A good-fighting video as always. You don't disappoint. You were interested in another coral blade technique; In a reply on a prior video. I made the video on how to, it should at least show the jist. Just look in the replies. Go to "newest comments" and it should be there. I'm not sure why the link isn't showing normally.
As a new player to the series, what are the important stat breakpoints you’re trying to hit in the final build to make a melee/ close range build work?
@@Phillip_Viera for me as a medium weight main personally: AP : at least 10k defense : around 1800s stability : around 1800s boost speed : depends, for kikaku i like to keep around 290s, for fluegel its more flexible at least 300s should be easy 🤔 generator : im at a crossroads rn between san-tai and other combustion engines.. but at least i'll keep the regen at around 4k head : my picks either vp-44d (allround)or mind beta(max stab, but easily stunned) core : most melees i see picked mind alpha, i choose vp-40s cos its cool looking, stats not far behind either tho
@@Phillip_Viera arms if you're double melee you gotta keep basho/ocellus 🤔. if you only use melee occasionally/for punish, might be better to experiment with both vp arms and abbot fcs (way better missile lock time) good luck 🙏👍
@@Hura_the_Blessed it's still fine indeed 💪 it's just i'll be having way harder time against decent players on higher ranks (especially if they play meta)
@@Hura_the_Blessed just tried the 20-d, felt good on flat ground, but when it's rough/rocky/sloped terrain, recharge delay kinda slow :\ very decent recharge amount tho! very good for ab jousting! but i'll prob stick to san-tai.. thanks for the recommendation! it's good experience, who knows, i might try it more..
if san-tai is dead, hopefully the ming-tang can pick up the slack though you get one less boost than the san-tai.
@@ColtonGamingTV not dead yet.. but oversight on en management can cost your life 🤣
4:35
hahhaha maybe, but i just try to give the benefit of the doubt every matches 😅
Love the honesty of this double melee build. I more than can sympathise with you that kite builds are annoying to verse.
@@MekaRaven2552 big thanks man! 🙏
im actually fine with regular kites, hahhaha, maybe just a bit contempt for the vertical kites 🤣
A good-fighting video as always. You don't disappoint.
You were interested in another coral blade technique; In a reply on a prior video. I made the video on how to, it should at least show the jist.
Just look in the replies.
Go to "newest comments" and it should be there. I'm not sure why the link isn't showing normally.
ua-cam.com/video/QsphRK4gJE4/v-deo.htmlsi=dNAzJhiznO-k7W7m as promised.
@@00Alzar thanks, bud..! 🙏🙏
i just checked the video.. i don't see coral blade being used tho 😅 is it on other vid/still uploading..?
@@vulnerablerummy I just switch from "unlisted" to "public". I'm not really sure why the link isn't working and why my replies keep disappearing.
@@vulnerablerummy Well, I did just upload about less than 5 minutes ago, it might still take sometime for the video to go globally/stuck in servers.
@@00Alzar i just watched! 🙏🙏 GREAT showcase of the variations 💪💪🔥🔥🔥
nice work! I also feel so sad about the San-Tai nerf as a double melee player.
also the guy in 2:25 is holding dual coquillet not a ducketts.
oh, shoot, thanks man! i'll correct that now
some of us already migrated to ming-tang, i'll see if i can still climb with san-tai 🤔
@@vulnerablerummyI tried the buffed Min-tang and chose to stay with San-Tai. I was just unable to catch lamm and kites with only 3100 capacity.
@@kyle397 hahha, we came to similar conclusion 👍
Nice melee boost.
@@TheGlitterMan thanks..!! 🙏😁
As a new player to the series, what are the important stat breakpoints you’re trying to hit in the final build to make a melee/ close range build work?
@@Phillip_Viera for me as a medium weight main personally:
AP : at least 10k
defense : around 1800s
stability : around 1800s
boost speed : depends, for kikaku i like to keep around 290s, for fluegel its more flexible at least 300s should be easy 🤔
generator : im at a crossroads rn between san-tai and other combustion engines.. but at least i'll keep the regen at around 4k
head : my picks either vp-44d (allround)or mind beta(max stab, but easily stunned)
core : most melees i see picked mind alpha, i choose vp-40s cos its cool looking, stats not far behind either tho
@@Phillip_Viera arms if you're double melee you gotta keep basho/ocellus 🤔. if you only use melee occasionally/for punish, might be better to experiment with both vp arms and abbot fcs (way better missile lock time)
good luck 🙏👍
yeah post patch playing melee, santai is dreadfully slow.
dunno if another gen could fill in tho
im still looking for that next gen..
It works, but the hokushi and the mingtang are better rn, imo.
Edit: double melee is nasty lol
yep, but the near 1k capacity difference tho 😭
double melee's nasty indeed, but only when we catch them staggered 🤣
@@vulnerablerummy Against non-meta heavy build is almost an instant kill, no way to get out of the massive melee boosts
San tai is fine you just want a core with some decent generator adjustment
@@Hura_the_Blessed it's still fine indeed 💪 it's just i'll be having way harder time against decent players on higher ranks (especially if they play meta)
@@vulnerablerummy try 20D it apperantly has way more uptime than san tai now
@@Hura_the_Blessed it's heavier but.. actually, lemme try that
@@vulnerablerummy you can also throw on energy spec weapons with it like weuger
@@Hura_the_Blessed just tried the 20-d, felt good on flat ground, but when it's rough/rocky/sloped terrain, recharge delay kinda slow :\ very decent recharge amount tho! very good for ab jousting! but i'll prob stick to san-tai..
thanks for the recommendation! it's good experience, who knows, i might try it more..