I already knew about spell wrapping, but it had never occurred to me to wrap by putting a multicast in the middle instead of only at the end and start.
From other guide, the trigger causing the spellwrap can wrap onto trigger, but it will not trigger itself. So a spell with 3 trigger blocks would have the looping trigger the first block and possibly the whole wand again.
Solid video but looking back I feel like we missed so much still. It's such a vast topic and if anyone has any questions make sure to ask away, we are always happy to chat noita science!
@@paveladamec3731 Yeah, I plan on messing around with triggers a lot more with spellwrap, I think that trigger based wands tend to be the strongest in the game and getting them machine gunning is very strong. That said I don't normally find a need for more than something like luminous timer into trigger. Going trigger into trigger because it makes putting your damage exactly where you want it much more sloppy. If you are wondering if one can spell wrap a trigger to infinitely shoot itself there are little caveats of spell wrap that are supposed to stop exactly that. That said, this game is perfect to be broken so who knows what's possible.
I was able to make an infinity wand thanks to this guide.. I was literally being propelled upward with it since it was casting so fast lmao. I used to think chainsaws and dual casts were suuuuper situational. But now I see how essential they are for almost anything.
I really like the effort! However I think it could have been explained a bit better, I still couldn't understand it well enoguh to internalize it and do it myself
Will do I will dive into this topic again I love alias and he knows so much but I usually need to figure it out and teach it a new way. Thanks for the feed back I will find a different way of explaining this topic =)
Mm I agree. They kept referring to the technical terms like spell wrapping and blocks, but never walked through how the mechanic works, what is the order of operations, how the spells functionally interact with eachother etc.
'ight hold the fucking phone Is that wand at the end of the video wrapping around to cast chainsaw, and then going through BOTH quad casts again?? It looks like all those tentacles would only get picked up by the second quad cast, meaning that after wrapping that FIRST quadcast would still need three more casts before completing. The first of those three would be the chainsaw, but then what? Can a multicast wrap into itself? Or is that first quadcast functionally the same as a doublecast?
I love the vid. Im not sure if they changed spell wrapping with triggers, but I have an old video of a wand build that uses wrapped triggers. Im not sure what the mechanic behind it is. I used a chainsaw, luminous drill with timer then trigger bolt to make mine work with a triple spell wrap shotgun spell.
Your example at 11:00 seems to indicate that Luminous Drill pairs with spells or multicasts after it as though it were one spell block, even when it doesn't have a timer. Is this just a unique property of Luminous Drill or is it something else about spell wrapping? If luminous drill was a seperate block from the multicast(4)-projectile-projectile-projectile then the multicast would be able to wrap into the Mana up, right? (considering that mana up is paired with luminous drill)
Yeah I don't get this either, the wand is already 2 casting blocks (mana+drill; multi+3spells+wrap into mana+drill) so adding the chainsaw should be an unnecessary third block. I wish they would explain better why this won't wrap because it looks like it follows the same rules as the others
@@HyperionCSS I have learned more now. The reason why adding the chainsaw is helpful is because this way the spell cast benefit is two chainsaws (one wrapped) and one luminous drill. If you don't need to wrap into the luminous drill, it's better to just normal cast it and not cast it again with wrapping, because the luminous drill costs 30 mana. Chainsaw is much cheaper, so this keeps the doubled add mana but replaces the luminous drill with a chainsaw.
Hey, just got this game the other day and found your guides! Could you please explain what he means at 11:30 about needing "Two separate blocks"? Does he mean you need 2 separate casting spells before the quad modifier?
So a spell block is what spells are cast in one single click its hard to see this when the wand rapid fires but thats a spell block. So if there is mod>mod>mod>spell at that spell is the end of spell block. But if you do mod>mod>mod>multicast 3>spell>spell>spell the 3rd spell is the end of the spell block since we need to cast 3 from the multicast =)
This is so cool but I was hoping this would be a way to completely ignore recharge time and then somehow turn those top tier wands with 2 sec recharge into usable wands, but the fact that you need less chainsaws and can save some slots for modifiers and other spells is really going to make the game easier. as long and you find some chainsaws at all!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The thing that change the most about video game in the last 10 years is how the new game dont give a fuck if you understand or not about the mechanic of the game. Every developer like : "fuck u here is your game figure it out yourself".
Yea learning noita is difficult but well worth it and the community is here for you to help =) It really is about learning and whether you want to struggle and learn by yourself or with others is I the the individuals ^.^
So spell animation is kind of a hidden stat in the game linked with spells ill try and find more out about it. Then make a video on it but for now know that luminous and chainsaw are the best for not having wands cast slow with it =3
its not the spell that causes it to wrap its the quad =) the spell blocks reads at one point in this wand [mana>Chainsaw][Lum w/Timer>Quad>3xBubble>Mana>Chainsaw] this allows for the wand to benifit from mana and the recharge time from chainsaw AND the cast delay fix from chainsaw
Is the reason you can't spell wrap into triggers or timers because without them you could create infinite spells? By making the spell constantly wrap back on itself.
