Kwyll 15 - Updated Collision Detection

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  • Опубліковано 16 жов 2024
  • Quick devlog update on Kwyll, this time covering a redesign of the background collision detection system
    Links:
    GB Studio : www.gbstudio.dev/
    Buy me a Coffee - ko-fi.com/indi...
  • Наука та технологія

КОМЕНТАРІ • 11

  • @RevGav
    @RevGav 28 днів тому +1

    Collision layer! Genius!!

  • @Spectrum4e4
    @Spectrum4e4 3 місяці тому +1

    I used AGD for a time but it seemed mostly locked to platform games and very hard to do other kinds of games on it, your tool looks like the user could let their imagination run riot. I wish you all the very best with it and hope it's a massive success.

    • @indigobeetle
      @indigobeetle  3 місяці тому

      Thanks, I'm consciously trying to avoid anything that forces particular game styles, preferring to leave it open to the game designer using the flexible logic framework.

  • @tailzer42
    @tailzer42 3 місяці тому

    Excellent, gathering pace nicely! In same vein as crumble tiles, what about movement tiles for conveyors or water flow, could that be done in a similar way?

    • @indigobeetle
      @indigobeetle  3 місяці тому +1

      Yes, I plan to add some controllable properties to tiles, and/or additional layers like the collision layer, that allows the logic to control game behaviour based on those properties, not fleshed out, so much of this is still at the ideation phase.

  • @SteveT-0
    @SteveT-0 3 місяці тому

    Brilliant! That is going to be so easy to make jump through platforms now! Might I ask if it will be possible to make crumbling platforms like in Manic Miner? great work though, very impressive!

    • @indigobeetle
      @indigobeetle  3 місяці тому +1

      @@SteveT-0 interesting idea, I’ll have a think about how I could include the ability to change tiles during the game, shouldn’t be too difficult. 👍

    • @SteveT-0
      @SteveT-0 3 місяці тому

      @@indigobeetle Thank you very much

  • @stevesgaming7475
    @stevesgaming7475 3 місяці тому

    Amazing! I love the new collision system. That is really neat! I'm going to be cheeky now and ask if you know when the alpha will start? (I won't be offended if you don't want to say)