So, you can TAME yourself... And the game doesn't like it.
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- Опубліковано 9 лют 2025
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#Minecraft is a game about breaking and placing blocks, developed by Mojang.
Minecraft: minecraft.net/
#PhoenixSC #Creative
2:48 I have no mouth, but I must moo
No moouth
The guy below me moost be epik
moo
@@PhoenixSC moonixsc
@@xTlsBob4 edited post 😒
Beacons being actual beacons being reported as a bug is kind of funny for some reason.
"You're not supposed to do that!"
It would be useful if it was better about being up to date. I'd assume just like it doesn't disappear when being removed until it's within view, it probably wouldn't consistently become visible to other players either. So yeah hopefully it's just partly implemented.
@@Aeduo It probably only creates an inconsistency if it's removed with a command from outside of any player's render distance, which would never happen in normal gameplay.
Also the vast majority of players would simply put it somewhere and leave it there, so it would be no less useful for them regardless of the inconsistency because it's just a convenient landmark
@@Candlemancer yeah you could be right. Still, it could just indicate it's an incomplete feature and there are just some edge cases to work out before a stable release.
its like the game turned around and went "ew why the hell is the beacon fuctioning as intended?? nah lets change that"
So you're telling me the two wolves inside me can finally be tamed?
are you gonna breed them?
*starts aggressively eating bones*
Gosh i love this community
two wolves inside me you say? oooh~
Pause🤨
Hopefully mojang doesn't remove the beacon finally working like an actual beacon
They will
Distant horizons has actually added this like half a year ago so no need to worry
*Forshadowing*
How is it going peenix :)
it'll be not fun in multiplayer servers though..
The beacon beam is intentional as stated in 1.17: "Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks."
I think it is about height, if you fly above beacon.
@@НикитаЕремеев-ц6ц why should it have a height limit anyway? how else are you going to see it after 1.17 at such a distance. I see no disadvantage or nuisance in it
Why 1343 blocks tho? That sounds kind of random
@enderyu I think this is how much above you can see when standing on the highest block when you have the highest vanilla render distance on java not sure tho
@@ManfredBlasser Lag
As a supremely casual player, who avoids Redstone machines and plays vanilla only on bedrock- the beacons being a beacon is a tremendously awesome thing. I love wandering and exploring, and knowing I can just look over my shoulder and know where home is; that absolutely is a feature to me.
*Compass Weeps
It's not being released on bedrock unfortunately
@@ezranaik2372Compass points at an original spawnpoint, unless you decide to live there... it is useless.
Beacon would be much superior choice, and frankly even better one - it would be justifiable to go for the trouble of getting one.
If you don't want to have a notebook by your side with all of the coordinates written down, which is... usable, but meh
@@langos8444 You can mark any location by using a compass on an ionstome. You can even stack all the compasses in a bundle for better storage management.
And this is frankly something you should be able to do at this point in the game, you've beaten a wither so having a block permanently showing where your base is wouldn't be gamebreaking or anything.
1:56 This is peak "it's not a bug, it's a feature."
Mojang seems to have a knack for treating features as bugs and treating bugs as features :/
@@sh_dragon Sadly accurate, RIP OG copper blub...
No.. it's schizophrenia...
Either that or the beacon beam just etched into the players eyes as just being there kinda cool
@@sh_dragon fr
1:43 I think beacons should be exactly like this. I’ve always wondered why they’re not, beacons in other games (and real life) are used precisely for this purpose
bro multiplayer servers with people being rivals its worse bro
there are beacons in real life?!?! 😮
@ Lighthouses, for example, are just beacons for the coastline
@ ah, that makes a lot more sense in that way, than a literal minecraft kind of beacon
@ There actually is a real minecraft kind of beacon. I only know of a single one though. Google “Imagine peace tower” or “Friðarsúlan” for pictures
I absolutely love that beacons beams are visible even out of render distance. They should keep that in.
Defending removing this- Imagine playing survival server where 100 players have at least 1 beacon. It shouldn't be like that.
Even for your private single world i guess it wouldn't be easy.
I personally have over 20 beacons at once for different places and i wouldn't like to see them from far away.
