Obsidian is doing too much in my opinion. For a studio their size, they shouldn't be making 3-4 double A games at the same time, on top of smaller projects too. I like the first outer world but it had a lot of missed potential, like the game should have spent more time in the oven. The DLC wasn't all that great either. It's better than starfield, but I hope the second game is a lot closer to it in size and content even if not AAA.
They're definitely doing a lot at once, which has been worrying me. They've given Avowed and Outer Worlds 2 about 5+ years to cook so I *hope* they've been making good use of that development time.
I have things of my own like connecting areas, although I am gonna say that from my own pausing and noting, I've figured out there's a single action revolver in the game, where that military checkpoint is in the game is a possible water world. that's just some of the things. along with that I am holding out hope for timeline leakage
@@Keldeanne you know that area where our character uses the saw? look out the window and you notice the bridge, assumedly that bridge connects whatever room they're in and the central processing area
@@Thatonebioshockfan Ahhh I get what you mean. Theoretically making larger areas like Edgewater connect to the rest of the world without loading screens for example?
Obsidian is doing too much in my opinion. For a studio their size, they shouldn't be making 3-4 double A games at the same time, on top of smaller projects too. I like the first outer world but it had a lot of missed potential, like the game should have spent more time in the oven. The DLC wasn't all that great either. It's better than starfield, but I hope the second game is a lot closer to it in size and content even if not AAA.
They're definitely doing a lot at once, which has been worrying me. They've given Avowed and Outer Worlds 2 about 5+ years to cook so I *hope* they've been making good use of that development time.
I have things of my own like connecting areas, although I am gonna say that from my own pausing and noting, I've figured out there's a single action revolver in the game, where that military checkpoint is in the game is a possible water world. that's just some of the things. along with that I am holding out hope for timeline leakage
What do you mean by connecting areas exactly?
@@Keldeanne you know that area where our character uses the saw? look out the window and you notice the bridge, assumedly that bridge connects whatever room they're in and the central processing area
@@Thatonebioshockfan Ahhh I get what you mean. Theoretically making larger areas like Edgewater connect to the rest of the world without loading screens for example?
@@Keldeanne yeah, I for now Am calling that large art deco city we see with the crashed ship and the bridge for now Arcadia