beacon as a bug? I always figured that’s how beacons were supposed to function.

    • @LaCazaLP
      @LaCazaLP 4 дні тому

      Never underestimate the Minecraft Communities Autism.

    • @lapisthehuman
      @lapisthehuman День тому +1

      This is the purpose of the beacon beam yes, but not intentional or it would’ve been added in the snapshot’s added features, so a cool bug but still a bug in the general sense. We all want beacon beams to be super far, but I think it’ll be a while before we get that sadly. If it stays like this upon update release I will be VERY happy… But I’m not getting my hopes up

    • @davisdf3064
      @davisdf3064 День тому +1

      ​@@lapisthehuman
      Mojang trying to NOT patch useful and fun """bugs""" out of the game (IMPOSSIBLE)
      Rip Copper Bulb

    • @minowilovemypet
      @minowilovemypet 10 годин тому

      ​@@davisdf3064 don't blame mojang devs dear god blame the person that report it as a bugs they doing their jobs to fix bug we reported

    • @ernesto_7O7
      @ernesto_7O7 4 години тому

      @@minowilovemypetyeah instead of blaming the multi million dollar game dev company that makes all the decisions for the game and decides what's a bug and what's not let's blame the singular person who reported it as a bug

  • @ShwappaJ
    @ShwappaJ 5 днів тому +38

    Beacon: (actually acts as a beacon)
    Some idiot: (reports it as a bug)

  • @Star_tears
    @Star_tears 5 днів тому +253

    Tame yourself NOW

    • @cryptorial
      @cryptorial 5 днів тому +5

      LTG reference

    • @KKJKJH
      @KKJKJH 5 днів тому +6

      *lightning*

    • @jaridshinner1210
      @jaridshinner1210 5 днів тому +3

      Minecraft: no

    • @埊
      @埊 5 днів тому

      Kor Bissey: you like being tamed dont ya?

  • @phil955
    @phil955 5 днів тому +68

    1:21 It was confirmed to be intentional, wasn't it? I heard something like that, I think from a German Minecraft UA-camr.

  • @Justsomeidiot-x4p
    @Justsomeidiot-x4p 5 днів тому +238

    The title Reminds me of that one clip where someone tried to breed with a wolf while wearing a wolf skin

    • @theonebman7581
      @theonebman7581 5 днів тому +17

      Oh god, why did you put that back into my mind

    • @fedethegreat88
      @fedethegreat88 5 днів тому +38

      Thank god I have no idea what you're talking about, and also goddamnit why did I have to read this

    • @marconarvaez9871
      @marconarvaez9871 5 днів тому +16

      Erm. What the flint and steel?

    • @Lorfo11
      @Lorfo11 5 днів тому +17

      In Minecraft?...

    • @Popcornfr
      @Popcornfr 5 днів тому +3

      ??? Did it work? 🤩🤩🤩💀💀💀💀💀💀💀🤨

  • @masonyoung1502
    @masonyoung1502 5 днів тому +28

    I think the wolf issue is that it is trying to pathfind to itself. When the pathfinding algorithm updates the wolf is trying to get to itself which triggers it to try and pathfind to itself recursively causing an infinite loop that the game crashes to try and stop.

    • @bmcvay80
      @bmcvay80 4 дні тому +6

      Is that why dogs often crash after chasing their tails? lol

    • @pokemon05100
      @pokemon05100 4 дні тому +4

      Definitely an infinite loop happening.

  • @commenter_HIMIK-MAN
    @commenter_HIMIK-MAN 5 днів тому +138

    So a beacon can now be used an an *actual* beacon? Nah, that's gotta be a bug, patch it. Things aren't allowed to make sense in this game.