I'd call it light pollution in minecraft or something
@@wojtekptak240 say gex
@@wojtekptak240 Ok but maybe they could at least make the beams smaller outside of render distance or something. I think it should be a fixed distance that players can remember which would let them find their base without having to put their render distance on max. Plus it looks cool to see it off in the distance. But that's just my thoughts. Maybe they could add customization or something like a beacon is visible from farther away when it's a max beacon. Or at least have a setting that turns on/off "beacon beam renders outside render distance" to fix the server issue you mentioned.
@@wojtekptak240 Surely there could be a way to keep it for players that want that but allow it to only be visible in render distance or not at all. Maybe tinted glass could block the beam but keep the effects and an amethyst block could make the beam visible outside render distance?
Amethyst block isn't transparent but I think it would be a neat use. Amethyst also has a precedent for being a filter or amplifier in redstone, like with the calibrated skulk sensor and attached to a normal skulk sensor respectively. So it sorta fits. The only problem I could see with this is how this functionality could be communicated to a player.
@@wojtekptak240server owner can just make a command to remove it
The beacon bug report reminds me of one time when the power of a huge city got shut off one night, and the police were receiving complaints of weird shapes in the sky (it was the Milky Way 💀)
LA
I remember that one, for me, it's actually really depressing that the common person isn't properly taught about astronomy and most won't even ever see the milky-way.
1:56
It's not a bug, it's a feature
a bug is a firefly
a feature is that you would not believe your eyes, if ten million fireflies lit up the world as you fell asleep
There's a firefly in my code
There’s a fire in my fly
I hate owl city because of that song
if 2 pixel fireflies ...
A feature creaturing a feature being creatured in a feature creature?
The fact that it triggers a stackoverflowexception convinces me the same thing will happen if entity A tames entity B and entity B tames entity A.
ah yes, the binary star system glitch
@@rayzhao491this reminds me of trying to make object 1 be a parent of object one and vice versa
Other people in the comments are saying that the overflow might be coming from the pet trying to pathfind to itself. If A tames B and B tames A, wouldn't they simply pathfind to each other?
@@EvilParagon4 arent you already there? wouldnt the pathfind just immediately arrive at the destination and end?
probably ye, its basically an infinite loop which keeps adding little memory and causing the stack overflow
for the beacon thing, I think it creates some sort of waypoint beam visible from very far, and it is sorta independant from the bloc
Kinda annoyed he didn't test it.
He should have gone far enough away that the thing disappeared, and seen if it reappeared as you approazch, or only when you are within normal draw distance.
I always thought this was the entire point of a literal "beacon", hopefully it's gonna stay this way
Yeah. Not deleting the waypoint when someone edits the chunk while the chunk is unloaded (which is impossible in survival) does not seem like a relevant bug...
@@Nevir202It only disappears if you reload chunks, whether by changing your render distance or another way. It reappears if you approach and render the beacon again.
@ Literally unlimited distance? How's that possible? Where is it actually written to that it stays forever?
Really? Someone is reporting a beacon acting as a beacon as a bug? I always figured that’s how beacons were supposed to function.
Never underestimate the Minecraft Communities Autism.
This is the purpose of the beacon beam yes, but not intentional or it would’ve been added in the snapshot’s added features, so a cool bug but still a bug in the general sense. We all want beacon beams to be super far, but I think it’ll be a while before we get that sadly. If it stays like this upon update release I will be VERY happy… But I’m not getting my hopes up
@@lapisthehuman
Mojang trying to NOT patch useful and fun """bugs""" out of the game (IMPOSSIBLE)
Rip Copper Bulb
@@davisdf3064 don't blame mojang devs dear god blame the person that report it as a bugs they doing their jobs to fix bug we reported
@@minowilovemypetyeah instead of blaming the multi million dollar game dev company that makes all the decisions for the game and decides what's a bug and what's not let's blame the singular person who reported it as a bug
Beacon: (actually acts as a beacon)
Some idiot: (reports it as a bug)
Ikr!?! WTF!?
Tame yourself NOW
LTG reference
*lightning*
Minecraft: no
Kor Bissey: you like being tamed dont ya?
1:21 It was confirmed to be intentional, wasn't it? I heard something like that, I think from a German Minecraft UA-camr.