@everettewebber5680 I don't know if I fully understand the question buttttt the reason wrapping happens is that the last spell in a block with a pull card wants to cast something. Ie doublecast> (looks for a spell after it) (doesn't see spell) looks for a spell at the beginning of the wand) (if it's the only spell on the wand it can't cast itself) There was a bug about that sounds simular to what you were talking about and wish it still existed XD 404 loop ua-cam.com/video/37C7Vexecog/v-deo.htmlsi=03ZRGeMK2KD38x4T
It's been a long time, but I'm a bit confused, at 9:05, the increase mana puts 30 mana in the wand, the chainsaw uses 1 mana, so 29 left to cast luminous drill, but it cost 30, so why is it able to cast it with just 29? Btw thanks for the video! great job!
The Noita spell-wrap mechanic needs an overhaul. Alternatively, it needs to be better explained in-game, and more stats need to be visible, such as the animation time and how it plays into this. Honestly, I think the best approach might be to get rid of spell-wrap entirely, and rebalance things a little to compensate.
What do you mean? Its not necessary to beat the game so the fact that its not common knowledge is fine and almost nothing is explained in game just the basic controls and that you can edit wands the rest is up to you to observe. Nowhere in minecraft does it tell you how to go to the end but that does not mean you should just remove it. Besides it is possible that this was not intended in the first place and that this is just a weird way the programing interacts.
I understand where you are coming from that noita doesnt tell you anything about what is going on but I feel like that is exactly what noita is. Noita is about learning and finding out for yourself the intro the the game is just lore and then your into the game other than telling you how to move and shoot that's it. I agree with Zeul since it is not needed to win it is just a new way to experiment. I do have charts that provide more info and I'm creating more to help bring to light these things maybe they will change it but most likely not.
In any other game, i would agree - in Noita (and roguelikes in general), however, this type of meta-knowledge is precisely how you progress into the game to higher tiers of power. Learning spell wrap and how to use it will make some runs easier in the future and, in doing so, contribute to the game's "intended" progression. Learning this feels like learning that you could bash mobs with a cockatrice corpse to petrify them in Nethack.
@@Nymphs Noita is a game about community. If a man a year playing Noita he probably wouldn't know about spell wrapping or half the secrets on the map. However the devs keep adding more and more intricate secrets into the game. Why do you think this is? Because the community solved every one of them thus far, and they also discovered how to spell wrap and all kinds of wonderful things. This game is about adding to the whole and learning from the whole.
I don't think so. The esoteric jank of Noita is what makes it what it is. If wand-building was simpler and more straightforward it would lose a lot of depth, even if it becomes less convoluted as a result.
@@h4m2_ got it its a hard topic to learn at first but just keep moving stuff around on wands till you see a difference and try and use the spell board in holy mountain to see whats going on ^.^
Never knew about the 2nd "block" or spell slot having to occupy in order to "properly" spell wrap. Thx for the demonstration.
Yea I'm trying to explain every way I can to learn myself and show everyone something that might stick ^^
I already knew about spell wrapping, but it had never occurred to me to wrap by putting a multicast in the middle instead of only at the end and start.
sorry for the late response but glad you learned how it worked =)
From other guide, the trigger causing the spellwrap can wrap onto trigger, but it will not trigger itself.
So a spell with 3 trigger blocks would have the looping trigger the first block and possibly the whole wand again.
Hmm I'll have to do most testing to see what is going on exactly and give you a solid response or possibly have it in a second spell wrap video =)
Aliasbot is really knowledgeable and his explanations were the first ones while looking through many guides that really cleared some stuff up for me.
Man, I had no idea this was a mechanic. Explains why I could never get multicasts and the like to work how I expected.
XD it is a process to understand but once you do it makes wand crafting so much better
These contents on how to play noita are gold
Solid video but looking back I feel like we missed so much still. It's such a vast topic and if anyone has any questions make sure to ask away, we are always happy to chat noita science!
Any plans for experimenting with spellwrap and triggers to find out details on how the spellwraping trigger other trigers?
Hello ya boii
Well you know what that means we got to tackle more and show more knowledge ^.-
@@paveladamec3731 Yeah, I plan on messing around with triggers a lot more with spellwrap, I think that trigger based wands tend to be the strongest in the game and getting them machine gunning is very strong. That said I don't normally find a need for more than something like luminous timer into trigger. Going trigger into trigger because it makes putting your damage exactly where you want it much more sloppy. If you are wondering if one can spell wrap a trigger to infinitely shoot itself there are little caveats of spell wrap that are supposed to stop exactly that. That said, this game is perfect to be broken so who knows what's possible.
how do i do something cool with this? i.imgur.com/9pSj9Wx.png
I was able to make an infinity wand thanks to this guide.. I was literally being propelled upward with it since it was casting so fast lmao. I used to think chainsaws and dual casts were suuuuper situational. But now I see how essential they are for almost anything.