  • @TheLiverX
    @TheLiverX 5 днів тому +95

    Seeing "stack overflow" as sign of an infinite recursion is quite amusing

    • @Starryeyyed67
      @Starryeyyed67 5 днів тому +2

      Fr

    • @redtoxic8701
      @redtoxic8701 5 днів тому +8

      The question is where do they need recursion on the owner id

    • @Run2Seeun
      @Run2Seeun 5 днів тому +2

      @@redtoxic8701 The game probably checks the position of the owner constantly to calculate pets pathfinding since the pet follows its owner constantly

    • @redtoxic8701
      @redtoxic8701 4 дні тому

      @@Run2Seeun I still don't see why that'd need recursion though... If the dog is its owner that just means it constantly sees itself inside its owner, which can happen when the owner is a player as well.
      I wonder what happens if the owner of a pet is also a pet of another player. If ownership was transitive, that could explain it

    • @ThePizzabrothersGaming
      @ThePizzabrothersGaming 4 дні тому +3

      It'll follow the owner's position, which follows the owner's position, which follows the owner's position.... etc. ​. there's some naive loop or check somewhere that didn't account for circular references

  • @NoahTheNoah
    @NoahTheNoah 5 днів тому +75

    I almost like the beacon thing, but I think there would have to be some kind of limit added.
    Otherwise, on larger servers, you could end up with a large chunk of the sky being beacon beams.
    Maybe they could make it so that you only see the beam of a beacon that is beyond your render distance if you have interacted with that beacon before? That might work, idk.

    • @AlteFore
      @AlteFore 5 днів тому +13

      I'd say make it a 1000-block render distance, or add a toggle to beacons to display infinitely

    • @theplayer4664
      @theplayer4664 5 днів тому +9

      I think you can only see beacon beams that have been in your render distance at some point, that's probably why it didn't disappear when he removed it.

    • @user-to7ds6sc3p
      @user-to7ds6sc3p 5 днів тому +4

      ​@@theplayer4664it is like that, but that isn't a good way. The beam will disappear if you rejoin. They would need a way to permanently remember and remove beacons to make this properly useable.

    • @ticua07
      @ticua07 5 днів тому +17

      beacon light poluttion in minecraft would be crazy

    • @destiny4963
      @destiny4963 4 дні тому

      Servers can disable it with plugins
      This feature is way too good to lose

  • @null_verdict
    @null_verdict 5 днів тому +21

    2:38 This caught me off guard and made me laugh 😂
    Goes to grab a lead, is given lead instead

    • @EdKolis
      @EdKolis День тому

      Just need some bubbles and we'll get equipped with Bubble Lead!

  • @Boss2_Official
    @Boss2_Official 5 днів тому +127

    taming myself rn

  • @Metallic_Pizza23
    @Metallic_Pizza23 5 днів тому +13

    "I'm my own master now" ahh bug

  • @nubnoobbo
    @nubnoobbo 5 днів тому +8

    0:06 "I cannot open my game!"
    Proceeds to open his game:

  • @TerrisH20
    @TerrisH20 5 днів тому +12

    I think it's a pathfinding issue? an owned the mob tracks it's owner, so it knows where to turn so it can face it. but if it is it's own owner, it's getting a zero or infinity. in a bit of code that was never designed to handle such values.

    • @alexthetiger7806
      @alexthetiger7806 4 дні тому +2

      I wish they'd make it just spin around rapidly

    • @dyslexicsoap7605
      @dyslexicsoap7605 День тому +1

      i wouldn't expect that to cause a stack overflow error. You'd actually be looking for something causing the call stack to overflow, such as an infinitely recursive function call

  • @AnonymousFloof
    @AnonymousFloof 5 днів тому +11

    So then what happens if you tame two separate animals to each other?
    such as: Dog tamed to cat, and that cat tamed to the dog?

  • @mauer-laufer4638
    @mauer-laufer4638 5 днів тому +5

    3:16 Blade Wolf moment, "I'm my own master now" starts playing

  • @seriousnorbo3838
    @seriousnorbo3838 5 днів тому +31

    "If you can control yourself, you can control the world"
    ~ self-tamed wolf, probably

  • @Jireninyourrecommendations
    @Jireninyourrecommendations 5 днів тому +49

    Yo Garret, we can tame ourselves now in Minecraft
    So what are you gonna do now, tame yourself, Impala?
    _Tame Impala walks out from the nether portal_
    *ABSOLUTE CINEMA*