The title Reminds me of that one clip where someone tried to breed with a wolf while wearing a wolf skin
Oh god, why did you put that back into my mind
Thank god I have no idea what you're talking about, and also goddamnit why did I have to read this
Erm. What the flint and steel?
In Minecraft?...
??? Did it work? 🤩🤩🤩💀💀💀💀💀💀💀🤨
I think the wolf issue is that it is trying to pathfind to itself. When the pathfinding algorithm updates the wolf is trying to get to itself which triggers it to try and pathfind to itself recursively causing an infinite loop that the game crashes to try and stop.
Is that why dogs often crash after chasing their tails? lol
Definitely an infinite loop happening.
So a beacon can now be used an an *actual* beacon? Nah, that's gotta be a bug, patch it. Things aren't allowed to make sense in this game.
Seeing "stack overflow" as sign of an infinite recursion is quite amusing
Fr
The question is where do they need recursion on the owner id
@@redtoxic8701 The game probably checks the position of the owner constantly to calculate pets pathfinding since the pet follows its owner constantly
@@Run2Seeun I still don't see why that'd need recursion though... If the dog is its owner that just means it constantly sees itself inside its owner, which can happen when the owner is a player as well.
I wonder what happens if the owner of a pet is also a pet of another player. If ownership was transitive, that could explain it
It'll follow the owner's position, which follows the owner's position, which follows the owner's position.... etc. . there's some naive loop or check somewhere that didn't account for circular references
I almost like the beacon thing, but I think there would have to be some kind of limit added.
Otherwise, on larger servers, you could end up with a large chunk of the sky being beacon beams.
Maybe they could make it so that you only see the beam of a beacon that is beyond your render distance if you have interacted with that beacon before? That might work, idk.
I'd say make it a 1000-block render distance, or add a toggle to beacons to display infinitely
I think you can only see beacon beams that have been in your render distance at some point, that's probably why it didn't disappear when he removed it.
@@theplayer4664it is like that, but that isn't a good way. The beam will disappear if you rejoin. They would need a way to permanently remember and remove beacons to make this properly useable.
beacon light poluttion in minecraft would be crazy
Servers can disable it with plugins
This feature is way too good to lose
2:38 This caught me off guard and made me laugh 😂
Goes to grab a lead, is given lead instead
Just need some bubbles and we'll get equipped with Bubble Lead!
taming myself rn
🤨
So you're feeding yourself bones?
@fedethegreat88 yeah they r tasty
@fedethegreat88 mmm *bone*
@fedethegreat88 mmm *bone*
"I'm my own master now" ahh bug
0:06 "I cannot open my game!"
Proceeds to open his game:
I think it's a pathfinding issue? an owned the mob tracks it's owner, so it knows where to turn so it can face it. but if it is it's own owner, it's getting a zero or infinity. in a bit of code that was never designed to handle such values.
I wish they'd make it just spin around rapidly
i wouldn't expect that to cause a stack overflow error. You'd actually be looking for something causing the call stack to overflow, such as an infinitely recursive function call
So then what happens if you tame two separate animals to each other?
such as: Dog tamed to cat, and that cat tamed to the dog?
3:16 Blade Wolf moment, "I'm my own master now" starts playing
"If you can control yourself, you can control the world"
~ self-tamed wolf, probably
Or crash it.
@@SimonSaysDeathHe wanted that to happen.
Yo Garret, we can tame ourselves now in Minecraft
So what are you gonna do now, tame yourself, Impala?
_Tame Impala walks out from the nether portal_
*ABSOLUTE CINEMA*
Sometimes, the less I know the better.
But not this time
ABSOLUTE CINEMA
I love when phoenix tames me
Alright dude…what…the flip??
you are demented, absolutely preposterous
2:07 I think it SHOULD be a feature but if you put glass on top of it, it stops showing outside your render distance
Tinted glass instead so it doesn't affect colored beacons
Thing is, how’s it supposed to know the glass is still on it? The whole problem with the bug is that it keeps rendering long after the block itself isn’t. If the block isn’t rendered, it can’t update and thus can’t tell the beam to stop if there’s glass on it. Cus the glass too would not be rendered. The game can’t process what isn’t being rendered.
