Apiary ►►► Rahdo's Final Thoughts

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 55

  • @HexStarDragon
    @HexStarDragon Рік тому +8

    Thank you for taking the time to play Apiary and share your thoughts and experience with the community! Really appreciate it!

  • @matthewatherton6537
    @matthewatherton6537 Рік тому +3

    Thank you for your enthusiasm and thoughtful analysis (in this and all your videos). I was already on board for this, but now I am even more excited.

  • @cherylhoward9177
    @cherylhoward9177 Рік тому +4

    This looks amazing. I love the theme and the game mechanism. Wil be getting this when it comes to Oz. My late godfather was an apiarist and would have loved this.

  • @JJ_TheGreat
    @JJ_TheGreat Рік тому +2

    8:53 I ❤ it when the game guides your strategy - rather than it leaving it up to me, with so many options - where you have no reason in particular to go for something except that you “feel” like taking X action/path.
    In fact, Richard, I remember watching a video of yours (I forget which one - there have been so many of them) in which you said that as a video game designer, you preferred when someone gave you constraints to define the scenario/framework for you to work around - as opposed to someone coming to you (with a sandbox) and telling you to do whatever you want.
    I feel the same way when it comes to gaming strategies. I prefer games which guide me in a particular direction, as opposed to those which are more like a sandbox!

  • @phunkysai
    @phunkysai Рік тому +7

    Commenting on something you said in the video: Jamie said in one of his weekly chats that when they decided to go scifi with this game that he suggested the designer should read the actual book you mentioned in the video for inspiration! (Children of Time by Adrian Tchaikovsky)

    • @diegocasanova8735
      @diegocasanova8735 Рік тому

      Such a wonderful book!!! one of my top 10

    • @Bogrin
      @Bogrin Рік тому

      I’ve been meaning to pick that book up!

  • @Noobwater
    @Noobwater Рік тому +5

    What a very clever and intuitive game. Connie is shaping up to be an incredible designer! Looking forward to her future games~!

  • @Bogrin
    @Bogrin Рік тому +1

    Your excitement has sold me! :)

  • @SFXDreamer
    @SFXDreamer Рік тому +2

    Thx so much for this video. Your enthusiasm alone would get me to buy this. I'm visiting the SM stand at Essen to check it out hopefully.

  • @josephpilkus1127
    @josephpilkus1127 Рік тому +2

    Great run-thru! This does look fascinating to me and it's not a theme I would necessarily gravitate towards, but it does look beautiful and it appears to possess quite interesting game play. Despite having worked on more than a half-dozen Stonemaier Games over the past decade, this is the first one I've honestly been excited about in several years.

  • @felizitash3661
    @felizitash3661 Рік тому +1

    This one wasn't on my Essen list until just now. And yes, it was because of the strange theme. But you managed to convince me to change my mind. Let's see, if it's as good as it sounds, when I try it out.

  • @pawnstorminreno
    @pawnstorminreno Рік тому +3

    Viticulture actually has an upgraded worker that can bump! Expansion occupations.

  • @Wingsplain
    @Wingsplain Рік тому +2

    I'm looking forward to playing this game.

  • @jimphilidor9031
    @jimphilidor9031 Рік тому +1

    The first time I saw this game, I wanted to play it.

  • @Harlekin14
    @Harlekin14 Рік тому +1

    This game looks so crazy in the best way of it's meaning. Can't wait for the german version in 2024

  • @ShineOnYouCD
    @ShineOnYouCD Рік тому +1

    Woo The embargo finally ended!

  • @vogelscript
    @vogelscript Рік тому +1

    Since it was excluded for the embargo,where did it fit in your top games of September?

  • @TheDrsT
    @TheDrsT Рік тому +2

    The aging Roman’s game is Preator 👍

  • @ghstrdio
    @ghstrdio Рік тому

    The theme reminds me of Cyberfrog... It's about a frog that battles bees from space.

  • @danielwattier
    @danielwattier Рік тому +2

    Since you couldn't talk about this in your monthly round up, where would Apiary fall in that list retrospectively? I imagine it'll make it into October's round up.

    • @rahdo
      @rahdo  Рік тому +2

      it would probably have taken the #4 spot, with ezra & nehimiah, shipyard 2nd ed and white castle coming it above it.

