If you wonder why some people skip game explanation and go to your review, part of it is because I'm not really interested in playing this game in particular but I love hearing you talk/discuss games so, I enjoy listening to those parts while I'm doing mundane stuff.
I don't think it's a side-scrolling shoot-em-up, those are games like Gradius, Progear, and Deathsmiles. The videogame is more of a Roguelite Metroidvania.
I swear, when Joey makes a joke he sometimes looks as if he is waiting for the “studio audience” to laugh. Maybe they should have a laugh sound effect for him. 😂😂😂😂
I love the videogame (have about 500 hours on Steam) and I'm really looking forward to this primarily for solo play so I'm glad Mike enjoyed it
17 днів тому+2
Hands down the best video game adaptation into a board game for me. It's fast, tense, satisfying, extremely addicting... It very much feels like the video game but it is its own thing. On our first session we sat to play a couple of runs and we played 7h straight: "just one last run?" has become a meme. I believe most dungeon crawlers feel dated in comparison now. And this is a "campaign" game that my group actually managed to finish (20 hours). Sure a game like Gloomhaven is deeper, more complex, with more content... But if I prefer to play the app because it's a better experience overall, is it a better boardgame? If you can deal with the foggy rules and some light errata, it's very much worth it (the retail version is honestly almost the same content wise save for 1 secret character I believe, you really don't lose much go for it). So refreshing, my game of the year so far.
I agree with Mike about being able to have players come in and out of the ongoing "campaign". There isn't a story element that players are out of the loop with.
I was really hoping for the deluxe version but it's being scalped so bad. $200+ versus the regular at $80. Still trying to find similar tuckboxes for the issue you guys mentioned. Bummer there.
I have a lot of time in the video game (switch), hope this has a one more run kind of feel. The game does get easier but never too easy. I have 3BC in the game and boy oh boy picking what your next level (biome) you go to next makes a huge difference. This and Hades have a lot of hours of play for me
Looks cool, Dead Cells is one of my favorite games. But there's a deluxe kickstarter version and nowhere you can buy it. So, pass I guess. Only the crappier version is available.
I was going to pass because the combat looked extremely boring, non strategic, and already pre determined by round 1. Then Mike says that all changes later in game?! Now I'm interested.
I've played and finished 1 complete run of Dead Cells and enjoyed it a lot - cant say I'm interested in this adaptation of it, as the fast paced smooth combat is what I loved most about it - but was still an entertaining watch :)
I got the collector’s edition. Dealing with SM is awful and I eon’t back them again. Their arrogance of telling their backers all the mistakes were “good enough” is awful. That said, the game itself is great. I’m currently 8 runs in and itms as addicting as playing a rogue lite. The essence is captured perfectly. Joe said hems missing those “dice moments”. I feel like he didn’t get involved enough with the game. There’s moments were you turn the cards fave up and think it’s over. And then you realize one person in the group had a 9000IQ plan, managed to build a combo with a special weapon, and manages to barely get us out of it, and given that this is all based on predicting what your teammates play while using all your sources of damage and optimizing them feels amazing. This is not a dig at Joe, I het that these guys have to play, teach and review tons of games and can’t stick around to play one game 30 times to see if it has more things to offer. Just thought I would share.
@@klabjcobevj72nso0fj4the world isn’t black or white buddy. Yes I love the game. Had to go through a TON of frustration. And I’m not the worst affected backers. Some backed with sleeves sold BY scorpion masqué in the campaign and they straight up don’t fit in the tuckboxes. They botched it. And if “good enough” means losing tons of returning backers for the next campaign, then sure, it was “good enough” I guess. They told backers they saw some of the mistakes during production, but ignored them willfully to make sure they deliver on time and that it was “good enough”. It is indeed good enough for me to not want to just sell it. But I know I’m not touching any of their future projects.
I actually think it doesn't matter that much if you play with the same people every game. I think you SHOULD have a pool of people but unlike a campaign game there's no major reason to restrict it to a few. I'm with Mike on this one, I'd rate it about the same, however I do worry how I'll feel about it after I unlock everything. ** edit ** lol Mike makes this point :P
The idea that "you should get the deluxe version" is enough to make me walk away from this game entirely. For boxes... The fact that these companies send reviewers deluxe versions that are limited in availability (forget affordability) to review and show is a bit frustrating in itself. Such a dumb part of this hobby.