Bad idea imo
Keep it simple and just let it do what a beacon should do
@@ryninja5788 Out of curiosity, just how exactly would the block randomly change without being rendered? The game not processing what isn't being rendered is only a thing in singleplayer and if nothing is being processed then nothing can change that block either, right? And in multiplayer it would be processed since any other player would be loading that chunk.
@@lightstrikedragonlps6516 the block wouldn’t randomly change. That’s not the issue. The problem is, the glass would deload before it would tell the beam to stop, meaning that solution won’t work. The beam only updates with block updates, which unrendering doesn’t count towards. Additionally, using commands can get rid of the block while it’s not currently being rendered. Phoenix even showed that. You can delete the block from far away and it won’t make the beam disappear.
As for multiplayer, that only counts when one player is still next to it. Even then, I’ve heard that the beam only stays loaded as long as you have seen it personally, then left. If you relog, it goes away. I don’t even think another player breaking it while you’re far away makes it go away, only if you go back over and render it yourself. Haven’t tested that last one tho since I don’t have two accounts.
If you read the 25w05a changelog
there is a section about new beacon changes "beacon now render up to 16 chunks outside of render distance"
"beacon's get thicker the farthr away you are" this is INTENTIONAL
but the part about beacon's staying despite the block breaking is 100% a bug, probably bc only the beacon beam is loaded, not the block or chunk it is in :D
In the End poem, it says the world is a simulation, so the reason Steve taming himself crashes the game is because he becomes enlightened, ascending from the game, causing it to crash. Bravo Vince Gilligan you've done it again
So steve has finally, waken up, as the poem so much wanted him to
1:33 Schrödinger’s beacon
I think this is to prevent the wolf from jumping out of the screen and killing us then proceeding to take over the world skynet style
Wow, we are finally able to ride steve!!!
we could always ride Steve if we weren't cowards
💀
but which part? up, down or center?
AYOOO
Ngl, I feel the beacon beam being always visible should have *always* been like that, because what other point is there for the beam in the first place if *not* to make a point of interest visible from far away?
The taming thing though... it crashes as a 'StackOverflow Error', which makes me think that whatever code handles tamed mobs runs through the taming links, either up or down, until it finds the most tamed/most tamer(?) mob. But because the wolf has tamed *itself*, that code goes up or down, finds the wolf again and adds that to the Stack, then goes up/down *again*, and just keeps repeating that until the Stack fills up and the game crashes.
Wolf: I have tamed myself.
Cow: Woah. That must mean that you have a lot of power, wolf.
* Venom of Venus starts playing *
1:19 Someone’s going to make a bug report about this and it’ll get removed, i just know it
Tame Impala tames himself in Minecraft at his dirt house, then going on a server with a mod that adds a big field of tame hay, and lays there, being tame.
Dog will follow it's owner. If it's owner is itself, it follows itself? Sounds like a recipe for the crash 😂
Following itself doesn't sound like a problem though, if I were to follow myself I would just... stay still?
The Stackoverflow error possibly indicates a recursive loop that never ends, which would make sense given the wolf's owner is the wolf, who'se owner is the wolf, who'se owner is the wolf, etc...
Considering the error is a stack overflow, it seems to have the issue that it's trying to evaluate the whole line of dogs for some reason and it just keeps going back on itself. It would have to be aware of all entities its encountered and cut off if it finds a loop, or do this when taming happens and just make it fail if it does. :p
The dog fractal
Most common theory in the comments seems to be that it causes a recursive loop in the wolf's pathfinding since a pet is supposed to track the position of the owner.
@@RelativelyBest that makes sense
Imma be real, this is really not a bug that needs fixing.
"making mobs own themselves causes crashes"
so basically, they don't have free will.
The crash log specifically states it's a stack overflow error, which sounds really weird to me because I can't think of anything the game would need to recursively call when taming a mob
Phoenix can tame me 🤤
Sissy baka
dude i PREDICTED there would be comments like this
I want you
SUS
He can tame me with his peenix 😩
Watching this video with shorts existing reminds me how long videos are.
Man shorts are so similar to 2006 UA-cam that I remember not looking videos longer than 1 minute WAY back in the day
0:43 buddy I think you forced him to end himself not tame because hes no longer there 💀
Some things are better not to.