    • @cryptorial
      @cryptorial 5 днів тому +6

      Sometimes, the less I know the better.
      But not this time

    • @SuperNekitBros
      @SuperNekitBros 5 днів тому +3

      ABSOLUTE CINEMA

  • @gdicon1247
    @gdicon1247 5 днів тому +21

    I love when phoenix tames me

  • @ch33zelouiz
    @ch33zelouiz 5 днів тому +62

    2:07 I think it SHOULD be a feature but if you put glass on top of it, it stops showing outside your render distance

    • @enn1924
      @enn1924 5 днів тому +33

      Tinted glass instead so it doesn't affect colored beacons

    • @ryninja5788
      @ryninja5788 5 днів тому +7

      Thing is, how’s it supposed to know the glass is still on it? The whole problem with the bug is that it keeps rendering long after the block itself isn’t. If the block isn’t rendered, it can’t update and thus can’t tell the beam to stop if there’s glass on it. Cus the glass too would not be rendered. The game can’t process what isn’t being rendered.

    • @obvLogan
      @obvLogan 5 днів тому +1

      Bad idea imo
      Keep it simple and just let it do what a beacon should do

    • @lightstrikedragonlps6516
      @lightstrikedragonlps6516 5 днів тому +1

      @@ryninja5788 Out of curiosity, just how exactly would the block randomly change without being rendered? The game not processing what isn't being rendered is only a thing in singleplayer and if nothing is being processed then nothing can change that block either, right? And in multiplayer it would be processed since any other player would be loading that chunk.

    • @ryninja5788
      @ryninja5788 5 днів тому +2

      @@lightstrikedragonlps6516 the block wouldn’t randomly change. That’s not the issue. The problem is, the glass would deload before it would tell the beam to stop, meaning that solution won’t work. The beam only updates with block updates, which unrendering doesn’t count towards. Additionally, using commands can get rid of the block while it’s not currently being rendered. Phoenix even showed that. You can delete the block from far away and it won’t make the beam disappear.
      As for multiplayer, that only counts when one player is still next to it. Even then, I’ve heard that the beam only stays loaded as long as you have seen it personally, then left. If you relog, it goes away. I don’t even think another player breaking it while you’re far away makes it go away, only if you go back over and render it yourself. Haven’t tested that last one tho since I don’t have two accounts.

  • @groveri2
    @groveri2 4 дні тому +10

    If you read the 25w05a changelog
    there is a section about new beacon changes "beacon now render up to 16 chunks outside of render distance"
    "beacon's get thicker the farthr away you are" this is INTENTIONAL
    but the part about beacon's staying despite the block breaking is 100% a bug, probably bc only the beacon beam is loaded, not the block or chunk it is in :D

  • @kjellgunnartrimbo-forthun6052
    @kjellgunnartrimbo-forthun6052 5 днів тому +7

    In the End poem, it says the world is a simulation, so the reason Steve taming himself crashes the game is because he becomes enlightened, ascending from the game, causing it to crash. Bravo Vince Gilligan you've done it again

  • @legthepeg
    @legthepeg 5 днів тому +6

    1:33 Schrödinger’s beacon

  • @colly407
    @colly407 5 днів тому +23

    I think this is to prevent the wolf from jumping out of the screen and killing us then proceeding to take over the world skynet style

  • @senkothefox
    @senkothefox 5 днів тому +22

    Wow, we are finally able to ride steve!!!

    • @paininthebox1291
      @paininthebox1291 5 днів тому +6

      we could always ride Steve if we weren't cowards

    • @Coolestguy101
      @Coolestguy101 5 днів тому +5

      💀

    • @埊
      @埊 5 днів тому +1

      but which part? up, down or center?

    • @Run2Seeun
      @Run2Seeun 5 днів тому

      AYOOO

  • @EpicGamer10075
    @EpicGamer10075 5 днів тому +3

    Ngl, I feel the beacon beam being always visible should have *always* been like that, because what other point is there for the beam in the first place if *not* to make a point of interest visible from far away?
    The taming thing though... it crashes as a 'StackOverflow Error', which makes me think that whatever code handles tamed mobs runs through the taming links, either up or down, until it finds the most tamed/most tamer(?) mob. But because the wolf has tamed *itself*, that code goes up or down, finds the wolf again and adds that to the Stack, then goes up/down *again*, and just keeps repeating that until the Stack fills up and the game crashes.

