Cinema 4d 2023.1: SMOKE AND FIRE! (NEW FEATURES)
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- Опубліковано 28 вер 2024
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Well awaited feature! RIP TurbulenceFD
TurbulenceFD, Embergen, and maybe even X-Particles!
@@BTB3D and fumefx
No need to cache pyro. Just click "on" instead of "on Export" (density and temperatur) in the object properties of the pyro object. And it renders.
Hi. how can I do standard rendering. Setting please/ Not redshift or octane/ Just standart render setting. Help.
You would have use the volume mesher and than use sketch and toon renderer.
Is there a way to render without RedShift?
As long as it can read VDB files it can. Standard and Physical cannot.
OMG the whole interface is completly fucking destroyed i cannot find anything anymore, is there any way to set it back????
If only there was a video that goes over the new UI....
Already on Blender 40 years ago 💤
RIP x-particles
Exactly, can’t wait for more… liquids?
Not quite. For one X Particles renders in Octane. Also, X Particles has way more features and options.
Wow, they’re fast, only a short while ago they showed the sneak preview. Thanks for letting us know, good video again!
X-Particles is not gone until they implement liquids & particles.
I was being a bit dramatic. You are probably right. I know one of the main reasons I bought X-Particles was for Smoke/Fire/Liquids.
liquids are probably somewhere on the roadmap
@@moh1t I bet we get it in 3 month :-)
Your content is amazing bro
I appreciate that!
Super! Waiting for water now)
This is a great addition to C4D. Thank you for making this video.
Glad you liked it!
Are you aware if this also works in standard renderer? Need some flames for my sketch and toon hatch style
There isn’t a volume shader for standard render. But you can turn the sims into geo quickly via the Volume Mesher. So you could easily render those using sketch and toon.
@@MeshMash that helps a ton thank you!