0:03 "i've done something that i will explain in a second" bro we already read the title
I wish i could tame the beast.. RAHHH🗣️🗣️🗣️🔥🔥🔥
Imagine if they made beacons work similar to the waystones mod. For example, there could be a button in the beacon UI to toggle the beam being always visible for you. Also, if you give it a nametag, it will have text display next to the beam when you look towards the beam! I don’t know if that’s vanilla-like enough though, I just wanted to share my idea.
I do think the beacon thing is a bug. If it were to be made a feature, I think it should only do that for beacons owned by you.
Because on a crowded SMP where there's beacons owned by other people everywhere. This would completely clutter your screen.
Hm, maybe have the beams fade at different rates depending on who owns them? Possibly just leaving the beacons owned by you to being faded away by the 3d engine itself.
I mean, that then requires keeping a list of what beacons you "own" in your playerdata, as well as some way to know if someone else has broken/turned off the beacon while you're offline or out of render distance, which is somewhat the same problem they already have.
@@elderfrost9892 Keeping said list is not that much of a problem, unlikely that players will be placing too many beacons.
Beacons actually working as beacons is not a bug, it's just an unintended feature.
When can we breed with ourselves..?
just pull down your pants and start fiddling until it feels good
imagine they say its a glitch at first but implement it in the next update anyways
isnt it already partially inplemented inofficially?
@@埊 mods dont count
it finally makes sense now
beacon being beacon (with rendered beam)
it's your map marker since MC has no map system tied to your UI
and some people just don't know how to use map or even make one
Shrugs in bedrock edition. I’m used to randomly dying for no reason, not speed bridging and using beacons. (It is fun to see what the other version is going through though)
i never encounter randomly dying btw in my game ever how did you die?
@minowilovemypet building a vertical framework for a very tall tower.
It'd be cool if the beacon beam rendering wasn't directly tied to the block/chunk, but stored directly in the world/server instead. Like how players show up in the player list even if they're not in a chunk you have loaded. Then, whenever a beacon deactivates, it updates this hidden list and tells the game to stop rendering the beam, no need to have that chunk loaded.
I'm no coder, but this sounds pretty easy to do. I could be wrong though.
I think it's incredibly strange that the beacon thing is a bug. It makes no sense. The whole point of an actual beacon to be a guide and go "hey, over here!", I don't get why that wouldn't be a feature
I've always imagined that's how beacons were supposed to work, and was sorely disappointed whn I actually managed to get one
1:00 beacon connected to the sun
Wolf: I am my own master now!
The game: No.
2:43 Bro used a whip out of all The things he could for taming Steve 💀
The beacon beam thing drove me nuts for years. Its literal entire point was to be a marker from far away so you could find your way home after a long journey without needing to use tons of maps. It’s in the name, beacon, even. The whole removing the block without it being updated is only possible through commands anyways, so I think it’s fine. They should keep it the way it is
who's trying to tame themselves rn
I like the beacon beam rendering outside of your render distance, but if you have a beacon in a secret base or just something hidden it could reveal it to everyone else on the server
3:17 Oh it's death loop
So basiclly minecraft got stuck in never ending task loop so minecraft crashed it self to safe your PC from self-destruction
Oh neat
It would be neat if beacons did actually have that feature. The only way I could think of to fix the issue of the beam persisting when the beacon is destroyed outside of render distance would be to keep the beacon’s chunk loaded. This would be very useful as it would create a new way for players to keep a chunk loaded for farms and such. However, I could also see this being an issue as it would have to potential to cause a lot of lag as you place more beacons in around your world especially on multiplayer servers. Also, with ender pearls having the ability to load chunks now, beacons having the ability to do the same thing would be a little redundant and more expensive than that of ender pearls.
Beacons are finally fixed
I think the actual bug that should be reported is that the beam is rendered in despite the beacon itself not being there. However I swear there was literally an update recently that mojang released saying that this was a feature added to beacons. I know toycat spoke about it not coming to bedrock.
...if you can tame yourself, does that mean you can also tame other players?
So basically "Sureivu no Mainokurafuto" or something
No, the video title is misleading. Only certain mobs programmed as "tameable" can actually be tamed.
The beacon probably works on a local save of where it is, when it's updated after you load the chunk, it detects the missing beacon block and changes.
E-daters gonna be happy about this...
Aw heail naw💀
I wonder if it is possible to make two wolves tame each other
Skip to 3:00 to see the title contents...