Woooo niice ^.^ now your going to make the fastest wands and get even more exploring done =F
Thank you so much for this videos, this is a HUGE help in the game.
No thank you for watching =) hopefully we can give you more info to make fabulous wands
I really like the effort! However I think it could have been explained a bit better, I still couldn't understand it well enoguh to internalize it and do it myself
Will do I will dive into this topic again I love alias and he knows so much but I usually need to figure it out and teach it a new way. Thanks for the feed back I will find a different way of explaining this topic =)
Mm I agree. They kept referring to the technical terms like spell wrapping and blocks, but never walked through how the mechanic works, what is the order of operations, how the spells functionally interact with eachother etc.
@@jacobnussbaum2309 Am I misunderstanding something? Pretty much everything you said seemed to be covered.
'ight hold the fucking phone
Is that wand at the end of the video wrapping around to cast chainsaw, and then going through BOTH quad casts again?? It looks like all those tentacles would only get picked up by the second quad cast, meaning that after wrapping that FIRST quadcast would still need three more casts before completing. The first of those three would be the chainsaw, but then what? Can a multicast wrap into itself? Or is that first quadcast functionally the same as a doublecast?
I love the vid. Im not sure if they changed spell wrapping with triggers, but I have an old video of a wand build that uses wrapped triggers. Im not sure what the mechanic behind it is. I used a chainsaw, luminous drill with timer then trigger bolt to make mine work with a triple spell wrap shotgun spell.
Your example at 11:00 seems to indicate that Luminous Drill pairs with spells or multicasts after it as though it were one spell block, even when it doesn't have a timer. Is this just a unique property of Luminous Drill or is it something else about spell wrapping? If luminous drill was a seperate block from the multicast(4)-projectile-projectile-projectile then the multicast would be able to wrap into the Mana up, right? (considering that mana up is paired with luminous drill)
Yeah I don't get this either, the wand is already 2 casting blocks (mana+drill; multi+3spells+wrap into mana+drill) so adding the chainsaw should be an unnecessary third block. I wish they would explain better why this won't wrap because it looks like it follows the same rules as the others
@@HyperionCSS I have learned more now. The reason why adding the chainsaw is helpful is because this way the spell cast benefit is two chainsaws (one wrapped) and one luminous drill. If you don't need to wrap into the luminous drill, it's better to just normal cast it and not cast it again with wrapping, because the luminous drill costs 30 mana. Chainsaw is much cheaper, so this keeps the doubled add mana but replaces the luminous drill with a chainsaw.
Hey, just got this game the other day and found your guides! Could you please explain what he means at 11:30 about needing "Two separate blocks"? Does he mean you need 2 separate casting spells before the quad modifier?
So a spell block is what spells are cast in one single click its hard to see this when the wand rapid fires but thats a spell block. So if there is mod>mod>mod>spell at that spell is the end of spell block. But if you do mod>mod>mod>multicast 3>spell>spell>spell the 3rd spell is the end of the spell block since we need to cast 3 from the multicast =)
@@Nymphs Oh I gotcha, thanks for the help!
This is so cool but I was hoping this would be a way to completely ignore recharge time and then somehow turn those top tier wands with 2 sec recharge into usable wands, but the fact that you need less chainsaws and can save some slots for modifiers and other spells is really going to make the game easier.
as long and you find some chainsaws at all!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
sorry i just now saw this but yes you can make the 2 second recharge work with the no shuffle reset or enough reduce recharge =p
@@Nymphs figured it out in game play tanks
this is gonna sound weird but you sound a little bit like obama
LOL thanks XD I personally hate my voice (as everyone does) but if that is what i sound like some times then thats great XD
@@Nymphs I actually like it...
@@Nymphs Wdym? Your voice is great!
@@cheeseman4199 I guess its cause I'm not used to my voice XD
So chainsaws with multi casts make death laser engines cool
Chainsaws go brrrrrr
@@Nymphs thats what i was originally going to say lol
@@picklesandnori thats one of my favorite dumb memes XD
@@Nymphs skrrt skrrt? No we spell wrap and go SKRRRRRRRRRRRRRRRRRRRRRRRRRR out of mana RRRRRRRRRRRRRRRRRR
@@picklesandnori XD ic been playing too much noita i can hear the out of mana sound >.>
Good shit
Hope to make more content to help everyone out soon =.^
@@Nymphs I'll subscribe, to see what you can give us. Your vids did teach me, so you are worth it ;)
The thing that change the most about video game in the last 10 years is how the new game dont give a fuck if you understand or not about the mechanic of the game. Every developer like : "fuck u here is your game figure it out yourself".
