The "Samosbor" the game references or is based on is a very cool and weird product of the internet's collective imagination. Basically, it is an old soviet apartment building, which a) is infinite in every direction, b) has airtight doors in each apartment, that prevent the deadly fog and mutant-monster-things from entering said apartments when Samosbor starts, and c) cleanup brigades with literal handheld meat grinders to dispose of mutants, which usually used to be your neighbors and friends.
Areima: Never a coward, Always a winner
I'm loving the psuedo-narrative approach,, it works great
Its fun to make. The method is really straight forward and feels intuitive. And I can do it with almost any game.
The "Samosbor" the game references or is based on is a very cool and weird product of the internet's collective imagination. Basically, it is an old soviet apartment building, which a) is infinite in every direction, b) has airtight doors in each apartment, that prevent the deadly fog and mutant-monster-things from entering said apartments when Samosbor starts, and c) cleanup brigades with literal handheld meat grinders to dispose of mutants, which usually used to be your neighbors and friends.
Wow. That is metal as heck. I love that.
I can assure you that the one room did, in fact, ruin the bitrate.
Very nice game though, and a new style of video as well that i like.