  • @deadlydingus1138
    @deadlydingus1138 5 днів тому +2

    Wolf: I have tamed myself.
    Cow: Woah. That must mean that you have a lot of power, wolf.
    * Venom of Venus starts playing *

  • @TheWagonroast
    @TheWagonroast 4 дні тому +3

    1:19 Someone’s going to make a bug report about this and it’ll get removed, i just know it

  • @hegpxl
    @hegpxl 5 днів тому +2

    Tame Impala tames himself in Minecraft at his dirt house, then going on a server with a mod that adds a big field of tame hay, and lays there, being tame.

  • @justcama
    @justcama 5 днів тому +17

    Dog will follow it's owner. If it's owner is itself, it follows itself? Sounds like a recipe for the crash 😂

    • @EvilParagon4
      @EvilParagon4 4 дні тому

      Following itself doesn't sound like a problem though, if I were to follow myself I would just... stay still?

  • @Bard_Gaming
    @Bard_Gaming 4 дні тому +1

    The Stackoverflow error possibly indicates a recursive loop that never ends, which would make sense given the wolf's owner is the wolf, who'se owner is the wolf, who'se owner is the wolf, etc...

  • @Aeduo
    @Aeduo 5 днів тому +7

    Considering the error is a stack overflow, it seems to have the issue that it's trying to evaluate the whole line of dogs for some reason and it just keeps going back on itself. It would have to be aware of all entities its encountered and cut off if it finds a loop, or do this when taming happens and just make it fail if it does. :p

    • @nekomimicatears
      @nekomimicatears 5 днів тому +4

      The dog fractal

    • @RelativelyBest
      @RelativelyBest 4 дні тому +2

      Most common theory in the comments seems to be that it causes a recursive loop in the wolf's pathfinding since a pet is supposed to track the position of the owner.

    • @nekomimicatears
      @nekomimicatears 4 дні тому

      @@RelativelyBest that makes sense

  • @Jdogrey1
    @Jdogrey1 5 годин тому +2

    Imma be real, this is really not a bug that needs fixing.

  • @daftish_birdman
    @daftish_birdman 5 днів тому +4

    "making mobs own themselves causes crashes"
    so basically, they don't have free will.

  • @LARAUJO_0
    @LARAUJO_0 5 днів тому +1

    The crash log specifically states it's a stack overflow error, which sounds really weird to me because I can't think of anything the game would need to recursively call when taming a mob

  • @justincristea7491
    @justincristea7491 5 днів тому +116

    Phoenix can tame me 🤤

  • @asdfjkl227
    @asdfjkl227 5 днів тому +2

    Watching this video with shorts existing reminds me how long videos are.
    Man shorts are so similar to 2006 UA-cam that I remember not looking videos longer than 1 minute WAY back in the day

  • @arcage_0132
    @arcage_0132 5 днів тому +14

    0:43 buddy I think you forced him to end himself not tame because hes no longer there 💀

    • @evereq8970
      @evereq8970 3 дні тому

      Some things are better not to.

  • @catakuri6678
    @catakuri6678 4 дні тому +1

    0:03 "i've done something that i will explain in a second" bro we already read the title

  • @YeahIm_Josh
    @YeahIm_Josh 5 днів тому +6

    I wish i could tame the beast.. RAHHH🗣️🗣️🗣️🔥🔥🔥

  • @IceMcFall
    @IceMcFall 4 дні тому +1

    Imagine if they made beacons work similar to the waystones mod. For example, there could be a button in the beacon UI to toggle the beam being always visible for you. Also, if you give it a nametag, it will have text display next to the beam when you look towards the beam! I don’t know if that’s vanilla-like enough though, I just wanted to share my idea.

  • @SilverScythe65
    @SilverScythe65 5 днів тому +19

    I do think the beacon thing is a bug. If it were to be made a feature, I think it should only do that for beacons owned by you.
    Because on a crowded SMP where there's beacons owned by other people everywhere. This would completely clutter your screen.

    • @flameofthephoenix8395
      @flameofthephoenix8395 5 днів тому +1

      Hm, maybe have the beams fade at different rates depending on who owns them? Possibly just leaving the beacons owned by you to being faded away by the 3d engine itself.