"Skip to 3:00 to see the title contents..." 🤓
@@netmeister7941 thanks for quoting my comment...?
@@yutub561 you're welcome...?
Ignore that first reply, and thanks.
@@Crumpsty0 vros so lazy he can only watch 20 seconds of a 3 minute video :/
Self taming dog: I'M MY OWN MASTER NOW!!!
No views in 28 seconds
Bro fell off
One minute
Your not funny
I think it is a good thing that beacons are getting new features that increase their visibility in unique ways. Because now there will actually be advantages to using beacons instead of a tower of dirt.
Everyone knows only wolves with swords can be their own masters
if this was something that happened irl with no crashes, rename yourself to something you like. no one is stopping you
OK but you never showed you making you the owner of you. You only showed you making the wolf the owner of itself.
2:24 according to minecraft's 1.19 "The Wild Update" launcher picture, its a normal sized wolf
A beacon working outside render distance was what I had expected from the start. That's the whole idea of a beacon right? So that you can find it? :')
the beacon should definitely be a feature, but only for beacons that were loaded by the player since entering the dimension. basically only client side rendering so you cant see 1000s of beacons all the time on a popular server.
This is helpful for single player worlds when you dont have a compass to find your base
Blade Wolf: "I'm my own master now" *instantly crashes*
the beacon beam still being visible despite the beacon itself being removed makes sense, it's outside your simulation distance too not just render distance so it doesn't update
beacon: a light or other visible object serving as a signal, warning, or guide at sea, on an airfield, etc.
a beacon doesn't only make sense to render from super far away from a gameplay standpoint, a beacon is literally a way to mark an area for navigation (airfield, guide at sea, et cetera.) so it makes sense from the naming along it should render from super far away!
I really hope the beacon thing is intentional, because I used to do this back when I played minecraft on the xbox 360
Now they just need to fix the near 5 second delay in Bedrock edition when the beacon changes color
Tbf, how the beacon is working now is bugged. Yes it was updated so that it’d render much father than it originally did, but it was supposed to stop at render distance. I can imagine these beacon beams not going away when they’re intended being used to lag others if you build enough of them. And unlike other lag machines, there is no escape. Something you might want to test while it’s here.
the wolf be like :
HEAR ME HOOOOWL
TIME TO LEAVE THEM ALL BEHIND
IM MY OWN MASTER NOOOOOW
It's literally a beacon, I was always confused before about what's the point of using them as beacons when you can't actually mark anything using them. A tower is a cheaper and a better beacon. But this turns them into actual beacons. Hope it stays. Maybe they can also have the chunk always loaded, as another useful beacon feature?
This is mojang simply trying to not make the wolf's AI sentient by giving it free will
This has the vibes of making a robot explode by telling it a paradox.
Player: "What if this wolf's owner... was *itself?* "
Minecraft: "Oh crap--" *crashes*
I see various benefits and problems with beacons being visible outside render distance.
1. In public servers issues may occur because you can force renderd elements even outside render distance.
This should be a separate render setting.
2. Because beacons traditionally had AOE effects, beacons used in thier original capacity may behave unexpectedly. They should have 2 different blocks.
As minecraft does not have maps the same as some other games do, having a beacon like this is a great idea, but by the time you can afford a beacon would it be worth it. I always have a jungle tree or cobble tower as my "beacon" to find home, but having something loke this would be nice. maybe have it use glowstone or something to be more mid/ealry game accessible, ofc without the aoe
I'd say the beacon being visible (From far away) should be a (server side) toggle feature (That's on by default) The only reason I think it should be on or off is for 2 reasons one it helps you find your locations with beacons and two it doesn't give away bases in stuff like Life steal or a faction server
"I'm My Own Master Now" starts playing
It would be cool if the beacon acted as a chunk loader.
This would remove the need for using nether portals (which require passing entities through I believe?) to load chunks, and be an official feature. Turning a beacon off turns the chunk loader off, turning it on loads a 3x3 area of chunks maybe? You need to be in the chunk to turn it on, but once it's on those chunks are loaded until it is disabled.
Seems like an easy way to fix the "beacon can't tell it's disabled" issue since you would have to load the beacon anyway.
Steve really went and *blocked himself
(iykyk)