Yea learning noita is difficult but well worth it and the community is here for you to help =) It really is about learning and whether you want to struggle and learn by yourself or with others is I the the individuals ^.^
Hi, is "spell animation" a hidden stat or just another name for "cast delay"?
So spell animation is kind of a hidden stat in the game linked with spells ill try and find more out about it. Then make a video on it but for now know that luminous and chainsaw are the best for not having wands cast slow with it =3
Woah woah where did these NieR sound effects come from
I'm so glad someone noticed XD I found them on a FX site and I Love Nier so thought it would be fitting
I dont understand how the 4th wand wraps around to boost mana. The last spell in the wand is a projectile...
its not the spell that causes it to wrap its the quad =) the spell blocks reads at one point in this wand [mana>Chainsaw][Lum w/Timer>Quad>3xBubble>Mana>Chainsaw]
this allows for the wand to benifit from mana and the recharge time from chainsaw AND the cast delay fix from chainsaw
@@Nymphs i understand now. honestly i thought the quad was a double
can u comment more on the concept of spell blocks?
Is the reason you can't spell wrap into triggers or timers because without them you could create infinite spells?
By making the spell constantly wrap back on itself.
@everettewebber5680 I don't know if I fully understand the question buttttt the reason wrapping happens is that the last spell in a block with a pull card wants to cast something. Ie doublecast> (looks for a spell after it) (doesn't see spell) looks for a spell at the beginning of the wand) (if it's the only spell on the wand it can't cast itself)
There was a bug about that sounds simular to what you were talking about and wish it still existed XD
404 loop ua-cam.com/video/37C7Vexecog/v-deo.htmlsi=03ZRGeMK2KD38x4T
It's been a long time, but I'm a bit confused, at 9:05, the increase mana puts 30 mana in the wand, the chainsaw uses 1 mana, so 29 left to cast luminous drill, but it cost 30, so why is it able to cast it with just 29? Btw thanks for the video! great job!
Everytike the chainsaw is used it gives back 30 mana. Combine that with the mana recharge and it goed forever. If u need more info just tell me
@@yoahnoah9780 i don't understand why the chainsaw gives 30 mana, is it a hidden stat or something?
The Noita spell-wrap mechanic needs an overhaul. Alternatively, it needs to be better explained in-game, and more stats need to be visible, such as the animation time and how it plays into this. Honestly, I think the best approach might be to get rid of spell-wrap entirely, and rebalance things a little to compensate.
What do you mean? Its not necessary to beat the game so the fact that its not common knowledge is fine and almost nothing is explained in game just the basic controls and that you can edit wands the rest is up to you to observe. Nowhere in minecraft does it tell you how to go to the end but that does not mean you should just remove it. Besides it is possible that this was not intended in the first place and that this is just a weird way the programing interacts.
I understand where you are coming from that noita doesnt tell you anything about what is going on but I feel like that is exactly what noita is. Noita is about learning and finding out for yourself the intro the the game is just lore and then your into the game other than telling you how to move and shoot that's it. I agree with Zeul since it is not needed to win it is just a new way to experiment. I do have charts that provide more info and I'm creating more to help bring to light these things maybe they will change it but most likely not.
In any other game, i would agree - in Noita (and roguelikes in general), however, this type of meta-knowledge is precisely how you progress into the game to higher tiers of power. Learning spell wrap and how to use it will make some runs easier in the future and, in doing so, contribute to the game's "intended" progression.
Learning this feels like learning that you could bash mobs with a cockatrice corpse to petrify them in Nethack.
@@Nymphs Noita is a game about community. If a man a year playing Noita he probably wouldn't know about spell wrapping or half the secrets on the map. However the devs keep adding more and more intricate secrets into the game. Why do you think this is? Because the community solved every one of them thus far, and they also discovered how to spell wrap and all kinds of wonderful things. This game is about adding to the whole and learning from the whole.
I don't think so. The esoteric jank of Noita is what makes it what it is. If wand-building was simpler and more straightforward it would lose a lot of depth, even if it becomes less convoluted as a result.
Does this still work?
There is no "spell lab" but opening devworld and pressing f5 will give you all the options you need =3 f1 for the menu
I now realize you were asking about spell wrapping yes its almost crucial for making wand great =)
@@Nymphs for some reason I can't do any of the stuff you've shown XD
@@Nymphs I'm trying to complete the game with my knowledge only and then I'll try using Dev mode to try out new ways
@@h4m2_ got it its a hard topic to learn at first but just keep moving stuff around on wands till you see a difference and try and use the spell board in holy mountain to see whats going on ^.^
Is this still relevant?
Yes almost none of the Noita 101s have changed =3