    • @elderfrost9892
      @elderfrost9892 4 дні тому

      I mean, that then requires keeping a list of what beacons you "own" in your playerdata, as well as some way to know if someone else has broken/turned off the beacon while you're offline or out of render distance, which is somewhat the same problem they already have.

    • @flameofthephoenix8395
      @flameofthephoenix8395 4 дні тому

      @@elderfrost9892 Keeping said list is not that much of a problem, unlikely that players will be placing too many beacons.

  • @Lego_Sonic_The_Hedgehog
    @Lego_Sonic_The_Hedgehog 5 днів тому +2

    Beacons actually working as beacons is not a bug, it's just an unintended feature.

  • @0AThijs
    @0AThijs 5 днів тому +9

    When can we breed with ourselves..?

    • @dang-x3n0t1ct
      @dang-x3n0t1ct 5 днів тому

      just pull down your pants and start fiddling until it feels good

    • @bucketeer8921
      @bucketeer8921 5 днів тому

      imagine they say its a glitch at first but implement it in the next update anyways

    • @埊
      @埊 5 днів тому

      isnt it already partially inplemented inofficially?

    • @bucketeer8921
      @bucketeer8921 5 днів тому

      @@埊 mods dont count

  • @Yurie13
    @Yurie13 4 дні тому

    it finally makes sense now
    beacon being beacon (with rendered beam)
    it's your map marker since MC has no map system tied to your UI
    and some people just don't know how to use map or even make one

  • @jandgmodteam3754
    @jandgmodteam3754 5 днів тому +3

    Shrugs in bedrock edition. I’m used to randomly dying for no reason, not speed bridging and using beacons. (It is fun to see what the other version is going through though)

    • @minowilovemypet
      @minowilovemypet 10 годин тому

      i never encounter randomly dying btw in my game ever how did you die?

    • @jandgmodteam3754
      @jandgmodteam3754 7 годин тому

      @minowilovemypet building a vertical framework for a very tall tower.

  • @sh_dragon
    @sh_dragon 5 днів тому +2

    It'd be cool if the beacon beam rendering wasn't directly tied to the block/chunk, but stored directly in the world/server instead. Like how players show up in the player list even if they're not in a chunk you have loaded. Then, whenever a beacon deactivates, it updates this hidden list and tells the game to stop rendering the beam, no need to have that chunk loaded.
    I'm no coder, but this sounds pretty easy to do. I could be wrong though.

  • @NoClueWho
    @NoClueWho 5 днів тому +4

    I think it's incredibly strange that the beacon thing is a bug. It makes no sense. The whole point of an actual beacon to be a guide and go "hey, over here!", I don't get why that wouldn't be a feature

  • @eugenenalpin6058
    @eugenenalpin6058 4 дні тому

    I've always imagined that's how beacons were supposed to work, and was sorely disappointed whn I actually managed to get one

  • @pieseł2173
    @pieseł2173 5 днів тому +3

    1:00 beacon connected to the sun

  • @Pro_Triforcer
    @Pro_Triforcer 5 днів тому +1

    Wolf: I am my own master now!
    The game: No.

  • @NikhilStill
    @NikhilStill 5 днів тому +4

    2:43 Bro used a whip out of all The things he could for taming Steve 💀

  • @iamsushi1056
    @iamsushi1056 5 днів тому +1

    The beacon beam thing drove me nuts for years. Its literal entire point was to be a marker from far away so you could find your way home after a long journey without needing to use tons of maps. It’s in the name, beacon, even. The whole removing the block without it being updated is only possible through commands anyways, so I think it’s fine. They should keep it the way it is

  • @Vanquisher_-wp4tt
    @Vanquisher_-wp4tt 5 днів тому +7

    who's trying to tame themselves rn

  • @Abe-CHEESE
    @Abe-CHEESE 4 дні тому

    I like the beacon beam rendering outside of your render distance, but if you have a beacon in a secret base or just something hidden it could reveal it to everyone else on the server

  • @DemlogYT
    @DemlogYT 5 днів тому +6

    3:17 Oh it's death loop
    So basiclly minecraft got stuck in never ending task loop so minecraft crashed it self to safe your PC from self-destruction