@@thedicetowerI hear you. I think I was going off Mike saying we were looking at the deluxe version in his run-through. Nothing was meant as a critique on any of you in this. It's just something in the hobby that's bothersome. When you want to go and see a game played and reviewed, you often see the deluxe version of the game in use. That distorts one critical part of the experience given that tactility of pieces is a huge part of the enjoyment of gaming.
I know what you mean, I backed the deluxe version of this game, and the tuck boxes make organization soooo much easier, that me and my friends thought this kind of thing should be standard for board games and it kind of blows that you need to purchase the deluxe edition to have these "quality of life" additions
So I agree with them, and exactly about the tuck box. I just purchased the retail edition and there aren't tuck boxes just a section of the box and dividers and it is a bit much to organize and then (oh please no) the box gets tilted it would be a lot of clean up. Definitely something that would benefit from a custom insert.
@@cdinprov I'm sure. I don't necessarily disagree with them. I bet it makes a difference. I just don't like that this is the kind of thing that differentiates versions and that the hobby in many ways ends up treating the deluxe versions as the standard when demoing, reviewing or whatever.
I love how people complain when the KS “exclusive” version is available for purchase after the campaign (meaning it’s not exclusive AT ALL), and people also complain when the KS “exclusive” campaign is actually EXCLUSIVE.
If you wonder why some people skip game explanation and go to your review, part of it is because I'm not really interested in playing this game in particular but I love hearing you talk/discuss games so, I enjoy listening to those parts while I'm doing mundane stuff.
I don't think it's a side-scrolling shoot-em-up, those are games like Gradius, Progear, and Deathsmiles.
The videogame is more of a Roguelite Metroidvania.
I swear, when Joey makes a joke he sometimes looks as if he is waiting for the “studio audience” to laugh. Maybe they should have a laugh sound effect for him. 😂😂😂😂
Don't encourage bad joke behavior! Or we will all suffer. lol.
Bless Saint Knizia behind Mike 😂
I love the videogame (have about 500 hours on Steam) and I'm really looking forward to this primarily for solo play so I'm glad Mike enjoyed it
Hands down the best video game adaptation into a board game for me. It's fast, tense, satisfying, extremely addicting... It very much feels like the video game but it is its own thing. On our first session we sat to play a couple of runs and we played 7h straight: "just one last run?" has become a meme.
I believe most dungeon crawlers feel dated in comparison now. And this is a "campaign" game that my group actually managed to finish (20 hours).
Sure a game like Gloomhaven is deeper, more complex, with more content... But if I prefer to play the app because it's a better experience overall, is it a better boardgame?
If you can deal with the foggy rules and some light errata, it's very much worth it (the retail version is honestly almost the same content wise save for 1 secret character I believe, you really don't lose much go for it). So refreshing, my game of the year so far.
Have you plyed Slay The Spire the board game. That one is amazing!
@JensVerwaest yeah but I wasn't so hot on it. Basically I felt like I'd rather play the actual video game instead because it's so similar yet limited.
A little grinding until you kill the first boss then it really opens up
I agree with Mike about being able to have players come in and out of the ongoing "campaign". There isn't a story element that players are out of the loop with.
I was really hoping for the deluxe version but it's being scalped so bad. $200+ versus the regular at $80. Still trying to find similar tuckboxes for the issue you guys mentioned. Bummer there.
I’m glad you guys are digging the video game as well. A top 5 rogue lite for me.
I have a lot of time in the video game (switch), hope this has a one more run kind of feel. The game does get easier but never too easy. I have 3BC in the game and boy oh boy picking what your next level (biome) you go to next makes a huge difference. This and Hades have a lot of hours of play for me
Looks cool, Dead Cells is one of my favorite games. But there's a deluxe kickstarter version and nowhere you can buy it. So, pass I guess. Only the crappier version is available.
I was going to pass because the combat looked extremely boring, non strategic, and already pre determined by round 1. Then Mike says that all changes later in game?!