  • @jorgenolsson5967
    @jorgenolsson5967 Рік тому +3

    Hi Rahdo, the rome game you mentioned is Praetor I think.

    • @rahdo
      @rahdo  Рік тому

      YES, that's the one!

  • @2frelledminds
    @2frelledminds Рік тому +1

    What is the series of books you mentioned about hyper intelligent spiders called?

    • @2frelledminds
      @2frelledminds Рік тому +2

      Also, I would have been disappointed if you didn't throw in Beees! In! Spaaace! at some point.

    • @HexStarDragon
      @HexStarDragon Рік тому +4

      @@2frelledminds The book series is "Children of Time" by Adrian Tchaikovsky. Jamey Stegmaier had read it, and recommended it to the designer, Connie, during development.

    • @phunkysai
      @phunkysai Рік тому +2

      Children of Time by Tchaikovsky

  • @ledbetter10
    @ledbetter10 Рік тому +1

    Looks awesome and most likely another Stonemaier hit

  • @ZioZs_Builds
    @ZioZs_Builds Рік тому

    Im pretty sure the bees in your landing zone don't get their stength upgrade when recalled

    • @PauloRenato23
      @PauloRenato23 Рік тому

      Then you should re-read page 7 of the rules at the top!
      "When you take a retrieve turn, collect ALL your
      workers from the board and your landing area.
      Then, something happens for EACH collected worker
      depending on its strength (...)
      (...) Then, increase each worker’s strength by +1
      and return it to your active pool"
      It says "each worker" it doesn't exclude the workers that came from your landing area

  • @ОлексійНікітін-ц2п

    Subscribed to the game.

  • @StoneTempleGlyph
    @StoneTempleGlyph Рік тому +13

    This has got a lot of buzz.

  • @wrestleranger
    @wrestleranger Рік тому

    They upgrade when they recall anyway so there is really no downside to bumping anyone.

    • @rahdo
      @rahdo  Рік тому +1

      the downside is that you're helping your oppoent by giving their workers back to them faster, and allowing them to hold on doing a recall action, which is much less effecient than getting bumped. so if youre bumping your opponent a lot and they're not bumping you, you're at a huge disadvantage

  • @J-Wheeler-G
    @J-Wheeler-G Рік тому +1

    Bees in space is one od the reasons I am not drawn to this game. Also Teotihuacan did not have worker bumping, it really is not even worker placement. It did have the dice leveling up and it did it perfectly.

    • @rahdo
      @rahdo  Рік тому +1

      teotihuacan totally had bumping, it's just that people never do it. and i'd say that a rondel where you pull your pieces off the board from time to time is definitely a take on worker placement :)

    • @J-Wheeler-G
      @J-Wheeler-G Рік тому

      @@rahdo Ok I guess you meant in the praying part of the board and not the main action.

    • @rahdo
      @rahdo  Рік тому

      yup :)

  • @pannastina
    @pannastina Рік тому

    Was this a review copy?

  • @Squatch_needs_no_heroes
    @Squatch_needs_no_heroes Рік тому +1

    Beeeeeeeees iiiiiiiiiiin spaaaaaaaaaaaaaaaaace.

  • @tomlikeabomb6706
    @tomlikeabomb6706 Рік тому +1

    Numeric rating?!

    • @rahdo
      @rahdo  Рік тому +4

      thanks for reminding me. done now: 8.51876 (putting it in spot 148 in my overall collection) :)

  • @Stormlight8700
    @Stormlight8700 Рік тому +1

    A game all about bum-p-lebees; sounds great!

    • @rahdo
      @rahdo  Рік тому

      why didn't i think of that!?

  • @victorybhg
    @victorybhg Рік тому

    teotihuacan has the same mechanisms

    • @rahdo
      @rahdo  Рік тому

      yup, not done as well though :)

  • @Kojimalosophy
    @Kojimalosophy Рік тому +1

    the gameplay looks awesome! but boy oh boy! I could not be more turned off by the theme, and I normally don't care much for the theme, I am very flexible on that regard... BUT BEES IN SPACE!? 😖 , that makes no sense :/

  • @thegamesninja3119
    @thegamesninja3119 Рік тому +2

    A game about ants? Rahdo be buggin! 🥷
    The bees could the develop multiversal travel and develop steam mechs and invade the Scythe universe. I now am buggin'