This army's hell stages are the worst and most difficult to S Rank due to not having a good opening unit to buy time. Since this is the Red Goblin Saga, a majority of the bosses are Ptolemaic Army units, 1 of them being Red Goblin's main enemy and one you fight twice. Even with max enhancement items, it requires a large amount of luck to prevail and get an S rank due to how the enemy can rapidly send overwhelming amounts of enemy units.
It's not just that the dragnov support that is present in most of the damage maps per % makes it a hellish litaral experience, you need to try the maps several times until the units' evasions hold adequately before you can win, there is no correct formula for win it easy
@@nopeluizg.9994if that was plotemaios as the supporter, and trust me, there is, and it was the only other supporter the faction had, it would been difficult to activate the special attacks, since that was the supporter's main function to *SILENCE* them.
Had to mess with some decks, but i got one that got my foot through the door. Big Snail Irene (key player) Awoken Red Goblin Amadeus Type α White Baby (Prototype) Iron Fortress Cleopatra Ghost Shiee Sol Dae Rokker Anima Celestial Ruler Rokker Because the Independent Army lacks strong frontliner options with dodge or HP the next best thing is kill or be killed. Irene the pirate is that bridge i found to get moving. She has strong damage with coverage that goes past dodgers, she has excellent damage and has a self destruct move to secure kills for that AP into late game. Still very reliant on snail/goblin tanking but the damage in aoe is much better in this build than front loading with jin and hope she kills the front.
Very nice work indeed, yeah, this deck really could use a better opener, lets hope that if the game decides to eventually introduce new units that they put new openers (or buf the ones the faction have)
Only 1 of the 299 units is actually new to this game.... only new units that is gonna be here is the old ones, but revamped and balanced this time... But the question is... Is the game really gonna be updated? Oh yeah, no KOF units this time... And the related supporter as well... Speaking of supporters... i bet these will added as well, but only in the call to arms, obviously.
@@MrMariosonicman its just rootmars in a dead, sick human body of a young girl.... mostro... An anagram for the former... Kinda like sloth demon... then again, the hell stages from the another story are like THE sloth from the battle cats. And to correct it, its only 1 out the 300 units, not 299... If excluding the supporters.
@@MrMariosonicman yup... And i wouldn't exactly call it the end if its just the "new beginning" for the fallen Martian leader by taking Control of the said girl's body (and surprising the girl's parents and the funeral attendants, the latter were SUPER spooked by that, enough for them to attempt to call the authorities.) later meeting marty, who sensed his presence, and then killing his own ressurected corpse controlled by the invaders... And finally explaining to marty of why he is in the body of an earthling... Dunno 'bout the complete ending, cuz i haven't got to that yet.
Apparently, this is not available for mobile Sigh I'm still not able to have the White Tiger or those massive Rebel tanks again Superb gameplay on RebelSoldier's MS3 romhack though
Hm I think its bugged theyr assault course!I did upgrade theyr 50% hp course , but when I checked to see how much hp they have now and saw that they have the same amount of hp (like nothing changed)
(EDIT: different deck bellow, click on show more, i passed with it full auto) I hate this mission so much, i have red goblin with everything equipped and there is still a chance he gets one hit-ko when i send him at the start, it's just not fair imo, it's not a matter of skill and grind, it's just blind RNG, the max i could get was an A rank and that was literally once, most times i just lose because both frontlines get one hit ko and the metal rears demolish my base. Is there any tip of what i should do? i'm copying the video by now EDIT: i saw another deck more auto and finally managed to get an S rank, i'm very happy, the units were: Big Snail Jin Ichima Alma Agalia Red Goblin Awakening White Baby Sol Dae Rokker Anima Amadeus Type a Ultimate boss Passed on second try fully auto, they all had max HP pow up and some max attack as well (the last 5 on the list plus Jin and snail)
@@nopeluizg.9994 thing is: i don't know what to do, i just hit a brick wall, i have everything upgraded to max, all resists, all bonus, everything, but i still cant beat it...
This army's hell stages are the worst and most difficult to S Rank due to not having a good opening unit to buy time. Since this is the Red Goblin Saga, a majority of the bosses are Ptolemaic Army units, 1 of them being Red Goblin's main enemy and one you fight twice. Even with max enhancement items, it requires a large amount of luck to prevail and get an S rank due to how the enemy can rapidly send overwhelming amounts of enemy units.
It's not just that the dragnov support that is present in most of the damage maps per % makes it a hellish litaral experience, you need to try the maps several times until the units' evasions hold adequately before you can win, there is no correct formula for win it easy
@@nopeluizg.9994if that was plotemaios as
the supporter, and trust me, there is, and it was the only other supporter the faction had, it would been difficult to activate the special attacks, since that was the supporter's main function to *SILENCE* them.
I tried Mecha Allen and he was able to hold down the fort a bit longer than most because of his respawn skill
Ah yes, the red goblin saga.
Had to mess with some decks, but i got one that got my foot through the door.
