i'm guessing its just not possible to turn the background of the button base off? i wanted rounded corners on my buttons but theres always a square behind it when i use common button base
Aloha ! You should do more videos about COMMON_UI especially to use the gamepad ! It's a nightmare on UE I mean, gamepad in menu like in Lyra_Project !
When I activate the UI the mouse isnt changing from game play to UI. It just keeps moving the character perspective around. Whats the approcah to changing that? Great tutorial!
Good illustration of how to use the common styles and creation of a base button class... but this doesn't really showcase the versatility and more important aspects of CommonUI. Showing how to actually use the stack for more complex UI navigation (as it was designed for) and the integration with Enhanced Input would have been great.
Great Video!! There are not much videos about common ui. Im glad i found yours. love the laughter at the beginning :D
Thank you for this! If you could please create more, that would be awesome. Hardly any tutorials on common UI. We need em!
How can i make rounded Buttons and buttons with border using common button base?
i'm guessing its just not possible to turn the background of the button base off? i wanted rounded corners on my buttons but theres always a square behind it when i use common button base
Aloha ! You should do more videos about COMMON_UI especially to use the gamepad ! It's a nightmare on UE I mean, gamepad in menu like in Lyra_Project !
What about modal button event binding?
The most confusing thing for me right now is IMC. But I think this video is going to solve all my problems. I hope lol.
Thanks in advance.
Thanks. Was able to do a basic setup similar to yours. I need more though lol
Question, every single piece must inherent from activatable widget? A progress bar, for example, or just the main widget that holds all the pieces?
Thanks. You don't use CanvasPanel because the implicit performance issues?
Using Canvas Panels across sub widgets will impact performance. Better to only use it when needed.
When I activate the UI the mouse isnt changing from game play to UI. It just keeps moving the character perspective around. Whats the approcah to changing that? Great tutorial!
Good illustration of how to use the common styles and creation of a base button class... but this doesn't really showcase the versatility and more important aspects of CommonUI. Showing how to actually use the stack for more complex UI navigation (as it was designed for) and the integration with Enhanced Input would have been great.