  • @AxeMan04x
    @AxeMan04x 4 дні тому

    It would be neat if beacons did actually have that feature. The only way I could think of to fix the issue of the beam persisting when the beacon is destroyed outside of render distance would be to keep the beacon’s chunk loaded. This would be very useful as it would create a new way for players to keep a chunk loaded for farms and such. However, I could also see this being an issue as it would have to potential to cause a lot of lag as you place more beacons in around your world especially on multiplayer servers. Also, with ender pearls having the ability to load chunks now, beacons having the ability to do the same thing would be a little redundant and more expensive than that of ender pearls.

  • @LandonEmma
    @LandonEmma 5 днів тому +3

    Beacons are finally fixed

  • @xd3athclawx554
    @xd3athclawx554 5 днів тому +1

    I think the actual bug that should be reported is that the beam is rendered in despite the beacon itself not being there. However I swear there was literally an update recently that mojang released saying that this was a feature added to beacons. I know toycat spoke about it not coming to bedrock.

  • @superking100
    @superking100 5 днів тому +3

    ...if you can tame yourself, does that mean you can also tame other players?

    • @ShwappaJ
      @ShwappaJ 5 днів тому

      So basically "Sureivu no Mainokurafuto" or something

    • @dedodododedadada5478
      @dedodododedadada5478 5 днів тому +1

      No, the video title is misleading. Only certain mobs programmed as "tameable" can actually be tamed.

  • @KitamiK11
    @KitamiK11 5 днів тому

    The beacon probably works on a local save of where it is, when it's updated after you load the chunk, it detects the missing beacon block and changes.

  • @krakozyabro_official
    @krakozyabro_official 5 днів тому +7

    E-daters gonna be happy about this...

  • @ThinkingPear410
    @ThinkingPear410 8 годин тому +1

    I wonder if it is possible to make two wolves tame each other

  • @yutub561
    @yutub561 5 днів тому +13

    Skip to 3:00 to see the title contents...

    • @netmeister7941
      @netmeister7941 4 дні тому +2

      "Skip to 3:00 to see the title contents..." 🤓

    • @yutub561
      @yutub561 4 дні тому +3

      @@netmeister7941 thanks for quoting my comment...?

    • @netmeister7941
      @netmeister7941 4 дні тому

      @@yutub561 you're welcome...?

    • @Crumpsty0
      @Crumpsty0 4 дні тому +3

      Ignore that first reply, and thanks.

    • @netmeister7941
      @netmeister7941 4 дні тому +1

      @@Crumpsty0 vros so lazy he can only watch 20 seconds of a 3 minute video :/

  • @takenname8053
    @takenname8053 5 днів тому +1

    Self taming dog: I'M MY OWN MASTER NOW!!!

  • @leifbuildspecies-qt1cr
    @leifbuildspecies-qt1cr 5 днів тому +6

    No views in 28 seconds
    Bro fell off

  • @BeretGuy3
    @BeretGuy3 5 днів тому +1

    I think it is a good thing that beacons are getting new features that increase their visibility in unique ways. Because now there will actually be advantages to using beacons instead of a tower of dirt.

  • @thecalicodragon4103
    @thecalicodragon4103 2 дні тому +1

    Everyone knows only wolves with swords can be their own masters

  • @husseinallamGD
    @husseinallamGD 5 днів тому +1

    if this was something that happened irl with no crashes, rename yourself to something you like. no one is stopping you

  • @KippoKupo
    @KippoKupo 6 годин тому +1

    OK but you never showed you making you the owner of you. You only showed you making the wolf the owner of itself.