Now I'm interested.
I've played and finished 1 complete run of Dead Cells and enjoyed it a lot - cant say I'm interested in this adaptation of it, as the fast paced smooth combat is what I loved most about it - but was still an entertaining watch :)
I got the collector’s edition. Dealing with SM is awful and I eon’t back them again. Their arrogance of telling their backers all the mistakes were “good enough” is awful.
That said, the game itself is great. I’m currently 8 runs in and itms as addicting as playing a rogue lite. The essence is captured perfectly.
Joe said hems missing those “dice moments”. I feel like he didn’t get involved enough with the game. There’s moments were you turn the cards fave up and think it’s over. And then you realize one person in the group had a 9000IQ plan, managed to build a combo with a special weapon, and manages to barely get us out of it, and given that this is all based on predicting what your teammates play while using all your sources of damage and optimizing them feels amazing.
This is not a dig at Joe, I het that these guys have to play, teach and review tons of games and can’t stick around to play one game 30 times to see if it has more things to offer. Just thought I would share.
Sounds like the mistakes were "good enough" since you love it
@@klabjcobevj72nso0fj4the world isn’t black or white buddy.
Yes I love the game. Had to go through a TON of frustration. And I’m not the worst affected backers. Some backed with sleeves sold BY scorpion masqué in the campaign and they straight up don’t fit in the tuckboxes.
They botched it. And if “good enough” means losing tons of returning backers for the next campaign, then sure, it was “good enough” I guess.
They told backers they saw some of the mistakes during production, but ignored them willfully to make sure they deliver on time and that it was “good enough”.
It is indeed good enough for me to not want to just sell it. But I know I’m not touching any of their future projects.
Mike played Metroidvania. Haha. Tell me more Mike.
I think it's great! I do love the video game and I love the rouge-like progression of it
Kinda glad some DLC bosses arent here haha
A shoot'em up? WHAT!?
I actually think it doesn't matter that much if you play with the same people every game. I think you SHOULD have a pool of people but unlike a campaign game there's no major reason to restrict it to a few. I'm with Mike on this one, I'd rate it about the same, however I do worry how I'll feel about it after I unlock everything.
** edit ** lol Mike makes this point :P
I feel this one loses to slay the spire
The idea that "you should get the deluxe version" is enough to make me walk away from this game entirely. For boxes...
The fact that these companies send reviewers deluxe versions that are limited in availability (forget affordability) to review and show is a bit frustrating in itself. Such a dumb part of this hobby.
To be clear, they didn't send me a deluxe version. I backed the deluxe version on Kickstarter. So I'm not sure what you are angry about?
@@thedicetowerI hear you. I think I was going off Mike saying we were looking at the deluxe version in his run-through.
Nothing was meant as a critique on any of you in this. It's just something in the hobby that's bothersome. When you want to go and see a game played and reviewed, you often see the deluxe version of the game in use. That distorts one critical part of the experience given that tactility of pieces is a huge part of the enjoyment of gaming.
I know what you mean, I backed the deluxe version of this game, and the tuck boxes make organization soooo much easier, that me and my friends thought this kind of thing should be standard for board games and it kind of blows that you need to purchase the deluxe edition to have these "quality of life" additions
So I agree with them, and exactly about the tuck box. I just purchased the retail edition and there aren't tuck boxes just a section of the box and dividers and it is a bit much to organize and then (oh please no) the box gets tilted it would be a lot of clean up. Definitely something that would benefit from a custom insert.
@@cdinprov I'm sure. I don't necessarily disagree with them. I bet it makes a difference. I just don't like that this is the kind of thing that differentiates versions and that the hobby in many ways ends up treating the deluxe versions as the standard when demoing, reviewing or whatever.
Rogue Lite dose not make a Rogue Like, its a rogue lite metroidvania, not a rogue like.
You need to read that out loud! :) I know what you are saying, but it's honestly confusing.
I love how people complain when the KS “exclusive” version is available for purchase after the campaign (meaning it’s not exclusive AT ALL), and people also complain when the KS “exclusive” campaign is actually EXCLUSIVE.