Big Snail
Irene (key player)
Awoken Red Goblin
Amadeus Type α
White Baby (Prototype)
Iron Fortress
Cleopatra
Ghost Shiee
Sol Dae Rokker Anima
Celestial Ruler Rokker
Because the Independent Army lacks strong frontliner options with dodge or HP the next best thing is kill or be killed. Irene the pirate is that bridge i found to get moving. She has strong damage with coverage that goes past dodgers, she has excellent damage and has a self destruct move to secure kills for that AP into late game.
Still very reliant on snail/goblin tanking but the damage in aoe is much better in this build than front loading with jin and hope she kills the front.
THIS DECK ACTUALLY HELPED ME BIG TIME ON STAGE 10 A.S HELL NGL THANK YOU SO MUCHH!!
Swap Jin with Snail. Snail is Indie BEST OPENER and can hold the frontline together with Red Awakening perfectly.
Yoo frr?
@@GuniMoo in some stages with early rush, Snail is the answer. If it's not working, swap back to Jin.
@@zhaoyun255 that's big snail or another unit?
@optimize0 Big Snail the 80-ish one. Though some stages requires Jin Opener but Big Snail works just fine. Less RNG.
@@zhaoyun255 thanks. Any tips on stage 10? Is that a snail or Jin? Kinda having trouble balancing the AP gain with sending out Jin or Goblin.
Very nice work indeed, yeah, this deck really could use a better opener, lets hope that if the game decides to eventually introduce new units that they put new openers (or buf the ones the faction have)
Only 1 of the 299 units is actually new to this game.... only new units that is gonna be here is the old ones, but revamped and balanced this time... But the question is... Is the game really gonna be updated?
Oh yeah, no KOF units this time... And the related supporter as well... Speaking of supporters... i bet these will added as well, but only in the call to arms, obviously.
@@domasbaliulis23 only 1 new unit? who is that?
@@MrMariosonicman its just rootmars in a dead, sick human body of a young girl.... mostro... An anagram for the former... Kinda like sloth demon... then again, the hell stages from the another story are like THE sloth from the battle cats.
And to correct it, its only 1 out the 300 units, not 299... If excluding the supporters.
@@domasbaliulis23 interesting, so does that mean the end story of the space army is entirely new for reloaded?
@@MrMariosonicman yup... And i wouldn't exactly call it the end if its just the "new beginning" for the fallen Martian leader by taking Control of the said girl's body (and surprising the girl's parents and the funeral attendants, the latter were SUPER spooked by that, enough for them to attempt to call the authorities.) later meeting marty, who sensed his presence, and then killing his own ressurected corpse controlled by the invaders... And finally explaining to marty of why he is in the body of an earthling... Dunno 'bout the complete ending, cuz i haven't got to that yet.
I cant complete this sht even with this Deck
Apparently, this is not available for mobile
Sigh
I'm still not able to have the White Tiger or those massive Rebel tanks again
Superb gameplay on RebelSoldier's MS3 romhack though
in the last stage ur unit sequence is kinda warped, might help if you were to actually put the units in order for each stage in the desc.
I've everything full and lost 😅
Cleopatra best girl
hmm... i think union hp is more higher than before.
Hm I think its bugged theyr assault course!I did upgrade theyr 50% hp course , but when I checked to see how much hp they have now and saw that they have the same amount of hp (like nothing changed)
The assault course buffs can be viewed in deck setting under deck buffs. The unit HP is standalone without assist or assault course buffs
(EDIT: different deck bellow, click on show more, i passed with it full auto)
I hate this mission so much, i have red goblin with everything equipped and there is still a chance he gets one hit-ko when i send him at the start, it's just not fair imo, it's not a matter of skill and grind, it's just blind RNG, the max i could get was an A rank and that was literally once, most times i just lose because both frontlines get one hit ko and the metal rears demolish my base.
Is there any tip of what i should do? i'm copying the video by now
EDIT: i saw another deck more auto and finally managed to get an S rank, i'm very happy, the units were:
Big Snail
Jin
Ichima
Alma
Agalia
Red Goblin Awakening
White Baby
Sol Dae Rokker Anima
Amadeus Type a
Ultimate boss
Passed on second try fully auto, they all had max HP pow up and some max attack as well (the last 5 on the list plus Jin and snail)
It's Dragunov's support, it's not possible to avoid it
@@nopeluizg.9994 thing is: i don't know what to do, i just hit a brick wall, i have everything upgraded to max, all resists, all bonus, everything, but i still cant beat it...
@@nopeluizg.9994 i finally got an S rank using another deck, i will edit my comment wit it
This does not work in the slightest and my troops are complete with 10hp/10attack/and more buffs..
Indie deck is chance based as Red awakening need to hold the fronline in order to deal dmg to boss with other units.
@@flop-og Bah, the Indie deck sucks. Red Awakening is my go to in mixed decks, but here..
El juego el verdadero tramposo