  • @gameboydmg-0014
    @gameboydmg-0014 5 днів тому +2

    2:24 according to minecraft's 1.19 "The Wild Update" launcher picture, its a normal sized wolf

  • @BartZeal
    @BartZeal 5 днів тому +1

    A beacon working outside render distance was what I had expected from the start. That's the whole idea of a beacon right? So that you can find it? :')

  • @NathanHaaren
    @NathanHaaren День тому

    the beacon should definitely be a feature, but only for beacons that were loaded by the player since entering the dimension. basically only client side rendering so you cant see 1000s of beacons all the time on a popular server.
    This is helpful for single player worlds when you dont have a compass to find your base

  • @Poldovico
    @Poldovico День тому

    Blade Wolf: "I'm my own master now" *instantly crashes*

  • @addalittleviolence
    @addalittleviolence 5 днів тому

    the beacon beam still being visible despite the beacon itself being removed makes sense, it's outside your simulation distance too not just render distance so it doesn't update

  • @calamariari2004
    @calamariari2004 23 години тому

    beacon: a light or other visible object serving as a signal, warning, or guide at sea, on an airfield, etc.
    a beacon doesn't only make sense to render from super far away from a gameplay standpoint, a beacon is literally a way to mark an area for navigation (airfield, guide at sea, et cetera.) so it makes sense from the naming along it should render from super far away!

  • @IndyMine_
    @IndyMine_ 5 днів тому +2

    I really hope the beacon thing is intentional, because I used to do this back when I played minecraft on the xbox 360
    Now they just need to fix the near 5 second delay in Bedrock edition when the beacon changes color

  • @ryninja5788
    @ryninja5788 5 днів тому +1

    Tbf, how the beacon is working now is bugged. Yes it was updated so that it’d render much father than it originally did, but it was supposed to stop at render distance. I can imagine these beacon beams not going away when they’re intended being used to lag others if you build enough of them. And unlike other lag machines, there is no escape. Something you might want to test while it’s here.

  • @santiagoo275
    @santiagoo275 4 дні тому +1

    the wolf be like :
    HEAR ME HOOOOWL
    TIME TO LEAVE THEM ALL BEHIND
    IM MY OWN MASTER NOOOOOW

  • @sycamorph
    @sycamorph 5 днів тому +2

    It's literally a beacon, I was always confused before about what's the point of using them as beacons when you can't actually mark anything using them. A tower is a cheaper and a better beacon. But this turns them into actual beacons. Hope it stays. Maybe they can also have the chunk always loaded, as another useful beacon feature?

  • @ThatUnknownDude_
    @ThatUnknownDude_ 4 дні тому

    This is mojang simply trying to not make the wolf's AI sentient by giving it free will

  • @prismarinestars7471
    @prismarinestars7471 3 дні тому

    This has the vibes of making a robot explode by telling it a paradox.
    Player: "What if this wolf's owner... was *itself?* "
    Minecraft: "Oh crap--" *crashes*

  • @slashplane
    @slashplane 3 дні тому

    I see various benefits and problems with beacons being visible outside render distance.
    1. In public servers issues may occur because you can force renderd elements even outside render distance.
    This should be a separate render setting.
    2. Because beacons traditionally had AOE effects, beacons used in thier original capacity may behave unexpectedly. They should have 2 different blocks.
    As minecraft does not have maps the same as some other games do, having a beacon like this is a great idea, but by the time you can afford a beacon would it be worth it. I always have a jungle tree or cobble tower as my "beacon" to find home, but having something loke this would be nice. maybe have it use glowstone or something to be more mid/ealry game accessible, ofc without the aoe

  • @JacobBowlin
    @JacobBowlin 4 дні тому

    I'd say the beacon being visible (From far away) should be a (server side) toggle feature (That's on by default) The only reason I think it should be on or off is for 2 reasons one it helps you find your locations with beacons and two it doesn't give away bases in stuff like Life steal or a faction server

  • @nettoyeur4841
    @nettoyeur4841 5 днів тому +1

    "I'm My Own Master Now" starts playing

  • @andrewt580
    @andrewt580 5 днів тому

    It would be cool if the beacon acted as a chunk loader.
    This would remove the need for using nether portals (which require passing entities through I believe?) to load chunks, and be an official feature. Turning a beacon off turns the chunk loader off, turning it on loads a 3x3 area of chunks maybe? You need to be in the chunk to turn it on, but once it's on those chunks are loaded until it is disabled.
    Seems like an easy way to fix the "beacon can't tell it's disabled" issue since you would have to load the beacon anyway.

  • @SunnyC-vr
    @SunnyC-vr День тому +1

    Steve really went and *blocked himself
    (iykyk)